@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,175 +1,26 @@
1
+ import {
2
+ VALUE_NOISE_SHADER,
3
+ VALUE_NOISE_WEBGPU_SHADER
4
+ } from "./index-4z6pt3ka.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ validateUnitInterval,
8
+ validateNonNegative
9
+ } from "./index-wxhvgv2s.mjs";
10
+ import {
11
+ WEBGPU_SINGLE_PASS_VERTEX,
12
+ setupWebGpuSinglePass,
13
+ cleanupWebGpuSinglePass,
14
+ applyWebGpuSinglePass
15
+ } from "./index-tvfexb7s.mjs";
16
+ import {
17
+ assertEffectParamsObject,
18
+ assertOptionalBoolean
19
+ } from "./index-4fvp93ps.mjs";
20
+
1
21
  // src/fractal-noise/index.ts
2
22
  import { Internals } from "remotion";
3
23
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
- // src/value-noise-shader.ts
110
- var VALUE_NOISE_SHADER = `
111
- float lattice(ivec3 point, uint seed) {
112
- // Wrap lattice indices as well as coordinates so interpolation stays continuous
113
- // across the period boundary, including negative coordinates.
114
- uvec3 p = uvec3(point) & uvec3(65535u);
115
- uint h = p.x * 0x27d4eb2du ^ p.y * 0x165667b1u ^ p.z * 0x9e3779b9u ^ seed * 0x85ebca6bu;
116
- h ^= h >> 15;
117
- h *= 0x2c1b3c6du;
118
- h ^= h >> 12;
119
- h *= 0x297a2d39u;
120
- h ^= h >> 15;
121
- return float(h & 65535u) / 65535.0;
122
- }
123
-
124
- float catmull(vec4 p, float t) {
125
- return 0.5 * (2.0 * p.y + (p.z - p.x) * t
126
- + (2.0 * p.x - 5.0 * p.y + 4.0 * p.z - p.w) * t * t
127
- + (3.0 * p.y - p.x - 3.0 * p.z + p.w) * t * t * t);
128
- }
129
-
130
- vec3 bspline(float t) {
131
- return vec3(0.5 * (1.0-t) * (1.0-t), 0.5 + t * (1.0-t), 0.5 * t * t);
132
- }
133
-
134
- float sliceNoise(ivec3 p, vec2 t, uint seed) {
135
- if (uNoiseType == 0) return lattice(p, seed);
136
- if (uNoiseType == 1) {
137
- return mix(mix(lattice(p, seed), lattice(p + ivec3(1,0,0), seed), t.x),
138
- mix(lattice(p + ivec3(0,1,0), seed), lattice(p + ivec3(1,1,0), seed), t.x), t.y);
139
- }
140
- if (uNoiseType == 2) {
141
- vec3 wx = bspline(t.x);
142
- vec3 wy = bspline(t.y);
143
- float result = 0.0;
144
- for (int y = 0; y < 3; y++) {
145
- for (int x = 0; x < 3; x++) {
146
- result += wx[x] * wy[y] * lattice(p + ivec3(x-1, y-1, 0), seed);
147
- }
148
- }
149
- return result;
150
- }
151
- vec4 rows;
152
- for (int y = 0; y < 4; y++) {
153
- vec4 row;
154
- for (int x = 0; x < 4; x++) {
155
- row[x] = lattice(p + ivec3(x-1, y-1, 0), seed);
156
- }
157
- rows[y] = catmull(row, t.x);
158
- }
159
- return catmull(rows, t.y);
160
- }
161
-
162
- float valueNoise(vec3 point, uint seed) {
163
- // A large period keeps conversion to integer coordinates defined at extreme scales.
164
- vec3 p = mod(point + vec3(uNoiseType == 2 ? 0.5 : 0.0, uNoiseType == 2 ? 0.5 : 0.0, 0.0), 65536.0);
165
- ivec3 cell = ivec3(floor(p));
166
- vec3 t = fract(p);
167
- float fz = t.z * t.z * t.z * (t.z * (t.z * 6.0 - 15.0) + 10.0);
168
- float n = mix(sliceNoise(cell, t.xy, seed), sliceNoise(cell + ivec3(0,0,1), t.xy, seed), fz);
169
- return uNoiseType == 2 ? 0.5 + (n - 0.5) * (181.0 / 231.0) / 0.55 : n;
170
- }
171
- `;
172
-
173
24
  // src/fractal-noise/shader.ts
174
25
  var FRACTAL_NOISE_FRAGMENT_SHADER = `#version 300 es
175
26
  precision highp float;
@@ -221,7 +72,8 @@ void main() {
221
72
  fragColor = source;
222
73
  return;
223
74
  }
224
- vec2 pixel = vec2(vUv.x, 1.0 - vUv.y) * uResolution;
75
+ // Use exact pixel centers so block noise stays stable at cell boundaries.
