@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +7 -6
@@ -0,0 +1,749 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file CraftingEditor.ts
5
+ * @description Visual Crafting Recipe Editor system
6
+ * PRO-1.4: Professional Editor Features
7
+ *
8
+ * Features:
9
+ * - Recipe definition with ingredients
10
+ * - Crafting stations/workbenches
11
+ * - Recipe categories and discovery
12
+ * - Skill requirements
13
+ * - Recipe variants and tiers
14
+ * - Crafting time and progress
15
+ * - By-products and waste
16
+ * - Recipe chains
17
+ * - Salvaging/recycling
18
+ * - Quality system
19
+ */
20
+ // ============================================================
21
+ // Crafting Editor
22
+ // ============================================================
23
+ class CraftingEditor {
24
+ constructor() {
25
+ this.recipes = new Map();
26
+ this.stations = new Map();
27
+ this.chains = new Map();
28
+ this.salvageRules = new Map();
29
+ // Runtime
30
+ this.activeProgress = new Map();
31
+ this.craftingQueues = new Map();
32
+ // Player state
33
+ this.playerSkills = new Map();
34
+ this.playerInventory = new Map();
35
+ this.discoveredRecipes = new Set();
36
+ }
37
+ // ─── Recipe Management ─────────────────────────────────
38
+ createRecipe(name, category) {
39
+ const recipe = {
40
+ id: `recipe_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
41
+ name,
42
+ description: '',
43
+ category,
44
+ ingredients: [],
45
+ outputs: [],
46
+ requirements: [],
47
+ skillRequired: 0,
48
+ craftingTime: 5,
49
+ experienceGained: 10,
50
+ isStackable: true,
51
+ maxBatch: 99,
52
+ discoveryMethod: 'known',
53
+ discoveredBy: new Set(),
54
+ tier: 1,
55
+ baseQuality: 'normal',
56
+ qualityFactors: [],
57
+ tags: [],
58
+ isFavorite: false,
59
+ createdAt: Date.now(),
60
+ modifiedAt: Date.now(),
61
+ version: 1,
62
+ };
63
+ this.recipes.set(recipe.id, recipe);
64
+ return recipe;
65
+ }
66
+ getRecipe(id) {
67
+ return this.recipes.get(id);
68
+ }
69
+ updateRecipe(id, updates) {
70
+ const recipe = this.recipes.get(id);
71
+ if (!recipe) {
72
+ return false;
73
+ }
74
+ Object.assign(recipe, updates, { modifiedAt: Date.now() });
75
+ return true;
76
+ }
77
+ deleteRecipe(id) {
78
+ return this.recipes.delete(id);
79
+ }
80
+ getAllRecipes() {
81
+ return Array.from(this.recipes.values());
82
+ }
83
+ getRecipesByCategory(category) {
84
+ return this.getAllRecipes().filter((r) => r.category === category);
85
+ }
86
+ // ─── Ingredient Management ─────────────────────────────
87
+ addIngredient(recipeId, itemId, amount, isConsumed = true) {
88
+ const recipe = this.recipes.get(recipeId);
89
+ if (!recipe) {
90
+ return false;
91
+ }
92
+ const ingredient = {
93
+ itemId,
94
+ amount,
95
+ isConsumed,
96
+ };
97
+ recipe.ingredients.push(ingredient);
98
+ recipe.modifiedAt = Date.now();
99
+ return true;
100
+ }
101
+ removeIngredient(recipeId, index) {
102
+ const recipe = this.recipes.get(recipeId);
103
+ if (!recipe || index < 0 || index >= recipe.ingredients.length) {
104
+ return false;
105
+ }
106
+ recipe.ingredients.splice(index, 1);
107
+ recipe.modifiedAt = Date.now();
108
+ return true;
109
+ }
110
+ setIngredientAlternatives(recipeId, ingredientIndex, alternativeIds) {
111
+ const recipe = this.recipes.get(recipeId);
112
+ if (!recipe || !recipe.ingredients[ingredientIndex]) {
113
+ return false;
114
+ }
115
