@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +7 -6
@@ -0,0 +1,903 @@
1
+ import { PlatformExporter } from './PlatformExporter.js';
2
+
3
+ /* ────────────────────────────────────────────────────────────────
4
+ RPG Maker Exporter — MV/MZ Plugin & Resource Export
5
+
6
+ Exports Nice2Dev projects to RPG Maker MV/MZ format:
7
+ - Plugin files (.js)
8
+ - Map data (JSON)
9
+ - Event pages
10
+ - Character/Enemy data
11
+ - Tileset configurations
12
+ ──────────────────────────────────────────────────────────────── */
13
+ /* ── RPG Maker Event Codes ────────────────────────────────────── */
14
+ const EventCode = {
15
+ END: 0,
16
+ COMMENT: 108,
17
+ SCRIPT: 355,
18
+ SCRIPT_DATA: 655};
19
+ /* ── Exporter Implementation ──────────────────────────────────── */
20
+ class RPGMakerExporter extends PlatformExporter {
21
+ constructor() {
22
+ super(...arguments);
23
+ this.platformId = 'rpgmaker';
24
+ this.platformInfo = {
25
+ id: 'rpgmaker',
26
+ name: 'RPG Maker MV/MZ',
27
+ description: 'RPG Maker MV and MZ game engine with JavaScript plugins',
28
+ website: 'https://www.rpgmakerweb.com/',
29
+ features: ['2d-rendering', 'audio', 'particles', 'ui-system', 'animation', 'tilemaps'],
30
+ supportedAssets: ['texture', 'audio', 'tilemap', 'animation', 'prefab', 'scene', 'data'],
31
+ exportFormats: ['.js', '.json', '.png', '.ogg'],
32
+ };
33
+ this.version = 'MZ';
34
+ this.pluginPrefix = 'N2D';
35
+ this.tileSize = 48;
36
+ }
37
+ async doExport(project, options) {
38
+ const platformOpts = options.platformOptions ?? {};
39
+ this.version = platformOpts.version ?? 'MZ';
40
+ this.pluginPrefix = platformOpts.pluginPrefix ?? 'N2D';
41
+ this.tileSize = platformOpts.tileSize ?? 48;
42
+ // Generate main plugin
43
+ await this.generateMainPlugin(project, options);
44
+ // Generate utility plugin
45
+ await this.generateUtilityPlugin(project, options);
46
+ // Export scenes as maps
47
+ for (const scene of project.scenes) {
48
+ await this.exportScene(scene, project, options);
49
+ }
50
+ // Export prefabs as event templates/actors/enemies
51
+ for (const prefab of project.prefabs) {
52
+ await this.exportPrefab(prefab, options);
53
+ }
54
+ // Generate common events if requested
55
+ if (platformOpts.generateCommonEvents !== false) {
56
+ await this.generateCommonEvents(project, options);
57
+ }
58
+ // Generate data files
59
+ await this.generateDataFiles(project, options);
60
+ }
61
+ /* ── Main Plugin ────────────────────────────────────────────── */
62
+ async generateMainPlugin(project, options) {
63
+ const versionSpecific = this.version === 'MZ' ? this.getMZPluginHeader() : this.getMVPluginHeader();
64
+ const plugin = `/*:
65
+ * @target ${this.version}
66
+ * @plugindesc ${project.name} - Nice2Dev Game Integration
67
+ * @author Nice2Dev Generator
68
+ * @version ${project.version}
69
+ * @url https://nice2dev.com
70
+ *
71
+ ${versionSpecific}
72
+ *
73
+ * @help
74
+ * ============================================================================
75
+ * ${project.name}
76
+ * ============================================================================
77
+ *
78
+ * This plugin was generated from Nice2Dev project.
