@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +7 -6
@@ -0,0 +1,1142 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file BuildOrchestration.ts
5
+ * @description Build Orchestration system for managing cloud builds
6
+ * PRO-1.7.4: Build Orchestration
7
+ *
8
+ * Features:
9
+ * - Build Queue Manager (Kubernetes-based job scheduler)
10
+ * - Priority queues (paid vs free tier)
11
+ * - Concurrent build limits
12
+ * - Auto-scaling workers
13
+ * - Spot instance support
14
+ * - Build Agent Pool management
15
+ * - Artifact Storage (S3/MinIO)
16
+ * - Build Notifications (webhooks, email, Slack, Discord)
17
+ * - Build Analytics
18
+ */
19
+ class BuildQueueManager {
20
+ constructor() {
21
+ this.queues = new Map();
22
+ this.jobs = new Map();
23
+ this.jobQueues = new Map(); // queue name -> job IDs
24
+ this.callbacks = {};
25
+ // Create default queues
26
+ this.createDefaultQueues();
27
+ }
28
+ createDefaultQueues() {
29
+ const defaultQueues = [
30
+ {
31
+ name: 'free-linux',
32
+ priority: 'low',
33
+ maxConcurrent: 2,
34
+ maxQueueSize: 100,
35
+ buildTimeout: 1800000, // 30 min
36
+ supportedEngines: ['unity', 'godot', 'nice2dev'],
37
+ supportedPlatforms: ['linux', 'webgl', 'web'],
38
+ isPaidTier: false,
39
+ rateLimitPerHour: 5,
40
+ },
41
+ {
42
+ name: 'free-windows',
43
+ priority: 'low',
44
+ maxConcurrent: 2,
45
+ maxQueueSize: 100,
46
+ buildTimeout: 1800000,
47
+ supportedEngines: ['unity', 'godot', 'unreal', 'nice2dev'],
48
+ supportedPlatforms: ['windows', 'android'],
49
+ isPaidTier: false,
50
+ rateLimitPerHour: 5,
51
+ },
52
+ {
53
+ name: 'pro-priority',
54
+ priority: 'high',
55
+ maxConcurrent: 10,
56
+ maxQueueSize: 500,
57
+ buildTimeout: 7200000, // 2 hours
58
+ supportedEngines: ['unity', 'godot', 'unreal', 'nice2dev'],
59
+ supportedPlatforms: ['*'],
60
+ isPaidTier: true,
61
+ },
62
+ {
63
+ name: 'enterprise',
64
+ priority: 'critical',
65
+ maxConcurrent: 50,
66
+ maxQueueSize: 1000,
67
+ buildTimeout: 14400000, // 4 hours
68
+ supportedEngines: ['unity', 'godot', 'unreal', 'nice2dev'],
69
+ supportedPlatforms: ['*'],
70
+ isPaidTier: true,
71
+ },
72
+ ];
73
+ for (const queue of defaultQueues) {
74
+ this.queues.set(queue.name, queue);
75
+ this.jobQueues.set(queue.name, []);
76
+ }
77
+ }
78
+ // ─── Queue Management ──────────────────────────────────
79
+ createQueue(config) {
80
+ this.queues.set(config.name, config);
81
+ this.jobQueues.set(config.name, []);
82
+ }
83
+ getQueue(name) {
84
+ return this.queues.get(name);
85
+ }
86
+ getQueues() {
87
+ return Array.from(this.queues.values());
88
+ }
89
+ deleteQueue(name) {
90
+ if (!this.queues.has(name)) {
91
+ return false;
92
+ }
93
+ // Cancel all jobs in queue
94
+ const queueJobs = this.jobQueues.get(name) ?? [];
95
+ for (const jobId of queueJobs) {
96
+ this.cancelJob(jobId);
97
+ }
98
+ this.queues.delete(name);
99
+ this.jobQueues.delete(name);
100
+ return true;
101
+ }
102
+ // ─── Job Management ────────────────────────────────────
103
+ submitJob(engine, platform, buildConfig, options) {
104
+ const jobId = this.generateJobId();
105
+ const priority = options?.priority ?? 'normal';
106
+ // Find appropriate queue
107
+ const queueName = this.findQueueForJob(engine, platform, priority);
108
+ if (!queueName) {
109
+ throw new Error(`No available queue for ${engine}/${platform}`);
110
+ }
111
+ const queue = this.queues.get(queueName);
112
+ const queueJobs = this.jobQueues.get(queueName);
113
+ // Check queue limits
114
+ if (queueJobs.length >= queue.maxQueueSize) {
115
+ throw new Error(`Queue ${queueName} is full`);
116
+ }
117
+ const job = {
118
+ id: jobId,
119
+ userId: options?.userId ?? 'anonymous',
120
+ engine,
121
+ platform,
122
+ priority,
123
+ status: 'queued',
124
+ queuePosition: queueJobs.length + 1,
125
+ createdAt: Date.now(),
126
+ buildConfig,
127
+ retryCount: 0,
128
+ maxRetries: options?.maxRetries ?? 3,
129
+ estimatedWaitTime: this.estimateWaitTime(queueName),
130
+ estimatedBuildTime: this.estimateBuildTime(engine, platform),
131
+ };
132
+ this.jobs.set(jobId, job);
133
+ queueJobs.push(jobId);
134
+ this.callbacks.onJobQueued?.(job);
135
+ return job;
136
+ }
137
+ findQueueForJob(engine, platform, priority) {
138
+ for (const [name, queue] of this.queues) {
139
+ if (!queue.supportedEngines.includes(engine)) {
140
+ continue;
141
+ }
142
+ if (!queue.supportedPlatforms.includes('*') && !queue.supportedPlatforms.includes(platform)) {
143
+ continue;
144
+ }
145
+ if (this.getPriorityLevel(priority) > this.getPriorityLevel(queue.priority)) {
146
+ continue;
147
+ }
148
+ return name;
149
+ }
150
+ return null;
151
+ }
152
+ getPriorityLevel(priority) {
153
+ const levels = {
154
+ low: 0,
155
+ normal: 1,
156
+ high: 2,
157