+ recipe.ingredients[ingredientIndex].alternativeIds = alternativeIds;
116
+ recipe.modifiedAt = Date.now();
117
+ return true;
118
+ }
119
+ // ─── Output Management ─────────────────────────────────
120
+ addOutput(recipeId, itemId, minAmount, maxAmount = minAmount, chance = 1) {
121
+ const recipe = this.recipes.get(recipeId);
122
+ if (!recipe) {
123
+ return false;
124
+ }
125
+ const output = {
126
+ itemId,
127
+ minAmount,
128
+ maxAmount,
129
+ chance,
130
+ };
131
+ recipe.outputs.push(output);
132
+ recipe.modifiedAt = Date.now();
133
+ return true;
134
+ }
135
+ addByproduct(recipeId, itemId, chance, amount = 1) {
136
+ const recipe = this.recipes.get(recipeId);
137
+ if (!recipe) {
138
+ return false;
139
+ }
140
+ if (!recipe.byproducts) {
141
+ recipe.byproducts = [];
142
+ }
143
+ recipe.byproducts.push({
144
+ itemId,
145
+ minAmount: amount,
146
+ maxAmount: amount,
147
+ chance,
148
+ });
149
+ recipe.modifiedAt = Date.now();
150
+ return true;
151
+ }
152
+ // ─── Requirement Management ────────────────────────────
153
+ addRequirement(recipeId, type, target, value, description) {
154
+ const recipe = this.recipes.get(recipeId);
155
+ if (!recipe) {
156
+ return false;
157
+ }
158
+ recipe.requirements.push({ type, target, value, description });
159
+ recipe.modifiedAt = Date.now();
160
+ return true;
161
+ }
162
+ // ─── Station Management ────────────────────────────────
163
+ createStation(name, categories) {
164
+ const station = {
165
+ id: `station_${Date.now()}`,
166
+ name,
167
+ description: '',
168
+ categories,
169
+ tier: 1,
170
+ };
171
+ this.stations.set(station.id, station);
172
+ return station;
173
+ }
174
+ getStation(id) {
175
+ return this.stations.get(id);
176
+ }
177
+ getAllStations() {
178
+ return Array.from(this.stations.values());
179
+ }
180
+ getStationsForCategory(category) {
181
+ return this.getAllStations().filter((s) => s.categories.includes(category));
182
+ }
183
+ // ─── Recipe Chains ─────────────────────────────────────
184
+ createChain(name) {
185
+ const chain = {
186
+ id: `chain_${Date.now()}`,
187
+ name,
188
+ description: '',
189
+ recipeIds: [],
190
+ automatable: false,
191
+ };
192
+ this.chains.set(chain.id, chain);
193
+ return chain;
194
+ }
195
+ addRecipeToChain(chainId, recipeId) {
196
+ const chain = this.chains.get(chainId);
197
+ if (!chain) {
198
+ return false;
199
+ }
200
+ chain.recipeIds.push(recipeId);
201
+ return true;
202
+ }
203
+ // ─── Salvage Rules ─────────────────────────────────────
204
+ createSalvageRule(sourceItemId) {
205
+ const rule = {
206
+ sourceItemId,
207
+ outputs: [],
208
+ preserveEnchantments: false,
209
+ };
210
+ this.salvageRules.set(sourceItemId, rule);
211
+ return rule;
212
+ }
213
+ addSalvageOutput(sourceItemId, outputItemId, chance, amount = 1) {
214
+ const rule = this.salvageRules.get(sourceItemId);
215
+ if (!rule) {
216
+ return false;
217
+ }
218
+ rule.outputs.push({
219
+ itemId: outputItemId,
220
+ minAmount: amount,
221
+ maxAmount: amount,
222
+ chance,
223
+ });
224
+ return true;
225
+ }
226
+ // ─── Runtime: Availability ─────────────────────────────
227
+ getAvailableRecipes(playerId, stationId) {
228
+ return this.getAllRecipes().filter((recipe) => {
229
+ // Check discovery
230
+ if (recipe.discoveryMethod !== 'known' && !this.discoveredRecipes.has(recipe.id)) {
231
+ return false;
232
+ }
233
+ // Check station
234
