@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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@@ -0,0 +1,968 @@
1
+ /**
2
+ * @file LightingSystem.ts
3
+ * @description Advanced Lighting System with Lightmap Baking and GI
4
+ * PRO-1.4: Professional Editor Features
5
+ *
6
+ * Features:
7
+ * - Light types (Directional, Point, Spot, Area)
8
+ * - Light probes for indirect lighting
9
+ * - Reflection probes
10
+ * - Lightmap baking (progressive, GPU-accelerated)
11
+ * - Global Illumination preview
12
+ * - Shadow configuration
13
+ * - Light cookies
14
+ * - IES profiles
15
+ */
16
+ function createDirectionalLight(name) {
17
+ return {
18
+ id: `light_${Date.now()}`,
19
+ name,
20
+ type: 'directional',
21
+ enabled: true,
22
+ position: { x: 0, y: 10, z: 0 },
23
+ rotation: { x: 50, y: -30, z: 0 },
24
+ scale: { x: 1, y: 1, z: 1 },
25
+ color: { r: 1, g: 0.96, b: 0.9, a: 1 },
26
+ intensity: 1,
27
+ indirectMultiplier: 1,
28
+ range: Infinity,
29
+ mode: 'mixed',
30
+ renderMode: 'auto',
31
+ spotAngle: 30,
32
+ outerSpotAngle: 45,
33
+ areaSize: { width: 1, height: 1 },
34
+ areaLightType: 'rectangle',
35
+ shadows: 'soft',
36
+ shadowStrength: 1,
37
+ shadowResolution: 2048,
38
+ shadowBias: 0.05,
39
+ shadowNormalBias: 0.4,
40
+ shadowNearPlane: 0.2,
41
+ shadowSoftness: 1,
42
+ shadowSoftnessFalloff: 1,
43
+ cullingMask: 0xffffffff,
44
+ renderingLayerMask: 0xffffffff,
45
+ cookieSize: 10,
46
+ lightmapBakeType: 'mixed',
47
+ affectsLightmaps: true,
48
+ affectsSpecular: true,
49
+ };
50
+ }
51
+ function createPointLight(name, position) {
52
+ return {
53
+ id: `light_${Date.now()}`,
54
+ name,
55
+ type: 'point',
56
+ enabled: true,
57
+ position,
58
+ rotation: { x: 0, y: 0, z: 0 },
59
+ scale: { x: 1, y: 1, z: 1 },
60
+ color: { r: 1, g: 1, b: 1, a: 1 },
61
+ intensity: 1,
62
+ indirectMultiplier: 1,
63
+ range: 10,
64
+ mode: 'realtime',
65
+ renderMode: 'auto',
66
+ spotAngle: 30,
67
+ outerSpotAngle: 45,
68
+ areaSize: { width: 1, height: 1 },
69
+ areaLightType: 'rectangle',
70
+ shadows: 'soft',
71
+ shadowStrength: 1,
72
+ shadowResolution: 1024,
73
+ shadowBias: 0.05,
74
+ shadowNormalBias: 0.4,
75
+ shadowNearPlane: 0.2,
76
+ shadowSoftness: 1,
77
+ shadowSoftnessFalloff: 1,
78
+ cullingMask: 0xffffffff,
79
+ renderingLayerMask: 0xffffffff,
80
+ cookieSize: 10,
81
+ lightmapBakeType: 'realtime',
82
+ affectsLightmaps: false,
83
+ affectsSpecular: true,
84
+ };
85
+ }
86
+ function createSpotLight(name, position) {
87
+ return {
88
+ id: `light_${Date.now()}`,
89
+ name,
90
+ type: 'spot',
91
+ enabled: true,
92
+ position,
93
+ rotation: { x: 90, y: 0, z: 0 }, // Pointing down
94
+ scale: { x: 1, y: 1, z: 1 },
95
+ color: { r: 1, g: 1, b: 1, a: 1 },
96
+ intensity: 1,
97
+ indirectMultiplier: 1,
98
+ range: 10,
99
+ mode: 'realtime',
100
+ renderMode: 'auto',
101
+ spotAngle: 30,
102
+ outerSpotAngle: 45,
103
+ areaSize: { width: 1, height: 1 },
104
+ areaLightType: 'rectangle',
105
+ shadows: 'soft',
106
+ shadowStrength: 1,
107
+ shadowResolution: 1024,
108
+ shadowBias: 0.05,
109
+ shadowNormalBias: 0.4,
110
+ shadowNearPlane: 0.2,
111
+ shadowSoftness: 1,
112
+ shadowSoftnessFalloff: 1,
113
+ cullingMask: 0xffffffff,
114
+ renderingLayerMask: 0xffffffff,
115
+ cookieSize: 10,
116
+ lightmapBakeType: 'realtime',
117
+ affectsLightmaps: false,
118
+ affectsSpecular: true,
119
+ };
120
+ }
121
+ function createAreaLight(name, position) {
122
+ return {
123
+ id: `light_${Date.now()}`,
124
+ name,
125
+ type: 'area',
126
+ enabled: true,
127
+ position,
128
+ rotation: { x: 90, y: 0, z: 0 }, // Pointing down
129
+ scale: { x: 1, y: 1, z: 1 },
130
+ color: { r: 1, g: 1, b: 1, a: 1 },
131
+ intensity: 1,
132
+ indirectMultiplier: 1,
133
+ range: 10,
134
+ mode: 'baked',
135
+ renderMode: 'auto',
136
+ spotAngle: 30,
137
+ outerSpotAngle: 45,
138
+ areaSize: { width: 2, height: 2 },
139
+ areaLightType: 'rectangle',
140
+ shadows: 'soft',
141
+ shadowStrength: 1,
142
+ shadowResolution: 1024,
143
+ shadowBias: 0.05,
144
+ shadowNormalBias: 0.4,
145
+ shadowNearPlane: 0.2,
146
+ shadowSoftness: 1,
147
+ shadowSoftnessFalloff: 1,
148
+ cullingMask: 0xffffffff,
149
+ renderingLayerMask: 0xffffffff,
150
