@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +7 -6
@@ -0,0 +1,702 @@
1
+ /**
2
+ * @file ScreenshotMode.ts
3
+ * @description Screenshot/Photo Mode system with free camera and filters
4
+ * PRO-1.4: Professional Editor Features
5
+ *
6
+ * Features:
7
+ * - Free camera movement
8
+ * - Hide UI elements
9
+ * - Image filters and effects
10
+ * - Resolution settings
11
+ * - Depth of field
12
+ * - Frame composition guides
13
+ * - Screenshot capture and save
14
+ * - Animation/pose freeze
15
+ * - Focus points
16
+ * - Watermarks and overlays
17
+ */
18
+ // ============================================================
19
+ // Default Settings
20
+ // ============================================================
21
+ const DEFAULT_CUSTOM_FILTER = {
22
+ brightness: 1,
23
+ contrast: 1,
24
+ saturation: 1,
25
+ hue: 0,
26
+ gamma: 1,
27
+ exposure: 0,
28
+ temperature: 0,
29
+ tint: 0,
30
+ shadows: 0,
31
+ highlights: 0,
32
+ vignette: 0,
33
+ vignetteColor: '#000000',
34
+ grain: 0,
35
+ blur: 0,
36
+ sharpen: 0,
37
+ };
38
+ const DEFAULT_DOF_SETTINGS = {
39
+ enabled: false,
40
+ focusDistance: 5,
41
+ aperture: 2.8,
42
+ focalLength: 50,
43
+ bokehSize: 4,
44
+ bokehShape: 'circle',
45
+ autoFocus: false,
46
+ };
47
+ const DEFAULT_RESOLUTION = {
48
+ width: 1920,
49
+ height: 1080,
50
+ aspectRatio: '16:9',
51
+ supersampling: 1,
52
+ };
53
+ const DEFAULT_WATERMARK = {
54
+ enabled: false,
55
+ position: 'bottom-right',
56
+ opacity: 0.5,
57
+ scale: 1,
58
+ padding: 20,
59
+ };
60
+ // ============================================================
61
+ // Filter Presets
62
+ // ============================================================
63
+ const FILTER_PRESETS = {
64
+ none: {},
65
+ grayscale: { saturation: 0 },
66
+ sepia: { saturation: 0.3, temperature: 40, tint: 10, contrast: 1.1 },
67
+ vintage: { saturation: 0.7, contrast: 1.2, vignette: 0.3, grain: 0.2, temperature: 20 },
68
+ noir: { saturation: 0, contrast: 1.4, brightness: 0.9, vignette: 0.4 },
69
+ vibrant: { saturation: 1.4, contrast: 1.1, brightness: 1.05 },
70
+ warm: { temperature: 30, tint: 5, saturation: 1.1 },
71
+ cool: { temperature: -30, tint: -5, saturation: 0.95 },
72
+ dramatic: { contrast: 1.3, saturation: 1.2, shadows: -20, highlights: 20, vignette: 0.25 },
73
+ soft: { contrast: 0.9, saturation: 0.9, blur: 0.5, brightness: 1.05 },
74
+ hdr: { contrast: 1.2, saturation: 1.15, shadows: 30, highlights: -20, sharpen: 0.3 },
75
+ cinematic: { contrast: 1.1, saturation: 0.85, temperature: -10, vignette: 0.2, shadows: -10 },
76
+ custom: {},
77
+ };
78
+ // ============================================================
79
+ // Screenshot Mode Controller
80
+ // ============================================================
81
+ class ScreenshotMode {
82
+ constructor() {
83
+ this.isActive = false;
84
+ this.isPaused = false;
85
+ // Camera
86
+ this.originalCamera = null;
87
+ this.freeCamera = {
88
+ position: { x: 0, y: 0, z: 5 },
89
+ rotation: { pitch: 0, yaw: 0, roll: 0 },
90
+ fov: 60,
91
+ near: 0.1,
92
+ far: 1000,
93
+ };
94
+ // Movement
95
+ this.moveSpeed = 5;
96
+ this.rotateSpeed = 0.1;
97
+ this.smoothing = 0.1;
98
+ // Settings