79
+ *
80
+ * Game Settings:
81
+ * - Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
82
+ * - Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
83
+ * - Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
84
+ *
85
+ * Scenes: ${project.scenes.length}
86
+ * Prefabs: ${project.prefabs.length}
87
+ * Assets: ${project.assets?.length ?? 0}
88
+ *
89
+ * ============================================================================
90
+ * Plugin Commands
91
+ * ============================================================================
92
+ *
93
+ * N2D_LoadScene <sceneName> - Load a Nice2Dev scene
94
+ * N2D_SpawnEntity <prefab> <x> <y> - Spawn an entity from prefab
95
+ * N2D_SetVariable <name> <value> - Set a game variable
96
+ * N2D_GetVariable <name> - Get a game variable
97
+ *
98
+ */
99
+
100
+ (() => {
101
+ 'use strict';
102
+
103
+ const pluginName = '${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, '')}';
104
+
105
+ //=========================================================================
106
+ // Game State
107
+ //=========================================================================
108
+
109
+ const N2D = window.N2D = window.N2D || {};
110
+
111
+ N2D.State = {
112
+ currentScene: null,
113
+ entities: new Map(),
114
+ globalVariables: new Map(),
115
+ isPaused: false,
116
+ };
117
+
118
+ N2D.Settings = {
119
+ gameWidth: ${project.settings.resolution.width},
120
+ gameHeight: ${project.settings.resolution.height},
121
+ masterVolume: ${project.settings.audio.masterVolume},
122
+ physicsEnabled: ${project.settings.physics.enabled},
123
+ gravityX: ${project.settings.physics.gravity.x},
124
+ gravityY: ${project.settings.physics.gravity.y},
125
+ };
126
+
127
+ //=========================================================================
128
+ // Entity System
129
+ //=========================================================================
130
+
131
+ N2D.Entity = class {
132
+ constructor(id, name) {
133
+ this.id = id;
134
+ this.name = name;
135
+ this.position = { x: 0, y: 0 };
136
+ this.components = [];
137
+ this.tags = [];
138
+ this.active = true;
139
+ }
140
+
141
+ addComponent(component) {
142
+ this.components.push(component);
143
+ }
144
+
145
+ getComponent(type) {
146
+ return this.components.find(c => c.type === type);
147
+ }
148
+
149
+ hasTag(tag) {
150
+ return this.tags.includes(tag);
151
+ }
152
+
153
+ update(deltaTime) {
154
+ if (!this.active) return;
155
+ for (const component of this.components) {
156
+ if (component.update) {
157
+ component.update(deltaTime);
158
+ }
159
+ }
160
+ }
161
+
162
+ destroy() {
163
+ N2D.State.entities.delete(this.id);
164
+ }
165
+ };
166
+
167
+ //=========================================================================
168
+ // Scene Management
169
+ //=========================================================================
170
+
171
+ N2D.SceneManager = {
172
+ scenes: {},
173
+
174
+ registerScene(name, sceneData) {
175
+ this.scenes[name] = sceneData;
176
+ },
177
+
178
+ loadScene(name) {
179
+ const scene = this.scenes[name];
180
+ if (!scene) {
181
+ console.error(\`[N2D] Scene not found: \${name}\`);
182
+ return false;
183
+ }
184
+
185
+ // Clear current entities
186
+ N2D.State.entities.clear();
187
+ N2D.State.currentScene = name;
188
+
189
+ // Spawn scene entities
190
+ if (scene.entities) {
191
+ for (const entityDef of scene.entities) {
192
+ this.spawnEntity(entityDef);
193
+ }
194
+ }
195
+
196
+ console.log(\`[N2D] Loaded scene: \${name}\`);