+ cookieSize: 10,
151
+ lightmapBakeType: 'baked',
152
+ affectsLightmaps: true,
153
+ affectsSpecular: false,
154
+ };
155
+ }
156
+ function createLightProbeGroup(name) {
157
+ return {
158
+ id: `lpg_${Date.now()}`,
159
+ name,
160
+ probes: [],
161
+ interpolationMode: 'linear',
162
+ density: 2, // One probe per 2 units
163
+ bounds: {
164
+ min: { x: -10, y: 0, z: -10 },
165
+ max: { x: 10, y: 5, z: 10 },
166
+ },
167
+ };
168
+ }
169
+ function createLightProbe(position) {
170
+ return {
171
+ id: `lp_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
172
+ position,
173
+ sh: { coefficients: new Float32Array(27) },
174
+ isValid: false,
175
+ };
176
+ }
177
+ function createReflectionProbe(name, position) {
178
+ return {
179
+ id: `rp_${Date.now()}`,
180
+ name,
181
+ position,
182
+ rotation: { x: 0, y: 0, z: 0 },
183
+ type: 'baked',
184
+ refreshMode: 'onAwake',
185
+ timeSlicing: 'allFacesAtOnce',
186
+ size: { x: 10, y: 10, z: 10 },
187
+ center: { x: 0, y: 0, z: 0 },
188
+ blendDistance: 1,
189
+ boxProjection: false,
190
+ resolution: 256,
191
+ hdr: true,
192
+ shadowDistance: 100,
193
+ clearFlags: 'skybox',
194
+ backgroundColor: { r: 0.2, g: 0.2, b: 0.2, a: 1 },
195
+ cullingMask: 0xffffffff,
196
+ nearClip: 0.3,
197
+ farClip: 1000,
198
+ intensity: 1,
199
+ importance: 1,
200
+ isValid: false,
201
+ };
202
+ }
203
+ const DEFAULT_LIGHTMAP_SETTINGS = {
204
+ mode: 'directional',
205
+ mixedMode: 'bakedIndirect',
206
+ lightmapper: 'progressiveGPU',
207
+ prioritizeView: false,
208
+ multipleImportanceSampling: true,
209
+ lightmapResolution: 40,
210
+ lightmapPadding: 2,
211
+ maxLightmapSize: 2048,
212
+ compressLightmaps: true,
213
+ directSamples: 32,
214
+ indirectSamples: 512,
215
+ bounces: 3,
216
+ denoiser: 'openImageDenoise',
217
+ filteringMode: 'auto',
218
+ directFilter: 0.5,
219
+ indirectFilter: 5,
220
+ ambientOcclusionFilter: 2.5,
221
+ ambientOcclusion: true,
222
+ aoMaxDistance: 1,
223
+ aoIndirectContribution: 1,
224
+ aoDirectContribution: 0,
225
+ environmentLighting: 'skybox',
226
+ skyColor: { r: 0.53, g: 0.81, b: 0.92, a: 1 },
227
+ equatorColor: { r: 0.96, g: 0.91, b: 0.77, a: 1 },
228
+ groundColor: { r: 0.37, g: 0.33, b: 0.27, a: 1 },
229
+ environmentIntensity: 1,
230
+ albedoBoost: 1,
231
+ indirectIntensity: 1,
232
+ extractAO: false,
233
+ };
234
+ // ============================================================
235
+ // Lighting System Class
236
+ // ============================================================
237
+ class LightingSystem {
238
+ constructor() {
239
+ this.lights = [];
240
+ this.lightProbeGroups = [];
241
+ this.reflectionProbes = [];
242
+ this.lightmaps = [];
243
+ this.lightmapUVs = [];
244
+ this.settings = { ...DEFAULT_LIGHTMAP_SETTINGS };
245
+ this.bakeProgress = {
246
+ phase: 'idle',
247
+ progress: 0,
248
+ totalProgress: 0,
249
+ currentBounce: 0,
250
+ totalBounces: 0,
251
+ samplesRendered: 0,
252
+ totalSamples: 0,
253
+ lightmapsCompleted: 0,
254
+ totalLightmaps: 0,
255
+ probesCompleted: 0,
256
+ totalProbes: 0,
257
+ reflectionProbesCompleted: 0,
258
+ totalReflectionProbes: 0,
259
+ elapsedTime: 0,
260
+ estimatedRemainingTime: 0,
261
+ message: '',
262
+ };
263
+ this.bakeAbort = false;
264
+ this.bakeCallbacks = [];
265
+ }
266
+ // ─── Light Management ──────────────────────────────────
267
+ addLight(light) {
268
+ this.lights.push(light);
269
+ }
270
+ removeLight(lightId) {
271
+ this.lights = this.lights.filter((l) => l.id !== lightId);
272
+ }
273
+ getLight(lightId) {
274
+ return this.lights.find((l) => l.id === lightId);
275
+ }
276
+ getAllLights() {
277
+ return [...this.lights];
278
+ }
279
+ getRealtimeLights() {
280
+ return this.lights.filter((l) => l.mode === 'realtime' || l.mode === 'mixed');
281
+ }
282
+ getBakedLights() {
283
+ return this.lights.filter((l) => l.mode === 'baked' || l.mode === 'mixed');
284
+ }
285
+ // ─── Light Probe Management ────────────────────────────
286
+ addLightProbeGroup(group) {
287
+ this.lightProbeGroups.push(group);
288
+ }
289
+ removeLightProbeGroup(groupId) {
290
+ this.lightProbeGroups = this.lightProbeGroups.filter((g) => g.id !== groupId);
291
+ }
292
+ getLightProbeGroup(groupId) {
293
