@nice2dev/game-engine 1.0.5 → 1.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
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- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +7 -6
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'use strict';
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/**
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* @file UnrealLiveLink.ts
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* @description Unreal Engine Live Link for Nice2Dev Game Engine
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* PRO-1.10.2: Unreal Live Link
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*
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* Features:
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* - WebSocket-based real-time sync with Unreal Editor
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* - Actor selection mirroring
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* - Property synchronization
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* - PIE (Play In Editor) bridge
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* - Live Coding integration
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* - C++ Editor Plugin generation
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*/
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// ============================================================
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// Unreal Live Link Client
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// ============================================================
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class UnrealLiveLinkClient {
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constructor(options) {
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this.ws = null;
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this.callbacks = {};
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this.messageQueue = [];
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this.pendingRequests = new Map();
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this.pingTimer = null;
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this.reconnectTimer = null;
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this.subscriptions = new Set();
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this.options = {
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host: 'localhost',
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port: 8890,
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reconnect: true,
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reconnectInterval: 2000,
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maxReconnectAttempts: 10,
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pingInterval: 5000,
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timeout: 10000,
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...options,
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};
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this.state = {
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connected: false,
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connecting: false,
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reconnecting: false,
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reconnectAttempts: 0,
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lastPing: 0,
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latency: 0,
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sessionId: null,
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engineVersion: null,
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projectName: null,
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};
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}
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// ─── Connection ────────────────────────────────────────
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connect() {
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return new Promise((resolve, reject) => {
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if (this.state.connected || this.state.connecting) {
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reject(new Error('Already connected or connecting'));
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return;
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}
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this.state.connecting = true;
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const url = `ws://${this.options.host}:${this.options.port}`;
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try {
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this.ws = new WebSocket(url);
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this.setupWebSocketHandlers(resolve, reject);
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}
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catch (error) {
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this.state.connecting = false;
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reject(error);
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}
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});
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}
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disconnect() {
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this.stopPingTimer();
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this.stopReconnectTimer();
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if (this.ws) {
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this.ws.close(1000, 'Client disconnect');
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this.ws = null;
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}
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this.state.connected = false;
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this.state.connecting = false;
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this.state.reconnecting = false;
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this.state.reconnectAttempts = 0;
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}
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setupWebSocketHandlers(resolve, reject) {
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if (!this.ws) {
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return;
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}
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const timeoutId = setTimeout(() => {
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if (!this.state.connected) {
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this.ws?.close();
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reject(new Error('Connection timeout'));
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}
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}, this.options.timeout);
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this.ws.onopen = () => {
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clearTimeout(timeoutId);
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this.state.connecting = false;
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this.state.reconnecting = false;
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this.state.reconnectAttempts = 0;
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// Send handshake
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this.sendMessage({
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type: 'handshake',
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timestamp: Date.now(),
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payload: {
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version: '1.0.0',
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clientName: 'Nice2Dev Game Engine',
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capabilities: ['selection', 'transform', 'properties', 'pie', 'livecoding', 'debug'],
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},
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});
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};
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this.ws.onclose = (event) => {
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clearTimeout(timeoutId);
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this.stopPingTimer();
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const wasConnected = this.state.connected;
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this.state.connected = false;
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this.state.connecting = false;
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this.state.sessionId = null;
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if (wasConnected) {
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this.callbacks.onDisconnected?.(event.reason || 'Connection closed');
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}
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if (this.options.reconnect &&
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this.state.reconnectAttempts < this.options.maxReconnectAttempts) {
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this.scheduleReconnect();
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}
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if (!wasConnected) {
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reject(new Error(event.reason || 'Connection failed'));
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}
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};
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this.ws.onerror = (error) => {
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this.callbacks.onError?.(new Error('WebSocket error'));
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console.error('Unreal Live Link WebSocket error:', error);
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};
