@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  651. package/dist/esm/scripting/exporters/GDScriptExporter.js +3 -6
  652. package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -1
  653. package/dist/esm/scripting/exporters/LuaExporter.js +5 -9
  654. package/dist/esm/scripting/exporters/LuaExporter.js.map +1 -1
  655. package/dist/esm/scripting/exporters/PythonExporter.js +7 -13
  656. package/dist/esm/scripting/exporters/PythonExporter.js.map +1 -1
  657. package/dist/esm/scripting/exporters/RustExporter.js +7 -14
  658. package/dist/esm/scripting/exporters/RustExporter.js.map +1 -1
  659. package/dist/esm/scripting/exporters/TypeScriptExporter.js +28 -29
  660. package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +1 -1
  661. package/dist/esm/social/Social.js +27 -20
  662. package/dist/esm/social/Social.js.map +1 -1
  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
  666. package/dist/esm/systems/ParticleSystem2.js.map +1 -1
  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
  668. package/dist/esm/systems/PhysicsDebugSystem.js.map +1 -0
  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
  670. package/dist/esm/systems/TerrainSystem.js.map +1 -0
  671. package/dist/esm/templates/ActionTemplates.js +144 -24
  672. package/dist/esm/templates/ActionTemplates.js.map +1 -1
  673. package/dist/esm/templates/FightingTemplate.js +513 -0
  674. package/dist/esm/templates/FightingTemplate.js.map +1 -0
  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
  676. package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
  677. package/dist/esm/templates/PartyTemplates.js +60 -28
  678. package/dist/esm/templates/PartyTemplates.js.map +1 -1
  679. package/dist/esm/templates/PuzzleTemplates.js +63 -22
  680. package/dist/esm/templates/PuzzleTemplates.js.map +1 -1
  681. package/dist/esm/templates/RPGTemplates.js +29 -15
  682. package/dist/esm/templates/RPGTemplates.js.map +1 -1
  683. package/dist/esm/templates/SportsTemplates.js +41 -17
  684. package/dist/esm/templates/SportsTemplates.js.map +1 -1
  685. package/dist/esm/templates/StrategyTemplates.js +45 -18
  686. package/dist/esm/templates/StrategyTemplates.js.map +1 -1
  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
  690. package/dist/esm/templates/WaveDefense.js.map +1 -1
  691. package/dist/esm/tilemap/Tilemap.js +48 -32
  692. package/dist/esm/tilemap/Tilemap.js.map +1 -1
  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
  696. package/dist/esm/tutorials/TutorialEngine.js.map +1 -1
  697. package/dist/esm/tutorials/TutorialOverlay.js +117 -40
  698. package/dist/esm/tutorials/TutorialOverlay.js.map +1 -1
  699. package/dist/esm/ui/GameUI.js +69 -42
  700. package/dist/esm/ui/GameUI.js.map +1 -1
  701. package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
  702. package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
  703. package/dist/esm/unity-integration/UnityImport.js +1246 -0
  704. package/dist/esm/unity-integration/UnityImport.js.map +1 -0
  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
  706. package/dist/esm/unity-integration/UnityLiveLink.js.map +1 -0
  707. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
  708. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
  709. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
  710. package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
  711. package/dist/esm/unreal-integration/UnrealImport.js +437 -0
  712. package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
  713. package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
  714. package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
  715. package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
  716. package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
  717. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
  718. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +7 -6
@@ -15,8 +15,9 @@ class ObjectPool {
15
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  }
16
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  acquire() {
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  let obj = this.pool.pop();
18
- if (!obj)
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+ if (!obj) {
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  obj = this.factory();
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+ }
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  obj.reset();
