@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  651. package/dist/esm/scripting/exporters/GDScriptExporter.js +3 -6
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  661. package/dist/esm/social/Social.js +27 -20
  662. package/dist/esm/social/Social.js.map +1 -1
  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
  666. package/dist/esm/systems/ParticleSystem2.js.map +1 -1
  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
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  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
  670. package/dist/esm/systems/TerrainSystem.js.map +1 -0
  671. package/dist/esm/templates/ActionTemplates.js +144 -24
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  673. package/dist/esm/templates/FightingTemplate.js +513 -0
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  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
  676. package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
  677. package/dist/esm/templates/PartyTemplates.js +60 -28
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  679. package/dist/esm/templates/PuzzleTemplates.js +63 -22
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  681. package/dist/esm/templates/RPGTemplates.js +29 -15
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  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
  690. package/dist/esm/templates/WaveDefense.js.map +1 -1
  691. package/dist/esm/tilemap/Tilemap.js +48 -32
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  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
  696. package/dist/esm/tutorials/TutorialEngine.js.map +1 -1
  697. package/dist/esm/tutorials/TutorialOverlay.js +117 -40
  698. package/dist/esm/tutorials/TutorialOverlay.js.map +1 -1
  699. package/dist/esm/ui/GameUI.js +69 -42
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  701. package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
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  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
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  707. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
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  713. package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
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  715. package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
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  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +7 -6
@@ -0,0 +1,958 @@
1
+ /**
2
+ * @file GodotLiveLink.ts
3
+ * @description Godot Engine Live Link for Nice2Dev Game Engine
4
+ * PRO-1.9.2: Godot Live Link
5
+ *
6
+ * Features:
7
+ * - Godot Editor Plugin (GDScript)
8
+ * - Scene tree synchronization
9
+ * - Debug protocol integration
10
+ * - Remote scene editing
11
+ * - Live game viewport
12
+ */
13
+ // ============================================================
14
+ // Godot Live Link Client
15
+ // ============================================================
16
+ class GodotLiveLinkClient {
17
+ constructor(config) {
18
+ this.callbacks = {};
19
+ this.ws = null;
20
+ this.heartbeatTimer = null;
21
+ this.reconnectTimer = null;
22
+ this.config = {
23
+ url: 'ws://localhost:6006',
24
+ autoReconnect: true,
25
+ reconnectInterval: 3000,
26
+ maxReconnectAttempts: 10,
27
+ heartbeatInterval: 10000,
28
+ clientId: `nice2dev-${Date.now()}`,
29
+ enableDebug: true,
30
+ ...config,
31
+ };
32
+ this.state = {
33
+ isConnected: false,
34
+ isReconnecting: false,
35
+ reconnectAttempts: 0,
36
+ selectedNodes: [],
37
+ playState: {
38
+ isPlaying: false,
39
+ isPaused: false,
40
+ isDebugging: false,
41
+ },
42
+ breakpoints: new Map(),
43
+ };
44
+ }
45
+ // ─── Connection ────────────────────────────────────────
46
+ connect() {
47
