@nice2dev/game-engine 1.0.5 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +7 -6
@@ -0,0 +1,998 @@
1
+ 'use strict';
2
+
3
+ /* ────────────────────────────────────────────────────────────────
4
+ Bevy Exporter — Rust ECS Game Engine
5
+
6
+ Exports NiceToDev game projects to Bevy 0.15+:
7
+ - ECS components and systems
8
+ - Asset bundles
9
+ - Materials (PBR/StandardMaterial)
10
+ - Scenes
11
+ - Plugins
12
+ ──────────────────────────────────────────────────────────────── */
13
+ const DEFAULT_BEVY_CONFIG = {
14
+ outputPath: 'bevy_export',
15
+ assetPath: 'assets',
16
+ platform: 'pc',
17
+ bevyVersion: '0.15',
18
+ format: 'crate',
19
+ wasmTarget: false,
20
+ useRapier: true,
21
+ useAssetLoader: true,
22
+ hotReloading: true,
23
+ deriveComponent: true,
24
+ deriveReflect: true,
25
+ useStates: true,
26
+ useTextureAtlas: true,
27
+ releaseOptimizations: true,
28
+ cargoFeatures: ['bevy/dynamic_linking'],
29
+ };
30
+ /* ══════════════════════════════════════════════════════════════
31
+ RUST CODE GENERATION
32
+ ══════════════════════════════════════════════════════════════ */
33
+ class BevyExporter {
34
+ constructor(config) {
35
+ this.rustFiles = new Map();
36
+ this.assets = [];
37
+ this.config = { ...DEFAULT_BEVY_CONFIG, ...config };
38
+ }
39
+ /** Export game project to Bevy */
40
+ async export(project) {
41
+ const startTime = performance.now();
42
+ try {
43
+ // Generate Cargo.toml
44
+ this.generateCargoToml(project);
45
+ // Generate main.rs
46
+ this.generateMain(project);
47
+ // Generate components module
48
+ this.generateComponents(project);
49
+ // Generate systems module
50
+ this.generateSystems(project);
51
+ // Generate resources module
52
+ this.generateResources(project);
53
+ // Generate scenes
54
+ this.generateScenes(project);
55
+ // Generate assets module
56
+ this.generateAssets(project);
57
+ // Generate plugin if needed
58
+ if (this.config.format === 'plugin') {
59
+ this.generatePlugin(project);
60
+ }
61
+ // Collect assets
62
+ this.collectAssets(project);
63
+ return {
64
+ success: true,
65
+ outputPath: this.config.outputPath,
66
+ files: Array.from(this.rustFiles.entries()).map(([path, content]) => ({
67
+ path,
68
+ content,
69
+ type: 'source',
70
+ })),
71
+ assets: this.assets.map((a) => ({
72
+ path: `${this.config.assetPath}/${a.name}`,
73
+ type: 'asset',
74
+ originalPath: a.path,
75
+ })),
76
+ stats: {
77
+ duration: performance.now() - startTime,
78
+ fileCount: this.rustFiles.size,
79
+ assetCount: this.assets.length,
80
+ },
81
+ };
82
+ }
83
+ catch (error) {
84
+ return {
85
+ success: false,
86
+ errors: [error.message],
87
+ };
88
+ }
89
+ }
90
+ generateCargoToml(project) {
91
+ const { bevyVersion, useRapier, useAssetLoader, wasmTarget, cargoFeatures } = this.config;
92
+ const dependencies = [
93
+ `bevy = { version = "${bevyVersion === '0.15' ? '0.15' : '0.14'}", features = [${cargoFeatures.map((f) => `"${f}"`).join(', ')}] }`,
94
+ ];
95
+ if (useRapier) {
96
+ dependencies.push(`bevy_rapier3d = "0.28"`);
97
+ }
98
+ if (useAssetLoader) {
99
+ dependencies.push(`bevy_asset_loader = "0.22"`);
100
+ }
101
+ // Additional common dependencies
102
+ dependencies.push(`serde = { version = "1.0", features = ["derive"] }`);
103
+ dependencies.push(`ron = "0.8"`);
104
+ if (wasmTarget) {
105
+ dependencies.push(`wasm-bindgen = "0.2"`);
106
+ dependencies.push(`console_error_panic_hook = "0.1"`);
107
+ }
108
+ const cargoToml = `[package]
109
