@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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@@ -0,0 +1,980 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file LightingSystem.ts
5
+ * @description Advanced Lighting System with Lightmap Baking and GI
6
+ * PRO-1.4: Professional Editor Features
7
+ *
8
+ * Features:
9
+ * - Light types (Directional, Point, Spot, Area)
10
+ * - Light probes for indirect lighting
11
+ * - Reflection probes
12
+ * - Lightmap baking (progressive, GPU-accelerated)
13
+ * - Global Illumination preview
14
+ * - Shadow configuration
15
+ * - Light cookies
16
+ * - IES profiles
17
+ */
18
+ function createDirectionalLight(name) {
19
+ return {
20
+ id: `light_${Date.now()}`,
21
+ name,
22
+ type: 'directional',
23
+ enabled: true,
24
+ position: { x: 0, y: 10, z: 0 },
25
+ rotation: { x: 50, y: -30, z: 0 },
26
+ scale: { x: 1, y: 1, z: 1 },
27
+ color: { r: 1, g: 0.96, b: 0.9, a: 1 },
28
+ intensity: 1,
29
+ indirectMultiplier: 1,
30
+ range: Infinity,
31
+ mode: 'mixed',
32
+ renderMode: 'auto',
33
+ spotAngle: 30,
34
+ outerSpotAngle: 45,
35
+ areaSize: { width: 1, height: 1 },
36
+ areaLightType: 'rectangle',
37
+ shadows: 'soft',
38
+ shadowStrength: 1,
39
+ shadowResolution: 2048,
40
+ shadowBias: 0.05,
41
+ shadowNormalBias: 0.4,
42
+ shadowNearPlane: 0.2,
43
+ shadowSoftness: 1,
44
+ shadowSoftnessFalloff: 1,
45
+ cullingMask: 0xffffffff,
46
+ renderingLayerMask: 0xffffffff,
47
+ cookieSize: 10,
48
+ lightmapBakeType: 'mixed',
49
+ affectsLightmaps: true,
50
+ affectsSpecular: true,
51
+ };
52
+ }
53
+ function createPointLight(name, position) {
54
+ return {
55
+ id: `light_${Date.now()}`,
56
+ name,
57
+ type: 'point',
58
+ enabled: true,
59
+ position,
60
+ rotation: { x: 0, y: 0, z: 0 },
61
+ scale: { x: 1, y: 1, z: 1 },
62
+ color: { r: 1, g: 1, b: 1, a: 1 },
63
+ intensity: 1,
64
+ indirectMultiplier: 1,
65
+ range: 10,
66
+ mode: 'realtime',
67
+ renderMode: 'auto',
68
+ spotAngle: 30,
69
+ outerSpotAngle: 45,
70
+ areaSize: { width: 1, height: 1 },
71
+ areaLightType: 'rectangle',
72
+ shadows: 'soft',
73
+ shadowStrength: 1,
74
+ shadowResolution: 1024,
75
+ shadowBias: 0.05,
76
+ shadowNormalBias: 0.4,
77
+ shadowNearPlane: 0.2,
78
+ shadowSoftness: 1,
79
+ shadowSoftnessFalloff: 1,
80
+ cullingMask: 0xffffffff,
81
+ renderingLayerMask: 0xffffffff,
82
+ cookieSize: 10,
83
+ lightmapBakeType: 'realtime',
84
+ affectsLightmaps: false,
85
+ affectsSpecular: true,
86
+ };
87
+ }
88
+ function createSpotLight(name, position) {
89
+ return {
90
+ id: `light_${Date.now()}`,
91
+ name,
92
+ type: 'spot',
93
+ enabled: true,
94
+ position,
95
+ rotation: { x: 90, y: 0, z: 0 }, // Pointing down
96
+ scale: { x: 1, y: 1, z: 1 },
97
+ color: { r: 1, g: 1, b: 1, a: 1 },
98
+ intensity: 1,
99
+ indirectMultiplier: 1,
100
+ range: 10,
101
+ mode: 'realtime',
102
+ renderMode: 'auto',
103
+ spotAngle: 30,
104
+ outerSpotAngle: 45,
105
+ areaSize: { width: 1, height: 1 },
106
+ areaLightType: 'rectangle',
107
+ shadows: 'soft',
108
+ shadowStrength: 1,
109
+ shadowResolution: 1024,
110
+ shadowBias: 0.05,
111
+ shadowNormalBias: 0.4,
112
+ shadowNearPlane: 0.2,
113
+ shadowSoftness: 1,
114
+ shadowSoftnessFalloff: 1,
115
+ cullingMask: 0xffffffff,
116
+ renderingLayerMask: 0xffffffff,
117
+ cookieSize: 10,
118
+ lightmapBakeType: 'realtime',
119
+ affectsLightmaps: false,
120
+ affectsSpecular: true,
121
+ };
122
+ }
123
+ function createAreaLight(name, position) {
124
+ return {
125
+ id: `light_${Date.now()}`,
126
+ name,
127
+ type: 'area',
128
+ enabled: true,
129
+ position,
130
+ rotation: { x: 90, y: 0, z: 0 }, // Pointing down
131
+ scale: { x: 1, y: 1, z: 1 },
132
+ color: { r: 1, g: 1, b: 1, a: 1 },
133
+ intensity: 1,
134
+ indirectMultiplier: 1,
135
+ range: 10,
136
+ mode: 'baked',
137
+ renderMode: 'auto',
138
+ spotAngle: 30,
139
+ outerSpotAngle: 45,
140
+ areaSize: { width: 2, height: 2 },
141
+ areaLightType: 'rectangle',
142
+ shadows: 'soft',
143
+ shadowStrength: 1,
144
+ shadowResolution: 1024,
145
+ shadowBias: 0.05,
146
+ shadowNormalBias: 0.4,
147
+ shadowNearPlane: 0.2,
148
+ shadowSoftness: 1,
149
+ shadowSoftnessFalloff: 1,
150
+ cullingMask: 0xffffffff,
151