+ if (this.ws?.readyState === WebSocket.OPEN) {
48
+ return;
49
+ }
50
+ try {
51
+ this.ws = new WebSocket(this.config.url);
52
+ this.ws.onopen = () => {
53
+ this.state.isConnected = true;
54
+ this.state.isReconnecting = false;
55
+ this.state.reconnectAttempts = 0;
56
+ this.startHeartbeat();
57
+ this.sendHandshake();
58
+ };
59
+ this.ws.onclose = (event) => {
60
+ this.state.isConnected = false;
61
+ this.stopHeartbeat();
62
+ this.callbacks.onDisconnected?.(event.reason);
63
+ if (this.config.autoReconnect &&
64
+ this.state.reconnectAttempts < this.config.maxReconnectAttempts) {
65
+ this.scheduleReconnect();
66
+ }
67
+ };
68
+ this.ws.onerror = (event) => {
69
+ this.callbacks.onError?.(new Error('WebSocket error'));
70
+ };
71
+ this.ws.onmessage = (event) => {
72
+ this.handleMessage(event.data);
73
+ };
74
+ }
75
+ catch (error) {
76
+ this.callbacks.onError?.(error);
77
+ }
78
+ }
79
+ disconnect() {
80
+ this.config.autoReconnect = false;
81
+ this.stopHeartbeat();
82
+ this.clearReconnect();
83
+ if (this.ws) {
84
+ this.ws.close(1000, 'Client disconnect');
85
+ this.ws = null;
86
+ }
87
+ this.state.isConnected = false;
88
+ }
89
+ scheduleReconnect() {
90
+ this.state.isReconnecting = true;
91
+ this.state.reconnectAttempts++;
92
+ this.reconnectTimer = setTimeout(() => {
93
+ this.connect();
94
+ }, this.config.reconnectInterval);
95
+ }
96
+ clearReconnect() {
97
+ if (this.reconnectTimer) {
98
+ clearTimeout(this.reconnectTimer);
99
+ this.reconnectTimer = null;
100
+ }
101
+ this.state.isReconnecting = false;
102
+ }
103
+ startHeartbeat() {
104
+ this.heartbeatTimer = setInterval(() => {
105
+ this.send({ type: 'ping', timestamp: Date.now(), payload: null });
106
+ }, this.config.heartbeatInterval);
107
+ }
108
+ stopHeartbeat() {
109
+ if (this.heartbeatTimer) {
110
+ clearInterval(this.heartbeatTimer);
111
+ this.heartbeatTimer = null;
112
+ }
113
+ }
114
+ // ─── Message Handling ──────────────────────────────────
115
+ sendHandshake() {
116
+ this.send({
117
+ type: 'handshake',
118
+ timestamp: Date.now(),
119
+ payload: {
120
+ version: '1.0.0',
121
+ clientId: this.config.clientId,
122
+ clientType: 'nice2dev',
123
+ capabilities: {
124
+ liveEdit: true,
125
+ remoteDebug: this.config.enableDebug,
126
+ profiler: true,
127
+ },
128
+ },
129
+ });
130
+ }
131
+ send(message) {
132
+ if (this.ws?.readyState === WebSocket.OPEN) {
133
+ this.ws.send(JSON.stringify(message));
134
+ }
135
+ }
136
+ handleMessage(data) {
137
+ try {
138
+ const message = JSON.parse(data);
139
+ switch (message.type) {
140
+ case 'handshake_ack':
141
+ this.state.editorInfo = message.payload;
142
+ this.callbacks.onConnected?.(this.state.editorInfo);
143
+ this.requestSceneTree();
144
+ break;
145
+ case 'scene_tree':
146
+ this.state.currentSceneTree = message.payload;
147
+ this.callbacks.onSceneTree?.(this.state.currentSceneTree);
148
+ break;
149
+ case 'node_selected':
150
+ const selection = message.payload;
151
+ this.state.selectedNodes = selection.paths;
152
+ this.callbacks.onNodeSelected?.(selection);
153
+ break;
154
+ case 'node_property_changed':
155
+ this.callbacks.onNodePropertyChanged?.(message.payload);
156
+ break;
157
+ case 'node_added':
158
+ this.callbacks.onNodeAdded?.(message.payload);
159
+ break;
160
+ case 'node_removed':
161
+ this.callbacks.onNodeRemoved?.(message.payload);
162
+ break;
163
+ case 'play_state_changed':
164
+ this.state.playState = message.payload;
165
+ this.callbacks.onPlayStateChanged?.(this.state.playState);
166
+ break;
167
+ case 'breakpoint_hit':
168
+ this.callbacks.onBreakpointHit?.(message.payload);
169
+ break;
170
+ case 'console_output':
171
+ this.callbacks.onConsoleOutput?.(message.payload);
172
+ break;
173
+ case 'pong':
174
+ // Heartbeat response received
175
+ break;
176
+ case 'error':
177
+ this.callbacks.onError?.(new Error(message.payload.message));