+ name = "${this.toSnakeCase(project.name)}"
110
+ version = "${project.version || '0.1.0'}"
111
+ edition = "2021"
112
+ authors = ["${project.author || 'NiceToDev Exporter'}"]
113
+ description = "${project.description || 'Exported from NiceToDev'}"
114
+
115
+ [dependencies]
116
+ ${dependencies.join('\n')}
117
+
118
+ [profile.dev]
119
+ opt-level = 1
120
+
121
+ [profile.dev.package."*"]
122
+ opt-level = 3
123
+
124
+ [profile.release]
125
+ lto = "thin"
126
+ codegen-units = 1
127
+ ${this.config.releaseOptimizations ? 'opt-level = 3\npanic = "abort"' : ''}
128
+
129
+ ${wasmTarget
130
+ ? `
131
+ [lib]
132
+ crate-type = ["cdylib", "rlib"]
133
+
134
+ [target.wasm32-unknown-unknown]
135
+ runner = "wasm-server-runner"
136
+ `
137
+ : ''}
138
+ `;
139
+ this.rustFiles.set('Cargo.toml', cargoToml);
140
+ }
141
+ generateMain(project) {
142
+ const { useRapier, useAssetLoader, useStates, hotReloading } = this.config;
143
+ const imports = ['use bevy::prelude::*;'];
144
+ if (useRapier) {
145
+ imports.push('use bevy_rapier3d::prelude::*;');
146
+ }
147
+ if (useAssetLoader) {
148
+ imports.push('use bevy_asset_loader::prelude::*;');
149
+ }
150
+ const plugins = ['DefaultPlugins'];
151
+ if (hotReloading) {
152
+ plugins[0] = 'DefaultPlugins.set(AssetPlugin { watch_for_changes: true, ..default() })';
153
+ }
154
+ if (useRapier) {
155
+ plugins.push('RapierPhysicsPlugin::<NoUserData>::default()');
156
+ plugins.push('RapierDebugRenderPlugin::default()');
157
+ }
158
+ const states = useStates
159
+ ? `
160
+ #[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
161
+ pub enum GameState {
162
+ #[default]
163
+ Loading,
164
+ Menu,
165
+ InGame,
166
+ Paused,
167
+ }
168
+ `
169
+ : '';
170
+ const mainRs = `${imports.join('\n')}
171
+
172
+ mod components;
173
+ mod systems;
174
+ mod resources;
175
+ mod scenes;
176
+ mod assets;
177
+
178
+ use components::*;
179
+ use systems::*;
180
+ use resources::*;
181
+
182
+ ${states}
183
+
184
+ fn main() {
185
+ let mut app = App::new();
186
+
187
+ app.add_plugins((
188
+ ${plugins.join(',\n ')}
189
+ ));
190
+
191
+ ${useStates ? 'app.init_state::<GameState>();' : ''}
192
+
193
+ // Register components
194
+ app.register_type::<Transform2D>()
195
+ .register_type::<Sprite2D>()
196
+ .register_type::<Velocity>()
197
+ .register_type::<Health>();
198
+
199
+ // Add resources
200
+ app.init_resource::<GameSettings>()
201
+ .init_resource::<InputState>();
202
+
203
+ // Add systems
204
+ app.add_systems(Startup, setup)
205
+ .add_systems(Update, (
206
+ movement_system,
207
+ collision_system,
208
+ animation_system,
209
+ input_system,
210
+ ));
211
+
212
+ app.run();
213
+ }
214
+
215
+ fn setup(
216
+ mut commands: Commands,
217
+ asset_server: Res<AssetServer>,
218
+ ) {
219
+ // Camera
220
+ commands.spawn(Camera2d::default());
221
+
222
+ // Load initial scene
223
+ scenes::load_main_scene(&mut commands, &asset_server);
224
+ }
225
+ `;
226
+ this.rustFiles.set('src/main.rs', mainRs);
227
+ }
228
+ generateComponents(project) {
229
+ const { deriveComponent, deriveReflect } = this.config;
230
+ const derives = [];
231
+ if (deriveComponent) {
232
+ derives.push('Component');
233
+ }
234
+ if (deriveReflect) {
235
+ derives.push('Reflect');
236
+ }
237
+ const deriveStr = derives.length > 0 ? `#[derive(${derives.join(', ')})]` : '';
238
+ let componentRs = `use bevy::prelude::*;
239
+
240
+ // ═══════════════════════════════════════════════════════════════
241
+ // TRANSFORM COMPONENTS
