@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  651. package/dist/esm/scripting/exporters/GDScriptExporter.js +3 -6
  652. package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -1
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  661. package/dist/esm/social/Social.js +27 -20
  662. package/dist/esm/social/Social.js.map +1 -1
  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
  666. package/dist/esm/systems/ParticleSystem2.js.map +1 -1
  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
  668. package/dist/esm/systems/PhysicsDebugSystem.js.map +1 -0
  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
  670. package/dist/esm/systems/TerrainSystem.js.map +1 -0
  671. package/dist/esm/templates/ActionTemplates.js +144 -24
  672. package/dist/esm/templates/ActionTemplates.js.map +1 -1
  673. package/dist/esm/templates/FightingTemplate.js +513 -0
  674. package/dist/esm/templates/FightingTemplate.js.map +1 -0
  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
  676. package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
  677. package/dist/esm/templates/PartyTemplates.js +60 -28
  678. package/dist/esm/templates/PartyTemplates.js.map +1 -1
  679. package/dist/esm/templates/PuzzleTemplates.js +63 -22
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  681. package/dist/esm/templates/RPGTemplates.js +29 -15
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  683. package/dist/esm/templates/SportsTemplates.js +41 -17
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  685. package/dist/esm/templates/StrategyTemplates.js +45 -18
  686. package/dist/esm/templates/StrategyTemplates.js.map +1 -1
  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
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  691. package/dist/esm/tilemap/Tilemap.js +48 -32
  692. package/dist/esm/tilemap/Tilemap.js.map +1 -1
  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
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  697. package/dist/esm/tutorials/TutorialOverlay.js +117 -40
  698. package/dist/esm/tutorials/TutorialOverlay.js.map +1 -1
  699. package/dist/esm/ui/GameUI.js +69 -42
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  701. package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
  702. package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
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  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
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  707. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
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  712. package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
  713. package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
  714. package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
  715. package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
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  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +7 -6
@@ -0,0 +1,962 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file GodotLiveLink.ts
5
+ * @description Godot Engine Live Link for Nice2Dev Game Engine
6
+ * PRO-1.9.2: Godot Live Link
7
+ *
8
+ * Features:
9
+ * - Godot Editor Plugin (GDScript)
10
+ * - Scene tree synchronization
11
+ * - Debug protocol integration
12
+ * - Remote scene editing
13
+ * - Live game viewport
14
+ */
15
+ // ============================================================
16
+ // Godot Live Link Client
17
+ // ============================================================
18
+ class GodotLiveLinkClient {
19
+ constructor(config) {
20
+ this.callbacks = {};
21
+ this.ws = null;
22
+ this.heartbeatTimer = null;
23
+ this.reconnectTimer = null;
24
+ this.config = {
25
+ url: 'ws://localhost:6006',
26
+ autoReconnect: true,
27
+ reconnectInterval: 3000,
28
+ maxReconnectAttempts: 10,
29
+ heartbeatInterval: 10000,
30
+ clientId: `nice2dev-${Date.now()}`,