+ critical: 3,
158
+ };
159
+ return levels[priority];
160
+ }
161
+ generateJobId() {
162
+ return `job-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
163
+ }
164
+ estimateWaitTime(queueName) {
165
+ const queue = this.queues.get(queueName);
166
+ const queueJobs = this.jobQueues.get(queueName);
167
+ if (!queue || !queueJobs) {
168
+ return 0;
169
+ }
170
+ // Simple estimation: position * average build time / concurrent builds
171
+ const avgBuildTime = 600000; // 10 minutes average
172
+ return (queueJobs.length * avgBuildTime) / queue.maxConcurrent;
173
+ }
174
+ estimateBuildTime(engine, platform) {
175
+ // Rough estimates in ms
176
+ const estimates = {
177
+ unity: 900000, // 15 minutes
178
+ godot: 300000, // 5 minutes
179
+ unreal: 1800000, // 30 minutes
180
+ nice2dev: 120000, // 2 minutes
181
+ };
182
+ return estimates[engine] ?? 600000;
183
+ }
184
+ cancelJob(jobId) {
185
+ const job = this.jobs.get(jobId);
186
+ if (!job) {
187
+ return false;
188
+ }
189
+ if (job.status === 'completed' || job.status === 'cancelled') {
190
+ return false;
191
+ }
192
+ job.status = 'cancelled';
193
+ job.completedAt = Date.now();
194
+ // Remove from queue
195
+ for (const [queueName, queueJobs] of this.jobQueues) {
196
+ const idx = queueJobs.indexOf(jobId);
197
+ if (idx !== -1) {
198
+ queueJobs.splice(idx, 1);
199
+ this.updateQueuePositions(queueName);
200
+ break;
201
+ }
202
+ }
203
+ this.callbacks.onJobCancelled?.(job);
204
+ return true;
205
+ }
206
+ updateQueuePositions(queueName) {
207
+ const queueJobs = this.jobQueues.get(queueName);
208
+ if (!queueJobs) {
209
+ return;
210
+ }
211
+ for (let i = 0; i < queueJobs.length; i++) {
212
+ const job = this.jobs.get(queueJobs[i]);
213
+ if (job && job.status === 'queued') {
214
+ job.queuePosition = i + 1;
215
+ }
216
+ }
217
+ }
218
+ getJob(jobId) {
219
+ return this.jobs.get(jobId);
220
+ }
221
+ getJobsByUser(userId) {
222
+ return Array.from(this.jobs.values()).filter((job) => job.userId === userId);
223
+ }
224
+ getJobsByStatus(status) {
225
+ return Array.from(this.jobs.values()).filter((job) => job.status === status);
226
+ }
227
+ // ─── Job Assignment ────────────────────────────────────
228
+ assignJobToAgent(jobId, agentId) {
229
+ const job = this.jobs.get(jobId);
230
+ if (!job || job.status !== 'queued') {
231
+ return false;
232
+ }
233
+ job.status = 'assigned';
234
+ job.assignedAgentId = agentId;
235
+ job.startedAt = Date.now();
236
+ this.callbacks.onJobAssigned?.(job, agentId);
237
+ return true;
238
+ }
239
+ startJob(jobId) {
240
+ const job = this.jobs.get(jobId);
241
+ if (!job || job.status !== 'assigned') {
242
+ return false;
243
+ }
244
+ job.status = 'running';
245
+ this.callbacks.onJobStarted?.(job);
246
+ return true;
247
+ }
248
+ completeJob(jobId, artifacts) {
249
+ const job = this.jobs.get(jobId);
250
+ if (!job || job.status !== 'running') {
251
+ return false;
252
+ }
253
+ job.status = 'completed';
254
+ job.completedAt = Date.now();
255
+ job.artifacts = artifacts;
256
+ this.callbacks.onJobCompleted?.(job);
257
+ return true;
258
+ }
259
+ failJob(jobId, error) {
260
+ const job = this.jobs.get(jobId);
261
+ if (!job) {
262
+ return false;
263
+ }
264
+ job.error = error;
265
+ // Check if should retry
266
+ if (job.retryCount < job.maxRetries) {
267
+ job.retryCount++;
268
+ job.status = 'queued';
269
+ job.assignedAgentId = undefined;
270
+ job.startedAt = undefined;
271
+ this.callbacks.onJobRetry?.(job);
272
+ }
273
+ else {
274
+ job.status = 'failed';
275
+ job.completedAt = Date.now();
276
+ this.callbacks.onJobFailed?.(job, error);
277
+ }
278
+ return true;
279
+ }
280
+ // ─── Queue Stats ───────────────────────────────────────
281
+ getQueueStats(queueName) {
282
+ const queue = this.queues.get(queueName);
283
+ const queueJobs = this.jobQueues.get(queueName);
284
+ if (!queue || !queueJobs) {
285
+ return undefined;
286
+ }
287
+ let running = 0;
288
+ let waiting = 0;
289
+ for (const jobId of queueJobs) {
290
+ const job = this.jobs.get(jobId);
291
+ if (!job) {
292
+ continue;
293
+ }
294
+ if (job.status === 'running') {
295
+ running++;
296
+ }
297
+ else if (job.status === 'queued') {
298
+ waiting++;
299
+ }
300
+ }
301
+ return {
302
+ queueName,
303
+ totalJobs: queueJobs.length,
304
+ runningJobs: running,
305
+ waitingJobs: waiting,
306
+ maxConcurrent: queue.maxConcurrent,
307
+ maxQueueSize: queue.maxQueueSize,
308
+ utilizationPercent: (running / queue.maxConcurrent) * 100,
309
+ estimatedWaitTime: this.estimateWaitTime(queueName),
310
+ };
311
+ }
312
+ getAllQueueStats() {
313
+ return Array.from(this.queues.keys())
314
+ .map((name) => this.getQueueStats(name))
315
+ .filter(Boolean);
316
+ }
317
+ // ─── Callbacks ─────────────────────────────────────────
