@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,114 +1,81 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/emboss.ts
2
16
  import { Internals } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
18
+ // src/emboss-webgpu-shader.ts
19
+ var EMBOSS_WEBGPU_SHADER = `
20
+ ${WEBGPU_SINGLE_PASS_VERTEX}
21
+ struct Params {
22
+ resolution: vec2f, amount: f32, size: f32,
23
+ lineWidth: f32, depth: f32, angle: f32, lightAngle: f32,
24
+ offset: f32, padding1: f32, padding2: f32, padding3: f32,
25
+ }
26
+ @group(0) @binding(0) var source: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
34
29
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
30
+ fn rotation(angle: f32) -> mat2x2f {
31
+ let c = cos(angle);
32
+ let s = sin(angle);
33
+ return mat2x2f(vec2f(c, -s), vec2f(s, c));
34
+ }
35
+ fn roundedBoxSdf(p: vec2f, halfSize: vec2f, radius: f32) -> f32 {
36
+ let q = abs(p) - halfSize + vec2f(radius);
37
+ return length(max(q, vec2f(0.0))) + min(max(q.x, q.y), 0.0) - radius;
38
+ }
39
+ fn reliefHeight(fragPos: vec2f) -> f32 {
40
+ let size = max(params.size, 0.001);
41
+ let lineWidth = clamp(params.lineWidth, 0.001, size * 0.85);
42
+ var pos = rotation(params.angle) * (fragPos - params.resolution * 0.5);
43
+ pos.x += params.offset;
44
+ let cell = floor(pos / size);
45
+ let local = (fract(pos / size) - vec2f(0.5)) * size;
46
+ let cellSum = cell.x + cell.y;
47
+ let alternate = cellSum - 2.0 * floor(cellSum / 2.0);
48
+ let dashAngle = mix(0.78539816339, -0.78539816339, step(0.5, alternate));
49
+ let dash = rotation(dashAngle) * local;
50
+ let sdf = roundedBoxSdf(dash, vec2f(size * 0.36, lineWidth * 0.5), lineWidth * 0.5);
51
+ return 1.0 - smoothstep(-1.0, 1.0, sdf);
52
+ }
53
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
54
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
55
+ let alpha = color.a;
56
+ if (alpha <= 0.001) { return vec4f(0.0); }
57
+ if (params.amount <= 0.0 || params.depth <= 0.0) { return color; }
58
+ let fragPos = vec2f(input.uv.x, 1.0 - input.uv.y) * params.resolution;
59
+ let h = reliefHeight(fragPos);
60
+ let hLeft = reliefHeight(fragPos - vec2f(1.0, 0.0));
61
+ let hRight = reliefHeight(fragPos + vec2f(1.0, 0.0));
62
+ let hDown = reliefHeight(fragPos - vec2f(0.0, 1.0));
63
+ let hUp = reliefHeight(fragPos + vec2f(0.0, 1.0));
64
+ let normal = normalize(vec3f((hLeft - hRight) * params.depth * 3.8, (hDown - hUp) * params.depth * 3.8, 1.0));
65
+ let light = normalize(vec3f(cos(params.lightAngle), sin(params.lightAngle), 0.7));
66
+ let lit = dot(normal, light);
67
+ let bevel = (lit - 0.64) * 0.72 * params.depth;
68
+ let plateau = (h - 0.5) * 0.08 * params.depth;
69
+ let edge = min(abs(hRight - hLeft) + abs(hUp - hDown), 1.0);
70
+ let rgb = color.rgb / alpha;
71
+ let shaded = clamp(rgb + vec3f(bevel + plateau - edge * 0.035 * params.depth), vec3f(0.0), vec3f(1.0));
72
+ return vec4f(mix(rgb, shaded, params.amount) * alpha, alpha);
73
+ }
74
+ `;
108
75
 
109
76
  // src/emboss.ts
110
77
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 0.7;
78
+ var DEFAULT_AMOUNT = 0.7;
112
79
  var DEFAULT_SIZE = 26;
113
80
  var DEFAULT_LINE_WIDTH = 7;
114
81
  var DEFAULT_DEPTH = 0.75;
@@ -121,7 +88,7 @@ var embossSchema = {
121
88
  min: 0,
122
89
  max: 1,
123
90
  step: 0.01,
124
- default: DEFAULT_AMOUNT2,
91
+ default: DEFAULT_AMOUNT,
125
92
  description: "Amount",
126
93
  hiddenFromList: false
127
94
  },
@@ -173,7 +140,7 @@ var embossSchema = {
173
140
  }
174
141
  };
175
142
  var resolve = (p) => ({
176
- amount: p.amount ?? DEFAULT_AMOUNT2,
143
+ amount: p.amount ?? DEFAULT_AMOUNT,
177
144
  size: p.size ?? DEFAULT_SIZE,
178
145
  lineWidth: p.lineWidth ?? DEFAULT_LINE_WIDTH,
179
146
  depth: p.depth ?? DEFAULT_DEPTH,
@@ -418,55 +385,90 @@ var emboss = createEffect({
418
385
  type: "dev.remotion.effects.emboss",
419
386
  label: "emboss()",
420
387
  documentationLink: "https://www.remotion.dev/docs/effects/emboss",
421
- backend: "webgl2",
422
388
  calculateKey: (params) => {
423
389
  const r = resolve(params);
424
390
  return `emboss-${r.amount}-${r.size}-${r.lineWidth}-${r.depth}-${r.angle}-${r.lightAngle}-${r.offset}`;
425
391
  },
426
- setup: (target) => setupEmboss(target),
427
- apply: ({ source, width, height, params, state, flipSourceY }) => {
428
- const r = resolve(params);