31
+ enableDebug: true,
32
+ ...config,
33
+ };
34
+ this.state = {
35
+ isConnected: false,
36
+ isReconnecting: false,
37
+ reconnectAttempts: 0,
38
+ selectedNodes: [],
39
+ playState: {
40
+ isPlaying: false,
41
+ isPaused: false,
42
+ isDebugging: false,
43
+ },
44
+ breakpoints: new Map(),
45
+ };
46
+ }
47
+ // ─── Connection ────────────────────────────────────────
48
+ connect() {
49
+ if (this.ws?.readyState === WebSocket.OPEN) {
50
+ return;
51
+ }
52
+ try {
53
+ this.ws = new WebSocket(this.config.url);
54
+ this.ws.onopen = () => {
55
+ this.state.isConnected = true;
56
+ this.state.isReconnecting = false;
57
+ this.state.reconnectAttempts = 0;
58
+ this.startHeartbeat();
59
+ this.sendHandshake();
60
+ };
61
+ this.ws.onclose = (event) => {
62
+ this.state.isConnected = false;
63
+ this.stopHeartbeat();
64
+ this.callbacks.onDisconnected?.(event.reason);
65
+ if (this.config.autoReconnect &&
66
+ this.state.reconnectAttempts < this.config.maxReconnectAttempts) {
67
+ this.scheduleReconnect();
68
+ }
69
+ };
70
+ this.ws.onerror = (event) => {
71
+ this.callbacks.onError?.(new Error('WebSocket error'));
72
+ };
73
+ this.ws.onmessage = (event) => {
74
+ this.handleMessage(event.data);
75
+ };
76
+ }
77
+ catch (error) {
78
+ this.callbacks.onError?.(error);
79
+ }
80
+ }
81
+ disconnect() {
82
+ this.config.autoReconnect = false;
83
+ this.stopHeartbeat();
84
+ this.clearReconnect();
85
+ if (this.ws) {
86
+ this.ws.close(1000, 'Client disconnect');
87
+ this.ws = null;
88
+ }
89
+ this.state.isConnected = false;
90
+ }
91
+ scheduleReconnect() {
92
+ this.state.isReconnecting = true;
93
+ this.state.reconnectAttempts++;
94
+ this.reconnectTimer = setTimeout(() => {
95
+ this.connect();
96
+ }, this.config.reconnectInterval);
97
+ }
98
+ clearReconnect() {
99
+ if (this.reconnectTimer) {
100
+ clearTimeout(this.reconnectTimer);
101
+ this.reconnectTimer = null;
102
+ }
103
+ this.state.isReconnecting = false;
104
+ }
105
+ startHeartbeat() {
106
+ this.heartbeatTimer = setInterval(() => {
107
+ this.send({ type: 'ping', timestamp: Date.now(), payload: null });
108
+ }, this.config.heartbeatInterval);
109
+ }
110
+ stopHeartbeat() {
111
+ if (this.heartbeatTimer) {
112
+ clearInterval(this.heartbeatTimer);
113
+ this.heartbeatTimer = null;
114
+ }
115
+ }
116
+ // ─── Message Handling ──────────────────────────────────
117
+ sendHandshake() {
118
+ this.send({
119
+ type: 'handshake',
120
+ timestamp: Date.now(),
121
+ payload: {
122
+ version: '1.0.0',
123
+ clientId: this.config.clientId,
124
+ clientType: 'nice2dev',
125
+ capabilities: {
126
+ liveEdit: true,
127
+ remoteDebug: this.config.enableDebug,
128
+ profiler: true,
129
+ },
130
+ },
131
+ });
132
+ }
133
+ send(message) {
134
+ if (this.ws?.readyState === WebSocket.OPEN) {
135
+ this.ws.send(JSON.stringify(message));
136
+ }
137
+ }
138
+ handleMessage(data) {
139
+ try {
140
+ const message = JSON.parse(data);
141
+ switch (message.type) {
142
+ case 'handshake_ack':
143
+ this.state.editorInfo = message.payload;
144
+ this.callbacks.onConnected?.(this.state.editorInfo);
145
+ this.requestSceneTree();
146
+ break;
147
+ case 'scene_tree':
148
+ this.state.currentSceneTree = message.payload;
149
+ this.callbacks.onSceneTree?.(this.state.currentSceneTree);
150
+ break;
151
+ case 'node_selected':
152
+ const selection = message.payload;
153
+ this.state.selectedNodes = selection.paths;
154
+ this.callbacks.onNodeSelected?.(selection);
155
+ break;
156
+ case 'node_property_changed':
157
+ this.callbacks.onNodePropertyChanged?.(message.payload);
158
+ break;
159
+ case 'node_added':
160
+ this.callbacks.onNodeAdded?.(message.payload);
161
+ break;
162
+ case 'node_removed':
163
+ this.callbacks.onNodeRemoved?.(message.payload);
164
+ break;
165
+ case 'play_state_changed':
166
+ this.state.playState = message.payload;
167
+ this.callbacks.onPlayStateChanged?.(this.state.playState);
168
+ break;
169