242
+ // ═══════════════════════════════════════════════════════════════
243
+
244
+ ${deriveStr}
245
+ #[derive(Debug, Clone, Default)]
246
+ pub struct Transform2D {
247
+ pub position: Vec2,
248
+ pub rotation: f32,
249
+ pub scale: Vec2,
250
+ }
251
+
252
+ impl Transform2D {
253
+ pub fn new(x: f32, y: f32) -> Self {
254
+ Self {
255
+ position: Vec2::new(x, y),
256
+ rotation: 0.0,
257
+ scale: Vec2::ONE,
258
+ }
259
+ }
260
+
261
+ pub fn with_rotation(mut self, angle: f32) -> Self {
262
+ self.rotation = angle;
263
+ self
264
+ }
265
+
266
+ pub fn with_scale(mut self, scale: Vec2) -> Self {
267
+ self.scale = scale;
268
+ self
269
+ }
270
+ }
271
+
272
+ // ═══════════════════════════════════════════════════════════════
273
+ // SPRITE COMPONENTS
274
+ // ═══════════════════════════════════════════════════════════════
275
+
276
+ ${deriveStr}
277
+ #[derive(Debug, Clone)]
278
+ pub struct Sprite2D {
279
+ pub texture: Handle<Image>,
280
+ pub color: Color,
281
+ pub flip_x: bool,
282
+ pub flip_y: bool,
283
+ pub anchor: Anchor,
284
+ }
285
+
286
+ impl Default for Sprite2D {
287
+ fn default() -> Self {
288
+ Self {
289
+ texture: Handle::default(),
290
+ color: Color::WHITE,
291
+ flip_x: false,
292
+ flip_y: false,
293
+ anchor: Anchor::Center,
294
+ }
295
+ }
296
+ }
297
+
298
+ #[derive(Debug, Clone, Copy, Default)]
299
+ pub enum Anchor {
300
+ #[default]
301
+ Center,
302
+ TopLeft,
303
+ TopRight,
304
+ BottomLeft,
305
+ BottomRight,
306
+ }
307
+
308
+ // ═══════════════════════════════════════════════════════════════
309
+ // PHYSICS COMPONENTS
310
+ // ═══════════════════════════════════════════════════════════════
311
+
312
+ ${deriveStr}
313
+ #[derive(Debug, Clone, Default)]
314
+ pub struct Velocity {
315
+ pub linear: Vec2,
316
+ pub angular: f32,
317
+ }
318
+
319
+ ${deriveStr}
320
+ #[derive(Debug, Clone)]
321
+ pub struct Collider2D {
322
+ pub shape: ColliderShape,
323
+ pub is_trigger: bool,
324
+ pub layer: u32,
325
+ pub mask: u32,
326
+ }
327
+
328
+ #[derive(Debug, Clone)]
329
+ pub enum ColliderShape {
330
+ Circle { radius: f32 },
331
+ Rectangle { half_extents: Vec2 },
332
+ Capsule { half_height: f32, radius: f32 },
333
+ }
334
+
335
+ impl Default for Collider2D {
336
+ fn default() -> Self {
337
+ Self {
338
+ shape: ColliderShape::Circle { radius: 1.0 },
339
+ is_trigger: false,
340
+ layer: 1,
341
+ mask: u32::MAX,
342
+ }
343
+ }
344
+ }
345
+
346
+ // ═══════════════════════════════════════════════════════════════
347
+ // GAMEPLAY COMPONENTS
348
+ // ═══════════════════════════════════════════════════════════════
349
+
350
+ ${deriveStr}
351
+ #[derive(Debug, Clone)]
352
+ pub struct Health {
353
+ pub current: f32,
354
+ pub max: f32,
355
+ }
356
+
357
+ impl Health {
358
+ pub fn new(max: f32) -> Self {
359
+ Self { current: max, max }
360
+ }
361
+
362
+ pub fn take_damage(&mut self, amount: f32) -> bool {
363
+ self.current = (self.current - amount).max(0.0);
364
+ self.current <= 0.0
365
+ }
366
+
367
+ pub fn heal(&mut self, amount: f32) {
368
+ self.current = (self.current + amount).min(self.max);
369
+ }
370
+
371
+ pub fn percentage(&self) -> f32 {
372
+ self.current / self.max
373
+ }
374
+ }
375
+
376
+ ${deriveStr}
377
+ #[derive(Debug, Clone, Default)]
378
+ pub struct Player {
379
+ pub id: u32,
380
+ pub score: u32,
381
+ }
382
+
383
+ ${deriveStr}
384
+ #[derive(Debug, Clone)]
385
+ pub struct Enemy {
386
+ pub enemy_type: EnemyType,
387
+ pub behavior: AIBehavior,