197
+ return true;
198
+ },
199
+
200
+ spawnEntity(definition) {
201
+ const entity = new N2D.Entity(definition.id, definition.name);
202
+ entity.position = { ...definition.position };
203
+ entity.tags = [...(definition.tags || [])];
204
+
205
+ if (definition.components) {
206
+ for (const compDef of definition.components) {
207
+ entity.addComponent({ ...compDef });
208
+ }
209
+ }
210
+
211
+ N2D.State.entities.set(entity.id, entity);
212
+ return entity;
213
+ },
214
+ };
215
+
216
+ //=========================================================================
217
+ // Variable System
218
+ //=========================================================================
219
+
220
+ N2D.Variables = {
221
+ set(name, value) {
222
+ N2D.State.globalVariables.set(name, value);
223
+ },
224
+
225
+ get(name, defaultValue = null) {
226
+ return N2D.State.globalVariables.has(name)
227
+ ? N2D.State.globalVariables.get(name)
228
+ : defaultValue;
229
+ },
230
+
231
+ has(name) {
232
+ return N2D.State.globalVariables.has(name);
233
+ },
234
+
235
+ remove(name) {
236
+ N2D.State.globalVariables.delete(name);
237
+ },
238
+
239
+ clear() {
240
+ N2D.State.globalVariables.clear();
241
+ },
242
+ };
243
+
244
+ //=========================================================================
245
+ // Update Loop Integration
246
+ //=========================================================================
247
+
248
+ const _Scene_Map_update = Scene_Map.prototype.update;
249
+ Scene_Map.prototype.update = function() {
250
+ _Scene_Map_update.call(this);
251
+
252
+ if (!N2D.State.isPaused) {
253
+ const deltaTime = 1 / 60; // Approximate 60 FPS
254
+ for (const entity of N2D.State.entities.values()) {
255
+ entity.update(deltaTime);
256
+ }
257
+ }
258
+ };
259
+
260
+ //=========================================================================
261
+ // Plugin Commands
262
+ //=========================================================================
263
+
264
+ ${this.version === 'MZ' ? this.getMZPluginCommands() : this.getMVPluginCommands()}
265
+
266
+ //=========================================================================
267
+ // Initialization
268
+ //=========================================================================
269
+
270
+ console.log(\`[${this.pluginPrefix}] ${project.name} plugin loaded (v${project.version})\`);
271
+
272
+ })();
273
+ `;
274
+ this.addTextFile(`js/plugins/${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, '')}.js`, plugin);
275
+ }
276
+ getMZPluginHeader() {
277
+ return ` * @command loadScene
278
+ * @text Load Scene
279
+ * @desc Load a Nice2Dev scene by name
280
+ *
281
+ * @arg sceneName
282
+ * @text Scene Name
283
+ * @type string
284
+ * @desc Name of the scene to load
285
+ *
286
+ * @command spawnEntity
287
+ * @text Spawn Entity
288
+ * @desc Spawn an entity from a prefab
289
+ *
290
+ * @arg prefabName
291
+ * @text Prefab Name
292
+ * @type string
293
+ * @desc Name of the prefab to spawn
294
+ *
295
+ * @arg x
296
+ * @text X Position
297
+ * @type number
298
+ * @default 0
299
+ *
300
+ * @arg y
301
+ * @text Y Position
302
+ * @type number
303
+ * @default 0
304
+ *
305
+ * @command setVariable
306
+ * @text Set Variable
307
+ * @desc Set a Nice2Dev game variable
308
+ *
309
+ * @arg varName
310
+ * @text Variable Name
311
+ * @type string
312
+ *
313
+ * @arg value
314
+ * @text Value
315
+ * @type string`;
316
+ }
317
+ getMVPluginHeader() {
318
+ return ` * @param gameTitle
319
+ * @text Game Title
