@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,110 +1,88 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ parseColorRgba
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertOptionalColor,
17
+ assertOptionalBoolean
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/halftone.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
23
+ // src/halftone-webgpu-shader.ts
24
+ var HALFTONE_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
29
+ struct Params {
30
+ geometry: vec4f,
31
+ grid: vec4f,
32
+ flags: vec4f,
33
+ color: vec4f,
34
+ }
35
+ fn sampleSource(uv: vec2f) -> vec4f {
36
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
37
+ }
34
38
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
39
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
40
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
41
+
42
+ let center = params.geometry.xy * 0.5;
43
+ let d = vec2f(input.position.x, params.geometry.y - input.position.y) - center;
44
+ let cosR = cos(params.grid.x);
45
+ let sinR = sin(params.grid.x);
46
+ let gridPos = vec2f(d.x * cosR + d.y * sinR, -d.x * sinR + d.y * cosR);
47
+ let spacing = max(params.geometry.w, 0.001);
48
+ let cellIndex = floor((gridPos + params.grid.yz) / spacing + vec2f(0.5));
49
+ let gridCenter = cellIndex * spacing - params.grid.yz;
50
+ let canvasPos = center + vec2f(gridCenter.x * cosR - gridCenter.y * sinR, gridCenter.x * sinR + gridCenter.y * cosR);
51
+ let sampleUv = clamp(canvasPos / params.geometry.xy, vec2f(0), vec2f(1));
52
+ let texColor = sampleSource(sampleUv);
53
+ let alpha = texColor.a;
54
+ var rgb = vec3f(0);
55
+ if (alpha > 0.001) { rgb = texColor.rgb / alpha; }
56
+ let lum = dot(rgb, vec3f(0.299, 0.587, 0.114));
57
+ let lumDefault = lum * alpha + (1.0 - alpha);
58
+ let dotScale = select(1.0 - lumDefault, lumDefault, params.flags.x != 0.0);
59
+ if (dotScale <= 0.01) { return vec4f(0); }
60
+ let diff = gridPos - gridCenter;
61
+ let halfSize = params.geometry.z * 0.5;
62
+ var coverage = 0.0;
63
+ if (params.grid.w == 0.0) {
64
+ let radius = halfSize * dotScale;
65
+ coverage = 1.0 - smoothstep(radius - 0.75, radius + 0.75, length(diff));
66
+ } else if (params.grid.w == 1.0) {
67
+ let s = params.geometry.z * dotScale * 0.5;
68
+ coverage = (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.x))) * (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.y)));
69
+ } else {
70
+ let localTexColor = sampleSource(vUv);
71
+ let localAlpha = localTexColor.a;
72
+ var localRgb = vec3f(0);
73
+ if (localAlpha > 0.001) { localRgb = localTexColor.rgb / localAlpha; }
74
+ let localLum = dot(localRgb, vec3f(0.299, 0.587, 0.114));
75
+ let localLumDefault = localLum * localAlpha + (1.0 - localAlpha);
76
+ let localDotScale = select(1.0 - localLumDefault, localLumDefault, params.flags.x != 0.0);
77
+ if (localDotScale <= 0.12) { return vec4f(0); }
78
+ let lineHalf = params.geometry.z * dotScale * 0.5;
79
+ if (lineHalf <= 1.0) { return vec4f(0); }
80
+ coverage = (1.0 - smoothstep(halfSize - 0.5, halfSize + 0.5, abs(diff.x))) * (1.0 - smoothstep(lineHalf - 0.5, lineHalf + 0.5, abs(diff.y)));
81
+ }
82
+ return select(params.color, texColor, params.flags.y != 0.0) * coverage;
83
+
84
+ }
85
+ `;
108
86
 
109
87
  // src/halftone.ts
110
88
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -259,7 +237,7 @@ uniform bool uShadeOutside;
259
237
  uniform bool uUseSourceColor;
260
238
 
261
239
  void main() {
262
- vec2 fragPos = vUv * uResolution;
240
+ vec2 fragPos = gl_FragCoord.xy;
263
241
  vec2 center = uResolution * 0.5;
264
242
 
265
243
  vec2 d = fragPos - center;
@@ -375,149 +353,195 @@ var halftone = createEffect({
375
353
  type: "dev.remotion.effects.halftone",
376
354
  label: "halftone()",
377
355
  documentationLink: "https://www.remotion.dev/docs/effects/halftone",
378
- backend: "webgl2",
379
356
  calculateKey: (params) => {
380
357
  const r = resolve(params);
381
358
