@nice2dev/game-engine 1.0.5 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +6 -5
@@ -0,0 +1,1175 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file InputSystem.ts
5
+ * @description Input & UI System for Nice2Dev Game Engine
6
+ * PRO-1.11.5: Input & UI System
7
+ *
8
+ * Features:
9
+ * - Keyboard, Mouse, Gamepad, Touch input
10
+ * - Input mapping and actions
11
+ * - Input rebinding
12
+ * - In-game UI system
13
+ * - Immediate mode GUI (IMGUI-style)
14
+ */
15
+ // ============================================================
16
+ // Input System
17
+ // ============================================================
18
+ class InputSystem {
19
+ constructor() {
20
+ this.canvas = null;
21
+ this.inputMaps = new Map();
22
+ this.activeInputMaps = new Set();
23
+ this.gamepads = new Map();
24
+ this.actionCallbacks = new Map();
25
+ this.keyboard = new KeyboardStateImpl();
26
+ this.mouse = new MouseStateImpl();
27
+ this.touch = new TouchStateImpl();
28
+ }
29
+ // ─── Initialization ────────────────────────────────────
30
+ initialize(canvas) {
31
+ this.canvas = canvas;
32
+ // Keyboard events
33
+ window.addEventListener('keydown', this.handleKeyDown.bind(this));
34
+ window.addEventListener('keyup', this.handleKeyUp.bind(this));
35
+ // Mouse events
36
+ canvas.addEventListener('mousemove', this.handleMouseMove.bind(this));
37
+ canvas.addEventListener('mousedown', this.handleMouseDown.bind(this));
38
+ canvas.addEventListener('mouseup', this.handleMouseUp.bind(this));
39
+ canvas.addEventListener('wheel', this.handleWheel.bind(this));
40
+ canvas.addEventListener('contextmenu', (e) => e.preventDefault());
41
+ // Pointer lock
42
+ document.addEventListener('pointerlockchange', this.handlePointerLockChange.bind(this));
43
+ // Gamepad events
44
+ window.addEventListener('gamepadconnected', this.handleGamepadConnected.bind(this));
45
+ window.addEventListener('gamepaddisconnected', this.handleGamepadDisconnected.bind(this));
46
+ // Touch events
47
+ canvas.addEventListener('touchstart', this.handleTouchStart.bind(this));
48
+ canvas.addEventListener('touchmove', this.handleTouchMove.bind(this));
49
+ canvas.addEventListener('touchend', this.handleTouchEnd.bind(this));
50
+ canvas.addEventListener('touchcancel', this.handleTouchCancel.bind(this));
51
+ }
52
+ dispose() {
53
+ // Remove all event listeners
54
+ if (this.canvas) ;
55
+ }
56
+ // ─── Input Maps ────────────────────────────────────────
57
+ createInputMap(name, actions) {
58
+ const map = new InputMapImpl(name, actions);
59
+ this.inputMaps.set(name, map);
60
+ return map;
61
+ }
62
+ getInputMap(name) {
63
+ return this.inputMaps.get(name);
64
+ }
65
+ enableInputMap(name) {
66
+ const map = this.inputMaps.get(name);
67
+ if (map) {
68
+ map.enabled = true;
69
+ this.activeInputMaps.add(name);
70
+ }
71
+ }
72
+ disableInputMap(name) {
73
+ const map = this.inputMaps.get(name);
74
+ if (map) {
75
+ map.enabled = false;
76
+ this.activeInputMaps.delete(name);
77
+ }
78
+ }
79
+ // ─── Action Values ─────────────────────────────────────
80
+ getActionValue(actionName) {
81
+ let value = 0;
82
+ for (const mapName of this.activeInputMaps) {
83
+ const map = this.inputMaps.get(mapName);
84
+ if (!map?.enabled) {
85
+ continue;
86
+ }
87
+ const action = map.actions.find((a) => a.name === actionName);
88
+ if (!action) {
89
+ continue;
90
+ }
91
+ value = Math.max(value, this.evaluateAction(action));
92
+ }
93
+ return value;
94
+ }
95
+ getActionVector2(actionName) {
96
+ let x = 0;
97
+ let y = 0;
98
+ for (const mapName of this.activeInputMaps) {
99
+ const map = this.inputMaps.get(mapName);
100
+ if (!map?.enabled) {
101
+ continue;
102
+ }
103
+ const action = map.actions.find((a) => a.name === actionName);
104
+ if (!action) {
105
+ continue;
106
+ }
107
+ const vec = this.evaluateActionVector2(action);
108
+ x += vec.x;
109
+ y += vec.y;
110
+ }
111
+ // Normalize if magnitude > 1
112
+ const mag = Math.sqrt(x * x + y * y);
113
+ if (mag > 1) {
114
+ x /= mag;
115
+ y /= mag;
116
+ }
117
+ return { x, y };
118
+ }
119
+ isActionPressed(actionName) {
120
+ return this.getActionValue(actionName) > 0.5;
121
+ }
122
+ wasActionJustPressed(actionName) {
123
+ for (const mapName of this.activeInputMaps) {
124
+ const map = this.inputMaps.get(mapName);
125
+ if (!map?.enabled) {
