@nice2dev/game-engine 1.0.5 → 1.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
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- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +7 -6
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/**
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* @file TerrainSystem.ts
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* @description Advanced Terrain System with Heightmap, Splatmap, and Foliage
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* PRO-1.4: Professional Editor Features
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*
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* Features:
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* - Heightmap terrain with LOD
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* - Splatmap texture blending (up to 8 layers)
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* - Foliage scattering (grass, trees, rocks)
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* - Terrain brushes (raise, lower, smooth, flatten, noise, erosion)
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* - Procedural generation (Perlin noise, diamond-square, hydraulic erosion)
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* - Holes/caves support
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* - Detail meshes and decals
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* - Terrain chunks with streaming
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* - Physics collision mesh generation
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*/
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const DEFAULT_TERRAIN_CONFIG = {
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width: 1000,
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depth: 1000,
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maxHeight: 100,
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heightmapResolution: 513, // Power of 2 + 1 for LOD
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splatmapResolution: 512,
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chunksPerSide: 4,
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detailResolution: 1024,
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detailResolutionPerPatch: 8,
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basemapDistance: 1000,
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castShadows: true,
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drawInstanced: true,
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};
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function createTerrainLayer(id, name, diffuseTexture) {
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return {
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id,
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name,
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diffuseTexture,
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tileSize: { x: 15, y: 15 },
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tileOffset: { x: 0, y: 0 },
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metallic: 0,
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smoothness: 0.5,
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specularColor: { r: 0.2, g: 0.2, b: 0.2, a: 1 },
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normalScale: 1,
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diffuseRemapMin: { r: 0, g: 0, b: 0, a: 0 },
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diffuseRemapMax: { r: 1, g: 1, b: 1, a: 1 },
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maskRemapMin: { r: 0, g: 0, b: 0, a: 0 },
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maskRemapMax: { r: 1, g: 1, b: 1, a: 1 },
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};
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}
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function createGrassDetail(id, name, textureId) {
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return {
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id,
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name,
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textureId,
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renderMode: 'grass',
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useInstancing: true,
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healthyColor: { r: 0.26, g: 0.8, b: 0.28, a: 1 },
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dryColor: { r: 0.8, g: 0.72, b: 0.28, a: 1 },
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minWidth: 0.8,
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maxWidth: 1.2,
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minHeight: 0.4,
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maxHeight: 0.8,
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noiseSpread: 0.1,
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density: 1,
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alignToGround: 0.5,
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positionJitter: 0.5,
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holeEdgePadding: 0,
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};
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}
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function createTreePrototype(id, name, meshId) {
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return {
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id,
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name,
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meshId,
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lodMeshes: [],
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bendFactor: 1,
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minScale: 0.8,
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maxScale: 1.2,
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randomRotation: true,
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alignToGround: 0.5,
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navMeshArea: 0,
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};
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}
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const DEFAULT_BRUSH = {
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type: 'raise',
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size: 10,
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strength: 0.5,
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falloff: 0.5,
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rotation: 0,
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spacingJitter: 0,
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scatter: 0,
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};
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// ============================================================
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// Terrain System Class
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// ============================================================
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class TerrainSystem {
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constructor(config) {
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this.undoStack = [];
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this.redoStack = [];
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this.maxUndoSteps = 50;
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this.data = this.createEmptyTerrain(config);
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}
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createEmptyTerrain(configOverride) {