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this.ws.onmessage = (event) => {
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try {
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const message = JSON.parse(event.data);
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this.handleMessage(message, resolve);
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}
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catch (error) {
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console.error('Failed to parse message:', error);
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}
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};
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}
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handleMessage(message, onHandshakeComplete) {
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switch (message.type) {
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case 'handshake_ack':
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this.handleHandshakeAck(message.payload, onHandshakeComplete);
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break;
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case 'pong':
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this.handlePong();
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break;
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case 'actor_selected':
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this.callbacks.onActorSelected?.(message.payload);
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break;
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case 'actor_deselected':
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this.callbacks.onActorDeselected?.();
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break;
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case 'actor_transform_changed':
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this.callbacks.onActorTransformChanged?.(message.payload);
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break;
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case 'actor_property_changed':
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this.callbacks.onActorPropertyChanged?.(message.payload);
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break;
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case 'actor_created': {
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const p = message.payload;
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this.callbacks.onActorCreated?.(p.actorPath, p.actorClass);
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break;
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}
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case 'actor_deleted': {
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const p = message.payload;
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this.callbacks.onActorDeleted?.(p.actorPath);
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break;
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}
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case 'level_loaded': {
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const p = message.payload;
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this.callbacks.onLevelLoaded?.(p.levelPath);
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break;
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}
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case 'level_unloaded': {
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const p = message.payload;
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this.callbacks.onLevelUnloaded?.(p.levelPath);
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break;
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}
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case 'world_changed': {
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const p = message.payload;
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this.callbacks.onWorldChanged?.(p.worldPath);
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break;
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}
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case 'pie_started':
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this.callbacks.onPIEStarted?.(message.payload);
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break;
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case 'pie_stopped':
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this.callbacks.onPIEStopped?.();
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break;
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case 'pie_paused':
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this.callbacks.onPIEPaused?.();
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break;
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case 'pie_resumed':
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this.callbacks.onPIEResumed?.();
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break;
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case 'live_coding_started':
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case 'live_coding_completed':
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case 'live_coding_failed':
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this.callbacks.onLiveCodingUpdate?.(message.payload);
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break;
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case 'breakpoint_hit':
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this.callbacks.onBreakpointHit?.(message.payload);
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break;
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case 'log_message':
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this.callbacks.onLogMessage?.(message.payload);
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break;
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case 'blueprint_compiled': {
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const p = message.payload;
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this.callbacks.onBlueprintCompiled?.(p.blueprintPath);
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break;
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}
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case 'asset_saved': {
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const p = message.payload;
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this.callbacks.onAssetSaved?.(p.assetPath);
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break;
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}
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case 'asset_imported': {
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const p = message.payload;
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this.callbacks.onAssetImported?.(p.assetPath);
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break;
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}
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case 'execute_command_result':
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this.handleCommandResult(message);
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break;
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case 'error':
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console.error('Unreal Live Link error:', message.payload);
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break;
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}
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}
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handleHandshakeAck(payload, onComplete) {
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this.state.connected = true;
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this.state.sessionId = payload.sessionId;
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this.state.engineVersion = payload.engineVersion;
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this.state.projectName = payload.projectName;
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this.startPingTimer();
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// Re-subscribe to previous subscriptions
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this.subscriptions.forEach((topic) => {
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this.sendMessage({
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type: 'subscribe',
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timestamp: Date.now(),
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payload: { topic },
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});
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});
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// Process queued messages
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this.flushMessageQueue();
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this.callbacks.onConnected?.(this.state);
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onComplete?.();
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}
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handlePong() {
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this.state.latency = Date.now() - this.state.lastPing;
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}
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handleCommandResult(message) {
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if (message.id && this.pendingRequests.has(message.id)) {
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const { resolve } = this.pendingRequests.get(message.id);
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this.pendingRequests.delete(message.id);
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resolve(message.payload);
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}
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}
