@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,201 +1,22 @@
1
+ import {
2
+ setupWebGlProjection,
3
+ applyWebGlProjection,
4
+ cleanupWebGlProjection,
5
+ cleanupWebGpuProjection,
6
+ setupWebGpuProjection,
7
+ applyWebGpuProjection
8
+ } from "./index-vp56k1gj.mjs";
9
+ import {
10
+ assertOptionalFiniteNumber,
11
+ validateUnitInterval
12
+ } from "./index-wxhvgv2s.mjs";
13
+ import {
14
+ assertEffectParamsObject
15
+ } from "./index-4fvp93ps.mjs";
16
+
1
17
  // src/cylinder/index.ts
2
18
  import { Internals } from "remotion";
3
19
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
- // src/webgpu-projection-runtime.ts
110
- var cleanupWebGpuProjection = (state) => {
111
- state.resources?.texture.destroy();
112
- state.resources?.uniforms.destroy();
113
- state.resources = null;
114
- state.context.unconfigure();
115
- };
116
- var setupWebGpuProjection = (target, label) => {
117
- const context = target.getContext("webgpu");
118
- if (!context) {
119
- throw new Error(`WebGPU is not available for the ${label} effect`);
120
- }
121
- return { context, resources: null };
122
- };
123
- var applyWebGpuProjection = ({
124
- state,
125
- source,
126
- width,
127
- height,
128
- device,
129
- shader,
130
- uniformData
131
- }) => {
132
- if (state.resources && (state.resources.device !== device || state.resources.width !== width || state.resources.height !== height)) {
133
- cleanupWebGpuProjection(state);
134
- }
135
- if (!state.resources) {
136
- const format = navigator.gpu.getPreferredCanvasFormat();
137
- state.context.configure({ device, format, alphaMode: "premultiplied" });
138
- const module = device.createShaderModule({ code: shader });
139
- const pipeline = device.createRenderPipeline({
140
- layout: "auto",
141
- vertex: { module, entryPoint: "vertex" },
142
- fragment: { module, entryPoint: "fragment", targets: [{ format }] },
143
- primitive: { topology: "triangle-list" }
144
- });
145
- const uniforms = device.createBuffer({
146
- size: uniformData.byteLength,
147
- usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
148
- });
149
- const sampler = device.createSampler({
150
- addressModeU: "repeat",
151
- magFilter: "linear",
152
- minFilter: "linear"
153
- });
154
- const texture = device.createTexture({
155
- size: [width, height],
156
- format: "rgba8unorm",
157
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
158
- });
159
- const bindGroup = device.createBindGroup({
160
- layout: pipeline.getBindGroupLayout(0),
161
- entries: [
162
- { binding: 0, resource: texture.createView() },
163
- { binding: 1, resource: sampler },
164
- { binding: 2, resource: { buffer: uniforms } }
165
- ]
166
- });
167
- state.resources = {
168
- device,
169
- pipeline,
170
- uniforms,
171
- sampler,
172
- texture,
173
- bindGroup,
174
- width,
175
- height
176
- };
177
- }
178
- const { resources } = state;
179
- device.queue.copyExternalImageToTexture({ source }, { texture: resources.texture, premultipliedAlpha: true }, [width, height]);
180
- device.queue.writeBuffer(resources.uniforms, 0, uniformData);
181
- const encoder = device.createCommandEncoder();
182
- const pass = encoder.beginRenderPass({
183
- colorAttachments: [
184
- {
185
- view: state.context.getCurrentTexture().createView(),
186
- clearValue: { r: 0, g: 0, b: 0, a: 0 },
187
- loadOp: "clear",
188
- storeOp: "store"
189
- }
190
- ]
191
- });
192
- pass.setPipeline(resources.pipeline);
193
- pass.setBindGroup(0, resources.bindGroup);
194
- pass.draw(3);
195
- pass.end();
196
- device.queue.submit([encoder.finish()]);
197
- };
198
-
199
20
  // src/cylinder/shader.ts
200
21
  var CYLINDER_SHADER = `
201
22
  struct Params {
@@ -252,6 +73,50 @@ fn sampleFace(point: vec3f, inverse: mat3x3f, rotation: mat3x3f) -> vec4f {
252
73
  }
253
74
  `;
254
75
 
76
+ // src/cylinder/webgl-shader.ts
77
+ var CYLINDER_WEBGL_SHADER = `#version 300 es
78
+ precision highp float;
79
+ uniform sampler2D uSource;
80
+ uniform vec4 uParams[3];
81
+ out vec4 fragColor;
82
+ vec4 sampleFace(vec3 point, mat3 inverseRotation, mat3 rotation) {
83
+ vec3 local = inverseRotation * point;
84
+ vec2 uv = vec2(fract((atan(local.x, local.z) + uParams[1].y) / 6.28318530718 + 0.5), local.y / uParams[0].xy.y + 0.5);
85
+ vec4 color = textureLod(uSource, vec2(uv.x, 1.0 - uv.y), 0.0);
86
+ if (uv.y < 0.0 || uv.y > 1.0) { return vec4(0); }
87
+ vec3 normal = rotation * vec3(local.x / uParams[1].x, 0, local.z / uParams[1].x);
88
+ float shade = mix(1.0, abs(normal.z), uParams[1].z);
89
+ return vec4(color.rgb * shade, color.a);
90
+ }
91
+
92
+ vec4 project(vec2 position) {
93
+ vec3 s = sin(uParams[2].xyz);
94
+ vec3 c = cos(uParams[2].xyz);
95
+ mat3 rx = mat3(vec3(1, 0, 0), vec3(0, c.x, s.x), vec3(0, -s.x, c.x));
96
+ mat3 ry = mat3(vec3(c.y, 0, -s.y), vec3(0, 1, 0), vec3(s.y, 0, c.y));
97
+ mat3 rz = mat3(vec3(c.z, s.z, 0), vec3(-s.z, c.z, 0), vec3(0, 0, 1));
98
+ mat3 rotation = rz * ry * rx;
99
+ vec3 axis = rotation[1];
100
+ vec2 p = position - uParams[0].zw;
101
+ // Orthographic viewing ray intersecting the rotated, open cylinder wall.