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const config = { ...DEFAULT_TERRAIN_CONFIG, ...configOverride };
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const hmRes = config.heightmapResolution;
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const smRes = config.splatmapResolution;
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config.detailResolution;
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const chunks = config.chunksPerSide;
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// Initialize heightmap
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const heightmap = new Float32Array(hmRes * hmRes);
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// Initialize splatmaps (2 textures for 8 layers)
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const splatmaps = [
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new Uint8Array(smRes * smRes * 4),
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new Uint8Array(smRes * smRes * 4),
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];
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// Set first layer to full coverage by default
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for (let i = 0; i < smRes * smRes; i++) {
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splatmaps[0][i * 4] = 255; // Layer 0 = 100%
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}
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// Initialize holemap (all solid)
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const holemap = new Uint8Array(hmRes * hmRes);
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holemap.fill(1);
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// Create chunks
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const chunkList = [];
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const chunkWidth = config.width / chunks;
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const chunkDepth = config.depth / chunks;
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for (let gz = 0; gz < chunks; gz++) {
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for (let gx = 0; gx < chunks; gx++) {
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chunkList.push({
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id: `chunk_${gx}_${gz}`,
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gridX: gx,
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gridZ: gz,
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boundsMin: {
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x: gx * chunkWidth - config.width / 2,
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y: 0,
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z: gz * chunkDepth - config.depth / 2,
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},
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boundsMax: {
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x: (gx + 1) * chunkWidth - config.width / 2,
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y: config.maxHeight,
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z: (gz + 1) * chunkDepth - config.depth / 2,
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},
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isLoaded: gx < 2 && gz < 2, // Load center chunks
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lodLevel: 0,
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});
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}
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}
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return {
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id: `terrain_${Date.now()}`,
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name: 'New Terrain',
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config,
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heightmap,
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splatmaps,
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holemap,
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layers: [],
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detailPrototypes: [],
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detailMaps: [],
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treePrototypes: [],
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trees: [],
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chunks: chunkList,
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metadata: {
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createdAt: Date.now(),
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modifiedAt: Date.now(),
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version: 1,
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},
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};
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}
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// ─── Heightmap Operations ──────────────────────────────
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/** Get height at grid coordinates (0 to resolution-1) */
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getHeightAtGrid(gridX, gridZ) {
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const res = this.data.config.heightmapResolution;
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const x = Math.max(0, Math.min(res - 1, Math.floor(gridX)));
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const z = Math.max(0, Math.min(res - 1, Math.floor(gridZ)));
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return this.data.heightmap[z * res + x] * this.data.config.maxHeight;
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}
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/** Set height at grid coordinates */
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setHeightAtGrid(gridX, gridZ, height, recordUndo = true) {
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const res = this.data.config.heightmapResolution;
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const maxH = this.data.config.maxHeight;
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if (gridX < 0 || gridX >= res || gridZ < 0 || gridZ >= res) {
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return;
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}
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const idx = gridZ * res + gridX;
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const normalizedHeight = Math.max(0, Math.min(1, height / maxH));
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if (recordUndo) {
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this.recordHeightChange(gridX, gridZ, this.data.heightmap[idx], normalizedHeight);
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}
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this.data.heightmap[idx] = normalizedHeight;
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this.data.metadata.modifiedAt = Date.now();
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}
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/** Get interpolated height at world coordinates */
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getHeightAtWorld(worldX, worldZ) {
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const { width, depth, heightmapResolution: res } = this.data.config;
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// Convert world to grid
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const gx = ((worldX + width / 2) / width) * (res - 1);
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const gz = ((worldZ + depth / 2) / depth) * (res - 1);
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// Bilinear interpolation