+ case 'breakpoint_hit':
170
+ this.callbacks.onBreakpointHit?.(message.payload);
171
+ break;
172
+ case 'console_output':
173
+ this.callbacks.onConsoleOutput?.(message.payload);
174
+ break;
175
+ case 'pong':
176
+ // Heartbeat response received
177
+ break;
178
+ case 'error':
179
+ this.callbacks.onError?.(new Error(message.payload.message));
180
+ break;
181
+ }
182
+ }
183
+ catch (error) {
184
+ this.callbacks.onError?.(error);
185
+ }
186
+ }
187
+ // ─── Scene Tree Operations ─────────────────────────────
188
+ requestSceneTree() {
189
+ this.send({
190
+ type: 'scene_tree',
191
+ timestamp: Date.now(),
192
+ payload: { request: true },
193
+ });
194
+ }
195
+ selectNode(nodePath) {
196
+ this.send({
197
+ type: 'node_selected',
198
+ timestamp: Date.now(),
199
+ payload: { paths: [nodePath] },
200
+ });
201
+ }
202
+ selectNodes(nodePaths) {
203
+ this.send({
204
+ type: 'node_selected',
205
+ timestamp: Date.now(),
206
+ payload: { paths: nodePaths },
207
+ });
208
+ }
209
+ setNodeProperty(nodePath, property, value) {
210
+ this.send({
211
+ type: 'node_property_changed',
212
+ timestamp: Date.now(),
213
+ payload: {
214
+ nodePath,
215
+ property,
216
+ value,
217
+ },
218
+ });
219
+ }
220
+ addNode(parentPath, nodeType, name) {
221
+ this.send({
222
+ type: 'node_added',
223
+ timestamp: Date.now(),
224
+ payload: {
225
+ parentPath,
226
+ nodeType,
227
+ name,
228
+ },
229
+ });
230
+ }
231
+ removeNode(nodePath) {
232
+ this.send({
233
+ type: 'node_removed',
234
+ timestamp: Date.now(),
235
+ payload: { nodePath },
236
+ });
237
+ }
238
+ reparentNode(nodePath, newParentPath, index) {
239
+ this.send({
240
+ type: 'node_reparented',
241
+ timestamp: Date.now(),
242
+ payload: {
243
+ nodePath,
244
+ newParentPath,
245
+ index,
246
+ },
247
+ });
248
+ }
249
+ duplicateNode(nodePath) {
250
+ this.send({
251
+ type: 'node_added',
252
+ timestamp: Date.now(),
253
+ payload: {
254
+ duplicate: nodePath,
255
+ },
256
+ });
257
+ }
258
+ // ─── Play Mode Control ─────────────────────────────────
259
+ play() {
260
+ this.send({
261
+ type: 'play_state_changed',
262
+ timestamp: Date.now(),
263
+ payload: { action: 'play' },
264
+ });
265
+ }
266
+ pause() {
267
+ this.send({
268
+ type: 'play_state_changed',
269
+ timestamp: Date.now(),
270
+ payload: { action: 'pause' },
271
+ });
272
+ }
273
+ stop() {
274
+ this.send({
275
+ type: 'play_state_changed',
276
+ timestamp: Date.now(),
277
+ payload: { action: 'stop' },
278
+ });
279
+ }
280
+ stepFrame() {
281
+ this.send({
282
+ type: 'play_state_changed',
283
+ timestamp: Date.now(),
284
+ payload: { action: 'step' },
285
+ });
286
+ }
287
+ // ─── Debug Operations ──────────────────────────────────
288
+ setBreakpoint(scriptPath, line) {
289
+ const breakpoints = this.state.breakpoints.get(scriptPath) ?? [];
290
+ if (!breakpoints.includes(line)) {
291
+ breakpoints.push(line);
292
+ this.state.breakpoints.set(scriptPath, breakpoints);
293
+ }
294
+ this.send({
295
+ type: 'breakpoint_hit',
296
+ timestamp: Date.now(),
297
+ payload: {
298
+ action: 'set',
299
+ scriptPath,
300
+ line,
301
+ },
302
+ });
303
+ }
304
+ removeBreakpoint(scriptPath, line) {
305
+ const breakpoints = this.state.breakpoints.get(scriptPath) ?? [];
306
+ const index = breakpoints.indexOf(line);
307
+ if (index !== -1) {
308
+ breakpoints.splice(index, 1);
309
+ this.state.breakpoints.set(scriptPath, breakpoints);
310
+ }
311
+ this.send({
312
+ type: 'breakpoint_hit',
313
+ timestamp: Date.now(),
314
+ payload: {
315
+ action: 'remove',
316
+ scriptPath,
317
+ line,
318
+ },
319
+ });
320
+ }
321
+ clearBreakpoints(scriptPath) {
322
+ if (scriptPath) {
323
+ this.state.breakpoints.delete(scriptPath);
324
+ }
325
+ else {
326
+ this.state.breakpoints.clear();
327
+ }
328
+ this.send({
329
+ type: 'breakpoint_hit',
330
+ timestamp: Date.now(),
331
+ payload: {
332
+ action: 'clear',
333
+ scriptPath,
334
+ },
335
+ });
336
+ }
337