+ if (stationId && recipe.stationId && recipe.stationId !== stationId) {
235
+ return false;
236
+ }
237
+ // Check requirements
238
+ for (const req of recipe.requirements) {
239
+ if (!this.checkRequirement(req, playerId)) {
240
+ return false;
241
+ }
242
+ }
243
+ return true;
244
+ });
245
+ }
246
+ canCraft(recipeId, playerId, quantity = 1) {
247
+ const recipe = this.recipes.get(recipeId);
248
+ if (!recipe) {
249
+ return { canCraft: false, reason: 'Recipe not found' };
250
+ }
251
+ // Check discovery
252
+ if (recipe.discoveryMethod !== 'known' && !this.discoveredRecipes.has(recipeId)) {
253
+ return { canCraft: false, reason: 'Recipe not discovered' };
254
+ }
255
+ // Check skill requirement
256
+ if (recipe.skillId) {
257
+ const skill = this.playerSkills.get(recipe.skillId) ?? 0;
258
+ if (skill < recipe.skillRequired) {
259
+ return {
260
+ canCraft: false,
261
+ reason: `Requires ${recipe.skillId} skill ${recipe.skillRequired}`,
262
+ };
263
+ }
264
+ }
265
+ // Check ingredients
266
+ for (const ingredient of recipe.ingredients) {
267
+ const required = ingredient.amount * quantity;
268
+ let hasIngredient = false;
269
+ // Check main item or alternatives
270
+ const itemIds = [ingredient.itemId, ...(ingredient.alternativeIds ?? [])];
271
+ for (const itemId of itemIds) {
272
+ const available = this.playerInventory.get(itemId) ?? 0;
273
+ if (available >= required) {
274
+ hasIngredient = true;
275
+ break;
276
+ }
277
+ }
278
+ if (!hasIngredient) {
279
+ return { canCraft: false, reason: `Insufficient ${ingredient.itemId}` };
280
+ }
281
+ }
282
+ // Check requirements
283
+ for (const req of recipe.requirements) {
284
+ if (!this.checkRequirement(req, playerId)) {
285
+ return { canCraft: false, reason: req.description ?? `Requirement not met: ${req.type}` };
286
+ }
287
+ }
288
+ return { canCraft: true };
289
+ }
290
+ checkRequirement(req, _playerId) {
291
+ switch (req.type) {
292
+ case 'skill':
293
+ const skill = this.playerSkills.get(req.target) ?? 0;
294
+ return skill >= req.value;
295
+ case 'level':
296
+ // Would integrate with player level system
297
+ return true;
298
+ default:
299
+ return true;
300
+ }
301
+ }
302
+ // ─── Runtime: Crafting ─────────────────────────────────
303
+ startCrafting(recipeId, playerId, quantity = 1) {
304
+ const recipe = this.recipes.get(recipeId);
305
+ if (!recipe) {
306
+ return null;
307
+ }
308
+ const check = this.canCraft(recipeId, playerId, quantity);
309
+ if (!check.canCraft) {
310
+ return null;
311
+ }
312
+ // Consume ingredients
313
+ for (const ingredient of recipe.ingredients) {
314
+ if (!ingredient.isConsumed) {
315
+ continue;
316
+ }
317
+ const required = ingredient.amount * quantity;
318
+ const itemIds = [ingredient.itemId, ...(ingredient.alternativeIds ?? [])];
319
+ for (const itemId of itemIds) {
320
+ const available = this.playerInventory.get(itemId) ?? 0;
321
+ if (available >= required) {
322
+ this.playerInventory.set(itemId, available - required);
323
+ break;
324
+ }
325
+ }
326
+ }
327
+ const now = Date.now();
328
+ const craftingTime = recipe.craftingTime * 1000 * quantity;
329
+ const progress = {
330
+ id: `progress_${Date.now()}`,
331
+ recipeId,
332
+ playerId,
333
+ startedAt: now,
334
+ completesAt: now + craftingTime,
335
+ quantity,
336
+ isPaused: false,
337
+ accumulatedTime: 0,
338
+ cancelled: false,
339
+ };
340
