@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,111 +1,20 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateNonNegative
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/chromatic-aberration/index.ts
2
16
  import { Internals as Internals2 } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
18
  // src/chromatic-aberration/chromatic-aberration-runtime.ts
110
19
  import { Internals } from "remotion";
111
20
 
@@ -292,6 +201,21 @@ var applyChromaticAberration = ({
292
201
  gl.useProgram(null);
293
202
  };
294
203
 
204
+ // src/chromatic-aberration/webgpu-shader.ts
205
+ var CHROMATIC_ABERRATION_WEBGPU_SHADER = `
206
+ ${WEBGPU_SINGLE_PASS_VERTEX}
207
+ @group(0) @binding(0) var source: texture_2d<f32>;
208
+ @group(0) @binding(1) var sourceSampler: sampler;
209
+ @group(0) @binding(2) var<uniform> params: Params;
210
+ struct Params { offset: vec4f, }
211
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
212
+ let red = textureSampleLevel(source, sourceSampler, input.uv - params.offset.xy, 0);
213
+ let center = textureSampleLevel(source, sourceSampler, input.uv, 0);
214
+ let blue = textureSampleLevel(source, sourceSampler, input.uv + params.offset.xy, 0);
215
+ return vec4f(red.r, center.g, blue.b, center.a);
216
+ }
217
+ `;
218
+
295
219
  // src/chromatic-aberration/index.ts
296
220
  var { createEffect } = Internals2;
297
221
  var DEFAULT_CHROMATIC_ABERRATION_AMOUNT = 8;
@@ -328,25 +252,54 @@ var chromaticAberration = createEffect({
328
252
  type: "dev.remotion.effects.chromaticAberration",
329
253
  label: "chromaticAberration()",
330
254
  documentationLink: "https://www.remotion.dev/docs/effects/chromatic-aberration",
331
- backend: "webgl2",
332
255
  calculateKey: (params) => {
333
256
  const resolved = resolve(params);
334
257
  return `chromatic-aberration-${resolved.amount}-${resolved.angle}`;
335
258
  },
336
- setup: (target) => setupChromaticAberration(target),
337
- apply: ({ source, width, height, params, state, flipSourceY }) => {
338
- const resolved = resolve(params);
339
- applyChromaticAberration({
340
- state,
341
- source,
342
- width,
343
- height,
344
- amount: resolved.amount,
345
- angle: resolved.angle,
346
- flipSourceY
347
- });
259
+ implementations: {
260
+ webgpu: Internals2.createEffectImplementation({
261
+ setup: (target) => setupWebGpuSinglePass(target, "chromatic-aberration"),
262
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
263
+ if (!gpuDevice) {
264
+ throw new Error("A WebGPU device is required for the chromatic-aberration effect");
265
+ }
266
+ const r = resolve(params);
267
+ const radians = r.angle * Math.PI / 180;
268
+ const uniformData = new Float32Array([
269
+ Math.cos(radians) * r.amount / width,
270
+ -(Math.sin(radians) * r.amount) / height,
271
+ 0,
272
+ 0
273
+ ]);
274
+ applyWebGpuSinglePass({
275
+ state,
276
+ source,
277
+ width,
278
+ height,
279
+ device: gpuDevice,
280
+ shader: CHROMATIC_ABERRATION_WEBGPU_SHADER,
281
+ uniformData
282
+ });
283
+ },
284
+ cleanup: cleanupWebGpuSinglePass
285
+ }),
286
+ webgl2: Internals2.createEffectImplementation({
287
+ setup: (target) => setupChromaticAberration(target),
288
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
289
+ const resolved = resolve(params);
290
+ applyChromaticAberration({
291
+ state,
292
+ source,
293
+ width,
294
+ height,
295
+ amount: resolved.amount,
296
+ angle: resolved.angle,
297
+ flipSourceY
298
+ });
299
+ },
300
+ cleanup: (state) => cleanupChromaticAberration(state)
301
+ })
348
302
  },
349
- cleanup: (state) => cleanupChromaticAberration(state),
350
303
  schema: chromaticAberrationSchema,
351
304
  validateParams: validateChromaticAberrationParams
352