102
+ float a = 1.0 - axis.z * axis.z;
103
+ float da = dot(p, axis.xy);
104
+ float b = -da * axis.z;
105
+ float discriminant = b * b - a * (dot(p, p) - da * da - uParams[1].x * uParams[1].x);
106
+ if (a < 0.000001 || discriminant <= 0.0) { return vec4(0); }
107
+ float root = sqrt(discriminant);
108
+ mat3 inverseRotation = transpose(rotation);
109
+ vec4 front = sampleFace(vec3(p, (-b + root) / a), inverseRotation, rotation);
110
+ vec4 back = sampleFace(vec3(p, (-b - root) / a), inverseRotation, rotation);
111
+ if (uParams[1].w == 1.0) { return front; }
112
+ if (uParams[1].w == 2.0) { return back; }
113
+ // Both the texture and output use premultiplied alpha.
114
+ return front + back * (1.0 - front.a);
115
+ }
116
+
117
+ void main() { fragColor = project(vec2(gl_FragCoord.x, uParams[0].y - gl_FragCoord.y)); }
118
+ `;
119
+
255
120
  // src/cylinder/index.ts
256
121
  var DEFAULT_RADIUS = 250;
257
122
  var DEFAULT_ROTATION = 0;
@@ -319,11 +184,28 @@ var resolve = (params) => ({
319
184
  render: params.render ?? DEFAULT_RENDER,
320
185
  shading: params.shading ?? DEFAULT_SHADING
321
186
  });
187
+ var getUniformData = (params, width, height) => {
188
+ const r = resolve(params);
189
+ const radians = Math.PI / 180;
190
+ return new Float32Array([
191
+ width,
192
+ height,
193
+ r.position[0] * width,
194
+ r.position[1] * height,
195
+ r.radius,
196
+ r.rotation % 360 * radians,
197
+ r.shading,
198
+ r.render === "front" ? 1 : r.render === "back" ? 2 : 0,
199
+ r.rotationX % 360 * radians,
200
+ r.rotationY % 360 * radians,
201
+ r.rotationZ % 360 * radians,
202
+ 0
203
+ ]);
204
+ };
322
205
  var cylinder = Internals.createEffect({
323
206
  type: "remotion/cylinder",
324
207
  label: "cylinder()",
325
208
  documentationLink: "https://www.remotion.dev/docs/effects/cylinder",
326
- backend: "webgpu",
327
209
  schema: cylinderSchema,
328
210
  validateParams: (params) => {
329
211
  assertEffectParamsObject(params, "Cylinder");
@@ -353,37 +235,38 @@ var cylinder = Internals.createEffect({
353
235
  const r = resolve(params);
354
236
  return `cylinder-${r.radius}-${r.rotation}-${r.rotationX}-${r.rotationY}-${r.rotationZ}-${r.position.join(",")}-${r.render}-${r.shading}`;
355
237
  },
356
- setup: (target) => setupWebGpuProjection(target, "cylinder"),
357
- apply: ({ source, width, height, params, state, gpuDevice }) => {
358
- if (!gpuDevice) {
359
- throw new Error("A WebGPU device is required for the cylinder effect");
360
- }
361
- const r = resolve(params);
362
- const radians = Math.PI / 180;
363
- applyWebGpuProjection({
364
- source,
365
- width,
366
- height,
367
- state,
368
- device: gpuDevice,
369
- shader: CYLINDER_SHADER,
370
- uniformData: new Float32Array([
238
+ implementations: {
239
+ webgpu: Internals.createEffectImplementation({
240
+ setup: (target) => setupWebGpuProjection(target, "cylinder"),
241
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
242
+ if (!gpuDevice) {
243
+ throw new Error("A WebGPU device is required for the cylinder effect");
244
+ }
245
+ applyWebGpuProjection({
246
+ source,
247
+ width,
248
+ height,
249
+ state,
250
+ device: gpuDevice,
251
+ shader: CYLINDER_SHADER,
252
+ uniformData: getUniformData(params, width, height)
253
+ });
254
+ },
255
+ cleanup: cleanupWebGpuProjection
256
+ }),
257
+ webgl2: Internals.createEffectImplementation({
258
+ setup: (target) => setupWebGlProjection(target, CYLINDER_WEBGL_SHADER),
259
+ apply: ({ source, width, height, params, state, flipSourceY }) => applyWebGlProjection({
260
+ source,
371
261
  width,
372
262
  height,
373
- r.position[0] * width,
374
- r.position[1] * height,
375
- r.radius,
376
- r.rotation % 360 * radians,
377
- r.shading,
378
- r.render === "front" ? 1 : r.render === "back" ? 2 : 0,
379
- r.rotationX % 360 * radians,
380
- r.rotationY % 360 * radians,
381
- r.rotationZ % 360 * radians,
382
- 0
383
- ])
384
- });
385
- },
386
- cleanup: cleanupWebGpuProjection
263
+ state,
264
+ flipSourceY,
265
+ uniformData: getUniformData(params, width, height)
266
+ }),
267
+ cleanup: cleanupWebGlProjection
268
+ })
269
+ }
387
270
  });
388
271
  export {
389
272
  cylinder