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  this.active.push(obj);
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  return obj;
@@ -33,16 +34,26 @@ class ObjectPool {
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  releaseAll() {
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  while (this.active.length > 0) {
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  const obj = this.active.pop();
36
- if (this.pool.length < this.maxSize)
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+ if (this.pool.length < this.maxSize) {
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  this.pool.push(obj);
39
+ }
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  }
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  }
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- activeCount() { return this.active.length; }
41
- pooledCount() { return this.pool.length; }
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- totalCount() { return this.active.length + this.pool.length; }
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+ activeCount() {
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+ return this.active.length;
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+ }
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+ pooledCount() {
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+ return this.pool.length;
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+ }
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+ totalCount() {
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+ return this.active.length + this.pool.length;
50
+ }
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  }
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  const PRIORITY_ORDER = {
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- critical: 0, high: 1, normal: 2, low: 3,
53
+ critical: 0,
54
+ high: 1,
55
+ normal: 2,
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+ low: 3,
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  };
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  class AssetStreamer {
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  constructor(maxConcurrent = 4) {
@@ -52,21 +63,41 @@ class AssetStreamer {
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  this.maxConcurrent = maxConcurrent;
53
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  }
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  enqueue(id, url, priority = 'normal') {
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- var _a;
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  if (this.loaded.has(id)) {
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- return { id, url, priority, loaded: true, progress: 1, data: this.loaded.get(id), error: null };
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+ return {
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+ id,
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+ url,
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+ priority,
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+ loaded: true,
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+ progress: 1,
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+ data: this.loaded.get(id),
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+ error: null,
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+ };
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  }
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- const existing = (_a = this.queue.find(r => r.id === id)) !== null && _a !== void 0 ? _a : this.loading.get(id);
60
- if (existing)
77
+ const existing = this.queue.find((r) => r.id === id) ?? this.loading.get(id);
78
+ if (existing) {
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  return existing;
62
- const req = { id, url, priority, loaded: false, progress: 0, data: null, error: null };
80
+ }
81
+ const req = {
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+ id,
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+ url,
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+ priority,
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+ loaded: false,
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+ progress: 0,
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+ data: null,
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+ error: null,
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+ };