+ renderingLayerMask: 0xffffffff,
152
+ cookieSize: 10,
153
+ lightmapBakeType: 'baked',
154
+ affectsLightmaps: true,
155
+ affectsSpecular: false,
156
+ };
157
+ }
158
+ function createLightProbeGroup(name) {
159
+ return {
160
+ id: `lpg_${Date.now()}`,
161
+ name,
162
+ probes: [],
163
+ interpolationMode: 'linear',
164
+ density: 2, // One probe per 2 units
165
+ bounds: {
166
+ min: { x: -10, y: 0, z: -10 },
167
+ max: { x: 10, y: 5, z: 10 },
168
+ },
169
+ };
170
+ }
171
+ function createLightProbe(position) {
172
+ return {
173
+ id: `lp_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
174
+ position,
175
+ sh: { coefficients: new Float32Array(27) },
176
+ isValid: false,
177
+ };
178
+ }
179
+ function createReflectionProbe(name, position) {
180
+ return {
181
+ id: `rp_${Date.now()}`,
182
+ name,
183
+ position,
184
+ rotation: { x: 0, y: 0, z: 0 },
185
+ type: 'baked',
186
+ refreshMode: 'onAwake',
187
+ timeSlicing: 'allFacesAtOnce',
188
+ size: { x: 10, y: 10, z: 10 },
189
+ center: { x: 0, y: 0, z: 0 },
190
+ blendDistance: 1,
191
+ boxProjection: false,
192
+ resolution: 256,
193
+ hdr: true,
194
+ shadowDistance: 100,
195
+ clearFlags: 'skybox',
196
+ backgroundColor: { r: 0.2, g: 0.2, b: 0.2, a: 1 },
197
+ cullingMask: 0xffffffff,
198
+ nearClip: 0.3,
199
+ farClip: 1000,
200
+ intensity: 1,
201
+ importance: 1,
202
+ isValid: false,
203
+ };
204
+ }
205
+ const DEFAULT_LIGHTMAP_SETTINGS = {
206
+ mode: 'directional',
207
+ mixedMode: 'bakedIndirect',
208
+ lightmapper: 'progressiveGPU',
209
+ prioritizeView: false,
210
+ multipleImportanceSampling: true,
211
+ lightmapResolution: 40,
212
+ lightmapPadding: 2,
213
+ maxLightmapSize: 2048,
214
+ compressLightmaps: true,
215
+ directSamples: 32,
216
+ indirectSamples: 512,
217
+ bounces: 3,
218
+ denoiser: 'openImageDenoise',
219
+ filteringMode: 'auto',
220
+ directFilter: 0.5,
221
+ indirectFilter: 5,
222
+ ambientOcclusionFilter: 2.5,
223
+ ambientOcclusion: true,
224
+ aoMaxDistance: 1,
225
+ aoIndirectContribution: 1,
226
+ aoDirectContribution: 0,
227
+ environmentLighting: 'skybox',
228
+ skyColor: { r: 0.53, g: 0.81, b: 0.92, a: 1 },
229
+ equatorColor: { r: 0.96, g: 0.91, b: 0.77, a: 1 },
230
+ groundColor: { r: 0.37, g: 0.33, b: 0.27, a: 1 },
231
+ environmentIntensity: 1,
232
+ albedoBoost: 1,
233
+ indirectIntensity: 1,
234
+ extractAO: false,
235
+ };
236
+ // ============================================================
237
+ // Lighting System Class
238
+ // ============================================================
239
+ class LightingSystem {
240
+ constructor() {
241
+ this.lights = [];
242
+ this.lightProbeGroups = [];
243
+ this.reflectionProbes = [];
244
+ this.lightmaps = [];
245
+ this.lightmapUVs = [];
246
+ this.settings = { ...DEFAULT_LIGHTMAP_SETTINGS };
247
+ this.bakeProgress = {
248
+ phase: 'idle',
249
+ progress: 0,
250
+ totalProgress: 0,
251
+ currentBounce: 0,
252
+ totalBounces: 0,
253
+ samplesRendered: 0,
254
+ totalSamples: 0,
255
+ lightmapsCompleted: 0,
256
+ totalLightmaps: 0,
257
+ probesCompleted: 0,
258
+ totalProbes: 0,
259
+ reflectionProbesCompleted: 0,
260
+ totalReflectionProbes: 0,
261
+ elapsedTime: 0,
262
+ estimatedRemainingTime: 0,
263
+ message: '',
264
+ };
265
+ this.bakeAbort = false;
266
+ this.bakeCallbacks = [];
267
+ }
268
+ // ─── Light Management ──────────────────────────────────
269
+ addLight(light) {
270
+ this.lights.push(light);
271
+ }
272
+ removeLight(lightId) {
273
+ this.lights = this.lights.filter((l) => l.id !== lightId);
274
+ }
275
+ getLight(lightId) {
276
+ return this.lights.find((l) => l.id === lightId);
277
+ }
278
+ getAllLights() {
279
+ return [...this.lights];
280
+ }
281
+ getRealtimeLights() {
282
+ return this.lights.filter((l) => l.mode === 'realtime' || l.mode === 'mixed');
283
+ }
284
+ getBakedLights() {
285
+ return this.lights.filter((l) => l.mode === 'baked' || l.mode === 'mixed');
286
+ }
287
+ // ─── Light Probe Management ────────────────────────────
288
+ addLightProbeGroup(group) {
289
+ this.lightProbeGroups.push(group);
290
+ }
291
+ removeLightProbeGroup(groupId) {
292
+ this.lightProbeGroups = this.lightProbeGroups.filter((g) => g.id !== groupId);
293
+ }
294
+ getLightProbeGroup(groupId) {