388
+ }
389
+
390
+ #[derive(Debug, Clone, Copy, Default)]
391
+ pub enum EnemyType {
392
+ #[default]
393
+ Basic,
394
+ Fast,
395
+ Tank,
396
+ Boss,
397
+ }
398
+
399
+ #[derive(Debug, Clone, Copy, Default)]
400
+ pub enum AIBehavior {
401
+ #[default]
402
+ Idle,
403
+ Patrol,
404
+ Chase,
405
+ Attack,
406
+ Flee,
407
+ }
408
+
409
+ // ═══════════════════════════════════════════════════════════════
410
+ // ANIMATION COMPONENTS
411
+ // ═══════════════════════════════════════════════════════════════
412
+
413
+ ${deriveStr}
414
+ #[derive(Debug, Clone)]
415
+ pub struct AnimationPlayer {
416
+ pub current_animation: String,
417
+ pub frame: usize,
418
+ pub timer: Timer,
419
+ pub playing: bool,
420
+ pub looping: bool,
421
+ }
422
+
423
+ impl Default for AnimationPlayer {
424
+ fn default() -> Self {
425
+ Self {
426
+ current_animation: String::new(),
427
+ frame: 0,
428
+ timer: Timer::from_seconds(0.1, TimerMode::Repeating),
429
+ playing: false,
430
+ looping: true,
431
+ }
432
+ }
433
+ }
434
+
435
+ ${deriveStr}
436
+ #[derive(Debug, Clone)]
437
+ pub struct Animation {
438
+ pub name: String,
439
+ pub frames: Vec<usize>,
440
+ pub frame_duration: f32,
441
+ }
442
+ `;
443
+ // Add project-specific components
444
+ if (project.entities) {
445
+ componentRs += '\n// ═══════════════════════════════════════════════════════════════\n';
446
+ componentRs += '// PROJECT-SPECIFIC COMPONENTS\n';
447
+ componentRs += '// ═══════════════════════════════════════════════════════════════\n\n';
448
+ const customComponents = new Set();
449
+ for (const entity of project.entities) {
450
+ for (const component of entity.components || []) {
451
+ if (!this.isBuiltinComponent(component.type)) {
452
+ customComponents.add(component.type);
453
+ }
454
+ }
455
+ }
456
+ for (const compName of customComponents) {
457
+ componentRs += `${deriveStr}
458
+ #[derive(Debug, Clone, Default)]
459
+ pub struct ${compName} {
460
+ // TODO: Add fields based on project data
461
+ }
462
+
463
+ `;
464
+ }
465
+ }
466
+ this.rustFiles.set('src/components.rs', componentRs);
467
+ }
468
+ generateSystems(_project) {
469
+ const systemsRs = `use bevy::prelude::*;
470
+ use crate::components::*;
471
+ use crate::resources::*;
472
+
473
+ // ═══════════════════════════════════════════════════════════════
474
+ // MOVEMENT SYSTEM
475
+ // ═══════════════════════════════════════════════════════════════
476
+
477
+ pub fn movement_system(
478
+ time: Res<Time>,
479
+ mut query: Query<(&mut Transform, &Velocity)>,
480
+ ) {
481
+ let dt = time.delta_secs();
482
+
483
+ for (mut transform, velocity) in query.iter_mut() {
484
+ transform.translation.x += velocity.linear.x * dt;
485
+ transform.translation.y += velocity.linear.y * dt;
486
+ transform.rotate_z(velocity.angular * dt);
487
+ }
488
+ }
489
+
490
+ // ═══════════════════════════════════════════════════════════════
491
+ // COLLISION SYSTEM
492
+ // ═══════════════════════════════════════════════════════════════
493
+
494
+ pub fn collision_system(
495
+ mut collision_events: EventReader<CollisionEvent>,
496
+ query: Query<(Entity, &Collider2D)>,
497
+ ) {
498
+ for event in collision_events.read() {
499
+ match event {
500
+ CollisionEvent::Started(e1, e2, _) => {
501
+ if let (Ok((_, c1)), Ok((_, c2))) = (query.get(*e1), query.get(*e2)) {
502
+ if c1.is_trigger || c2.is_trigger {
503
+ // Handle trigger
504
+ } else {
505
+ // Handle collision
506
+ }
507
+ }
508
+ }
509