178
+ break;
179
+ }
180
+ }
181
+ catch (error) {
182
+ this.callbacks.onError?.(error);
183
+ }
184
+ }
185
+ // ─── Scene Tree Operations ─────────────────────────────
186
+ requestSceneTree() {
187
+ this.send({
188
+ type: 'scene_tree',
189
+ timestamp: Date.now(),
190
+ payload: { request: true },
191
+ });
192
+ }
193
+ selectNode(nodePath) {
194
+ this.send({
195
+ type: 'node_selected',
196
+ timestamp: Date.now(),
197
+ payload: { paths: [nodePath] },
198
+ });
199
+ }
200
+ selectNodes(nodePaths) {
201
+ this.send({
202
+ type: 'node_selected',
203
+ timestamp: Date.now(),
204
+ payload: { paths: nodePaths },
205
+ });
206
+ }
207
+ setNodeProperty(nodePath, property, value) {
208
+ this.send({
209
+ type: 'node_property_changed',
210
+ timestamp: Date.now(),
211
+ payload: {
212
+ nodePath,
213
+ property,
214
+ value,
215
+ },
216
+ });
217
+ }
218
+ addNode(parentPath, nodeType, name) {
219
+ this.send({
220
+ type: 'node_added',
221
+ timestamp: Date.now(),
222
+ payload: {
223
+ parentPath,
224
+ nodeType,
225
+ name,
226
+ },
227
+ });
228
+ }
229
+ removeNode(nodePath) {
230
+ this.send({
231
+ type: 'node_removed',
232
+ timestamp: Date.now(),
233
+ payload: { nodePath },
234
+ });
235
+ }
236
+ reparentNode(nodePath, newParentPath, index) {
237
+ this.send({
238
+ type: 'node_reparented',
239
+ timestamp: Date.now(),
240
+ payload: {
241
+ nodePath,
242
+ newParentPath,
243
+ index,
244
+ },
245
+ });
246
+ }
247
+ duplicateNode(nodePath) {
248
+ this.send({
249
+ type: 'node_added',
250
+ timestamp: Date.now(),
251
+ payload: {
252
+ duplicate: nodePath,
253
+ },
254
+ });
255
+ }
256
+ // ─── Play Mode Control ─────────────────────────────────
257
+ play() {
258
+ this.send({
259
+ type: 'play_state_changed',
260
+ timestamp: Date.now(),
261
+ payload: { action: 'play' },
262
+ });
263
+ }
264
+ pause() {
265
+ this.send({
266
+ type: 'play_state_changed',
267
+ timestamp: Date.now(),
268
+ payload: { action: 'pause' },
269
+ });
270
+ }
271
+ stop() {
272
+ this.send({
273
+ type: 'play_state_changed',
274
+ timestamp: Date.now(),
275
+ payload: { action: 'stop' },
276
+ });
277
+ }
278
+ stepFrame() {
279
+ this.send({
280
+ type: 'play_state_changed',
281
+ timestamp: Date.now(),
282
+ payload: { action: 'step' },
283
+ });
284
+ }
285
+ // ─── Debug Operations ──────────────────────────────────
286
+ setBreakpoint(scriptPath, line) {
287
+ const breakpoints = this.state.breakpoints.get(scriptPath) ?? [];
288
+ if (!breakpoints.includes(line)) {
289
+ breakpoints.push(line);
290
+ this.state.breakpoints.set(scriptPath, breakpoints);
291
+ }
292
+ this.send({
293
+ type: 'breakpoint_hit',
294
+ timestamp: Date.now(),
295
+ payload: {
296
+ action: 'set',
297
+ scriptPath,
298
+ line,
299
+ },
300
+ });
301
+ }
302
+ removeBreakpoint(scriptPath, line) {
303
+ const breakpoints = this.state.breakpoints.get(scriptPath) ?? [];
304
+ const index = breakpoints.indexOf(line);
305
+ if (index !== -1) {
306
+ breakpoints.splice(index, 1);
307
+ this.state.breakpoints.set(scriptPath, breakpoints);
308
+ }
309
+ this.send({
310
+ type: 'breakpoint_hit',
311
+ timestamp: Date.now(),
312
+ payload: {
313
+ action: 'remove',
314
+ scriptPath,
315
+ line,
316
+ },
317
+ });
318
+ }
319
+ clearBreakpoints(scriptPath) {
320
+ if (scriptPath) {
321
+ this.state.breakpoints.delete(scriptPath);
322
+ }
323
+ else {
324
+ this.state.breakpoints.clear();
325
+ }
326
+ this.send({
327
+ type: 'breakpoint_hit',
328
+ timestamp: Date.now(),
329
+ payload: {
330
+ action: 'clear',
331
+ scriptPath,
332
+ },
333
+ });
334
+ }
335
+ continueExecution() {
336
+ this.send({
337
+ type: 'breakpoint_hit',
338
+ timestamp: Date.now(),
339
+ payload: { action: 'continue' },
340
+ });
341
+ }
342
+ stepInto() {
343
+ this.send({
344
+ type: 'breakpoint_hit',