295
+ return this.lightProbeGroups.find((g) => g.id === groupId);
296
+ }
297
+ getAllLightProbeGroups() {
298
+ return [...this.lightProbeGroups];
299
+ }
300
+ /** Auto-generate probes within bounds */
301
+ autoGenerateProbes(groupId) {
302
+ const group = this.getLightProbeGroup(groupId);
303
+ if (!group) {
304
+ return;
305
+ }
306
+ group.probes = [];
307
+ const { min, max } = group.bounds;
308
+ const density = group.density;
309
+ const stepsX = Math.ceil((max.x - min.x) / density);
310
+ const stepsY = Math.ceil((max.y - min.y) / density);
311
+ const stepsZ = Math.ceil((max.z - min.z) / density);
312
+ for (let y = 0; y <= stepsY; y++) {
313
+ for (let z = 0; z <= stepsZ; z++) {
314
+ for (let x = 0; x <= stepsX; x++) {
315
+ const pos = {
316
+ x: min.x + (x / stepsX) * (max.x - min.x),
317
+ y: min.y + (y / stepsY) * (max.y - min.y),
318
+ z: min.z + (z / stepsZ) * (max.z - min.z),
319
+ };
320
+ group.probes.push(createLightProbe(pos));
321
+ }
322
+ }
323
+ }
324
+ }
325
+ /** Get interpolated spherical harmonics at a position */
326
+ sampleLightProbes(position) {
327
+ // Find contributing probes and interpolate
328
+ const allProbes = [];
329
+ for (const group of this.lightProbeGroups) {
330
+ for (const probe of group.probes) {
331
+ if (!probe.isValid) {
332
+ continue;
333
+ }
334
+ const dx = position.x - probe.position.x;
335
+ const dy = position.y - probe.position.y;
336
+ const dz = position.z - probe.position.z;
337
+ const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
338
+ allProbes.push({ probe, distance: dist });
339
+ }
340
+ }
341
+ if (allProbes.length === 0) {
342
+ return null;
343
+ }
344
+ // Sort by distance
345
+ allProbes.sort((a, b) => a.distance - b.distance);
346
+ // Use tetrahedral interpolation (simplified to 4 nearest)
347
+ const nearest = allProbes.slice(0, 4);
348
+ const result = new Float32Array(27);
349
+ // Calculate weights (inverse distance)
350
+ let totalWeight = 0;
351
+ const weights = [];
352
+ for (const { distance } of nearest) {
353
+ const weight = 1 / (distance + 0.001);
354
+ weights.push(weight);
355
+ totalWeight += weight;
356
+ }
357
+ // Interpolate SH coefficients
358
+ for (let i = 0; i < nearest.length; i++) {
359
+ const weight = weights[i] / totalWeight;
360
+ const sh = nearest[i].probe.sh.coefficients;
361
+ for (let j = 0; j < 27; j++) {
362
+ result[j] += sh[j] * weight;
363
+ }
364
+ }
365
+ return { coefficients: result };
366
+ }
367
+ // ─── Reflection Probe Management ───────────────────────
368
+ addReflectionProbe(probe) {
369
+ this.reflectionProbes.push(probe);
370
+ }
371
+ removeReflectionProbe(probeId) {
372
+ this.reflectionProbes = this.reflectionProbes.filter((p) => p.id !== probeId);
373
+ }
374
+ getReflectionProbe(probeId) {
375
+ return this.reflectionProbes.find((p) => p.id === probeId);
376
+ }
377
+ getAllReflectionProbes() {
378
+ return [...this.reflectionProbes];
379
+ }
380
+ /** Get blended reflection at a position */
381
+ sampleReflection(position) {
382
+ // Find overlapping probes sorted by importance
383
+ const overlapping = [];
384
+ for (const probe of this.reflectionProbes) {
385
+ if (!probe.isValid) {
386
+ continue;
387
+ }
388
+ // Check if position is within probe bounds
389
+ const localPos = {
390
+ x: position.x - probe.position.x - probe.center.x,
391
+ y: position.y - probe.position.y - probe.center.y,
392
+ z: position.z - probe.position.z - probe.center.z,
393
+ };
394
+ const halfSize = {
395
+ x: probe.size.x / 2 + probe.blendDistance,
396
+ y: probe.size.y / 2 + probe.blendDistance,
397
+ z: probe.size.z / 2 + probe.blendDistance,
398
+ };
399
+ if (Math.abs(localPos.x) <= halfSize.x &&
400
+ Math.abs(localPos.y) <= halfSize.y &&
401
+ Math.abs(localPos.z) <= halfSize.z) {
402
+ overlapping.push(probe);
403
+ }
404
+ }
405
+ if (overlapping.length === 0) {
406
+ return null;
407
+ }
408
+ // Sort by importance
409
+ overlapping.sort((a, b) => b.importance - a.importance);
410
+ // Return highest importance probe (in real implementation, blend between them)
411
+ return overlapping[0].bakedCubemapId ?? null;
412
+ }
413
+ // ─── Settings ──────────────────────────────────────────
414