99
+ this.settings = this.getDefaultSettings();
100
+ this.hiddenUIElements = new Set();
101
+ // History
102
+ this.screenshots = [];
103
+ this.savedCameraPositions = new Map();
104
+ }
105
+ // ─── Mode Control ──────────────────────────────────────
106
+ activate(initialCamera) {
107
+ if (this.isActive) {
108
+ return;
109
+ }
110
+ this.isActive = true;
111
+ this.originalCamera = initialCamera ?? { ...this.freeCamera };
112
+ this.freeCamera = { ...this.originalCamera };
113
+ // Hide UI
114
+ this.setUIVisibility?.(false);
115
+ // Apply filter
116
+ this.applyFilter();
117
+ // Pause game
118
+ this.isPaused = true;
119
+ this.pauseGame?.();
120
+ this.onModeActivated?.();
121
+ this.onCameraChanged?.(this.freeCamera);
122
+ }
123
+ deactivate() {
124
+ if (!this.isActive) {
125
+ return;
126
+ }
127
+ this.isActive = false;
128
+ // Restore UI
129
+ this.setUIVisibility?.(true);
130
+ // Clear filter
131
+ this.setRenderFilter?.({ ...DEFAULT_CUSTOM_FILTER });
132
+ // Resume game
133
+ if (this.isPaused) {
134
+ this.isPaused = false;
135
+ this.resumeGame?.();
136
+ }
137
+ this.onModeDeactivated?.();
138
+ }
139
+ toggle(initialCamera) {
140
+ if (this.isActive) {
141
+ this.deactivate();
142
+ }
143
+ else {
144
+ this.activate(initialCamera);
145
+ }
146
+ }
147
+ isActivated() {
148
+ return this.isActive;
149
+ }
150
+ // ─── Camera Control ────────────────────────────────────
151
+ moveCamera(deltaX, deltaY, deltaZ) {
152
+ if (!this.isActive) {
153
+ return;
154
+ }
155
+ // Apply rotation to movement direction
156
+ const yawRad = (this.freeCamera.rotation.yaw * Math.PI) / 180;
157
+ const pitchRad = (this.freeCamera.rotation.pitch * Math.PI) / 180;
158
+ const forward = {
159
+ x: Math.sin(yawRad) * Math.cos(pitchRad),
160
+ y: Math.sin(pitchRad),
161
+ z: Math.cos(yawRad) * Math.cos(pitchRad),
162
+ };
163
+ const right = {
164
+ x: Math.cos(yawRad),
165
+ y: 0,
166
+ z: -Math.sin(yawRad),
167
+ };
168
+ const up = { x: 0, y: 1, z: 0 };
169
+ this.freeCamera.position.x +=
170
+ (forward.x * deltaZ + right.x * deltaX + up.x * deltaY) * this.moveSpeed;
171
+ this.freeCamera.position.y +=
172
+ (forward.y * deltaZ + right.y * deltaX + up.y * deltaY) * this.moveSpeed;
173
+ this.freeCamera.position.z +=
174
+ (forward.z * deltaZ + right.z * deltaX + up.z * deltaY) * this.moveSpeed;
175
+ this.onCameraChanged?.(this.freeCamera);
176
+ }
177
+ rotateCamera(deltaPitch, deltaYaw, deltaRoll = 0) {
178
+ if (!this.isActive) {
179
+ return;
180
+ }
181
+ this.freeCamera.rotation.pitch = Math.max(-89, Math.min(89, this.freeCamera.rotation.pitch + deltaPitch * this.rotateSpeed));
182
+ this.freeCamera.rotation.yaw += deltaYaw * this.rotateSpeed;
183
+ this.freeCamera.rotation.roll += deltaRoll * this.rotateSpeed;
184
+ // Normalize yaw
185
+ while (this.freeCamera.rotation.yaw > 180) {
186
+ this.freeCamera.rotation.yaw -= 360;
187
+ }
188
+ while (this.freeCamera.rotation.yaw < -180) {
189
+ this.freeCamera.rotation.yaw += 360;
190
+ }
191
+ this.onCameraChanged?.(this.freeCamera);
192
+ }
193
+ setFOV(fov) {
194
+ if (!this.isActive) {
195
+ return;
196
+ }
197
+ this.freeCamera.fov = Math.max(10, Math.min(120, fov));