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  this.queue.push(req);
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  this.queue.sort((a, b) => PRIORITY_ORDER[a.priority] - PRIORITY_ORDER[b.priority]);
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  this.processQueue();
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  return req;
67
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  }
68
- isLoaded(id) { return this.loaded.has(id); }
69
- get(id) { var _a; return (_a = this.loaded.get(id)) !== null && _a !== void 0 ? _a : null; }
95
+ isLoaded(id) {
96
+ return this.loaded.has(id);
97
+ }
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+ get(id) {
99
+ return this.loaded.get(id) ?? null;
100
+ }
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  processQueue() {
71
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  while (this.loading.size < this.maxConcurrent && this.queue.length > 0) {
72
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  const req = this.queue.shift();
@@ -75,14 +106,13 @@ class AssetStreamer {
75
106
  }
76
107
  }
77
108
  async loadAsset(req) {
78
- var _a;
79
109
  try {
80
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  const response = await fetch(req.url);
81
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  if (!response.ok) {
82
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  req.error = `HTTP ${response.status}`;
83
113
  }
84
114
  else {
85
- const contentType = (_a = response.headers.get('content-type')) !== null && _a !== void 0 ? _a : '';
115
+ const contentType = response.headers.get('content-type') ?? '';
86
116
  if (contentType.includes('json')) {
87
117
  req.data = await response.json();
88
118
  }
@@ -105,8 +135,12 @@ class AssetStreamer {
105
135
  this.processQueue();
106
136
  }
107
137
  }
108
- getPendingCount() { return this.queue.length + this.loading.size; }
109
- getLoadedCount() { return this.loaded.size; }
138
+ getPendingCount() {
139
+ return this.queue.length + this.loading.size;
140
+ }
141
+ getLoadedCount() {
142
+ return this.loaded.size;
143
+ }
110
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  clear() {
111
145
  this.queue.length = 0;
112
146
  this.loaded.clear();
@@ -114,16 +148,18 @@ class AssetStreamer {
114
148
  }
115
149
  function selectLODLevel(group, distance) {
116
150
  for (let i = 0; i < group.levels.length; i++) {
117
- if (distance <= group.levels[i].distance)
151
+ if (distance <= group.levels[i].distance) {
118
152
  return i;
153
+ }
119
154
  }
120
155
  return group.levels.length - 1; // farthest LOD
121
156
  }
122
157
  function updateLODGroups(groups, cameraPos, positions) {
123
158
  for (const group of groups) {
124
159
  const pos = positions.get(group.entityId);
125
- if (!pos)
160
+ if (!pos) {
126
161
  continue;
162
+ }
127
163
  const dx = cameraPos.x - pos.x;
128
164
  const dy = cameraPos.y - pos.y;
129
165
  const dz = cameraPos.z - pos.z;
@@ -137,15 +173,15 @@ function aabbInFrustum(aabb, planes) {
137
173
  const px = p.nx > 0 ? aabb.maxX : aabb.minX;
138
174
  const py = p.ny > 0 ? aabb.maxY : aabb.minY;
139
175
  const pz = p.nz > 0 ? aabb.maxZ : aabb.minZ;
140
- if (p.nx * px + p.ny * py + p.nz * pz + p.d < 0)
176
+ if (p.nx * px + p.ny * py + p.nz * pz + p.d < 0) {
141
177
  return false;
178
+ }
142
179
  }
143
180
  return true;
144
181
  }
145
182
  /** Simple 2D frustum check for 2D camera views. */
146
183
  function rectInView(rx, ry, rw, rh, viewX, viewY, viewW, viewH) {
147
- return rx + rw > viewX && rx < viewX + viewW &&
148
- ry + rh > viewY && ry < viewY + viewH;
184
+ return rx + rw > viewX && rx < viewX + viewW && ry + rh > viewY && ry < viewY + viewH;
149
185
  }
150
186
  /* ══════════════════════════════════════════════════════════════
151
187
  Memory Optimization helpers
@@ -158,12 +194,15 @@ function measureMemory() {
158
194
  return null;
159
195
  }
160
196
  function formatBytes(bytes) {
161
- if (bytes < 1024)
197
+ if (bytes < 1024) {
162
198
  return `${bytes} B`;
163
- if (bytes < 1024 * 1024)
199
+ }
200
+ if (bytes < 1024 * 1024) {
164
201
  return `${(bytes / 1024).toFixed(1)} KB`;
165
- if (bytes < 1024 * 1024 * 1024)
202
+ }
203
+ if (bytes < 1024 * 1024 * 1024) {
166
204
  return `${(bytes / (1024 * 1024)).toFixed(1)} MB`;
205
+ }
167
206
  return `${(bytes / (1024 * 1024 * 1024)).toFixed(2)} GB`;
168
207
  }