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const ix = Math.floor(gx);
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const iz = Math.floor(gz);
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const fx = gx - ix;
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const fz = gz - iz;
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const h00 = this.getHeightAtGrid(ix, iz);
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const h10 = this.getHeightAtGrid(ix + 1, iz);
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const h01 = this.getHeightAtGrid(ix, iz + 1);
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const h11 = this.getHeightAtGrid(ix + 1, iz + 1);
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const h0 = h00 + (h10 - h00) * fx;
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const h1 = h01 + (h11 - h01) * fx;
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return h0 + (h1 - h0) * fz;
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}
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/** Convert world position to grid coordinates */
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worldToGrid(worldX, worldZ) {
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const { width, depth, heightmapResolution: res } = this.data.config;
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return {
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x: ((worldX + width / 2) / width) * (res - 1),
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y: ((worldZ + depth / 2) / depth) * (res - 1),
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};
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}
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/** Convert grid coordinates to world position */
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gridToWorld(gridX, gridZ) {
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const { width, depth, heightmapResolution: res } = this.data.config;
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const worldX = (gridX / (res - 1)) * width - width / 2;
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const worldZ = (gridZ / (res - 1)) * depth - depth / 2;
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const worldY = this.getHeightAtGrid(gridX, gridZ);
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return { x: worldX, y: worldY, z: worldZ };
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}
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/// Get terrain normal at world position
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getNormalAtWorld(worldX, worldZ) {
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const { width, depth, heightmapResolution: res } = this.data.config;
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const cellWidth = width / (res - 1);
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const cellDepth = depth / (res - 1);
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const hL = this.getHeightAtWorld(worldX - cellWidth, worldZ);
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const hR = this.getHeightAtWorld(worldX + cellWidth, worldZ);
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const hD = this.getHeightAtWorld(worldX, worldZ - cellDepth);
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const hU = this.getHeightAtWorld(worldX, worldZ + cellDepth);
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// Cross product to get normal
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const dx = hR - hL;
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const dz = hU - hD;
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const nx = -dx / (2 * cellWidth);
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const ny = 1;
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const nz = -dz / (2 * cellDepth);
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// Normalize
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const len = Math.sqrt(nx * nx + ny * ny + nz * nz);
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return { x: nx / len, y: ny / len, z: nz / len };
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}
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// ─── Brush Operations ──────────────────────────────────
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applyBrush(brush, worldX, worldZ) {
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switch (brush.type) {
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case 'raise':
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this.applyHeightBrush(worldX, worldZ, brush, 1);
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break;
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case 'lower':
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this.applyHeightBrush(worldX, worldZ, brush, -1);
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break;
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case 'flatten':
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this.applyFlattenBrush(worldX, worldZ, brush);
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break;
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case 'smooth':
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this.applySmoothBrush(worldX, worldZ, brush);
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break;
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case 'noise':
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this.applyNoiseBrush(worldX, worldZ, brush);
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break;
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case 'erosion':
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this.applyErosionBrush(worldX, worldZ, brush);
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break;
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case 'paint':
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this.applyPaintBrush(worldX, worldZ, brush);
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break;
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case 'paintHoles':
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this.applyHoleBrush(worldX, worldZ, brush);
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break;
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case 'stampHeight':
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this.applyStampBrush(worldX, worldZ, brush);
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break;
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}
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}
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applyHeightBrush(worldX, worldZ, brush, direction) {
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const grid = this.worldToGrid(worldX, worldZ);
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const { heightmapResolution: res, width, maxHeight } = this.data.config;
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const gridRadius = (brush.size / (width / (res - 1))) * 0.5;
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const delta = (brush.strength * direction * maxHeight) / 100;
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const minX = Math.max(0, Math.floor(grid.x - gridRadius));
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const maxX = Math.min(res - 1, Math.ceil(grid.x + gridRadius));
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const minZ = Math.max(0, Math.floor(grid.y - gridRadius));
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const maxZ = Math.min(res - 1, Math.ceil(grid.y + gridRadius));
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for (let gz = minZ; gz <= maxZ; gz++) {