  return `halftone-${r.shape}-${r.dotSize}-${r.dotSpacing}-${r.rotation}-${r.offsetX}-${r.offsetY}-${r.sampling}-${r.colorMode}-${r.dotColor}-${r.invert ? 1 : 0}`;
382
359
  },
383
- setup: (target) => {
384
- const gl = target.getContext("webgl2", {
385
- premultipliedAlpha: true,
386
- alpha: true,
387
- preserveDrawingBuffer: true
388
- });
389
- if (!gl) {
390
- throw createWebGL2ContextError("halftone effect");
391
- }
392
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
393
- const vs = compileShader(gl, gl.VERTEX_SHADER, HALFTONE_VS);
394
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, HALFTONE_FS);
395
- const program = linkProgram(gl, vs, fs);
396
- gl.deleteShader(vs);
397
- gl.deleteShader(fs);
398
- const vao = gl.createVertexArray();
399
- if (!vao) {
400
- throw new Error("Failed to create WebGL vertex array");
401
- }
402
- gl.bindVertexArray(vao);
403
- const data = new Float32Array([
404
- -1,
405
- -1,
406
- 0,
407
- 0,
408
- 1,
409
- -1,
410
- 1,
411
- 0,
412
- -1,
413
- 1,
414
- 0,
415
- 1,
416
- 1,
417
- 1,
418
- 1,
419
- 1
420
- ]);
421
- const vbo = gl.createBuffer();
422
- if (!vbo) {
423
- throw new Error("Failed to create WebGL buffer");
424
- }
425
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
426
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
427
- const aPos = gl.getAttribLocation(program, "aPos");
428
- const aUv = gl.getAttribLocation(program, "aUv");
429
- gl.enableVertexAttribArray(aPos);
430
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
431
- gl.enableVertexAttribArray(aUv);
432
- gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
433
- gl.bindVertexArray(null);
434
- const texture = gl.createTexture();
435
- if (!texture) {
436
- throw new Error("Failed to create WebGL texture");
437
- }
438
- gl.bindTexture(gl.TEXTURE_2D, texture);
439
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
440
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
441
- gl.bindTexture(gl.TEXTURE_2D, null);
442
- const colorCanvas = document.createElement("canvas");
443
- colorCanvas.width = 1;
444
- colorCanvas.height = 1;
445
- const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
446
- if (!colorCtx) {
447
- throw new Error("Failed to acquire 2D context for color parsing");
448
- }
449
- return {
450
- gl,
451
- program,
452
- vao,
453
- vbo,
454
- texture,
455
- uSource: gl.getUniformLocation(program, "uSource"),
456
- uResolution: gl.getUniformLocation(program, "uResolution"),
457
- uDotSize: gl.getUniformLocation(program, "uDotSize"),
458
- uDotSpacing: gl.getUniformLocation(program, "uDotSpacing"),
459
- uRotation: gl.getUniformLocation(program, "uRotation"),
460
- uOffset: gl.getUniformLocation(program, "uOffset"),
461
- uColor: gl.getUniformLocation(program, "uColor"),
462
- uShape: gl.getUniformLocation(program, "uShape"),
463
- uShadeOutside: gl.getUniformLocation(program, "uShadeOutside"),
464
- uUseSourceColor: gl.getUniformLocation(program, "uUseSourceColor"),
465
- colorCtx,
466
- cachedColorStr: "",
467
- cachedColorRgba: [0, 0, 0, 255]
468
- };
469
- },
470
- apply: ({ source, width, height, params, state, flipSourceY }) => {
471
- const r = resolve(params);
472
- const { gl, program, vao, texture } = state;
473
- if (state.cachedColorStr !== r.dotColor) {
474
- state.cachedColorStr = r.dotColor;
475
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.dotColor);
476
- }
477
- const [cr, cg, cb, ca] = state.cachedColorRgba;
478
- const caNormalized = ca / 255;
479
- const filter = r.sampling === "nearest" ? gl.NEAREST : gl.LINEAR;
480
- gl.viewport(0, 0, width, height);
481
- gl.clearColor(0, 0, 0, 0);
482
- gl.clear(gl.COLOR_BUFFER_BIT);
483
- gl.useProgram(program);
484
- gl.bindVertexArray(vao);
485
- gl.activeTexture(gl.TEXTURE0);
486
- gl.bindTexture(gl.TEXTURE_2D, texture);
487
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
488
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
489