169
208
 
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@@ -10,7 +10,7 @@ const DEFAULT_BUDGET_CONFIG = {
10
10
  targetFrameMs: 16.67,
11
11
  allocations: {
12
12
  physics: 0.25,
13
- update: 0.30,
13
+ update: 0.3,
14
14
  render: 0.35,
15
15
  audio: 0.05,
16
16
  network: 0.05,
@@ -29,7 +29,7 @@ class FrameBudgetManager {
29
29
  this.rollingTotals = [];
30
30
  this.rollingSubsystems = new Map();
31
31
  this.config = { ...DEFAULT_BUDGET_CONFIG, ...config };
32
- if (config === null || config === void 0 ? void 0 : config.allocations) {
32
+ if (config?.allocations) {
33
33
  this.config.allocations = { ...DEFAULT_BUDGET_CONFIG.allocations, ...config.allocations };
34
34
  }
35
35
  }
@@ -39,22 +39,21 @@ class FrameBudgetManager {
39
39
  }
40
40
  /** Mark the end of a subsystem's work in this frame. */
41
41
  endSubsystem(name) {
42
- var _a;
43
42
  const start = this.startTimes.get(name);
44
- if (start === undefined)
43
+ if (start === undefined) {
45
44
  return;
45
+ }
46
46
  const elapsed = performance.now() - start;
47
- this.currentFrame.set(name, ((_a = this.currentFrame.get(name)) !== null && _a !== void 0 ? _a : 0) + elapsed);
47
+ this.currentFrame.set(name, (this.currentFrame.get(name) ?? 0) + elapsed);
48
48
  this.startTimes.delete(name);
49
49
  }
50
50
  /** Complete the current frame, generate report, advance to next. */
51
51
  endFrame() {
52
- var _a;
53
52
  this.frameCount++;
54
53
  const subsystems = [];
55
54
  let totalMs = 0;
56
55
  for (const [name, actual] of this.currentFrame) {
57
- const allocation = (_a = this.config.allocations[name]) !== null && _a !== void 0 ? _a : 0;
56
+ const allocation = this.config.allocations[name] ?? 0;
58
57
  const budgetMs = this.config.targetFrameMs * allocation;
59
58
  const overBudget = actual > budgetMs;
60
59
  const utilization = budgetMs > 0 ? (actual / budgetMs) * 100 : 0;
@@ -73,12 +72,14 @@ class FrameBudgetManager {
73
72
  this.rollingSubsystems.set(name, arr);
74
73
  }
75
74
  arr.push(actual);
76
- if (arr.length > this.config.sampleWindow)
75
+ if (arr.length > this.config.sampleWindow) {
77
76
  arr.shift();
77
+ }
78
78
  }
79
79
  this.rollingTotals.push(totalMs);
80
- if (this.rollingTotals.length > this.config.sampleWindow)
80
+ if (this.rollingTotals.length > this.config.sampleWindow) {
81
81
  this.rollingTotals.shift();
82
+ }
82
83
  const snapshot = {
83
84
  frameNumber: this.frameCount,
84
85
  totalMs,
@@ -86,8 +87,9 @@ class FrameBudgetManager {
86
87
  subsystems,
87
88
  };
88
89
  this.history.push(snapshot);
89
- if (this.history.length > this.config.sampleWindow)
90
+ if (this.history.length > this.config.sampleWindow) {
90
91
  this.history.shift();
92
+ }
91
93
  if (totalMs > this.config.targetFrameMs * this.config.warningThreshold) {
92
94
  this.events.emit('budget:warning', snapshot);
93
95
  }
@@ -96,21 +98,25 @@ class FrameBudgetManager {
96
98
  }
97
99
  /** Get the average frame time over the rolling window. */
98
100
  getAverageFrameMs() {
99
- if (this.rollingTotals.length === 0)
101
+ if (this.rollingTotals.length === 0) {
100
102
  return 0;
103
+ }
101
104
  let sum = 0;
102
- for (const t of this.rollingTotals)
105
+ for (const t of this.rollingTotals) {
103
106
  sum += t;
107
+ }
104
108
  return sum / this.rollingTotals.length;
105
109
  }
106
110
  /** Get average time for a specific subsystem. */
107
111
  getSubsystemAverageMs(name) {
108
112
  const arr = this.rollingSubsystems.get(name);
109
- if (!arr || arr.length === 0)
113
+ if (!arr || arr.length === 0) {
110
114
  return 0;
115
+ }
111
116
  let sum = 0;
112
- for (const t of arr)
117
+ for (const t of arr) {
113
118
  sum += t;
119
+ }
114
120
  return sum / arr.length;
115
121
  }
116
122
  /** Get latest snapshot. */
@@ -119,20 +125,23 @@ class FrameBudgetManager {
119
125
  }
120
126
  /** Get the worst-case frame in history. */
121
127
  getWorstFrame() {
122
- if (this.history.length === 0)
128
+ if (this.history.length === 0) {
123
129
  return null;
130
+ }
124
131
  let worst = this.history[0];
125
132
  for (const s of this.history) {
126
- if (s.totalMs > worst.totalMs)
133
+ if (s.totalMs > worst.totalMs) {
127
134
  worst = s;
135
+ }
128
136
  }
129
137
  return worst;
130
138
  }
131
139
  /** Format a concise budget text report. */
132
140
  formatReport() {
133
141
  const latest = this.getLatest();
134
- if (!latest)
142