198
+ this.onCameraChanged?.(this.freeCamera);
199
+ }
200
+ adjustFOV(delta) {
201
+ this.setFOV(this.freeCamera.fov + delta);
202
+ }
203
+ resetCamera() {
204
+ if (!this.isActive || !this.originalCamera) {
205
+ return;
206
+ }
207
+ this.freeCamera = { ...this.originalCamera };
208
+ this.onCameraChanged?.(this.freeCamera);
209
+ }
210
+ getCameraState() {
211
+ return { ...this.freeCamera };
212
+ }
213
+ setCameraState(state) {
214
+ if (!this.isActive) {
215
+ return;
216
+ }
217
+ this.freeCamera = { ...state };
218
+ this.onCameraChanged?.(this.freeCamera);
219
+ }
220
+ // ─── Camera Presets ────────────────────────────────────
221
+ saveCameraPosition(name) {
222
+ this.savedCameraPositions.set(name, { ...this.freeCamera });
223
+ }
224
+ loadCameraPosition(name) {
225
+ const saved = this.savedCameraPositions.get(name);
226
+ if (!saved) {
227
+ return false;
228
+ }
229
+ this.setCameraState(saved);
230
+ return true;
231
+ }
232
+ deleteCameraPosition(name) {
233
+ return this.savedCameraPositions.delete(name);
234
+ }
235
+ getSavedPositions() {
236
+ return Array.from(this.savedCameraPositions.keys());
237
+ }
238
+ // ─── Movement Settings ─────────────────────────────────
239
+ setMoveSpeed(speed) {
240
+ this.moveSpeed = Math.max(0.1, speed);
241
+ }
242
+ setRotateSpeed(speed) {
243
+ this.rotateSpeed = Math.max(0.01, speed);
244
+ }
245
+ setSmoothing(smoothing) {
246
+ this.smoothing = Math.max(0, Math.min(1, smoothing));
247
+ }
248
+ // ─── Filter Control ────────────────────────────────────
249
+ setFilter(type, intensity = 1) {
250
+ this.settings.filter.type = type;
251
+ this.settings.filter.intensity = Math.max(0, Math.min(1, intensity));
252
+ if (type !== 'custom') {
253
+ const preset = FILTER_PRESETS[type];
254
+ this.settings.filter.customSettings = {
255
+ ...DEFAULT_CUSTOM_FILTER,
256
+ ...preset,
257
+ };
258
+ }
259
+ this.applyFilter();
260
+ this.onSettingsChanged?.(this.settings);
261
+ }
262
+ setCustomFilter(settings) {
263
+ this.settings.filter.type = 'custom';
264
+ this.settings.filter.customSettings = {
265
+ ...DEFAULT_CUSTOM_FILTER,
266
+ ...this.settings.filter.customSettings,
267
+ ...settings,
268
+ };
269
+ this.applyFilter();
270
+ this.onSettingsChanged?.(this.settings);
271
+ }
272
+ applyFilter() {
273
+ if (!this.setRenderFilter || !this.settings.filter.customSettings) {
274
+ return;
275
+ }
276
+ const intensity = this.settings.filter.intensity;
277
+ const filter = this.settings.filter.customSettings;
278
+ // Interpolate between default and filter settings based on intensity
279
+ const applied = {
280
+ brightness: this.lerp(1, filter.brightness, intensity),
281
+ contrast: this.lerp(1, filter.contrast, intensity),
282
+ saturation: this.lerp(1, filter.saturation, intensity),
283
+ hue: filter.hue * intensity,
284
+ gamma: this.lerp(1, filter.gamma, intensity),
285
+ exposure: filter.exposure * intensity,
286
+ temperature: filter.temperature * intensity,
287
+ tint: filter.tint * intensity,
288
+ shadows: filter.shadows * intensity,
289
+ highlights: filter.highlights * intensity,
290
+ vignette: filter.vignette * intensity,
291
+ vignetteColor: filter.vignetteColor,
