@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +7 -6
@@ -0,0 +1,825 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file NetworkingSystem.ts
5
+ * @description Networking System for Nice2Dev Game Engine
6
+ * PRO-1.11.6: Networking System
7
+ *
8
+ * Features:
9
+ * - WebSocket multiplayer
10
+ * - WebRTC peer-to-peer
11
+ * - State synchronization
12
+ * - Client-side prediction
13
+ * - Lag compensation
14
+ * - Matchmaking
15
+ * - Lobby system
16
+ */
17
+ // ============================================================
18
+ // Network Manager
19
+ // ============================================================
20
+ class NetworkManager {
21
+ constructor(config) {
22
+ this.connection = null;
23
+ this.players = new Map();
24
+ this.localPlayer = null;
25
+ this.entities = new Map();
26
+ this.snapshotBuffer = [];
27
+ this.currentTick = 0;
28
+ this.serverTimeOffset = 0;
29
+ this.callbacks = {};
30
+ this.messageHandlers = new Map();
31
+ this.config = {
32
+ maxPlayers: 16,
33
+ tickRate: 60,
34
+ interpolationDelay: 100,
35
+ predictionEnabled: true,
36
+ lagCompensationWindow: 200,
37
+ reconciliationEnabled: true,
38
+ snapshotBufferSize: 120,
39
+ heartbeatInterval: 1000,
40
+ timeoutDuration: 10000,
41
+ compressionEnabled: true,
42
+ encryptionEnabled: false,
43
+ ...config,
44
+ };
45
+ }
46
+ // ─── Connection ────────────────────────────────────────
47
+ async connectToServer(url, playerName) {
48
+ if (this.connection) {
49
+ throw new Error('Already connected');
50
+ }
51
+ this.connection = new WebSocketConnection(url, this.config);
52
+ await this.connection.connect();
53
+ // Set up message handling
54
+ this.connection.onMessage((msg) => this.handleMessage(msg));
55
+ this.connection.onDisconnect((reason) => {
56
+ this.callbacks.onDisconnected?.(reason);
57
+ this.cleanup();
58
+ });
59
+ // Send join request
60
+ this.sendMessage({
61
+ type: 'join-request',
62
+ channel: 'system',
63
+ mode: 'reliable',
64
+ data: { playerName },
65
+ });
66
+ // Wait for join response
67
+ await this.waitForJoinResponse();
68
+ this.callbacks.onConnected?.();
69
+ }
70
+ async waitForJoinResponse() {
71
+ return new Promise((resolve, reject) => {
72
+ const timeout = setTimeout(() => {
73
+ reject(new Error('Join timeout'));
74
+ }, this.config.timeoutDuration);
75
+ this.messageHandlers.set('join-response', (msg) => {
76
+ clearTimeout(timeout);
77
+ const data = msg.data;
78
+ this.localPlayer = {
79
+ id: data.playerId,
80
+ name: '',
81
+ role: 'client',
82
+ ping: 0,
83
+ state: 'connected',
84
+ inputSequence: 0,
85
+ pendingInputs: [],
86
+ };
87
+ this.serverTimeOffset = data.serverTime - Date.now();
88
+ for (const player of data.players) {
89
+ this.players.set(player.id, player);
90
+ }
91
+ resolve();
92
+ });
93
+ });
94
+ }
95
+ async hostServer(port, playerName) {
96
+ this.connection = new WebSocketServer(port, this.config);
97
+ await this.connection.start();
98
+ this.localPlayer = {
99
+ id: 'host',
100
+ name: playerName,
101
+ role: 'host',
102
+ ping: 0,
103
+ state: 'playing',
104
+ inputSequence: 0,
105
+ pendingInputs: [],
106
+ };
107
+ this.players.set('host', this.localPlayer);
108
+ }
109
+ disconnect() {
110
+ if (this.connection) {
111
+ this.sendMessage({
112
+ type: 'leave',
113
+ channel: 'system',
114
+ mode: 'reliable',
115
+ data: {},
116
+ });
117
+ this.connection.disconnect();
118
+ this.cleanup();
119
+ }
120
+ }
121
+ cleanup() {
122
+ this.connection = null;
123
+ this.players.clear();
124
+ this.localPlayer = null;
