@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,110 +1,50 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/pixel-dissolve.ts
2
16
  import { Internals } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
18
+ // src/pixel-dissolve-webgpu-shader.ts
19
+ var PIXEL_DISSOLVE_WEBGPU_SHADER = `
20
+ ${WEBGPU_SINGLE_PASS_VERTEX}
21
+ @group(0) @binding(0) var source: texture_2d<f32>;
22
+ @group(0) @binding(1) var sourceSampler: sampler;
23
+ @group(0) @binding(2) var<uniform> params: Params;
34
24
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
25
+ struct Params { progress: f32, columns: f32, rows: f32, seed: f32, feather: f32, }
26
+
27
+ fn hash21(p: vec2f) -> f32 {
28
+ var p3 = fract(p.xyx * vec3f(443.8975, 397.2973, 491.1871));
29
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(19.19)));
30
+ return fract((p3.x + p3.y) * p3.z);
31
+ }
32
+
33
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
34
+ let divisions = max(vec2f(params.columns, params.rows), vec2f(1));
35
+ let uv = vec2f(input.uv.x, 1.0 - input.uv.y);
36
+ let cell = floor(min(uv, vec2f(1.0 - 0.000001)) * divisions + vec2f(0.00001));
37
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
38
+ let noise = hash21(cell + vec2f(params.seed, params.seed * 1.618));
39
+ let edge = max(params.feather, 0.0);
40
+ let threshold = 1.0 - clamp(params.progress, 0.0, 1.0) * (1.0 + edge);
41
+ var mask: f32;
42
+ if (edge <= 0.0001) { mask = 1.0 - step(threshold, noise); }
43
+ else { mask = 1.0 - smoothstep(threshold, threshold + edge, noise); }
44
+ return color * mask;
45
+ }
46
+
47
+ `;
108
48
 
109
49
  // src/pixel-dissolve.ts
110
50
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -237,7 +177,8 @@ float dissolveMask(float noise, float progress, float feather) {
237
177
  void main() {
238
178
  vec2 divisions = max(vec2(uColumns, uRows), vec2(1.0));
239
179
  vec2 gridUv = min(vUv, vec2(1.0) - vec2(0.000001));
240
- vec2 cell = floor(gridUv * divisions);
180
+ // Stabilize cells when a pixel center falls exactly on a grid boundary.
181
+ vec2 cell = floor(gridUv * divisions + vec2(0.00001));
241
182
  vec4 color = texture(uSource, vUv);
242
183
 
243
184
  float noise = hash21(cell + vec2(uSeed, uSeed * 1.618));
@@ -293,92 +234,123 @@ var pixelDissolve = createEffect({
293
234
  type: "dev.remotion.effects.pixelDissolve",
294
235
  label: "pixelDissolve()",
295
236
  documentationLink: "https://www.remotion.dev/docs/effects/pixel-dissolve",
296
- backend: "webgl2",
297
237
  calculateKey: (params) => {
298
238
  const r = resolve(params);
299
239
  return `pixel-dissolve-${r.progress}-${r.columns}-${r.rows}-${r.seed}-${r.feather}`;
300
240
  },
301
- setup: (target) => {
302
- const gl = target.getContext("webgl2", {
303
- premultipliedAlpha: true,
304
- alpha: true,
305
- preserveDrawingBuffer: true
306
- });
307
- if (!gl) {
308
- throw createWebGL2ContextError("pixel dissolve effect");
309
- }
310
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
311
- const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
312
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
313
- const program = linkProgram(gl, vs, fs);
314
- gl.deleteShader(vs);
315
- gl.deleteShader(fs);
316
- const { vao, vbo } = createFullscreenQuad(gl);
317
- const aPos = gl.getAttribLocation(program, "aPos");
318
- const aUv = gl.getAttribLocation(program, "aUv");
319
- gl.enableVertexAttribArray(aPos);
320
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
321
- gl.enableVertexAttribArray(aUv);
322
- gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
323
- gl.bindVertexArray(null);
324
- const texture = gl.createTexture();
325
- if (!texture) {
326
- throw new Error("Failed to create WebGL texture");
327
- }
328
- gl.bindTexture(gl.TEXTURE_2D, texture);
329
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
330
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
331
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