320
+ * @type string
321
+ * @default ${this.pluginPrefix} Game
322
+ *
323
+ * @param debugMode
324
+ * @text Debug Mode
325
+ * @type boolean
326
+ * @default false`;
327
+ }
328
+ getMZPluginCommands() {
329
+ return ` PluginManager.registerCommand(pluginName, 'loadScene', args => {
330
+ N2D.SceneManager.loadScene(args.sceneName);
331
+ });
332
+
333
+ PluginManager.registerCommand(pluginName, 'spawnEntity', args => {
334
+ const prefab = N2D.Prefabs[args.prefabName];
335
+ if (prefab) {
336
+ const entity = N2D.SceneManager.spawnEntity({
337
+ id: \`\${args.prefabName}_\${Date.now()}\`,
338
+ name: args.prefabName,
339
+ position: { x: Number(args.x), y: Number(args.y) },
340
+ ...prefab,
341
+ });
342
+ }
343
+ });
344
+
345
+ PluginManager.registerCommand(pluginName, 'setVariable', args => {
346
+ N2D.Variables.set(args.varName, args.value);
347
+ });`;
348
+ }
349
+ getMVPluginCommands() {
350
+ return ` const _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
351
+ Game_Interpreter.prototype.pluginCommand = function(command, args) {
352
+ _Game_Interpreter_pluginCommand.call(this, command, args);
353
+
354
+ if (command === 'N2D_LoadScene') {
355
+ N2D.SceneManager.loadScene(args[0]);
356
+ }
357
+ else if (command === 'N2D_SpawnEntity') {
358
+ const prefab = N2D.Prefabs[args[0]];
359
+ if (prefab) {
360
+ N2D.SceneManager.spawnEntity({
361
+ id: \`\${args[0]}_\${Date.now()}\`,
362
+ name: args[0],
363
+ position: { x: Number(args[1] || 0), y: Number(args[2] || 0) },
364
+ ...prefab,
365
+ });
366
+ }
367
+ }
368
+ else if (command === 'N2D_SetVariable') {
369
+ N2D.Variables.set(args[0], args[1]);
370
+ }
371
+ else if (command === 'N2D_GetVariable') {
372
+ const value = N2D.Variables.get(args[0]);
373
+ if (args[1]) {
374
+ $gameVariables.setValue(Number(args[1]), value);
375
+ }
376
+ }
377
+ };`;
378
+ }
379
+ /* ── Utility Plugin ─────────────────────────────────────────── */
380
+ async generateUtilityPlugin(project, options) {
381
+ const utility = `/*:
382
+ * @target ${this.version}
383
+ * @plugindesc Nice2Dev Utility Functions
384
+ * @author Nice2Dev Generator
385
+ * @version 1.0.0
386
+ *
387
+ * @help
388
+ * Utility functions for Nice2Dev exported games.
389
+ */
390
+
391
+ (() => {
392
+ 'use strict';
393
+
394
+ const N2D = window.N2D = window.N2D || {};
395
+
396
+ //=========================================================================
397
+ // Math Utilities
398
+ //=========================================================================
399
+
400
+ N2D.Math = {
401
+ lerp(a, b, t) {
402
+ return a + (b - a) * Math.max(0, Math.min(1, t));
403
+ },
404
+
405
+ clamp(value, min, max) {
406
+ return Math.max(min, Math.min(max, value));
407
+ },
408
+
409
+ distance(x1, y1, x2, y2) {
410
+ const dx = x2 - x1;
411
+ const dy = y2 - y1;
412
+ return Math.sqrt(dx * dx + dy * dy);
413
+ },
414
+
415
+ angle(x1, y1, x2, y2) {
416
+ return Math.atan2(y2 - y1, x2 - x1);
417
+ },
418
+
419
+ randomRange(min, max) {
420
+ return Math.random() * (max - min) + min;
421
+ },
422
+
423
+ randomInt(min, max) {
424
+ return Math.floor(Math.random() * (max - min + 1)) + min;
425
+ },
426
+
427
+ degToRad(degrees) {
428
+ return degrees * (Math.PI / 180);
429
+ },
430
+
431
+ radToDeg(radians) {
432
+ return radians * (180 / Math.PI);
433
+ },
434
+ };
435
+
436
+ //=========================================================================
437
+ // Timer Utilities
438
+ //=========================================================================