429
- const { gl, program, vao, texture, uniforms } = state;
430
- gl.viewport(0, 0, width, height);
431
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
432
- gl.clearColor(0, 0, 0, 0);
433
- gl.clear(gl.COLOR_BUFFER_BIT);
434
- gl.useProgram(program);
435
- gl.bindVertexArray(vao);
436
- gl.activeTexture(gl.TEXTURE0);
437
- gl.bindTexture(gl.TEXTURE_2D, texture);
438
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
439
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
440
- if (uniforms.uSource)
441
- gl.uniform1i(uniforms.uSource, 0);
442
- if (uniforms.uResolution)
443
- gl.uniform2f(uniforms.uResolution, width, height);
444
- if (uniforms.uAmount)
445
- gl.uniform1f(uniforms.uAmount, r.amount);
446
- if (uniforms.uSize)
447
- gl.uniform1f(uniforms.uSize, r.size);
448
- if (uniforms.uLineWidth)
449
- gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
450
- if (uniforms.uDepth)
451
- gl.uniform1f(uniforms.uDepth, r.depth);
452
- if (uniforms.uAngle) {
453
- gl.uniform1f(uniforms.uAngle, degreesToRadians(r.angle));
454
- }
455
- if (uniforms.uLightAngle) {
456
- gl.uniform1f(uniforms.uLightAngle, degreesToRadians(r.lightAngle));
457
- }
458
- if (uniforms.uOffset)
459
- gl.uniform1f(uniforms.uOffset, r.offset);
460
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
461
- gl.bindVertexArray(null);
462
- gl.bindTexture(gl.TEXTURE_2D, null);
463
- gl.useProgram(null);
464
- },
465
- cleanup: ({ gl, program, vao, vbo, texture }) => {
466
- gl.deleteTexture(texture);
467
- gl.deleteBuffer(vbo);
468
- gl.deleteProgram(program);
469
- gl.deleteVertexArray(vao);
392
+ implementations: {
393
+ webgl2: Internals.createEffectImplementation({
394
+ setup: (target) => setupEmboss(target),
395
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
396
+ const r = resolve(params);
397
+ const { gl, program, vao, texture, uniforms } = state;
398
+ gl.viewport(0, 0, width, height);
399
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
400
+ gl.clearColor(0, 0, 0, 0);
401
+ gl.clear(gl.COLOR_BUFFER_BIT);
402
+ gl.useProgram(program);
403
+ gl.bindVertexArray(vao);
404
+ gl.activeTexture(gl.TEXTURE0);
405
+ gl.bindTexture(gl.TEXTURE_2D, texture);
406
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
407
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
408
+ if (uniforms.uSource)
409
+ gl.uniform1i(uniforms.uSource, 0);
410
+ if (uniforms.uResolution)
411
+ gl.uniform2f(uniforms.uResolution, width, height);
412
+ if (uniforms.uAmount)
413
+ gl.uniform1f(uniforms.uAmount, r.amount);
414
+ if (uniforms.uSize)
415
+ gl.uniform1f(uniforms.uSize, r.size);
416
+ if (uniforms.uLineWidth)
417
+ gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
418
+ if (uniforms.uDepth)
419
+ gl.uniform1f(uniforms.uDepth, r.depth);
420
+ if (uniforms.uAngle) {
421
+ gl.uniform1f(uniforms.uAngle, degreesToRadians(r.angle));
422
+ }
423
+ if (uniforms.uLightAngle) {
424
+ gl.uniform1f(uniforms.uLightAngle, degreesToRadians(r.lightAngle));
425
+ }
426
+ if (uniforms.uOffset)
427
+ gl.uniform1f(uniforms.uOffset, r.offset);
428
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
429
+ gl.bindVertexArray(null);
430
+ gl.bindTexture(gl.TEXTURE_2D, null);
431
+ gl.useProgram(null);
432
+ },
433
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
434
+ gl.deleteTexture(texture);
435
+ gl.deleteBuffer(vbo);
436
+ gl.deleteProgram(program);
437
+ gl.deleteVertexArray(vao);
438
+ }
439
+ }),
440
+ webgpu: Internals.createEffectImplementation({
441
+ setup: (target) => setupWebGpuSinglePass(target, "emboss"),
442
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
443
+ if (!gpuDevice) {
444
+ throw new Error("A WebGPU device is required for the emboss effect");
445
+ }
446
+ const r = resolve(params);
447
+ applyWebGpuSinglePass({
448
+ state,
449
+ source,
450
+ width,
451
+ height,
452
+ device: gpuDevice,
453
+ shader: EMBOSS_WEBGPU_SHADER,
454
+ uniformData: new Float32Array([
455
+ width,
456
+ height,
457
+ r.amount,
458
+ r.size,
459
+ r.lineWidth,
460
+ r.depth,
461
+ degreesToRadians(r.angle),
462
+ degreesToRadians(r.lightAngle),
463
+ r.offset,
464
+ 0,
465
+ 0,
466
+ 0
467
+ ])
468
+ });
469
+ },
470
+ cleanup: cleanupWebGpuSinglePass
471
+ })
470
472
  },
471
473
  schema: embossSchema,
472
474
  validateParams: validateEmbossParams