+ getSettings() {
415
+ return { ...this.settings };
416
+ }
417
+ setSettings(settings) {
418
+ this.settings = { ...this.settings, ...settings };
419
+ }
420
+ // ─── Lightmap Baking ───────────────────────────────────
421
+ onBakeProgress(callback) {
422
+ this.bakeCallbacks.push(callback);
423
+ return () => {
424
+ this.bakeCallbacks = this.bakeCallbacks.filter((c) => c !== callback);
425
+ };
426
+ }
427
+ emitProgress() {
428
+ for (const callback of this.bakeCallbacks) {
429
+ callback({ ...this.bakeProgress });
430
+ }
431
+ }
432
+ async startBake(entityBounds) {
433
+ this.bakeAbort = false;
434
+ const startTime = Date.now();
435
+ // Reset progress
436
+ this.bakeProgress = {
437
+ phase: 'preparing',
438
+ progress: 0,
439
+ totalProgress: 0,
440
+ currentBounce: 0,
441
+ totalBounces: this.settings.bounces,
442
+ samplesRendered: 0,
443
+ totalSamples: this.settings.directSamples + this.settings.indirectSamples,
444
+ lightmapsCompleted: 0,
445
+ totalLightmaps: 0,
446
+ probesCompleted: 0,
447
+ totalProbes: this.countTotalProbes(),
448
+ reflectionProbesCompleted: 0,
449
+ totalReflectionProbes: this.reflectionProbes.length,
450
+ elapsedTime: 0,
451
+ estimatedRemainingTime: 0,
452
+ message: 'Preparing scene...',
453
+ };
454
+ this.emitProgress();
455
+ try {
456
+ // Phase 1: Prepare
457
+ await this.prepareForBake(entityBounds);
458
+ if (this.bakeAbort) {
459
+ throw new Error('Bake cancelled');
460
+ }
461
+ // Phase 2: Direct Lighting
462
+ this.bakeProgress.phase = 'directLighting';
463
+ this.bakeProgress.message = 'Computing direct lighting...';
464
+ this.emitProgress();
465
+ await this.bakeDirectLighting();
466
+ if (this.bakeAbort) {
467
+ throw new Error('Bake cancelled');
468
+ }
469
+ // Phase 3: Indirect Lighting (bounces)
470
+ this.bakeProgress.phase = 'indirectLighting';
471
+ this.bakeProgress.message = 'Computing indirect lighting...';
472
+ this.emitProgress();
473
+ for (let bounce = 0; bounce < this.settings.bounces; bounce++) {
474
+ this.bakeProgress.currentBounce = bounce + 1;
475
+ this.bakeProgress.message = `Computing bounce ${bounce + 1}/${this.settings.bounces}...`;
476
+ this.emitProgress();
477
+ await this.bakeIndirectBounce(bounce);
478
+ if (this.bakeAbort) {
479
+ throw new Error('Bake cancelled');
480
+ }
481
+ }
482
+ // Phase 4: Denoising
483
+ if (this.settings.denoiser !== 'none') {
484
+ this.bakeProgress.phase = 'denoising';
485
+ this.bakeProgress.message = 'Denoising lightmaps...';
486
+ this.emitProgress();
487
+ await this.denoiseLightmaps();
488
+ if (this.bakeAbort) {
489
+ throw new Error('Bake cancelled');
490
+ }
491
+ }
492
+ // Phase 5: Compositing
493
+ this.bakeProgress.phase = 'compositing';
494
+ this.bakeProgress.message = 'Compositing final lightmaps...';
495
+ this.emitProgress();
496
+ await this.compositeLightmaps();
497
+ if (this.bakeAbort) {
498
+ throw new Error('Bake cancelled');
499
+ }
500
+ // Phase 6: Light Probes
501
+ this.bakeProgress.phase = 'probes';
502
+ this.bakeProgress.message = 'Baking light probes...';
503
+ this.emitProgress();
504
+ await this.bakeLightProbes();
505
+ if (this.bakeAbort) {
506
+ throw new Error('Bake cancelled');
507
+ }
508
+ // Phase 7: Reflection Probes
509
+ this.bakeProgress.phase = 'reflections';
510
+ this.bakeProgress.message = 'Baking reflection probes...';
511
+ this.emitProgress();
512
+ await this.bakeReflectionProbes();
513
+ if (this.bakeAbort) {
514
+ throw new Error('Bake cancelled');
515
+ }
516
+ // Finished
517
+ this.bakeProgress.phase = 'finished';
518
+ this.bakeProgress.progress = 1;
519
+ this.bakeProgress.totalProgress = 1;
520
+ this.bakeProgress.message = 'Bake completed successfully';
521
+ this.bakeProgress.elapsedTime = Date.now() - startTime;
522
+ this.emitProgress();
523
+ }
524
+ catch (error) {
525
+ if (this.bakeAbort) {
526
+ this.bakeProgress.phase = 'cancelled';
527
+ this.bakeProgress.message = 'Bake cancelled by user';
528
+ }
529
+ else {
530
+ this.bakeProgress.phase = 'error';
531
+ this.bakeProgress.message = `Bake failed: ${error}`;
532
+ }
533
+ this.emitProgress();
534
+ }
535
+ }
536
+ cancelBake() {
537
+ this.bakeAbort = true;
538
+ }
539
+ getBakeProgress() {
540