+ CollisionEvent::Stopped(_, _, _) => {
510
+ // Handle collision end
511
+ }
512
+ }
513
+ }
514
+ }
515
+
516
+ #[derive(Event)]
517
+ pub enum CollisionEvent {
518
+ Started(Entity, Entity, CollisionFlags),
519
+ Stopped(Entity, Entity, CollisionFlags),
520
+ }
521
+
522
+ #[derive(Debug, Clone, Copy, Default)]
523
+ pub struct CollisionFlags(pub u32);
524
+
525
+ // ═══════════════════════════════════════════════════════════════
526
+ // ANIMATION SYSTEM
527
+ // ═══════════════════════════════════════════════════════════════
528
+
529
+ pub fn animation_system(
530
+ time: Res<Time>,
531
+ texture_atlases: Res<Assets<TextureAtlasLayout>>,
532
+ mut query: Query<(&mut AnimationPlayer, &mut Sprite)>,
533
+ ) {
534
+ for (mut player, mut sprite) in query.iter_mut() {
535
+ if !player.playing {
536
+ continue;
537
+ }
538
+
539
+ player.timer.tick(time.delta());
540
+
541
+ if player.timer.just_finished() {
542
+ player.frame += 1;
543
+
544
+ // Loop or stop
545
+ if player.looping {
546
+ player.frame %= 8; // Assuming 8 frames
547
+ } else if player.frame >= 8 {
548
+ player.playing = false;
549
+ player.frame = 7;
550
+ }
551
+
552
+ // Update sprite index
553
+ if let Some(atlas) = sprite.texture_atlas.as_mut() {
554
+ atlas.index = player.frame;
555
+ }
556
+ }
557
+ }
558
+ }
559
+
560
+ // ═══════════════════════════════════════════════════════════════
561
+ // INPUT SYSTEM
562
+ // ═══════════════════════════════════════════════════════════════
563
+
564
+ pub fn input_system(
565
+ keyboard: Res<ButtonInput<KeyCode>>,
566
+ mut input_state: ResMut<InputState>,
567
+ ) {
568
+ // Reset frame state
569
+ input_state.movement = Vec2::ZERO;
570
+ input_state.actions = InputActions::default();
571
+
572
+ // Movement
573
+ if keyboard.pressed(KeyCode::KeyW) || keyboard.pressed(KeyCode::ArrowUp) {
574
+ input_state.movement.y += 1.0;
575
+ }
576
+ if keyboard.pressed(KeyCode::KeyS) || keyboard.pressed(KeyCode::ArrowDown) {
577
+ input_state.movement.y -= 1.0;
578
+ }
579
+ if keyboard.pressed(KeyCode::KeyA) || keyboard.pressed(KeyCode::ArrowLeft) {
580
+ input_state.movement.x -= 1.0;
581
+ }
582
+ if keyboard.pressed(KeyCode::KeyD) || keyboard.pressed(KeyCode::ArrowRight) {
583
+ input_state.movement.x += 1.0;
584
+ }
585
+
586
+ // Normalize diagonal movement
587
+ if input_state.movement != Vec2::ZERO {
588
+ input_state.movement = input_state.movement.normalize();
589
+ }
590
+
591
+ // Actions
592
+ input_state.actions.jump = keyboard.just_pressed(KeyCode::Space);
593
+ input_state.actions.interact = keyboard.just_pressed(KeyCode::KeyE);
594
+ input_state.actions.attack = keyboard.pressed(KeyCode::KeyF);
595
+ input_state.actions.pause = keyboard.just_pressed(KeyCode::Escape);
596
+ }
597
+
598
+ // ═══════════════════════════════════════════════════════════════
599
+ // PLAYER SYSTEM
600
+ // ═══════════════════════════════════════════════════════════════
601
+
602
+ pub fn player_movement_system(
603
+ input: Res<InputState>,
604
+ settings: Res<GameSettings>,
605
+ mut query: Query<&mut Velocity, With<Player>>,
606
+ ) {
607
+ for mut velocity in query.iter_mut() {
608
+ velocity.linear = input.movement * settings.player_speed;
609
+ }
610
+ }
611
+
612
+ // ═══════════════════════════════════════════════════════════════
613
+ // ENEMY SYSTEM
614
+ // ═══════════════════════════════════════════════════════════════
615
+
616
+ pub fn enemy_ai_system(
617
+ time: Res<Time>,
618
+ player_query: Query<&Transform, With<Player>>,