125
+ this.entities.clear();
126
+ this.snapshotBuffer = [];
127
+ this.currentTick = 0;
128
+ }
129
+ isConnected() {
130
+ return this.connection?.getState() === 'connected';
131
+ }
132
+ getConnectionState() {
133
+ return this.connection?.getState() ?? 'disconnected';
134
+ }
135
+ // ─── Players ───────────────────────────────────────────
136
+ getLocalPlayer() {
137
+ return this.localPlayer;
138
+ }
139
+ getPlayer(id) {
140
+ return this.players.get(id);
141
+ }
142
+ getPlayers() {
143
+ return Array.from(this.players.values());
144
+ }
145
+ getPlayerCount() {
146
+ return this.players.size;
147
+ }
148
+ // ─── Entities ──────────────────────────────────────────
149
+ registerEntity(entity) {
150
+ this.entities.set(entity.networkId, entity);
151
+ }
152
+ unregisterEntity(entity) {
153
+ this.entities.delete(entity.networkId);
154
+ }
155
+ getEntity(id) {
156
+ return this.entities.get(id);
157
+ }
158
+ isEntityOwner(entity) {
159
+ return entity.ownerId === this.localPlayer?.id;
160
+ }
161
+ // ─── Messages ──────────────────────────────────────────
162
+ sendMessage(message) {
163
+ if (!this.connection) {
164
+ return;
165
+ }
166
+ const fullMessage = {
167
+ ...message,
168
+ timestamp: Date.now() + this.serverTimeOffset,
169
+ senderId: this.localPlayer?.id ?? 'unknown',
170
+ };
171
+ this.connection.send(fullMessage);
172
+ }
173
+ sendToPlayer(playerId, message) {
174
+ this.sendMessage({
175
+ ...message,
176
+ data: { ...message.data, targetPlayerId: playerId },
177
+ });
178
+ }
179
+ broadcast(message, excludeSelf = false) {
180
+ this.sendMessage({
181
+ ...message,
182
+ data: { ...message.data, broadcast: true, excludeSelf },
183
+ });
184
+ }
185
+ handleMessage(message) {
186
+ // Check for registered handler
187
+ const handler = this.messageHandlers.get(message.type);
188
+ if (handler) {
189
+ handler(message);
190
+ return;
191
+ }
192
+ switch (message.type) {
193
+ case 'player-joined':
194
+ this.handlePlayerJoined(message);
195
+ break;
196
+ case 'player-left':
197
+ this.handlePlayerLeft(message);
198
+ break;
199
+ case 'state-sync':
200
+ this.handleStateSync(message);
201
+ break;
202
+ case 'ping':
203
+ this.handlePing(message);
204
+ break;
205
+ default:
206
+ this.callbacks.onMessage?.(message);
207
+ }
208
+ }
209
+ handlePlayerJoined(message) {
210
+ const player = message.data;
211
+ this.players.set(player.id, player);
212
+ this.callbacks.onPlayerJoined?.(player);
213
+ }
214
+ handlePlayerLeft(message) {
215
+ const { playerId } = message.data;
216
+ const player = this.players.get(playerId);
217
+ if (player) {
218
+ this.players.delete(playerId);
219
+ this.callbacks.onPlayerLeft?.(player);
220
+ }
221
+ }
222
+ handleStateSync(message) {
223
+ const snapshot = message.data;
224
+ // Add to buffer
225
+ this.snapshotBuffer.push(snapshot);
226
+ if (this.snapshotBuffer.length > this.config.snapshotBufferSize) {
227
+ this.snapshotBuffer.shift();
228
+ }
229
+ this.callbacks.onStateSync?.(snapshot);
230
+ }
231
+ handlePing(message) {
232
+ const { sendTime } = message.data;
233
+ const ping = Date.now() - sendTime;
234
+ if (this.localPlayer) {
235
+ this.localPlayer.ping = ping;
236
+ }
237
+ this.callbacks.onPingUpdate?.(ping);
238
+ }
239
+ // ─── Input ─────────────────────────────────────────────
240
+ sendInput(input) {
241
+ if (!this.localPlayer) {
242
+ return;
243
+ }
244
+ const playerInput = {
245
+ sequence: ++this.localPlayer.inputSequence,
246
+ timestamp: Date.now() + this.serverTimeOffset,
247