+ return { ...this.bakeProgress };
541
+ }
542
+ countTotalProbes() {
543
+ let count = 0;
544
+ for (const group of this.lightProbeGroups) {
545
+ count += group.probes.length;
546
+ }
547
+ return count;
548
+ }
549
+ async prepareForBake(entityBounds) {
550
+ // Calculate how many lightmaps we need
551
+ const totalArea = this.calculateTotalLightmapArea(entityBounds);
552
+ const texelsPerUnit = this.settings.lightmapResolution;
553
+ const maxSize = this.settings.maxLightmapSize;
554
+ const totalTexels = totalArea * texelsPerUnit * texelsPerUnit;
555
+ const texelsPerLightmap = maxSize * maxSize;
556
+ this.bakeProgress.totalLightmaps = Math.ceil(totalTexels / texelsPerLightmap);
557
+ // Assign UV coordinates to entities
558
+ this.lightmapUVs = this.packLightmapUVs(entityBounds);
559
+ // Initialize lightmaps
560
+ this.lightmaps = [];
561
+ for (let i = 0; i < this.bakeProgress.totalLightmaps; i++) {
562
+ this.lightmaps.push({
563
+ id: `lm_${i}`,
564
+ colorData: new Uint8Array(maxSize * maxSize * 4),
565
+ width: maxSize,
566
+ height: maxSize,
567
+ isHDR: true,
568
+ });
569
+ if (this.settings.mode === 'directional') {
570
+ this.lightmaps[i].directionData = new Uint8Array(maxSize * maxSize * 4);
571
+ }
572
+ if (this.settings.mixedMode === 'shadowmask') {
573
+ this.lightmaps[i].shadowmaskData = new Uint8Array(maxSize * maxSize * 4);
574
+ }
575
+ }
576
+ await this.sleep(10); // Yield to UI
577
+ }
578
+ calculateTotalLightmapArea(entityBounds) {
579
+ let area = 0;
580
+ for (const bounds of entityBounds.values()) {
581
+ // Calculate surface area of bounds
582
+ const dx = bounds.max.x - bounds.min.x;
583
+ const dy = bounds.max.y - bounds.min.y;
584
+ const dz = bounds.max.z - bounds.min.z;
585
+ // Approximate surface area
586
+ area += 2 * (dx * dy + dy * dz + dx * dz);
587
+ }
588
+ return area;
589
+ }
590
+ packLightmapUVs(entityBounds) {
591
+ const uvs = [];
592
+ // Simple packing: assign sequentially (in production, use proper rect packing)
593
+ let currentLightmap = 0;
594
+ let currentU = 0;
595
+ let currentV = 0;
596
+ let rowHeight = 0;
597
+ const maxSize = this.settings.maxLightmapSize;
598
+ const padding = this.settings.lightmapPadding;
599
+ for (const [entityId, bounds] of entityBounds) {
600
+ const dx = bounds.max.x - bounds.min.x;
601
+ const dy = bounds.max.y - bounds.min.y;
602
+ const texelsX = Math.ceil(dx * this.settings.lightmapResolution) + padding * 2;
603
+ const texelsY = Math.ceil(dy * this.settings.lightmapResolution) + padding * 2;
604
+ // Check if fits in current row
605
+ if (currentU + texelsX > maxSize) {
606
+ // Move to next row
607
+ currentU = 0;
608
+ currentV += rowHeight + padding;
609
+ rowHeight = 0;
610
+ }
611
+ // Check if fits in current lightmap
612
+ if (currentV + texelsY > maxSize) {
613
+ // Move to next lightmap
614
+ currentLightmap++;
615
+ currentU = 0;
616
+ currentV = 0;
617
+ rowHeight = 0;
618
+ }
619
+ uvs.push({
620
+ entityId,
621
+ lightmapIndex: currentLightmap,
622
+ uvOffset: { x: currentU / maxSize, y: currentV / maxSize },
623
+ uvScale: { x: texelsX / maxSize, y: texelsY / maxSize },
624
+ });
625
+ currentU += texelsX + padding;
626
+ rowHeight = Math.max(rowHeight, texelsY);
627
+ }
628
+ return uvs;
629
+ }
630
+ async bakeDirectLighting() {
631
+ const bakedLights = this.getBakedLights();
632
+ const totalSamples = this.settings.directSamples;
633
+ for (let sample = 0; sample < totalSamples; sample++) {
634
+ // For each lightmap texel, trace rays to lights
635
+ for (const lightmap of this.lightmaps) {
636
+ for (let y = 0; y < lightmap.height; y++) {
637
+ for (let x = 0; x < lightmap.width; x++) {
638
+ // Accumulate direct lighting from all baked lights
639
+ let r = 0, g = 0, b = 0;
640
+ for (const light of bakedLights) {
641
+ const contribution = this.calculateDirectLighting(x, y, lightmap, light, sample);
642
+ r += contribution.r;
643
+ g += contribution.g;
644
+ b += contribution.b;
645
+ }
646
+ // Accumulate in lightmap
647
+ const idx = (y * lightmap.width + x) * 4;
648
+ lightmap.colorData[idx] = Math.min(255, lightmap.colorData[idx] + r);
649
+ lightmap.colorData[idx + 1] = Math.min(255, lightmap.colorData[idx + 1] + g);
650