+ this.activeProgress.set(progress.id, progress);
341
+ this.onCraftingStarted?.(progress);
342
+ // Instant crafting
343
+ if (recipe.craftingTime === 0) {
344
+ this.completeCrafting(progress.id);
345
+ }
346
+ return progress;
347
+ }
348
+ updateCraftingProgress(deltaTime) {
349
+ const now = Date.now();
350
+ for (const [progressId, progress] of this.activeProgress) {
351
+ if (progress.isPaused || progress.cancelled) {
352
+ continue;
353
+ }
354
+ const recipe = this.recipes.get(progress.recipeId);
355
+ if (!recipe) {
356
+ continue;
357
+ }
358
+ // Check if complete
359
+ if (now >= progress.completesAt) {
360
+ this.completeCrafting(progressId);
361
+ }
362
+ else {
363
+ // Report progress
364
+ const totalTime = progress.completesAt - progress.startedAt;
365
+ const elapsed = now - progress.startedAt + progress.accumulatedTime;
366
+ const percent = Math.min(1, elapsed / totalTime);
367
+ this.onCraftingProgress?.(progress, percent);
368
+ }
369
+ }
370
+ }
371
+ completeCrafting(progressId) {
372
+ const progress = this.activeProgress.get(progressId);
373
+ if (!progress) {
374
+ return;
375
+ }
376
+ const recipe = this.recipes.get(progress.recipeId);
377
+ if (!recipe) {
378
+ return;
379
+ }
380
+ // Determine quality
381
+ const quality = this.determineQuality(recipe, progress.playerId);
382
+ this.onQualityDetermined?.(recipe, quality, []);
383
+ // Generate outputs
384
+ const outputs = [];
385
+ for (const output of recipe.outputs) {
386
+ if (Math.random() <= output.chance) {
387
+ const baseAmount = Math.floor(Math.random() * (output.maxAmount - output.minAmount + 1) + output.minAmount) *
388
+ progress.quantity;
389
+ // Apply skill bonus
390
+ let finalAmount = baseAmount;
391
+ if (output.bonusFromSkill && recipe.skillId) {
392
+ const skill = this.playerSkills.get(recipe.skillId) ?? 0;
393
+ finalAmount += Math.floor(skill * output.bonusFromSkill);
394
+ }
395
+ // Add to inventory
396
+ const current = this.playerInventory.get(output.itemId) ?? 0;
397
+ this.playerInventory.set(output.itemId, current + finalAmount);
398
+ outputs.push({ ...output, minAmount: finalAmount, maxAmount: finalAmount });
399
+ }
400
+ }
401
+ // Generate byproducts
402
+ if (recipe.byproducts) {
403
+ for (const byproduct of recipe.byproducts) {
404
+ if (Math.random() <= byproduct.chance) {
405
+ const amount = Math.floor(Math.random() * (byproduct.maxAmount - byproduct.minAmount + 1) + byproduct.minAmount) * progress.quantity;
406
+ const current = this.playerInventory.get(byproduct.itemId) ?? 0;
407
+ this.playerInventory.set(byproduct.itemId, current + amount);
408
+ }
409
+ }
410
+ }
411
+ // Award experience
412
+ if (recipe.skillId && recipe.experienceGained > 0) {
413
+ const totalXp = recipe.experienceGained * progress.quantity;
414
+ this.onExperienceGained?.(recipe.skillId, totalXp);
415
+ }
416
+ this.activeProgress.delete(progressId);
417
+ this.onCraftingCompleted?.(recipe, outputs, quality);
418
+ }
419
+ determineQuality(recipe, playerId) {
420
+ const qualities = [
421
+ 'poor',
422
+ 'normal',
423
+ 'fine',
424
+ 'superior',
425
+ 'masterwork',
426
+ 'legendary',
427
+ ];
428
+ const baseIndex = qualities.indexOf(recipe.baseQuality);
429
+ let qualityScore = baseIndex;
430
+ for (const factor of recipe.qualityFactors) {
431
+ switch (factor.type) {
432
+ case 'skill':
433
+ if (recipe.skillId) {
434
+ const skill = this.playerSkills.get(recipe.skillId) ?? 0;