619
+ mut enemy_query: Query<(&Transform, &mut Velocity, &mut Enemy), Without<Player>>,
620
+ ) {
621
+ let Ok(player_transform) = player_query.get_single() else { return };
622
+ let player_pos = player_transform.translation.truncate();
623
+
624
+ for (transform, mut velocity, mut enemy) in enemy_query.iter_mut() {
625
+ let enemy_pos = transform.translation.truncate();
626
+ let to_player = player_pos - enemy_pos;
627
+ let distance = to_player.length();
628
+
629
+ match enemy.behavior {
630
+ AIBehavior::Idle => {
631
+ if distance < 200.0 {
632
+ enemy.behavior = AIBehavior::Chase;
633
+ }
634
+ }
635
+ AIBehavior::Chase => {
636
+ if distance > 300.0 {
637
+ enemy.behavior = AIBehavior::Idle;
638
+ velocity.linear = Vec2::ZERO;
639
+ } else if distance < 50.0 {
640
+ enemy.behavior = AIBehavior::Attack;
641
+ } else {
642
+ let direction = to_player.normalize();
643
+ let speed = match enemy.enemy_type {
644
+ EnemyType::Fast => 150.0,
645
+ EnemyType::Tank => 50.0,
646
+ _ => 100.0,
647
+ };
648
+ velocity.linear = direction * speed;
649
+ }
650
+ }
651
+ AIBehavior::Attack => {
652
+ if distance > 60.0 {
653
+ enemy.behavior = AIBehavior::Chase;
654
+ }
655
+ // Attack logic here
656
+ }
657
+ AIBehavior::Flee => {
658
+ if distance > 400.0 {
659
+ enemy.behavior = AIBehavior::Idle;
660
+ } else {
661
+ let direction = -to_player.normalize();
662
+ velocity.linear = direction * 120.0;
663
+ }
664
+ }
665
+ AIBehavior::Patrol => {
666
+ // Patrol logic
667
+ }
668
+ }
669
+ }
670
+ }
671
+
672
+ // ═══════════════════════════════════════════════════════════════
673
+ // HEALTH SYSTEM
674
+ // ═══════════════════════════════════════════════════════════════
675
+
676
+ pub fn health_system(
677
+ mut commands: Commands,
678
+ query: Query<(Entity, &Health)>,
679
+ ) {
680
+ for (entity, health) in query.iter() {
681
+ if health.current <= 0.0 {
682
+ // Entity died
683
+ commands.entity(entity).despawn_recursive();
684
+ }
685
+ }
686
+ }
687
+ `;
688
+ this.rustFiles.set('src/systems.rs', systemsRs);
689
+ }
690
+ generateResources(_project) {
691
+ const resourcesRs = `use bevy::prelude::*;
692
+
693
+ // ═══════════════════════════════════════════════════════════════
694
+ // GAME SETTINGS
695
+ // ═══════════════════════════════════════════════════════════════
696
+
697
+ #[derive(Resource, Debug, Clone)]
698
+ pub struct GameSettings {
699
+ pub player_speed: f32,
700
+ pub enemy_speed: f32,
701
+ pub gravity: f32,
702
+ pub master_volume: f32,
703
+ pub music_volume: f32,
704
+ pub sfx_volume: f32,
705
+ }
706
+
707
+ impl Default for GameSettings {
708
+ fn default() -> Self {
709
+ Self {
710
+ player_speed: 200.0,
711
+ enemy_speed: 100.0,
712
+ gravity: 980.0,
713
+ master_volume: 1.0,
714
+ music_volume: 0.8,
715
+ sfx_volume: 1.0,
716
+ }
717
+ }
718
+ }
719
+
720
+ // ═══════════════════════════════════════════════════════════════
721
+ // INPUT STATE
722
+ // ═══════════════════════════════════════════════════════════════
723
+
724
+ #[derive(Resource, Debug, Clone, Default)]
725
+ pub struct InputState {
726
+ pub movement: Vec2,
727
+ pub look: Vec2,
728
+ pub actions: InputActions,
729
+ }
730
+
731
+ #[derive(Debug, Clone, Copy, Default)]
732
+ pub struct InputActions {
733
+ pub jump: bool,
734
+ pub attack: bool,
735
+ pub interact: bool,
736
+ pub pause: bool,
737
+ }
738
+
739
+ // ═══════════════════════════════════════════════════════════════
740
+ // GAME STATE RESOURCES
741