305
  });
@@ -1,177 +1,31 @@
1
- // src/color-correction.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/color-correction-shader-utils.ts
5
- var COLOR_SPACE_GLSL = `
6
- vec3 srgbToLinear(vec3 color) {
7
- vec3 lower = color / 12.92;
8
- vec3 upper = pow((color + 0.055) / 1.055, vec3(2.4));
9
- return mix(lower, upper, step(vec3(0.04045), color));
10
- }
11
-
12
- vec3 linearToSrgb(vec3 color) {
13
- vec3 nonNegative = max(color, vec3(0.0));
14
- vec3 lower = nonNegative * 12.92;
15
- vec3 upper = 1.055 * pow(nonNegative, vec3(1.0 / 2.4)) - 0.055;
16
- return mix(lower, upper, step(vec3(0.0031308), nonNegative));
17
- }
18
- `;
19
- var WHITE_BALANCE_GLSL = `
20
- vec3 applyWhiteBalanceLinear(vec3 linear, float temperature, float tint) {
21
- vec3 temperatureOffset = vec3(0.3, 0.0, -0.3) * temperature;
22
- vec3 tintOffset = vec3(0.15, -0.3, 0.15) * tint;
23
- vec3 gains = exp2(temperatureOffset + tintOffset);
24
- float luminanceGain = dot(gains, vec3(0.2126, 0.7152, 0.0722));
25
- return linear * gains / luminanceGain;
26
- }
27
- `;
28
- var SHADOWS_HIGHLIGHTS_GLSL = `
29
- float getShadowsHighlightsStops(
30
- vec3 color,
31
- float shadows,
32
- float highlights
33
- ) {
34
- float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
35
- float shadowWeight = 1.0 - smoothstep(0.0, 0.6, luminance);
36
- float highlightWeight = smoothstep(0.4, 1.0, luminance);
37
- shadowWeight *= shadowWeight;
38
- highlightWeight *= highlightWeight;
39
- return shadows * shadowWeight + highlights * highlightWeight;
40
- }
41
- `;
42
- var VIBRANCE_GLSL = `
43
- vec3 applyVibrance(vec3 color, float amount) {
44
- float maximum = max(max(color.r, color.g), color.b);
45
- float minimum = min(min(color.r, color.g), color.b);
46
- float lightness = (maximum + minimum) * 0.5;
47
- float chroma = maximum - minimum;
48
- float saturationDenominator = 1.0 - abs(2.0 * lightness - 1.0);
49
- float saturation = saturationDenominator <= 0.0
50
- ? 0.0
51
- : chroma / saturationDenominator;
52
-
53
- if (saturation <= 0.000001) {
54
- return color;
55
- }
56
-
57
- float targetSaturation = amount >= 0.0
58
- ? saturation + amount * (1.0 - saturation)
59
- : saturation * (1.0 + amount);
60
- return clamp(
61
- vec3(lightness) +
62
- (color - vec3(lightness)) * (targetSaturation / saturation),
63
- 0.0,
64
- 1.0
65
- );
66
- }
67
- `;
68
-
69
- // src/validate-effect-param.ts
70
- var assertEffectParamsObject = (params, effectLabel) => {
71
- if (params === null || typeof params !== "object") {
72
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
73
- }
74
- };
75
- var assertRequiredFiniteNumber = (value, name) => {
76
- if (typeof value !== "number" || !Number.isFinite(value)) {
77
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
78
- }
79
- };
80
- var assertRequiredColor = (value, name) => {
81
- if (typeof value !== "string" || value.length === 0) {
82
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var assertOptionalColor = (value, name) => {
86
- if (value === undefined) {
87
- return;
88
- }
89
- assertRequiredColor(value, name);
90
- };
91
- var assertOptionalBoolean = (value, name) => {
92
- if (value === undefined) {
93
- return;
94
- }
95
- if (typeof value !== "boolean") {
96
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
97
- }
98
- };
99
-
100
- // src/color-utils.ts
101
- var DEFAULT_AMOUNT = 1;
102
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
103
- var DEFAULT_HUE_DEGREES = 0;
104
- var colorAmountSchema = {
105
- type: "number",
106
- min: 0,
107
- max: 1,
108
- step: 0.01,
109
- default: DEFAULT_AMOUNT,
110
- description: "Amount",
111
- hiddenFromList: false
112
- };
113
- var colorMultiplierSchema = {
114