76
+ vec2 pixel = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
225
77
  vec2 base = (pixel - uResolution * 0.5 - uOffset) / uScale;
226
78
  float sum = 0.0;
227
79
  float norm = 0.0;
@@ -260,6 +112,64 @@ void main() {
260
112
  }
261
113
  `;
262
114
 
115
+ // src/fractal-noise/webgpu-shader.ts
116
+ var FRACTAL_NOISE_WEBGPU_SHADER = `
117
+ ${WEBGPU_SINGLE_PASS_VERTEX}
118
+ @group(0) @binding(0) var source: texture_2d<f32>;
119
+ @group(0) @binding(1) var sourceSampler: sampler;
120
+ @group(0) @binding(2) var<uniform> params: Params;
121
+
122
+ struct Params { size: vec2f, offset: vec2f, scale: f32, complexity: f32, evolution: f32, subInfluence: f32, subScaling: f32, contrast: f32, brightness: f32, amount: f32, cycle: f32, seed: u32, fractalType: f32, noiseType: f32, invert: f32, cycleEvolution: f32, }
123
+ fn noiseType() -> i32 { return i32(params.noiseType); }
124
+ ${VALUE_NOISE_WEBGPU_SHADER}
125
+ fn layer(p: vec2f,z: f32,seed: u32) -> f32 {
126
+ if(params.cycleEvolution==0.0) { return valueNoise(vec3f(p,params.evolution+z),seed); }
127
+ let t=params.evolution-floor(params.evolution/params.cycle)*params.cycle;
128
+ return mix(valueNoise(vec3f(p,t+z),seed),valueNoise(vec3f(p,t-params.cycle+z),seed),t/params.cycle);
129
+ }
130
+ fn shape(n: f32) -> f32 {
131
+ let s=2.0*n-1.0;
132
+ if(params.fractalType==1.0) { return 1.0-s*s; }
133
+ if(params.fractalType==2.0) { return 1.0-abs(s); }
134
+ if(params.fractalType==3.0) { return (1.0-abs(s))*(1.0-abs(s)); }
135
+ if(params.fractalType==8.0) { let distance=clamp(abs(s)/0.12,0.0,1.0); return 1.0-distance*distance; }
136
+ return n;
137
+ }
138
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
139
+ let color=textureSampleLevel(source,sourceSampler,input.uv,0);
140
+ if(color.a==0.0 || params.amount==0.0) { return color; }
141
+ let pixel=input.position.xy;
142
+ let base=(pixel-params.size*0.5-params.offset)/params.scale;
143
+ var sum=0.0; var norm=0.0; var amplitude=1.0; var frequency=1.0; var best=0.0;
144
+ for(var octave=0;octave<20;octave++) {
145
+ let weight=clamp(params.complexity-f32(octave),0.0,1.0);
146
+ if(weight==0.0 || amplitude==0.0) { break; }
147
+ var p=base*frequency;
148
+ let z=f32(octave)*7.31;
149
+ let seed=(params.seed ^ 0x51edu)+u32(octave);
150
+ if(params.fractalType>=4.0 && params.fractalType<=6.0) {
151
+ let a=layer(p*0.5,z+3.1,seed ^ 0x55u)-0.5;
152
+ if(params.fractalType==5.0) {
153
+ let angle=a*3.0;
154
+ p=mat2x2f(vec2f(cos(angle),sin(angle)),vec2f(-sin(angle),cos(angle)))*p;
155
+ } else {
156
+ let b=layer(p*0.5,z+5.7,seed ^ 0xaau)-0.5;
157
+ let strength=select(1.0,0.5+f32(octave)*0.35,params.fractalType==6.0);
158
+ p += vec2f(a,b)*1.5*strength;
159
+ }
160
+ }
161
+ let n=shape(layer(p,z,seed));
162
+ best=max(best,n*amplitude*weight); sum += n*amplitude*weight; norm += amplitude*weight;
163
+ amplitude *= params.subInfluence; frequency /= params.subScaling;
164
+ }
165
+ var noise=select(sum/norm,best,params.fractalType==7.0);
166
+ noise=clamp((noise-0.5)*params.contrast+0.5+params.brightness,0.0,1.0);
167
+ if(params.invert!=0.0) { noise=1.0-noise; }
168
+ return vec4f(mix(color.rgb,vec3f(noise)*color.a,params.amount),color.a);
169
+ }
170
+
171
+ `;
172
+
263
173
  // src/fractal-noise/index.ts
264
174
  var { createEffect, createWebGL2ContextError } = Internals;
265
175
  var DEFAULT_FRACTAL_TYPE = "basic";
@@ -277,7 +187,7 @@ var DEFAULT_CYCLE_EVOLUTION = false;
277
187
  var DEFAULT_CYCLE = 1;
278
188
  var DEFAULT_SEED = 0;
279
189
  var DEFAULT_INVERT = false;
280
- var DEFAULT_AMOUNT2 = 1;