+ return this.lightProbeGroups.find((g) => g.id === groupId);
294
+ }
295
+ getAllLightProbeGroups() {
296
+ return [...this.lightProbeGroups];
297
+ }
298
+ /** Auto-generate probes within bounds */
299
+ autoGenerateProbes(groupId) {
300
+ const group = this.getLightProbeGroup(groupId);
301
+ if (!group) {
302
+ return;
303
+ }
304
+ group.probes = [];
305
+ const { min, max } = group.bounds;
306
+ const density = group.density;
307
+ const stepsX = Math.ceil((max.x - min.x) / density);
308
+ const stepsY = Math.ceil((max.y - min.y) / density);
309
+ const stepsZ = Math.ceil((max.z - min.z) / density);
310
+ for (let y = 0; y <= stepsY; y++) {
311
+ for (let z = 0; z <= stepsZ; z++) {
312
+ for (let x = 0; x <= stepsX; x++) {
313
+ const pos = {
314
+ x: min.x + (x / stepsX) * (max.x - min.x),
315
+ y: min.y + (y / stepsY) * (max.y - min.y),
316
+ z: min.z + (z / stepsZ) * (max.z - min.z),
317
+ };
318
+ group.probes.push(createLightProbe(pos));
319
+ }
320
+ }
321
+ }
322
+ }
323
+ /** Get interpolated spherical harmonics at a position */
324
+ sampleLightProbes(position) {
325
+ // Find contributing probes and interpolate
326
+ const allProbes = [];
327
+ for (const group of this.lightProbeGroups) {
328
+ for (const probe of group.probes) {
329
+ if (!probe.isValid) {
330
+ continue;
331
+ }
332
+ const dx = position.x - probe.position.x;
333
+ const dy = position.y - probe.position.y;
334
+ const dz = position.z - probe.position.z;
335
+ const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
336
+ allProbes.push({ probe, distance: dist });
337
+ }
338
+ }
339
+ if (allProbes.length === 0) {
340
+ return null;
341
+ }
342
+ // Sort by distance
343
+ allProbes.sort((a, b) => a.distance - b.distance);
344
+ // Use tetrahedral interpolation (simplified to 4 nearest)
345
+ const nearest = allProbes.slice(0, 4);
346
+ const result = new Float32Array(27);
347
+ // Calculate weights (inverse distance)
348
+ let totalWeight = 0;
349
+ const weights = [];
350
+ for (const { distance } of nearest) {
351
+ const weight = 1 / (distance + 0.001);
352
+ weights.push(weight);
353
+ totalWeight += weight;
354
+ }
355
+ // Interpolate SH coefficients
356
+ for (let i = 0; i < nearest.length; i++) {
357
+ const weight = weights[i] / totalWeight;
358
+ const sh = nearest[i].probe.sh.coefficients;
359
+ for (let j = 0; j < 27; j++) {
360
+ result[j] += sh[j] * weight;
361
+ }
362
+ }
363
+ return { coefficients: result };
364
+ }
365
+ // ─── Reflection Probe Management ───────────────────────
366
+ addReflectionProbe(probe) {
367
+ this.reflectionProbes.push(probe);
368
+ }
369
+ removeReflectionProbe(probeId) {
370
+ this.reflectionProbes = this.reflectionProbes.filter((p) => p.id !== probeId);
371
+ }
372
+ getReflectionProbe(probeId) {
373
+ return this.reflectionProbes.find((p) => p.id === probeId);
374
+ }
375
+ getAllReflectionProbes() {
376
+ return [...this.reflectionProbes];
377
+ }
378
+ /** Get blended reflection at a position */
379
+ sampleReflection(position) {
380
+ // Find overlapping probes sorted by importance
381
+ const overlapping = [];
382
+ for (const probe of this.reflectionProbes) {
383
+ if (!probe.isValid) {
384
+ continue;
385
+ }
386
+ // Check if position is within probe bounds
387
+ const localPos = {
388
+ x: position.x - probe.position.x - probe.center.x,
389
+ y: position.y - probe.position.y - probe.center.y,
390
+ z: position.z - probe.position.z - probe.center.z,
391
+ };
392
+ const halfSize = {
393
+ x: probe.size.x / 2 + probe.blendDistance,
394
+ y: probe.size.y / 2 + probe.blendDistance,
395
+ z: probe.size.z / 2 + probe.blendDistance,
396
+ };
397
+ if (Math.abs(localPos.x) <= halfSize.x &&
398
+ Math.abs(localPos.y) <= halfSize.y &&
399
+ Math.abs(localPos.z) <= halfSize.z) {
400
+ overlapping.push(probe);
401
+ }
402
+ }
403
+ if (overlapping.length === 0) {
404
+ return null;
405
+ }
406
+ // Sort by importance
407
+ overlapping.sort((a, b) => b.importance - a.importance);
408
+ // Return highest importance probe (in real implementation, blend between them)
409
+ return overlapping[0].bakedCubemapId ?? null;
410
+ }
411
+ // ─── Settings ──────────────────────────────────────────
412
+ getSettings() {
413