292
+ grain: filter.grain * intensity,
293
+ blur: filter.blur * intensity,
294
+ sharpen: filter.sharpen * intensity,
295
+ };
296
+ this.setRenderFilter(applied);
297
+ }
298
+ lerp(a, b, t) {
299
+ return a + (b - a) * t;
300
+ }
301
+ getFilter() {
302
+ return { ...this.settings.filter };
303
+ }
304
+ // ─── Depth of Field ────────────────────────────────────
305
+ setDOF(settings) {
306
+ this.settings.dof = { ...this.settings.dof, ...settings };
307
+ this.onSettingsChanged?.(this.settings);
308
+ }
309
+ setFocusPoint(x, y) {
310
+ this.settings.dof.focusPoint = { x, y };
311
+ this.settings.dof.autoFocus = false;
312
+ this.onSettingsChanged?.(this.settings);
313
+ }
314
+ enableAutoFocus() {
315
+ this.settings.dof.autoFocus = true;
316
+ this.settings.dof.focusPoint = undefined;
317
+ this.onSettingsChanged?.(this.settings);
318
+ }
319
+ // ─── Resolution ────────────────────────────────────────
320
+ setResolution(width, height) {
321
+ this.settings.resolution.width = width;
322
+ this.settings.resolution.height = height;
323
+ this.settings.resolution.aspectRatio = 'custom';
324
+ this.onSettingsChanged?.(this.settings);
325
+ }
326
+ setAspectRatio(ratio) {
327
+ this.settings.resolution.aspectRatio = ratio;
328
+ if (ratio !== 'custom') {
329
+ const [w, h] = ratio.split(':').map(Number);
330
+ this.settings.resolution.height = Math.round((this.settings.resolution.width * h) / w);
331
+ }
332
+ this.onSettingsChanged?.(this.settings);
333
+ }
334
+ setSupersampling(factor) {
335
+ this.settings.resolution.supersampling = factor;
336
+ this.onSettingsChanged?.(this.settings);
337
+ }
338
+ // ─── Composition ───────────────────────────────────────
339
+ setCompositionGuide(guide) {
340
+ this.settings.compositionGuide = guide;
341
+ this.onSettingsChanged?.(this.settings);
342
+ }
343
+ // ─── Watermark ─────────────────────────────────────────
344
+ setWatermark(settings) {
345
+ this.settings.watermark = { ...this.settings.watermark, ...settings };
346
+ this.onSettingsChanged?.(this.settings);
347
+ }
348
+ // ─── UI Visibility ─────────────────────────────────────
349
+ hideUIElement(elementId) {
350
+ this.hiddenUIElements.add(elementId);
351
+ }
352
+ showUIElement(elementId) {
353
+ this.hiddenUIElements.delete(elementId);
354
+ }
355
+ hideAllUI() {
356
+ this.setUIVisibility?.(false);
357
+ }
358
+ showAllUI() {
359
+ this.setUIVisibility?.(true);
360
+ }
361
+ // ─── Screenshot Capture ────────────────────────────────
362
+ async takeScreenshot(metadata) {
363
+ if (!this.captureCanvas) {
364
+ return null;
365
+ }
366
+ const canvas = this.captureCanvas();
367
+ if (!canvas) {
368
+ return null;
369
+ }
370
+ // Create screenshot canvas with resolution settings
371
+ const { width, height, supersampling } = this.settings.resolution;
372
+ const finalWidth = width * supersampling;
373
+ const finalHeight = height * supersampling;
374
+ const screenshotCanvas = document.createElement('canvas');
375
+ screenshotCanvas.width = finalWidth;
376
+ screenshotCanvas.height = finalHeight;
377
+ const ctx = screenshotCanvas.getContext('2d');
378
+ if (!ctx) {
379
+ return null;
380
+ }
381