+ // ═══════════════════════════════════════════════════════════════
742
+
743
+ #[derive(Resource, Debug, Clone, Default)]
744
+ pub struct GameProgress {
745
+ pub current_level: u32,
746
+ pub total_score: u32,
747
+ pub lives: u32,
748
+ pub play_time: f32,
749
+ }
750
+
751
+ #[derive(Resource, Debug, Clone)]
752
+ pub struct LevelData {
753
+ pub name: String,
754
+ pub bounds: Rect,
755
+ pub spawn_point: Vec2,
756
+ pub checkpoints: Vec<Vec2>,
757
+ }
758
+
759
+ impl Default for LevelData {
760
+ fn default() -> Self {
761
+ Self {
762
+ name: "Level 1".to_string(),
763
+ bounds: Rect::new(-1000.0, -1000.0, 1000.0, 1000.0),
764
+ spawn_point: Vec2::ZERO,
765
+ checkpoints: vec![],
766
+ }
767
+ }
768
+ }
769
+ `;
770
+ this.rustFiles.set('src/resources.rs', resourcesRs);
771
+ }
772
+ generateScenes(project) {
773
+ let scenesRs = `use bevy::prelude::*;
774
+ use crate::components::*;
775
+
776
+ pub fn load_main_scene(
777
+ commands: &mut Commands,
778
+ asset_server: &Res<AssetServer>,
779
+ ) {
780
+ // Player
781
+ commands.spawn((
782
+ Sprite::from_image(asset_server.load("sprites/player.png")),
783
+ Transform::from_xyz(0.0, 0.0, 1.0),
784
+ Transform2D::new(0.0, 0.0),
785
+ Velocity::default(),
786
+ Player { id: 0, score: 0 },
787
+ Health::new(100.0),
788
+ Collider2D {
789
+ shape: ColliderShape::Circle { radius: 16.0 },
790
+ ..default()
791
+ },
792
+ ));
793
+
794
+ // Ground
795
+ commands.spawn((
796
+ Sprite {
797
+ color: Color::srgb(0.4, 0.8, 0.4),
798
+ custom_size: Some(Vec2::new(2000.0, 50.0)),
799
+ ..default()
800
+ },
801
+ Transform::from_xyz(0.0, -300.0, 0.0),
802
+ Collider2D {
803
+ shape: ColliderShape::Rectangle {
804
+ half_extents: Vec2::new(1000.0, 25.0)
805
+ },
806
+ ..default()
807
+ },
808
+ ));
809
+ `;
810
+ // Add project entities
811
+ if (project.entities && project.entities.length > 0) {
812
+ scenesRs += `
813
+ // Project entities
814
+ `;
815
+ for (const entity of project.entities.slice(0, 10)) {
816
+ scenesRs += this.generateEntitySpawn(entity);
817
+ }
818
+ }
819
+ scenesRs += `}
820
+
821
+ pub fn load_menu_scene(
822
+ commands: &mut Commands,
823
+ _asset_server: &Res<AssetServer>,
824
+ ) {
825
+ // Menu UI would go here
826
+ commands.spawn(
827
+ Text::new("Game Title")
828
+ );
829
+ }
830
+
831
+ pub fn unload_scene(
832
+ mut commands: Commands,
833
+ query: Query<Entity, Without<Camera2d>>,
834
+ ) {
835
+ for entity in query.iter() {
836
+ commands.entity(entity).despawn_recursive();
837
+ }
838
+ }
839
+ `;
840
+ this.rustFiles.set('src/scenes.rs', scenesRs);
841
+ }
842
+ generateEntitySpawn(entity) {
843
+ const name = entity.name || 'Entity';
844
+ const pos = entity.position || { x: 0, y: 0 };
845
+ return ` // ${name}
846
+ commands.spawn((
847
+ Transform::from_xyz(${pos.x}.0, ${pos.y}.0, 0.0),
848
+ Transform2D::new(${pos.x}.0, ${pos.y}.0),
849
+ ));
850
+
851
+ `;
852
+ }
853
+ generateAssets(_project) {
854
+ const assetsRs = `use bevy::prelude::*;
855
+ use bevy_asset_loader::prelude::*;
856
+
857
+ // ═══════════════════════════════════════════════════════════════
858
+ // ASSET COLLECTIONS
859
+ // ═══════════════════════════════════════════════════════════════
860
+
861
+ #[derive(AssetCollection, Resource)]
862
+ pub struct GameAssets {
863
+ #[asset(path = "sprites/player.png")]
864
+ pub player_texture: Handle<Image>,
865
+
866
+ #[asset(path = "sprites/enemy.png")]
867
+ pub enemy_texture: Handle<Image>,
868
+
869
+ #[asset(path = "sprites/tileset.png")]