318
+ setCallbacks(callbacks) {
319
+ this.callbacks = { ...this.callbacks, ...callbacks };
320
+ }
321
+ }
322
+ class BuildAgentPool {
323
+ constructor() {
324
+ this.agents = new Map();
325
+ this.pools = new Map();
326
+ this.callbacks = {};
327
+ this.heartbeatInterval = 30000; // 30 seconds
328
+ this.heartbeatTimeout = 90000; // 90 seconds
329
+ // Create default pools
330
+ this.createDefaultPools();
331
+ }
332
+ createDefaultPools() {
333
+ const defaultPools = [
334
+ {
335
+ name: 'linux-pool',
336
+ minAgents: 2,
337
+ maxAgents: 20,
338
+ agentTemplate: {
339
+ os: 'linux',
340
+ supportedEngines: ['unity', 'godot', 'nice2dev'],
341
+ supportedPlatforms: ['linux', 'webgl', 'web', 'android'],
342
+ cpuCores: 8,
343
+ memoryGB: 32,
344
+ diskGB: 500,
345
+ },
346
+ autoScaling: true,
347
+ scaleUpThreshold: 5,
348
+ scaleDownThreshold: 300000, // 5 minutes
349
+ useSpotInstances: true,
350
+ spotPercentage: 50,
351
+ },
352
+ {
353
+ name: 'windows-pool',
354
+ minAgents: 2,
355
+ maxAgents: 20,
356
+ agentTemplate: {
357
+ os: 'windows',
358
+ supportedEngines: ['unity', 'godot', 'unreal', 'nice2dev'],
359
+ supportedPlatforms: ['windows', 'android', 'uwp'],
360
+ cpuCores: 16,
361
+ memoryGB: 64,
362
+ diskGB: 1000,
363
+ },
364
+ autoScaling: true,
365
+ scaleUpThreshold: 3,
366
+ scaleDownThreshold: 300000,
367
+ useSpotInstances: true,
368
+ spotPercentage: 30,
369
+ },
370
+ {
371
+ name: 'macos-pool',
372
+ minAgents: 1,
373
+ maxAgents: 10,
374
+ agentTemplate: {
375
+ os: 'macos',
376
+ supportedEngines: ['unity', 'godot', 'unreal', 'nice2dev'],
377
+ supportedPlatforms: ['macos', 'ios', 'tvos'],
378
+ cpuCores: 8,
379
+ memoryGB: 32,
380
+ diskGB: 500,
381
+ },
382
+ autoScaling: true,
383
+ scaleUpThreshold: 2,
384
+ scaleDownThreshold: 600000, // 10 minutes (more expensive)
385
+ useSpotInstances: false,
386
+ spotPercentage: 0,
387
+ },
388
+ ];
389
+ for (const pool of defaultPools) {
390
+ this.pools.set(pool.name, pool);
391
+ }
392
+ }
393
+ // ─── Pool Management ───────────────────────────────────
394
+ createPool(config) {
395
+ this.pools.set(config.name, config);
396
+ }
397
+ getPool(name) {
398
+ return this.pools.get(name);
399
+ }
400
+ getPools() {
401
+ return Array.from(this.pools.values());
402
+ }
403
+ deletePool(name) {
404
+ return this.pools.delete(name);
405
+ }
406
+ // ─── Agent Management ──────────────────────────────────
407
+ registerAgent(agent) {
408
+ const fullAgent = {
409
+ ...agent,
410
+ id: this.generateAgentId(),
411
+ lastHeartbeat: Date.now(),
412
+ jobsCompleted: 0,
413
+ jobsFailed: 0,
414
+ avgBuildTime: 0,
415
+ };
416
+ this.agents.set(fullAgent.id, fullAgent);
417
+ this.callbacks.onAgentRegistered?.(fullAgent);
418
+ return fullAgent;
419
+ }
420
+ generateAgentId() {
421
+ return `agent-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
422
+ }
423
+ unregisterAgent(agentId) {
424
+ const agent = this.agents.get(agentId);
425
+ if (!agent) {
426
+ return false;
427
+ }
428
+ // If agent has a job, mark it for reassignment
429
+ if (agent.currentJobId) {
430
+ this.callbacks.onAgentLostJob?.(agent, agent.currentJobId);
431
+ }
432
+ this.agents.delete(agentId);
433
+ this.callbacks.onAgentUnregistered?.(agent);
434
+ return true;
435
+ }
436
+ getAgent(agentId) {
437
+ return this.agents.get(agentId);
438
+ }
439
+ getAgents() {
440
+ return Array.from(this.agents.values());
441
+ }
442
+ getAgentsByStatus(status) {
443
+ return Array.from(this.agents.values()).filter((a) => a.status === status);
444
+ }
445
+ getAgentsByOS(os) {
446
+ return Array.from(this.agents.values()).filter((a) => a.os === os);
447
+ }
448
+ getIdleAgents() {
449
+ return this.getAgentsByStatus('idle');
450
+ }
451
+ // ─── Agent Lifecycle ───────────────────────────────────
452
+ heartbeat(agentId) {
453
+ const agent = this.agents.get(agentId);
454
+ if (!agent) {
455
+ return false;
456
+ }
457
+ agent.lastHeartbeat = Date.now();
458
+ // Update status if was offline
459
+ if (agent.status === 'offline') {
460
+ agent.status = agent.currentJobId ? 'busy' : 'idle';
461
+ this.callbacks.onAgentOnline?.(agent);
462
+ }
463
+ return true;
464
+ }
465
+ checkAgentHealth() {
466
+ const now = Date.now();
467
+ for (const agent of this.agents.values()) {
468
+ if (now - agent.lastHeartbeat > this.heartbeatTimeout && agent.status !== 'offline') {
469
+ agent.status = 'offline';
470
+ this.callbacks.onAgentOffline?.(agent);
471
+ // Handle lost job
472
+ if (agent.currentJobId) {
473
+ this.callbacks.onAgentLostJob?.(agent, agent.currentJobId);
474
+ }
475
+ }
476
+ }
477
+ }
478
+ assignJob(agentId, jobId) {
479
+ const agent = this.agents.get(agentId);
480
+ if (!agent || agent.status !== 'idle') {
