@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  663. package/dist/esm/systems/LightingSystem.js +968 -0
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  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
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  673. package/dist/esm/templates/FightingTemplate.js +513 -0
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  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
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  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
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  689. package/dist/esm/templates/WaveDefense.js +139 -52
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  691. package/dist/esm/tilemap/Tilemap.js +48 -32
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  719. package/dist/esm/xr/ARVR.js +32 -9
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  721. package/package.json +7 -6
@@ -0,0 +1,656 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file AssetStreaming.ts
5
+ * @description Progressive asset loading with LOD management
6
+ * PRO-1.5: Runtime & Performance
7
+ *
8
+ * Features:
9
+ * - Progressive/streaming loading
10
+ * - Level of Detail (LOD) system
11
+ * - Priority-based loading queue
12
+ * - Memory budget management
13
+ * - Distance-based LOD selection
14
+ * - Asset reference counting
15
+ * - Async loading with cancellation
16
+ * - Texture streaming
17
+ * - Mesh LOD chains
18
+ */
19
+ // ============================================================
20
+ // Default Configuration
21
+ // ============================================================
22
+ const DEFAULT_STREAMING_CONFIG = {
23
+ maxConcurrentLoads: 4,
24
+ maxQueueSize: 100,
25
+ memoryBudget: {
26
+ total: 512 * 1024 * 1024, // 512 MB
27
+ textures: 256 * 1024 * 1024,
28
+ meshes: 128 * 1024 * 1024,
29
+ audio: 64 * 1024 * 1024,
30
+ other: 64 * 1024 * 1024,
31
+ },
32
+ lodBias: 0,
33
+ distanceScale: 1,
34
+ hysteresis: 0.1,
35
+ updateInterval: 100, // ms
36
+ unloadDelay: 5000, // ms
37
+ };
38
+ // ============================================================
39
+ // LOD Calculator
40
+ // ============================================================
41
+ class LODCalculator {
42
+ constructor(config) {
43
+ this.config = config;
44
+ }
45
+ calculateScreenCoverage(instance, camera) {
46
+ const dx = instance.position.x - camera.position.x;
47
+ const dy = instance.position.y - camera.position.y;
48
+ const dz = instance.position.z - camera.position.z;
49
+ const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
50
+ if (distance < 0.001) {
51
+ return 1;
52
+ }
53
+ // Approximate screen coverage based on scale and distance
54
+ const worldSize = instance.scale;
55
+ const fovRad = (camera.fov * Math.PI) / 180;
56
+ const screenHeight = 2 * distance * Math.tan(fovRad / 2);
57
+ const coverage = worldSize / screenHeight;
58
+ return Math.min(1, coverage * instance.importance);
59
+ }
60
+ calculateLODLevel(descriptor, instance, camera, currentLOD) {
61
+ if (!descriptor.lodLevels || descriptor.lodLevels.length === 0) {
62
+ return 0;
63
+ }
64
+ const coverage = this.calculateScreenCoverage(instance, camera);
65
+ const dx = instance.position.x - camera.position.x;
66
+ const dy = instance.position.y - camera.position.y;
67
+ const dz = instance.position.z - camera.position.z;
68
+ const distance = Math.sqrt(dx * dx + dy * dy + dz * dz) * this.config.distanceScale;
69
+ // Find best LOD based on coverage and distance
70
+ let bestLOD = 0;
71
+ for (const lod of descriptor.lodLevels) {
72
+ if (coverage >= lod.screenCoverage - this.config.lodBias) {
73
+ bestLOD = lod.level;
74