- type: "number",
115
- min: 0,
116
- step: 0.01,
117
- default: DEFAULT_AMOUNT,
118
- description: "Amount",
119
- hiddenFromList: false
120
- };
121
- var brightnessAmountSchema = {
122
- type: "number",
123
- min: -1,
124
- max: 1,
125
- step: 0.01,
126
- default: DEFAULT_BRIGHTNESS_AMOUNT,
127
- description: "Amount",
128
- hiddenFromList: false
129
- };
130
- var hueDegreesSchema = {
131
- type: "rotation-degrees",
132
- step: 1,
133
- default: DEFAULT_HUE_DEGREES,
134
- description: "Degrees"
135
- };
136
- var assertOptionalFiniteNumber = (value, name) => {
137
- if (value === undefined) {
138
- return;
139
- }
140
- assertRequiredFiniteNumber(value, name);
141
- };
142
- var validateUnitInterval = (value, name) => {
143
- if (value < 0) {
144
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
145
- }
146
- if (value > 1) {
147
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
148
- }
149
- };
150
- var validateNonNegative = (value, name) => {
151
- if (value < 0) {
152
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
153
- }
154
- };
155
- var validateSignedUnitInterval = (value, name) => {
156
- if (value < -1) {
157
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
158
- }
159
- if (value > 1) {
160
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
161
- }
162
- };
163
- var clampColorChannel = (value) => {
164
- return Math.max(0, Math.min(255, value));
165
- };
166
- var parseColorRgba = (ctx, color) => {
167
- ctx.clearRect(0, 0, 1, 1);
168
- ctx.fillStyle = color;
169
- ctx.fillRect(0, 0, 1, 1);
170
- const { data } = ctx.getImageData(0, 0, 1, 1);
171
- return [data[0], data[1], data[2], data[3]];
172
- };
1
+ import {
2
+ COLOR_SPACE_GLSL,
3
+ WHITE_BALANCE_GLSL,
4
+ SHADOWS_HIGHLIGHTS_GLSL,
5
+ VIBRANCE_GLSL,
6
+ COLOR_SPACE_WGSL,
7
+ WHITE_BALANCE_WGSL,
8
+ SHADOWS_HIGHLIGHTS_WGSL,
9
+ VIBRANCE_WGSL
10
+ } from "./index-6jkps947.mjs";
11
+ import {
12
+ assertOptionalFiniteNumber,
13
+ validateUnitInterval,
14
+ validateNonNegative,
15
+ validateSignedUnitInterval
16
+ } from "./index-wxhvgv2s.mjs";
17
+ import {
18
+ WEBGPU_SINGLE_PASS_VERTEX,
19
+ setupWebGpuSinglePass,
20
+ cleanupWebGpuSinglePass,
21
+ applyWebGpuSinglePass
22
+ } from "./index-tvfexb7s.mjs";
23
+ import {
24
+ assertEffectParamsObject
25
+ } from "./index-4fvp93ps.mjs";
173
26
 
174
27
  // src/color-correction.ts
28
+ import { Internals } from "remotion";
175
29
  var { createEffect, createWebGL2ContextError } = Internals;
176
30
  var DEFAULT_EXPOSURE = 0;
177
31
  var DEFAULT_CONTRAST = 1;
@@ -394,6 +248,79 @@ void main() {
394
248
  fragColor = vec4(color * alpha, alpha);
395
249
  }
396
250
  `;
251
+ var WEBGPU_SHADER = `
252
+ ${WEBGPU_SINGLE_PASS_VERTEX}
253
+ struct Params {
254
+ exposure: f32,
255
+ contrast: f32,
256
+ pivot: f32,
257
+ shadows: f32,
258
+ highlights: f32,
259
+ whites: f32,
260
+ blacks: f32,
261
+ temperature: f32,
262
+ tint: f32,
263
+ saturation: f32,
264
+ vibrance: f32,
265
+ padding0: f32,
266
+ }
267
+ @group(0) @binding(0) var source: texture_2d<f32>;
268
+ @group(0) @binding(1) var sourceSampler: sampler;
269
+ @group(0) @binding(2) var<uniform> params: Params;
270
+ ${COLOR_SPACE_WGSL}
271
+ ${WHITE_BALANCE_WGSL}
272
+ ${SHADOWS_HIGHLIGHTS_WGSL}
273
+ ${VIBRANCE_WGSL}
274
+
275
+ fn applyEndpointTones(inputColor: vec3f, blacks: f32, whites: f32) -> vec3f {
276
+ var color = inputColor;
277
+ let luminance = dot(color, vec3f(0.2126, 0.7152, 0.0722));
278
+ var blackWeight = 1.0 - smoothstep(0.0, 0.35, luminance);
279
+ var whiteWeight = smoothstep(0.65, 1.0, luminance);
280
+ blackWeight *= blackWeight;
281
+ whiteWeight *= whiteWeight;
282
+ if (blacks >= 0.0) {
283