+ lightmap.colorData[idx + 2] = Math.min(255, lightmap.colorData[idx + 2] + b);
651
+ lightmap.colorData[idx + 3] = 255;
652
+ }
653
+ }
654
+ }
655
+ this.bakeProgress.samplesRendered = sample + 1;
656
+ this.bakeProgress.progress = (sample + 1) / totalSamples;
657
+ this.emitProgress();
658
+ if (sample % 4 === 0) {
659
+ await this.sleep(1); // Yield to UI periodically
660
+ }
661
+ }
662
+ }
663
+ calculateDirectLighting(x, y, lightmap, light, sample) {
664
+ // Simplified direct lighting calculation
665
+ // In production, this would involve ray tracing
666
+ const intensity = light.intensity;
667
+ const falloff = 1; // Would calculate based on distance for point/spot lights
668
+ return {
669
+ r: light.color.r * intensity * falloff * 2, // Scaled for 8-bit accumulation
670
+ g: light.color.g * intensity * falloff * 2,
671
+ b: light.color.b * intensity * falloff * 2,
672
+ a: 1,
673
+ };
674
+ }
675
+ async bakeIndirectBounce(bounceIndex) {
676
+ const totalSamples = this.settings.indirectSamples / this.settings.bounces;
677
+ for (let sample = 0; sample < totalSamples; sample++) {
678
+ // For each lightmap texel, sample hemisphere for indirect light
679
+ for (const lightmap of this.lightmaps) {
680
+ for (let y = 0; y < lightmap.height; y++) {
681
+ for (let x = 0; x < lightmap.width; x++) {
682
+ const indirect = this.sampleIndirectLighting(x, y, lightmap, sample, bounceIndex);
683
+ const idx = (y * lightmap.width + x) * 4;
684
+ lightmap.colorData[idx] = Math.min(255, lightmap.colorData[idx] + indirect.r);
685
+ lightmap.colorData[idx + 1] = Math.min(255, lightmap.colorData[idx + 1] + indirect.g);
686
+ lightmap.colorData[idx + 2] = Math.min(255, lightmap.colorData[idx + 2] + indirect.b);
687
+ }
688
+ }
689
+ }
690
+ const baseProgress = bounceIndex / this.settings.bounces;
691
+ const bounceProgress = (sample + 1) / totalSamples / this.settings.bounces;
692
+ this.bakeProgress.progress = baseProgress + bounceProgress;
693
+ this.emitProgress();
694
+ if (sample % 8 === 0) {
695
+ await this.sleep(1);
696
+ }
697
+ }
698
+ }
699
+ sampleIndirectLighting(x, y, lightmap, sample, bounce) {
700
+ // Simplified indirect lighting
701
+ // In production, this would involve path tracing / radiosity
702
+ const falloff = 1 / (bounce + 1);
703
+ return {
704
+ r: Math.random() * 5 * falloff,
705
+ g: Math.random() * 5 * falloff,
706
+ b: Math.random() * 5 * falloff,
707
+ a: 1,
708
+ };
709
+ }
710
+ async denoiseLightmaps() {
711
+ // Simplified denoising (in production, use OIDN or similar)
712
+ for (let i = 0; i < this.lightmaps.length; i++) {
713
+ const lightmap = this.lightmaps[i];
714
+ await this.applyBoxBlur(lightmap.colorData, lightmap.width, lightmap.height, 1);
715
+ this.bakeProgress.lightmapsCompleted = i + 1;
716
+ this.bakeProgress.progress = (i + 1) / this.lightmaps.length;
717
+ this.emitProgress();
718
+ }
719
+ }
720
+ async applyBoxBlur(data, width, height, radius) {
721
+ const temp = new Uint8Array(data.length);
722
+ // Horizontal pass
723
+ for (let y = 0; y < height; y++) {
724
+ for (let x = 0; x < width; x++) {
725
+ let r = 0, g = 0, b = 0, count = 0;
726
+ for (let dx = -radius; dx <= radius; dx++) {
727
+ const nx = x + dx;
728
+ if (nx >= 0 && nx < width) {
729
+ const idx = (y * width + nx) * 4;
730
+ r += data[idx];
731
+ g += data[idx + 1];
732
+ b += data[idx + 2];
733
+ count++;
734
+ }
735
+ }
736
+ const idx = (y * width + x) * 4;
737
+ temp[idx] = r / count;
738
+ temp[idx + 1] = g / count;
739
+ temp[idx + 2] = b / count;
740
+ temp[idx + 3] = 255;
741
+ }
742
+ }
743
+ // Vertical pass
744
+ for (let y = 0; y < height; y++) {
745
+ for (let x = 0; x < width; x++) {
746
+ let r = 0, g = 0, b = 0, count = 0;
747
+ for (let dy = -radius; dy <= radius; dy++) {
748
+ const ny = y + dy;
749
+ if (ny >= 0 && ny < height) {
750
+ const idx = (ny * width + x) * 4;
751
+ r += temp[idx];
752
+ g += temp[idx + 1];
753
+ b += temp[idx + 2];
754
+ count++;
755
+ }
756
+ }
757
+ const idx = (y * width + x) * 4;
758
+ data[idx] = r / count;
759
+ data[idx + 1] = g / count;
760
+ data[idx + 2] = b / count;
761
+ }
762
+ }
763
+ }
764
+ async compositeLightmaps() {
765
+ // Final compositing (gamma correction, AO, etc.)