+ }
75
+ if (distance >= lod.distance) {
76
+ bestLOD = Math.max(bestLOD, lod.level);
77
+ }
78
+ }
79
+ // Apply hysteresis to prevent LOD popping
80
+ if (Math.abs(bestLOD - currentLOD) === 1) {
81
+ this.config.hysteresis;
82
+ if (bestLOD > currentLOD) {
83
+ // Require more distance/less coverage to increase LOD
84
+ return currentLOD;
85
+ }
86
+ }
87
+ return bestLOD;
88
+ }
89
+ setConfig(config) {
90
+ this.config = { ...this.config, ...config };
91
+ }
92
+ }
93
+ // ============================================================
94
+ // Priority Queue
95
+ // ============================================================
96
+ class PriorityQueue {
97
+ constructor() {
98
+ this.items = [];
99
+ }
100
+ enqueue(item) {
101
+ let i = this.items.length;
102
+ this.items.push(item);
103
+ // Bubble up
104
+ while (i > 0) {
105
+ const parent = Math.floor((i - 1) / 2);
106
+ if (this.items[parent].priority >= this.items[i].priority) {
107
+ break;
108
+ }
109
+ [this.items[parent], this.items[i]] = [this.items[i], this.items[parent]];
110
+ i = parent;
111
+ }
112
+ }
113
+ dequeue() {
114
+ if (this.items.length === 0) {
115
+ return undefined;
116
+ }
117
+ if (this.items.length === 1) {
118
+ return this.items.pop();
119
+ }
120
+ const result = this.items[0];
121
+ this.items[0] = this.items.pop();
122
+ // Bubble down
123
+ let i = 0;
124
+ while (true) {
125
+ const left = 2 * i + 1;
126
+ const right = 2 * i + 2;
127
+ let largest = i;
128
+ if (left < this.items.length && this.items[left].priority > this.items[largest].priority) {
129
+ largest = left;
130
+ }
131
+ if (right < this.items.length && this.items[right].priority > this.items[largest].priority) {
132
+ largest = right;
133
+ }
134
+ if (largest === i) {
135
+ break;
136
+ }
137
+ [this.items[i], this.items[largest]] = [this.items[largest], this.items[i]];
138
+ i = largest;
139
+ }
140
+ return result;
141
+ }
142
+ peek() {
143
+ return this.items[0];
144
+ }
145
+ size() {
146
+ return this.items.length;
147
+ }
148
+ clear() {
149
+ this.items = [];
150
+ }
151
+ remove(predicate) {
152
+ const index = this.items.findIndex(predicate);
153
+ if (index === -1) {
154
+ return false;
155
+ }
156
+ this.items.splice(index, 1);
157
+ // Rebuild heap (simplified, could be optimized)
158
+ const items = this.items;
159
+ this.items = [];
160
+ for (const item of items) {
161
+ this.enqueue(item);
162
+ }
163
+ return true;
164
+ }
165
+ }
166
+ // ============================================================
167
+ // Asset Streaming Manager
168
+ // ============================================================
169
+ class AssetStreamingManager {
170
+ constructor(config) {
171
+ this.config = { ...DEFAULT_STREAMING_CONFIG };
172
+ // Asset registry
173
+ this.descriptors = new Map();
174
+ this.assets = new Map();
175
+ // Loading queue
176
+ this.loadQueue = new PriorityQueue();
177
+ this.activeLoads = new Map();
178
+ // Memory tracking
179
+ this.memoryUsage = new Map();
180
+ // Stats
181
+ this.stats = {
182
+ assetsLoaded: 0,
183
+ assetsStreaming: 0,
184
+ assetsQueued: 0,
185
+ memoryUsed: 0,
186
+ memoryBudget: this.config.memoryBudget.total,
187
+ loadBandwidth: 0,
188
+ cacheHits: 0,
189
+ cacheMisses: 0,
190
+ };
191
+ // Update timer
192
+ this.updateTimer = null;
193
+ this.lastUpdateTime = 0;
194
+ this.bytesLoadedSinceLastUpdate = 0;
195
+ // Loaders
196
+ this.loaders = new Map();
197
+ if (config) {
198
+ this.config = { ...this.config, ...config };
199
+ }
200
+ this.lodCalculator = new LODCalculator(this.config);
201
+ this.setupDefaultLoaders();
202
+ }
203
+ setupDefaultLoaders() {
204
+ // Texture loader
205