+ return { ...this.settings };
414
+ }
415
+ setSettings(settings) {
416
+ this.settings = { ...this.settings, ...settings };
417
+ }
418
+ // ─── Lightmap Baking ───────────────────────────────────
419
+ onBakeProgress(callback) {
420
+ this.bakeCallbacks.push(callback);
421
+ return () => {
422
+ this.bakeCallbacks = this.bakeCallbacks.filter((c) => c !== callback);
423
+ };
424
+ }
425
+ emitProgress() {
426
+ for (const callback of this.bakeCallbacks) {
427
+ callback({ ...this.bakeProgress });
428
+ }
429
+ }
430
+ async startBake(entityBounds) {
431
+ this.bakeAbort = false;
432
+ const startTime = Date.now();
433
+ // Reset progress
434
+ this.bakeProgress = {
435
+ phase: 'preparing',
436
+ progress: 0,
437
+ totalProgress: 0,
438
+ currentBounce: 0,
439
+ totalBounces: this.settings.bounces,
440
+ samplesRendered: 0,
441
+ totalSamples: this.settings.directSamples + this.settings.indirectSamples,
442
+ lightmapsCompleted: 0,
443
+ totalLightmaps: 0,
444
+ probesCompleted: 0,
445
+ totalProbes: this.countTotalProbes(),
446
+ reflectionProbesCompleted: 0,
447
+ totalReflectionProbes: this.reflectionProbes.length,
448
+ elapsedTime: 0,
449
+ estimatedRemainingTime: 0,
450
+ message: 'Preparing scene...',
451
+ };
452
+ this.emitProgress();
453
+ try {
454
+ // Phase 1: Prepare
455
+ await this.prepareForBake(entityBounds);
456
+ if (this.bakeAbort) {
457
+ throw new Error('Bake cancelled');
458
+ }
459
+ // Phase 2: Direct Lighting
460
+ this.bakeProgress.phase = 'directLighting';
461
+ this.bakeProgress.message = 'Computing direct lighting...';
462
+ this.emitProgress();
463
+ await this.bakeDirectLighting();
464
+ if (this.bakeAbort) {
465
+ throw new Error('Bake cancelled');
466
+ }
467
+ // Phase 3: Indirect Lighting (bounces)
468
+ this.bakeProgress.phase = 'indirectLighting';
469
+ this.bakeProgress.message = 'Computing indirect lighting...';
470
+ this.emitProgress();
471
+ for (let bounce = 0; bounce < this.settings.bounces; bounce++) {
472
+ this.bakeProgress.currentBounce = bounce + 1;
473
+ this.bakeProgress.message = `Computing bounce ${bounce + 1}/${this.settings.bounces}...`;
474
+ this.emitProgress();
475
+ await this.bakeIndirectBounce(bounce);
476
+ if (this.bakeAbort) {
477
+ throw new Error('Bake cancelled');
478
+ }
479
+ }
480
+ // Phase 4: Denoising
481
+ if (this.settings.denoiser !== 'none') {
482
+ this.bakeProgress.phase = 'denoising';
483
+ this.bakeProgress.message = 'Denoising lightmaps...';
484
+ this.emitProgress();
485
+ await this.denoiseLightmaps();
486
+ if (this.bakeAbort) {
487
+ throw new Error('Bake cancelled');
488
+ }
489
+ }
490
+ // Phase 5: Compositing
491
+ this.bakeProgress.phase = 'compositing';
492
+ this.bakeProgress.message = 'Compositing final lightmaps...';
493
+ this.emitProgress();
494
+ await this.compositeLightmaps();
495
+ if (this.bakeAbort) {
496
+ throw new Error('Bake cancelled');
497
+ }
498
+ // Phase 6: Light Probes
499
+ this.bakeProgress.phase = 'probes';
500
+ this.bakeProgress.message = 'Baking light probes...';
501
+ this.emitProgress();
502
+ await this.bakeLightProbes();
503
+ if (this.bakeAbort) {
504
+ throw new Error('Bake cancelled');
505
+ }
506
+ // Phase 7: Reflection Probes
507
+ this.bakeProgress.phase = 'reflections';
508
+ this.bakeProgress.message = 'Baking reflection probes...';
509
+ this.emitProgress();
510
+ await this.bakeReflectionProbes();
511
+ if (this.bakeAbort) {
512
+ throw new Error('Bake cancelled');
513
+ }
514
+ // Finished
515
+ this.bakeProgress.phase = 'finished';
516
+ this.bakeProgress.progress = 1;
517
+ this.bakeProgress.totalProgress = 1;
518
+ this.bakeProgress.message = 'Bake completed successfully';
519
+ this.bakeProgress.elapsedTime = Date.now() - startTime;
520
+ this.emitProgress();
521
+ }
522
+ catch (error) {
523
+ if (this.bakeAbort) {
524
+ this.bakeProgress.phase = 'cancelled';
525
+ this.bakeProgress.message = 'Bake cancelled by user';
526
+ }
527
+ else {
528
+ this.bakeProgress.phase = 'error';
529
+ this.bakeProgress.message = `Bake failed: ${error}`;
530
+ }
531
+ this.emitProgress();
532
+ }
533
+ }
534
+ cancelBake() {
535
+ this.bakeAbort = true;
536
+ }
537
+ getBakeProgress() {
538
+ return { ...this.bakeProgress };