+ color += (vec3f(1.0) - color) * blacks * blackWeight * 0.2;
284
+ } else {
285
+ color *= 1.0 + blacks * blackWeight;
286
+ }
287
+ if (whites >= 0.0) {
288
+ color += (vec3f(1.0) - color) * whites * whiteWeight;
289
+ } else {
290
+ color *= 1.0 + whites * whiteWeight * 0.2;
291
+ }
292
+ return clamp(color, vec3f(0.0), vec3f(1.0));
293
+ }
294
+
295
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
296
+ let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
297
+ let alpha = sourceColor.a;
298
+ if (alpha <= 0.0) {
299
+ return vec4f(0.0);
300
+ }
301
+ if (
302
+ params.exposure == 0.0 && params.contrast == 1.0 && params.pivot == 0.5 &&
303
+ params.shadows == 0.0 && params.highlights == 0.0 && params.whites == 0.0 &&
304
+ params.blacks == 0.0 && params.temperature == 0.0 && params.tint == 0.0 &&
305
+ params.saturation == 1.0 && params.vibrance == 0.0
306
+ ) {
307
+ return sourceColor;
308
+ }
309
+ var color = sourceColor.rgb / alpha;
310
+ var linear = srgbToLinear(color) * exp2(params.exposure);
311
+ linear = applyWhiteBalanceLinear(linear, params.temperature, params.tint);
312
+ color = linearToSrgb(linear);
313
+ let tonalStops = getShadowsHighlightsStops(color, params.shadows, params.highlights);
314
+ linear = srgbToLinear(color) * exp2(tonalStops);
315
+ color = linearToSrgb(linear);
316
+ color = applyEndpointTones(color, params.blacks, params.whites);
317
+ color = clamp((color - vec3f(params.pivot)) * params.contrast + vec3f(params.pivot), vec3f(0.0), vec3f(1.0));
318
+ let luminance = dot(color, vec3f(0.213, 0.715, 0.072));
319
+ color = clamp(vec3f(luminance) + (color - vec3f(luminance)) * params.saturation, vec3f(0.0), vec3f(1.0));
320
+ color = applyVibrance(color, params.vibrance);
321
+ return vec4f(color * alpha, alpha);
322
+ }
323
+ `;
397
324
  var compileShader = (gl, type, source) => {
398
325
  const shader = gl.createShader(type);
399
326
  if (!shader) {
@@ -495,62 +422,97 @@ var colorCorrection = createEffect({
495
422
  type: "remotion/color-correction",
496
423
  label: "colorCorrection()",
497
424
  documentationLink: "https://www.remotion.dev/docs/effects/color-correction",
498
- backend: "webgl2",
499
425
  calculateKey: (params) => {
500
426
  const r = resolve(params);
501
427
  return `color-correction-${r.exposure}-${r.contrast}-${r.pivot}-${r.shadows}-${r.highlights}-${r.whites}-${r.blacks}-${r.temperature}-${r.tint}-${r.saturation}-${r.vibrance}`;
502
428
  },
503
- setup: setupColorCorrection,
504
- apply: ({ source, width, height, params, state, flipSourceY }) => {
505
- const r = resolve(params);
506
- const { gl, program, textureSource, uniforms, vao } = state;
507
- gl.viewport(0, 0, width, height);
508
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
509
- gl.clearColor(0, 0, 0, 0);
510
- gl.clear(gl.COLOR_BUFFER_BIT);
511
- gl.activeTexture(gl.TEXTURE0);
512
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
513
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
514
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
515
- gl.useProgram(program);
516
- if (uniforms.uSource)
517
- gl.uniform1i(uniforms.uSource, 0);
518
- if (uniforms.uExposure)
519
- gl.uniform1f(uniforms.uExposure, r.exposure);
520
- if (uniforms.uContrast)
521
- gl.uniform1f(uniforms.uContrast, r.contrast);
522
- if (uniforms.uPivot)
523
- gl.uniform1f(uniforms.uPivot, r.pivot);
524
- if (uniforms.uShadows)
525
- gl.uniform1f(uniforms.uShadows, r.shadows);
526
- if (uniforms.uHighlights) {
527
- gl.uniform1f(uniforms.uHighlights, r.highlights);
528
- }
529
- if (uniforms.uWhites)
530
- gl.uniform1f(uniforms.uWhites, r.whites);
531
- if (uniforms.uBlacks)
532
- gl.uniform1f(uniforms.uBlacks, r.blacks);
533