435
+ qualityScore += (skill / 100) * factor.weight;
436
+ }
437
+ break;
438
+ case 'random':
439
+ qualityScore += (Math.random() - 0.5) * factor.weight;
440
+ break;
441
+ }
442
+ }
443
+ const finalIndex = Math.max(0, Math.min(qualities.length - 1, Math.round(qualityScore)));
444
+ return qualities[finalIndex];
445
+ }
446
+ pauseCrafting(progressId) {
447
+ const progress = this.activeProgress.get(progressId);
448
+ if (!progress || progress.isPaused) {
449
+ return false;
450
+ }
451
+ progress.isPaused = true;
452
+ progress.pausedAt = Date.now();
453
+ progress.accumulatedTime += progress.pausedAt - progress.startedAt;
454
+ return true;
455
+ }
456
+ resumeCrafting(progressId) {
457
+ const progress = this.activeProgress.get(progressId);
458
+ if (!progress || !progress.isPaused) {
459
+ return false;
460
+ }
461
+ const now = Date.now();
462
+ const remainingTime = progress.completesAt - progress.startedAt - progress.accumulatedTime;
463
+ progress.isPaused = false;
464
+ progress.startedAt = now;
465
+ progress.completesAt = now + remainingTime;
466
+ progress.pausedAt = undefined;
467
+ return true;
468
+ }
469
+ cancelCrafting(progressId, refundIngredients = false) {
470
+ const progress = this.activeProgress.get(progressId);
471
+ if (!progress) {
472
+ return false;
473
+ }
474
+ progress.cancelled = true;
475
+ if (refundIngredients) {
476
+ const recipe = this.recipes.get(progress.recipeId);
477
+ if (recipe) {
478
+ for (const ingredient of recipe.ingredients) {
479
+ if (!ingredient.isConsumed) {
480
+ continue;
481
+ }
482
+ const amount = ingredient.amount * progress.quantity;
483
+ const current = this.playerInventory.get(ingredient.itemId) ?? 0;
484
+ this.playerInventory.set(ingredient.itemId, current + amount);
485
+ }
486
+ }
487
+ }
488
+ this.activeProgress.delete(progressId);
489
+ return true;
490
+ }
491
+ // ─── Crafting Queue ────────────────────────────────────
492
+ addToQueue(playerId, recipeId, quantity, priority = 0) {
493
+ if (!this.craftingQueues.has(playerId)) {
494
+ this.craftingQueues.set(playerId, []);
495
+ }
496
+ const queue = this.craftingQueues.get(playerId);
497
+ queue.push({ recipeId, quantity, priority });
498
+ queue.sort((a, b) => b.priority - a.priority);
499
+ return true;
500
+ }
501
+ getQueue(playerId) {
502
+ return this.craftingQueues.get(playerId) ?? [];
503
+ }
504
+ processQueueItem(playerId) {
505
+ const queue = this.craftingQueues.get(playerId);
506
+ if (!queue || queue.length === 0) {
507
+ return null;
508
+ }
509
+ const item = queue.shift();
510
+ return this.startCrafting(item.recipeId, playerId, item.quantity);
511
+ }
512
+ // ─── Discovery ─────────────────────────────────────────
513
+ discoverRecipe(recipeId, playerId) {
514
+ const recipe = this.recipes.get(recipeId);
515
+ if (!recipe) {
516
+ return false;
517
+ }
518
+ if (this.discoveredRecipes.has(recipeId)) {
519
+ return false;
520
+ }
521
+ this.discoveredRecipes.add(recipeId);
522
+ recipe.discoveredBy.add(playerId);
523
+ this.onRecipeDiscovered?.(recipe, playerId);
524
+ return true;
525
+ }
526
+ isRecipeDiscovered(recipeId) {
527
+ const recipe = this.recipes.get(recipeId);
528
+ if (!recipe) {
529
+ return false;
530
+ }
531
+ if (recipe.discoveryMethod === 'known') {
532
+ return true;
533
+ }
534
+ return this.discoveredRecipes.has(recipeId);
535
+ }
536