+ // Draw game canvas
382
+ ctx.drawImage(canvas, 0, 0, finalWidth, finalHeight);
383
+ // Apply watermark
384
+ if (this.settings.watermark.enabled) {
385
+ await this.applyWatermark(ctx, finalWidth, finalHeight);
386
+ }
387
+ // Apply composition guide (for preview, not saved)
388
+ // Guides are rendered separately
389
+ // Downsample if needed
390
+ if (supersampling > 1) {
391
+ const finalCanvas = document.createElement('canvas');
392
+ finalCanvas.width = width;
393
+ finalCanvas.height = height;
394
+ const finalCtx = finalCanvas.getContext('2d');
395
+ if (finalCtx) {
396
+ finalCtx.drawImage(screenshotCanvas, 0, 0, width, height);
397
+ screenshotCanvas.width = width;
398
+ screenshotCanvas.height = height;
399
+ ctx.drawImage(finalCanvas, 0, 0);
400
+ }
401
+ }
402
+ // Convert to desired format
403
+ const mimeType = this.getMimeType(this.settings.format);
404
+ const quality = this.settings.format === 'png' ? undefined : this.settings.quality / 100;
405
+ const dataUrl = screenshotCanvas.toDataURL(mimeType, quality);
406
+ // Create result
407
+ const result = {
408
+ id: `screenshot_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
409
+ dataUrl,
410
+ width: this.settings.resolution.width,
411
+ height: this.settings.resolution.height,
412
+ format: this.settings.format,
413
+ takenAt: Date.now(),
414
+ cameraState: { ...this.freeCamera },
415
+ settings: JSON.parse(JSON.stringify(this.settings)),
416
+ metadata,
417
+ };
418
+ // Convert to blob
419
+ try {
420
+ const response = await fetch(dataUrl);
421
+ result.blob = await response.blob();
422
+ }
423
+ catch {
424
+ // Blob creation failed, dataUrl is still available
425
+ }
426
+ this.screenshots.push(result);
427
+ this.onScreenshotTaken?.(result);
428
+ return result;
429
+ }
430
+ getMimeType(format) {
431
+ switch (format) {
432
+ case 'png':
433
+ return 'image/png';
434
+ case 'jpg':
435
+ return 'image/jpeg';
436
+ case 'webp':
437
+ return 'image/webp';
438
+ default:
439
+ return 'image/png';
440
+ }
441
+ }
442
+ async applyWatermark(ctx, width, height) {
443
+ const wm = this.settings.watermark;
444
+ ctx.save();
445
+ ctx.globalAlpha = wm.opacity;
446
+ // Calculate position
447
+ let x = wm.padding;
448
+ let y = wm.padding;
449
+ if (wm.position.includes('right')) {
450
+ x = width - wm.padding;
451
+ }
452
+ if (wm.position.includes('bottom')) {
453
+ y = height - wm.padding;
454
+ }
455
+ if (wm.position === 'center') {
456
+ x = width / 2;
457
+ y = height / 2;
458
+ }
459
+ if (wm.text) {
460
+ const fontSize = 24 * wm.scale;
461
+ ctx.font = `${fontSize}px Arial`;
462
+ ctx.fillStyle = 'white';
463
+ ctx.strokeStyle = 'black';
464
+ ctx.lineWidth = 2;
465
+ ctx.textAlign = wm.position.includes('right')
466
+ ? 'right'
467
+ : wm.position === 'center'
468
+ ? 'center'
469
+ : 'left';
470
+ ctx.textBaseline = wm.position.includes('bottom')
471
+ ? 'bottom'
472
+ : wm.position === 'center'
473
+ ? 'middle'
474
+ : 'top';
475
+ ctx.strokeText(wm.text, x, y);
476
+ ctx.fillText(wm.text, x, y);
477
+ }
478
+ if (wm.imageUrl) {
479
+ try {
480
+ const img = await this.loadImage(wm.imageUrl);
481
+ const imgWidth = img.width * wm.scale;
482