481
+ return false;
482
+ }
483
+ agent.status = 'busy';
484
+ agent.currentJobId = jobId;
485
+ this.callbacks.onAgentBusy?.(agent, jobId);
486
+ return true;
487
+ }
488
+ completeJob(agentId, success, buildTime) {
489
+ const agent = this.agents.get(agentId);
490
+ if (!agent || !agent.currentJobId) {
491
+ return false;
492
+ }
493
+ const jobId = agent.currentJobId;
494
+ agent.currentJobId = undefined;
495
+ agent.status = 'idle';
496
+ if (success) {
497
+ agent.jobsCompleted++;
498
+ // Update average build time
499
+ const totalTime = agent.avgBuildTime * (agent.jobsCompleted - 1) + buildTime;
500
+ agent.avgBuildTime = totalTime / agent.jobsCompleted;
501
+ }
502
+ else {
503
+ agent.jobsFailed++;
504
+ }
505
+ this.callbacks.onAgentIdle?.(agent, jobId);
506
+ return true;
507
+ }
508
+ // ─── Auto-scaling ──────────────────────────────────────
509
+ evaluateScaling(queueManager) {
510
+ const decisions = [];
511
+ for (const [poolName, pool] of this.pools) {
512
+ if (!pool.autoScaling) {
513
+ continue;
514
+ }
515
+ const poolAgents = Array.from(this.agents.values()).filter((a) => a.os === pool.agentTemplate.os && a.region === (pool.agentTemplate.region ?? 'default'));
516
+ const idleAgents = poolAgents.filter((a) => a.status === 'idle');
517
+ poolAgents.filter((a) => a.status === 'busy');
518
+ // Get queue pressure
519
+ const queueStats = queueManager.getAllQueueStats();
520
+ const waitingJobs = queueStats.reduce((sum, s) => sum + s.waitingJobs, 0);
521
+ // Scale up decision
522
+ if (waitingJobs >= pool.scaleUpThreshold && poolAgents.length < pool.maxAgents) {
523
+ const toAdd = Math.min(Math.ceil(waitingJobs / 2), pool.maxAgents - poolAgents.length);
524
+ decisions.push({
525
+ pool: poolName,
526
+ action: 'scale_up',
527
+ count: toAdd,
528
+ reason: `${waitingJobs} jobs waiting, threshold is ${pool.scaleUpThreshold}`,
529
+ useSpot: pool.useSpotInstances && Math.random() < pool.spotPercentage / 100,
530
+ });
531
+ }
532
+ // Scale down decision
533
+ if (idleAgents.length > 0 && poolAgents.length > pool.minAgents) {
534
+ // Check idle time
535
+ const now = Date.now();
536
+ const longIdleAgents = idleAgents.filter((a) => {
537
+ // Estimate idle time based on last heartbeat
538
+ const idleTime = now - a.lastHeartbeat;
539
+ return idleTime > pool.scaleDownThreshold;
540
+ });
541
+ // Prefer removing spot instances first
542
+ const spotAgents = longIdleAgents.filter((a) => a.instanceType === 'spot');
543
+ const toRemove = spotAgents.length > 0 ? spotAgents : longIdleAgents;
544
+ if (toRemove.length > 0) {
545
+ const removeCount = Math.min(toRemove.length, poolAgents.length - pool.minAgents);
546
+ decisions.push({
547
+ pool: poolName,
548
+ action: 'scale_down',
549
+ count: removeCount,
550
+ reason: `${longIdleAgents.length} agents idle for ${pool.scaleDownThreshold}ms`,
551
+ agentIds: toRemove.slice(0, removeCount).map((a) => a.id),
552
+ });
553
+ }
554
+ }
555
+ }
556
+ return decisions;
557
+ }
558
+ // ─── Stats ─────────────────────────────────────────────
559
+ getPoolStats(poolName) {
560
+ const pool = this.pools.get(poolName);
561
+ if (!pool) {
562
+ return undefined;
563
+ }
564
+ const poolAgents = Array.from(this.agents.values()).filter((a) => a.os === pool.agentTemplate.os);
565
+ return {
566
+ poolName,
567
+ totalAgents: poolAgents.length,
568
+ idleAgents: poolAgents.filter((a) => a.status === 'idle').length,
569
+ busyAgents: poolAgents.filter((a) => a.status === 'busy').length,
570
+ offlineAgents: poolAgents.filter((a) => a.status === 'offline').length,
571
+ spotAgents: poolAgents.filter((a) => a.instanceType === 'spot').length,
572
+ dedicatedAgents: poolAgents.filter((a) => a.instanceType === 'dedicated').length,
573
+ minAgents: pool.minAgents,
574
+ maxAgents: pool.maxAgents,
575
+ avgBuildTime: this.calculateAvgBuildTime(poolAgents),
576
+ totalJobsCompleted: poolAgents.reduce((sum, a) => sum + a.jobsCompleted, 0),
577
+ totalJobsFailed: poolAgents.reduce((sum, a) => sum + a.jobsFailed, 0),
578
+ };
579
+ }
580
+ calculateAvgBuildTime(agents) {
581
+ const agentsWithJobs = agents.filter((a) => a.jobsCompleted > 0);
582
+ if (agentsWithJobs.length === 0) {
583
+ return 0;
584
+ }
585
+ const totalWeightedTime = agentsWithJobs.reduce((sum, a) => sum + a.avgBuildTime * a.jobsCompleted, 0);
586
+ const totalJobs = agentsWithJobs.reduce((sum, a) => sum + a.jobsCompleted, 0);
587
+ return totalWeightedTime / totalJobs;
588
+ }
589
+ getAllPoolStats() {
590
+ return Array.from(this.pools.keys())
591
+ .map((name) => this.getPoolStats(name))
592
+ .filter(Boolean);
593
+ }
594
+ // ─── Callbacks ─────────────────────────────────────────
595
+ setCallbacks(callbacks) {
596
+ this.callbacks = { ...this.callbacks, ...callbacks };
