@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -0,0 +1,122 @@
1
+ import {
2
+ setupSinglePass,
3
+ prepareSinglePassSource,
4
+ drawSinglePass,
5
+ cleanupSinglePass
6
+ } from "./index-8p04sssx.mjs";
7
+ import {
8
+ WEBGPU_SINGLE_PASS_VERTEX,
9
+ setupWebGpuSinglePass,
10
+ cleanupWebGpuSinglePass,
11
+ applyWebGpuSinglePass
12
+ } from "./index-tvfexb7s.mjs";
13
+
14
+ // src/color-matrix-runtime.ts
15
+ import { Internals } from "remotion";
16
+ var FRAGMENT_SHADER = `#version 300 es
17
+ precision highp float;
18
+ in vec2 vUv;
19
+ out vec4 fragColor;
20
+ uniform sampler2D uSource;
21
+ uniform vec4 uRed;
22
+ uniform vec4 uGreen;
23
+ uniform vec4 uBlue;
24
+ uniform vec4 uFlags;
25
+ void main() {
26
+ vec4 source = texture(uSource, vUv);
27
+ if (uFlags.z > 0.0 || source.a == 0.0) { fragColor = source; return; }
28
+ vec3 rgb = source.rgb / source.a;
29
+ if (uFlags.x > 0.0) {
30
+ vec3 bytes = floor(rgb * 255.0 + 0.5);
31
+ bytes = uFlags.x == 1.0 ? bytes + uRed.w : (bytes - 128.0) * uRed.x + 128.0;
32
+ rgb = roundEven(clamp(bytes, 0.0, 255.0)) / 255.0;
33
+ } else {
34
+ vec4 color = vec4(rgb, 1.0);
35
+ rgb = clamp(vec3(dot(uRed, color), dot(uGreen, color), dot(uBlue, color)), 0.0, 1.0);
36
+ }
37
+ fragColor = vec4(rgb * source.a, source.a);
38
+ }
39
+ `;
40
+ var WEBGPU_SHADER = `
41
+ ${WEBGPU_SINGLE_PASS_VERTEX}
42
+ struct Params {
43
+ red: vec4f,
44
+ green: vec4f,
45
+ blue: vec4f,
46
+ flags: vec4f,
47
+ }
48
+ @group(0) @binding(0) var source: texture_2d<f32>;
49
+ @group(0) @binding(1) var sourceSampler: sampler;
50
+ @group(0) @binding(2) var<uniform> params: Params;
51
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
52
+ let sampled = textureSample(source, sourceSampler, input.uv);
53
+ if (params.flags.z > 0.0 || sampled.a == 0.0) { return sampled; }
54
+ var rgb = sampled.rgb / sampled.a;
55
+ if (params.flags.x > 0.0) {
56
+ var bytes = floor(rgb * 255.0 + vec3f(0.5));
57
+ if (params.flags.x == 1.0) {
58
+ bytes += vec3f(params.red.w);
59
+ } else {
60
+ bytes = (bytes - vec3f(128.0)) * params.red.x + vec3f(128.0);
61
+ }
62
+ bytes = clamp(bytes, vec3f(0.0), vec3f(255.0));
63
+ let lower = floor(bytes);
64
+ let fraction = bytes - lower;
65
+ let odd = lower - floor(lower * 0.5) * 2.0 == vec3f(1.0);
66
+ let aboveHalf = fraction > vec3f(0.5);
67
+ let halfway = fraction == vec3f(0.5);
68
+ rgb = (lower + select(vec3f(0.0), vec3f(1.0), aboveHalf | (halfway & odd))) / 255.0;
69
+ } else {
70
+ let color = vec4f(rgb, 1.0);
71
+ rgb = clamp(vec3f(dot(params.red, color), dot(params.green, color), dot(params.blue, color)), vec3f(0.0), vec3f(1.0));
72
+ }
73
+ return vec4f(rgb * sampled.a, sampled.a);
74
+ }
75
+ `;
76
+ var createColorMatrixImplementations = (label, getUniformData) => ({
77
+ webgl2: Internals.createEffectImplementation({
78
+ setup: (target) => setupSinglePass(target, FRAGMENT_SHADER, label, [
79
+ "uRed",
80
+ "uGreen",
81
+ "uBlue",
82
+ "uFlags"
83
+ ]),
84
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
85
+ prepareSinglePassSource({
86
+ state,
87
+ source,
88
+ width,
89
+ height,
90
+ flipSourceY
91
+ });
92
+ const data = getUniformData(params);
93
+ const { gl, uniforms } = state;
94
+ gl.uniform4fv(uniforms.uRed, data.subarray(0, 4));
95
+ gl.uniform4fv(uniforms.uGreen, data.subarray(4, 8));
96