870
+ pub tileset: Handle<Image>,
871
+ }
872
+
873
+ #[derive(AssetCollection, Resource)]
874
+ pub struct AudioAssets {
875
+ #[asset(path = "audio/music/theme.ogg")]
876
+ pub music_theme: Handle<AudioSource>,
877
+
878
+ #[asset(path = "audio/sfx/jump.ogg")]
879
+ pub sfx_jump: Handle<AudioSource>,
880
+
881
+ #[asset(path = "audio/sfx/hit.ogg")]
882
+ pub sfx_hit: Handle<AudioSource>,
883
+ }
884
+
885
+ #[derive(AssetCollection, Resource)]
886
+ pub struct FontAssets {
887
+ #[asset(path = "fonts/main.ttf")]
888
+ pub main_font: Handle<Font>,
889
+ }
890
+
891
+ // ═══════════════════════════════════════════════════════════════
892
+ // TEXTURE ATLAS BUILDER
893
+ // ═══════════════════════════════════════════════════════════════
894
+
895
+ pub fn create_texture_atlas(
896
+ textures: &mut ResMut<Assets<Image>>,
897
+ layouts: &mut ResMut<Assets<TextureAtlasLayout>>,
898
+ image: Handle<Image>,
899
+ tile_size: UVec2,
900
+ columns: u32,
901
+ rows: u32,
902
+ ) -> Handle<TextureAtlasLayout> {
903
+ let layout = TextureAtlasLayout::from_grid(tile_size, columns, rows, None, None);
904
+ layouts.add(layout)
905
+ }
906
+ `;
907
+ this.rustFiles.set('src/assets.rs', assetsRs);
908
+ }
909
+ generatePlugin(project) {
910
+ const pluginName = this.toPascalCase(project.name) + 'Plugin';
911
+ const pluginRs = `use bevy::prelude::*;
912
+
913
+ mod components;
914
+ mod systems;
915
+ mod resources;
916
+ mod scenes;
917
+ mod assets;
918
+
919
+ use components::*;
920
+ use systems::*;
921
+ use resources::*;
922
+
923
+ /// Main game plugin
924
+ pub struct ${pluginName};
925
+
926
+ impl Plugin for ${pluginName} {
927
+ fn build(&self, app: &mut App) {
928
+ // Register components
929
+ app.register_type::<Transform2D>()
930
+ .register_type::<Sprite2D>()
931
+ .register_type::<Velocity>()
932
+ .register_type::<Health>();
933
+
934
+ // Add resources
935
+ app.init_resource::<GameSettings>()
936
+ .init_resource::<InputState>()
937
+ .init_resource::<GameProgress>();
938
+
939
+ // Add systems
940
+ app.add_systems(Update, (
941
+ movement_system,
942
+ collision_system,
943
+ animation_system,
944
+ input_system,
945
+ player_movement_system,
946
+ enemy_ai_system,
947
+ health_system,
948
+ ));
949
+ }
950
+ }
951
+
952
+ // Re-exports
953
+ pub use components::*;
954
+ pub use resources::*;
955
+ `;
956
+ this.rustFiles.set('src/lib.rs', pluginRs);
957
+ }
958
+ collectAssets(project) {
959
+ if (project.assets) {
960
+ this.assets = [...project.assets];
961
+ }
962
+ }
963
+ isBuiltinComponent(type) {
964
+ const builtins = [
965
+ 'Transform',
966
+ 'Transform2D',
967
+ 'Sprite',
968
+ 'Sprite2D',
969
+ 'Velocity',
970
+ 'Collider2D',
971
+ 'Health',
972
+ 'Player',
973
+ 'Enemy',
974
+ 'AnimationPlayer',
975
+ 'Animation',
976
+ ];
977
+ return builtins.includes(type);
978
+ }
979
+ toSnakeCase(str) {
980
+ return str
981
+ .replace(/([a-z])([A-Z])/g, '$1_$2')
982
+ .replace(/[\s-]+/g, '_')
983
+ .toLowerCase();
984
+ }
985
+ toPascalCase(str) {
986
+ return str
987
+ .split(/[\s_-]+/)
988
+ .map((word) => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase())
989
+ .join('');
990
+ }
991
+ }
992
+ /* ══════════════════════════════════════════════════════════════
993
+ EXPORTS
994
+ ══════════════════════════════════════════════════════════════ */
995
+
996
+ exports.BevyExporter = BevyExporter;
997
+ exports.DEFAULT_BEVY_CONFIG = DEFAULT_BEVY_CONFIG;
998
+ //# sourceMappingURL=BevyExporter.js.map