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for (let gx = minX; gx <= maxX; gx++) {
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const dx = gx - grid.x;
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const dz = gz - grid.y;
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const dist = Math.sqrt(dx * dx + dz * dz);
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if (dist <= gridRadius) {
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const falloff = this.calculateFalloff(dist / gridRadius, brush.falloff);
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const currentHeight = this.getHeightAtGrid(gx, gz);
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const newHeight = currentHeight + delta * falloff;
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this.setHeightAtGrid(gx, gz, newHeight);
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}
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
applyFlattenBrush(worldX, worldZ, brush) {
|
|
298
|
+
const grid = this.worldToGrid(worldX, worldZ);
|
|
299
|
+
const { heightmapResolution: res, width } = this.data.config;
|
|
300
|
+
const gridRadius = (brush.size / (width / (res - 1))) * 0.5;
|
|
301
|
+
const targetHeight = brush.targetHeight ?? this.getHeightAtWorld(worldX, worldZ);
|
|
302
|
+
const minX = Math.max(0, Math.floor(grid.x - gridRadius));
|
|
303
|
+
const maxX = Math.min(res - 1, Math.ceil(grid.x + gridRadius));
|
|
304
|
+
const minZ = Math.max(0, Math.floor(grid.y - gridRadius));
|
|
305
|
+
const maxZ = Math.min(res - 1, Math.ceil(grid.y + gridRadius));
|
|
306
|
+
for (let gz = minZ; gz <= maxZ; gz++) {
|
|
307
|
+
for (let gx = minX; gx <= maxX; gx++) {
|
|
308
|
+
const dx = gx - grid.x;
|
|
309
|
+
const dz = gz - grid.y;
|
|
310
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
311
|
+
if (dist <= gridRadius) {
|
|
312
|
+
const falloff = this.calculateFalloff(dist / gridRadius, brush.falloff);
|
|
313
|
+
const currentHeight = this.getHeightAtGrid(gx, gz);
|
|
314
|
+
const newHeight = currentHeight + (targetHeight - currentHeight) * falloff * brush.strength;
|
|
315
|
+
this.setHeightAtGrid(gx, gz, newHeight);
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
applySmoothBrush(worldX, worldZ, brush) {
|
|
321
|
+
const grid = this.worldToGrid(worldX, worldZ);
|
|
322
|
+
const { heightmapResolution: res, width } = this.data.config;
|
|
323
|
+
const gridRadius = (brush.size / (width / (res - 1))) * 0.5;
|
|
324
|
+
const minX = Math.max(0, Math.floor(grid.x - gridRadius));
|
|
325
|
+
const maxX = Math.min(res - 1, Math.ceil(grid.x + gridRadius));
|
|
326
|
+
const minZ = Math.max(0, Math.floor(grid.y - gridRadius));
|
|
327
|
+
const maxZ = Math.min(res - 1, Math.ceil(grid.y + gridRadius));
|
|
328
|
+
// Collect heights first
|
|
329
|
+
const newHeights = [];
|
|
330
|
+
for (let gz = minZ; gz <= maxZ; gz++) {
|
|
331
|
+
for (let gx = minX; gx <= maxX; gx++) {
|
|
332
|
+
const dx = gx - grid.x;
|
|
333
|
+
const dz = gz - grid.y;
|
|
334
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
335
|
+
if (dist <= gridRadius) {
|
|
336
|
+
// Average of neighbors
|
|
337
|
+
let sum = 0;
|
|
338
|
+
let count = 0;
|
|
339
|
+
for (let nz = -1; nz <= 1; nz++) {
|
|
340
|
+
for (let nx = -1; nx <= 1; nx++) {
|
|
341
|
+
const ngx = gx + nx;
|
|
342
|
+
const ngz = gz + nz;
|
|
343
|
+
if (ngx >= 0 && ngx < res && ngz >= 0 && ngz < res) {
|
|
344
|
+
sum += this.getHeightAtGrid(ngx, ngz);
|
|
345
|
+
count++;
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
}
|
|
349
|
+
const avgHeight = sum / count;
|
|
350
|
+
const falloff = this.calculateFalloff(dist / gridRadius, brush.falloff);
|
|
351
|
+
const currentHeight = this.getHeightAtGrid(gx, gz);
|
|
352
|
+
const newHeight = currentHeight + (avgHeight - currentHeight) * falloff * brush.strength;
|
|
353
|
+
newHeights.push({ gx, gz, height: newHeight });
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
}
|
|
357
|
+
// Apply new heights
|
|
358
|
+
for (const { gx, gz, height } of newHeights) {
|
|
359
|
+
this.setHeightAtGrid(gx, gz, height);
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
applyNoiseBrush(worldX, worldZ, brush) {
|
|
363
|
+
const grid = this.worldToGrid(worldX, worldZ);
|
|
364
|
+
const { heightmapResolution: res, width, maxHeight } = this.data.config;
|
|
365
|
+
const gridRadius = (brush.size / (width / (res - 1))) * 0.5;
|
|
366
|
+
const noiseScale = brush.noiseScale ?? 0.1;
|
|
367
|
+
const octaves = brush.noiseOctaves ?? 4;
|
|
368
|
+
const minX = Math.max(0, Math.floor(grid.x - gridRadius));
|
|
369
|
+
const maxX = Math.min(res - 1, Math.ceil(grid.x + gridRadius));
|
|
370
|
+
const minZ = Math.max(0, Math.floor(grid.y - gridRadius));
|
|
371
|
+
const maxZ = Math.min(res - 1, Math.ceil(grid.y + gridRadius));
|
|
372
|
+
for (let gz = minZ; gz <= maxZ; gz++) {
|
|
373
|
+
for (let gx = minX; gx <= maxX; gx++) {
|
|
374
|
+
const dx = gx - grid.x;
|
|
375
|
+
const dz = gz - grid.y;
|
|
376
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
377
|
+
if (dist <= gridRadius) {
|
|
378
|
+
const falloff = this.calculateFalloff(dist / gridRadius, brush.falloff);
|
|
379
|
+
const noise = this.perlinNoise2D(gx * noiseScale, gz * noiseScale, octaves);
|
|
380
|
+
const delta = noise * brush.strength * maxHeight * 0.1 * falloff;
|
|
381
|
+
const currentHeight = this.getHeightAtGrid(gx, gz);
|
|
382
|
+
this.setHeightAtGrid(gx, gz, currentHeight + delta);
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
}
|
|
386
|
+
}
|
|
387
|
+
applyErosionBrush(worldX, worldZ, brush) {
|
|
388
|
+
const grid = this.worldToGrid(worldX, worldZ);
|
|
389
|
+
const { heightmapResolution: res, width } = this.data.config;
|
|
390
|
+
const gridRadius = (brush.size / (width / (res - 1))) * 0.5;
|
|
391
|
+
const minX = Math.max(1, Math.floor(grid.x - gridRadius));
|
|
392
|
+
const maxX = Math.min(res - 2, Math.ceil(grid.x + gridRadius));
|
|
393
|
+
const minZ = Math.max(1, Math.floor(grid.y - gridRadius));
|
|
394
|
+
const maxZ = Math.min(res - 2, Math.ceil(grid.y + gridRadius));
|
|
395
|
+
// Simple thermal erosion
|
|
396
|
+
const newHeights = [];
|
|
397
|
+
const talusAngle = 0.5; // Adjustment factor
|
|
398
|
+
for (let gz = minZ; gz <= maxZ; gz++) {
|
|
399
|
+
for (let gx = minX; gx <= maxX; gx++) {
|
|
400
|
+
const dx = gx - grid.x;
|
|
401
|
+
const dz = gz - grid.y;
|
|
402
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
403
|
+
if (dist <= gridRadius) {
|
|
404
|
+
const falloff = this.calculateFalloff(dist / gridRadius, brush.falloff);
|
|
405
|
+
const h = this.getHeightAtGrid(gx, gz);
|
|
406
|
+
let totalDiff = 0;
|
|
407
|
+
const neighbors = [
|
|
408
|
+
this.getHeightAtGrid(gx - 1, gz),
|
|
409
|
+
this.getHeightAtGrid(gx + 1, gz),
|
|
410
|
+
this.getHeightAtGrid(gx, gz - 1),
|
|
411
|
+
this.getHeightAtGrid(gx, gz + 1),
|
|
412
|
+
];
|
|
413
|
+
for (const nh of neighbors) {
|
|
414
|
+
const diff = h - nh;
|
|
415
|
+
if (diff > talusAngle) {
|
|
416
|
+
totalDiff += diff - talusAngle;
|
|
417
|
+
}
|
|
418
|
+
}
|
|
419
|
+
// Erode if slope too steep
|
|
420
|
+
if (totalDiff > 0) {
|
|
421
|
+
const erosion = totalDiff * brush.strength * falloff * 0.25;
|
|
422
|
+
newHeights.push({ gx, gz, height: h - erosion });
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
}
|
|
427
|
+
// Apply erosion
|
|
428
|
+
for (const { gx, gz, height } of newHeights) {
|
|
429
|
+
this.setHeightAtGrid(gx, gz, height);
|
|
430
|
+
}
|
|
431
|
+
}
|
|
432
|
+
applyPaintBrush(worldX, worldZ, brush) {
|
|
433
|
+
const { splatmapResolution: res, width } = this.data.config;
|
|
434
|
+
const layerIndex = brush.layerIndex ?? 0;
|
|
435
|
+
if (layerIndex >= 8) {
|
|
436
|
+