766
+ for (let i = 0; i < this.lightmaps.length; i++) {
767
+ const lightmap = this.lightmaps[i];
768
+ // Apply gamma
769
+ for (let j = 0; j < lightmap.colorData.length; j += 4) {
770
+ lightmap.colorData[j] = Math.pow(lightmap.colorData[j] / 255, 1 / 2.2) * 255;
771
+ lightmap.colorData[j + 1] = Math.pow(lightmap.colorData[j + 1] / 255, 1 / 2.2) * 255;
772
+ lightmap.colorData[j + 2] = Math.pow(lightmap.colorData[j + 2] / 255, 1 / 2.2) * 255;
773
+ }
774
+ this.bakeProgress.progress = (i + 1) / this.lightmaps.length;
775
+ this.emitProgress();
776
+ await this.sleep(1);
777
+ }
778
+ }
779
+ async bakeLightProbes() {
780
+ let probeIndex = 0;
781
+ for (const group of this.lightProbeGroups) {
782
+ for (const probe of group.probes) {
783
+ // Bake spherical harmonics for this probe
784
+ probe.sh = await this.computeSphericalHarmonics(probe.position);
785
+ probe.isValid = true;
786
+ probeIndex++;
787
+ this.bakeProgress.probesCompleted = probeIndex;
788
+ this.bakeProgress.progress = probeIndex / this.bakeProgress.totalProbes;
789
+ this.emitProgress();
790
+ if (probeIndex % 10 === 0) {
791
+ await this.sleep(1);
792
+ }
793
+ }
794
+ }
795
+ }
796
+ async computeSphericalHarmonics(position) {
797
+ const coefficients = new Float32Array(27);
798
+ // Sample environment in all directions and project onto SH basis
799
+ const samples = 64;
800
+ for (let i = 0; i < samples; i++) {
801
+ // Generate uniform direction
802
+ const theta = Math.acos(1 - 2 * Math.random());
803
+ const phi = Math.random() * Math.PI * 2;
804
+ const dir = {
805
+ x: Math.sin(theta) * Math.cos(phi),
806
+ y: Math.cos(theta),
807
+ z: Math.sin(theta) * Math.sin(phi),
808
+ };
809
+ // Sample lighting in this direction
810
+ const lighting = this.sampleEnvironmentLighting(position, dir);
811
+ // Project onto SH bands
812
+ // L0 (constant)
813
+ const y0 = 0.282095;
814
+ coefficients[0] += lighting.r * y0;
815
+ coefficients[1] += lighting.g * y0;
816
+ coefficients[2] += lighting.b * y0;
817
+ // L1 (linear)
818
+ const y1 = 0.488603;
819
+ coefficients[3] += lighting.r * y1 * dir.y;
820
+ coefficients[4] += lighting.g * y1 * dir.y;
821
+ coefficients[5] += lighting.b * y1 * dir.y;
822
+ coefficients[6] += lighting.r * y1 * dir.z;
823
+ coefficients[7] += lighting.g * y1 * dir.z;
824
+ coefficients[8] += lighting.b * y1 * dir.z;
825
+ coefficients[9] += lighting.r * y1 * dir.x;
826
+ coefficients[10] += lighting.g * y1 * dir.x;
827
+ coefficients[11] += lighting.b * y1 * dir.x;
828
+ // L2 (quadratic) - simplified
829
+ // ... additional coefficients
830
+ }
831
+ // Normalize
832
+ const scale = (4 * Math.PI) / samples;
833
+ for (let i = 0; i < 27; i++) {
834
+ coefficients[i] *= scale;
835
+ }
836
+ return { coefficients };
837
+ }
838
+ sampleEnvironmentLighting(position, direction) {
839
+ // Sample from environment settings
840
+ const settings = this.settings;
841
+ if (settings.environmentLighting === 'color') {
842
+ return settings.skyColor;
843
+ }
844
+ if (settings.environmentLighting === 'gradient') {
845
+ // Interpolate based on direction
846
+ const t = direction.y * 0.5 + 0.5;
847
+ if (t > 0.5) {
848
+ // Sky to equator
849
+ const st = (t - 0.5) * 2;
850
+ return {
851
+ r: settings.equatorColor.r + (settings.skyColor.r - settings.equatorColor.r) * st,
852
+ g: settings.equatorColor.g + (settings.skyColor.g - settings.equatorColor.g) * st,
853
+ b: settings.equatorColor.b + (settings.skyColor.b - settings.equatorColor.b) * st,
854
+ a: 1,
855
+ };
856
+ }
857
+ else {
858
+ // Equator to ground
859
+ const st = t * 2;
860
+ return {
861
+ r: settings.groundColor.r + (settings.equatorColor.r - settings.groundColor.r) * st,
862
+ g: settings.groundColor.g + (settings.equatorColor.g - settings.groundColor.g) * st,
863
+ b: settings.groundColor.b + (settings.equatorColor.b - settings.groundColor.b) * st,
864
+ a: 1,
865
+ };
866
+ }
867
+ }
868
+ // Skybox mode - sample from skybox texture
869
+ return settings.skyColor;
870
+ }
871
+ async bakeReflectionProbes() {
872
+ for (let i = 0; i < this.reflectionProbes.length; i++) {
873
+ const probe = this.reflectionProbes[i];