539
+ }
540
+ countTotalProbes() {
541
+ let count = 0;
542
+ for (const group of this.lightProbeGroups) {
543
+ count += group.probes.length;
544
+ }
545
+ return count;
546
+ }
547
+ async prepareForBake(entityBounds) {
548
+ // Calculate how many lightmaps we need
549
+ const totalArea = this.calculateTotalLightmapArea(entityBounds);
550
+ const texelsPerUnit = this.settings.lightmapResolution;
551
+ const maxSize = this.settings.maxLightmapSize;
552
+ const totalTexels = totalArea * texelsPerUnit * texelsPerUnit;
553
+ const texelsPerLightmap = maxSize * maxSize;
554
+ this.bakeProgress.totalLightmaps = Math.ceil(totalTexels / texelsPerLightmap);
555
+ // Assign UV coordinates to entities
556
+ this.lightmapUVs = this.packLightmapUVs(entityBounds);
557
+ // Initialize lightmaps
558
+ this.lightmaps = [];
559
+ for (let i = 0; i < this.bakeProgress.totalLightmaps; i++) {
560
+ this.lightmaps.push({
561
+ id: `lm_${i}`,
562
+ colorData: new Uint8Array(maxSize * maxSize * 4),
563
+ width: maxSize,
564
+ height: maxSize,
565
+ isHDR: true,
566
+ });
567
+ if (this.settings.mode === 'directional') {
568
+ this.lightmaps[i].directionData = new Uint8Array(maxSize * maxSize * 4);
569
+ }
570
+ if (this.settings.mixedMode === 'shadowmask') {
571
+ this.lightmaps[i].shadowmaskData = new Uint8Array(maxSize * maxSize * 4);
572
+ }
573
+ }
574
+ await this.sleep(10); // Yield to UI
575
+ }
576
+ calculateTotalLightmapArea(entityBounds) {
577
+ let area = 0;
578
+ for (const bounds of entityBounds.values()) {
579
+ // Calculate surface area of bounds
580
+ const dx = bounds.max.x - bounds.min.x;
581
+ const dy = bounds.max.y - bounds.min.y;
582
+ const dz = bounds.max.z - bounds.min.z;
583
+ // Approximate surface area
584
+ area += 2 * (dx * dy + dy * dz + dx * dz);
585
+ }
586
+ return area;
587
+ }
588
+ packLightmapUVs(entityBounds) {
589
+ const uvs = [];
590
+ // Simple packing: assign sequentially (in production, use proper rect packing)
591
+ let currentLightmap = 0;
592
+ let currentU = 0;
593
+ let currentV = 0;
594
+ let rowHeight = 0;
595
+ const maxSize = this.settings.maxLightmapSize;
596
+ const padding = this.settings.lightmapPadding;
597
+ for (const [entityId, bounds] of entityBounds) {
598
+ const dx = bounds.max.x - bounds.min.x;
599
+ const dy = bounds.max.y - bounds.min.y;
600
+ const texelsX = Math.ceil(dx * this.settings.lightmapResolution) + padding * 2;
601
+ const texelsY = Math.ceil(dy * this.settings.lightmapResolution) + padding * 2;
602
+ // Check if fits in current row
603
+ if (currentU + texelsX > maxSize) {
604
+ // Move to next row
605
+ currentU = 0;
606
+ currentV += rowHeight + padding;
607
+ rowHeight = 0;
608
+ }
609
+ // Check if fits in current lightmap
610
+ if (currentV + texelsY > maxSize) {
611
+ // Move to next lightmap
612
+ currentLightmap++;
613
+ currentU = 0;
614
+ currentV = 0;
615
+ rowHeight = 0;
616
+ }
617
+ uvs.push({
618
+ entityId,
619
+ lightmapIndex: currentLightmap,
620
+ uvOffset: { x: currentU / maxSize, y: currentV / maxSize },
621
+ uvScale: { x: texelsX / maxSize, y: texelsY / maxSize },
622
+ });
623
+ currentU += texelsX + padding;
624
+ rowHeight = Math.max(rowHeight, texelsY);
625
+ }
626
+ return uvs;
627
+ }
628
+ async bakeDirectLighting() {
629
+ const bakedLights = this.getBakedLights();
630
+ const totalSamples = this.settings.directSamples;
631
+ for (let sample = 0; sample < totalSamples; sample++) {
632
+ // For each lightmap texel, trace rays to lights
633
+ for (const lightmap of this.lightmaps) {
634
+ for (let y = 0; y < lightmap.height; y++) {
635
+ for (let x = 0; x < lightmap.width; x++) {
636
+ // Accumulate direct lighting from all baked lights
637
+ let r = 0, g = 0, b = 0;
638
+ for (const light of bakedLights) {
639
+ const contribution = this.calculateDirectLighting(x, y, lightmap, light, sample);
640
+ r += contribution.r;
641
+ g += contribution.g;
642
+ b += contribution.b;
643
+ }
644
+ // Accumulate in lightmap
645
+ const idx = (y * lightmap.width + x) * 4;
646
+ lightmap.colorData[idx] = Math.min(255, lightmap.colorData[idx] + r);
647
+ lightmap.colorData[idx + 1] = Math.min(255, lightmap.colorData[idx + 1] + g);
648