return;
|
|
437
|
+
}
|
|
438
|
+
const splatmapIndex = Math.floor(layerIndex / 4);
|
|
439
|
+
const channelIndex = layerIndex % 4;
|
|
440
|
+
// Convert world to splatmap coords
|
|
441
|
+
const smX = ((worldX + width / 2) / width) * (res - 1);
|
|
442
|
+
const smZ = ((worldZ + width / 2) / width) * (res - 1);
|
|
443
|
+
const gridRadius = (brush.size / (width / (res - 1))) * 0.5;
|
|
444
|
+
const minX = Math.max(0, Math.floor(smX - gridRadius));
|
|
445
|
+
const maxX = Math.min(res - 1, Math.ceil(smX + gridRadius));
|
|
446
|
+
const minZ = Math.max(0, Math.floor(smZ - gridRadius));
|
|
447
|
+
const maxZ = Math.min(res - 1, Math.ceil(smZ + gridRadius));
|
|
448
|
+
const splatmap = this.data.splatmaps[splatmapIndex];
|
|
449
|
+
for (let z = minZ; z <= maxZ; z++) {
|
|
450
|
+
for (let x = minX; x <= maxX; x++) {
|
|
451
|
+
const dx = x - smX;
|
|
452
|
+
const dz = z - smZ;
|
|
453
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
454
|
+
if (dist <= gridRadius) {
|
|
455
|
+
const falloff = this.calculateFalloff(dist / gridRadius, brush.falloff);
|
|
456
|
+
const idx = (z * res + x) * 4;
|
|
457
|
+
const strength = brush.strength * falloff * 255;
|
|
458
|
+
// Add to target channel
|
|
459
|
+
const current = splatmap[idx + channelIndex];
|
|
460
|
+
const newValue = Math.min(255, current + strength);
|
|
461
|
+
splatmap[idx + channelIndex] = newValue;
|
|
462
|
+
// Normalize all channels so they sum to 255
|
|
463
|
+
this.normalizeSplatmapPixel(x, z);
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
468
|
+
}
|
|
469
|
+
normalizeSplatmapPixel(x, z) {
|
|
470
|
+
const res = this.data.config.splatmapResolution;
|
|
471
|
+
let total = 0;
|
|
472
|
+
// Sum all 8 channels
|
|
473
|
+
for (let s = 0; s < 2; s++) {
|
|
474
|
+
const idx = (z * res + x) * 4;
|
|
475
|
+
for (let c = 0; c < 4; c++) {
|
|
476
|
+
total += this.data.splatmaps[s][idx + c];
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
// Normalize
|
|
480
|
+
if (total > 0) {
|
|
481
|
+
const scale = 255 / total;
|
|
482
|
+
for (let s = 0; s < 2; s++) {
|
|
483
|
+
const idx = (z * res + x) * 4;
|
|
484
|
+
for (let c = 0; c < 4; c++) {
|
|
485
|
+
this.data.splatmaps[s][idx + c] = Math.round(this.data.splatmaps[s][idx + c] * scale);
|
|
486
|
+
}
|
|
487
|
+
}
|
|
488
|
+
}
|
|
489
|
+
}
|
|
490
|
+
applyHoleBrush(worldX, worldZ, brush) {
|
|
491
|
+
const { heightmapResolution: res, width } = this.data.config;
|
|
492
|
+
const gridCoords = this.worldToGrid(worldX, worldZ);
|
|
493
|
+
const gridRadius = (brush.size / (width / (res - 1))) * 0.5;
|
|
494
|
+
const isAddHole = brush.strength > 0;
|
|
495
|
+
const minX = Math.max(0, Math.floor(gridCoords.x - gridRadius));
|
|
496
|
+
const maxX = Math.min(res - 1, Math.ceil(gridCoords.x + gridRadius));
|
|
497
|
+
const minZ = Math.max(0, Math.floor(gridCoords.y - gridRadius));
|
|
498
|
+
const maxZ = Math.min(res - 1, Math.ceil(gridCoords.y + gridRadius));
|
|
499
|
+
for (let gz = minZ; gz <= maxZ; gz++) {
|
|
500
|
+
for (let gx = minX; gx <= maxX; gx++) {
|
|
501
|
+
const dx = gx - gridCoords.x;
|
|
502
|
+
const dz = gz - gridCoords.y;
|
|
503
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
504
|
+
if (dist <= gridRadius) {
|
|
505
|
+
this.data.holemap[gz * res + gx] = isAddHole ? 0 : 1;
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
}
|
|
509
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
510
|
+
}
|
|
511
|
+
applyStampBrush(worldX, worldZ, brush) {
|
|
512
|
+
// TODO: Apply stamp texture as height
|
|
513
|
+
// For now, just raise
|
|
514
|
+
this.applyHeightBrush(worldX, worldZ, brush, 1);
|
|
515
|
+
}
|
|
516
|
+
calculateFalloff(t, falloffStrength) {
|
|
517
|
+
// t is 0 at center, 1 at edge
|
|
518
|
+
// falloffStrength: 0 = hard edge, 1 = very smooth
|
|
519
|
+
if (t >= 1) {
|
|
520
|
+
return 0;
|
|
521
|
+
}
|
|
522
|
+
if (falloffStrength <= 0) {
|
|
523
|
+
return 1;
|
|
524
|
+
}
|
|
525
|
+
const smoothT = t * t * (3 - 2 * t); // Smoothstep
|
|
526
|
+
const power = 1 + falloffStrength * 3;
|
|
527
|
+
return Math.pow(1 - smoothT, power);
|
|
528
|
+
}
|
|
529
|
+
// ─── Procedural Generation ─────────────────────────────
|
|
530
|
+
generatePerlinTerrain(scale = 0.01, octaves = 6, persistence = 0.5) {
|
|
531
|
+
const res = this.data.config.heightmapResolution;
|
|
532
|
+
for (let z = 0; z < res; z++) {
|
|
533
|
+
for (let x = 0; x < res; x++) {
|
|
534
|
+
const height = this.perlinNoise2D(x * scale, z * scale, octaves, persistence);
|
|
535
|
+
this.data.heightmap[z * res + x] = (height + 1) * 0.5; // Normalize to 0-1
|
|
536
|
+
}
|
|
537
|
+
}
|
|
538
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
539
|
+
}
|
|
540
|
+
generateDiamondSquare(roughness = 0.5) {
|
|
541
|
+
const size = this.data.config.heightmapResolution;
|
|
542
|
+
// Initialize corners
|
|
543
|
+
this.data.heightmap[0] = Math.random();
|
|
544
|
+
this.data.heightmap[size - 1] = Math.random();
|
|
545
|
+
this.data.heightmap[(size - 1) * size] = Math.random();
|
|
546
|
+
this.data.heightmap[(size - 1) * size + size - 1] = Math.random();
|
|
547
|
+
let stepSize = size - 1;
|
|
548
|
+
let scale = roughness;
|
|
549
|
+
while (stepSize > 1) {
|
|
550
|
+
const halfStep = stepSize / 2;
|
|
551
|
+
// Diamond step
|
|
552
|
+
for (let z = halfStep; z < size - 1; z += stepSize) {
|
|
553
|
+
for (let x = halfStep; x < size - 1; x += stepSize) {
|
|
554
|
+
const avg = (this.data.heightmap[(z - halfStep) * size + (x - halfStep)] +
|
|
555
|
+
this.data.heightmap[(z - halfStep) * size + (x + halfStep)] +
|
|
556
|
+
this.data.heightmap[(z + halfStep) * size + (x - halfStep)] +
|
|
557
|
+
this.data.heightmap[(z + halfStep) * size + (x + halfStep)]) /
|
|
558
|
+
4;
|
|
559
|
+
this.data.heightmap[z * size + x] = avg + (Math.random() - 0.5) * scale;
|
|
560
|
+
}
|
|
561
|
+
}
|
|
562
|
+
// Square step
|
|
563
|
+
for (let z = 0; z < size; z += halfStep) {
|
|
564
|
+
for (let x = (z + halfStep) % stepSize; x < size; x += stepSize) {
|
|
565
|
+
let sum = 0;
|
|
566
|
+
let count = 0;
|
|
567
|
+
if (z - halfStep >= 0) {
|
|
568
|
+
sum += this.data.heightmap[(z - halfStep) * size + x];
|
|
569
|
+
count++;
|
|
570
|
+
}
|
|
571
|
+
if (z + halfStep < size) {
|
|
572
|
+
sum += this.data.heightmap[(z + halfStep) * size + x];
|
|
573
|
+
count++;
|
|
574
|
+
}
|
|
575
|
+
if (x - halfStep >= 0) {
|
|
576
|
+
sum += this.data.heightmap[z * size + (x - halfStep)];
|
|
577
|
+
count++;
|
|
578
|
+
}
|
|
579
|
+
if (x + halfStep < size) {
|
|
580
|
+
sum += this.data.heightmap[z * size + (x + halfStep)];
|
|
581
|
+
count++;
|
|
582
|
+
}
|
|
583
|
+
this.data.heightmap[z * size + x] = sum / count + (Math.random() - 0.5) * scale;
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
stepSize = halfStep;
|
|
587
|
+
scale *= 0.5;
|
|
588
|
+
}
|
|
589
|
+
// Normalize
|
|
590
|
+
let min = Infinity;
|
|
591
|
+
let max = -Infinity;
|
|
592
|
+
for (let i = 0; i < this.data.heightmap.length; i++) {
|
|
593
|
+
min = Math.min(min, this.data.heightmap[i]);
|
|
594
|
+
max = Math.max(max, this.data.heightmap[i]);
|
|
595
|
+
}
|
|
596
|
+
const range = max - min;
|
|
597
|
+
if (range > 0) {
|
|
598
|
+
for (let i = 0; i < this.data.heightmap.length; i++) {
|
|
599
|
+
this.data.heightmap[i] = (this.data.heightmap[i] - min) / range;
|
|
600
|
+
}
|
|
601
|
+
}
|
|
602
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
603
|
+
}
|
|
604
|
+
applyHydraulicErosion(iterations = 50000) {
|
|
605
|
+
const res = this.data.config.heightmapResolution;
|
|
606
|
+
const { maxHeight } = this.data.config;
|
|
607
|
+
// Erosion parameters
|
|
608
|
+
const inertia = 0.05;
|
|
609
|
+
const sedimentCapacityFactor = 4;
|
|
610
|
+
const minSedimentCapacity = 0.01;
|