+ actions: input,
248
+ };
249
+ // Store for reconciliation
250
+ if (this.config.predictionEnabled) {
251
+ this.localPlayer.pendingInputs.push(playerInput);
252
+ }
253
+ this.sendMessage({
254
+ type: 'player-input',
255
+ channel: 'gameplay',
256
+ mode: 'reliable-ordered',
257
+ data: playerInput,
258
+ });
259
+ }
260
+ // ─── State Synchronization ─────────────────────────────
261
+ update(deltaTime) {
262
+ if (!this.connection) {
263
+ return;
264
+ }
265
+ this.currentTick++;
266
+ // Update ping
267
+ if (this.currentTick % (this.config.tickRate * (this.config.heartbeatInterval / 1000)) === 0) {
268
+ this.sendMessage({
269
+ type: 'ping',
270
+ channel: 'system',
271
+ mode: 'unreliable',
272
+ data: { sendTime: Date.now() },
273
+ });
274
+ }
275
+ // Interpolation for remote entities
276
+ const renderTime = Date.now() - this.config.interpolationDelay + this.serverTimeOffset;
277
+ for (const entity of this.entities.values()) {
278
+ if (this.isEntityOwner(entity)) {
279
+ // Local entity - apply prediction
280
+ if (this.config.predictionEnabled) {
281
+ this.applyPrediction(entity);
282
+ }
283
+ }
284
+ else {
285
+ // Remote entity - interpolate
286
+ this.interpolateEntity(entity, renderTime);
287
+ }
288
+ }
289
+ }
290
+ applyPrediction(_entity) {
291
+ // Apply pending inputs to predict entity state
292
+ if (!this.localPlayer) {
293
+ return;
294
+ }
295
+ for (const input of this.localPlayer.pendingInputs) {
296
+ // Would apply input to entity simulation
297
+ }
298
+ }
299
+ interpolateEntity(entity, renderTime) {
300
+ // Find surrounding snapshots
301
+ let before = null;
302
+ let after = null;
303
+ for (const snapshot of this.snapshotBuffer) {
304
+ if (snapshot.timestamp <= renderTime) {
305
+ before = snapshot;
306
+ }
307
+ else {
308
+ after = snapshot;
309
+ break;
310
+ }
311
+ }
312
+ if (!before || !after) {
313
+ // Extrapolate from latest
314
+ if (this.snapshotBuffer.length > 0) {
315
+ const latest = this.snapshotBuffer[this.snapshotBuffer.length - 1];
316
+ const entityState = latest.entities.find((e) => e.id === entity.networkId);
317
+ if (entityState) {
318
+ entity.applyState(entityState);
319
+ }
320
+ }
321
+ return;
322
+ }
323
+ // Interpolate between snapshots
324
+ const t = (renderTime - before.timestamp) / (after.timestamp - before.timestamp);
325
+ const beforeState = before.entities.find((e) => e.id === entity.networkId);
326
+ const afterState = after.entities.find((e) => e.id === entity.networkId);
327
+ if (beforeState && afterState) {
328
+ const interpolated = {
329
+ id: entity.networkId,
330
+ ownerId: entity.ownerId,
331
+ type: entity.type,
332
+ position: this.lerpVec3(beforeState.position, afterState.position, t),
333
+ rotation: this.slerpQuat(beforeState.rotation, afterState.rotation, t),
334
+ velocity: beforeState.velocity && afterState.velocity
335
+ ? this.lerpVec3(beforeState.velocity, afterState.velocity, t)
336
+ : undefined,
337
+ };
338
+ entity.applyState(interpolated);
339
+ }
340
+ }
341
+ lerpVec3(a, b, t) {
342
+ return {
343
+ x: a.x + (b.x - a.x) * t,
344
+ y: a.y + (b.y - a.y) * t,
345
+ z: a.z + (b.z - a.z) * t,
346
+ };
347
+ }
348
+ slerpQuat(a, b, t) {
349
+ // Simplified spherical linear interpolation
350
+ let cosHalfTheta = a.w * b.w + a.x * b.x + a.y * b.y + a.z * b.z;
351
+ if (Math.abs(cosHalfTheta) >= 1.0) {
352
+ return a;
353
+ }
354
+ if (cosHalfTheta < 0) {
355
+ b = { x: -b.x, y: -b.y, z: -b.z, w: -b.w };
356
+ cosHalfTheta = -cosHalfTheta;
357
+ }
358
+ const halfTheta = Math.acos(cosHalfTheta);