+ continueExecution() {
338
+ this.send({
339
+ type: 'breakpoint_hit',
340
+ timestamp: Date.now(),
341
+ payload: { action: 'continue' },
342
+ });
343
+ }
344
+ stepInto() {
345
+ this.send({
346
+ type: 'breakpoint_hit',
347
+ timestamp: Date.now(),
348
+ payload: { action: 'step_into' },
349
+ });
350
+ }
351
+ stepOver() {
352
+ this.send({
353
+ type: 'breakpoint_hit',
354
+ timestamp: Date.now(),
355
+ payload: { action: 'step_over' },
356
+ });
357
+ }
358
+ stepOut() {
359
+ this.send({
360
+ type: 'breakpoint_hit',
361
+ timestamp: Date.now(),
362
+ payload: { action: 'step_out' },
363
+ });
364
+ }
365
+ getVariableValue(frameId, variable) {
366
+ this.send({
367
+ type: 'variable_value',
368
+ timestamp: Date.now(),
369
+ payload: {
370
+ frameId,
371
+ variable,
372
+ },
373
+ });
374
+ }
375
+ evaluateExpression(expression, frameId) {
376
+ this.send({
377
+ type: 'variable_value',
378
+ timestamp: Date.now(),
379
+ payload: {
380
+ evaluate: expression,
381
+ frameId,
382
+ },
383
+ });
384
+ }
385
+ // ─── State Access ──────────────────────────────────────
386
+ getState() {
387
+ return { ...this.state };
388
+ }
389
+ isConnected() {
390
+ return this.state.isConnected;
391
+ }
392
+ getCurrentSceneTree() {
393
+ return this.state.currentSceneTree;
394
+ }
395
+ getSelectedNodes() {
396
+ return [...this.state.selectedNodes];
397
+ }
398
+ getPlayState() {
399
+ return { ...this.state.playState };
400
+ }
401
+ // ─── Callbacks ─────────────────────────────────────────
402
+ setCallbacks(callbacks) {
403
+ this.callbacks = { ...this.callbacks, ...callbacks };
404
+ }
405
+ }
406
+ // ============================================================
407
+ // Godot Editor Plugin Generator
408
+ // ============================================================
409
+ /**
410
+ * Generates GDScript code for the Nice2Dev Live Link Godot editor plugin
411
+ */
412
+ function generateGodotLiveLinkPlugin() {
413
+ const mainPlugin = `@tool
414
+ extends EditorPlugin
415
+
416
+ const Nice2DevDock = preload("res://addons/nice2dev_live_link/dock.gd")
417
+ const Nice2DevServer = preload("res://addons/nice2dev_live_link/server.gd")
418
+
419
+ var dock_instance: Control
420
+ var server_instance: Nice2DevServer
421
+
422
+
423
+ func _enter_tree() -> void:
424
+ # Create the dock
425
+ dock_instance = Nice2DevDock.new()
426
+ add_control_to_dock(DOCK_SLOT_RIGHT_UL, dock_instance)
427
+
428
+ # Create the WebSocket server
429
+ server_instance = Nice2DevServer.new()
430
+ add_child(server_instance)
431
+
432
+ # Connect signals
433
+ dock_instance.connect_requested.connect(_on_connect_requested)
434
+ dock_instance.disconnect_requested.connect(_on_disconnect_requested)
435
+
436
+ # Connect to editor signals
437
+ var selection := get_editor_interface().get_selection()
438
+ selection.selection_changed.connect(_on_selection_changed)
439
+
440
+ # Scene changes
441
+ get_editor_interface().get_resource_filesystem().filesystem_changed.connect(_on_filesystem_changed)
442
+
443
+
444
+ func _exit_tree() -> void:
445
+ if dock_instance:
446
+ remove_control_from_docks(dock_instance)
447
+ dock_instance.queue_free()
448
+
449
+ if server_instance:
450
+ server_instance.stop()
451
+ server_instance.queue_free()
452
+
453
+
454
+ func _on_connect_requested(port: int) -> void:
455
+ server_instance.start(port)
456
+ dock_instance.set_connected(true)
457
+
458
+
459
+ func _on_disconnect_requested() -> void:
460
+ server_instance.stop()
461
+ dock_instance.set_connected(false)
462
+
463
+
464
+ func _on_selection_changed() -> void:
465
+ var selection := get_editor_interface().get_selection()
466
+ var selected_nodes := selection.get_selected_nodes()
467
+ var paths: Array[String] = []
468
+ var ids: Array[int] = []
469
+
470
+ for node in selected_nodes:
471
+ paths.append(str(node.get_path()))
472
+ ids.append(node.get_instance_id())
473
+
474
+ server_instance.send_selection(paths, ids)
475