|
611
|
+
const erodeSpeed = 0.3;
|
|
612
|
+
const depositSpeed = 0.3;
|
|
613
|
+
const evaporateSpeed = 0.01;
|
|
614
|
+
const gravity = 4;
|
|
615
|
+
const maxDropletLifetime = 30;
|
|
616
|
+
const initialWaterVolume = 1;
|
|
617
|
+
const initialSpeed = 1;
|
|
618
|
+
for (let i = 0; i < iterations; i++) {
|
|
619
|
+
// Start at random position
|
|
620
|
+
let posX = Math.random() * (res - 1);
|
|
621
|
+
let posZ = Math.random() * (res - 1);
|
|
622
|
+
let dirX = 0;
|
|
623
|
+
let dirZ = 0;
|
|
624
|
+
let speed = initialSpeed;
|
|
625
|
+
let water = initialWaterVolume;
|
|
626
|
+
let sediment = 0;
|
|
627
|
+
for (let lifetime = 0; lifetime < maxDropletLifetime; lifetime++) {
|
|
628
|
+
const cellX = Math.floor(posX);
|
|
629
|
+
const cellZ = Math.floor(posZ);
|
|
630
|
+
const cellOffsetX = posX - cellX;
|
|
631
|
+
const cellOffsetZ = posZ - cellZ;
|
|
632
|
+
// Calculate gradient
|
|
633
|
+
const heightNW = this.data.heightmap[cellZ * res + cellX];
|
|
634
|
+
const heightNE = cellX < res - 1 ? this.data.heightmap[cellZ * res + cellX + 1] : heightNW;
|
|
635
|
+
const heightSW = cellZ < res - 1 ? this.data.heightmap[(cellZ + 1) * res + cellX] : heightNW;
|
|
636
|
+
const heightSE = cellX < res - 1 && cellZ < res - 1
|
|
637
|
+
? this.data.heightmap[(cellZ + 1) * res + cellX + 1]
|
|
638
|
+
: heightNW;
|
|
639
|
+
const gradientX = (heightNE - heightNW) * (1 - cellOffsetZ) + (heightSE - heightSW) * cellOffsetZ;
|
|
640
|
+
const gradientZ = (heightSW - heightNW) * (1 - cellOffsetX) + (heightSE - heightNE) * cellOffsetX;
|
|
641
|
+
// Update direction with inertia
|
|
642
|
+
dirX = dirX * inertia - gradientX * (1 - inertia);
|
|
643
|
+
dirZ = dirZ * inertia - gradientZ * (1 - inertia);
|
|
644
|
+
// Normalize direction
|
|
645
|
+
const len = Math.sqrt(dirX * dirX + dirZ * dirZ);
|
|
646
|
+
if (len > 0) {
|
|
647
|
+
dirX /= len;
|
|
648
|
+
dirZ /= len;
|
|
649
|
+
}
|
|
650
|
+
// Move
|
|
651
|
+
posX += dirX;
|
|
652
|
+
posZ += dirZ;
|
|
653
|
+
// Check bounds
|
|
654
|
+
if (posX < 0 || posX >= res - 1 || posZ < 0 || posZ >= res - 1 || len === 0) {
|
|
655
|
+
break;
|
|
656
|
+
}
|
|
657
|
+
// Calculate height difference
|
|
658
|
+
const newHeight = heightNW * (1 - cellOffsetX) * (1 - cellOffsetZ) +
|
|
659
|
+
heightNE * cellOffsetX * (1 - cellOffsetZ) +
|
|
660
|
+
heightSW * (1 - cellOffsetX) * cellOffsetZ +
|
|
661
|
+
heightSE * cellOffsetX * cellOffsetZ;
|
|
662
|
+
const oldHeight = this.data.heightmap[cellZ * res + cellX] * (1 - cellOffsetX) * (1 - cellOffsetZ) +
|
|
663
|
+
(cellX < res - 1
|
|
664
|
+
? this.data.heightmap[cellZ * res + cellX + 1]
|
|
665
|
+
: this.data.heightmap[cellZ * res + cellX]) *
|
|
666
|
+
cellOffsetX *
|
|
667
|
+
(1 - cellOffsetZ) +
|
|
668
|
+
(cellZ < res - 1
|
|
669
|
+
? this.data.heightmap[(cellZ + 1) * res + cellX]
|
|
670
|
+
: this.data.heightmap[cellZ * res + cellX]) *
|
|
671
|
+
(1 - cellOffsetX) *
|
|
672
|
+
cellOffsetZ +
|
|
673
|
+
(cellX < res - 1 && cellZ < res - 1
|
|
674
|
+
? this.data.heightmap[(cellZ + 1) * res + cellX + 1]
|
|
675
|
+
: this.data.heightmap[cellZ * res + cellX]) *
|
|
676
|
+
cellOffsetX *
|
|
677
|
+
cellOffsetZ;
|
|
678
|
+
const heightDiff = newHeight - oldHeight;
|
|
679
|
+
// Calculate sediment capacity
|
|
680
|
+
const sedimentCapacity = Math.max(-heightDiff * speed * water * sedimentCapacityFactor, minSedimentCapacity);
|
|
681
|
+
// Deposit or erode
|
|
682
|
+
if (sediment > sedimentCapacity || heightDiff > 0) {
|
|
683
|
+
// Deposit
|
|
684
|
+
const depositAmount = heightDiff > 0
|
|
685
|
+
? Math.min(heightDiff, sediment)
|
|
686
|
+
: (sediment - sedimentCapacity) * depositSpeed;
|
|
687
|
+
sediment -= depositAmount;
|
|
688
|
+
this.data.heightmap[cellZ * res + cellX] +=
|
|
689
|
+
depositAmount * (1 - cellOffsetX) * (1 - cellOffsetZ);
|
|
690
|
+
if (cellX < res - 1) {
|
|
691
|
+
this.data.heightmap[cellZ * res + cellX + 1] +=
|
|
692
|
+
depositAmount * cellOffsetX * (1 - cellOffsetZ);
|
|
693
|
+
}
|
|
694
|
+
if (cellZ < res - 1) {
|
|
695
|
+
this.data.heightmap[(cellZ + 1) * res + cellX] +=
|
|
696
|
+
depositAmount * (1 - cellOffsetX) * cellOffsetZ;
|
|
697
|
+
}
|
|
698
|
+
if (cellX < res - 1 && cellZ < res - 1) {
|
|
699
|
+
this.data.heightmap[(cellZ + 1) * res + cellX + 1] +=
|
|
700
|
+
depositAmount * cellOffsetX * cellOffsetZ;
|
|
701
|
+
}
|
|
702
|
+
}
|
|
703
|
+
else {
|
|
704
|
+
// Erode
|
|
705
|
+
const erodeAmount = Math.min((sedimentCapacity - sediment) * erodeSpeed, -heightDiff);
|
|
706
|
+
this.data.heightmap[cellZ * res + cellX] -=
|
|
707
|
+
erodeAmount * (1 - cellOffsetX) * (1 - cellOffsetZ);
|
|
708
|
+
if (cellX < res - 1) {
|
|
709
|
+
this.data.heightmap[cellZ * res + cellX + 1] -=
|
|
710
|
+
erodeAmount * cellOffsetX * (1 - cellOffsetZ);
|
|
711
|
+
}
|
|
712
|
+
if (cellZ < res - 1) {
|
|
713
|
+
this.data.heightmap[(cellZ + 1) * res + cellX] -=
|
|
714
|
+
erodeAmount * (1 - cellOffsetX) * cellOffsetZ;
|
|
715
|
+
}
|
|
716
|
+
if (cellX < res - 1 && cellZ < res - 1) {
|
|
717
|
+
this.data.heightmap[(cellZ + 1) * res + cellX + 1] -=
|
|
718
|
+
erodeAmount * cellOffsetX * cellOffsetZ;
|
|
719
|
+
}
|
|
720
|
+
sediment += erodeAmount;
|
|
721
|
+
}
|
|
722
|
+
// Update speed and water
|
|
723
|
+
speed = Math.sqrt(Math.max(0, speed * speed + heightDiff * gravity));
|
|
724
|
+
water *= 1 - evaporateSpeed;
|
|
725
|
+
}
|
|
726
|
+
}
|
|
727
|
+
// Clamp heights
|
|
728
|
+
for (let i = 0; i < this.data.heightmap.length; i++) {
|
|
729
|
+
this.data.heightmap[i] = Math.max(0, Math.min(1, this.data.heightmap[i]));
|
|
730
|
+
}
|
|
731
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
732
|
+
}
|
|
733
|
+
// ─── Perlin Noise ──────────────────────────────────────
|
|
734
|
+
perlinNoise2D(x, y, octaves = 6, persistence = 0.5) {
|
|
735
|
+
let total = 0;
|
|
736
|
+
let frequency = 1;
|
|
737
|
+
let amplitude = 1;
|
|
738
|
+
let maxValue = 0;
|
|
739
|
+
for (let i = 0; i < octaves; i++) {
|
|
740
|
+
total += this.noise2D(x * frequency, y * frequency) * amplitude;
|
|
741
|
+
maxValue += amplitude;
|
|
742
|
+
amplitude *= persistence;
|
|
743
|
+
frequency *= 2;
|
|
744
|
+
}
|
|
745
|
+
return total / maxValue;
|
|
746
|
+
}
|
|
747
|
+
noise2D(x, y) {
|
|
748
|
+
// Simple hash-based noise
|
|
749
|
+
const X = Math.floor(x) & 255;
|
|
750
|
+
const Y = Math.floor(y) & 255;
|
|
751
|
+
const xf = x - Math.floor(x);
|
|
752
|
+
const yf = y - Math.floor(y);
|
|
753
|
+
const topRight = this.dot2D(X + 1, Y, xf - 1, yf);
|
|
754
|
+
const topLeft = this.dot2D(X, Y, xf, yf);
|
|
755
|
+
const bottomRight = this.dot2D(X + 1, Y + 1, xf - 1, yf - 1);
|
|
756
|
+
const bottomLeft = this.dot2D(X, Y + 1, xf, yf - 1);
|
|
757
|
+
const u = this.fade(xf);
|
|
758
|
+
const v = this.fade(yf);
|
|
759
|
+
return this.lerp(this.lerp(topLeft, topRight, u), this.lerp(bottomLeft, bottomRight, u), v);
|
|
760
|
+
}
|
|
761
|
+
dot2D(ix, iy, x, y) {
|
|
762
|
+
// Pseudo-random gradient
|
|
763
|
+
const random = this.hash(ix, iy);
|
|
764
|
+
const angle = random * Math.PI * 2;
|
|
765
|
+
return x * Math.cos(angle) + y * Math.sin(angle);
|
|
766
|
+
}
|
|
767
|
+
hash(x, y) {
|
|
768
|
+
const n = x + y * 57;
|
|
769
|
+
const nn = (n << 13) ^ n;
|
|
770
|
+
return ((nn * (nn * nn * 15731 + 789221) + 1376312589) & 0x7fffffff) / 2147483648.0;
|
|
771
|
+
}
|
|
772
|
+
fade(t) {
|
|
773
|
+
return t * t * t * (t * (t * 6 - 15) + 10);
|
|
774
|
+
}
|
|
775
|
+
lerp(a, b, t) {
|
|
776
|
+
return a + t * (b - a);
|
|
777
|
+
}
|
|
778
|
+
// ─── Foliage ───────────────────────────────────────────
|
|
779
|
+
addDetailPrototype(prototype) {
|
|
780
|
+
this.data.detailPrototypes.push(prototype);
|
|
781
|
+
// Create corresponding density map
|
|
782
|
+