+ this.loaders.set('texture', async (url, signal, onProgress) => {
206
+ const response = await fetch(url, { signal });
207
+ const total = parseInt(response.headers.get('content-length') ?? '0');
208
+ const reader = response.body?.getReader();
209
+ if (!reader) {
210
+ throw new Error('No response body');
211
+ }
212
+ const chunks = [];
213
+ let loaded = 0;
214
+ while (true) {
215
+ const { done, value } = await reader.read();
216
+ if (done) {
217
+ break;
218
+ }
219
+ chunks.push(value);
220
+ loaded += value.length;
221
+ if (total > 0) {
222
+ onProgress(loaded / total);
223
+ }
224
+ }
225
+ const blob = new Blob(chunks);
226
+ const bitmap = await createImageBitmap(blob);
227
+ return bitmap;
228
+ });
229
+ // Mesh loader (placeholder)
230
+ this.loaders.set('mesh', async (url, signal, onProgress) => {
231
+ const response = await fetch(url, { signal });
232
+ onProgress(0.5);
233
+ const data = await response.json();
234
+ onProgress(1);
235
+ return data;
236
+ });
237
+ // Audio loader
238
+ this.loaders.set('audio', async (url, signal, onProgress) => {
239
+ const response = await fetch(url, { signal });
240
+ onProgress(0.5);
241
+ const buffer = await response.arrayBuffer();
242
+ onProgress(1);
243
+ return buffer;
244
+ });
245
+ // Data loader
246
+ this.loaders.set('data', async (url, signal, onProgress) => {
247
+ const response = await fetch(url, { signal });
248
+ onProgress(0.5);
249
+ const data = await response.json();
250
+ onProgress(1);
251
+ return data;
252
+ });
253
+ }
254
+ // ─── Registration ──────────────────────────────────────
255
+ registerAsset(descriptor) {
256
+ this.descriptors.set(descriptor.id, descriptor);
257
+ if (descriptor.preload) {
258
+ this.requestLoad(descriptor.id, descriptor.priority, 0);
259
+ }
260
+ }
261
+ registerAssets(descriptors) {
262
+ for (const desc of descriptors) {
263
+ this.registerAsset(desc);
264
+ }
265
+ }
266
+ unregisterAsset(assetId) {
267
+ this.descriptors.delete(assetId);
268
+ this.unloadAsset(assetId);
269
+ }
270
+ setLoader(type, loader) {
271
+ this.loaders.set(type, loader);
272
+ }
273
+ // ─── Loading ───────────────────────────────────────────
274
+ requestLoad(assetId, priority = 0, lodLevel = 0, callback, onProgress, onError) {
275
+ const descriptor = this.descriptors.get(assetId);
276
+ if (!descriptor) {
277
+ onError?.(`Asset not registered: ${assetId}`);
278
+ return;
279
+ }
280
+ // Check if already loaded at requested LOD
281
+ const existing = this.assets.get(assetId);
282
+ if (existing && existing.state === 'loaded' && existing.currentLOD <= lodLevel) {
283
+ this.stats.cacheHits++;
284
+ existing.refCount++;
285
+ existing.lastUsed = Date.now();
286
+ callback?.(existing);
287
+ return;
288
+ }
289
+ this.stats.cacheMisses++;
290
+ // Check queue size
291
+ if (this.loadQueue.size() >= this.config.maxQueueSize) {
292
+ // Remove lowest priority item if this is higher priority
293
+ const lowest = this.loadQueue.peek();
294
+ if (lowest && priority <= lowest.priority) {
295
+ onError?.('Load queue full');
296
+ return;
297
+ }
298
+ this.loadQueue.dequeue();
299
+ }
300
+ // Add to queue
301
+ const request = {
302
+ assetId,
303
+ priority,
304
+ lodLevel,
305
+ callback,
306
+ onProgress,
307
+ onError,
308
+ };
309
+ this.loadQueue.enqueue(request);
310
+ this.stats.assetsQueued = this.loadQueue.size();
311
+ // Start processing queue
312
+ this.processQueue();
313
+ }
314
+ async processQueue() {
315
+ // Check concurrent load limit
316
+ while (this.activeLoads.size < this.config.maxConcurrentLoads && this.loadQueue.size() > 0) {
317
+ const request = this.loadQueue.dequeue();
318
+ if (!request) {
319
+ break;
320
+ }
321
+ // Skip if already loading