332
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
333
- gl.bindTexture(gl.TEXTURE_2D, null);
334
- return {
335
- gl,
336
- program,
337
- vao,
338
- vbo,
339
- texture,
340
- uSource: gl.getUniformLocation(program, "uSource"),
341
- uProgress: gl.getUniformLocation(program, "uProgress"),
342
- uColumns: gl.getUniformLocation(program, "uColumns"),
343
- uRows: gl.getUniformLocation(program, "uRows"),
344
- uSeed: gl.getUniformLocation(program, "uSeed"),
345
- uFeather: gl.getUniformLocation(program, "uFeather")
346
- };
347
- },
348
- apply: ({ source, width, height, params, state, flipSourceY }) => {
349
- const r = resolve(params);
350
- state.gl.viewport(0, 0, width, height);
351
- state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
352
- state.gl.clearColor(0, 0, 0, 0);
353
- state.gl.clear(state.gl.COLOR_BUFFER_BIT);
354
- state.gl.useProgram(state.program);
355
- state.gl.bindVertexArray(state.vao);
356
- state.gl.activeTexture(state.gl.TEXTURE0);
357
- state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
358
- state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
359
- state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
360
- if (state.uSource)
361
- state.gl.uniform1i(state.uSource, 0);
362
- if (state.uProgress)
363
- state.gl.uniform1f(state.uProgress, r.progress);
364
- if (state.uColumns)
365
- state.gl.uniform1f(state.uColumns, r.columns);
366
- if (state.uRows)
367
- state.gl.uniform1f(state.uRows, r.rows);
368
- if (state.uSeed)
369
- state.gl.uniform1f(state.uSeed, r.seed);
370
- if (state.uFeather)
371
- state.gl.uniform1f(state.uFeather, r.feather);
372
- state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
373
- state.gl.bindVertexArray(null);
374
- state.gl.bindTexture(state.gl.TEXTURE_2D, null);
375
- state.gl.useProgram(null);
376
- },
377
- cleanup: ({ gl, program, vao, vbo, texture }) => {
378
- gl.deleteTexture(texture);
379
- gl.deleteBuffer(vbo);
380
- gl.deleteProgram(program);
381
- gl.deleteVertexArray(vao);
241
+ implementations: {
242
+ webgpu: Internals.createEffectImplementation({
243
+ setup: (target) => setupWebGpuSinglePass(target, "pixel-dissolve"),
244
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
245
+ if (!gpuDevice)
246
+ throw new Error("A WebGPU device is required for the pixel-dissolve effect");
247
+ const r = resolve(params);
248
+ const uniformData = new Float32Array([
249
+ r.progress,
250
+ r.columns,
251
+ r.rows,
252
+ r.seed,
253
+ r.feather,
254
+ 0,
255
+ 0,
256
+ 0
257
+ ]);
258
+ applyWebGpuSinglePass({
259
+ state,
260
+ source,
261
+ width,
262
+ height,
263
+ device: gpuDevice,
264
+ shader: PIXEL_DISSOLVE_WEBGPU_SHADER,
265
+ uniformData
266
+ });
267
+ },
268
+ cleanup: cleanupWebGpuSinglePass
269
+ }),
270
+ webgl2: Internals.createEffectImplementation({
271
+ setup: (target) => {
272
+ const gl = target.getContext("webgl2", {
273
+ premultipliedAlpha: true,
274
+ alpha: true,
275
+ preserveDrawingBuffer: true
276
+ });
277
+ if (!gl) {
278
+ throw createWebGL2ContextError("pixel dissolve effect");
279
+ }
280
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
281
+ const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
282
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
283
+ const program = linkProgram(gl, vs, fs);
284
+ gl.deleteShader(vs);
285
+ gl.deleteShader(fs);
286
+ const { vao, vbo } = createFullscreenQuad(gl);
287
+ const aPos = gl.getAttribLocation(program, "aPos");
288
+ const aUv = gl.getAttribLocation(program, "aUv");
289
+ gl.enableVertexAttribArray(aPos);
290
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
291
+ gl.enableVertexAttribArray(aUv);
292
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
293
+ gl.bindVertexArray(null);
294
+ const texture = gl.createTexture();
295
+ if (!texture) {
296
+ throw new Error("Failed to create WebGL texture");
297
+ }
298
+ gl.bindTexture(gl.TEXTURE_2D, texture);
299