const res = this.data.config.detailResolution;
|
|
783
|
+
this.data.detailMaps.push(new Uint8Array(res * res));
|
|
784
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
785
|
+
}
|
|
786
|
+
paintDetail(worldX, worldZ, prototypeIndex, radius, density) {
|
|
787
|
+
if (prototypeIndex >= this.data.detailMaps.length) {
|
|
788
|
+
return;
|
|
789
|
+
}
|
|
790
|
+
const { width, detailResolution: res } = this.data.config;
|
|
791
|
+
const densityMap = this.data.detailMaps[prototypeIndex];
|
|
792
|
+
const gridX = ((worldX + width / 2) / width) * (res - 1);
|
|
793
|
+
const gridZ = ((worldZ + width / 2) / width) * (res - 1);
|
|
794
|
+
const gridRadius = (radius / width) * res;
|
|
795
|
+
const minX = Math.max(0, Math.floor(gridX - gridRadius));
|
|
796
|
+
const maxX = Math.min(res - 1, Math.ceil(gridX + gridRadius));
|
|
797
|
+
const minZ = Math.max(0, Math.floor(gridZ - gridRadius));
|
|
798
|
+
const maxZ = Math.min(res - 1, Math.ceil(gridZ + gridRadius));
|
|
799
|
+
for (let z = minZ; z <= maxZ; z++) {
|
|
800
|
+
for (let x = minX; x <= maxX; x++) {
|
|
801
|
+
const dx = x - gridX;
|
|
802
|
+
const dz = z - gridZ;
|
|
803
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
804
|
+
if (dist <= gridRadius) {
|
|
805
|
+
const falloff = 1 - dist / gridRadius;
|
|
806
|
+
const idx = z * res + x;
|
|
807
|
+
const current = densityMap[idx];
|
|
808
|
+
densityMap[idx] = Math.min(255, current + density * falloff * 255);
|
|
809
|
+
}
|
|
810
|
+
}
|
|
811
|
+
}
|
|
812
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
813
|
+
}
|
|
814
|
+
scatterFoliage(prototypeIndex, minSlope = 0, maxSlope = 45, minHeight = 0, maxHeight = 1) {
|
|
815
|
+
if (prototypeIndex >= this.data.detailPrototypes.length) {
|
|
816
|
+
return;
|
|
817
|
+
}
|
|
818
|
+
const { width, depth, heightmapResolution: hmRes, detailResolution: res } = this.data.config;
|
|
819
|
+
const densityMap = this.data.detailMaps[prototypeIndex];
|
|
820
|
+
const prototype = this.data.detailPrototypes[prototypeIndex];
|
|
821
|
+
for (let z = 0; z < res; z++) {
|
|
822
|
+
for (let x = 0; x < res; x++) {
|
|
823
|
+
const worldX = (x / (res - 1)) * width - width / 2;
|
|
824
|
+
const worldZ = (z / (res - 1)) * depth - depth / 2;
|
|
825
|
+
// Get terrain properties at this point
|
|
826
|
+
const height = this.getHeightAtWorld(worldX, worldZ) / this.data.config.maxHeight;
|
|
827
|
+
const normal = this.getNormalAtWorld(worldX, worldZ);
|
|
828
|
+
const slope = Math.acos(normal.y) * (180 / Math.PI);
|
|
829
|
+
// Check constraints
|
|
830
|
+
const isValidHeight = height >= minHeight && height <= maxHeight;
|
|
831
|
+
const isValidSlope = slope >= minSlope && slope <= maxSlope;
|
|
832
|
+
if (isValidHeight && isValidSlope) {
|
|
833
|
+
// Apply noise-based density
|
|
834
|
+
const noise = (this.perlinNoise2D(x * 0.1, z * 0.1, 2) + 1) * 0.5;
|
|
835
|
+
const baseDensity = prototype.density * noise;
|
|
836
|
+
densityMap[z * res + x] = Math.min(255, densityMap[z * res + x] + baseDensity * 255);
|
|
837
|
+
}
|
|
838
|
+
}
|
|
839
|
+
}
|
|
840
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
841
|
+
}
|
|
842
|
+
// ─── Trees ─────────────────────────────────────────────
|
|
843
|
+
addTreePrototype(prototype) {
|
|
844
|
+
this.data.treePrototypes.push(prototype);
|
|
845
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
846
|
+
}
|
|
847
|
+
addTree(worldX, worldZ, prototypeId, scale, rotation) {
|
|
848
|
+
const prototype = this.data.treePrototypes.find((p) => p.id === prototypeId);
|
|
849
|
+
if (!prototype) {
|
|
850
|
+
return null;
|
|
851
|
+
}
|
|
852
|
+
const height = this.getHeightAtWorld(worldX, worldZ);
|
|
853
|
+
const actualScale = scale ?? prototype.minScale + Math.random() * (prototype.maxScale - prototype.minScale);
|
|
854
|
+
const actualRotation = rotation ?? (prototype.randomRotation ? Math.random() * Math.PI * 2 : 0);
|
|
855
|
+
const instance = {
|
|
856
|
+
position: { x: worldX, y: height, z: worldZ },
|
|
857
|
+
rotation: actualRotation,
|
|
858
|
+
scale: { x: actualScale, y: actualScale, z: actualScale },
|
|
859
|
+
prototypeId,
|
|
860
|
+
color: { r: 1, g: 1, b: 1, a: 1 },
|
|
861
|
+
lightmapColor: { r: 1, g: 1, b: 1, a: 1 },
|
|
862
|
+
};
|
|
863
|
+
this.data.trees.push(instance);
|
|
864
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
865
|
+
return instance;
|
|
866
|
+
}
|
|
867
|
+
scatterTrees(prototypeId, density, minSlope = 0, maxSlope = 30, minHeight = 0, maxHeight = 1, minSpacing = 5) {
|
|
868
|
+
const prototype = this.data.treePrototypes.find((p) => p.id === prototypeId);
|
|
869
|
+
if (!prototype) {
|
|
870
|
+
return 0;
|
|
871
|
+
}
|
|
872
|
+
const { width, depth } = this.data.config;
|
|
873
|
+
let treesAdded = 0;
|
|
874
|
+
// Use Poisson disk sampling for natural distribution
|
|
875
|
+
const cellSize = minSpacing / Math.SQRT2;
|
|
876
|
+
const gridWidth = Math.ceil(width / cellSize);
|
|
877
|
+
const gridDepth = Math.ceil(depth / cellSize);
|
|
878
|
+
const grid = [];
|
|
879
|
+
for (let i = 0; i < gridWidth; i++) {
|
|
880
|
+
grid[i] = [];
|
|
881
|
+
for (let j = 0; j < gridDepth; j++) {
|
|
882
|
+
grid[i][j] = null;
|
|
883
|
+
}
|
|
884
|
+
}
|
|
885
|
+
const numAttempts = Math.floor(width * depth * density);
|
|
886
|
+
const activeList = [];
|
|
887
|
+
// Start with a random point
|
|
888
|
+
const startX = Math.random() * width - width / 2;
|
|
889
|
+
const startZ = Math.random() * depth - depth / 2;
|
|
890
|
+
const startHeight = this.getHeightAtWorld(startX, startZ);
|
|
891
|
+
activeList.push({ x: startX, y: startHeight, z: startZ });
|
|
892
|
+
for (let attempt = 0; attempt < numAttempts && activeList.length > 0; attempt++) {
|
|
893
|
+
const idx = Math.floor(Math.random() * activeList.length);
|
|
894
|
+
const point = activeList[idx];
|
|
895
|
+
let found = false;
|
|
896
|
+
for (let k = 0; k < 30; k++) {
|
|
897
|
+
const angle = Math.random() * Math.PI * 2;
|
|
898
|
+
const r = minSpacing + Math.random() * minSpacing;
|
|
899
|
+
const newX = point.x + Math.cos(angle) * r;
|
|
900
|
+
const newZ = point.z + Math.sin(angle) * r;
|
|
901
|
+
// Check bounds
|
|
902
|
+
if (newX < -width / 2 || newX > width / 2 || newZ < -depth / 2 || newZ > depth / 2) {
|
|
903
|
+
continue;
|
|
904
|
+
}
|
|
905
|
+
// Check terrain constraints
|
|
906
|
+
const newHeight = this.getHeightAtWorld(newX, newZ) / this.data.config.maxHeight;
|
|
907
|
+
const normal = this.getNormalAtWorld(newX, newZ);
|
|
908
|
+
const slope = Math.acos(normal.y) * (180 / Math.PI);
|
|
909
|
+
if (newHeight < minHeight ||
|
|
910
|
+
newHeight > maxHeight ||
|
|
911
|
+
slope < minSlope ||
|
|
912
|
+
slope > maxSlope) {
|
|
913
|
+
continue;
|
|
914
|
+
}
|
|
915
|
+
// Check grid for nearby points
|
|
916
|
+
const gridX = Math.floor((newX + width / 2) / cellSize);
|
|
917
|
+
const gridZ = Math.floor((newZ + depth / 2) / cellSize);
|
|
918
|
+
let tooClose = false;
|
|
919
|
+
for (let di = -2; di <= 2 && !tooClose; di++) {
|
|
920
|
+
for (let dj = -2; dj <= 2 && !tooClose; dj++) {
|
|
921
|
+
const ni = gridX + di;
|
|
922
|
+
const nj = gridZ + dj;
|
|
923
|
+
if (ni >= 0 && ni < gridWidth && nj >= 0 && nj < gridDepth && grid[ni][nj]) {
|
|
924
|
+
const neighbor = grid[ni][nj];
|
|
925
|
+
const dx = neighbor.x - newX;
|
|
926
|
+
const dz = neighbor.z - newZ;
|
|
927
|
+
if (dx * dx + dz * dz < minSpacing * minSpacing) {
|
|
928
|
+
tooClose = true;
|
|
929
|
+
}
|
|
930
|
+
}
|
|
931
|
+
}
|
|
932
|
+
}
|
|
933
|
+
if (!tooClose) {
|
|
934
|
+
const newPoint = { x: newX, y: this.getHeightAtWorld(newX, newZ), z: newZ };
|
|
935
|
+
grid[gridX][gridZ] = newPoint;
|
|
936
|
+
activeList.push(newPoint);
|
|
937
|
+
this.addTree(newX, newZ, prototypeId);
|
|
938