597
+ }
598
+ }
599
+ class ArtifactStorage {
600
+ constructor(config) {
601
+ this.artifacts = new Map();
602
+ this.config = config;
603
+ }
604
+ async uploadArtifact(jobId, name, data, options) {
605
+ const artifactId = this.generateArtifactId();
606
+ const path = `${jobId}/${artifactId}/${name}`;
607
+ // Calculate size and checksum
608
+ const size = typeof data === 'string' ? data.length : data instanceof Blob ? data.size : data.byteLength;
609
+ const checksum = await this.calculateChecksum(data);
610
+ // Check size limit
611
+ if (size > this.config.maxArtifactSize) {
612
+ throw new Error(`Artifact size ${size} exceeds limit ${this.config.maxArtifactSize}`);
613
+ }
614
+ const retentionDays = options?.retentionDays ?? this.config.retentionDays;
615
+ const expiresAt = Date.now() + retentionDays * 24 * 60 * 60 * 1000;
616
+ const artifact = {
617
+ id: artifactId,
618
+ jobId,
619
+ name,
620
+ path,
621
+ size,
622
+ checksum,
623
+ contentType: options?.contentType ?? 'application/octet-stream',
624
+ uploadedAt: Date.now(),
625
+ expiresAt,
626
+ metadata: options?.metadata ?? {},
627
+ };
628
+ // Generate download URL
629
+ if (this.config.signedUrls) {
630
+ artifact.downloadUrl = await this.generateSignedUrl(path);
631
+ }
632
+ else if (this.config.cdnUrl) {
633
+ artifact.downloadUrl = `${this.config.cdnUrl}/${path}`;
634
+ }
635
+ // In production, this would upload to the actual storage
636
+ this.artifacts.set(artifactId, artifact);
637
+ return artifact;
638
+ }
639
+ generateArtifactId() {
640
+ return `art-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
641
+ }
642
+ async calculateChecksum(data) {
643
+ // Simplified checksum - in production use SHA-256
644
+ let input;
645
+ if (typeof data === 'string') {
646
+ input = new TextEncoder().encode(data).buffer;
647
+ }
648
+ else if (data instanceof Blob) {
649
+ input = await data.arrayBuffer();
650
+ }
651
+ else {
652
+ input = data;
653
+ }
654
+ const bytes = new Uint8Array(input);
655
+ let hash = 0;
656
+ for (let i = 0; i < bytes.length; i++) {
657
+ hash = ((hash << 5) - hash + bytes[i]) | 0;
658
+ }
659
+ return Math.abs(hash).toString(16).padStart(8, '0');
660
+ }
661
+ async generateSignedUrl(path) {
662
+ const expiration = Math.floor(Date.now() / 1000) + this.config.signedUrlExpiration;
663
+ const signature = await this.generateSignature(path, expiration);
664
+ const baseUrl = this.config.cdnUrl ?? `${this.config.endpoint}/${this.config.bucket}`;
665
+ return `${baseUrl}/${path}?expires=${expiration}&signature=${signature}`;
666
+ }
667
+ async generateSignature(path, expiration) {
668
+ // Simplified signature - in production use HMAC-SHA256
669
+ const data = `${path}:${expiration}:${this.config.secretKey ?? 'secret'}`;
670
+ let hash = 0;
671
+ for (let i = 0; i < data.length; i++) {
672
+ hash = ((hash << 5) - hash + data.charCodeAt(i)) | 0;
673
+ }
674
+ return Math.abs(hash).toString(16);
675
+ }
676
+ async getArtifact(artifactId) {
677
+ return this.artifacts.get(artifactId);
678
+ }
679
+ async getArtifactsByJob(jobId) {
680
+ return Array.from(this.artifacts.values()).filter((a) => a.jobId === jobId);
681
+ }
682
+ async deleteArtifact(artifactId) {
683
+ return this.artifacts.delete(artifactId);
684
+ }
685
+ async deleteArtifactsByJob(jobId) {
686
+ let deleted = 0;
687
+ for (const [id, artifact] of this.artifacts) {
688
+ if (artifact.jobId === jobId) {
689
+ this.artifacts.delete(id);
690
+ deleted++;
691
+ }
692
+ }
693
+ return deleted;
694
+ }
695
+ async cleanupExpiredArtifacts() {
696
+ const now = Date.now();
697
+ let deleted = 0;
698
+ for (const [id, artifact] of this.artifacts) {
699
+ if (artifact.expiresAt < now) {
700
+ this.artifacts.delete(id);
701
+ deleted++;
702
+ }
703
+ }
704
+ return deleted;
705
+ }
706
+ getStorageStats() {
707
+ let totalSize = 0;
708
+ let artifactCount = 0;
709
+ for (const artifact of this.artifacts.values()) {
710
+ totalSize += artifact.size;
711
+ artifactCount++;
712
+ }
713
+ return {
714
+ artifactCount,
715
+ totalSize,
716
+ bucket: this.config.bucket,
717
+ region: this.config.region,
718
+ };
719
+ }
720
+ }
721
+ class BuildNotifications {
722
+ constructor() {
723
+ this.configs = new Map();
724
+ }
725
+ addConfig(name, config) {
726
+ this.configs.set(name, config);
727
+ }
728
+ removeConfig(name) {
729
+ return this.configs.delete(name);
730
+ }
731
+ getConfig(name) {
732
+ return this.configs.get(name);
733
+ }
734
+ async notify(payload) {
735
+ const results = [];
736
+ for (const [name, config] of this.configs) {
737
+ if (!config.enabled) {
738
+ continue;
739
+ }
740
+ if (!config.events.includes(payload.event)) {
741
+ continue;
742
+ }
743
+ try {
744