+
476
+
477
+ func _on_filesystem_changed() -> void:
478
+ # Notify Nice2Dev of file changes
479
+ server_instance.send_filesystem_changed()
480
+
481
+
482
+ func get_scene_tree_data() -> Dictionary:
483
+ var root := get_editor_interface().get_edited_scene_root()
484
+ if not root:
485
+ return {}
486
+
487
+ return {
488
+ "rootPath": str(root.get_path()),
489
+ "nodes": _serialize_node(root),
490
+ "editedScenePath": root.scene_file_path
491
+ }
492
+
493
+
494
+ func _serialize_node(node: Node) -> Dictionary:
495
+ var data := {
496
+ "id": node.get_instance_id(),
497
+ "name": node.name,
498
+ "type": node.get_class(),
499
+ "path": str(node.get_path()),
500
+ "groups": node.get_groups(),
501
+ "children": [],
502
+ "isEditable": node.owner == get_editor_interface().get_edited_scene_root() or node == get_editor_interface().get_edited_scene_root()
503
+ }
504
+
505
+ if node.get_parent():
506
+ data["parentId"] = node.get_parent().get_instance_id()
507
+
508
+ if not node.scene_file_path.is_empty() and node != get_editor_interface().get_edited_scene_root():
509
+ data["instancePath"] = node.scene_file_path
510
+
511
+ var script := node.get_script()
512
+ if script:
513
+ data["script"] = script.resource_path
514
+
515
+ for child in node.get_children():
516
+ data["children"].append(_serialize_node(child))
517
+
518
+ return data
519
+ `;
520
+ const dockScript = `@tool
521
+ extends Control
522
+
523
+ signal connect_requested(port: int)
524
+ signal disconnect_requested
525
+
526
+ var is_connected := false
527
+
528
+
529
+ func _ready() -> void:
530
+ # Build UI
531
+ var vbox := VBoxContainer.new()
532
+ add_child(vbox)
533
+ vbox.set_anchors_preset(Control.PRESET_FULL_RECT)
534
+
535
+ # Title
536
+ var title := Label.new()
537
+ title.text = "Nice2Dev Live Link"
538
+ title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
539
+ vbox.add_child(title)
540
+
541
+ # Separator
542
+ vbox.add_child(HSeparator.new())
543
+
544
+ # Port input
545
+ var port_hbox := HBoxContainer.new()
546
+ vbox.add_child(port_hbox)
547
+
548
+ var port_label := Label.new()
549
+ port_label.text = "Port:"
550
+ port_hbox.add_child(port_label)
551
+
552
+ var port_input := SpinBox.new()
553
+ port_input.name = "PortInput"
554
+ port_input.min_value = 1024
555
+ port_input.max_value = 65535
556
+ port_input.value = 6006
557
+ port_input.size_flags_horizontal = Control.SIZE_EXPAND_FILL
558
+ port_hbox.add_child(port_input)
559
+
560
+ # Connect button
561
+ var connect_btn := Button.new()
562
+ connect_btn.name = "ConnectButton"
563
+ connect_btn.text = "Start Server"
564
+ connect_btn.pressed.connect(_on_connect_pressed)
565
+ vbox.add_child(connect_btn)
566
+
567
+ # Status
568
+ var status := Label.new()
569
+ status.name = "StatusLabel"
570
+ status.text = "Status: Disconnected"
571
+ status.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
572
+ vbox.add_child(status)
573
+
574
+ # Separator
575
+ vbox.add_child(HSeparator.new())
576
+
577
+ # Info label
578
+ var info := Label.new()
579
+ info.text = "Nice2Dev will connect to\\nthis Godot editor instance."
580
+ info.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
581
+ info.autowrap_mode = TextServer.AUTOWRAP_WORD
582
+ vbox.add_child(info)
583
+
584
+
585
+ func _on_connect_pressed() -> void:
586
+ var port_input := get_node("VBoxContainer/HBoxContainer/PortInput") as SpinBox
587
+ var connect_btn := get_node("VBoxContainer/ConnectButton") as Button
588
+
589
+ if is_connected:
590
+ disconnect_requested.emit()
591
+ else:
592
+ connect_requested.emit(int(port_input.value))
593
+
594
+
595
+ func set_connected(connected: bool) -> void:
596
+ is_connected = connected
597
+
598
+ var connect_btn := get_node("VBoxContainer/ConnectButton") as Button
599
+ var status := get_node("VBoxContainer/StatusLabel") as Label
600
+
601
+ if connected:
602
+ connect_btn.text = "Stop Server"
603
+ status.text = "Status: Listening..."
