@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,175 +1,25 @@
1
+ import {
2
+ VALUE_NOISE_SHADER,
3
+ VALUE_NOISE_WEBGPU_SHADER
4
+ } from "./index-4z6pt3ka.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber
7
+ } from "./index-wxhvgv2s.mjs";
8
+ import {
9
+ WEBGPU_SINGLE_PASS_VERTEX,
10
+ setupWebGpuSinglePass,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertRequiredFiniteNumber,
17
+ assertOptionalBoolean
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/turbulent-displace/index.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
- // src/value-noise-shader.ts
110
- var VALUE_NOISE_SHADER = `
111
- float lattice(ivec3 point, uint seed) {
112
- // Wrap lattice indices as well as coordinates so interpolation stays continuous
113
- // across the period boundary, including negative coordinates.
114
- uvec3 p = uvec3(point) & uvec3(65535u);
115
- uint h = p.x * 0x27d4eb2du ^ p.y * 0x165667b1u ^ p.z * 0x9e3779b9u ^ seed * 0x85ebca6bu;
116
- h ^= h >> 15;
117
- h *= 0x2c1b3c6du;
118
- h ^= h >> 12;
119
- h *= 0x297a2d39u;
120
- h ^= h >> 15;
121
- return float(h & 65535u) / 65535.0;
122
- }
123
-
124
- float catmull(vec4 p, float t) {
125
- return 0.5 * (2.0 * p.y + (p.z - p.x) * t
126
- + (2.0 * p.x - 5.0 * p.y + 4.0 * p.z - p.w) * t * t
127
- + (3.0 * p.y - p.x - 3.0 * p.z + p.w) * t * t * t);
128
- }
129
-
130
- vec3 bspline(float t) {
131
- return vec3(0.5 * (1.0-t) * (1.0-t), 0.5 + t * (1.0-t), 0.5 * t * t);
132
- }
133
-
134
- float sliceNoise(ivec3 p, vec2 t, uint seed) {
135
- if (uNoiseType == 0) return lattice(p, seed);
136
- if (uNoiseType == 1) {
137
- return mix(mix(lattice(p, seed), lattice(p + ivec3(1,0,0), seed), t.x),
138
- mix(lattice(p + ivec3(0,1,0), seed), lattice(p + ivec3(1,1,0), seed), t.x), t.y);
139
- }
140
- if (uNoiseType == 2) {
141
- vec3 wx = bspline(t.x);
142
- vec3 wy = bspline(t.y);
143
- float result = 0.0;
144
- for (int y = 0; y < 3; y++) {
145
- for (int x = 0; x < 3; x++) {
146
- result += wx[x] * wy[y] * lattice(p + ivec3(x-1, y-1, 0), seed);
147
- }
148
- }
149
- return result;
150
- }
151
- vec4 rows;
152
- for (int y = 0; y < 4; y++) {
153
- vec4 row;
154
- for (int x = 0; x < 4; x++) {
155
- row[x] = lattice(p + ivec3(x-1, y-1, 0), seed);
156
- }
157
- rows[y] = catmull(row, t.x);
158
- }
159
- return catmull(rows, t.y);
160
- }
161
-
162
- float valueNoise(vec3 point, uint seed) {
163
- // A large period keeps conversion to integer coordinates defined at extreme scales.