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// ─── Message Sending ───────────────────────────────────
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sendMessage(message) {
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if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
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this.messageQueue.push(message);
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return;
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}
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this.ws.send(JSON.stringify(message));
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}
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flushMessageQueue() {
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while (this.messageQueue.length > 0) {
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const message = this.messageQueue.shift();
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if (message) {
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this.sendMessage(message);
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}
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}
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}
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// ─── Ping/Reconnect ────────────────────────────────────
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startPingTimer() {
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this.pingTimer = setInterval(() => {
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if (this.state.connected) {
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this.state.lastPing = Date.now();
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this.sendMessage({
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type: 'ping',
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timestamp: this.state.lastPing,
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});
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}
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}, this.options.pingInterval);
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}
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stopPingTimer() {
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if (this.pingTimer) {
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clearInterval(this.pingTimer);
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this.pingTimer = null;
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}
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}
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scheduleReconnect() {
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if (this.reconnectTimer) {
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return;
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}
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this.state.reconnecting = true;
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this.state.reconnectAttempts++;
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this.callbacks.onReconnecting?.(this.state.reconnectAttempts);
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300
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this.reconnectTimer = setTimeout(async () => {
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this.reconnectTimer = null;
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try {
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303
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await this.connect();
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304
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}
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305
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catch {
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306
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// Will schedule another reconnect in onclose handler
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307
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}
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308
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}, this.options.reconnectInterval);
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}
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310
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stopReconnectTimer() {
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311
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if (this.reconnectTimer) {
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312
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clearTimeout(this.reconnectTimer);
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this.reconnectTimer = null;
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}
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315
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}
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316
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// ─── Subscriptions ─────────────────────────────────────
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|
317
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subscribe(topic) {
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318
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this.subscriptions.add(topic);
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319
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if (this.state.connected) {
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320
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this.sendMessage({
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321
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type: 'subscribe',
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322
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timestamp: Date.now(),
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payload: { topic },
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});
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325
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}
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326
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}
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327
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unsubscribe(topic) {
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328
|
+
this.subscriptions.delete(topic);
|
|
329
|
+
if (this.state.connected) {
|
|
330
|
+
this.sendMessage({
|
|
331
|
+
type: 'unsubscribe',
|
|
332
|
+
timestamp: Date.now(),
|
|
333
|
+
payload: { topic },
|
|
334
|
+
});
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
// ─── Commands ──────────────────────────────────────────
|
|
338
|
+
selectActor(actorPath) {
|
|
339
|
+
this.sendMessage({
|
|
340
|
+
type: 'execute_command',
|
|
341
|
+
timestamp: Date.now(),
|
|
342
|
+
payload: {
|
|
343
|
+
command: 'SelectActor',
|
|
344
|
+
args: { actorPath },
|
|
345
|
+
},
|
|
346
|
+
});
|
|
347
|
+
}
|
|
348
|
+
focusActor(actorPath) {
|
|
349
|
+
this.sendMessage({
|
|
350
|
+
type: 'execute_command',
|
|
351
|
+
timestamp: Date.now(),
|
|
352
|
+
payload: {
|
|
353
|
+
command: 'FocusActor',
|
|
354
|
+
args: { actorPath },
|
|
355
|
+
},
|
|
356
|
+
});
|
|
357
|
+
}
|
|
358
|
+
setActorTransform(actorPath, transform) {
|
|
359
|
+
this.sendMessage({
|
|
360
|
+
type: 'execute_command',
|
|
361
|
+
timestamp: Date.now(),
|
|
362
|
+
payload: {
|
|
363
|
+
command: 'SetActorTransform',
|
|
364
|
+
args: { actorPath, ...transform },
|
|
365
|
+
},
|
|
366
|
+
});
|
|
367
|
+
}
|
|
368
|
+
setActorProperty(actorPath, propertyName, value) {
|
|
369
|
+
this.sendMessage({
|
|
370
|
+
type: 'execute_command',
|
|
371
|
+
timestamp: Date.now(),
|
|
372
|
+
payload: {
|
|
373
|
+
command: 'SetActorProperty',
|
|
374
|
+
args: { actorPath, propertyName, value },
|
|
375
|
+
},
|
|
376
|
+
});
|
|
377
|
+
}
|
|
378
|
+
spawnActor(className, transform) {
|
|
379
|
+
const messageId = `spawn_${Date.now()}`;
|
|
380
|
+
return new Promise((resolve, reject) => {
|
|
381
|
+
this.pendingRequests.set(messageId, { resolve: resolve, reject });
|
|
382
|
+
this.sendMessage({
|
|
383
|
+
type: 'execute_command',
|
|
384
|
+
id: messageId,
|
|
385
|
+
timestamp: Date.now(),
|
|
386
|
+
payload: {
|
|
387
|
+
command: 'SpawnActor',
|
|
388
|
+
args: { className, ...transform },
|
|
389
|
+
},
|
|
390
|
+
});
|
|
391
|
+
setTimeout(() => {
|
|
392
|
+
if (this.pendingRequests.has(messageId)) {
|
|
393
|
+
this.pendingRequests.delete(messageId);
|
|
394
|
+
reject(new Error('Spawn actor timeout'));
|
|
395
|
+
}
|
|
396
|
+
}, this.options.timeout);
|
|
397
|
+
});
|
|
398
|
+
}
|
|
399
|
+
deleteActor(actorPath) {
|
|
400
|
+
this.sendMessage({
|
|
401
|
+
type: 'execute_command',
|
|
402
|
+
timestamp: Date.now(),
|
|
403
|
+
payload: {
|
|
404
|
+
command: 'DeleteActor',
|
|
405
|
+
args: { actorPath },
|
|
406
|
+
},
|
|
407
|
+
});
|
|
408
|
+
}
|
|
409
|
+
duplicateActor(actorPath) {
|
|
410
|
+
const messageId = `duplicate_${Date.now()}`;
|
|
411
|
+
return new Promise((resolve, reject) => {
|
|
412
|
+
this.pendingRequests.set(messageId, { resolve: resolve, reject });
|
|
413
|
+
this.sendMessage({
|
|
414
|
+
type: 'execute_command',
|
|
415
|
+
id: messageId,
|
|
416
|
+
timestamp: Date.now(),
|
|
417
|
+
payload: {
|
|
418
|
+
command: 'DuplicateActor',
|
|
419
|
+
args: { actorPath },
|
|
420
|
+
},
|
|
421
|
+
});
|
|
422
|
+
setTimeout(() => {
|
|
423
|
+
if (this.pendingRequests.has(messageId)) {
|
|
424
|
+
this.pendingRequests.delete(messageId);
|
|
425
|
+
reject(new Error('Duplicate actor timeout'));
|
|
426
|
+
}
|
|
427
|
+
}, this.options.timeout);
|
|
428
|
+
});
|
|
429
|
+
}
|
|
430
|
+
// ─── PIE Control ───────────────────────────────────────
|
|
431
|
+
startPIE() {
|
|
432
|
+
this.sendMessage({
|
|
433
|
+
type: 'execute_command',
|
|
434
|
+
timestamp: Date.now(),
|
|
435
|
+
payload: {
|
|
436
|
+
command: 'PIE.Start',