359
+ const sinHalfTheta = Math.sqrt(1.0 - cosHalfTheta * cosHalfTheta);
360
+ if (Math.abs(sinHalfTheta) < 0.001) {
361
+ return {
362
+ x: a.x * 0.5 + b.x * 0.5,
363
+ y: a.y * 0.5 + b.y * 0.5,
364
+ z: a.z * 0.5 + b.z * 0.5,
365
+ w: a.w * 0.5 + b.w * 0.5,
366
+ };
367
+ }
368
+ const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta;
369
+ const ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
370
+ return {
371
+ x: a.x * ratioA + b.x * ratioB,
372
+ y: a.y * ratioA + b.y * ratioB,
373
+ z: a.z * ratioA + b.z * ratioB,
374
+ w: a.w * ratioA + b.w * ratioB,
375
+ };
376
+ }
377
+ // ─── Server Authority ──────────────────────────────────
378
+ reconcileState(serverSequence, serverState) {
379
+ if (!this.localPlayer || !this.config.reconciliationEnabled) {
380
+ return;
381
+ }
382
+ // Remove acknowledged inputs
383
+ this.localPlayer.pendingInputs = this.localPlayer.pendingInputs.filter((input) => input.sequence > serverSequence);
384
+ // Get local entity
385
+ const entity = this.entities.get(serverState.id);
386
+ if (!entity || !this.isEntityOwner(entity)) {
387
+ return;
388
+ }
389
+ // Apply server state
390
+ entity.applyState(serverState);
391
+ // Re-apply pending inputs
392
+ for (const input of this.localPlayer.pendingInputs) {
393
+ // Would re-simulate with input
394
+ }
395
+ }
396
+ // ─── Events ────────────────────────────────────────────
397
+ on(event, callback) {
398
+ this.callbacks[event] = callback;
399
+ }
400
+ off(event) {
401
+ delete this.callbacks[event];
402
+ }
403
+ // ─── Custom Message Types ──────────────────────────────
404
+ registerMessageHandler(type, handler) {
405
+ this.messageHandlers.set(type, handler);
406
+ }
407
+ unregisterMessageHandler(type) {
408
+ this.messageHandlers.delete(type);
409
+ }
410
+ }
411
+ // ============================================================
412
+ // Network Entity
413
+ // ============================================================
414
+ class NetworkEntity {
415
+ constructor(networkId, ownerId, type) {
416
+ this.position = { x: 0, y: 0, z: 0 };
417
+ this.rotation = { x: 0, y: 0, z: 0, w: 1 };
418
+ this.velocity = { x: 0, y: 0, z: 0 };
419
+ this.customState = {};
420
+ this.networkId = networkId;
421
+ this.ownerId = ownerId;
422
+ this.type = type;
423
+ }
424
+ getState() {
425
+ return {
426
+ id: this.networkId,
427
+ ownerId: this.ownerId,
428
+ type: this.type,
429
+ position: { ...this.position },
430
+ rotation: { ...this.rotation },
431
+ velocity: { ...this.velocity },
432
+ customState: { ...this.customState },
433
+ };
434
+ }
435
+ applyState(state) {
436
+ this.position = { ...state.position };
437
+ this.rotation = { ...state.rotation };
438
+ if (state.velocity) {
439
+ this.velocity = { ...state.velocity };
440
+ }
441
+ if (state.customState) {
442
+ this.customState = { ...state.customState };
443
+ }
444
+ }
445
+ }
446
+ // ============================================================
447
+ // Connection Implementations
448
+ // ============================================================
449
+ class NetworkConnection {
450
+ constructor() {
451
+ this.state = 'disconnected';
452
+ this.messageCallback = null;
453
+ this.disconnectCallback = null;
454
+ }
455
+ getState() {
456
+ return this.state;
457
+ }
458
+ onMessage(callback) {
459
+ this.messageCallback = callback;
460
+ }
461
+ onDisconnect(callback) {
462
+ this.disconnectCallback = callback;
463
+ }
464
+ }
465
+ class WebSocketConnection extends NetworkConnection {
466
+ constructor(url, config) {