+ if (!latest) {
135
143
  return 'No data yet.';
144
+ }
136
145
  const lines = [
137
146
  `Frame #${latest.frameNumber} — Total: ${latest.totalMs.toFixed(2)}ms / ${this.config.targetFrameMs.toFixed(2)}ms budget`,
138
147
  '',
@@ -181,8 +190,9 @@ class MemoryLeakDetector {
181
190
  /** Track a deallocation / free. */
182
191
  trackFree(category, count = 1) {
183
192
  const tracker = this.trackers.get(category);
184
- if (!tracker)
193
+ if (!tracker) {
185
194
  return;
195
+ }
186
196
  tracker.count = Math.max(0, tracker.count - count);
187
197
  tracker.totalFreed += count;
188
198
  }
@@ -210,15 +220,17 @@ class MemoryLeakDetector {
210
220
  heapTotal,
211
221
  };
212
222
  this.snapshots.push(snap);
213
- if (this.snapshots.length > this.maxSnapshots)
223
+ if (this.snapshots.length > this.maxSnapshots) {
214
224
  this.snapshots.shift();
225
+ }
215
226
  return snap;
216
227
  }
217
228
  /** Call from game loop — takes periodic snapshots and checks for leaks. */
218
229
  update() {
219
230
  const now = performance.now();
220
- if (now - this.lastCheckTime < this.checkIntervalMs)
231
+ if (now - this.lastCheckTime < this.checkIntervalMs) {
221
232
  return;
233
+ }
222
234
  this.lastCheckTime = now;
223
235
  this.takeSnapshot();
224
236
  const suspects = this.detectLeaks();
@@ -228,30 +240,36 @@ class MemoryLeakDetector {
228
240
  }
229
241
  /** Analyze snapshots for continuous growth patterns. */
230
242
  detectLeaks() {
231
- if (this.snapshots.length < 10)
243
+ if (this.snapshots.length < 10) {
232
244
  return [];
245
+ }
233
246
  const window = 30; // compare last 30 snapshots
234
247
  const start = Math.max(0, this.snapshots.length - window);
235
248
  const firstSnap = this.snapshots[start];
236
249
  const lastSnap = this.snapshots[this.snapshots.length - 1];
237
250
  const elapsedSec = (lastSnap.timestamp - firstSnap.timestamp) / 1000;
238
- if (elapsedSec < 1)
251
+ if (elapsedSec < 1) {
239
252
  return [];
253
+ }
240
254
  const suspects = [];
241
255
  for (const [cat, current] of lastSnap.trackers) {
242
256
  const startTracker = firstSnap.trackers.get(cat);
243
- if (!startTracker)
257
+ if (!startTracker) {
244
258
  continue;
259
+ }
245
260
  const growth = current.count - startTracker.count;
246
- if (growth <= 0)
261
+ if (growth <= 0) {
247
262
  continue;
263
+ }
248
264
  const growthRate = growth / elapsedSec;
249
265
  // Determine severity
250
266
  let severity = 'low';
251
- if (growthRate > 10)
267
+ if (growthRate > 10) {
252
268
  severity = 'high';
253
- else if (growthRate > 2)
269
+ }
270
+ else if (growthRate > 2) {
254
271
  severity = 'medium';
272
+ }
255
273
  // Only report if there's consistent growth (not just a burst)
256
274
  let isConsistent = true;
257
275
  let prevCount = startTracker.count;
@@ -261,8 +279,9 @@ class MemoryLeakDetector {
261
279
  isConsistent = false;
262
280
  break;
263
281
  }
264
- if (snapTracker)
282
+ if (snapTracker) {
265
283
  prevCount = snapTracker.count;
284
+ }
266
285
  }
267
286
  if (isConsistent && growth >= 5) {
268
287
  suspects.push({
@@ -287,8 +306,9 @@ class MemoryLeakDetector {
287
306
  /** Format a human-readable leak report. */
288
307
  formatReport() {
289
308
  const suspects = this.detectLeaks();
290
- if (suspects.length === 0)
309
+ if (suspects.length === 0) {
291
310
  return 'No memory leaks detected.';
311
+ }
292
312
  const lines = ['Memory Leak Suspects:', ''];
293
313
  for (const s of suspects) {
294
314
  const icon = s.severity === 'high' ? '!!!' : s.severity === 'medium' ? '!!' : '!';
@@ -368,16 +388,22 @@ class AutoLODManager {
368
388
  this.currentLevel = initialLevel;
369
389
  this.currentSettings = { ...QUALITY_PRESETS[initialLevel] };
370
390
  }
371
- get level() { return this.currentLevel; }
372
- get settings() { return this.currentSettings; }
391
+ get level() {
392
+ return this.currentLevel;
393
+ }
394
+ get settings() {
395
+ return this.currentSettings;
396
+ }
373
397
  /** Call each frame with current FPS. */
374
398
  update(currentFps) {
375
399
  this.fpsHistory.push(currentFps);
376
- if (this.fpsHistory.length > 120)
400
+ if (this.fpsHistory.length > 120) {
377
401
  this.fpsHistory.shift();
402
+ }
378
403
  const now = performance.now() / 1000;
379
- if (now - this.lastChangeTime < this.config.cooldownSec)
404
+ if (now - this.lastChangeTime < this.config.cooldownSec) {
380
405
  return;