|
|
437
|
+
},
|
|
438
|
+
});
|
|
439
|
+
}
|
|
440
|
+
stopPIE() {
|
|
441
|
+
this.sendMessage({
|
|
442
|
+
type: 'execute_command',
|
|
443
|
+
timestamp: Date.now(),
|
|
444
|
+
payload: {
|
|
445
|
+
command: 'PIE.Stop',
|
|
446
|
+
},
|
|
447
|
+
});
|
|
448
|
+
}
|
|
449
|
+
pausePIE() {
|
|
450
|
+
this.sendMessage({
|
|
451
|
+
type: 'execute_command',
|
|
452
|
+
timestamp: Date.now(),
|
|
453
|
+
payload: {
|
|
454
|
+
command: 'PIE.Pause',
|
|
455
|
+
},
|
|
456
|
+
});
|
|
457
|
+
}
|
|
458
|
+
resumePIE() {
|
|
459
|
+
this.sendMessage({
|
|
460
|
+
type: 'execute_command',
|
|
461
|
+
timestamp: Date.now(),
|
|
462
|
+
payload: {
|
|
463
|
+
command: 'PIE.Resume',
|
|
464
|
+
},
|
|
465
|
+
});
|
|
466
|
+
}
|
|
467
|
+
ejectFromPIE() {
|
|
468
|
+
this.sendMessage({
|
|
469
|
+
type: 'execute_command',
|
|
470
|
+
timestamp: Date.now(),
|
|
471
|
+
payload: {
|
|
472
|
+
command: 'PIE.Eject',
|
|
473
|
+
},
|
|
474
|
+
});
|
|
475
|
+
}
|
|
476
|
+
possessInPIE() {
|
|
477
|
+
this.sendMessage({
|
|
478
|
+
type: 'execute_command',
|
|
479
|
+
timestamp: Date.now(),
|
|
480
|
+
payload: {
|
|
481
|
+
command: 'PIE.Possess',
|
|
482
|
+
},
|
|
483
|
+
});
|
|
484
|
+
}
|
|
485
|
+
// ─── Live Coding ───────────────────────────────────────
|
|
486
|
+
triggerLiveCoding() {
|
|
487
|
+
this.sendMessage({
|
|
488
|
+
type: 'execute_command',
|
|
489
|
+
timestamp: Date.now(),
|
|
490
|
+
payload: {
|
|
491
|
+
command: 'LiveCoding.Compile',
|
|
492
|
+
},
|
|
493
|
+
});
|
|
494
|
+
}
|
|
495
|
+
// ─── Debug ─────────────────────────────────────────────
|
|
496
|
+
setBreakpoint(blueprintPath, nodeId) {
|
|
497
|
+
this.sendMessage({
|
|
498
|
+
type: 'execute_command',
|
|
499
|
+
timestamp: Date.now(),
|
|
500
|
+
payload: {
|
|
501
|
+
command: 'Debug.SetBreakpoint',
|
|
502
|
+
args: { blueprintPath, nodeId },
|
|
503
|
+
},
|
|
504
|
+
});
|
|
505
|
+
}
|
|
506
|
+
removeBreakpoint(blueprintPath, nodeId) {
|
|
507
|
+
this.sendMessage({
|
|
508
|
+
type: 'execute_command',
|
|
509
|
+
timestamp: Date.now(),
|
|
510
|
+
payload: {
|
|
511
|
+
command: 'Debug.RemoveBreakpoint',
|
|
512
|
+
args: { blueprintPath, nodeId },
|
|
513
|
+
},
|
|
514
|
+
});
|
|
515
|
+
}
|
|
516
|
+
continueExecution() {
|
|
517
|
+
this.sendMessage({
|
|
518
|
+
type: 'execute_command',
|
|
519
|
+
timestamp: Date.now(),
|
|
520
|
+
payload: {
|
|
521
|
+
command: 'Debug.Continue',
|
|
522
|
+
},
|
|
523
|
+
});
|
|
524
|
+
}
|
|
525
|
+
stepOver() {
|
|
526
|
+
this.sendMessage({
|
|
527
|
+
type: 'execute_command',
|
|
528
|
+
timestamp: Date.now(),
|
|
529
|
+
payload: {
|
|
530
|
+
command: 'Debug.StepOver',
|
|
531
|
+
},
|
|
532
|
+
});
|
|
533
|
+
}
|
|
534
|
+
stepInto() {
|
|
535
|
+
this.sendMessage({
|
|
536
|
+
type: 'execute_command',
|
|
537
|
+
timestamp: Date.now(),
|
|
538
|
+
payload: {
|
|
539
|
+
command: 'Debug.StepInto',
|
|
540
|
+
},
|
|
541
|
+
});
|
|
542
|
+
}
|
|
543
|
+
stepOut() {
|
|
544
|
+
this.sendMessage({
|
|
545
|
+
type: 'execute_command',
|
|
546
|
+
timestamp: Date.now(),
|
|
547
|
+
payload: {
|
|
548
|
+
command: 'Debug.StepOut',
|
|
549
|
+
},
|
|
550
|
+
});
|
|
551
|
+
}
|
|
552
|
+
// ─── Console Commands ──────────────────────────────────
|
|
553
|
+
executeConsoleCommand(command) {
|
|
554
|
+
const messageId = `console_${Date.now()}`;
|
|
555
|
+
return new Promise((resolve, reject) => {
|
|
556
|
+
this.pendingRequests.set(messageId, { resolve: resolve, reject });
|
|
557
|
+
this.sendMessage({
|
|
558
|
+
type: 'execute_command',
|
|
559
|
+
id: messageId,
|
|
560
|
+
timestamp: Date.now(),
|
|
561
|
+
payload: {
|
|
562
|
+
command: 'Console.Execute',
|
|
563
|
+
args: { command },
|
|
564
|
+
},
|
|
565
|
+
});
|
|
566
|
+
setTimeout(() => {
|
|
567
|
+
if (this.pendingRequests.has(messageId)) {
|
|
568
|
+
this.pendingRequests.delete(messageId);
|
|
569
|
+
reject(new Error('Console command timeout'));
|
|
570
|
+
}
|
|
571
|
+
}, this.options.timeout);
|
|
572
|
+
});
|
|
573
|
+
}
|
|
574
|
+
// ─── State ─────────────────────────────────────────────
|
|
575
|
+
getState() {
|
|
576
|
+
return { ...this.state };
|
|
577
|
+
}
|
|
578
|
+
isConnected() {
|
|
579
|
+
return this.state.connected;
|
|
580
|
+
}
|
|
581
|
+
setCallbacks(callbacks) {
|
|
582
|
+
this.callbacks = { ...this.callbacks, ...callbacks };
|
|
583
|
+
}
|
|
584
|
+
}
|
|
585
|
+
function generateUnrealEditorPlugin(options) {
|
|
586
|
+
const { pluginName, displayName, author, description, version, websocketPort } = options;
|
|
587
|
+
const files = {};
|
|
588
|
+
// .uplugin file
|
|
589
|
+
files[`${pluginName}.uplugin`] = JSON.stringify({
|
|
590
|
+
FileVersion: 3,
|
|
591
|
+
Version: 1,
|
|
592
|
+
VersionName: version,
|
|
593
|
+
FriendlyName: displayName,
|
|
594
|
+
Description: description,
|
|
595
|
+
Category: 'Nice2Dev',
|
|
596
|
+
CreatedBy: author,
|
|
597
|
+
CreatedByURL: '',
|
|
598
|
+
DocsURL: '',
|
|
599
|
+
MarketplaceURL: '',
|
|
600
|
+
SupportURL: '',
|
|
601
|
+
CanContainContent: false,
|
|
602
|
+
IsBetaVersion: true,
|
|
603
|
+
IsExperimentalVersion: false,
|
|
604
|
+
Installed: false,
|
|
605
|
+
Modules: [
|
|
606
|
+
{
|
|
607
|
+
Name: pluginName,
|
|
608
|
+
Type: 'Editor',
|
|
609
|
+
LoadingPhase: 'PostEngineInit',
|
|
610
|
+
},
|
|
611
|
+
],
|
|
612
|
+
}, null, 2);
|
|
613
|
+
// Module header
|
|
614
|
+
files[`Source/${pluginName}/Public/${pluginName}Module.h`] =
|
|
615
|
+
`// Copyright Nice2Dev. All Rights Reserved.
|
|
616
|
+
|
|
617
|
+
#pragma once
|
|
618
|
+
|
|
619
|
+
#include "CoreMinimal.h"
|
|
620
|
+
#include "Modules/ModuleManager.h"
|
|
621
|
+
|
|
622
|
+
class F${pluginName}Module : public IModuleInterface
|
|
623
|
+
{
|
|
624
|
+
public:
|
|
625
|
+
virtual void StartupModule() override;
|
|
626
|
+
virtual void ShutdownModule() override;
|
|
627
|
+
|
|
628
|
+
private:
|
|
629
|
+
TSharedPtr<class FNice2DevLiveLinkServer> LiveLinkServer;
|
|
630
|
+
};
|
|
631
|
+
`;
|
|
632
|
+
// Module implementation
|
|
633
|
+
files[`Source/${pluginName}/Private/${pluginName}Module.cpp`] =
|
|
634
|
+
`// Copyright Nice2Dev. All Rights Reserved.
|
|
635
|
+
|
|
636
|
+
#include "${pluginName}Module.h"
|
|
637
|
+
#include "Nice2DevLiveLinkServer.h"
|
|
638
|
+
#include "LevelEditor.h"
|
|
639
|
+
#include "Editor.h"
|
|
640
|
+
|
|
641
|
+
#define LOCTEXT_NAMESPACE "F${pluginName}Module"
|
|
642
|
+
|
|
643
|
+
void F${pluginName}Module::StartupModule()
|
|
644
|
+
{
|
|
645
|
+
// Start the WebSocket server
|
|
646
|
+
LiveLinkServer = MakeShared<FNice2DevLiveLinkServer>(${websocketPort});
|
|
647
|
+
LiveLinkServer->Start();
|
|
648
|
+
|
|
649
|
+
UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server started on port ${websocketPort}"));
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
void F${pluginName}Module::ShutdownModule()
|
|
653
|
+
{
|
|
654
|
+
if (LiveLinkServer.IsValid())
|
|
655
|
+
{
|
|
656
|
+
LiveLinkServer->Stop();
|
|
657
|
+
LiveLinkServer.Reset();
|
|
658
|
+
}
|
|
659
|
+
|
|
660
|
+
UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server stopped"));
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
#undef LOCTEXT_NAMESPACE
|
|
664
|
+
|
|
665
|
+
IMPLEMENT_MODULE(F${pluginName}Module, ${pluginName})
|
|
666
|
+
`;
|
|
667
|
+
// WebSocket Server header
|
|
668
|
+
files[`Source/${pluginName}/Public/Nice2DevLiveLinkServer.h`] =
|
|
669
|
+
`// Copyright Nice2Dev. All Rights Reserved.
|
|
670
|
+
|
|
671
|
+
#pragma once
|
|
672
|
+
|
|
673
|
+
#include "CoreMinimal.h"
|
|
674
|
+
#include "IWebSocketServer.h"
|
|
675
|
+
#include "Tickable.h"
|
|
676
|
+
|
|
677
|
+
DECLARE_LOG_CATEGORY_EXTERN(LogNice2DevLiveLink, Log, All);
|
|
678
|
+
|
|
679
|
+
class FNice2DevLiveLinkServer : public FTickableGameObject
|
|
680
|
+
{
|
|
681
|
+
public:
|
|
682
|
+
FNice2DevLiveLinkServer(int32 Port);
|
|
683
|
+
virtual ~FNice2DevLiveLinkServer();
|
|
684
|
+
|
|
685
|
+
void Start();
|
|
686
|
+
void Stop();
|
|
687
|
+
|
|
688
|
+
// FTickableGameObject interface
|
|
689
|
+
virtual void Tick(float DeltaTime) override;
|
|
690
|
+
virtual bool IsTickable() const override { return bIsRunning; }
|
|
691
|
+
virtual TStatId GetStatId() const override;
|
|
692
|
+
|
|
693
|
+
private:
|
|
694
|
+
void OnClientConnected(INetworkingWebSocket* ClientWebSocket);
|
|
695
|
+
void OnClientDisconnected(INetworkingWebSocket* ClientWebSocket);
|
|
696
|
+
void OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket);
|
|
697
|
+
|
|
698
|
+
void SendMessageToClient(INetworkingWebSocket* Client, const FString& Message);
|
|
699
|
+
void SendMessageToAllClients(const FString& Message);
|
|
700
|
+
void BroadcastActorSelection();
|
|
701
|
+
void BroadcastActorTransform(AActor* Actor);
|
|
702
|
+
|
|
703
|
+
void HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId);
|
|
704
|
+
|
|
705
|
+
// Event handlers
|
|
706
|
+
void OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh);
|
|
707
|
+
void OnActorMoving(AActor* Actor);
|
|
708
|
+
void OnMapChange(uint32 MapChangeFlags);
|
|
709
|
+
void OnBeginPIE(bool bIsSimulating);
|
|
710
|
+
void OnEndPIE(bool bIsSimulating);
|
|
711
|
+
void OnPausePIE(bool bIsSimulating);
|
|
712
|
+
void OnResumePIE(bool bIsSimulating);
|
|
713
|
+
|
|
714
|
+
TSharedPtr<IWebSocketServer> WebSocketServer;
|
|
715
|
+
TArray<INetworkingWebSocket*> ConnectedClients;
|
|
716
|
+
int32 ServerPort;
|
|
717
|
+
bool bIsRunning = false;
|
|
718
|
+
FString SessionId;
|
|
719
|
+
|
|
720
|
+
FDelegateHandle SelectionChangedHandle;
|
|
721
|
+
FDelegateHandle ActorMovingHandle;
|
|
722
|
+
FDelegateHandle MapChangeHandle;
|
|
723
|
+
FDelegateHandle BeginPIEHandle;
|
|
724
|
+
FDelegateHandle EndPIEHandle;
|
|
725
|
+
FDelegateHandle PausePIEHandle;
|
|
726
|
+
FDelegateHandle ResumePIEHandle;
|
|
727
|
+
};
|
|
728
|
+
`;
|
|
729
|
+
// WebSocket Server implementation
|
|
730
|
+
files[`Source/${pluginName}/Private/Nice2DevLiveLinkServer.cpp`] =
|
|
731
|
+
`// Copyright Nice2Dev. All Rights Reserved.