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
300
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
301
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
302
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
303
+ gl.bindTexture(gl.TEXTURE_2D, null);
304
+ return {
305
+ gl,
306
+ program,
307
+ vao,
308
+ vbo,
309
+ texture,
310
+ uSource: gl.getUniformLocation(program, "uSource"),
311
+ uProgress: gl.getUniformLocation(program, "uProgress"),
312
+ uColumns: gl.getUniformLocation(program, "uColumns"),
313
+ uRows: gl.getUniformLocation(program, "uRows"),
314
+ uSeed: gl.getUniformLocation(program, "uSeed"),
315
+ uFeather: gl.getUniformLocation(program, "uFeather")
316
+ };
317
+ },
318
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
319
+ const r = resolve(params);
320
+ state.gl.viewport(0, 0, width, height);
321
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
322
+ state.gl.clearColor(0, 0, 0, 0);
323
+ state.gl.clear(state.gl.COLOR_BUFFER_BIT);
324
+ state.gl.useProgram(state.program);
325
+ state.gl.bindVertexArray(state.vao);
326
+ state.gl.activeTexture(state.gl.TEXTURE0);
327
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
328
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
329
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
330
+ if (state.uSource)
331
+ state.gl.uniform1i(state.uSource, 0);
332
+ if (state.uProgress)
333
+ state.gl.uniform1f(state.uProgress, r.progress);
334
+ if (state.uColumns)
335
+ state.gl.uniform1f(state.uColumns, r.columns);
336
+ if (state.uRows)
337
+ state.gl.uniform1f(state.uRows, r.rows);
338
+ if (state.uSeed)
339
+ state.gl.uniform1f(state.uSeed, r.seed);
340
+ if (state.uFeather)
341
+ state.gl.uniform1f(state.uFeather, r.feather);
342
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
343
+ state.gl.bindVertexArray(null);
344
+ state.gl.bindTexture(state.gl.TEXTURE_2D, null);
345
+ state.gl.useProgram(null);
346
+ },
347
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
348
+ gl.deleteTexture(texture);
349
+ gl.deleteBuffer(vbo);
350
+ gl.deleteProgram(program);
351
+ gl.deleteVertexArray(vao);
352
+ }
353
+ })
382
354
  },
383
355
  schema: pixelDissolveSchema,
384
356
  validateParams: validatePixelDissolveParams
@@ -1,112 +1,18 @@
1
- // src/pixelate.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber
3
+ } from "./index-wxhvgv2s.mjs";
4
+ import {
5
+ WEBGPU_SINGLE_PASS_VERTEX,
6
+ setupWebGpuSinglePass,
7
+ cleanupWebGpuSinglePass,
8
+ applyWebGpuSinglePass
9
+ } from "./index-tvfexb7s.mjs";
10
+ import {
11
+ assertEffectParamsObject
12
+ } from "./index-4fvp93ps.mjs";
108
13
 
109
14
  // src/pixelate.ts
15
+ import { Internals } from "remotion";
110
16
  var { createEffect, createWebGL2ContextError } = Internals;
111
17
  var DEFAULT_BLOCK_SIZE = 20;
112
18
  var pixelateSchema = {
@@ -152,7 +58,8 @@ uniform vec2 uResolution;
152
58
 
153
59
  void main() {
154
60
  vec2 pixelSizeUv = vec2(uBlockSize) / uResolution;
155
- vec2 blockUv = floor(vUv / pixelSizeUv) * pixelSizeUv + pixelSizeUv * 0.5;
61
+ // Use fragment pixels directly so fractional grid boundaries do not depend on UV interpolation.
62
+ vec2 blockUv = (floor(gl_FragCoord.xy / uBlockSize) + 0.5) * pixelSizeUv;
156
63
  fragColor = texture(uSource, blockUv);
157
64
  }
158
65
  `;
@@ -248,55 +155,91 @@ var createPixelateState = (gl) => {
248
155
  uBlockSize: gl.getUniformLocation(program, "uBlockSize")
249
156
  };
250
157
  };
158
+ var WEBGPU_SHADER = `
159
+ ${WEBGPU_SINGLE_PASS_VERTEX}
160
+ struct Params { resolutionBlockSize: vec4f, }
161
+ @group(0) @binding(0) var source: texture_2d<f32>;
162
+ @group(0) @binding(1) var sourceSampler: sampler;
163
+ @group(0) @binding(2) var<uniform> params: Params;
164
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
165
+ let pixelSizeUv = vec2f(params.resolutionBlockSize.z) / params.resolutionBlockSize.xy;
166
+ // Keep the original grid anchored at the bottom-left corner.