345
+ timestamp: Date.now(),
346
+ payload: { action: 'step_into' },
347
+ });
348
+ }
349
+ stepOver() {
350
+ this.send({
351
+ type: 'breakpoint_hit',
352
+ timestamp: Date.now(),
353
+ payload: { action: 'step_over' },
354
+ });
355
+ }
356
+ stepOut() {
357
+ this.send({
358
+ type: 'breakpoint_hit',
359
+ timestamp: Date.now(),
360
+ payload: { action: 'step_out' },
361
+ });
362
+ }
363
+ getVariableValue(frameId, variable) {
364
+ this.send({
365
+ type: 'variable_value',
366
+ timestamp: Date.now(),
367
+ payload: {
368
+ frameId,
369
+ variable,
370
+ },
371
+ });
372
+ }
373
+ evaluateExpression(expression, frameId) {
374
+ this.send({
375
+ type: 'variable_value',
376
+ timestamp: Date.now(),
377
+ payload: {
378
+ evaluate: expression,
379
+ frameId,
380
+ },
381
+ });
382
+ }
383
+ // ─── State Access ──────────────────────────────────────
384
+ getState() {
385
+ return { ...this.state };
386
+ }
387
+ isConnected() {
388
+ return this.state.isConnected;
389
+ }
390
+ getCurrentSceneTree() {
391
+ return this.state.currentSceneTree;
392
+ }
393
+ getSelectedNodes() {
394
+ return [...this.state.selectedNodes];
395
+ }
396
+ getPlayState() {
397
+ return { ...this.state.playState };
398
+ }
399
+ // ─── Callbacks ─────────────────────────────────────────
400
+ setCallbacks(callbacks) {
401
+ this.callbacks = { ...this.callbacks, ...callbacks };
402
+ }
403
+ }
404
+ // ============================================================
405
+ // Godot Editor Plugin Generator
406
+ // ============================================================
407
+ /**
408
+ * Generates GDScript code for the Nice2Dev Live Link Godot editor plugin
409
+ */
410
+ function generateGodotLiveLinkPlugin() {
411
+ const mainPlugin = `@tool
412
+ extends EditorPlugin
413
+
414
+ const Nice2DevDock = preload("res://addons/nice2dev_live_link/dock.gd")
415
+ const Nice2DevServer = preload("res://addons/nice2dev_live_link/server.gd")
416
+
417
+ var dock_instance: Control
418
+ var server_instance: Nice2DevServer
419
+
420
+
421
+ func _enter_tree() -> void:
422
+ # Create the dock
423
+ dock_instance = Nice2DevDock.new()
424
+ add_control_to_dock(DOCK_SLOT_RIGHT_UL, dock_instance)
425
+
426
+ # Create the WebSocket server
427
+ server_instance = Nice2DevServer.new()
428
+ add_child(server_instance)
429
+
430
+ # Connect signals
431
+ dock_instance.connect_requested.connect(_on_connect_requested)
432
+ dock_instance.disconnect_requested.connect(_on_disconnect_requested)
433
+
434
+ # Connect to editor signals
435
+ var selection := get_editor_interface().get_selection()
436
+ selection.selection_changed.connect(_on_selection_changed)
437
+
438
+ # Scene changes
439
+ get_editor_interface().get_resource_filesystem().filesystem_changed.connect(_on_filesystem_changed)
440
+
441
+
442
+ func _exit_tree() -> void:
443
+ if dock_instance:
444
+ remove_control_from_docks(dock_instance)
445
+ dock_instance.queue_free()
446
+
447
+ if server_instance:
448
+ server_instance.stop()
449
+ server_instance.queue_free()
450
+
451
+
452
+ func _on_connect_requested(port: int) -> void:
453
+ server_instance.start(port)
454
+ dock_instance.set_connected(true)
455
+
456
+
457
+ func _on_disconnect_requested() -> void:
458
+ server_instance.stop()
459
+ dock_instance.set_connected(false)
460
+
461
+
462
+ func _on_selection_changed() -> void:
463
+ var selection := get_editor_interface().get_selection()
464
+ var selected_nodes := selection.get_selected_nodes()
465
+ var paths: Array[String] = []
466
+ var ids: Array[int] = []
467
+
468
+ for node in selected_nodes:
469
+ paths.append(str(node.get_path()))
470
+ ids.append(node.get_instance_id())
471
+
472
+ server_instance.send_selection(paths, ids)
473
+
474
+
475
+ func _on_filesystem_changed() -> void:
476
+ # Notify Nice2Dev of file changes
477