+ lightmap.colorData[idx + 2] = Math.min(255, lightmap.colorData[idx + 2] + b);
649
+ lightmap.colorData[idx + 3] = 255;
650
+ }
651
+ }
652
+ }
653
+ this.bakeProgress.samplesRendered = sample + 1;
654
+ this.bakeProgress.progress = (sample + 1) / totalSamples;
655
+ this.emitProgress();
656
+ if (sample % 4 === 0) {
657
+ await this.sleep(1); // Yield to UI periodically
658
+ }
659
+ }
660
+ }
661
+ calculateDirectLighting(x, y, lightmap, light, sample) {
662
+ // Simplified direct lighting calculation
663
+ // In production, this would involve ray tracing
664
+ const intensity = light.intensity;
665
+ const falloff = 1; // Would calculate based on distance for point/spot lights
666
+ return {
667
+ r: light.color.r * intensity * falloff * 2, // Scaled for 8-bit accumulation
668
+ g: light.color.g * intensity * falloff * 2,
669
+ b: light.color.b * intensity * falloff * 2,
670
+ a: 1,
671
+ };
672
+ }
673
+ async bakeIndirectBounce(bounceIndex) {
674
+ const totalSamples = this.settings.indirectSamples / this.settings.bounces;
675
+ for (let sample = 0; sample < totalSamples; sample++) {
676
+ // For each lightmap texel, sample hemisphere for indirect light
677
+ for (const lightmap of this.lightmaps) {
678
+ for (let y = 0; y < lightmap.height; y++) {
679
+ for (let x = 0; x < lightmap.width; x++) {
680
+ const indirect = this.sampleIndirectLighting(x, y, lightmap, sample, bounceIndex);
681
+ const idx = (y * lightmap.width + x) * 4;
682
+ lightmap.colorData[idx] = Math.min(255, lightmap.colorData[idx] + indirect.r);
683
+ lightmap.colorData[idx + 1] = Math.min(255, lightmap.colorData[idx + 1] + indirect.g);
684
+ lightmap.colorData[idx + 2] = Math.min(255, lightmap.colorData[idx + 2] + indirect.b);
685
+ }
686
+ }
687
+ }
688
+ const baseProgress = bounceIndex / this.settings.bounces;
689
+ const bounceProgress = (sample + 1) / totalSamples / this.settings.bounces;
690
+ this.bakeProgress.progress = baseProgress + bounceProgress;
691
+ this.emitProgress();
692
+ if (sample % 8 === 0) {
693
+ await this.sleep(1);
694
+ }
695
+ }
696
+ }
697
+ sampleIndirectLighting(x, y, lightmap, sample, bounce) {
698
+ // Simplified indirect lighting
699
+ // In production, this would involve path tracing / radiosity
700
+ const falloff = 1 / (bounce + 1);
701
+ return {
702
+ r: Math.random() * 5 * falloff,
703
+ g: Math.random() * 5 * falloff,
704
+ b: Math.random() * 5 * falloff,
705
+ a: 1,
706
+ };
707
+ }
708
+ async denoiseLightmaps() {
709
+ // Simplified denoising (in production, use OIDN or similar)
710
+ for (let i = 0; i < this.lightmaps.length; i++) {
711
+ const lightmap = this.lightmaps[i];
712
+ await this.applyBoxBlur(lightmap.colorData, lightmap.width, lightmap.height, 1);
713
+ this.bakeProgress.lightmapsCompleted = i + 1;
714
+ this.bakeProgress.progress = (i + 1) / this.lightmaps.length;
715
+ this.emitProgress();
716
+ }
717
+ }
718
+ async applyBoxBlur(data, width, height, radius) {
719
+ const temp = new Uint8Array(data.length);
720
+ // Horizontal pass
721
+ for (let y = 0; y < height; y++) {
722
+ for (let x = 0; x < width; x++) {
723
+ let r = 0, g = 0, b = 0, count = 0;
724
+ for (let dx = -radius; dx <= radius; dx++) {
725
+ const nx = x + dx;
726
+ if (nx >= 0 && nx < width) {
727
+ const idx = (y * width + nx) * 4;
728
+ r += data[idx];
729
+ g += data[idx + 1];
730
+ b += data[idx + 2];
731
+ count++;
732
+ }
733
+ }
734
+ const idx = (y * width + x) * 4;
735
+ temp[idx] = r / count;
736
+ temp[idx + 1] = g / count;
737
+ temp[idx + 2] = b / count;
738
+ temp[idx + 3] = 255;
739
+ }
740
+ }
741
+ // Vertical pass
742
+ for (let y = 0; y < height; y++) {
743
+ for (let x = 0; x < width; x++) {
744
+ let r = 0, g = 0, b = 0, count = 0;
745
+ for (let dy = -radius; dy <= radius; dy++) {
746
+ const ny = y + dy;
747
+ if (ny >= 0 && ny < height) {
748
+ const idx = (ny * width + x) * 4;
749
+ r += temp[idx];
750
+ g += temp[idx + 1];
751
+ b += temp[idx + 2];
752
+ count++;
753
+ }
754
+ }
755
+ const idx = (y * width + x) * 4;
756
+ data[idx] = r / count;
757
+ data[idx + 1] = g / count;
758
+ data[idx + 2] = b / count;
759
+ }
760
+ }
761
+ }
762
+ async compositeLightmaps() {
763
+ // Final compositing (gamma correction, AO, etc.)