|
|
732
|
+
|
|
733
|
+
#include "Nice2DevLiveLinkServer.h"
|
|
734
|
+
#include "WebSocketsModule.h"
|
|
735
|
+
#include "IWebSocketServer.h"
|
|
736
|
+
#include "Dom/JsonObject.h"
|
|
737
|
+
#include "Serialization/JsonReader.h"
|
|
738
|
+
#include "Serialization/JsonWriter.h"
|
|
739
|
+
#include "Serialization/JsonSerializer.h"
|
|
740
|
+
#include "Editor.h"
|
|
741
|
+
#include "LevelEditor.h"
|
|
742
|
+
#include "Selection.h"
|
|
743
|
+
#include "Engine/World.h"
|
|
744
|
+
#include "GameFramework/Actor.h"
|
|
745
|
+
#include "Kismet/GameplayStatics.h"
|
|
746
|
+
|
|
747
|
+
DEFINE_LOG_CATEGORY(LogNice2DevLiveLink);
|
|
748
|
+
|
|
749
|
+
FNice2DevLiveLinkServer::FNice2DevLiveLinkServer(int32 Port)
|
|
750
|
+
: ServerPort(Port)
|
|
751
|
+
{
|
|
752
|
+
SessionId = FGuid::NewGuid().ToString();
|
|
753
|
+
}
|
|
754
|
+
|
|
755
|
+
FNice2DevLiveLinkServer::~FNice2DevLiveLinkServer()
|
|
756
|
+
{
|
|
757
|
+
Stop();
|
|
758
|
+
}
|
|
759
|
+
|
|
760
|
+
void FNice2DevLiveLinkServer::Start()
|
|
761
|
+
{
|
|
762
|
+
if (bIsRunning) return;
|
|
763
|
+
|
|
764
|
+
WebSocketServer = FModuleManager::Get().LoadModuleChecked<FWebSocketsModule>("WebSockets")
|
|
765
|
+
.CreateServer(ServerPort, TEXT("ws"));
|
|
766
|
+
|
|
767
|
+
if (!WebSocketServer.IsValid())
|
|
768
|
+
{
|
|
769
|
+
UE_LOG(LogNice2DevLiveLink, Error, TEXT("Failed to create WebSocket server"));
|
|
770
|
+
return;
|
|
771
|
+
}
|
|
772
|
+
|
|
773
|
+
WebSocketServer->OnClientConnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientConnected);
|
|
774
|
+
WebSocketServer->OnClientDisconnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientDisconnected);
|
|
775
|
+
|
|
776
|
+
// Bind editor events
|
|
777
|
+
SelectionChangedHandle = USelection::SelectionChangedEvent.AddRaw(this, &FNice2DevLiveLinkServer::OnActorSelectionChanged);
|
|
778
|
+
ActorMovingHandle = GEditor->OnActorMoving().AddRaw(this, &FNice2DevLiveLinkServer::OnActorMoving);
|
|
779
|
+
MapChangeHandle = FEditorDelegates::MapChange.AddRaw(this, &FNice2DevLiveLinkServer::OnMapChange);
|
|
780
|
+
BeginPIEHandle = FEditorDelegates::BeginPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnBeginPIE);
|
|
781
|
+
EndPIEHandle = FEditorDelegates::EndPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnEndPIE);
|
|
782
|
+
PausePIEHandle = FEditorDelegates::PausePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnPausePIE);
|
|
783
|
+
ResumePIEHandle = FEditorDelegates::ResumePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnResumePIE);
|
|
784
|
+
|
|
785
|
+
bIsRunning = true;
|
|
786
|
+
UE_LOG(LogNice2DevLiveLink, Log, TEXT("WebSocket server started on port %d"), ServerPort);
|
|
787
|
+
}
|
|
788
|
+
|
|
789
|
+
void FNice2DevLiveLinkServer::Stop()
|
|
790
|
+
{
|
|
791
|
+
if (!bIsRunning) return;
|
|
792
|
+
|
|
793
|
+
// Unbind events
|
|
794
|
+
USelection::SelectionChangedEvent.Remove(SelectionChangedHandle);
|
|
795
|
+
GEditor->OnActorMoving().Remove(ActorMovingHandle);
|
|
796
|
+
FEditorDelegates::MapChange.Remove(MapChangeHandle);
|
|
797
|
+
FEditorDelegates::BeginPIE.Remove(BeginPIEHandle);
|
|
798
|
+
FEditorDelegates::EndPIE.Remove(EndPIEHandle);
|
|
799
|
+
FEditorDelegates::PausePIE.Remove(PausePIEHandle);
|
|
800
|
+
FEditorDelegates::ResumePIE.Remove(ResumePIEHandle);
|
|
801
|
+
|
|
802
|
+
ConnectedClients.Empty();
|
|
803
|
+
WebSocketServer.Reset();
|
|
804
|
+
bIsRunning = false;
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
void FNice2DevLiveLinkServer::Tick(float DeltaTime)
|
|
808
|
+
{
|
|
809
|
+
if (WebSocketServer.IsValid())
|
|
810
|
+
{
|
|
811
|
+
WebSocketServer->Tick();
|
|
812
|
+
}
|
|
813
|
+
}
|
|
814
|
+
|
|
815
|
+
TStatId FNice2DevLiveLinkServer::GetStatId() const
|
|
816
|
+
{
|
|
817
|
+
RETURN_QUICK_DECLARE_CYCLE_STAT(FNice2DevLiveLinkServer, STATGROUP_Tickables);
|
|
818
|
+
}
|
|
819
|
+
|
|
820
|
+
void FNice2DevLiveLinkServer::OnClientConnected(INetworkingWebSocket* ClientWebSocket)
|
|
821
|
+
{
|
|
822
|
+
ConnectedClients.Add(ClientWebSocket);
|
|
823
|
+
ClientWebSocket->OnMessage().AddRaw(this, &FNice2DevLiveLinkServer::OnMessageReceived);
|
|
824
|
+
|
|
825
|
+
UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client connected. Total clients: %d"), ConnectedClients.Num());
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
void FNice2DevLiveLinkServer::OnClientDisconnected(INetworkingWebSocket* ClientWebSocket)
|
|
829
|
+
{
|
|
830
|
+
ConnectedClients.Remove(ClientWebSocket);
|
|
831
|
+
UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client disconnected. Total clients: %d"), ConnectedClients.Num());
|
|
832
|
+
}
|
|
833
|
+
|
|
834
|
+
void FNice2DevLiveLinkServer::OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket)
|
|
835
|
+
{
|
|
836
|
+
FString MessageString(Size, static_cast<UTF8CHAR*>(Data));
|
|
837
|
+
|
|
838
|
+
TSharedPtr<FJsonObject> JsonObject;
|
|
839
|
+