+ server_instance.send_filesystem_changed()
478
+
479
+
480
+ func get_scene_tree_data() -> Dictionary:
481
+ var root := get_editor_interface().get_edited_scene_root()
482
+ if not root:
483
+ return {}
484
+
485
+ return {
486
+ "rootPath": str(root.get_path()),
487
+ "nodes": _serialize_node(root),
488
+ "editedScenePath": root.scene_file_path
489
+ }
490
+
491
+
492
+ func _serialize_node(node: Node) -> Dictionary:
493
+ var data := {
494
+ "id": node.get_instance_id(),
495
+ "name": node.name,
496
+ "type": node.get_class(),
497
+ "path": str(node.get_path()),
498
+ "groups": node.get_groups(),
499
+ "children": [],
500
+ "isEditable": node.owner == get_editor_interface().get_edited_scene_root() or node == get_editor_interface().get_edited_scene_root()
501
+ }
502
+
503
+ if node.get_parent():
504
+ data["parentId"] = node.get_parent().get_instance_id()
505
+
506
+ if not node.scene_file_path.is_empty() and node != get_editor_interface().get_edited_scene_root():
507
+ data["instancePath"] = node.scene_file_path
508
+
509
+ var script := node.get_script()
510
+ if script:
511
+ data["script"] = script.resource_path
512
+
513
+ for child in node.get_children():
514
+ data["children"].append(_serialize_node(child))
515
+
516
+ return data
517
+ `;
518
+ const dockScript = `@tool
519
+ extends Control
520
+
521
+ signal connect_requested(port: int)
522
+ signal disconnect_requested
523
+
524
+ var is_connected := false
525
+
526
+
527
+ func _ready() -> void:
528
+ # Build UI
529
+ var vbox := VBoxContainer.new()
530
+ add_child(vbox)
531
+ vbox.set_anchors_preset(Control.PRESET_FULL_RECT)
532
+
533
+ # Title
534
+ var title := Label.new()
535
+ title.text = "Nice2Dev Live Link"
536
+ title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
537
+ vbox.add_child(title)
538
+
539
+ # Separator
540
+ vbox.add_child(HSeparator.new())
541
+
542
+ # Port input
543
+ var port_hbox := HBoxContainer.new()
544
+ vbox.add_child(port_hbox)
545
+
546
+ var port_label := Label.new()
547
+ port_label.text = "Port:"
548
+ port_hbox.add_child(port_label)
549
+
550
+ var port_input := SpinBox.new()
551
+ port_input.name = "PortInput"
552
+ port_input.min_value = 1024
553
+ port_input.max_value = 65535
554
+ port_input.value = 6006
555
+ port_input.size_flags_horizontal = Control.SIZE_EXPAND_FILL
556
+ port_hbox.add_child(port_input)
557
+
558
+ # Connect button
559
+ var connect_btn := Button.new()
560
+ connect_btn.name = "ConnectButton"
561
+ connect_btn.text = "Start Server"
562
+ connect_btn.pressed.connect(_on_connect_pressed)
563
+ vbox.add_child(connect_btn)
564
+
565
+ # Status
566
+ var status := Label.new()
567
+ status.name = "StatusLabel"
568
+ status.text = "Status: Disconnected"
569
+ status.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
570
+ vbox.add_child(status)
571
+
572
+ # Separator
573
+ vbox.add_child(HSeparator.new())
574
+
575
+ # Info label
576
+ var info := Label.new()
577
+ info.text = "Nice2Dev will connect to\\nthis Godot editor instance."
578
+ info.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
579
+ info.autowrap_mode = TextServer.AUTOWRAP_WORD
580
+ vbox.add_child(info)
581
+
582
+
583
+ func _on_connect_pressed() -> void:
584
+ var port_input := get_node("VBoxContainer/HBoxContainer/PortInput") as SpinBox
585
+ var connect_btn := get_node("VBoxContainer/ConnectButton") as Button
586
+
587
+ if is_connected:
588
+ disconnect_requested.emit()
589
+ else:
590
+ connect_requested.emit(int(port_input.value))
591
+
592
+
593
+ func set_connected(connected: bool) -> void:
594
+ is_connected = connected
595
+
596
+ var connect_btn := get_node("VBoxContainer/ConnectButton") as Button
597
+ var status := get_node("VBoxContainer/StatusLabel") as Label
598
+
599
+ if connected:
600
+ connect_btn.text = "Stop Server"
601
+ status.text = "Status: Listening..."