+ // ─── Salvage ───────────────────────────────────────────
537
+ canSalvage(itemId, playerId) {
538
+ const rule = this.salvageRules.get(itemId);
539
+ if (!rule) {
540
+ return false;
541
+ }
542
+ if (rule.skillRequired) {
543
+ const skill = this.playerSkills.get('salvaging') ?? 0;
544
+ if (skill < rule.skillRequired) {
545
+ return false;
546
+ }
547
+ }
548
+ return true;
549
+ }
550
+ salvageItem(itemId, _playerId, quantity = 1) {
551
+ const rule = this.salvageRules.get(itemId);
552
+ if (!rule) {
553
+ return null;
554
+ }
555
+ // Consume items
556
+ const available = this.playerInventory.get(itemId) ?? 0;
557
+ if (available < quantity) {
558
+ return null;
559
+ }
560
+ this.playerInventory.set(itemId, available - quantity);
561
+ // Generate outputs
562
+ const outputs = [];
563
+ for (const output of rule.outputs) {
564
+ for (let i = 0; i < quantity; i++) {
565
+ if (Math.random() <= output.chance) {
566
+ const amount = Math.floor(Math.random() * (output.maxAmount - output.minAmount + 1) + output.minAmount);
567
+ const current = this.playerInventory.get(output.itemId) ?? 0;
568
+ this.playerInventory.set(output.itemId, current + amount);
569
+ outputs.push({ ...output, minAmount: amount, maxAmount: amount });
570
+ }
571
+ }
572
+ }
573
+ return outputs;
574
+ }
575
+ // ─── Player State ──────────────────────────────────────
576
+ setPlayerSkill(skillId, level) {
577
+ this.playerSkills.set(skillId, level);
578
+ }
579
+ setPlayerItem(itemId, count) {
580
+ this.playerInventory.set(itemId, count);
581
+ }
582
+ getPlayerInventory() {
583
+ return new Map(this.playerInventory);
584
+ }
585
+ // ─── Callbacks ─────────────────────────────────────────
586
+ setOnRecipeDiscovered(callback) {
587
+ this.onRecipeDiscovered = callback;
588
+ }
589
+ setOnCraftingStarted(callback) {
590
+ this.onCraftingStarted = callback;
591
+ }
592
+ setOnCraftingProgress(callback) {
593
+ this.onCraftingProgress = callback;
594
+ }
595
+ setOnCraftingCompleted(callback) {
596
+ this.onCraftingCompleted = callback;
597
+ }
598
+ setOnCraftingFailed(callback) {
599
+ this.onCraftingFailed = callback;
600
+ }
601
+ setOnQualityDetermined(callback) {
602
+ this.onQualityDetermined = callback;
603
+ }
604
+ setOnExperienceGained(callback) {
605
+ this.onExperienceGained = callback;
606
+ }
607
+ // ─── Queries ───────────────────────────────────────────
608
+ getActiveProgress() {
609
+ return Array.from(this.activeProgress.values());
610
+ }
611
+ getProgressForPlayer(playerId) {
612
+ return this.getActiveProgress().filter((p) => p.playerId === playerId);
613
+ }
614
+ searchRecipes(query) {
615
+ const lowerQuery = query.toLowerCase();
616
+ return this.getAllRecipes().filter((r) => r.name.toLowerCase().includes(lowerQuery) ||
617
+ r.description.toLowerCase().includes(lowerQuery) ||
618
+ r.tags.some((t) => t.toLowerCase().includes(lowerQuery)));
619
+ }
620
+ getRecipesByTags(tags) {
621
+ return this.getAllRecipes().filter((r) => tags.some((t) => r.tags.includes(t)));
622
+ }
623
+ // ─── Serialization ─────────────────────────────────────
624
+ exportRecipes() {
625
+ const data = {
626
+ recipes: Array.from(this.recipes.entries()).map(([id, recipe]) => ({
627
+ ...recipe,
628
+ discoveredBy: Array.from(recipe.discoveredBy),
629
+ })),
630
+ stations: Array.from(this.stations.entries()),
631
+ chains: Array.from(this.chains.entries()),
632