164
- vec3 p = mod(point + vec3(uNoiseType == 2 ? 0.5 : 0.0, uNoiseType == 2 ? 0.5 : 0.0, 0.0), 65536.0);
165
- ivec3 cell = ivec3(floor(p));
166
- vec3 t = fract(p);
167
- float fz = t.z * t.z * t.z * (t.z * (t.z * 6.0 - 15.0) + 10.0);
168
- float n = mix(sliceNoise(cell, t.xy, seed), sliceNoise(cell + ivec3(0,0,1), t.xy, seed), fz);
169
- return uNoiseType == 2 ? 0.5 + (n - 0.5) * (181.0 / 231.0) / 0.55 : n;
170
- }
171
- `;
172
-
173
23
  // src/turbulent-displace/shader.ts
174
24
  var TURBULENT_DISPLACE_FRAGMENT_SHADER = `#version 300 es
175
25
  precision highp float;
@@ -279,10 +129,81 @@ void main() {
279
129
  }
280
130
  `;
281
131
 
132
+ // src/turbulent-displace/webgpu-shader.ts
133
+ var TURBULENT_DISPLACE_WEBGPU_SHADER = `
134
+ ${WEBGPU_SINGLE_PASS_VERTEX}
135
+ @group(0) @binding(0) var source: texture_2d<f32>;
136
+ @group(0) @binding(1) var sourceSampler: sampler;
137
+ @group(0) @binding(2) var<uniform> params: Params;
138
+
139
+ struct Params { size: vec2f, offset: vec2f, amount: f32, scale: f32, complexity: f32, evolution: f32, cycle: f32, seed: u32, displacement: f32, pinning: f32, cycleEvolution: f32, }
140
+ fn noiseType() -> i32 { return 2; }
141
+ ${VALUE_NOISE_WEBGPU_SHADER}
142
+ fn noiseLayer(p: vec2f,z: f32,seed: u32) -> f32 {
143
+ if(params.cycleEvolution==0.0) { return valueNoise(vec3f(p,params.evolution+z),seed); }
144
+ let t=params.evolution-floor(params.evolution/params.cycle)*params.cycle;
145
+ let weight=smoothstep(0.0,1.0,t/params.cycle);
146
+ return mix(valueNoise(vec3f(p,t+z),seed),valueNoise(vec3f(p,t-params.cycle+z),seed),weight);
147
+ }
148
+ fn turbulence(p: vec2f,channel: u32) -> f32 {
149
+ var sum=0.0; var norm=0.0; var amplitude=1.0; var frequency=1.0;
150
+ let falloff=select(0.5,0.3,params.displacement>=3.0 && params.displacement<=5.0);
151
+ for(var octave=0;octave<10;octave++) {
152
+ let weight=clamp(params.complexity-f32(octave),0.0,1.0);
153
+ if(weight==0.0) { break; }
154
+ let seed=(params.seed ^ 0x7d15u)+channel+u32(octave)*101u;
155
+ sum += noiseLayer(p*frequency,f32(octave)*5.17,seed)*amplitude*weight;
156
+ norm += amplitude*weight; amplitude *= falloff; frequency *= 2.0;
157
+ }
158
+ return sum/norm-0.5;
159
+ }
160
+ fn readPixel(p: vec2i) -> vec4f {
161
+ if(any(p<vec2i(0)) || any(p>=vec2i(params.size))) { return vec4f(0); }
162
+ let sourceSize=vec2i(textureDimensions(source));
163
+ let sourcePixel=p+vec2i(0,sourceSize.y-i32(params.size.y));
164
+ if(any(sourcePixel<vec2i(0)) || any(sourcePixel>=sourceSize)) { return vec4f(0); }
165
+ return textureLoad(source,sourcePixel,0);
166
+ }
167
+ fn sampleSource(p: vec2f) -> vec4f {
168
+ let base=vec2i(floor(p-vec2f(0.5))); let t=fract(p-vec2f(0.5));
169
+ return mix(mix(readPixel(base),readPixel(base+vec2i(1,0)),t.x),mix(readPixel(base+vec2i(0,1)),readPixel(base+vec2i(1,1)),t.x),t.y);
170
+ }
171
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
172
+ if(params.amount==0.0) { return textureSampleLevel(source,sourceSampler,input.uv,0); }
173
+ let pixel=input.uv*params.size;
174
+ let p=(pixel-params.offset*params.size)/params.scale;
175
+ let mode=i32(params.displacement);
176
+ var displacement: vec2f;
177
+ if(mode==1 || mode==2 || mode==4 || mode==5) {
178
+ let epsilon=0.05;
179
+ let gradient=vec2f(turbulence(p+vec2f(epsilon,0),0u)-turbulence(p-vec2f(epsilon,0),0u),turbulence(p+vec2f(0,epsilon),0u)-turbulence(p-vec2f(0,epsilon),0u))/(2.0*epsilon);
180
+ displacement=select(vec2f(-gradient.y,gradient.x),gradient,mode==1 || mode==4)*params.amount*0.25;
181
+ } else if(mode==6) { displacement=vec2f(0,turbulence(p,17u)*params.amount); }
182
+ else if(mode==7) { displacement=vec2f(turbulence(p,0u)*params.amount,0); }
183
+ else if(mode==8) { displacement=vec2f(turbulence(p,0u)*params.amount); }