439
+
440
+ N2D.Timer = {
441
+ _timers: [],
442
+ _nextId: 1,
443
+
444
+ setTimeout(callback, frames) {
445
+ const id = this._nextId++;
446
+ this._timers.push({
447
+ id,
448
+ callback,
449
+ frames,
450
+ remaining: frames,
451
+ repeat: false,
452
+ });
453
+ return id;
454
+ },
455
+
456
+ setInterval(callback, frames) {
457
+ const id = this._nextId++;
458
+ this._timers.push({
459
+ id,
460
+ callback,
461
+ frames,
462
+ remaining: frames,
463
+ repeat: true,
464
+ });
465
+ return id;
466
+ },
467
+
468
+ clear(id) {
469
+ const index = this._timers.findIndex(t => t.id === id);
470
+ if (index !== -1) {
471
+ this._timers.splice(index, 1);
472
+ }
473
+ },
474
+
475
+ update() {
476
+ for (let i = this._timers.length - 1; i >= 0; i--) {
477
+ const timer = this._timers[i];
478
+ timer.remaining--;
479
+
480
+ if (timer.remaining <= 0) {
481
+ timer.callback();
482
+
483
+ if (timer.repeat) {
484
+ timer.remaining = timer.frames;
485
+ } else {
486
+ this._timers.splice(i, 1);
487
+ }
488
+ }
489
+ }
490
+ },
491
+ };
492
+
493
+ // Update timers in scene
494
+ const _Scene_Base_update = Scene_Base.prototype.update;
495
+ Scene_Base.prototype.update = function() {
496
+ _Scene_Base_update.call(this);
497
+ N2D.Timer.update();
498
+ };
499
+
500
+ //=========================================================================
501
+ // Tween System
502
+ //=========================================================================
503
+
504
+ N2D.Tween = {
505
+ _tweens: [],
506
+
507
+ create(target, properties, duration, easing = 'linear') {
508
+ const tween = {
509
+ target,
510
+ properties: {},
511
+ duration,
512
+ elapsed: 0,
513
+ easing: this.easings[easing] || this.easings.linear,
514
+ };
515
+
516
+ for (const [key, endValue] of Object.entries(properties)) {
517
+ tween.properties[key] = {
518
+ start: target[key],
519
+ end: endValue,
520
+ };
521
+ }
522
+
523
+ this._tweens.push(tween);
524
+ return tween;
525
+ },
526
+
527
+ update() {
528
+ for (let i = this._tweens.length - 1; i >= 0; i--) {
529
+ const tween = this._tweens[i];
530
+ tween.elapsed++;
531
+
532
+ const t = Math.min(tween.elapsed / tween.duration, 1);
533
+ const easedT = tween.easing(t);
534
+
535
+ for (const [key, values] of Object.entries(tween.properties)) {
536
+ tween.target[key] = N2D.Math.lerp(values.start, values.end, easedT);
537
+ }
538
+
539
+ if (t >= 1) {
540
+ this._tweens.splice(i, 1);
541
+ if (tween.onComplete) {
542
+ tween.onComplete();
543
+ }
544
+ }
545
+ }
546
+ },
547
+
548
+ easings: {
549
+ linear: t => t,
550
+ easeIn: t => t * t,
551
+ easeOut: t => t * (2 - t),
552
+ easeInOut: t => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,
553
+ easeInCubic: t => t * t * t,
554
+ easeOutCubic: t => (--t) * t * t + 1,
555
+ easeInOutCubic: t => t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1,
556
+ bounce: t => {
557
+ const n1 = 7.5625;
558
+ const d1 = 2.75;
559
+ if (t < 1 / d1) return n1 * t * t;
560
+ if (t < 2 / d1) return n1 * (t -= 1.5 / d1) * t + 0.75;
561
+ if (t < 2.5 / d1) return n1 * (t -= 2.25 / d1) * t + 0.9375;
562
+ return n1 * (t -= 2.625 / d1) * t + 0.984375;
563
+ },
564
+ },
565
+ };
566
+
567
+ // Update tweens in scene
568
+ const _Scene_Base_update2 = Scene_Base.prototype.update;
569
+ Scene_Base.prototype.update = function() {
570
+ _Scene_Base_update2.call(this);
571
+ N2D.Tween.update();
572
+ };
573
+
574
+ //=========================================================================