+ gl.uniform4fv(uniforms.uBlue, data.subarray(8, 12));
97
+ gl.uniform4fv(uniforms.uFlags, data.subarray(12, 16));
98
+ drawSinglePass(state);
99
+ },
100
+ cleanup: cleanupSinglePass
101
+ }),
102
+ webgpu: Internals.createEffectImplementation({
103
+ setup: (target) => setupWebGpuSinglePass(target, label),
104
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
105
+ if (!gpuDevice) {
106
+ throw new Error(`A WebGPU device is required for the ${label} effect`);
107
+ }
108
+ applyWebGpuSinglePass({
109
+ state,
110
+ source,
111
+ width,
112
+ height,
113
+ device: gpuDevice,
114
+ shader: WEBGPU_SHADER,
115
+ uniformData: getUniformData(params)
116
+ });
117
+ },
118
+ cleanup: cleanupWebGpuSinglePass
119
+ })
120
+ });
121
+
122
+ export { createColorMatrixImplementations };
@@ -0,0 +1,55 @@
1
+ // src/gaussian-blur-shader.ts
2
+ var buildGaussianBlurFs = (direction) => {
3
+ const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
4
+ return `#version 300 es
5
+ precision highp float;
6
+
7
+ in vec2 vUv;
8
+ out vec4 fragColor;
9
+
10
+ uniform sampler2D uSource;
11
+ uniform float uRadius;
12
+ uniform vec2 uTexelSize;
13
+
14
+ const int MIN_KERNEL_HALF = 4;
15
+ const int MAX_KERNEL_HALF = 32;
16
+ const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
17
+ const vec2 DIRECTION = ${dirVec};
18
+
19
+ void main() {
20
+ if (uRadius <= 0.0) {
21
+ fragColor = texture(uSource, vUv);
22
+ return;
23
+ }
24
+
25
+ int kernelHalf = int(
26
+ min(
27
+ float(MAX_KERNEL_HALF),
28
+ max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
29
+ )
30
+ );
31
+ float pixelStride = uRadius / float(kernelHalf);
32
+ float sigma = uRadius / 3.0;
33
+ float twoSigmaSq = 2.0 * sigma * sigma;
34
+
35
+ vec4 sum = vec4(0.0);
36
+ float weightSum = 0.0;
37
+
38
+ for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
39
+ if (abs(i) > kernelHalf) {
40
+ continue;
41
+ }
42
+
43
+ float offsetPx = float(i) * pixelStride;
44
+ float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
45
+ vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
46
+ sum += texture(uSource, uv) * w;
47
+ weightSum += w;
48
+ }
49
+
50
+ fragColor = sum / weightSum;
51
+ }
52
+ `;
53
+ };
54
+
55
+ export { buildGaussianBlurFs };
@@ -0,0 +1,6 @@
1
+ // src/uv-coordinate.ts
2
+ var publicUvToShaderUv = (uv) => {
3
+ return [uv[0], 1 - uv[1]];
4
+ };
5
+
6
+ export { publicUvToShaderUv };
@@ -0,0 +1,199 @@
1
+ import {
2
+ WEBGPU_SINGLE_PASS_VERTEX
3
+ } from "./index-tvfexb7s.mjs";
4
+
5
+ // src/webgpu-multipass-runtime.ts
6
+ var WEBGPU_MULTIPASS_BINDINGS = `
7
+ ${WEBGPU_SINGLE_PASS_VERTEX}
8
+ @group(0) @binding(0) var source: texture_2d<f32>;
9
+ @group(0) @binding(1) var sourceSampler: sampler;
10
+ @group(0) @binding(2) var<uniform> params: Params;
11
+ @group(0) @binding(3) var secondary: texture_2d<f32>;
12
+ `;
13
+ var setupWebGpuMultipass = (target, label) => {
14
+ const context = target.getContext("webgpu");
15
+ if (!context)
16
+ throw new Error(`WebGPU is not available for the ${label} effect`);
17
+ return { context, label, resources: null };
18
+ };
19
+ var cleanupWebGpuMultipass = (state) => {
20
+ state.resources?.source?.texture.destroy();
21
+ state.resources?.auxiliary?.texture.destroy();
22
+ state.resources?.textures.forEach((texture) => texture.destroy());
23
+ state.resources?.passes.forEach((pass) => pass.uniforms.destroy());