167
+ let pixel = vec2f(input.position.x, params.resolutionBlockSize.y - input.position.y);
168
+ let blockUv = (floor(pixel / params.resolutionBlockSize.z) + 0.5) * pixelSizeUv;
169
+ return textureSampleLevel(source, sourceSampler, vec2f(blockUv.x, 1.0 - blockUv.y), 0);
170
+ }
171
+ `;
251
172
  var pixelate = createEffect({
252
173
  type: "dev.remotion.effects.pixelate",
253
174
  label: "pixelate()",
254
175
  documentationLink: "https://www.remotion.dev/docs/effects/pixelate",
255
- backend: "webgl2",
256
176
  calculateKey: (params) => {
257
177
  const r = resolve(params);
258
178
  return `pixelate-${r.blockSize}`;
259
179
  },
260
- setup: (target) => {
261
- const gl = target.getContext("webgl2", {
262
- premultipliedAlpha: true,
263
- alpha: true,
264
- preserveDrawingBuffer: true
265
- });
266
- if (!gl) {
267
- throw createWebGL2ContextError("pixelate effect");
268
- }
269
- return createPixelateState(gl);
270
- },
271
- apply: ({ source, width, height, params, state, flipSourceY }) => {
272
- const r = resolve(params);
273
- state.gl.viewport(0, 0, width, height);
274
- state.gl.clearColor(0, 0, 0, 0);
275
- state.gl.clear(state.gl.COLOR_BUFFER_BIT);
276
- state.gl.useProgram(state.program);
277
- state.gl.bindVertexArray(state.vao);
278
- state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
279
- state.gl.activeTexture(state.gl.TEXTURE0);
280
- state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
281
- state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
282
- state.gl.pixelStorei(state.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
283
- state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
284
- if (state.uSource)
285
- state.gl.uniform1i(state.uSource, 0);
286
- if (state.uBlockSize)
287
- state.gl.uniform1f(state.uBlockSize, r.blockSize);
288
- if (state.uResolution)
289
- state.gl.uniform2f(state.uResolution, width, height);
290
- state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
291
- state.gl.bindVertexArray(null);
292
- state.gl.bindTexture(state.gl.TEXTURE_2D, null);
293
- state.gl.useProgram(null);
294
- },
295
- cleanup: ({ gl, program, vao, vbo, texture }) => {
296
- gl.deleteTexture(texture);
297
- gl.deleteBuffer(vbo);
298
- gl.deleteProgram(program);
299
- gl.deleteVertexArray(vao);
180
+ implementations: {
181
+ webgpu: Internals.createEffectImplementation({
182
+ setup: (target) => setupWebGpuSinglePass(target, "pixelate"),
183
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
184
+ if (!gpuDevice) {
185
+ throw new Error("A WebGPU device is required for the pixelate effect");
186
+ }
187
+ const r = resolve(params);
188
+ applyWebGpuSinglePass({
189
+ source,
190
+ width,
191
+ height,
192
+ state,
193
+ device: gpuDevice,
194
+ shader: WEBGPU_SHADER,
195
+ uniformData: new Float32Array([width, height, r.blockSize, 0])
196
+ });
197
+ },
198
+ cleanup: cleanupWebGpuSinglePass
199
+ }),
200
+ webgl2: Internals.createEffectImplementation({
201
+ setup: (target) => {
202
+ const gl = target.getContext("webgl2", {
203
+ premultipliedAlpha: true,
204
+ alpha: true,
205
+ preserveDrawingBuffer: true
206
+ });
207
+ if (!gl) {
208
+ throw createWebGL2ContextError("pixelate effect");
209
+ }
210
+ return createPixelateState(gl);
211
+ },
212
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
213
+ const r = resolve(params);
214
+ state.gl.viewport(0, 0, width, height);
215
+ state.gl.clearColor(0, 0, 0, 0);
216
+ state.gl.clear(state.gl.COLOR_BUFFER_BIT);
217
+ state.gl.useProgram(state.program);
218
+ state.gl.bindVertexArray(state.vao);
219
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
220
+ state.gl.activeTexture(state.gl.TEXTURE0);
221
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
222
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
223
+ state.gl.pixelStorei(state.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
224
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
225
+ if (state.uSource)
226
+ state.gl.uniform1i(state.uSource, 0);
227
+ if (state.uBlockSize)
228
+ state.gl.uniform1f(state.uBlockSize, r.blockSize);
229
+ if (state.uResolution)
230
+ state.gl.uniform2f(state.uResolution, width, height);
231
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
232
+ state.gl.bindVertexArray(null);
233
+ state.gl.bindTexture(state.gl.TEXTURE_2D, null);
234
+ state.gl.useProgram(null);
235
+ },
236
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
237
+ gl.deleteTexture(texture);
238
+ gl.deleteBuffer(vbo);
239
+ gl.deleteProgram(program);
240
+ gl.deleteVertexArray(vao);
241
+ }
242
+ })
300
243
  },
301
244
  schema: pixelateSchema,
302
245
  validateParams: validatePixelateParams