764
+ for (let i = 0; i < this.lightmaps.length; i++) {
765
+ const lightmap = this.lightmaps[i];
766
+ // Apply gamma
767
+ for (let j = 0; j < lightmap.colorData.length; j += 4) {
768
+ lightmap.colorData[j] = Math.pow(lightmap.colorData[j] / 255, 1 / 2.2) * 255;
769
+ lightmap.colorData[j + 1] = Math.pow(lightmap.colorData[j + 1] / 255, 1 / 2.2) * 255;
770
+ lightmap.colorData[j + 2] = Math.pow(lightmap.colorData[j + 2] / 255, 1 / 2.2) * 255;
771
+ }
772
+ this.bakeProgress.progress = (i + 1) / this.lightmaps.length;
773
+ this.emitProgress();
774
+ await this.sleep(1);
775
+ }
776
+ }
777
+ async bakeLightProbes() {
778
+ let probeIndex = 0;
779
+ for (const group of this.lightProbeGroups) {
780
+ for (const probe of group.probes) {
781
+ // Bake spherical harmonics for this probe
782
+ probe.sh = await this.computeSphericalHarmonics(probe.position);
783
+ probe.isValid = true;
784
+ probeIndex++;
785
+ this.bakeProgress.probesCompleted = probeIndex;
786
+ this.bakeProgress.progress = probeIndex / this.bakeProgress.totalProbes;
787
+ this.emitProgress();
788
+ if (probeIndex % 10 === 0) {
789
+ await this.sleep(1);
790
+ }
791
+ }
792
+ }
793
+ }
794
+ async computeSphericalHarmonics(position) {
795
+ const coefficients = new Float32Array(27);
796
+ // Sample environment in all directions and project onto SH basis
797
+ const samples = 64;
798
+ for (let i = 0; i < samples; i++) {
799
+ // Generate uniform direction
800
+ const theta = Math.acos(1 - 2 * Math.random());
801
+ const phi = Math.random() * Math.PI * 2;
802
+ const dir = {
803
+ x: Math.sin(theta) * Math.cos(phi),
804
+ y: Math.cos(theta),
805
+ z: Math.sin(theta) * Math.sin(phi),
806
+ };
807
+ // Sample lighting in this direction
808
+ const lighting = this.sampleEnvironmentLighting(position, dir);
809
+ // Project onto SH bands
810
+ // L0 (constant)
811
+ const y0 = 0.282095;
812
+ coefficients[0] += lighting.r * y0;
813
+ coefficients[1] += lighting.g * y0;
814
+ coefficients[2] += lighting.b * y0;
815
+ // L1 (linear)
816
+ const y1 = 0.488603;
817
+ coefficients[3] += lighting.r * y1 * dir.y;
818
+ coefficients[4] += lighting.g * y1 * dir.y;
819
+ coefficients[5] += lighting.b * y1 * dir.y;
820
+ coefficients[6] += lighting.r * y1 * dir.z;
821
+ coefficients[7] += lighting.g * y1 * dir.z;
822
+ coefficients[8] += lighting.b * y1 * dir.z;
823
+ coefficients[9] += lighting.r * y1 * dir.x;
824
+ coefficients[10] += lighting.g * y1 * dir.x;
825
+ coefficients[11] += lighting.b * y1 * dir.x;
826
+ // L2 (quadratic) - simplified
827
+ // ... additional coefficients
828
+ }
829
+ // Normalize
830
+ const scale = (4 * Math.PI) / samples;
831
+ for (let i = 0; i < 27; i++) {
832
+ coefficients[i] *= scale;
833
+ }
834
+ return { coefficients };
835
+ }
836
+ sampleEnvironmentLighting(position, direction) {
837
+ // Sample from environment settings
838
+ const settings = this.settings;
839
+ if (settings.environmentLighting === 'color') {
840
+ return settings.skyColor;
841
+ }
842
+ if (settings.environmentLighting === 'gradient') {
843
+ // Interpolate based on direction
844
+ const t = direction.y * 0.5 + 0.5;
845
+ if (t > 0.5) {
846
+ // Sky to equator
847
+ const st = (t - 0.5) * 2;
848
+ return {
849
+ r: settings.equatorColor.r + (settings.skyColor.r - settings.equatorColor.r) * st,
850
+ g: settings.equatorColor.g + (settings.skyColor.g - settings.equatorColor.g) * st,
851
+ b: settings.equatorColor.b + (settings.skyColor.b - settings.equatorColor.b) * st,
852
+ a: 1,
853
+ };
854
+ }
855
+ else {
856
+ // Equator to ground
857
+ const st = t * 2;
858
+ return {
859
+ r: settings.groundColor.r + (settings.equatorColor.r - settings.groundColor.r) * st,
860
+ g: settings.groundColor.g + (settings.equatorColor.g - settings.groundColor.g) * st,
861
+ b: settings.groundColor.b + (settings.equatorColor.b - settings.groundColor.b) * st,
862
+ a: 1,
863
+ };
864
+ }
865
+ }
866
+ // Skybox mode - sample from skybox texture