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
490
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
491
- if (state.uSource)
492
- gl.uniform1i(state.uSource, 0);
493
- if (state.uResolution)
494
- gl.uniform2f(state.uResolution, width, height);
495
- if (state.uDotSize)
496
- gl.uniform1f(state.uDotSize, r.dotSize);
497
- if (state.uDotSpacing)
498
- gl.uniform1f(state.uDotSpacing, r.dotSpacing);
499
- if (state.uRotation)
500
- gl.uniform1f(state.uRotation, r.rotation * Math.PI / 180);
501
- if (state.uOffset)
502
- gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
503
- if (state.uColor)
504
- gl.uniform4f(state.uColor, cr / 255 * caNormalized, cg / 255 * caNormalized, cb / 255 * caNormalized, caNormalized);
505
- if (state.uShape)
506
- gl.uniform1i(state.uShape, SHAPE_INDEX[r.shape]);
507
- if (state.uShadeOutside)
508
- gl.uniform1i(state.uShadeOutside, r.invert ? 1 : 0);
509
- if (state.uUseSourceColor)
510
- gl.uniform1i(state.uUseSourceColor, r.colorMode === "source" ? 1 : 0);
511
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
512
- gl.bindVertexArray(null);
513
- gl.bindTexture(gl.TEXTURE_2D, null);
514
- gl.useProgram(null);
515
- },
516
- cleanup: ({ gl, program, vao, vbo, texture }) => {
517
- gl.deleteBuffer(vbo);
518
- gl.deleteProgram(program);
519
- gl.deleteVertexArray(vao);
520
- gl.deleteTexture(texture);
360
+ implementations: {
361
+ webgpu: Internals.createEffectImplementation({
362
+ setup: (target) => setupWebGpuColors(target, "halftone"),
363
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
364
+ if (!gpuDevice)
365
+ throw new Error("A WebGPU device is required for the halftone effect");
366
+ const r = resolve(params);
367
+ const colors = getWebGpuColors(state, [r.dotColor]);
368
+ const uniformData = new Float32Array([
369
+ width,
370
+ height,
371
+ r.dotSize,
372
+ r.dotSpacing,
373
+ r.rotation * Math.PI / 180,
374
+ r.offsetX,
375
+ r.offsetY,
376
+ SHAPE_INDEX[r.shape],
377
+ r.invert ? 1 : 0,
378
+ r.colorMode === "source" ? 1 : 0,
379
+ 0,
380
+ 0,
381
+ colors[0] / 255 * (colors[3] / 255),
382
+ colors[1] / 255 * (colors[3] / 255),
383
+ colors[2] / 255 * (colors[3] / 255),
384
+ colors[3] / 255
385
+ ]);
386
+ applyWebGpuSinglePass({
387
+ state,
388
+ source,
389
+ width,
390
+ height,
391
+ device: gpuDevice,
392
+ shader: HALFTONE_WEBGPU_SHADER,
393
+ uniformData
394
+ }, {
395
+ sourceFilter: r.sampling === "nearest" ? "nearest" : "linear",
396
+ auxiliaryTexture: null
397
+ });
398
+ },
399
+ cleanup: cleanupWebGpuSinglePass
400
+ }),
401
+ webgl2: Internals.createEffectImplementation({
402
+ setup: (target) => {
403
+ const gl = target.getContext("webgl2", {
404
+ premultipliedAlpha: true,
405
+ alpha: true,
406
+ preserveDrawingBuffer: true
407
+ });
408
+ if (!gl) {
409
+ throw createWebGL2ContextError("halftone effect");
410
+ }
411
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
412
+ const vs = compileShader(gl, gl.VERTEX_SHADER, HALFTONE_VS);
413
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, HALFTONE_FS);
414
+ const program = linkProgram(gl, vs, fs);
415
+ gl.deleteShader(vs);
416
+ gl.deleteShader(fs);
417
+ const vao = gl.createVertexArray();
418
+ if (!vao) {
419
+ throw new Error("Failed to create WebGL vertex array");
420
+ }
421
+ gl.bindVertexArray(vao);
422
+ const data = new Float32Array([
423
+ -1,
424
+ -1,
425
+ 0,
426
+ 0,
427
+ 1,
428
+ -1,
429
+ 1,
430
+ 0,
431
+ -1,
432
+ 1,
433
+ 0,
434
+ 1,
435
+ 1,
436
+ 1,
437
+ 1,
438
+ 1
439
+ ]);
440
+ const vbo = gl.createBuffer();
441
+ if (!vbo) {
442
+ throw new Error("Failed to create WebGL buffer");
443
+ }
444
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
445
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
446
+ const aPos = gl.getAttribLocation(program, "aPos");
447
+ const aUv = gl.getAttribLocation(program, "aUv");
448
+ gl.enableVertexAttribArray(aPos);
449
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
450