+ const imgHeight = img.height * wm.scale;
483
+ let imgX = x;
484
+ let imgY = y;
485
+ if (wm.position.includes('right')) {
486
+ imgX -= imgWidth;
487
+ }
488
+ if (wm.position.includes('bottom')) {
489
+ imgY -= imgHeight;
490
+ }
491
+ if (wm.position === 'center') {
492
+ imgX -= imgWidth / 2;
493
+ imgY -= imgHeight / 2;
494
+ }
495
+ ctx.drawImage(img, imgX, imgY, imgWidth, imgHeight);
496
+ }
497
+ catch {
498
+ // Image load failed, skip watermark image
499
+ }
500
+ }
501
+ ctx.restore();
502
+ }
503
+ loadImage(url) {
504
+ return new Promise((resolve, reject) => {
505
+ const img = new Image();
506
+ img.onload = () => resolve(img);
507
+ img.onerror = reject;
508
+ img.src = url;
509
+ });
510
+ }
511
+ // ─── Screenshot Management ─────────────────────────────
512
+ getScreenshots() {
513
+ return [...this.screenshots];
514
+ }
515
+ getScreenshotById(id) {
516
+ return this.screenshots.find((s) => s.id === id);
517
+ }
518
+ deleteScreenshot(id) {
519
+ const index = this.screenshots.findIndex((s) => s.id === id);
520
+ if (index === -1) {
521
+ return false;
522
+ }
523
+ this.screenshots.splice(index, 1);
524
+ return true;
525
+ }
526
+ clearScreenshots() {
527
+ this.screenshots = [];
528
+ }
529
+ async downloadScreenshot(id, filename) {
530
+ const screenshot = this.getScreenshotById(id);
531
+ if (!screenshot) {
532
+ return false;
533
+ }
534
+ const name = filename ?? `screenshot_${screenshot.takenAt}.${screenshot.format}`;
535
+ const link = document.createElement('a');
536
+ link.href = screenshot.dataUrl;
537
+ link.download = name;
538
+ link.click();
539
+ return true;
540
+ }
541
+ // ─── Settings ──────────────────────────────────────────
542
+ getSettings() {
543
+ return JSON.parse(JSON.stringify(this.settings));
544
+ }
545
+ setSettings(settings) {
546
+ this.settings = { ...this.settings, ...settings };
547
+ this.applyFilter();
548
+ this.onSettingsChanged?.(this.settings);
549
+ }
550
+ resetSettings() {
551
+ this.settings = this.getDefaultSettings();
552
+ this.applyFilter();
553
+ this.onSettingsChanged?.(this.settings);
554
+ }
555
+ getDefaultSettings() {
556
+ return {
557
+ format: 'png',
558
+ quality: 95,
559
+ resolution: { ...DEFAULT_RESOLUTION },
560
+ filter: { type: 'none', intensity: 1, customSettings: { ...DEFAULT_CUSTOM_FILTER } },
561
+ dof: { ...DEFAULT_DOF_SETTINGS },
562
+ compositionGuide: 'none',
563
+ watermark: { ...DEFAULT_WATERMARK },
564
+ includeTimestamp: false,
565
+ includeMetadata: true,
566
+ };
567
+ }
568
+ // ─── Composition Guide Rendering ───────────────────────
569
+ renderCompositionGuide(ctx, width, height) {
570
+ const guide = this.settings.compositionGuide;
571
+ if (guide === 'none') {
572
+ return;
573
+ }
574
+ ctx.save();
575
+ ctx.strokeStyle = 'rgba(255, 255, 255, 0.5)';
576
+ ctx.lineWidth = 1;
577
+ switch (guide) {
578
+ case 'rule_of_thirds':
579
+ this.drawThirdsGrid(ctx, width, height);
580
+ break;
581
+ case 'golden_ratio':
582
+ this.drawGoldenRatio(ctx, width, height);
583
+ break;
584
+ case 'diagonal':
585
+ this.drawDiagonals(ctx, width, height);
586
+ break;
587
+ case 'center':
588
+ this.drawCenterGuides(ctx, width, height);