602
+ else:
603
+ connect_btn.text = "Start Server"
604
+ status.text = "Status: Disconnected"
605
+
606
+
607
+ func set_client_connected(connected: bool, client_id: String = "") -> void:
608
+ var status := get_node("VBoxContainer/StatusLabel") as Label
609
+
610
+ if connected:
611
+ status.text = "Status: Connected (%s)" % client_id
612
+ elif is_connected:
613
+ status.text = "Status: Listening..."
614
+ `;
615
+ const serverScript = `@tool
616
+ extends Node
617
+
618
+ signal client_connected(client_id: String)
619
+ signal client_disconnected(client_id: String)
620
+ signal message_received(type: String, payload: Dictionary)
621
+
622
+ var tcp_server: TCPServer
623
+ var ws_peers: Dictionary = {} # peer_id -> WebSocketPeer
624
+ var port: int = 6006
625
+
626
+
627
+ func start(p: int) -> void:
628
+ port = p
629
+ tcp_server = TCPServer.new()
630
+ var err := tcp_server.listen(port)
631
+ if err != OK:
632
+ push_error("Nice2Dev Live Link: Failed to start server on port %d" % port)
633
+ return
634
+
635
+ print("Nice2Dev Live Link: Server started on port %d" % port)
636
+
637
+
638
+ func stop() -> void:
639
+ for peer_id in ws_peers.keys():
640
+ var peer: WebSocketPeer = ws_peers[peer_id]
641
+ peer.close()
642
+ ws_peers.clear()
643
+
644
+ if tcp_server:
645
+ tcp_server.stop()
646
+ tcp_server = null
647
+
648
+ print("Nice2Dev Live Link: Server stopped")
649
+
650
+
651
+ func _process(_delta: float) -> void:
652
+ if not tcp_server:
653
+ return
654
+
655
+ # Accept new connections
656
+ if tcp_server.is_connection_available():
657
+ var stream := tcp_server.take_connection()
658
+ var ws := WebSocketPeer.new()
659
+ ws.accept_stream(stream)
660
+ var peer_id := stream.get_instance_id()
661
+ ws_peers[peer_id] = ws
662
+ print("Nice2Dev Live Link: New connection pending")
663
+
664
+ # Process existing connections
665
+ for peer_id in ws_peers.keys():
666
+ var ws: WebSocketPeer = ws_peers[peer_id]
667
+ ws.poll()
668
+
669
+ var state := ws.get_ready_state()
670
+ match state:
671
+ WebSocketPeer.STATE_OPEN:
672
+ while ws.get_available_packet_count() > 0:
673
+ var packet := ws.get_packet()
674
+ _handle_packet(peer_id, packet)
675
+
676
+ WebSocketPeer.STATE_CLOSED:
677
+ var code := ws.get_close_code()
678
+ print("Nice2Dev Live Link: Connection closed (%d)" % code)
679
+ ws_peers.erase(peer_id)
680
+ client_disconnected.emit(str(peer_id))
681
+
682
+
683
+ func _handle_packet(peer_id: int, packet: PackedByteArray) -> void:
684
+ var text := packet.get_string_from_utf8()
685
+ var json := JSON.new()
686
+ var err := json.parse(text)
687
+
688
+ if err != OK:
689
+ push_warning("Nice2Dev Live Link: Failed to parse message")
690
+ return
691
+
692
+ var message: Dictionary = json.data
693
+ var msg_type: String = message.get("type", "")
694
+ var payload: Dictionary = message.get("payload", {})
695
+
696
+ match msg_type:
697
+ "handshake":
698
+ _handle_handshake(peer_id, payload)
699
+
700
+ "scene_tree":
701
+ _send_scene_tree(peer_id)
702
+
703
+ "node_selected":
704
+ _handle_node_selection(payload)
705
+
706
+ "node_property_changed":
707
+ _handle_property_change(payload)
708
+
709
+ "node_added":
710
+ _handle_node_add(payload)
711
+
712
+ "node_removed":
713
+ _handle_node_remove(payload)
714
+
715
+ "play_state_changed":
716
+ _handle_play_state(payload)
717
+
718
+ "ping":
719
+ _send_pong(peer_id)
720
+
721
+ _:
722
+ message_received.emit(msg_type, payload)
723
+
724
+
725