867
+ return settings.skyColor;
868
+ }
869
+ async bakeReflectionProbes() {
870
+ for (let i = 0; i < this.reflectionProbes.length; i++) {
871
+ const probe = this.reflectionProbes[i];
872
+ if (probe.type === 'baked') {
873
+ // Render cubemap for this probe
874
+ probe.bakedCubemapId = await this.renderCubemap(probe);
875
+ probe.isValid = true;
876
+ }
877
+ this.bakeProgress.reflectionProbesCompleted = i + 1;
878
+ this.bakeProgress.progress = (i + 1) / this.reflectionProbes.length;
879
+ this.emitProgress();
880
+ await this.sleep(10);
881
+ }
882
+ }
883
+ async renderCubemap(probe) {
884
+ // In production, this would render 6 faces of a cubemap
885
+ // Return a reference to the generated texture
886
+ return `cubemap_${probe.id}`;
887
+ }
888
+ sleep(ms) {
889
+ return new Promise((resolve) => setTimeout(resolve, ms));
890
+ }
891
+ // ─── GI Preview ────────────────────────────────────────
892
+ enableGIPreview(enable) {
893
+ // Toggle real-time GI preview in viewport
894
+ // This would update rendering settings
895
+ }
896
+ // ─── Lightmap Access ───────────────────────────────────
897
+ getLightmaps() {
898
+ return [...this.lightmaps];
899
+ }
900
+ getLightmapUVs() {
901
+ return [...this.lightmapUVs];
902
+ }
903
+ // ─── Serialization ─────────────────────────────────────
904
+ serialize() {
905
+ return JSON.stringify({
906
+ lights: this.lights,
907
+ lightProbeGroups: this.lightProbeGroups.map((g) => ({
908
+ ...g,
909
+ probes: g.probes.map((p) => ({
910
+ ...p,
911
+ sh: { coefficients: Array.from(p.sh.coefficients) },
912
+ })),
913
+ })),
914
+ reflectionProbes: this.reflectionProbes,
915
+ settings: this.settings,
916
+ lightmaps: this.lightmaps.map((lm) => ({
917
+ ...lm,
918
+ colorData: Array.from(lm.colorData),
919
+ directionData: lm.directionData ? Array.from(lm.directionData) : undefined,
920
+ shadowmaskData: lm.shadowmaskData ? Array.from(lm.shadowmaskData) : undefined,
921
+ })),
922
+ lightmapUVs: this.lightmapUVs,
923
+ });
924
+ }
925
+ static deserialize(json) {
926
+ const data = JSON.parse(json);
927
+ const system = new LightingSystem();
928
+ system.lights = data.lights;
929
+ system.lightProbeGroups = data.lightProbeGroups.map((g) => ({
930
+ ...g,
931
+ probes: g.probes.map((p) => ({
932
+ ...p,
933
+ sh: { coefficients: new Float32Array(p.sh.coefficients) },
934
+ })),
935
+ }));
936
+ system.reflectionProbes = data.reflectionProbes;
937
+ system.settings = data.settings;
938
+ system.lightmaps = data.lightmaps.map((lm) => ({
939
+ ...lm,
940
+ colorData: new Uint8Array(lm.colorData),
941
+ directionData: lm.directionData ? new Uint8Array(lm.directionData) : undefined,
942
+ shadowmaskData: lm.shadowmaskData ? new Uint8Array(lm.shadowmaskData) : undefined,
943
+ }));
944
+ system.lightmapUVs = data.lightmapUVs;
945
+ return system;
946
+ }
947
+ }
948
+ // ============================================================
949
+ // Factory Functions
950
+ // ============================================================
951
+ function createLightingSystem() {
952
+ return new LightingSystem();
953
+ }
954
+ function createDefaultLightingSetup() {
955
+ const system = new LightingSystem();
956
+ // Add a directional light (sun)
957
+ system.addLight(createDirectionalLight('Directional Light'));
958
+ // Add a light probe group
959
+ const probeGroup = createLightProbeGroup('Default Probes');
960
+ system.addLightProbeGroup(probeGroup);
961
+ system.autoGenerateProbes(probeGroup.id);
962
+ // Add a reflection probe
963
+ system.addReflectionProbe(createReflectionProbe('Reflection Probe', { x: 0, y: 2, z: 0 }));
964
+ return system;
965
+ }
966
+
967
+ export { DEFAULT_LIGHTMAP_SETTINGS, LightingSystem, createAreaLight, createDefaultLightingSetup, createDirectionalLight, createLightProbe, createLightProbeGroup, createLightingSystem, createPointLight, createReflectionProbe, createSpotLight };
968
+ //# sourceMappingURL=LightingSystem.js.map