589
+ break;
590
+ case 'triangle':
591
+ this.drawTriangle(ctx, width, height);
592
+ break;
593
+ case 'symmetry':
594
+ this.drawSymmetry(ctx, width, height);
595
+ break;
596
+ }
597
+ ctx.restore();
598
+ }
599
+ drawThirdsGrid(ctx, w, h) {
600
+ const thirdW = w / 3;
601
+ const thirdH = h / 3;
602
+ ctx.beginPath();
603
+ ctx.moveTo(thirdW, 0);
604
+ ctx.lineTo(thirdW, h);
605
+ ctx.moveTo(thirdW * 2, 0);
606
+ ctx.lineTo(thirdW * 2, h);
607
+ ctx.moveTo(0, thirdH);
608
+ ctx.lineTo(w, thirdH);
609
+ ctx.moveTo(0, thirdH * 2);
610
+ ctx.lineTo(w, thirdH * 2);
611
+ ctx.stroke();
612
+ }
613
+ drawGoldenRatio(ctx, w, h) {
614
+ const phi = 1.618;
615
+ const goldenW = w / phi;
616
+ const goldenH = h / phi;
617
+ ctx.beginPath();
618
+ ctx.moveTo(goldenW, 0);
619
+ ctx.lineTo(goldenW, h);
620
+ ctx.moveTo(w - goldenW, 0);
621
+ ctx.lineTo(w - goldenW, h);
622
+ ctx.moveTo(0, goldenH);
623
+ ctx.lineTo(w, goldenH);
624
+ ctx.moveTo(0, h - goldenH);
625
+ ctx.lineTo(w, h - goldenH);
626
+ ctx.stroke();
627
+ }
628
+ drawDiagonals(ctx, w, h) {
629
+ ctx.beginPath();
630
+ ctx.moveTo(0, 0);
631
+ ctx.lineTo(w, h);
632
+ ctx.moveTo(w, 0);
633
+ ctx.lineTo(0, h);
634
+ ctx.stroke();
635
+ }
636
+ drawCenterGuides(ctx, w, h) {
637
+ ctx.beginPath();
638
+ ctx.moveTo(w / 2, 0);
639
+ ctx.lineTo(w / 2, h);
640
+ ctx.moveTo(0, h / 2);
641
+ ctx.lineTo(w, h / 2);
642
+ ctx.stroke();
643
+ // Center crosshair
644
+ const size = Math.min(w, h) * 0.05;
645
+ ctx.arc(w / 2, h / 2, size, 0, Math.PI * 2);
646
+ ctx.stroke();
647
+ }
648
+ drawTriangle(ctx, w, h) {
649
+ ctx.beginPath();
650
+ ctx.moveTo(0, h);
651
+ ctx.lineTo(w, h);
652
+ ctx.lineTo(w / 2, 0);
653
+ ctx.closePath();
654
+ ctx.stroke();
655
+ }
656
+ drawSymmetry(ctx, w, h) {
657
+ ctx.beginPath();
658
+ ctx.moveTo(w / 2, 0);
659
+ ctx.lineTo(w / 2, h);
660
+ ctx.stroke();
661
+ }
662
+ // ─── Callbacks ─────────────────────────────────────────
663
+ setOnModeActivated(callback) {
664
+ this.onModeActivated = callback;
665
+ }
666
+ setOnModeDeactivated(callback) {
667
+ this.onModeDeactivated = callback;
668
+ }
669
+ setOnCameraChanged(callback) {
670
+ this.onCameraChanged = callback;
671
+ }
672
+ setOnSettingsChanged(callback) {
673
+ this.onSettingsChanged = callback;
674
+ }
675
+ setOnScreenshotTaken(callback) {
676
+ this.onScreenshotTaken = callback;
677
+ }
678
+ setCaptureCanvas(fn) {
679
+ this.captureCanvas = fn;
680
+ }
681
+ setRenderFilterCallback(fn) {
682
+ this.setRenderFilter = fn;
683
+ }
684
+ setUIVisibilityCallback(fn) {
685
+ this.setUIVisibility = fn;
686
+ }
687
+ setPauseGame(fn) {
688
+ this.pauseGame = fn;
689
+ }
690
+ setResumeGame(fn) {
691
+ this.resumeGame = fn;
692
+ }
693
+ }
694
+ // ============================================================
695
+ // Factory Functions
696
+ // ============================================================
697
+ function createScreenshotMode() {
698
+ return new ScreenshotMode();
699
+ }
700
+
701
+ export { DEFAULT_CUSTOM_FILTER, DEFAULT_DOF_SETTINGS, DEFAULT_RESOLUTION, DEFAULT_WATERMARK, FILTER_PRESETS, ScreenshotMode, createScreenshotMode };
702
+ //# sourceMappingURL=ScreenshotMode.js.map