184
+ else { displacement=vec2f(turbulence(p,0u),turbulence(p,17u))*params.amount; }
185
+ let locked=params.pinning>=8.0;
186
+ let pin=select(params.pinning,params.pinning-7.0,locked);
187
+ let edge=max(1.0,min(params.size.x,params.size.y)*select(0.1,0.25,locked));
188
+ let nearEdge=clamp((pixel-vec2f(0.5))/edge,vec2f(0),vec2f(1));
189
+ let farEdge=clamp((params.size-vec2f(0.5)-pixel)/edge,vec2f(0),vec2f(1));
190
+ let horizontal=min(nearEdge.x,farEdge.x); let vertical=min(nearEdge.y,farEdge.y);
191
+ var weight=1.0;
192
+ if(pin==1.0) { weight=min(horizontal,vertical); }
193
+ if(pin==2.0) { weight=vertical; } if(pin==3.0) { weight=horizontal; }
194
+ if(pin==4.0) { weight=nearEdge.x; } if(pin==5.0) { weight=nearEdge.y; }
195
+ if(pin==6.0) { weight=farEdge.x; } if(pin==7.0) { weight=farEdge.y; }
196
+ var sourcePixel=pixel+displacement*weight;
197
+ if(locked) { sourcePixel=clamp(sourcePixel,vec2f(0.5),params.size-vec2f(0.5)); }
198
+ return sampleSource(sourcePixel);
199
+ }
200
+
201
+ `;
202
+
282
203
  // src/turbulent-displace/index.ts
283
204
  var { createEffect, createWebGL2ContextError } = Internals;
284
205
  var DEFAULT_DISPLACEMENT = "turbulent";
285
- var DEFAULT_AMOUNT2 = 50;
206
+ var DEFAULT_AMOUNT = 50;
286
207
  var DEFAULT_SIZE = 100;
287
208
  var DEFAULT_OFFSET = [0.5, 0.5];
288
209
  var DEFAULT_COMPLEXITY = 1;
@@ -341,7 +262,7 @@ var turbulentDisplaceSchema = {
341
262
  min: -200,
342
263
  max: 200,
343
264
  step: 1,
344
- default: DEFAULT_AMOUNT2,
265
+ default: DEFAULT_AMOUNT,
345
266
  description: "Amount",
346
267
  hiddenFromList: false
347
268
  },
@@ -425,7 +346,7 @@ var turbulentDisplaceSchema = {
425
346
  };
426
347
  var resolve = (params) => ({
427
348
  displacement: params.displacement ?? DEFAULT_DISPLACEMENT,
428
- amount: params.amount ?? DEFAULT_AMOUNT2,
349
+ amount: params.amount ?? DEFAULT_AMOUNT,
429
350
  size: params.size ?? DEFAULT_SIZE,
430
351
  offset: params.offset ?? DEFAULT_OFFSET,
431
352
  complexity: params.complexity ?? DEFAULT_COMPLEXITY,
@@ -590,59 +511,99 @@ var turbulentDisplace = createEffect({
590
511
  type: "remotion/turbulent-displace",
591
512
  label: "turbulentDisplace()",
592
513
  documentationLink: "https://www.remotion.dev/docs/effects/turbulent-displace",
593
- backend: "webgl2",
594
514
  calculateKey: (params) => {
595
515
  const r = resolve(params);
596
516
  return `turbulent-displace-${JSON.stringify(r)}`;
597
517
  },
598
- setup: (target) => setupTurbulentDisplace(target),
599
- apply: ({ source, width, height, params, state, flipSourceY }) => {
600
- const r = resolve(params);
601
- const { gl, program, texture, vao } = state;
602
- gl.viewport(0, 0, width, height);
603
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
604
- gl.clearColor(0, 0, 0, 0);
605
- gl.clear(gl.COLOR_BUFFER_BIT);
606
- gl.activeTexture(gl.TEXTURE0);
607
- gl.bindTexture(gl.TEXTURE_2D, texture);
608
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
609
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
610
- gl.useProgram(program);
611
- if (state.uSource)
612
- gl.uniform1i(state.uSource, 0);
613
- if (state.uResolution)
614
- gl.uniform2f(state.uResolution, width, height);
615
- if (state.uDisplacement)
616
- gl.uniform1i(state.uDisplacement, DISPLACEMENT_MODES.indexOf(r.displacement));
617
- if (state.uAmount)
618
- gl.uniform1f(state.uAmount, r.amount);
619
- if (state.uSize)
620
- gl.uniform1f(state.uSize, r.size);
621
- if (state.uOffset)
622
- gl.uniform2f(state.uOffset, r.offset[0], r.offset[1]);
623
- if (state.uComplexity)
624
- gl.uniform1f(state.uComplexity, r.complexity);
625
- if (state.uEvolution)
626
- gl.uniform1f(state.uEvolution, r.evolution / 360);
627
- if (state.uCycleEvolution)
628