+ func _handle_handshake(peer_id: int, payload: Dictionary) -> void:
726
+ var client_id := payload.get("clientId", "unknown")
727
+ print("Nice2Dev Live Link: Client connected - %s" % client_id)
728
+ client_connected.emit(client_id)
729
+
730
+ # Send acknowledgment
731
+ var plugin := _get_plugin()
732
+ var ack := {
733
+ "type": "handshake_ack",
734
+ "timestamp": Time.get_unix_time_from_system() * 1000,
735
+ "payload": {
736
+ "version": "1.0.0",
737
+ "projectName": ProjectSettings.get_setting("application/config/name"),
738
+ "godotVersion": Engine.get_version_info().string,
739
+ "editorId": str(get_instance_id()),
740
+ "capabilities": {
741
+ "remoteDebug": true,
742
+ "liveEdit": true,
743
+ "profiler": true,
744
+ "visualProfiler": true,
745
+ "networkProfiler": false
746
+ }
747
+ }
748
+ }
749
+ _send(peer_id, ack)
750
+
751
+
752
+ func _send_scene_tree(peer_id: int) -> void:
753
+ var plugin := _get_plugin()
754
+ if not plugin:
755
+ return
756
+
757
+ var tree_data := plugin.get_scene_tree_data()
758
+ var msg := {
759
+ "type": "scene_tree",
760
+ "timestamp": Time.get_unix_time_from_system() * 1000,
761
+ "payload": tree_data
762
+ }
763
+ _send(peer_id, msg)
764
+
765
+
766
+ func _handle_node_selection(payload: Dictionary) -> void:
767
+ var paths: Array = payload.get("paths", [])
768
+ if paths.is_empty():
769
+ return
770
+
771
+ var plugin := _get_plugin()
772
+ if not plugin:
773
+ return
774
+
775
+ var selection := plugin.get_editor_interface().get_selection()
776
+ selection.clear()
777
+
778
+ var root := plugin.get_editor_interface().get_edited_scene_root()
779
+ if not root:
780
+ return
781
+
782
+ for path in paths:
783
+ var node := root.get_node_or_null(NodePath(path))
784
+ if node:
785
+ selection.add_node(node)
786
+
787
+
788
+ func _handle_property_change(payload: Dictionary) -> void:
789
+ var node_path: String = payload.get("nodePath", "")
790
+ var property: String = payload.get("property", "")
791
+ var value = payload.get("value")
792
+
793
+ var plugin := _get_plugin()
794
+ if not plugin:
795
+ return
796
+
797
+ var root := plugin.get_editor_interface().get_edited_scene_root()
798
+ if not root:
799
+ return
800
+
801
+ var node := root.get_node_or_null(NodePath(node_path))
802
+ if node and property:
803
+ node.set(property, value)
804
+
805
+
806
+ func _handle_node_add(payload: Dictionary) -> void:
807
+ var parent_path: String = payload.get("parentPath", "")
808
+ var node_type: String = payload.get("nodeType", "Node")
809
+ var node_name: String = payload.get("name", "NewNode")
810
+
811
+ var plugin := _get_plugin()
812
+ if not plugin:
813
+ return
814
+
815
+ var root := plugin.get_editor_interface().get_edited_scene_root()
816
+ if not root:
817
+ return
818
+
819
+ var parent := root.get_node_or_null(NodePath(parent_path))
820
+ if not parent:
821
+ parent = root
822
+
823
+ var new_node := ClassDB.instantiate(node_type)
824
+ if new_node:
825
+ new_node.name = node_name
826
+ parent.add_child(new_node, true)
827
+ new_node.owner = root
828
+
829
+
830
+ func _handle_node_remove(payload: Dictionary) -> void:
831
+ var node_path: String = payload.get("nodePath", "")
832
+
833
+ var plugin := _get_plugin()
834
+ if not plugin:
835
+ return
836
+
837
+ var root := plugin.get_editor_interface().get_edited_scene_root()
838
+ if not root:
839
+ return
840
+
841
+ var node := root.get_node_or_null(NodePath(node_path))
842
+ if node and node != root:
843
+ node.queue_free()