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(MessageString);
|
|
840
|
+
|
|
841
|
+
if (!FJsonSerializer::Deserialize(Reader, JsonObject) || !JsonObject.IsValid())
|
|
842
|
+
{
|
|
843
|
+
UE_LOG(LogNice2DevLiveLink, Warning, TEXT("Failed to parse message: %s"), *MessageString);
|
|
844
|
+
return;
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
FString MessageType;
|
|
848
|
+
if (!JsonObject->TryGetStringField(TEXT("type"), MessageType))
|
|
849
|
+
{
|
|
850
|
+
return;
|
|
851
|
+
}
|
|
852
|
+
|
|
853
|
+
FString MessageId = JsonObject->GetStringField(TEXT("id"));
|
|
854
|
+
|
|
855
|
+
if (MessageType == TEXT("handshake"))
|
|
856
|
+
{
|
|
857
|
+
// Send handshake acknowledgment
|
|
858
|
+
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
|
|
859
|
+
Response->SetStringField(TEXT("type"), TEXT("handshake_ack"));
|
|
860
|
+
Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
861
|
+
|
|
862
|
+
TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
|
|
863
|
+
Payload->SetStringField(TEXT("version"), TEXT("1.0.0"));
|
|
864
|
+
Payload->SetStringField(TEXT("engineVersion"), ENGINE_VERSION_STRING);
|
|
865
|
+
Payload->SetStringField(TEXT("projectName"), FApp::GetProjectName());
|
|
866
|
+
Payload->SetStringField(TEXT("sessionId"), SessionId);
|
|
867
|
+
|
|
868
|
+
TArray<TSharedPtr<FJsonValue>> Capabilities;
|
|
869
|
+
Capabilities.Add(MakeShared<FJsonValueString>(TEXT("selection")));
|
|
870
|
+
Capabilities.Add(MakeShared<FJsonValueString>(TEXT("transform")));
|
|
871
|
+
Capabilities.Add(MakeShared<FJsonValueString>(TEXT("properties")));
|
|
872
|
+
Capabilities.Add(MakeShared<FJsonValueString>(TEXT("pie")));
|
|
873
|
+
Capabilities.Add(MakeShared<FJsonValueString>(TEXT("livecoding")));
|
|
874
|
+
Capabilities.Add(MakeShared<FJsonValueString>(TEXT("debug")));
|
|
875
|
+
Payload->SetArrayField(TEXT("capabilities"), Capabilities);
|
|
876
|
+
|
|
877
|
+
Response->SetObjectField(TEXT("payload"), Payload);
|
|
878
|
+
|
|
879
|
+
FString ResponseString;
|
|
880
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
|
|
881
|
+
FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
|
|
882
|
+
|
|
883
|
+
SendMessageToClient(ClientWebSocket, ResponseString);
|
|
884
|
+
}
|
|
885
|
+
else if (MessageType == TEXT("ping"))
|
|
886
|
+
{
|
|
887
|
+
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
|
|
888
|
+
Response->SetStringField(TEXT("type"), TEXT("pong"));
|
|
889
|
+
Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
890
|
+
|
|
891
|
+
FString ResponseString;
|
|
892
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
|
|
893
|
+
FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
|
|
894
|
+
|
|
895
|
+
SendMessageToClient(ClientWebSocket, ResponseString);
|
|
896
|
+
}
|
|
897
|
+
else if (MessageType == TEXT("execute_command"))
|
|
898
|
+
{
|
|
899
|
+
const TSharedPtr<FJsonObject>* PayloadObject;
|
|
900
|
+
if (JsonObject->TryGetObjectField(TEXT("payload"), PayloadObject))
|
|
901
|
+
{
|
|
902
|
+
FString Command = (*PayloadObject)->GetStringField(TEXT("command"));
|
|
903
|
+
const TSharedPtr<FJsonObject>* Args;
|
|
904
|
+
TSharedPtr<FJsonObject> ArgsObj;
|
|
905
|
+
if ((*PayloadObject)->TryGetObjectField(TEXT("args"), Args))
|
|
906
|
+
{
|
|
907
|
+
ArgsObj = *Args;
|
|
908
|
+
}
|
|
909
|
+
HandleCommand(Command, ArgsObj, ClientWebSocket, MessageId);
|
|
910
|
+
}
|
|
911
|
+
}
|
|
912
|
+
}
|
|
913
|
+
|
|
914
|
+
void FNice2DevLiveLinkServer::SendMessageToClient(INetworkingWebSocket* Client, const FString& Message)
|
|
915
|
+
{
|
|
916
|
+
if (Client)
|
|
917
|
+
{
|
|
918
|
+
TArray<uint8> Data;
|
|
919
|
+
FTCHARToUTF8 Converter(*Message);
|
|
920
|
+
Data.Append((uint8*)Converter.Get(), Converter.Length());
|
|
921
|
+
Client->Send(Data.GetData(), Data.Num(), false);
|
|
922
|
+
}
|
|
923
|
+
}
|
|
924
|
+
|
|
925
|
+
void FNice2DevLiveLinkServer::SendMessageToAllClients(const FString& Message)
|
|
926
|
+
{
|
|
927
|
+
for (INetworkingWebSocket* Client : ConnectedClients)
|
|
928
|
+
{
|
|
929
|
+
SendMessageToClient(Client, Message);
|
|
930
|
+
}
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
void FNice2DevLiveLinkServer::HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId)
|
|
934
|
+
{
|
|
935
|
+
if (Command == TEXT("SelectActor"))
|
|
936
|
+
{
|
|
937
|
+
FString ActorPath = Args->GetStringField(TEXT("actorPath"));
|
|
938
|
+
// Implementation: Find and select actor
|
|
939
|
+
}
|
|
940
|
+
else if (Command == TEXT("SetActorTransform"))
|
|
941
|
+
{
|
|
942
|
+
FString ActorPath = Args->GetStringField(TEXT("actorPath"));
|
|
943
|
+
// Implementation: Set actor transform
|
|
944
|
+
}
|
|
945
|
+
else if (Command == TEXT("PIE.Start"))
|
|
946
|
+
{
|
|
947
|
+
GEditor->PlayInEditor(GWorld, true);
|
|
948
|
+
}
|
|
949
|
+
else if (Command == TEXT("PIE.Stop"))
|
|
950
|
+
{
|
|
951
|
+
GEditor->RequestEndPlayMap();
|
|
952
|
+
}
|
|
953
|
+
else if (Command == TEXT("PIE.Pause"))