- gl.uniform1i(state.uCycleEvolution, r.cycleEvolution ? 1 : 0);
629
- if (state.uCycle)
630
- gl.uniform1f(state.uCycle, r.cycle);
631
- if (state.uSeed)
632
- gl.uniform1ui(state.uSeed, r.seed);
633
- if (state.uPinning)
634
- gl.uniform1i(state.uPinning, PINNING_MODES.indexOf(r.pinning));
635
- gl.bindVertexArray(vao);
636
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
637
- gl.bindVertexArray(null);
638
- gl.bindTexture(gl.TEXTURE_2D, null);
639
- gl.useProgram(null);
640
- },
641
- cleanup: ({ gl, program, vao, vbo, texture }) => {
642
- gl.deleteTexture(texture);
643
- gl.deleteBuffer(vbo);
644
- gl.deleteProgram(program);
645
- gl.deleteVertexArray(vao);
518
+ implementations: {
519
+ webgpu: Internals.createEffectImplementation({
520
+ setup: (target) => setupWebGpuSinglePass(target, "index"),
521
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
522
+ if (!gpuDevice)
523
+ throw new Error("A WebGPU device is required for the index effect");
524
+ const r = resolve(params);
525
+ const uniformData = new Float32Array([
526
+ width,
527
+ height,
528
+ r.offset[0],
529
+ r.offset[1],
530
+ r.amount,
531
+ r.size,
532
+ r.complexity,
533
+ r.evolution / 360,
534
+ r.cycle,
535
+ 0,
536
+ DISPLACEMENT_MODES.indexOf(r.displacement),
537
+ PINNING_MODES.indexOf(r.pinning),
538
+ r.cycleEvolution ? 1 : 0,
539
+ 0,
540
+ 0,
541
+ 0
542
+ ]);
543
+ new Uint32Array(uniformData.buffer)[9] = r.seed;
544
+ applyWebGpuSinglePass({
545
+ state,
546
+ source,
547
+ width,
548
+ height,
549
+ device: gpuDevice,
550
+ shader: TURBULENT_DISPLACE_WEBGPU_SHADER,
551
+ uniformData
552
+ });
553
+ },
554
+ cleanup: cleanupWebGpuSinglePass
555
+ }),
556
+ webgl2: Internals.createEffectImplementation({
557
+ setup: (target) => setupTurbulentDisplace(target),
558
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
559
+ const r = resolve(params);
560
+ const { gl, program, texture, vao } = state;
561
+ gl.viewport(0, 0, width, height);
562
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
563
+ gl.clearColor(0, 0, 0, 0);
564
+ gl.clear(gl.COLOR_BUFFER_BIT);
565
+ gl.activeTexture(gl.TEXTURE0);
566
+ gl.bindTexture(gl.TEXTURE_2D, texture);
567
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
568
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
569
+ gl.useProgram(program);
570
+ if (state.uSource)
571
+ gl.uniform1i(state.uSource, 0);
572
+ if (state.uResolution)
573
+ gl.uniform2f(state.uResolution, width, height);
574
+ if (state.uDisplacement)
575
+ gl.uniform1i(state.uDisplacement, DISPLACEMENT_MODES.indexOf(r.displacement));
576
+ if (state.uAmount)
577
+ gl.uniform1f(state.uAmount, r.amount);
578
+ if (state.uSize)
579
+ gl.uniform1f(state.uSize, r.size);
580
+ if (state.uOffset)
581
+ gl.uniform2f(state.uOffset, r.offset[0], r.offset[1]);
582
+ if (state.uComplexity)
583
+ gl.uniform1f(state.uComplexity, r.complexity);
584
+ if (state.uEvolution)
585
+ gl.uniform1f(state.uEvolution, r.evolution / 360);
586
+ if (state.uCycleEvolution)
587
+ gl.uniform1i(state.uCycleEvolution, r.cycleEvolution ? 1 : 0);
588
+ if (state.uCycle)
589
+ gl.uniform1f(state.uCycle, r.cycle);
590
+ if (state.uSeed)
591
+ gl.uniform1ui(state.uSeed, r.seed);
592
+ if (state.uPinning)
593
+ gl.uniform1i(state.uPinning, PINNING_MODES.indexOf(r.pinning));
594
+ gl.bindVertexArray(vao);
595
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
596
+ gl.bindVertexArray(null);
597
+ gl.bindTexture(gl.TEXTURE_2D, null);
598
+ gl.useProgram(null);
599
+ },
600
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
601
+ gl.deleteTexture(texture);
602
+ gl.deleteBuffer(vbo);
603
+ gl.deleteProgram(program);
604
+ gl.deleteVertexArray(vao);
605
+ }
606
+ })
646
607
  },
647
608
  schema: turbulentDisplaceSchema,
648
609
  validateParams: validateTurbulentDisplaceParams