844
+
845
+
846
+ func _handle_play_state(payload: Dictionary) -> void:
847
+ var action: String = payload.get("action", "")
848
+ var plugin := _get_plugin()
849
+ if not plugin:
850
+ return
851
+
852
+ match action:
853
+ "play":
854
+ plugin.get_editor_interface().play_main_scene()
855
+ "stop":
856
+ plugin.get_editor_interface().stop_playing_scene()
857
+ "pause":
858
+ # Toggle pause - requires debugger
859
+ pass
860
+
861
+
862
+ func _send_pong(peer_id: int) -> void:
863
+ _send(peer_id, {
864
+ "type": "pong",
865
+ "timestamp": Time.get_unix_time_from_system() * 1000,
866
+ "payload": null
867
+ })
868
+
869
+
870
+ func send_selection(paths: Array[String], ids: Array[int]) -> void:
871
+ _broadcast({
872
+ "type": "node_selected",
873
+ "timestamp": Time.get_unix_time_from_system() * 1000,
874
+ "payload": {
875
+ "paths": paths,
876
+ "nodeIds": ids
877
+ }
878
+ })
879
+
880
+
881
+ func send_filesystem_changed() -> void:
882
+ _broadcast({
883
+ "type": "resource_changed",
884
+ "timestamp": Time.get_unix_time_from_system() * 1000,
885
+ "payload": {}
886
+ })
887
+
888
+
889
+ func _send(peer_id: int, data: Dictionary) -> void:
890
+ if ws_peers.has(peer_id):
891
+ var ws: WebSocketPeer = ws_peers[peer_id]
892
+ ws.send_text(JSON.stringify(data))
893
+
894
+
895
+ func _broadcast(data: Dictionary) -> void:
896
+ var text := JSON.stringify(data)
897
+ for peer_id in ws_peers.keys():
898
+ var ws: WebSocketPeer = ws_peers[peer_id]
899
+ if ws.get_ready_state() == WebSocketPeer.STATE_OPEN:
900
+ ws.send_text(text)
901
+
902
+
903
+ func _get_plugin() -> EditorPlugin:
904
+ return get_parent() as EditorPlugin
905
+ `;
906
+ const pluginCfg = `[plugin]
907
+
908
+ name="Nice2Dev Live Link"
909
+ description="Real-time synchronization between Godot Editor and Nice2Dev"
910
+ author="Nice2Dev"
911
+ version="1.0.0"
912
+ script="plugin.gd"
913
+ `;
914
+ return {
915
+ files: {
916
+ 'addons/nice2dev_live_link/plugin.gd': mainPlugin,
917
+ 'addons/nice2dev_live_link/dock.gd': dockScript,
918
+ 'addons/nice2dev_live_link/server.gd': serverScript,
919
+ 'addons/nice2dev_live_link/plugin.cfg': pluginCfg,
920
+ },
921
+ readme: `# Nice2Dev Live Link for Godot
922
+
923
+ ## Installation
924
+
925
+ 1. Copy the \`addons/nice2dev_live_link\` folder to your Godot project's \`addons\` folder.
926
+ 2. In Godot, go to Project → Project Settings → Plugins
927
+ 3. Enable the "Nice2Dev Live Link" plugin
928
+
929
+ ## Usage
930
+
931
+ 1. The "Nice2Dev Live Link" dock will appear in the editor
932
+ 2. Click "Start Server" to begin listening for connections
933
+ 3. In Nice2Dev, connect to the Godot editor using the configured port
934
+
935
+ ## Features
936
+
937
+ - Real-time scene tree synchronization
938
+ - Selection mirroring between editors
939
+ - Remote property editing
940
+ - Play mode control (play/stop)
941
+ - Node creation and deletion
942
+
943
+ ## Protocol
944
+
945
+ The plugin uses WebSocket for communication with JSON messages.
946
+ Default port: 6006
947
+ `,
948
+ };
949
+ }
950
+ // ============================================================
951
+ // Factory Functions
952
+ // ============================================================
953
+ function createGodotLiveLinkClient(config) {
954
+ return new GodotLiveLinkClient(config);
955
+ }
956
+
957
+ export { GodotLiveLinkClient, createGodotLiveLinkClient, generateGodotLiveLinkPlugin };
958
+ //# sourceMappingURL=GodotLiveLink.js.map