+ salvageRules: Array.from(this.salvageRules.entries()),
633
+ };
634
+ return JSON.stringify(data, null, 2);
635
+ }
636
+ importRecipes(json) {
637
+ try {
638
+ const data = JSON.parse(json);
639
+ this.recipes = new Map(data.recipes.map((r) => [
640
+ r.id,
641
+ { ...r, discoveredBy: new Set(r.discoveredBy) },
642
+ ]));
643
+ this.stations = new Map(data.stations);
644
+ this.chains = new Map(data.chains);
645
+ this.salvageRules = new Map(data.salvageRules);
646
+ return true;
647
+ }
648
+ catch {
649
+ return false;
650
+ }
651
+ }
652
+ exportProgress() {
653
+ const data = {
654
+ activeProgress: Array.from(this.activeProgress.entries()),
655
+ craftingQueues: Array.from(this.craftingQueues.entries()),
656
+ discoveredRecipes: Array.from(this.discoveredRecipes),
657
+ };
658
+ return JSON.stringify(data);
659
+ }
660
+ importProgress(json) {
661
+ try {
662
+ const data = JSON.parse(json);
663
+ this.activeProgress = new Map(data.activeProgress);
664
+ this.craftingQueues = new Map(data.craftingQueues);
665
+ this.discoveredRecipes = new Set(data.discoveredRecipes);
666
+ return true;
667
+ }
668
+ catch {
669
+ return false;
670
+ }
671
+ }
672
+ // ─── Graph Visualization ───────────────────────────────
673
+ getRecipeGraph(recipeId) {
674
+ const recipe = this.recipes.get(recipeId);
675
+ if (!recipe) {
676
+ return null;
677
+ }
678
+ const nodes = [];
679
+ const edges = [];
680
+ // Recipe node
681
+ nodes.push({
682
+ id: recipe.id,
683
+ type: 'recipe',
684
+ name: recipe.name,
685
+ x: 300,
686
+ y: 150,
687
+ });
688
+ // Ingredient nodes
689
+ let y = 50;
690
+ for (const ingredient of recipe.ingredients) {
691
+ nodes.push({
692
+ id: `ing_${ingredient.itemId}`,
693
+ type: 'ingredient',
694
+ name: ingredient.itemId,
695
+ amount: ingredient.amount,
696
+ x: 100,
697
+ y,
698
+ });
699
+ edges.push({
700
+ id: `edge_${ingredient.itemId}_${recipe.id}`,
701
+ from: `ing_${ingredient.itemId}`,
702
+ to: recipe.id,
703
+ type: ingredient.isConsumed ? 'consumed' : 'catalyst',
704
+ });
705
+ y += 60;
706
+ }
707
+ // Output nodes
708
+ y = 50;
709
+ for (const output of recipe.outputs) {
710
+ nodes.push({
711
+ id: `out_${output.itemId}`,
712
+ type: 'output',
713
+ name: output.itemId,
714
+ amount: output.minAmount === output.maxAmount
715
+ ? output.minAmount
716
+ : `${output.minAmount}-${output.maxAmount}`,
717
+ x: 500,
718
+ y,
719
+ });
720
+ edges.push({
721
+ id: `edge_${recipe.id}_${output.itemId}`,
722
+ from: recipe.id,
723
+ to: `out_${output.itemId}`,
724
+ type: 'produces',
725
+ chance: output.chance,
726
+ });
727
+ y += 60;
728
+ }
729
+ return { nodes, edges };
730
+ }
731
+ }
732
+ // ============================================================
733
+ // Factory Functions
734
+ // ============================================================
735
+ function createCraftingEditor() {
736
+ return new CraftingEditor();
737
+ }
738
+ function createIngredient(itemId, amount, isConsumed = true) {
739
+ return { itemId, amount, isConsumed };
740
+ }
741
+ function createOutput(itemId, amount, chance = 1) {
742
+ return { itemId, minAmount: amount, maxAmount: amount, chance };
743
+ }
744
+
745
+ exports.CraftingEditor = CraftingEditor;
746
+ exports.createCraftingEditor = createCraftingEditor;
747
+ exports.createIngredient = createIngredient;
748
+ exports.createOutput = createOutput;
749
+ //# sourceMappingURL=CraftingEditor.js.map