+ await this.sendNotification(config, payload);
745
+ results.push({ name, success: true });
746
+ }
747
+ catch (error) {
748
+ results.push({
749
+ name,
750
+ success: false,
751
+ error: error instanceof Error ? error.message : 'Unknown error',
752
+ });
753
+ }
754
+ }
755
+ return results;
756
+ }
757
+ async sendNotification(config, payload) {
758
+ switch (config.type) {
759
+ case 'webhook':
760
+ await this.sendWebhook(config.webhookUrl, payload);
761
+ break;
762
+ case 'slack':
763
+ await this.sendSlack(config.slack, payload);
764
+ break;
765
+ case 'discord':
766
+ await this.sendDiscord(config.discord, payload);
767
+ break;
768
+ case 'github':
769
+ await this.sendGitHubStatus(config.github, payload);
770
+ break;
771
+ case 'gitlab':
772
+ await this.sendGitLabStatus(config.gitlab, payload);
773
+ break;
774
+ case 'email':
775
+ // Email would require SMTP configuration
776
+ console.log(`Would send email to: ${config.emails?.join(', ')}`);
777
+ break;
778
+ }
779
+ }
780
+ async sendWebhook(url, payload) {
781
+ // In production, use fetch
782
+ console.log(`Webhook to ${url}:`, JSON.stringify(payload));
783
+ }
784
+ async sendSlack(config, payload) {
785
+ const color = this.getStatusColor(payload.job.status);
786
+ const slackPayload = {
787
+ channel: config.channel,
788
+ username: config.username ?? 'Nice2Dev Build',
789
+ icon_emoji: config.iconEmoji ?? ':hammer:',
790
+ attachments: [
791
+ {
792
+ color,
793
+ title: `Build ${payload.event.replace('_', ' ').toUpperCase()}`,
794
+ text: payload.message,
795
+ fields: [
796
+ { title: 'Job ID', value: payload.job.id, short: true },
797
+ { title: 'Engine', value: payload.job.engine, short: true },
798
+ { title: 'Platform', value: payload.job.platform, short: true },
799
+ { title: 'Status', value: payload.job.status, short: true },
800
+ ],
801
+ footer: 'Nice2Dev Build Cloud',
802
+ ts: Math.floor(payload.timestamp / 1000),
803
+ },
804
+ ],
805
+ };
806
+ console.log(`Slack webhook:`, JSON.stringify(slackPayload));
807
+ }
808
+ async sendDiscord(config, payload) {
809
+ const color = this.getStatusColorInt(payload.job.status);
810
+ const discordPayload = {
811
+ username: config.username ?? 'Nice2Dev Build',
812
+ avatar_url: config.avatarUrl,
813
+ embeds: [
814
+ {
815
+ title: `Build ${payload.event.replace('_', ' ').toUpperCase()}`,
816
+ description: payload.message,
817
+ color,
818
+ fields: [
819
+ { name: 'Job ID', value: payload.job.id, inline: true },
820
+ { name: 'Engine', value: payload.job.engine, inline: true },
821
+ { name: 'Platform', value: payload.job.platform, inline: true },
822
+ { name: 'Status', value: payload.job.status, inline: true },
823
+ ],
824
+ footer: { text: 'Nice2Dev Build Cloud' },
825
+ timestamp: new Date(payload.timestamp).toISOString(),
826
+ },
827
+ ],
828
+ };
829
+ console.log(`Discord webhook:`, JSON.stringify(discordPayload));
830
+ }
831
+ async sendGitHubStatus(config, payload) {
832
+ const state = this.getGitHubState(payload.job.status);
833
+ const statusPayload = {
834
+ state,
835
+ target_url: payload.artifactUrl,
836
+ description: payload.message.slice(0, 140),
837
+ context: `Nice2Dev/${payload.job.engine}/${payload.job.platform}`,
838
+ };
839
+ console.log(`GitHub status for ${config.owner}/${config.repo}:`, JSON.stringify(statusPayload));
840
+ }
841
+ async sendGitLabStatus(config, payload) {
842
+ const state = this.getGitLabState(payload.job.status);
843
+ const statusPayload = {
844
+ state,
845
+ target_url: payload.artifactUrl,
846
+ description: payload.message.slice(0, 255),
847
+ name: `Nice2Dev/${payload.job.engine}/${payload.job.platform}`,
848
+ };
849
+ console.log(`GitLab status for project ${config.projectId}:`, JSON.stringify(statusPayload));
850
+ }
851
+ getStatusColor(status) {
852
+ const colors = {
853
+ completed: '#36a64f',
854
+ failed: '#d00000',
855
+ cancelled: '#808080',
856
+ running: '#2196f3',
857
+ queued: '#ffc107',
858
+ };
859
+ return colors[status] ?? '#808080';
860
+ }
861
+ getStatusColorInt(status) {
862
+ const colors = {
863
+ completed: 0x36a64f,
864
+ failed: 0xd00000,
865
+ cancelled: 0x808080,
866
+ running: 0x2196f3,
867
+ queued: 0xffc107,
868
+ };
869
+ return colors[status] ?? 0x808080;
870
+ }
871
+ getGitHubState(status) {
872
+ const states = {
873
+ completed: 'success',
874
+ failed: 'failure',
875
+ cancelled: 'error',
876
+ running: 'pending',
877
+ queued: 'pending',
878
+ };
879
+ return states[status] ?? 'pending';
880
+ }
881
+ getGitLabState(status) {
882
+ const states = {
883
+ completed: 'success',
884
+ failed: 'failed',
885
+ cancelled: 'canceled',
886
+ running: 'running',
887
+ queued: 'pending',
888
+ };
889
+ return states[status] ?? 'pending';
890
+ }
891
+ }
892