467
+ super();
468
+ this.socket = null;
469
+ this.reconnectAttempts = 0;
470
+ this.maxReconnectAttempts = 5;
471
+ this.url = url;
472
+ this.config = config;
473
+ }
474
+ async connect() {
475
+ return new Promise((resolve, reject) => {
476
+ this.state = 'connecting';
477
+ this.socket = new WebSocket(this.url);
478
+ this.socket.onopen = () => {
479
+ this.state = 'connected';
480
+ this.reconnectAttempts = 0;
481
+ resolve();
482
+ };
483
+ this.socket.onmessage = (event) => {
484
+ try {
485
+ const message = JSON.parse(event.data);
486
+ this.messageCallback?.(message);
487
+ }
488
+ catch (e) {
489
+ console.error('Failed to parse message:', e);
490
+ }
491
+ };
492
+ this.socket.onclose = (event) => {
493
+ this.state = 'disconnected';
494
+ this.disconnectCallback?.(event.reason || 'Connection closed');
495
+ // Attempt reconnection
496
+ if (this.reconnectAttempts < this.maxReconnectAttempts) {
497
+ this.reconnectAttempts++;
498
+ setTimeout(() => this.connect(), 1000 * this.reconnectAttempts);
499
+ }
500
+ };
501
+ this.socket.onerror = () => {
502
+ this.state = 'disconnected';
503
+ reject(new Error('WebSocket connection failed'));
504
+ };
505
+ // Connection timeout
506
+ setTimeout(() => {
507
+ if (this.state === 'connecting') {
508
+ this.socket?.close();
509
+ reject(new Error('Connection timeout'));
510
+ }
511
+ }, this.config.timeoutDuration);
512
+ });
513
+ }
514
+ disconnect() {
515
+ this.state = 'disconnecting';
516
+ this.socket?.close();
517
+ this.socket = null;
518
+ this.state = 'disconnected';
519
+ }
520
+ send(message) {
521
+ if (this.socket && this.state === 'connected') {
522
+ const data = this.config.compressionEnabled
523
+ ? this.compress(JSON.stringify(message))
524
+ : JSON.stringify(message);
525
+ this.socket.send(data);
526
+ }
527
+ }
528
+ async start() {
529
+ // Client connection - use connect() instead
530
+ throw new Error('Use connect() for client connections');
531
+ }
532
+ compress(data) {
533
+ // Would implement compression
534
+ return data;
535
+ }
536
+ }
537
+ class WebSocketServer extends NetworkConnection {
538
+ constructor(port, config) {
539
+ super();
540
+ this.clients = new Map();
541
+ this.port = port;
542
+ this.config = config;
543
+ }
544
+ async connect() {
545
+ // Server doesn't connect - use start() instead
546
+ throw new Error('Use start() for server');
547
+ }
548
+ async start() {
549
+ // In browser environment, this would require a signaling server
550
+ // For Node.js, would use ws package
551
+ this.state = 'connected';
552
+ console.log(`Server started on port ${this.port}`);
553
+ }
554
+ disconnect() {
555
+ this.state = 'disconnecting';
556
+ for (const client of this.clients.values()) {
557
+ client.close();
558
+ }
559
+ this.clients.clear();
560
+ this.state = 'disconnected';
561
+ }
562
+ send(message) {
563
+ const data = JSON.stringify(message);
564
+ for (const client of this.clients.values()) {
565
+ if (client.readyState === WebSocket.OPEN) {
566
+ client.send(data);
567
+ }
568
+ }
569
+ }
570
+ sendToClient(clientId, message) {
571
+ const client = this.clients.get(clientId);
572
+ if (client && client.readyState === WebSocket.OPEN) {
573
+ client.send(JSON.stringify(message));
574
+ }
575
+ }
576
+ }
577
+ class LobbyManager {
578
+ constructor(network) {
579
+ this.currentLobby = null;
580
+ this.availableLobbies = [];
581
+ this.callbacks = {};
582
+ this.network = network;
583
+ this.setupMessageHandlers();
584
+ }
585
+ setupMessageHandlers() {
586