- if (uniforms.uTemperature) {
534
- gl.uniform1f(uniforms.uTemperature, r.temperature);
535
- }
536
- if (uniforms.uTint)
537
- gl.uniform1f(uniforms.uTint, r.tint);
538
- if (uniforms.uSaturation) {
539
- gl.uniform1f(uniforms.uSaturation, r.saturation);
540
- }
541
- if (uniforms.uVibrance)
542
- gl.uniform1f(uniforms.uVibrance, r.vibrance);
543
- gl.bindVertexArray(vao);
544
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
545
- gl.bindVertexArray(null);
546
- gl.bindTexture(gl.TEXTURE_2D, null);
547
- gl.useProgram(null);
548
- },
549
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
550
- gl.deleteTexture(textureSource);
551
- gl.deleteBuffer(vbo);
552
- gl.deleteProgram(program);
553
- gl.deleteVertexArray(vao);
429
+ implementations: {
430
+ webgpu: Internals.createEffectImplementation({
431
+ setup: (target) => setupWebGpuSinglePass(target, "color correction"),
432
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
433
+ if (!gpuDevice) {
434
+ throw new Error("A WebGPU device is required for the color correction effect");
435
+ }
436
+ const r = resolve(params);
437
+ applyWebGpuSinglePass({
438
+ state,
439
+ source,
440
+ width,
441
+ height,
442
+ device: gpuDevice,
443
+ shader: WEBGPU_SHADER,
444
+ uniformData: new Float32Array([
445
+ r.exposure,
446
+ r.contrast,
447
+ r.pivot,
448
+ r.shadows,
449
+ r.highlights,
450
+ r.whites,
451
+ r.blacks,
452
+ r.temperature,
453
+ r.tint,
454
+ r.saturation,
455
+ r.vibrance,
456
+ 0
457
+ ])
458
+ });
459
+ },
460
+ cleanup: cleanupWebGpuSinglePass
461
+ }),
462
+ webgl2: Internals.createEffectImplementation({
463
+ setup: setupColorCorrection,
464
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
465
+ const r = resolve(params);
466
+ const { gl, program, textureSource, uniforms, vao } = state;
467
+ gl.viewport(0, 0, width, height);
468
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
469
+ gl.clearColor(0, 0, 0, 0);
470
+ gl.clear(gl.COLOR_BUFFER_BIT);
471
+ gl.activeTexture(gl.TEXTURE0);
472
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
473
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
474
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
475
+ gl.useProgram(program);
476
+ if (uniforms.uSource)
477
+ gl.uniform1i(uniforms.uSource, 0);
478
+ if (uniforms.uExposure)
479
+ gl.uniform1f(uniforms.uExposure, r.exposure);
480
+ if (uniforms.uContrast)
481
+ gl.uniform1f(uniforms.uContrast, r.contrast);
482
+ if (uniforms.uPivot)
483
+ gl.uniform1f(uniforms.uPivot, r.pivot);
484
+ if (uniforms.uShadows)
485
+ gl.uniform1f(uniforms.uShadows, r.shadows);
486
+ if (uniforms.uHighlights) {
487
+ gl.uniform1f(uniforms.uHighlights, r.highlights);
488
+ }
489
+ if (uniforms.uWhites)
490
+ gl.uniform1f(uniforms.uWhites, r.whites);
491
+ if (uniforms.uBlacks)
492
+ gl.uniform1f(uniforms.uBlacks, r.blacks);
493
+ if (uniforms.uTemperature) {
494
+ gl.uniform1f(uniforms.uTemperature, r.temperature);
495
+ }
496
+ if (uniforms.uTint)
497
+ gl.uniform1f(uniforms.uTint, r.tint);
498
+ if (uniforms.uSaturation) {
499
+ gl.uniform1f(uniforms.uSaturation, r.saturation);
500
+ }
501
+ if (uniforms.uVibrance)
502
+ gl.uniform1f(uniforms.uVibrance, r.vibrance);
503
+ gl.bindVertexArray(vao);
504
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
505
+ gl.bindVertexArray(null);
506
+ gl.bindTexture(gl.TEXTURE_2D, null);
507
+ gl.useProgram(null);
508
+ },
509
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
510
+ gl.deleteTexture(textureSource);
511
+ gl.deleteBuffer(vbo);
512
+ gl.deleteProgram(program);
513
+ gl.deleteVertexArray(vao);
514
+ }
515
+ })
554
516
  },
555
517
  schema: colorCorrectionSchema,
556
518
  validateParams: validateColorCorrectionParams