604
+ else:
605
+ connect_btn.text = "Start Server"
606
+ status.text = "Status: Disconnected"
607
+
608
+
609
+ func set_client_connected(connected: bool, client_id: String = "") -> void:
610
+ var status := get_node("VBoxContainer/StatusLabel") as Label
611
+
612
+ if connected:
613
+ status.text = "Status: Connected (%s)" % client_id
614
+ elif is_connected:
615
+ status.text = "Status: Listening..."
616
+ `;
617
+ const serverScript = `@tool
618
+ extends Node
619
+
620
+ signal client_connected(client_id: String)
621
+ signal client_disconnected(client_id: String)
622
+ signal message_received(type: String, payload: Dictionary)
623
+
624
+ var tcp_server: TCPServer
625
+ var ws_peers: Dictionary = {} # peer_id -> WebSocketPeer
626
+ var port: int = 6006
627
+
628
+
629
+ func start(p: int) -> void:
630
+ port = p
631
+ tcp_server = TCPServer.new()
632
+ var err := tcp_server.listen(port)
633
+ if err != OK:
634
+ push_error("Nice2Dev Live Link: Failed to start server on port %d" % port)
635
+ return
636
+
637
+ print("Nice2Dev Live Link: Server started on port %d" % port)
638
+
639
+
640
+ func stop() -> void:
641
+ for peer_id in ws_peers.keys():
642
+ var peer: WebSocketPeer = ws_peers[peer_id]
643
+ peer.close()
644
+ ws_peers.clear()
645
+
646
+ if tcp_server:
647
+ tcp_server.stop()
648
+ tcp_server = null
649
+
650
+ print("Nice2Dev Live Link: Server stopped")
651
+
652
+
653
+ func _process(_delta: float) -> void:
654
+ if not tcp_server:
655
+ return
656
+
657
+ # Accept new connections
658
+ if tcp_server.is_connection_available():
659
+ var stream := tcp_server.take_connection()
660
+ var ws := WebSocketPeer.new()
661
+ ws.accept_stream(stream)
662
+ var peer_id := stream.get_instance_id()
663
+ ws_peers[peer_id] = ws
664
+ print("Nice2Dev Live Link: New connection pending")
665
+
666
+ # Process existing connections
667
+ for peer_id in ws_peers.keys():
668
+ var ws: WebSocketPeer = ws_peers[peer_id]
669
+ ws.poll()
670
+
671
+ var state := ws.get_ready_state()
672
+ match state:
673
+ WebSocketPeer.STATE_OPEN:
674
+ while ws.get_available_packet_count() > 0:
675
+ var packet := ws.get_packet()
676
+ _handle_packet(peer_id, packet)
677
+
678
+ WebSocketPeer.STATE_CLOSED:
679
+ var code := ws.get_close_code()
680
+ print("Nice2Dev Live Link: Connection closed (%d)" % code)
681
+ ws_peers.erase(peer_id)
682
+ client_disconnected.emit(str(peer_id))
683
+
684
+
685
+ func _handle_packet(peer_id: int, packet: PackedByteArray) -> void:
686
+ var text := packet.get_string_from_utf8()
687
+ var json := JSON.new()
688
+ var err := json.parse(text)
689
+
690
+ if err != OK:
691
+ push_warning("Nice2Dev Live Link: Failed to parse message")
692
+ return
693
+
694
+ var message: Dictionary = json.data
695
+ var msg_type: String = message.get("type", "")
696
+ var payload: Dictionary = message.get("payload", {})
697
+
698
+ match msg_type:
699
+ "handshake":
700
+ _handle_handshake(peer_id, payload)
701
+
702
+ "scene_tree":
703
+ _send_scene_tree(peer_id)
704
+
705
+ "node_selected":
706
+ _handle_node_selection(payload)
707
+
708
+ "node_property_changed":
709
+ _handle_property_change(payload)
710
+
711
+ "node_added":
712
+ _handle_node_add(payload)
713
+
714
+ "node_removed":
715
+ _handle_node_remove(payload)
716
+
717
+ "play_state_changed":
718
+ _handle_play_state(payload)
719
+
720
+ "ping":
721
+ _send_pong(peer_id)
722
+
723
+ _:
724
+ message_received.emit(msg_type, payload)
725
+
726
+
727
+ func _handle_handshake(peer_id: int, payload: Dictionary) -> void:
728
+ var client_id := payload.get("clientId", "unknown")
729
+ print("Nice2Dev Live Link: Client connected - %s" % client_id)
730
+ client_connected.emit(client_id)
731
+
732
+ # Send acknowledgment
733
+ var plugin := _get_plugin()
734
+ var ack := {
735
+ "type": "handshake_ack",
736
+ "timestamp": Time.get_unix_time_from_system() * 1000,
737
+ "payload": {
738
+ "version": "1.0.0",
739
+ "projectName": ProjectSettings.get_setting("application/config/name"),
740
+ "godotVersion": Engine.get_version_info().string,
741
+ "editorId": str(get_instance_id()),
742
+ "capabilities": {
743
+ "remoteDebug": true,
744
+ "liveEdit": true,
745
+ "profiler": true,
746
+ "visualProfiler": true,
747
+ "networkProfiler": false
748
+ }
749
+ }
750
+ }
751
+ _send(peer_id, ack)
752
+
753
+
754
+ func _send_scene_tree(peer_id: int) -> void:
755
+ var plugin := _get_plugin()
756
+ if not plugin:
757
+ return
758
+
759
+ var tree_data := plugin.get_scene_tree_data()
760
+ var msg := {
761
+ "type": "scene_tree",
762
+ "timestamp": Time.get_unix_time_from_system() * 1000,
763
+ "payload": tree_data
764
+ }
765
+ _send(peer_id, msg)
766
+
767
+
768
+ func _handle_node_selection(payload: Dictionary) -> void:
769
+ var paths: Array = payload.get("paths", [])
770
+ if paths.is_empty():
771
+ return
772
+
773
+ var plugin := _get_plugin()
774
+ if not plugin:
775
+ return
776
+
777
+ var selection := plugin.get_editor_interface().get_selection()
778
+ selection.clear()
779
+
780
+ var root := plugin.get_editor_interface().get_edited_scene_root()
781
+ if not root:
782
+ return
783
+
784
+ for path in paths:
785
+ var node := root.get_node_or_null(NodePath(path))
786
+ if node:
787
+ selection.add_node(node)
788
+
789
+
790
+ func _handle_property_change(payload: Dictionary) -> void:
791
+ var node_path: String = payload.get("nodePath", "")
792
+ var property: String = payload.get("property", "")
793
+ var value = payload.get("value")
794
+
795
+ var plugin := _get_plugin()
796
+ if not plugin:
797
+ return
798
+
799
+ var root := plugin.get_editor_interface().get_edited_scene_root()
800
+ if not root:
801
+ return
802
+
803
+ var node := root.get_node_or_null(NodePath(node_path))
804
+ if node and property:
805
+ node.set(property, value)
806
+
807
+
808
+ func _handle_node_add(payload: Dictionary) -> void:
809
+ var parent_path: String = payload.get("parentPath", "")
810
+ var node_type: String = payload.get("nodeType", "Node")
811
+ var node_name: String = payload.get("name", "NewNode")
812
+
813
+ var plugin := _get_plugin()
814
+ if not plugin:
815
+ return
816
+
817
+ var root := plugin.get_editor_interface().get_edited_scene_root()
818
+ if not root:
819
+ return
820
+
821
+ var parent := root.get_node_or_null(NodePath(parent_path))
822
+ if not parent:
823
+ parent = root
824
+
825
+ var new_node := ClassDB.instantiate(node_type)
826
+ if new_node:
827
+ new_node.name = node_name
828
+ parent.add_child(new_node, true)
829
+ new_node.owner = root
830
+
831
+
832
+ func _handle_node_remove(payload: Dictionary) -> void:
833
+ var node_path: String = payload.get("nodePath", "")
834
+
835
+ var plugin := _get_plugin()
836
+ if not plugin:
837
+ return
838
+
839
+ var root := plugin.get_editor_interface().get_edited_scene_root()
840
+ if not root:
841
+ return
842
+
843
+ var node := root.get_node_or_null(NodePath(node_path))
844
+ if node and node != root:
845
+ node.queue_free()
846
+
847
+
848
+ func _handle_play_state(payload: Dictionary) -> void:
849
+ var action: String = payload.get("action", "")
850
+ var plugin := _get_plugin()
851
+ if not plugin:
852
+ return
853
+
854
+ match action:
855
+ "play":
856
+ plugin.get_editor_interface().play_main_scene()
857
+ "stop":
858
+ plugin.get_editor_interface().stop_playing_scene()
859
+ "pause":
860
+ # Toggle pause - requires debugger
861
+ pass
862
+
863
+
864
+ func _send_pong(peer_id: int) -> void:
865
+ _send(peer_id, {
866
+ "type": "pong",
867
+ "timestamp": Time.get_unix_time_from_system() * 1000,
868
+ "payload": null
869
+ })
870
+
871
+
872
+ func send_selection(paths: Array[String], ids: Array[int]) -> void:
873
+ _broadcast({
874
+ "type": "node_selected",
875
+ "timestamp": Time.get_unix_time_from_system() * 1000,
876
+ "payload": {
877
+ "paths": paths,
878
+ "nodeIds": ids
879
+ }
880
+ })
881
+
882
+
883
+ func send_filesystem_changed() -> void:
884
+ _broadcast({
885
+ "type": "resource_changed",
886
+ "timestamp": Time.get_unix_time_from_system() * 1000,
887
+ "payload": {}
888
+ })
889
+
890
+
891
+ func _send(peer_id: int, data: Dictionary) -> void:
892
+ if ws_peers.has(peer_id):
893
+ var ws: WebSocketPeer = ws_peers[peer_id]
894
+ ws.send_text(JSON.stringify(data))
895
+
896
+
897
+ func _broadcast(data: Dictionary) -> void:
898
+ var text := JSON.stringify(data)
899
+ for peer_id in ws_peers.keys():
900
+ var ws: WebSocketPeer = ws_peers[peer_id]
901
+ if ws.get_ready_state() == WebSocketPeer.STATE_OPEN:
902
+ ws.send_text(text)
903
+
904
+
905
+ func _get_plugin() -> EditorPlugin:
906
+ return get_parent() as EditorPlugin
907
+ `;
908
+ const pluginCfg = `[plugin]
909
+
910
+ name="Nice2Dev Live Link"
911
+ description="Real-time synchronization between Godot Editor and Nice2Dev"
912
+ author="Nice2Dev"
913
+ version="1.0.0"
914
+ script="plugin.gd"
915
+ `;
916
+ return {
917
+ files: {
918
+ 'addons/nice2dev_live_link/plugin.gd': mainPlugin,
919
+ 'addons/nice2dev_live_link/dock.gd': dockScript,
920
+ 'addons/nice2dev_live_link/server.gd': serverScript,
921
+ 'addons/nice2dev_live_link/plugin.cfg': pluginCfg,
922
+ },
923
+ readme: `# Nice2Dev Live Link for Godot
924
+
925
+ ## Installation
926
+
927
+ 1. Copy the \`addons/nice2dev_live_link\` folder to your Godot project's \`addons\` folder.
928
+ 2. In Godot, go to Project → Project Settings → Plugins
929
+ 3. Enable the "Nice2Dev Live Link" plugin
930
+
931
+ ## Usage
932
+
933
+ 1. The "Nice2Dev Live Link" dock will appear in the editor
934
+ 2. Click "Start Server" to begin listening for connections
935
+ 3. In Nice2Dev, connect to the Godot editor using the configured port
936
+
937
+ ## Features
938
+
939
+ - Real-time scene tree synchronization
940
+ - Selection mirroring between editors
941
+ - Remote property editing
942
+ - Play mode control (play/stop)
943
+ - Node creation and deletion
944
+
945
+ ## Protocol
946
+
947
+ The plugin uses WebSocket for communication with JSON messages.
948
+ Default port: 6006
949
+ `,
950
+ };
951
+ }
952
+ // ============================================================
953
+ // Factory Functions
954
+ // ============================================================
955
+ function createGodotLiveLinkClient(config) {
956
+ return new GodotLiveLinkClient(config);
957
+ }
958
+
959
+ exports.GodotLiveLinkClient = GodotLiveLinkClient;
960
+ exports.createGodotLiveLinkClient = createGodotLiveLinkClient;
961
+ exports.generateGodotLiveLinkPlugin = generateGodotLiveLinkPlugin;
962
+ //# sourceMappingURL=GodotLiveLink.js.map