24
+ state.resources = null;
25
+ state.context.unconfigure();
26
+ };
27
+ var applyWebGpuMultipass = ({
28
+ state,
29
+ source,
30
+ width,
31
+ height,
32
+ device,
33
+ passes,
34
+ auxiliarySource
35
+ }) => {
36
+ if (state.resources && state.resources.device !== device)
37
+ cleanupWebGpuMultipass(state);
38
+ if (!state.resources) {
39
+ const format = navigator.gpu.getPreferredCanvasFormat();
40
+ state.context.configure({ device, format, alphaMode: "premultiplied" });
41
+ const layout = device.createBindGroupLayout({
42
+ entries: [
43
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: {} },
44
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
45
+ {
46
+ binding: 2,
47
+ visibility: GPUShaderStage.FRAGMENT,
48
+ buffer: { type: "uniform" }
49
+ },
50
+ { binding: 3, visibility: GPUShaderStage.FRAGMENT, texture: {} }
51
+ ]
52
+ });
53
+ state.resources = {
54
+ device,
55
+ format,
56
+ layout,
57
+ sampler: device.createSampler({ magFilter: "linear", minFilter: "linear" }),
58
+ passes: [],
59
+ textures: [],
60
+ source: null,
61
+ auxiliary: null,
62
+ width,
63
+ height
64
+ };
65
+ }
66
+ const r = state.resources;
67
+ const sourceWidth = "displayWidth" in source ? source.displayWidth : ("videoWidth" in source) ? source.videoWidth : ("naturalWidth" in source) ? source.naturalWidth : typeof source.width === "number" ? source.width : source.width.baseVal.value;
68
+ const sourceHeight = "displayHeight" in source ? source.displayHeight : ("videoHeight" in source) ? source.videoHeight : ("naturalHeight" in source) ? source.naturalHeight : typeof source.height === "number" ? source.height : source.height.baseVal.value;
69
+ if (r.source && (r.source.width !== sourceWidth || r.source.height !== sourceHeight)) {
70
+ r.source.texture.destroy();
71
+ r.source = null;
72
+ }
73
+ if (!r.source) {
74
+ r.source = {
75
+ width: sourceWidth,
76
+ height: sourceHeight,
77
+ texture: device.createTexture({
78
+ size: [sourceWidth, sourceHeight],
79
+ format: "rgba8unorm",
80
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
81
+ })
82
+ };
83
+ }
84
+ device.queue.copyExternalImageToTexture({ source }, { texture: r.source.texture, premultipliedAlpha: true }, [sourceWidth, sourceHeight]);
85
+ if (r.auxiliary && (!auxiliarySource || r.auxiliary.width !== auxiliarySource.width || r.auxiliary.height !== auxiliarySource.height)) {
86
+ r.auxiliary.texture.destroy();
87
+ r.auxiliary = null;
88
+ }
89
+ if (auxiliarySource) {
90
+ if (!r.auxiliary)
91
+ r.auxiliary = {
92
+ width: auxiliarySource.width,
93
+ height: auxiliarySource.height,
94
+ texture: device.createTexture({
95
+ size: [auxiliarySource.width, auxiliarySource.height],
96
+ format: "rgba8unorm",
97
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
98
+ })
99
+ };
100
+ device.queue.copyExternalImageToTexture({ source: auxiliarySource }, { texture: r.auxiliary.texture, premultipliedAlpha: true }, [auxiliarySource.width, auxiliarySource.height]);
101
+ }
102
+ if (r.width !== width || r.height !== height) {
103
+ r.textures.forEach((texture) => texture.destroy());
104
+ r.textures.length = 0;
105
+ r.width = width;
106
+ r.height = height;
107
+ }
108
+ const lastReaders = passes.map((_, index) => index);
109
+ for (let index = 0;index < passes.length; index++) {
110