575
+ // Array Utilities
576
+ //=========================================================================
577
+
578
+ N2D.Array = {
579
+ shuffle(array) {
580
+ const result = [...array];
581
+ for (let i = result.length - 1; i > 0; i--) {
582
+ const j = Math.floor(Math.random() * (i + 1));
583
+ [result[i], result[j]] = [result[j], result[i]];
584
+ }
585
+ return result;
586
+ },
587
+
588
+ pick(array) {
589
+ return array[Math.floor(Math.random() * array.length)];
590
+ },
591
+
592
+ remove(array, item) {
593
+ const index = array.indexOf(item);
594
+ if (index !== -1) {
595
+ array.splice(index, 1);
596
+ }
597
+ return array;
598
+ },
599
+ };
600
+
601
+ console.log('[N2D] Utility plugin loaded');
602
+
603
+ })();
604
+ `;
605
+ this.addTextFile(`js/plugins/${this.pluginPrefix}_Utility.js`, utility);
606
+ }
607
+ /* ── Scene Export ───────────────────────────────────────────── */
608
+ async exportScene(scene, project, options) {
609
+ const platformOpts = options.platformOptions ?? {};
610
+ const mapWidth = platformOpts.defaultMapWidth ?? 20;
611
+ const mapHeight = platformOpts.defaultMapHeight ?? 15;
612
+ // Create map data
613
+ const map = {
614
+ autoplayBgm: false,
615
+ autoplayBgs: false,
616
+ battleback1Name: '',
617
+ battleback2Name: '',
618
+ bgm: { name: '', pan: 0, pitch: 100, volume: 90 },
619
+ bgs: { name: '', pan: 0, pitch: 100, volume: 90 },
620
+ disableDashing: false,
621
+ displayName: scene.name,
622
+ encounterList: [],
623
+ encounterStep: 30,
624
+ height: mapHeight,
625
+ note: `<N2D_Scene:${scene.name}>`,
626
+ parallaxLoopX: false,
627
+ parallaxLoopY: false,
628
+ parallaxName: '',
629
+ parallaxShow: true,
630
+ parallaxSx: 0,
631
+ parallaxSy: 0,
632
+ scrollType: 0,
633
+ specifyBattleback: false,
634
+ tilesetId: 1,
635
+ width: mapWidth,
636
+ data: new Array(mapWidth * mapHeight * 6).fill(0),
637
+ events: [null], // First element is always null
638
+ };
639
+ // Convert entities to events
640
+ for (const entity of scene.entities) {
641
+ const event = this.entityToEvent(entity, map.events.length);
642
+ if (event) {
643
+ map.events.push(event);
644
+ }
645
+ }
646
+ // Generate scene registration script
647
+ const sceneScript = `// Scene: ${scene.name}
648
+ // Generated from Nice2Dev
649
+
650
+ (() => {
651
+ const N2D = window.N2D;
652
+ if (!N2D) return;
653
+
654
+ N2D.SceneManager.registerScene('${scene.name}', {
655
+ name: '${scene.name}',
656
+ entities: [
657
+ ${scene.entities
658
+ .map((e) => ` {
659
+ id: '${e.id}',
660
+ name: '${e.name ?? e.id}',
661
+ position: { x: ${e.position?.x ?? 0}, y: ${e.position?.y ?? 0} },
662
+ tags: [${(e.tags ?? []).map((t) => `'${t}'`).join(', ')}],
663
+ components: [${e.components.map((c) => `{ type: '${c.type}', properties: ${JSON.stringify(c.properties ?? {})} }`).join(', ')}],
664
+ }`)
665
+ .join(',\n')}
666
+ ],
667
+ });
668
+
669
+ console.log('[N2D] Scene registered: ${scene.name}');
670
+ })();
671
+ `;
672
+ this.addTextFile(`js/plugins/${this.pluginPrefix}_Scene_${scene.name.replace(/[^a-zA-Z0-9]/g, '')}.js`, sceneScript);
673
+ // Map file would need map ID - using scene name hash
674
+ const mapId = (Math.abs(this.hashCode(scene.name)) % 999) + 1;
675
+ const mapIdStr = mapId.toString().padStart(3, '0');
676
+ this.addTextFile(`data/Map${mapIdStr}.json`, JSON.stringify(map, null, 2));
677
+ }
678
+ entityToEvent(entity, eventId) {
679
+ const pos = entity.position ?? { x: 0, y: 0 };
680
+ const tileX = Math.floor(pos.x / this.tileSize);