+ this.network.registerMessageHandler('lobby-created', (msg) => {
587
+ const lobby = msg.data;
588
+ this.currentLobby = lobby;
589
+ this.callbacks.onLobbyCreated?.(lobby);
590
+ });
591
+ this.network.registerMessageHandler('lobby-joined', (msg) => {
592
+ const lobby = msg.data;
593
+ this.currentLobby = lobby;
594
+ this.callbacks.onLobbyJoined?.(lobby);
595
+ });
596
+ this.network.registerMessageHandler('lobby-player-joined', (msg) => {
597
+ const player = msg.data;
598
+ if (this.currentLobby) {
599
+ this.currentLobby.players.push(player);
600
+ this.callbacks.onPlayerJoined?.(player);
601
+ }
602
+ });
603
+ this.network.registerMessageHandler('lobby-player-left', (msg) => {
604
+ const { playerId } = msg.data;
605
+ if (this.currentLobby) {
606
+ const idx = this.currentLobby.players.findIndex((p) => p.id === playerId);
607
+ if (idx >= 0) {
608
+ const player = this.currentLobby.players.splice(idx, 1)[0];
609
+ this.callbacks.onPlayerLeft?.(player);
610
+ }
611
+ }
612
+ });
613
+ this.network.registerMessageHandler('lobby-list', (msg) => {
614
+ this.availableLobbies = msg.data;
615
+ });
616
+ this.network.registerMessageHandler('game-starting', () => {
617
+ if (this.currentLobby) {
618
+ this.currentLobby.state = 'starting';
619
+ this.callbacks.onGameStarted?.();
620
+ }
621
+ });
622
+ }
623
+ // ─── Lobby Management ──────────────────────────────────
624
+ createLobby(config) {
625
+ this.network.sendMessage({
626
+ type: 'create-lobby',
627
+ channel: 'system',
628
+ mode: 'reliable',
629
+ data: config,
630
+ });
631
+ }
632
+ joinLobby(lobbyId, password) {
633
+ this.network.sendMessage({
634
+ type: 'join-lobby',
635
+ channel: 'system',
636
+ mode: 'reliable',
637
+ data: { lobbyId, password },
638
+ });
639
+ }
640
+ leaveLobby() {
641
+ if (!this.currentLobby) {
642
+ return;
643
+ }
644
+ this.network.sendMessage({
645
+ type: 'leave-lobby',
646
+ channel: 'system',
647
+ mode: 'reliable',
648
+ data: { lobbyId: this.currentLobby.id },
649
+ });
650
+ this.currentLobby = null;
651
+ this.callbacks.onLobbyLeft?.();
652
+ }
653
+ refreshLobbyList() {
654
+ this.network.sendMessage({
655
+ type: 'list-lobbies',
656
+ channel: 'system',
657
+ mode: 'reliable',
658
+ data: {},
659
+ });
660
+ }
661
+ startGame() {
662
+ if (!this.currentLobby) {
663
+ return;
664
+ }
665
+ this.network.sendMessage({
666
+ type: 'start-game',
667
+ channel: 'system',
668
+ mode: 'reliable',
669
+ data: { lobbyId: this.currentLobby.id },
670
+ });
671
+ }
672
+ // ─── Lobby Settings ────────────────────────────────────
673
+ updateLobbySettings(settings) {
674
+ if (!this.currentLobby) {
675
+ return;
676
+ }
677
+ this.network.sendMessage({
678
+ type: 'update-lobby',
679
+ channel: 'system',
680
+ mode: 'reliable',
681
+ data: { lobbyId: this.currentLobby.id, settings },
682
+ });
683
+ }
684
+ kickPlayer(playerId) {
685
+ if (!this.currentLobby) {
686
+ return;
687
+ }
688
+ this.network.sendMessage({
689
+ type: 'kick-player',
690
+ channel: 'system',
691
+ mode: 'reliable',
692
+ data: { lobbyId: this.currentLobby.id, playerId },
693
+ });
694
+ }
695
+ // ─── Getters ───────────────────────────────────────────
696
+ getCurrentLobby() {
697
+ return this.currentLobby;
698
+ }
699
+ getAvailableLobbies() {
700
+ return this.availableLobbies;
701
+ }
702
+ isInLobby() {
703
+ return this.currentLobby !== null;
704
+ }
705
+ isHost() {
706
+ const localPlayer = this.network.getLocalPlayer();
707
+ return this.currentLobby?.host.id === localPlayer?.id;
708
+ }
709