190
+ var DEFAULT_AMOUNT = 1;
281
191
  var FRACTAL_TYPES = [
282
192
  "basic",
283
193
  "turbulent-smooth",
@@ -427,7 +337,7 @@ var fractalNoiseSchema = {
427
337
  min: 0,
428
338
  max: 1,
429
339
  step: 0.01,
430
- default: DEFAULT_AMOUNT2,
340
+ default: DEFAULT_AMOUNT,
431
341
  description: "Amount",
432
342
  hiddenFromList: false
433
343
  }
@@ -448,7 +358,7 @@ var resolve = (params) => ({
448
358
  cycle: params.cycle ?? DEFAULT_CYCLE,
449
359
  seed: params.seed ?? DEFAULT_SEED,
450
360
  invert: params.invert ?? DEFAULT_INVERT,
451
- amount: params.amount ?? DEFAULT_AMOUNT2
361
+ amount: params.amount ?? DEFAULT_AMOUNT
452
362
  });
453
363
  var validateFractalNoiseParams = (params) => {
454
364
  assertEffectParamsObject(params, "Fractal noise");
@@ -616,69 +526,113 @@ var fractalNoise = createEffect({
616
526
  type: "remotion/fractal-noise",
617
527
  label: "fractalNoise()",
618
528
  documentationLink: "https://www.remotion.dev/docs/effects/fractal-noise",
619
- backend: "webgl2",
620
529
  calculateKey: (params) => {
621
530
  const r = resolve(params);
622
531
  return `fractal-noise-${JSON.stringify(r)}`;
623
532
  },
624
- setup: (target) => setupFractalNoise(target),
625
- apply: ({ source, width, height, params, state, flipSourceY }) => {
626
- const r = resolve(params);
627
- const { gl, program, texture, vao } = state;
628
- gl.viewport(0, 0, width, height);
629
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
630
- gl.clearColor(0, 0, 0, 0);
631
- gl.clear(gl.COLOR_BUFFER_BIT);
632
- gl.activeTexture(gl.TEXTURE0);
633
- gl.bindTexture(gl.TEXTURE_2D, texture);
634
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
635
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
636
- gl.useProgram(program);
637
- if (state.uSource)
638
- gl.uniform1i(state.uSource, 0);
639
- if (state.uResolution)
640
- gl.uniform2f(state.uResolution, width, height);
641
- if (state.uOffset)
642
- gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
643
- if (state.uFractalType)
644
- gl.uniform1i(state.uFractalType, FRACTAL_TYPES.indexOf(r.fractalType));
645
- if (state.uNoiseType)
646
- gl.uniform1i(state.uNoiseType, NOISE_TYPES.indexOf(r.noiseType));
647
- if (state.uScale)
648
- gl.uniform1f(state.uScale, r.scale);
649
- if (state.uComplexity)
650
- gl.uniform1f(state.uComplexity, r.complexity);
651
- if (state.uEvolution)
652
- gl.uniform1f(state.uEvolution, r.evolution / 360);
653
- if (state.uContrast)
654
- gl.uniform1f(state.uContrast, r.contrast);
655
- if (state.uBrightness)
656
- gl.uniform1f(state.uBrightness, r.brightness);
657
- if (state.uSubInfluence)
658
- gl.uniform1f(state.uSubInfluence, r.subInfluence);
659
- if (state.uSubScaling)
660
- gl.uniform1f(state.uSubScaling, r.subScaling);
661
- if (state.uCycleEvolution)
662
- gl.uniform1i(state.uCycleEvolution, r.cycleEvolution ? 1 : 0);
663
- if (state.uCycle)
664
- gl.uniform1f(state.uCycle, r.cycle);
665
- if (state.uSeed)
666
- gl.uniform1ui(state.uSeed, r.seed);
667
- if (state.uInvert)
668
- gl.uniform1i(state.uInvert, r.invert ? 1 : 0);
669
- if (state.uAmount)
670
- gl.uniform1f(state.uAmount, r.amount);
671
- gl.bindVertexArray(vao);
672
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
673
- gl.bindVertexArray(null);
674
- gl.bindTexture(gl.TEXTURE_2D, null);
675
- gl.useProgram(null);
676
- },
677
- cleanup: ({ gl, program, vao, vbo, texture }) => {
678
- gl.deleteTexture(texture);
679
- gl.deleteBuffer(vbo);
680
- gl.deleteProgram(program);
681
- gl.deleteVertexArray(vao);
533
+ implementations: {
534