681
+ const tileY = Math.floor(pos.y / this.tileSize);
682
+ const event = {
683
+ id: eventId,
684
+ name: entity.name ?? entity.id,
685
+ note: `<N2D_Entity:${entity.id}>`,
686
+ pages: [
687
+ {
688
+ conditions: {
689
+ actorId: 1,
690
+ actorValid: false,
691
+ itemId: 1,
692
+ itemValid: false,
693
+ selfSwitchCh: 'A',
694
+ selfSwitchValid: false,
695
+ switch1Id: 1,
696
+ switch1Valid: false,
697
+ switch2Id: 1,
698
+ switch2Valid: false,
699
+ variableId: 1,
700
+ variableValid: false,
701
+ variableValue: 0,
702
+ },
703
+ directionFix: false,
704
+ image: {
705
+ characterIndex: 0,
706
+ characterName: '',
707
+ direction: 2,
708
+ pattern: 0,
709
+ tileId: 0,
710
+ },
711
+ list: this.generateEventCommands(entity),
712
+ moveFrequency: 3,
713
+ moveRoute: { list: [{ code: 0 }], repeat: true, skippable: false, wait: false },
714
+ moveSpeed: 3,
715
+ moveType: 0,
716
+ priorityType: 1,
717
+ stepAnime: false,
718
+ through: false,
719
+ trigger: 0, // Action button
720
+ walkAnime: true,
721
+ },
722
+ ],
723
+ x: tileX,
724
+ y: tileY,
725
+ };
726
+ return event;
727
+ }
728
+ generateEventCommands(entity) {
729
+ const commands = [];
730
+ // Add a comment with entity info
731
+ commands.push({
732
+ code: EventCode.COMMENT,
733
+ indent: 0,
734
+ parameters: [`Nice2Dev Entity: ${entity.name ?? entity.id}`],
735
+ });
736
+ // Add script call for custom entity behavior
737
+ commands.push({
738
+ code: EventCode.SCRIPT,
739
+ indent: 0,
740
+ parameters: [`const entity = N2D.State.entities.get('${entity.id}');`],
741
+ });
742
+ commands.push({
743
+ code: EventCode.SCRIPT_DATA,
744
+ indent: 0,
745
+ parameters: [`if (entity) { /* Custom behavior */ }`],
746
+ });
747
+ // End
748
+ commands.push({ code: EventCode.END, indent: 0, parameters: [] });
749
+ return commands;
750
+ }
751
+ /* ── Prefab Export ──────────────────────────────────────────── */
752
+ async exportPrefab(prefab, options) {
753
+ const safeName = prefab.name.replace(/[^a-zA-Z0-9]/g, '');
754
+ // Generate prefab registration script
755
+ const prefabScript = `// Prefab: ${prefab.name}
756
+ // Generated from Nice2Dev
757
+
758
+ (() => {
759
+ const N2D = window.N2D;
760
+ if (!N2D) return;
761
+
762
+ N2D.Prefabs = N2D.Prefabs || {};
763
+
764
+ N2D.Prefabs['${prefab.name}'] = {
765
+ name: '${prefab.entity.name ?? prefab.name}',
766
+ components: [
767
+ ${prefab.entity.components.map((c) => ` { type: '${c.type}', properties: ${JSON.stringify(c.properties ?? {})} },`).join('\n')}
768
+ ],
769
+ tags: [${(prefab.entity.tags ?? []).map((t) => `'${t}'`).join(', ')}],
770
+ };
771
+
772
+ console.log('[N2D] Prefab registered: ${prefab.name}');
773
+ })();
774
+ `;
775
+ this.addTextFile(`js/plugins/${this.pluginPrefix}_Prefab_${safeName}.js`, prefabScript);
776
+ }
777
+ /* ── Common Events ──────────────────────────────────────────── */
778
+ async generateCommonEvents(project, options) {
779
+ const commonEvents = [
780
+ null, // Index 0 is always null
781
+ {
782
+ id: 1,
783
+ name: 'N2D_GameInit',
784
+ switchId: 0,
785
+ trigger: 0,
786
+ list: [
787
+ { code: EventCode.COMMENT, indent: 0, parameters: ['Nice2Dev Game Initialization'] },
788
+ {
789
+ code: EventCode.SCRIPT,
790
+ indent: 0,
791
+ parameters: ['console.log("[N2D] Game initialized");'],
792
+ },
793
+ { code: EventCode.END, indent: 0, parameters: [] },
794
+ ],
795
+ },
796
+ {
797
+ id: 2,
798
+ name: 'N2D_GameUpdate',
799
+ switchId: 0,
800
+ trigger: 0,
801
+ list: [
802