+ // ─── Events ────────────────────────────────────────────
710
+ on(event, callback) {
711
+ this.callbacks[event] = callback;
712
+ }
713
+ }
714
+ class MatchmakingManager {
715
+ constructor(network) {
716
+ this.status = {
717
+ state: 'idle',
718
+ playersFound: 0,
719
+ playersRequired: 0,
720
+ estimatedWait: 0,
721
+ };
722
+ this.callbacks = {};
723
+ this.network = network;
724
+ this.setupMessageHandlers();
725
+ }
726
+ setupMessageHandlers() {
727
+ this.network.registerMessageHandler('matchmaking-status', (msg) => {
728
+ this.status = msg.data;
729
+ this.callbacks.onStatusUpdate?.(this.status);
730
+ });
731
+ this.network.registerMessageHandler('match-found', (msg) => {
732
+ const { matchId } = msg.data;
733
+ this.status.state = 'found';
734
+ this.status.matchId = matchId;
735
+ this.callbacks.onMatchFound?.(matchId);
736
+ });
737
+ this.network.registerMessageHandler('match-failed', (msg) => {
738
+ const { reason } = msg.data;
739
+ this.status.state = 'failed';
740
+ this.callbacks.onMatchFailed?.(reason);
741
+ });
742
+ }
743
+ startMatchmaking(criteria) {
744
+ this.status = {
745
+ state: 'searching',
746
+ playersFound: 1,
747
+ playersRequired: criteria.teamSize ?? 2,
748
+ estimatedWait: 30,
749
+ };
750
+ this.network.sendMessage({
751
+ type: 'start-matchmaking',
752
+ channel: 'system',
753
+ mode: 'reliable',
754
+ data: criteria,
755
+ });
756
+ this.callbacks.onStatusUpdate?.(this.status);
757
+ }
758
+ cancelMatchmaking() {
759
+ this.network.sendMessage({
760
+ type: 'cancel-matchmaking',
761
+ channel: 'system',
762
+ mode: 'reliable',
763
+ data: {},
764
+ });
765
+ this.status.state = 'idle';
766
+ this.callbacks.onStatusUpdate?.(this.status);
767
+ }
768
+ acceptMatch() {
769
+ if (!this.status.matchId) {
770
+ return;
771
+ }
772
+ this.status.state = 'joining';
773
+ this.network.sendMessage({
774
+ type: 'accept-match',
775
+ channel: 'system',
776
+ mode: 'reliable',
777
+ data: { matchId: this.status.matchId },
778
+ });
779
+ this.callbacks.onStatusUpdate?.(this.status);
780
+ }
781
+ declineMatch() {
782
+ if (!this.status.matchId) {
783
+ return;
784
+ }
785
+ this.network.sendMessage({
786
+ type: 'decline-match',
787
+ channel: 'system',
788
+ mode: 'reliable',
789
+ data: { matchId: this.status.matchId },
790
+ });
791
+ this.status.state = 'searching';
792
+ delete this.status.matchId;
793
+ this.callbacks.onStatusUpdate?.(this.status);
794
+ }
795
+ getStatus() {
796
+ return { ...this.status };
797
+ }
798
+ isSearching() {
799
+ return this.status.state === 'searching';
800
+ }
801
+ on(event, callback) {
802
+ this.callbacks[event] = callback;
803
+ }
804
+ }
805
+ // ============================================================
806
+ // Factory Functions
807
+ // ============================================================
808
+ function createNetworkManager(config) {
809
+ return new NetworkManager(config);
810
+ }
811
+ function createLobbyManager(network) {
812
+ return new LobbyManager(network);
813
+ }
814
+ function createMatchmakingManager(network) {
815
+ return new MatchmakingManager(network);
816
+ }
817
+
818
+ exports.LobbyManager = LobbyManager;
819
+ exports.MatchmakingManager = MatchmakingManager;
820
+ exports.NetworkEntity = NetworkEntity;
821
+ exports.NetworkManager = NetworkManager;
822
+ exports.createLobbyManager = createLobbyManager;
823
+ exports.createMatchmakingManager = createMatchmakingManager;
824
+ exports.createNetworkManager = createNetworkManager;
825
+ //# sourceMappingURL=NetworkingSystem.js.map