+ webgpu: Internals.createEffectImplementation({
535
+ setup: (target) => setupWebGpuSinglePass(target, "index"),
536
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
537
+ if (!gpuDevice)
538
+ throw new Error("A WebGPU device is required for the index effect");
539
+ const r = resolve(params);
540
+ const uniformData = new Float32Array([
541
+ width,
542
+ height,
543
+ r.offsetX,
544
+ r.offsetY,
545
+ r.scale,
546
+ r.complexity,
547
+ r.evolution / 360,
548
+ r.subInfluence,
549
+ r.subScaling,
550
+ r.contrast,
551
+ r.brightness,
552
+ r.amount,
553
+ r.cycle,
554
+ 0,
555
+ FRACTAL_TYPES.indexOf(r.fractalType),
556
+ NOISE_TYPES.indexOf(r.noiseType),
557
+ r.invert ? 1 : 0,
558
+ r.cycleEvolution ? 1 : 0,
559
+ 0,
560
+ 0
561
+ ]);
562
+ new Uint32Array(uniformData.buffer)[13] = r.seed;
563
+ applyWebGpuSinglePass({
564
+ state,
565
+ source,
566
+ width,
567
+ height,
568
+ device: gpuDevice,
569
+ shader: FRACTAL_NOISE_WEBGPU_SHADER,
570
+ uniformData
571
+ });
572
+ },
573
+ cleanup: cleanupWebGpuSinglePass
574
+ }),
575
+ webgl2: Internals.createEffectImplementation({
576
+ setup: (target) => setupFractalNoise(target),
577
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
578
+ const r = resolve(params);
579
+ const { gl, program, texture, vao } = state;
580
+ gl.viewport(0, 0, width, height);
581
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
582
+ gl.clearColor(0, 0, 0, 0);
583
+ gl.clear(gl.COLOR_BUFFER_BIT);
584
+ gl.activeTexture(gl.TEXTURE0);
585
+ gl.bindTexture(gl.TEXTURE_2D, texture);
586
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
587
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
588
+ gl.useProgram(program);
589
+ if (state.uSource)
590
+ gl.uniform1i(state.uSource, 0);
591
+ if (state.uResolution)
592
+ gl.uniform2f(state.uResolution, width, height);
593
+ if (state.uOffset)
594
+ gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
595
+ if (state.uFractalType)
596
+ gl.uniform1i(state.uFractalType, FRACTAL_TYPES.indexOf(r.fractalType));
597
+ if (state.uNoiseType)
598
+ gl.uniform1i(state.uNoiseType, NOISE_TYPES.indexOf(r.noiseType));
599
+ if (state.uScale)
600
+ gl.uniform1f(state.uScale, r.scale);
601
+ if (state.uComplexity)
602
+ gl.uniform1f(state.uComplexity, r.complexity);
603
+ if (state.uEvolution)
604
+ gl.uniform1f(state.uEvolution, r.evolution / 360);
605
+ if (state.uContrast)
606
+ gl.uniform1f(state.uContrast, r.contrast);
607
+ if (state.uBrightness)
608
+ gl.uniform1f(state.uBrightness, r.brightness);
609
+ if (state.uSubInfluence)
610
+ gl.uniform1f(state.uSubInfluence, r.subInfluence);
611
+ if (state.uSubScaling)
612
+ gl.uniform1f(state.uSubScaling, r.subScaling);
613
+ if (state.uCycleEvolution)
614
+ gl.uniform1i(state.uCycleEvolution, r.cycleEvolution ? 1 : 0);
615
+ if (state.uCycle)
616
+ gl.uniform1f(state.uCycle, r.cycle);
617
+ if (state.uSeed)
618
+ gl.uniform1ui(state.uSeed, r.seed);
619
+ if (state.uInvert)
620
+ gl.uniform1i(state.uInvert, r.invert ? 1 : 0);
621
+ if (state.uAmount)
622
+ gl.uniform1f(state.uAmount, r.amount);
623
+ gl.bindVertexArray(vao);
624
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
625
+ gl.bindVertexArray(null);
626
+ gl.bindTexture(gl.TEXTURE_2D, null);
627
+ gl.useProgram(null);
628
+ },
629
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
630
+ gl.deleteTexture(texture);
631
+ gl.deleteBuffer(vbo);
632
+ gl.deleteProgram(program);
633
+ gl.deleteVertexArray(vao);
634
+ }
635
+ })
682
636
  },
683
637
  schema: fractalNoiseSchema,
684
638
  validateParams: validateFractalNoiseParams