+ for (const input of [passes[index].source, passes[index].secondary]) {
111
+ if (input >= 0)
112
+ lastReaders[input] = index;
113
+ }
114
+ }
115
+ const outputSlots = [];
116
+ const freeAfter = [];
117
+ for (let index = 0;index < passes.length - 1; index++) {
118
+ let slot = freeAfter.findIndex((lastReader) => lastReader < index);
119
+ if (slot === -1)
120
+ slot = freeAfter.length;
121
+ freeAfter[slot] = lastReaders[index];
122
+ outputSlots.push(slot);
123
+ }
124
+ while (r.textures.length < freeAfter.length) {
125
+ r.textures.push(device.createTexture({
126
+ size: [width, height],
127
+ format: "rgba8unorm",
128
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT
129
+ }));
130
+ }
131
+ while (r.textures.length > freeAfter.length)
132
+ r.textures.pop()?.destroy();
133
+ while (r.passes.length > passes.length)
134
+ r.passes.pop()?.uniforms.destroy();
135
+ const encoder = device.createCommandEncoder();
136
+ for (let index = 0;index < passes.length; index++) {
137
+ const pass = passes[index];
138
+ const format = index === passes.length - 1 ? r.format : "rgba8unorm";
139
+ const size = Math.max(16, Math.ceil(pass.uniforms.byteLength / 16) * 16);
140
+ let resources = r.passes[index];
141
+ if (!resources || resources.shader !== pass.shader || resources.size !== size || resources.format !== format) {
142
+ resources?.uniforms.destroy();
143
+ const module = device.createShaderModule({
144
+ code: pass.shader,
145
+ label: state.label
146
+ });
147
+ resources = {
148
+ shader: pass.shader,
149
+ size,
150
+ format,
151
+ pipeline: device.createRenderPipeline({
152
+ label: state.label,
153
+ layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
154
+ vertex: { module, entryPoint: "vertex" },
155
+ fragment: { module, entryPoint: "fragment", targets: [{ format }] },
156
+ primitive: { topology: "triangle-list" }
157
+ }),
158
+ uniforms: device.createBuffer({
159
+ size,
160
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
161
+ })
162
+ };
163
+ r.passes[index] = resources;
164
+ }
165
+ device.queue.writeBuffer(resources.uniforms, 0, pass.uniforms);
166
+ const bindGroup = device.createBindGroup({
167
+ layout: r.layout,
168
+ entries: [
169
+ {
170
+ binding: 0,
171
+ resource: (pass.source === -1 ? r.source.texture : r.textures[outputSlots[pass.source]]).createView()
172
+ },
173
+ { binding: 1, resource: r.sampler },
174
+ { binding: 2, resource: { buffer: resources.uniforms } },
175
+ {
176
+ binding: 3,
177
+ resource: (pass.secondary === -2 && r.auxiliary ? r.auxiliary.texture : pass.secondary === -1 ? r.source.texture : r.textures[outputSlots[pass.secondary]]).createView()
178
+ }
179
+ ]
180
+ });
181
+ const renderPass = encoder.beginRenderPass({
182
+ colorAttachments: [
183
+ {
184
+ view: (index === passes.length - 1 ? state.context.getCurrentTexture() : r.textures[outputSlots[index]]).createView(),
185
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
186
+ loadOp: "clear",
187
+ storeOp: "store"
188
+ }
189
+ ]
190
+ });
191
+ renderPass.setPipeline(resources.pipeline);
192
+ renderPass.setBindGroup(0, bindGroup);
193
+ renderPass.draw(3);
194
+ renderPass.end();
195
+ }
196
+ device.queue.submit([encoder.finish()]);
197
+ };
198
+
199
+ export { WEBGPU_MULTIPASS_BINDINGS, setupWebGpuMultipass, cleanupWebGpuMultipass, applyWebGpuMultipass };