874
+ if (probe.type === 'baked') {
875
+ // Render cubemap for this probe
876
+ probe.bakedCubemapId = await this.renderCubemap(probe);
877
+ probe.isValid = true;
878
+ }
879
+ this.bakeProgress.reflectionProbesCompleted = i + 1;
880
+ this.bakeProgress.progress = (i + 1) / this.reflectionProbes.length;
881
+ this.emitProgress();
882
+ await this.sleep(10);
883
+ }
884
+ }
885
+ async renderCubemap(probe) {
886
+ // In production, this would render 6 faces of a cubemap
887
+ // Return a reference to the generated texture
888
+ return `cubemap_${probe.id}`;
889
+ }
890
+ sleep(ms) {
891
+ return new Promise((resolve) => setTimeout(resolve, ms));
892
+ }
893
+ // ─── GI Preview ────────────────────────────────────────
894
+ enableGIPreview(enable) {
895
+ // Toggle real-time GI preview in viewport
896
+ // This would update rendering settings
897
+ }
898
+ // ─── Lightmap Access ───────────────────────────────────
899
+ getLightmaps() {
900
+ return [...this.lightmaps];
901
+ }
902
+ getLightmapUVs() {
903
+ return [...this.lightmapUVs];
904
+ }
905
+ // ─── Serialization ─────────────────────────────────────
906
+ serialize() {
907
+ return JSON.stringify({
908
+ lights: this.lights,
909
+ lightProbeGroups: this.lightProbeGroups.map((g) => ({
910
+ ...g,
911
+ probes: g.probes.map((p) => ({
912
+ ...p,
913
+ sh: { coefficients: Array.from(p.sh.coefficients) },
914
+ })),
915
+ })),
916
+ reflectionProbes: this.reflectionProbes,
917
+ settings: this.settings,
918
+ lightmaps: this.lightmaps.map((lm) => ({
919
+ ...lm,
920
+ colorData: Array.from(lm.colorData),
921
+ directionData: lm.directionData ? Array.from(lm.directionData) : undefined,
922
+ shadowmaskData: lm.shadowmaskData ? Array.from(lm.shadowmaskData) : undefined,
923
+ })),
924
+ lightmapUVs: this.lightmapUVs,
925
+ });
926
+ }
927
+ static deserialize(json) {
928
+ const data = JSON.parse(json);
929
+ const system = new LightingSystem();
930
+ system.lights = data.lights;
931
+ system.lightProbeGroups = data.lightProbeGroups.map((g) => ({
932
+ ...g,
933
+ probes: g.probes.map((p) => ({
934
+ ...p,
935
+ sh: { coefficients: new Float32Array(p.sh.coefficients) },
936
+ })),
937
+ }));
938
+ system.reflectionProbes = data.reflectionProbes;
939
+ system.settings = data.settings;
940
+ system.lightmaps = data.lightmaps.map((lm) => ({
941
+ ...lm,
942
+ colorData: new Uint8Array(lm.colorData),
943
+ directionData: lm.directionData ? new Uint8Array(lm.directionData) : undefined,
944
+ shadowmaskData: lm.shadowmaskData ? new Uint8Array(lm.shadowmaskData) : undefined,
945
+ }));
946
+ system.lightmapUVs = data.lightmapUVs;
947
+ return system;
948
+ }
949
+ }
950
+ // ============================================================
951
+ // Factory Functions
952
+ // ============================================================
953
+ function createLightingSystem() {
954
+ return new LightingSystem();
955
+ }
956
+ function createDefaultLightingSetup() {
957
+ const system = new LightingSystem();
958
+ // Add a directional light (sun)
959
+ system.addLight(createDirectionalLight('Directional Light'));
960
+ // Add a light probe group
961
+ const probeGroup = createLightProbeGroup('Default Probes');
962
+ system.addLightProbeGroup(probeGroup);
963
+ system.autoGenerateProbes(probeGroup.id);
964
+ // Add a reflection probe
965
+ system.addReflectionProbe(createReflectionProbe('Reflection Probe', { x: 0, y: 2, z: 0 }));
966
+ return system;
967
+ }
968
+
969
+ exports.DEFAULT_LIGHTMAP_SETTINGS = DEFAULT_LIGHTMAP_SETTINGS;
970
+ exports.LightingSystem = LightingSystem;
971
+ exports.createAreaLight = createAreaLight;
972
+ exports.createDefaultLightingSetup = createDefaultLightingSetup;
973
+ exports.createDirectionalLight = createDirectionalLight;
974
+ exports.createLightProbe = createLightProbe;
975
+ exports.createLightProbeGroup = createLightProbeGroup;
976
+ exports.createLightingSystem = createLightingSystem;
977
+ exports.createPointLight = createPointLight;
978
+ exports.createReflectionProbe = createReflectionProbe;
979
+ exports.createSpotLight = createSpotLight;
980
+ //# sourceMappingURL=LightingSystem.js.map