322
+ if (this.activeLoads.has(request.assetId)) {
323
+ continue;
324
+ }
325
+ this.activeLoads.set(request.assetId, request);
326
+ this.loadAsset(request);
327
+ }
328
+ this.stats.assetsQueued = this.loadQueue.size();
329
+ this.stats.assetsStreaming = this.activeLoads.size;
330
+ }
331
+ async loadAsset(request) {
332
+ const descriptor = this.descriptors.get(request.assetId);
333
+ if (!descriptor) {
334
+ this.activeLoads.delete(request.assetId);
335
+ request.onError?.(`Asset not found: ${request.assetId}`);
336
+ return;
337
+ }
338
+ // Get or create streaming asset
339
+ let asset = this.assets.get(request.assetId);
340
+ if (!asset) {
341
+ asset = {
342
+ descriptor,
343
+ state: 'loading',
344
+ data: null,
345
+ currentLOD: request.lodLevel,
346
+ targetLOD: request.lodLevel,
347
+ refCount: 0,
348
+ lastUsed: Date.now(),
349
+ loadProgress: 0,
350
+ };
351
+ this.assets.set(request.assetId, asset);
352
+ }
353
+ asset.state = 'loading';
354
+ asset.targetLOD = request.lodLevel;
355
+ asset.abortController = new AbortController();
356
+ // Get URL for LOD level
357
+ let url = descriptor.url;
358
+ if (descriptor.lodLevels && descriptor.lodLevels.length > 0) {
359
+ const lodAsset = descriptor.lodLevels.find((l) => l.level === request.lodLevel);
360
+ if (lodAsset) {
361
+ url = lodAsset.url;
362
+ }
363
+ }
364
+ // Get loader
365
+ const loader = this.loaders.get(descriptor.type);
366
+ if (!loader) {
367
+ asset.state = 'error';
368
+ asset.error = `No loader for type: ${descriptor.type}`;
369
+ this.activeLoads.delete(request.assetId);
370
+ request.onError?.(asset.error);
371
+ this.onLoadError?.(request.assetId, asset.error);
372
+ return;
373
+ }
374
+ try {
375
+ // Check memory budget
376
+ const estimatedSize = this.getAssetSize(descriptor, request.lodLevel);
377
+ if (!this.canAllocate(descriptor.type, estimatedSize)) {
378
+ // Try to free memory
379
+ this.freeMemory(estimatedSize);
380
+ if (!this.canAllocate(descriptor.type, estimatedSize)) {
381
+ throw new Error('Insufficient memory budget');
382
+ }
383
+ }
384
+ const startTime = performance.now();
385
+ const data = await loader(url, asset.abortController.signal, (progress) => {
386
+ asset.loadProgress = progress;
387
+ request.onProgress?.(progress);
388
+ });
389
+ const loadTime = performance.now() - startTime;
390
+ this.bytesLoadedSinceLastUpdate += estimatedSize;
391
+ asset.data = data;
392
+ asset.state = 'loaded';
393
+ asset.currentLOD = request.lodLevel;
394
+ asset.loadProgress = 1;
395
+ asset.refCount++;
396
+ asset.lastUsed = Date.now();
397
+ // Track memory
398
+ this.addMemoryUsage(descriptor.type, estimatedSize);
399
+ this.stats.assetsLoaded++;
400
+ request.callback?.(asset);
401
+ this.onAssetLoaded?.(asset);
402
+ }
403
+ catch (error) {
404
+ if (error.name === 'AbortError') {
405
+ asset.state = 'unloaded';
406
+ }
407
+ else {
408
+ asset.state = 'error';
409
+ asset.error = error.message;
410
+ request.onError?.(asset.error);
411
+ this.onLoadError?.(request.assetId, asset.error);
412
+ }
413
+ }
414
+ finally {
415
+ asset.abortController = undefined;
416
+ this.activeLoads.delete(request.assetId);
417
+ this.processQueue();
418
+ }
419
+ }
420
+ cancelLoad(assetId) {
421
+ const request = this.activeLoads.get(assetId);
422
+ if (request) {
423
+ const asset = this.assets.get(assetId);
424
+ asset?.abortController?.abort();
425
+ this.activeLoads.delete(assetId);
426
+ }
427
+ this.loadQueue.remove((r) => r.assetId === assetId);
428
+ this.stats.assetsQueued = this.loadQueue.size();
429
+ }
430
+ // ─── Unloading ─────────────────────────────────────────
431
+ releaseAsset(assetId) {
432