|
|
954
|
+
{
|
|
955
|
+
GEditor->PlayWorld->bDebugPauseExecution = true;
|
|
956
|
+
}
|
|
957
|
+
else if (Command == TEXT("PIE.Resume"))
|
|
958
|
+
{
|
|
959
|
+
GEditor->PlayWorld->bDebugPauseExecution = false;
|
|
960
|
+
}
|
|
961
|
+
else if (Command == TEXT("LiveCoding.Compile"))
|
|
962
|
+
{
|
|
963
|
+
// Trigger Live Coding compile
|
|
964
|
+
ILiveCodingModule& LiveCodingModule = FModuleManager::LoadModuleChecked<ILiveCodingModule>("LiveCoding");
|
|
965
|
+
LiveCodingModule.EnableByDefault(true);
|
|
966
|
+
LiveCodingModule.Compile();
|
|
967
|
+
}
|
|
968
|
+
}
|
|
969
|
+
|
|
970
|
+
void FNice2DevLiveLinkServer::OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh)
|
|
971
|
+
{
|
|
972
|
+
TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
|
|
973
|
+
|
|
974
|
+
if (NewSelection.Num() > 0 && NewSelection[0]->IsA<AActor>())
|
|
975
|
+
{
|
|
976
|
+
AActor* SelectedActor = Cast<AActor>(NewSelection[0]);
|
|
977
|
+
|
|
978
|
+
Message->SetStringField(TEXT("type"), TEXT("actor_selected"));
|
|
979
|
+
Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
980
|
+
|
|
981
|
+
TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
|
|
982
|
+
Payload->SetStringField(TEXT("actorPath"), SelectedActor->GetPathName());
|
|
983
|
+
Payload->SetStringField(TEXT("actorClass"), SelectedActor->GetClass()->GetName());
|
|
984
|
+
Payload->SetStringField(TEXT("actorName"), SelectedActor->GetActorLabel());
|
|
985
|
+
Payload->SetBoolField(TEXT("isMultiSelect"), NewSelection.Num() > 1);
|
|
986
|
+
|
|
987
|
+
if (NewSelection.Num() > 1)
|
|
988
|
+
{
|
|
989
|
+
TArray<TSharedPtr<FJsonValue>> SelectedPaths;
|
|
990
|
+
for (UObject* Obj : NewSelection)
|
|
991
|
+
{
|
|
992
|
+
if (AActor* Actor = Cast<AActor>(Obj))
|
|
993
|
+
{
|
|
994
|
+
SelectedPaths.Add(MakeShared<FJsonValueString>(Actor->GetPathName()));
|
|
995
|
+
}
|
|
996
|
+
}
|
|
997
|
+
Payload->SetArrayField(TEXT("selectedPaths"), SelectedPaths);
|
|
998
|
+
}
|
|
999
|
+
|
|
1000
|
+
Message->SetObjectField(TEXT("payload"), Payload);
|
|
1001
|
+
}
|
|
1002
|
+
else
|
|
1003
|
+
{
|
|
1004
|
+
Message->SetStringField(TEXT("type"), TEXT("actor_deselected"));
|
|
1005
|
+
Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
1006
|
+
}
|
|
1007
|
+
|
|
1008
|
+
FString MessageString;
|
|
1009
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
|
|
1010
|
+
FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
|
|
1011
|
+
|
|
1012
|
+
SendMessageToAllClients(MessageString);
|
|
1013
|
+
}
|
|
1014
|
+
|
|
1015
|
+
void FNice2DevLiveLinkServer::OnActorMoving(AActor* Actor)
|
|
1016
|
+
{
|
|
1017
|
+
if (!Actor) return;
|
|
1018
|
+
|
|
1019
|
+
TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
|
|
1020
|
+
Message->SetStringField(TEXT("type"), TEXT("actor_transform_changed"));
|
|
1021
|
+
Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
1022
|
+
|
|
1023
|
+
FVector Location = Actor->GetActorLocation();
|
|
1024
|
+
FRotator Rotation = Actor->GetActorRotation();
|
|
1025
|
+
FVector Scale = Actor->GetActorScale3D();
|
|
1026
|
+
|
|
1027
|
+
TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
|
|
1028
|
+
Payload->SetStringField(TEXT("actorPath"), Actor->GetPathName());
|
|
1029
|
+
|
|
1030
|
+
TSharedPtr<FJsonObject> LocationObj = MakeShared<FJsonObject>();
|
|
1031
|
+
LocationObj->SetNumberField(TEXT("x"), Location.X);
|
|
1032
|
+
LocationObj->SetNumberField(TEXT("y"), Location.Y);
|
|
1033
|
+
LocationObj->SetNumberField(TEXT("z"), Location.Z);
|
|
1034
|
+
Payload->SetObjectField(TEXT("location"), LocationObj);
|
|
1035
|
+
|
|
1036
|
+
TSharedPtr<FJsonObject> RotationObj = MakeShared<FJsonObject>();
|
|
1037
|
+
RotationObj->SetNumberField(TEXT("pitch"), Rotation.Pitch);
|
|
1038
|
+
RotationObj->SetNumberField(TEXT("yaw"), Rotation.Yaw);
|
|
1039
|
+
RotationObj->SetNumberField(TEXT("roll"), Rotation.Roll);
|
|
1040
|
+
Payload->SetObjectField(TEXT("rotation"), RotationObj);
|
|
1041
|
+
|
|
1042
|
+
TSharedPtr<FJsonObject> ScaleObj = MakeShared<FJsonObject>();
|
|
1043
|
+
ScaleObj->SetNumberField(TEXT("x"), Scale.X);
|
|
1044
|
+
ScaleObj->SetNumberField(TEXT("y"), Scale.Y);
|
|
1045
|
+
ScaleObj->SetNumberField(TEXT("z"), Scale.Z);
|
|
1046
|
+
Payload->SetObjectField(TEXT("scale"), ScaleObj);
|
|
1047
|
+
|
|
1048
|
+
Payload->SetBoolField(TEXT("isRelative"), false);
|
|
1049
|
+
|
|
1050
|
+
Message->SetObjectField(TEXT("payload"), Payload);
|
|
1051
|
+
|
|
1052
|
+
FString MessageString;
|
|
1053
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
|
|
1054
|
+
FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
|
|
1055
|
+
|
|
1056
|
+
SendMessageToAllClients(MessageString);
|
|
1057
|
+
}
|
|
1058
|
+
|
|
1059
|
+
void FNice2DevLiveLinkServer::OnMapChange(uint32 MapChangeFlags)
|
|
1060
|
+
{
|
|
1061
|
+
TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
|
|
1062
|
+
Message->SetStringField(TEXT("type"), TEXT("world_changed"));