+ { code: EventCode.COMMENT, indent: 0, parameters: ['Nice2Dev Game Update Loop'] },
803
+ { code: EventCode.SCRIPT, indent: 0, parameters: ['// Called by parallel process'] },
804
+ { code: EventCode.END, indent: 0, parameters: [] },
805
+ ],
806
+ },
807
+ ];
808
+ this.addTextFile('data/CommonEvents.json', JSON.stringify(commonEvents, null, 2));
809
+ }
810
+ /* ── Data Files ─────────────────────────────────────────────── */
811
+ async generateDataFiles(project, options) {
812
+ // System.json stub
813
+ ({
814
+ gameTitle: project.name});
815
+ this.addTextFile('data/System.json.stub.txt', `// System.json should be configured in RPG Maker editor\n// Game Title: ${project.name}`);
816
+ // Plugins.json for plugin loading order
817
+ const plugins = [
818
+ { name: `${this.pluginPrefix}_Utility`, status: true, parameters: {} },
819
+ {
820
+ name: `${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, '')}`,
821
+ status: true,
822
+ parameters: {},
823
+ },
824
+ ];
825
+ // Add scene plugins
826
+ for (const scene of project.scenes) {
827
+ plugins.push({
828
+ name: `${this.pluginPrefix}_Scene_${scene.name.replace(/[^a-zA-Z0-9]/g, '')}`,
829
+ status: true,
830
+ parameters: {},
831
+ });
832
+ }
833
+ // Add prefab plugins
834
+ for (const prefab of project.prefabs) {
835
+ plugins.push({
836
+ name: `${this.pluginPrefix}_Prefab_${prefab.name.replace(/[^a-zA-Z0-9]/g, '')}`,
837
+ status: true,
838
+ parameters: {},
839
+ });
840
+ }
841
+ this.addTextFile('js/plugins.js', `var $plugins = ${JSON.stringify(plugins, null, 2)};`);
842
+ // README
843
+ const readme = `# ${project.name} - RPG Maker ${this.version} Export
844
+
845
+ Generated from Nice2Dev project v${project.version}
846
+
847
+ ## Installation
848
+
849
+ 1. Create a new RPG Maker ${this.version} project
850
+ 2. Copy the contents of \`js/plugins/\` to your project's \`js/plugins/\` folder
851
+ 3. Copy \`js/plugins.js\` (or merge with existing)
852
+ 4. Copy map files from \`data/\` to your project's \`data/\` folder
853
+ 5. Enable plugins in Plugin Manager
854
+
855
+ ## Plugin Order
856
+
857
+ Ensure plugins are loaded in this order:
858
+ ${plugins.map((p, i) => `${i + 1}. ${p.name}`).join('\n')}
859
+
860
+ ## Usage
861
+
862
+ Use plugin commands to control Nice2Dev features:
863
+
864
+ ### MZ Commands (Plugin Command)
865
+ - **Load Scene**: Load a Nice2Dev scene by name
866
+ - **Spawn Entity**: Spawn an entity from a prefab
867
+ - **Set Variable**: Set a game variable
868
+
869
+ ### MV Commands (Script Call)
870
+ \`\`\`
871
+ N2D_LoadScene <sceneName>
872
+ N2D_SpawnEntity <prefabName> <x> <y>
873
+ N2D_SetVariable <name> <value>
874
+ \`\`\`
875
+
876
+ ## Scenes
877
+
878
+ ${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
879
+
880
+ ## Prefabs
881
+
882
+ ${project.prefabs.map((p) => `- ${p.name}`).join('\n') || 'None'}
883
+ `;
884
+ this.addTextFile('README.md', readme);
885
+ }
886
+ /* ── Helpers ────────────────────────────────────────────────── */
887
+ hashCode(str) {
888
+ let hash = 0;
889
+ for (let i = 0; i < str.length; i++) {
890
+ const char = str.charCodeAt(i);
891
+ hash = (hash << 5) - hash + char;
892
+ hash = hash & hash;
893
+ }
894
+ return hash;
895
+ }
896
+ }
897
+ /* ── Factory ──────────────────────────────────────────────────── */
898
+ function createRPGMakerExporter() {
899
+ return new RPGMakerExporter();
900
+ }
901
+
902
+ export { RPGMakerExporter, createRPGMakerExporter };
903
+ //# sourceMappingURL=RPGMakerExporter.js.map