+ class BuildAnalytics {
893
+ constructor() {
894
+ this.buildHistory = [];
895
+ this.data = this.createEmptyData();
896
+ }
897
+ createEmptyData() {
898
+ return {
899
+ totalBuilds: 0,
900
+ successfulBuilds: 0,
901
+ failedBuilds: 0,
902
+ cancelledBuilds: 0,
903
+ successRate: 0,
904
+ avgBuildTime: 0,
905
+ avgWaitTime: 0,
906
+ totalBuildTime: 0,
907
+ buildsByEngine: { unity: 0, godot: 0, unreal: 0, nice2dev: 0 },
908
+ buildsByPlatform: {},
909
+ buildsByDay: {},
910
+ peakConcurrentBuilds: 0,
911
+ estimatedCost: 0,
912
+ };
913
+ }
914
+ recordBuild(jobId, engine, platform, status, waitTime, buildTime) {
915
+ const timestamp = Date.now();
916
+ const day = new Date(timestamp).toISOString().slice(0, 10);
917
+ this.buildHistory.push({
918
+ jobId,
919
+ engine,
920
+ platform,
921
+ status,
922
+ waitTime,
923
+ buildTime,
924
+ timestamp,
925
+ });
926
+ // Update counters
927
+ this.data.totalBuilds++;
928
+ if (status === 'completed') {
929
+ this.data.successfulBuilds++;
930
+ }
931
+ else if (status === 'failed') {
932
+ this.data.failedBuilds++;
933
+ }
934
+ else if (status === 'cancelled') {
935
+ this.data.cancelledBuilds++;
936
+ }
937
+ // Update rates
938
+ this.data.successRate = this.data.successfulBuilds / this.data.totalBuilds;
939
+ // Update times
940
+ this.data.totalBuildTime += buildTime;
941
+ this.data.avgBuildTime = this.data.totalBuildTime / this.data.totalBuilds;
942
+ const totalWaitTime = this.buildHistory.reduce((sum, b) => sum + b.waitTime, 0);
943
+ this.data.avgWaitTime = totalWaitTime / this.buildHistory.length;
944
+ // Update by engine
945
+ this.data.buildsByEngine[engine]++;
946
+ // Update by platform
947
+ this.data.buildsByPlatform[platform] = (this.data.buildsByPlatform[platform] ?? 0) + 1;
948
+ // Update by day
949
+ this.data.buildsByDay[day] = (this.data.buildsByDay[day] ?? 0) + 1;
950
+ // Update cost estimate (rough: $0.01 per minute)
951
+ this.data.estimatedCost += (buildTime / 60000) * 0.01;
952
+ }
953
+ updateConcurrentBuilds(count) {
954
+ if (count > this.data.peakConcurrentBuilds) {
955
+ this.data.peakConcurrentBuilds = count;
956
+ }
957
+ }
958
+ getData() {
959
+ return { ...this.data };
960
+ }
961
+ getDataForPeriod(startDate, endDate) {
962
+ const startTs = startDate.getTime();
963
+ const endTs = endDate.getTime();
964
+ const filteredBuilds = this.buildHistory.filter((b) => b.timestamp >= startTs && b.timestamp <= endTs);
965
+ const data = this.createEmptyData();
966
+ for (const build of filteredBuilds) {
967
+ const day = new Date(build.timestamp).toISOString().slice(0, 10);
968
+ data.totalBuilds++;
969
+ if (build.status === 'completed') {
970
+ data.successfulBuilds++;
971
+ }
972
+ else if (build.status === 'failed') {
973
+ data.failedBuilds++;
974
+ }
975
+ else if (build.status === 'cancelled') {
976
+ data.cancelledBuilds++;
977
+ }
978
+ data.totalBuildTime += build.buildTime;
979
+ data.buildsByEngine[build.engine]++;
980
+ data.buildsByPlatform[build.platform] = (data.buildsByPlatform[build.platform] ?? 0) + 1;
981
+ data.buildsByDay[day] = (data.buildsByDay[day] ?? 0) + 1;
982
+ data.estimatedCost += (build.buildTime / 60000) * 0.01;
983
+ }
984
+ if (data.totalBuilds > 0) {
985
+ data.successRate = data.successfulBuilds / data.totalBuilds;
986
+ data.avgBuildTime = data.totalBuildTime / data.totalBuilds;
987
+ data.avgWaitTime =
988
+ filteredBuilds.reduce((sum, b) => sum + b.waitTime, 0) / filteredBuilds.length;
989
+ }
990
+ return data;
991
+ }
992
+ getTopPlatforms(limit = 5) {
993
+ return Object.entries(this.data.buildsByPlatform)
994
+ .sort((a, b) => b[1] - a[1])
995
+ .slice(0, limit)
996
+ .map(([platform, count]) => ({ platform, count }));
997
+ }
998
+ getRecentBuilds(limit = 10) {
999
+ return this.buildHistory.slice(-limit).reverse();
1000
+ }
1001
+ clearHistory() {
1002
+ this.buildHistory = [];
1003
+ this.data = this.createEmptyData();
1004
+ }
1005
+ }
1006
+ // ============================================================
1007
+ // Factory Functions
1008
+ // ============================================================
1009
+ function createBuildQueueManager() {
1010
+ return new BuildQueueManager();
1011
+ }
1012
+ function createBuildAgentPool() {
1013
+ return new BuildAgentPool();
1014
+ }
1015
+ function createArtifactStorage(config) {
1016
+ return new ArtifactStorage(config);
1017
+ }
1018
+ function createBuildNotifications() {
1019
+ return new BuildNotifications();
1020
+ }
1021
+ function createBuildAnalytics() {
1022
+ return new BuildAnalytics();
1023
+ }
1024
+ function createBuildOrchestrator(config) {
1025
+ return new BuildOrchestrator(config?.queueManager ?? createBuildQueueManager(), config?.agentPool ?? createBuildAgentPool(), config?.storage ??