|
|
1063
|
+
Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
1064
|
+
|
|
1065
|
+
TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
|
|
1066
|
+
if (GWorld)
|
|
1067
|
+
{
|
|
1068
|
+
Payload->SetStringField(TEXT("worldPath"), GWorld->GetPathName());
|
|
1069
|
+
}
|
|
1070
|
+
Message->SetObjectField(TEXT("payload"), Payload);
|
|
1071
|
+
|
|
1072
|
+
FString MessageString;
|
|
1073
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
|
|
1074
|
+
FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
|
|
1075
|
+
|
|
1076
|
+
SendMessageToAllClients(MessageString);
|
|
1077
|
+
}
|
|
1078
|
+
|
|
1079
|
+
void FNice2DevLiveLinkServer::OnBeginPIE(bool bIsSimulating)
|
|
1080
|
+
{
|
|
1081
|
+
TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
|
|
1082
|
+
Message->SetStringField(TEXT("type"), TEXT("pie_started"));
|
|
1083
|
+
Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
1084
|
+
|
|
1085
|
+
TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
|
|
1086
|
+
Payload->SetBoolField(TEXT("isPlaying"), true);
|
|
1087
|
+
Payload->SetBoolField(TEXT("isPaused"), false);
|
|
1088
|
+
Payload->SetBoolField(TEXT("isSimulating"), bIsSimulating);
|
|
1089
|
+
Message->SetObjectField(TEXT("payload"), Payload);
|
|
1090
|
+
|
|
1091
|
+
FString MessageString;
|
|
1092
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
|
|
1093
|
+
FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
|
|
1094
|
+
|
|
1095
|
+
SendMessageToAllClients(MessageString);
|
|
1096
|
+
}
|
|
1097
|
+
|
|
1098
|
+
void FNice2DevLiveLinkServer::OnEndPIE(bool bIsSimulating)
|
|
1099
|
+
{
|
|
1100
|
+
TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
|
|
1101
|
+
Message->SetStringField(TEXT("type"), TEXT("pie_stopped"));
|
|
1102
|
+
Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
1103
|
+
|
|
1104
|
+
FString MessageString;
|
|
1105
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
|
|
1106
|
+
FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
|
|
1107
|
+
|
|
1108
|
+
SendMessageToAllClients(MessageString);
|
|
1109
|
+
}
|
|
1110
|
+
|
|
1111
|
+
void FNice2DevLiveLinkServer::OnPausePIE(bool bIsSimulating)
|
|
1112
|
+
{
|
|
1113
|
+
TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
|
|
1114
|
+
Message->SetStringField(TEXT("type"), TEXT("pie_paused"));
|
|
1115
|
+
Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
1116
|
+
|
|
1117
|
+
FString MessageString;
|
|
1118
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
|
|
1119
|
+
FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
|
|
1120
|
+
|
|
1121
|
+
SendMessageToAllClients(MessageString);
|
|
1122
|
+
}
|
|
1123
|
+
|
|
1124
|
+
void FNice2DevLiveLinkServer::OnResumePIE(bool bIsSimulating)
|
|
1125
|
+
{
|
|
1126
|
+
TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
|
|
1127
|
+
Message->SetStringField(TEXT("type"), TEXT("pie_resumed"));
|
|
1128
|
+
Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
|
|
1129
|
+
|
|
1130
|
+
FString MessageString;
|
|
1131
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
|
|
1132
|
+
FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
|
|
1133
|
+
|
|
1134
|
+
SendMessageToAllClients(MessageString);
|
|
1135
|
+
}
|
|
1136
|
+
`;
|
|
1137
|
+
// Build.cs
|
|
1138
|
+
files[`Source/${pluginName}/${pluginName}.Build.cs`] =
|
|
1139
|
+
`// Copyright Nice2Dev. All Rights Reserved.
|
|
1140
|
+
|
|
1141
|
+
using UnrealBuildTool;
|
|
1142
|
+
|
|
1143
|
+
public class ${pluginName} : ModuleRules
|
|
1144
|
+
{
|
|
1145
|
+
public ${pluginName}(ReadOnlyTargetRules Target) : base(Target)
|
|
1146
|
+
{
|
|
1147
|
+
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
1148
|
+
|
|
1149
|
+
PublicDependencyModuleNames.AddRange(
|
|
1150
|
+
new string[]
|
|
1151
|
+
{
|
|
1152
|
+
"Core",
|
|
1153
|
+
"CoreUObject",
|
|
1154
|
+
"Engine",
|
|
1155
|
+
"InputCore",
|
|
1156
|
+
}
|
|
1157
|
+
);
|
|
1158
|
+
|
|
1159
|
+
PrivateDependencyModuleNames.AddRange(
|
|
1160
|
+
new string[]
|
|
1161
|
+
{
|
|
1162
|
+
"UnrealEd",
|
|
1163
|
+
"LevelEditor",
|
|
1164
|
+
"WebSockets",
|
|
1165
|
+
"Networking",
|
|
1166
|
+
"Json",
|
|
1167
|
+
"JsonUtilities",
|
|
1168
|
+
"LiveCoding",
|
|
1169
|
+
}
|
|
1170
|
+
);
|
|
1171
|
+
}
|
|
1172
|
+
}
|
|
1173
|
+
`;
|
|
1174
|
+
return files;
|
|
1175
|
+
}
|
|
1176
|
+
// ============================================================
|
|
1177
|
+
// Factory Functions
|
|
1178
|
+
// ============================================================
|
|
1179
|
+
function createUnrealLiveLinkClient(options) {
|
|
1180
|
+
return new UnrealLiveLinkClient(options);
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
exports.UnrealLiveLinkClient = UnrealLiveLinkClient;
|
|
1184
|
+
exports.createUnrealLiveLinkClient = createUnrealLiveLinkClient;
|
|
1185
|
+
exports.generateUnrealEditorPlugin = generateUnrealEditorPlugin;
|
|
1186
|
+
//# sourceMappingURL=UnrealLiveLink.js.map
|