|
+
treesAdded++;
|
|
939
|
+
found = true;
|
|
940
|
+
break;
|
|
941
|
+
}
|
|
942
|
+
}
|
|
943
|
+
if (!found) {
|
|
944
|
+
activeList.splice(idx, 1);
|
|
945
|
+
}
|
|
946
|
+
}
|
|
947
|
+
return treesAdded;
|
|
948
|
+
}
|
|
949
|
+
removeTreesInRadius(worldX, worldZ, radius) {
|
|
950
|
+
const initialCount = this.data.trees.length;
|
|
951
|
+
this.data.trees = this.data.trees.filter((tree) => {
|
|
952
|
+
const dx = tree.position.x - worldX;
|
|
953
|
+
const dz = tree.position.z - worldZ;
|
|
954
|
+
return dx * dx + dz * dz > radius * radius;
|
|
955
|
+
});
|
|
956
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
957
|
+
return initialCount - this.data.trees.length;
|
|
958
|
+
}
|
|
959
|
+
// ─── Undo/Redo ─────────────────────────────────────────
|
|
960
|
+
recordHeightChange(gridX, gridZ, oldValue, newValue) {
|
|
961
|
+
const operation = {
|
|
962
|
+
type: 'height',
|
|
963
|
+
gridX,
|
|
964
|
+
gridZ,
|
|
965
|
+
oldValue,
|
|
966
|
+
newValue,
|
|
967
|
+
timestamp: Date.now(),
|
|
968
|
+
};
|
|
969
|
+
this.undoStack.push(operation);
|
|
970
|
+
if (this.undoStack.length > this.maxUndoSteps) {
|
|
971
|
+
this.undoStack.shift();
|
|
972
|
+
}
|
|
973
|
+
this.redoStack = [];
|
|
974
|
+
}
|
|
975
|
+
undo() {
|
|
976
|
+
const operation = this.undoStack.pop();
|
|
977
|
+
if (!operation) {
|
|
978
|
+
return false;
|
|
979
|
+
}
|
|
980
|
+
if (operation.type === 'height') {
|
|
981
|
+
const res = this.data.config.heightmapResolution;
|
|
982
|
+
this.data.heightmap[operation.gridZ * res + operation.gridX] = operation.oldValue;
|
|
983
|
+
}
|
|
984
|
+
this.redoStack.push(operation);
|
|
985
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
986
|
+
return true;
|
|
987
|
+
}
|
|
988
|
+
redo() {
|
|
989
|
+
const operation = this.redoStack.pop();
|
|
990
|
+
if (!operation) {
|
|
991
|
+
return false;
|
|
992
|
+
}
|
|
993
|
+
if (operation.type === 'height') {
|
|
994
|
+
const res = this.data.config.heightmapResolution;
|
|
995
|
+
this.data.heightmap[operation.gridZ * res + operation.gridX] = operation.newValue;
|
|
996
|
+
}
|
|
997
|
+
this.undoStack.push(operation);
|
|
998
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
999
|
+
return true;
|
|
1000
|
+
}
|
|
1001
|
+
// ─── Serialization ─────────────────────────────────────
|
|
1002
|
+
getData() {
|
|
1003
|
+
return this.data;
|
|
1004
|
+
}
|
|
1005
|
+
setData(data) {
|
|
1006
|
+
this.data = data;
|
|
1007
|
+
this.undoStack = [];
|
|
1008
|
+
this.redoStack = [];
|
|
1009
|
+
}
|
|
1010
|
+
serialize() {
|
|
1011
|
+
return JSON.stringify({
|
|
1012
|
+
...this.data,
|
|
1013
|
+
heightmap: Array.from(this.data.heightmap),
|
|
1014
|
+
splatmaps: this.data.splatmaps.map((s) => Array.from(s)),
|
|
1015
|
+
holemap: Array.from(this.data.holemap),
|
|
1016
|
+
detailMaps: this.data.detailMaps.map((d) => Array.from(d)),
|
|
1017
|
+
});
|
|
1018
|
+
}
|
|
1019
|
+
static deserialize(json) {
|
|
1020
|
+
const data = JSON.parse(json);
|
|
1021
|
+
const terrain = new TerrainSystem(data.config);
|
|
1022
|
+
terrain.data = {
|
|
1023
|
+
...data,
|
|
1024
|
+
heightmap: new Float32Array(data.heightmap),
|
|
1025
|
+
splatmaps: data.splatmaps.map((s) => new Uint8Array(s)),
|
|
1026
|
+
holemap: new Uint8Array(data.holemap),
|
|
1027
|
+
detailMaps: data.detailMaps.map((d) => new Uint8Array(d)),
|
|
1028
|
+
};
|
|
1029
|
+
return terrain;
|
|
1030
|
+
}
|
|
1031
|
+
// ─── Export Heightmap ──────────────────────────────────
|
|
1032
|
+
exportHeightmapAsRAW() {
|
|
1033
|
+
const res = this.data.config.heightmapResolution;
|
|
1034
|
+
const buffer = new ArrayBuffer(res * res * 2); // 16-bit
|
|
1035
|
+
const view = new Uint16Array(buffer);
|
|
1036
|
+
for (let i = 0; i < this.data.heightmap.length; i++) {
|
|
1037
|
+
view[i] = Math.round(this.data.heightmap[i] * 65535);
|
|
1038
|
+
}
|
|
1039
|
+
return buffer;
|
|
1040
|
+
}
|
|
1041
|
+
importHeightmapFromRAW(buffer, is16bit = true) {
|
|
1042
|
+
const res = this.data.config.heightmapResolution;
|
|
1043
|
+
if (is16bit) {
|
|
1044
|
+
const view = new Uint16Array(buffer);
|
|
1045
|
+
const expectedSize = res * res;
|
|
1046
|
+
if (view.length !== expectedSize) {
|
|
1047
|
+
throw new Error(`RAW size mismatch: expected ${expectedSize}, got ${view.length}`);
|
|
1048
|
+
}
|
|
1049
|
+
for (let i = 0; i < view.length; i++) {
|
|
1050
|
+
this.data.heightmap[i] = view[i] / 65535;
|
|
1051
|
+
}
|
|
1052
|
+
}
|
|
1053
|
+
else {
|
|
1054
|
+
const view = new Uint8Array(buffer);
|
|
1055
|
+
const expectedSize = res * res;
|
|
1056
|
+
if (view.length !== expectedSize) {
|
|
1057
|
+
throw new Error(`RAW size mismatch: expected ${expectedSize}, got ${view.length}`);
|
|
1058
|
+
}
|
|
1059
|
+
for (let i = 0; i < view.length; i++) {
|
|
1060
|
+
this.data.heightmap[i] = view[i] / 255;
|
|
1061
|
+
}
|
|
1062
|
+
}
|
|
1063
|
+
this.data.metadata.modifiedAt = Date.now();
|
|
1064
|
+
}
|
|
1065
|
+
exportSplatmapAsPNG(splatmapIndex) {
|
|
1066
|
+
if (splatmapIndex >= this.data.splatmaps.length) {
|
|
1067
|
+
return null;
|
|
1068
|
+
}
|
|
1069
|
+
const res = this.data.config.splatmapResolution;
|
|
1070
|
+
const splatmap = this.data.splatmaps[splatmapIndex];
|
|
1071
|
+
const imageData = new ImageData(res, res);
|
|
1072
|
+
for (let i = 0; i < splatmap.length; i++) {
|
|
1073
|
+
imageData.data[i] = splatmap[i];
|
|
1074
|
+
}
|
|
1075
|
+
return imageData;
|
|
1076
|
+
}
|
|
1077
|
+
}
|
|
1078
|
+
// ============================================================
|
|
1079
|
+
// Factory Functions
|
|
1080
|
+
// ============================================================
|
|
1081
|
+
function createTerrain(config) {
|
|
1082
|
+
return new TerrainSystem(config);
|
|
1083
|
+
}
|
|
1084
|
+
function createFlatTerrain(config) {
|
|
1085
|
+
const terrain = new TerrainSystem(config);
|
|
1086
|
+
// Already flat (heights = 0)
|
|
1087
|
+
return terrain;
|
|
1088
|
+
}
|
|
1089
|
+
function createHillyTerrain(config) {
|
|
1090
|
+
const terrain = new TerrainSystem(config);
|
|
1091
|
+
terrain.generatePerlinTerrain(0.005, 6, 0.5);
|
|
1092
|
+
return terrain;
|
|
1093
|
+
}
|
|
1094
|
+
function createMountainousTerrain(config) {
|
|
1095
|
+
const terrain = new TerrainSystem(config);
|
|
1096
|
+
terrain.generateDiamondSquare(0.6);
|
|
1097
|
+
terrain.applyHydraulicErosion(30000);
|
|
1098
|
+
return terrain;
|
|
1099
|
+
}
|
|
1100
|
+
function createIslandTerrain(config) {
|
|
1101
|
+
const terrain = new TerrainSystem(config);
|
|
1102
|
+
const res = terrain.getData().config.heightmapResolution;
|
|
1103
|
+
const data = terrain.getData();
|
|
1104
|
+
// Generate hills
|
|
1105
|
+
terrain.generatePerlinTerrain(0.008, 5, 0.5);
|
|
1106
|
+
// Apply radial falloff for island shape
|
|
1107
|
+
const centerX = res / 2;
|
|
1108
|
+
const centerZ = res / 2;
|
|
1109
|
+
const maxDist = Math.min(centerX, centerZ) * 0.9;
|
|
1110
|
+
for (let z = 0; z < res; z++) {
|
|
1111
|
+
for (let x = 0; x < res; x++) {
|
|
1112
|
+
const dx = x - centerX;
|
|
1113
|
+
const dz = z - centerZ;
|
|
1114
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
1115
|
+
const falloff = Math.max(0, 1 - dist / maxDist);
|
|
1116
|
+
const smoothFalloff = falloff * falloff * (3 - 2 * falloff); // Smoothstep
|
|
1117
|
+
data.heightmap[z * res + x] *= smoothFalloff;
|
|
1118
|
+
}
|
|
1119
|
+
}
|
|
1120
|
+
terrain.setData(data);
|
|
1121
|
+
return terrain;
|
|
1122
|
+
}
|
|
1123
|
+
|
|
1124
|
+
export { DEFAULT_BRUSH, DEFAULT_TERRAIN_CONFIG, TerrainSystem, createFlatTerrain, createGrassDetail, createHillyTerrain, createIslandTerrain, createMountainousTerrain, createTerrain, createTerrainLayer, createTreePrototype };
|
|
1125
|
+
//# sourceMappingURL=TerrainSystem.js.map
|