+ const asset = this.assets.get(assetId);
433
+ if (!asset) {
434
+ return;
435
+ }
436
+ asset.refCount = Math.max(0, asset.refCount - 1);
437
+ if (asset.refCount === 0 && !asset.descriptor.persistent) {
438
+ // Schedule unload
439
+ setTimeout(() => {
440
+ const current = this.assets.get(assetId);
441
+ if (current && current.refCount === 0) {
442
+ this.unloadAsset(assetId);
443
+ }
444
+ }, this.config.unloadDelay);
445
+ }
446
+ }
447
+ unloadAsset(assetId) {
448
+ const asset = this.assets.get(assetId);
449
+ if (!asset) {
450
+ return;
451
+ }
452
+ // Cancel any active load
453
+ asset.abortController?.abort();
454
+ // Free memory
455
+ if (asset.state === 'loaded') {
456
+ const size = this.getAssetSize(asset.descriptor, asset.currentLOD);
457
+ this.removeMemoryUsage(asset.descriptor.type, size);
458
+ this.stats.assetsLoaded--;
459
+ }
460
+ this.assets.delete(assetId);
461
+ this.onAssetUnloaded?.(assetId);
462
+ }
463
+ unloadUnused() {
464
+ const now = Date.now();
465
+ for (const [id, asset] of this.assets) {
466
+ if (asset.refCount === 0 &&
467
+ !asset.descriptor.persistent &&
468
+ now - asset.lastUsed > this.config.unloadDelay) {
469
+ this.unloadAsset(id);
470
+ }
471
+ }
472
+ }
473
+ // ─── Memory Management ─────────────────────────────────
474
+ getAssetSize(descriptor, lodLevel) {
475
+ if (descriptor.lodLevels) {
476
+ const lod = descriptor.lodLevels.find((l) => l.level === lodLevel);
477
+ if (lod) {
478
+ return lod.size;
479
+ }
480
+ }
481
+ return descriptor.size;
482
+ }
483
+ canAllocate(type, size) {
484
+ const current = this.memoryUsage.get(type) ?? 0;
485
+ let budget;
486
+ switch (type) {
487
+ case 'texture':
488
+ budget = this.config.memoryBudget.textures;
489
+ break;
490
+ case 'mesh':
491
+ budget = this.config.memoryBudget.meshes;
492
+ break;
493
+ case 'audio':
494
+ budget = this.config.memoryBudget.audio;
495
+ break;
496
+ default:
497
+ budget = this.config.memoryBudget.other;
498
+ }
499
+ return current + size <= budget;
500
+ }
501
+ addMemoryUsage(type, size) {
502
+ const current = this.memoryUsage.get(type) ?? 0;
503
+ this.memoryUsage.set(type, current + size);
504
+ this.updateTotalMemory();
505
+ }
506
+ removeMemoryUsage(type, size) {
507
+ const current = this.memoryUsage.get(type) ?? 0;
508
+ this.memoryUsage.set(type, Math.max(0, current - size));
509
+ this.updateTotalMemory();
510
+ }
511
+ updateTotalMemory() {
512
+ let total = 0;
513
+ for (const size of this.memoryUsage.values()) {
514
+ total += size;
515
+ }
516
+ this.stats.memoryUsed = total;
517
+ if (total > this.config.memoryBudget.total * 0.9) {
518
+ this.onMemoryWarning?.(total, this.config.memoryBudget.total);
519
+ }
520
+ }
521
+ freeMemory(needed) {
522
+ // Sort assets by priority: unused, oldest, lowest LOD
523
+ const candidates = Array.from(this.assets.values())
524
+ .filter((a) => a.state === 'loaded' && !a.descriptor.persistent && a.refCount === 0)
525
+ .sort((a, b) => {
526
+ // Prefer older assets
527
+ return a.lastUsed - b.lastUsed;
528
+ });
529
+ let freed = 0;
530
+ for (const asset of candidates) {
531
+ if (freed >= needed) {
532
+ break;
533
+ }
534
+ const size = this.getAssetSize(asset.descriptor, asset.currentLOD);
535
+ this.unloadAsset(asset.descriptor.id);
536
+ freed += size;
537
+ }
538
+ }
539
+ // ─── LOD Updates ───────────────────────────────────────
540
+ updateLODs(camera, instances) {
541
+ const lodUpdates = new Map();
542
+ for (const instance of instances) {
543
+ const descriptor = this.descriptors.get(instance.assetId);
544
+ const asset = this.assets.get(instance.assetId);
545
+ if (!descriptor || !asset) {
546
+ continue;
547
+ }
548
+ const currentLOD = asset.currentLOD;