1026
+ createArtifactStorage({
1027
+ type: 'local',
1028
+ bucket: 'builds',
1029
+ retentionDays: 7,
1030
+ maxArtifactSize: 5000000000,
1031
+ signedUrls: true,
1032
+ signedUrlExpiration: 3600,
1033
+ }), config?.notifications ?? createBuildNotifications(), config?.analytics ?? createBuildAnalytics());
1034
+ }
1035
+ // ============================================================
1036
+ // Build Orchestrator (combines all components)
1037
+ // ============================================================
1038
+ class BuildOrchestrator {
1039
+ constructor(queueManager, agentPool, storage, notifications, analytics) {
1040
+ this.queueManager = queueManager;
1041
+ this.agentPool = agentPool;
1042
+ this.storage = storage;
1043
+ this.notifications = notifications;
1044
+ this.analytics = analytics;
1045
+ this.setupCallbacks();
1046
+ }
1047
+ setupCallbacks() {
1048
+ // Wire up queue callbacks
1049
+ this.queueManager.setCallbacks({
1050
+ onJobQueued: (job) => {
1051
+ this.notifications.notify({
1052
+ event: 'build_queued',
1053
+ timestamp: Date.now(),
1054
+ job: {
1055
+ id: job.id,
1056
+ userId: job.userId,
1057
+ engine: job.engine,
1058
+ platform: job.platform,
1059
+ status: job.status,
1060
+ },
1061
+ message: `Build ${job.id} queued for ${job.engine}/${job.platform}`,
1062
+ });
1063
+ },
1064
+ onJobStarted: (job) => {
1065
+ this.notifications.notify({
1066
+ event: 'build_started',
1067
+ timestamp: Date.now(),
1068
+ job: {
1069
+ id: job.id,
1070
+ userId: job.userId,
1071
+ engine: job.engine,
1072
+ platform: job.platform,
1073
+ status: job.status,
1074
+ },
1075
+ message: `Build ${job.id} started`,
1076
+ });
1077
+ this.analytics.updateConcurrentBuilds(this.queueManager.getJobsByStatus('running').length);
1078
+ },
1079
+ onJobCompleted: (job) => {
1080
+ const waitTime = job.startedAt - job.createdAt;
1081
+ const buildTime = job.completedAt - job.startedAt;
1082
+ this.analytics.recordBuild(job.id, job.engine, job.platform, job.status, waitTime, buildTime);
1083
+ this.notifications.notify({
1084
+ event: 'build_completed',
1085
+ timestamp: Date.now(),
1086
+ job: {
1087
+ id: job.id,
1088
+ userId: job.userId,
1089
+ engine: job.engine,
1090
+ platform: job.platform,
1091
+ status: job.status,
1092
+ },
1093
+ message: `Build ${job.id} completed successfully`,
1094
+ artifactUrl: job.artifacts?.[0]?.downloadUrl,
1095
+ });
1096
+ },
1097
+ onJobFailed: (job, error) => {
1098
+ const waitTime = job.startedAt ? job.startedAt - job.createdAt : 0;
1099
+ const buildTime = job.completedAt && job.startedAt ? job.completedAt - job.startedAt : 0;
1100
+ this.analytics.recordBuild(job.id, job.engine, job.platform, job.status, waitTime, buildTime);
1101
+ this.notifications.notify({
1102
+ event: 'build_failed',
1103
+ timestamp: Date.now(),
1104
+ job: {
1105
+ id: job.id,
1106
+ userId: job.userId,
1107
+ engine: job.engine,
1108
+ platform: job.platform,
1109
+ status: job.status,
1110
+ },
1111
+ message: `Build ${job.id} failed: ${error}`,
1112
+ details: { error },
1113
+ });
1114
+ },
1115
+ });
1116
+ }
1117
+ async submitBuild(engine, platform, buildConfig, options) {
1118
+ return this.queueManager.submitJob(engine, platform, buildConfig, options);
1119
+ }
1120
+ getStats() {
1121
+ return {
1122
+ queues: this.queueManager.getAllQueueStats(),
1123
+ pools: this.agentPool.getAllPoolStats(),
1124
+ storage: this.storage.getStorageStats(),
1125
+ analytics: this.analytics.getData(),
1126
+ };
1127
+ }
1128
+ }
1129
+
1130
+ exports.ArtifactStorage = ArtifactStorage;
1131
+ exports.BuildAgentPool = BuildAgentPool;
1132
+ exports.BuildAnalytics = BuildAnalytics;
1133
+ exports.BuildNotifications = BuildNotifications;
1134
+ exports.BuildOrchestrator = BuildOrchestrator;
1135
+ exports.BuildQueueManager = BuildQueueManager;
1136
+ exports.createArtifactStorage = createArtifactStorage;
1137
+ exports.createBuildAgentPool = createBuildAgentPool;
1138
+ exports.createBuildAnalytics = createBuildAnalytics;
1139
+ exports.createBuildNotifications = createBuildNotifications;
1140
+ exports.createBuildOrchestrator = createBuildOrchestrator;
1141
+ exports.createBuildQueueManager = createBuildQueueManager;
1142
+ //# sourceMappingURL=BuildOrchestration.js.map