406
+ }
381
407
  const avgFps = this.getAverageFps(30); // Last 30 frames
382
408
  // Downgrade if below threshold
383
409
  if (avgFps < this.config.downgradeThreshold) {
@@ -401,24 +427,27 @@ class AutoLODManager {
401
427
  }
402
428
  downgrade(now) {
403
429
  const idx = QUALITY_ORDER.indexOf(this.currentLevel);
404
- if (idx <= 0)
405
- return; // Already at lowest
430
+ if (idx <= 0) {
431
+ return;
432
+ } // Already at lowest
406
433
  this.setLevel(QUALITY_ORDER[idx - 1], now);
407
434
  }
408
435
  upgrade(now) {
409
436
  const idx = QUALITY_ORDER.indexOf(this.currentLevel);
410
- if (idx >= QUALITY_ORDER.length - 1)
411
- return; // Already at highest
437
+ if (idx >= QUALITY_ORDER.length - 1) {
438
+ return;
439
+ } // Already at highest
412
440
  this.setLevel(QUALITY_ORDER[idx + 1], now);
413
441
  }
414
442
  /** Manually set quality level. */
415
443
  setLevel(level, now) {
416
- if (level === this.currentLevel)
444
+ if (level === this.currentLevel) {
417
445
  return;
446
+ }
418
447
  const prev = this.currentLevel;
419
448
  this.currentLevel = level;
420
449
  this.currentSettings = { ...QUALITY_PRESETS[level] };
421
- this.lastChangeTime = now !== null && now !== void 0 ? now : performance.now() / 1000;
450
+ this.lastChangeTime = now ?? performance.now() / 1000;
422
451
  this.events.emit('lod:changed', { from: prev, to: level, settings: this.currentSettings });
423
452
  }
424
453
  /** Get a quality preset. */
@@ -442,7 +471,6 @@ class AutoLODManager {
442
471
  */
443
472
  class WorkerPool {
444
473
  constructor(workerScriptUrl, config) {
445
- var _a;
446
474
  this.events = new EventBus();
447
475
  this.workers = [];
448
476
  this.busyWorkers = new Set();
@@ -450,7 +478,7 @@ class WorkerPool {
450
478
  this.activeTasks = new Map();
451
479
  this.nextTaskId = 1;
452
480
  this.workerScriptUrl = workerScriptUrl;
453
- const defaultPoolSize = typeof navigator !== 'undefined' ? Math.max(1, ((_a = navigator.hardwareConcurrency) !== null && _a !== void 0 ? _a : 4) - 1) : 2;
481
+ const defaultPoolSize = typeof navigator !== 'undefined' ? Math.max(1, (navigator.hardwareConcurrency ?? 4) - 1) : 2;
454
482
  this.config = {
455
483
  poolSize: defaultPoolSize,
456
484
  maxQueueSize: 100,
@@ -492,14 +520,17 @@ class WorkerPool {
492
520
  });
493
521
  }
494
522
  dispatchNext() {
495
- if (this.taskQueue.length === 0)
523
+ if (this.taskQueue.length === 0) {
496
524
  return;
525
+ }
497
526
  for (let i = 0; i < this.workers.length; i++) {
498
- if (this.busyWorkers.has(i))
527
+ if (this.busyWorkers.has(i)) {
499
528
  continue;
529
+ }
500
530
  const task = this.taskQueue.shift();
501
- if (!task)
531
+ if (!task) {
502
532
  return;
533
+ }
503
534
  task.status = 'running';
504
535
  this.busyWorkers.add(i);
505
536
  this.workers[i].postMessage({ taskId: task.id, type: task.type, data: task.data });
@@ -544,8 +575,9 @@ class WorkerPool {
544
575
  }
545
576
  /** Terminate all workers. */
546
577
  dispose() {
547
- for (const w of this.workers)
578
+ for (const w of this.workers) {
548
579
  w.terminate();
580
+ }
549
581
  this.workers.length = 0;
550
582
  this.busyWorkers.clear();
551
583
  this.taskQueue.length = 0;
@@ -567,11 +599,11 @@ class PerfTimer {
567
599
  this.marks.set(name, performance.now());
568
600
  }
569
601
  measure(startMark, endMark) {
570
- var _a;
571
602
  const start = this.marks.get(startMark);
572
- if (start === undefined)
603
+ if (start === undefined) {
573
604
  return 0;
574
- const end = endMark ? ((_a = this.marks.get(endMark)) !== null && _a !== void 0 ? _a : performance.now()) : performance.now();
605
+ }
606
+ const end = endMark ? (this.marks.get(endMark) ?? performance.now()) : performance.now();
575
607
  return end - start;
576
608
  }
577
609
  clear() {
@@ -595,16 +627,18 @@ class ObjectPool {
595
627
  }
596
628
  /** Return an object to the pool after use. */
597
629
  release(obj) {
598
- if (this.pool.length >= this.maxSize)
630
+ if (this.pool.length >= this.maxSize) {
599
631
  return;
632
+ }
600
633
  this.resetFn(obj);
601
634
  this.pool.push(obj);
602
635
  }
603
636
  /** Pre-populate the pool. */
604
637
  prewarm(count) {
605
638
  for (let i = 0; i < count; i++) {
606
- if (this.pool.length >= this.maxSize)
639
+ if (this.pool.length >= this.maxSize) {
607
640
  break;
641
+ }
608
642
  this.pool.push(this.factory());
609
643
  }
610
644
  }