549
+ const newLOD = this.lodCalculator.calculateLODLevel(descriptor, instance, camera, currentLOD);
550
+ if (newLOD !== currentLOD && !lodUpdates.has(instance.assetId)) {
551
+ lodUpdates.set(instance.assetId, newLOD);
552
+ }
553
+ }
554
+ // Request LOD changes
555
+ for (const [assetId, lodLevel] of lodUpdates) {
556
+ const asset = this.assets.get(assetId);
557
+ if (asset && asset.state === 'loaded') {
558
+ this.requestLoad(assetId, asset.descriptor.priority, lodLevel);
559
+ }
560
+ }
561
+ }
562
+ // ─── Getters ───────────────────────────────────────────
563
+ getAsset(assetId) {
564
+ const asset = this.assets.get(assetId);
565
+ if (asset) {
566
+ asset.lastUsed = Date.now();
567
+ }
568
+ return asset;
569
+ }
570
+ getAssetState(assetId) {
571
+ return this.assets.get(assetId)?.state ?? 'unloaded';
572
+ }
573
+ getDescriptor(assetId) {
574
+ return this.descriptors.get(assetId);
575
+ }
576
+ getStats() {
577
+ return { ...this.stats };
578
+ }
579
+ getConfig() {
580
+ return { ...this.config };
581
+ }
582
+ // ─── Configuration ─────────────────────────────────────
583
+ setConfig(config) {
584
+ this.config = { ...this.config, ...config };
585
+ this.lodCalculator.setConfig(this.config);
586
+ this.stats.memoryBudget = this.config.memoryBudget.total;
587
+ }
588
+ // ─── Lifecycle ─────────────────────────────────────────
589
+ start() {
590
+ if (this.updateTimer) {
591
+ return;
592
+ }
593
+ this.lastUpdateTime = performance.now();
594
+ this.updateTimer = setInterval(() => {
595
+ const now = performance.now();
596
+ const dt = (now - this.lastUpdateTime) / 1000;
597
+ this.lastUpdateTime = now;
598
+ // Update bandwidth stat
599
+ this.stats.loadBandwidth = this.bytesLoadedSinceLastUpdate / dt;
600
+ this.bytesLoadedSinceLastUpdate = 0;
601
+ // Unload unused assets
602
+ this.unloadUnused();
603
+ }, this.config.updateInterval);
604
+ }
605
+ stop() {
606
+ if (this.updateTimer) {
607
+ clearInterval(this.updateTimer);
608
+ this.updateTimer = null;
609
+ }
610
+ }
611
+ // ─── Callbacks ─────────────────────────────────────────
612
+ setOnAssetLoaded(callback) {
613
+ this.onAssetLoaded = callback;
614
+ }
615
+ setOnAssetUnloaded(callback) {
616
+ this.onAssetUnloaded = callback;
617
+ }
618
+ setOnMemoryWarning(callback) {
619
+ this.onMemoryWarning = callback;
620
+ }
621
+ setOnLoadError(callback) {
622
+ this.onLoadError = callback;
623
+ }
624
+ }
625
+ // ============================================================
626
+ // Factory Functions
627
+ // ============================================================
628
+ function createAssetStreamingManager(config) {
629
+ return new AssetStreamingManager(config);
630
+ }
631
+ function createAssetDescriptor(id, type, url, size, options = {}) {
632
+ return {
633
+ id,
634
+ type,
635
+ url,
636
+ size,
637
+ priority: options.priority ?? 0,
638
+ lodLevels: options.lodLevels,
639
+ mipLevels: options.mipLevels,
640
+ streamable: options.streamable ?? true,
641
+ persistent: options.persistent ?? false,
642
+ preload: options.preload ?? false,
643
+ tags: options.tags ?? [],
644
+ };
645
+ }
646
+ function createLODAsset(level, url, size, screenCoverage, distance) {
647
+ return { level, url, size, screenCoverage, distance };
648
+ }
649
+
650
+ exports.AssetStreamingManager = AssetStreamingManager;
651
+ exports.DEFAULT_STREAMING_CONFIG = DEFAULT_STREAMING_CONFIG;
652
+ exports.LODCalculator = LODCalculator;
653
+ exports.createAssetDescriptor = createAssetDescriptor;
654
+ exports.createAssetStreamingManager = createAssetStreamingManager;
655
+ exports.createLODAsset = createLODAsset;
656
+ //# sourceMappingURL=AssetStreaming.js.map