+ gl.enableVertexAttribArray(aUv);
451
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
452
+ gl.bindVertexArray(null);
453
+ const texture = gl.createTexture();
454
+ if (!texture) {
455
+ throw new Error("Failed to create WebGL texture");
456
+ }
457
+ gl.bindTexture(gl.TEXTURE_2D, texture);
458
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
459
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
460
+ gl.bindTexture(gl.TEXTURE_2D, null);
461
+ const colorCanvas = document.createElement("canvas");
462
+ colorCanvas.width = 1;
463
+ colorCanvas.height = 1;
464
+ const colorCtx = colorCanvas.getContext("2d", {
465
+ willReadFrequently: true
466
+ });
467
+ if (!colorCtx) {
468
+ throw new Error("Failed to acquire 2D context for color parsing");
469
+ }
470
+ return {
471
+ gl,
472
+ program,
473
+ vao,
474
+ vbo,
475
+ texture,
476
+ uSource: gl.getUniformLocation(program, "uSource"),
477
+ uResolution: gl.getUniformLocation(program, "uResolution"),
478
+ uDotSize: gl.getUniformLocation(program, "uDotSize"),
479
+ uDotSpacing: gl.getUniformLocation(program, "uDotSpacing"),
480
+ uRotation: gl.getUniformLocation(program, "uRotation"),
481
+ uOffset: gl.getUniformLocation(program, "uOffset"),
482
+ uColor: gl.getUniformLocation(program, "uColor"),
483
+ uShape: gl.getUniformLocation(program, "uShape"),
484
+ uShadeOutside: gl.getUniformLocation(program, "uShadeOutside"),
485
+ uUseSourceColor: gl.getUniformLocation(program, "uUseSourceColor"),
486
+ colorCtx,
487
+ cachedColorStr: "",
488
+ cachedColorRgba: [0, 0, 0, 255]
489
+ };
490
+ },
491
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
492
+ const r = resolve(params);
493
+ const { gl, program, vao, texture } = state;
494
+ if (state.cachedColorStr !== r.dotColor) {
495
+ state.cachedColorStr = r.dotColor;
496
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.dotColor);
497
+ }
498
+ const [cr, cg, cb, ca] = state.cachedColorRgba;
499
+ const caNormalized = ca / 255;
500
+ const filter = r.sampling === "nearest" ? gl.NEAREST : gl.LINEAR;
501
+ gl.viewport(0, 0, width, height);
502
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
503
+ gl.clearColor(0, 0, 0, 0);
504
+ gl.clear(gl.COLOR_BUFFER_BIT);
505
+ gl.useProgram(program);
506
+ gl.bindVertexArray(vao);
507
+ gl.activeTexture(gl.TEXTURE0);
508
+ gl.bindTexture(gl.TEXTURE_2D, texture);
509
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
510
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
511
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
512
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
513
+ if (state.uSource)
514
+ gl.uniform1i(state.uSource, 0);
515
+ if (state.uResolution)
516
+ gl.uniform2f(state.uResolution, width, height);
517
+ if (state.uDotSize)
518
+ gl.uniform1f(state.uDotSize, r.dotSize);
519
+ if (state.uDotSpacing)
520
+ gl.uniform1f(state.uDotSpacing, r.dotSpacing);
521
+ if (state.uRotation)
522
+ gl.uniform1f(state.uRotation, r.rotation * Math.PI / 180);
523
+ if (state.uOffset)
524
+ gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
525
+ if (state.uColor)
526
+ gl.uniform4f(state.uColor, cr / 255 * caNormalized, cg / 255 * caNormalized, cb / 255 * caNormalized, caNormalized);
527
+ if (state.uShape)
528
+ gl.uniform1i(state.uShape, SHAPE_INDEX[r.shape]);
529
+ if (state.uShadeOutside)
530
+ gl.uniform1i(state.uShadeOutside, r.invert ? 1 : 0);
531
+ if (state.uUseSourceColor)
532
+ gl.uniform1i(state.uUseSourceColor, r.colorMode === "source" ? 1 : 0);
533
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
534
+ gl.bindVertexArray(null);
535
+ gl.bindTexture(gl.TEXTURE_2D, null);
536
+ gl.useProgram(null);
537
+ },
538
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
539
+ gl.deleteBuffer(vbo);
540
+ gl.deleteProgram(program);
541
+ gl.deleteVertexArray(vao);
542
+ gl.deleteTexture(texture);
543
+ }
544
+ })
521
545
  },
522
546
  schema: halftoneSchema,
523
547
  validateParams: validateHalftoneParams