126
+ continue;
127
+ }
128
+ const action = map.actions.find((a) => a.name === actionName);
129
+ if (!action) {
130
+ continue;
131
+ }
132
+ for (const binding of action.bindings) {
133
+ if (this.wasBindingJustPressed(binding)) {
134
+ return true;
135
+ }
136
+ }
137
+ }
138
+ return false;
139
+ }
140
+ wasActionJustReleased(actionName) {
141
+ for (const mapName of this.activeInputMaps) {
142
+ const map = this.inputMaps.get(mapName);
143
+ if (!map?.enabled) {
144
+ continue;
145
+ }
146
+ const action = map.actions.find((a) => a.name === actionName);
147
+ if (!action) {
148
+ continue;
149
+ }
150
+ for (const binding of action.bindings) {
151
+ if (this.wasBindingJustReleased(binding)) {
152
+ return true;
153
+ }
154
+ }
155
+ }
156
+ return false;
157
+ }
158
+ evaluateAction(action) {
159
+ let maxValue = 0;
160
+ for (const binding of action.bindings) {
161
+ const value = this.evaluateBinding(binding);
162
+ maxValue = Math.max(maxValue, Math.abs(value));
163
+ }
164
+ return maxValue;
165
+ }
166
+ evaluateActionVector2(action) {
167
+ let x = 0;
168
+ const y = 0;
169
+ for (const binding of action.bindings) {
170
+ const value = this.evaluateBinding(binding);
171
+ // Bindings should specify which component they affect
172
+ // This is simplified
173
+ x += value;
174
+ }
175
+ return { x, y };
176
+ }
177
+ evaluateBinding(binding) {
178
+ const scale = binding.scale ?? 1;
179
+ const deadzone = binding.deadzone ?? 0.1;
180
+ let value = 0;
181
+ switch (binding.type) {
182
+ case 'keyboard':
183
+ if (binding.key && this.keyboard.isKeyDown(binding.key)) {
184
+ // Check modifiers
185
+ if (this.checkModifiers(binding.modifiers)) {
186
+ value = 1;
187
+ }
188
+ }
189
+ break;
190
+ case 'mouse':
191
+ if (binding.button) {
192
+ value = this.mouse.isButtonDown(binding.button) ? 1 : 0;
193
+ }
194
+ break;
195
+ case 'gamepad':
196
+ for (const [, gamepad] of this.gamepads) {
197
+ if (!gamepad.connected) {
198
+ continue;
199
+ }
200
+ if (binding.button) {
201
+ value = Math.max(value, gamepad.getButton(binding.button));
202
+ }
203
+ if (binding.axis) {
204
+ const axisValue = gamepad.getAxis(binding.axis);
205
+ if (Math.abs(axisValue) > deadzone) {
206
+ value = Math.max(value, Math.abs(axisValue));
207
+ }
208
+ }
209
+ }
210
+ break;
211
+ case 'touch':
212
+ if (this.touch.activeTouches > 0) {
213
+ value = 1;
214
+ }
215
+ break;
216
+ }
217
+ if (binding.invert) {
218
+ value = -value;
219
+ }
220
+ return value * scale;
221
+ }
222
+ wasBindingJustPressed(binding) {
223
+ switch (binding.type) {
224
+ case 'keyboard':
225
+ return binding.key ? this.keyboard.wasKeyPressed(binding.key) : false;
226
+ case 'mouse':
227
+ return binding.button ? this.mouse.wasButtonPressed(binding.button) : false;
228
+ case 'gamepad':
229
+ for (const [, gamepad] of this.gamepads) {
230
+ if (binding.button && gamepad.wasButtonPressed(binding.button)) {
231
+ return true;
232
+ }
233
+ }
234
+ return false;
235
+ default:
236
+ return false;
237
+ }
238
+ }
239
+ wasBindingJustReleased(binding) {
240
+ switch (binding.type) {
241
+ case 'keyboard':
242
+ return binding.key ? this.keyboard.wasKeyReleased(binding.key) : false;
243
+ case 'mouse':
244
+ return binding.button ? this.mouse.wasButtonReleased(binding.button) : false;
245
+ case 'gamepad':
246
+ for (const [, gamepad] of this.gamepads) {
247
+ if (binding.button && gamepad.wasButtonReleased(binding.button)) {
248
+ return true;
249
+ }
250
+ }
251
+ return false;
252
+ default:
253
+ return false;
254
+ }
255
+ }
256
+ checkModifiers(modifiers) {
257
+ if (!modifiers || modifiers.length === 0) {
258
+ return true;
259
+ }
260
+ for (const mod of modifiers) {
261
+ if (!this.keyboard.isKeyDown(mod)) {
262
+ return false;
263
+ }
264
+ }
265
+ return true;
266
+ }
267
+ // ─── Action Callbacks ──────────────────────────────────
268
+ onAction(actionName, callback) {
269
+ if (!this.actionCallbacks.has(actionName)) {
270
+ this.actionCallbacks.set(actionName, []);
271
+ }
272
+ this.actionCallbacks.get(actionName).push(callback);
273
+ }
274
+ offAction(actionName, callback) {
275
+ const callbacks = this.actionCallbacks.get(actionName);
276
+ if (callbacks) {
277
+ const idx = callbacks.indexOf(callback);
278
+ if (idx >= 0) {
279
+ callbacks.splice(idx, 1);
280
+ }
281
+ }
282
+ }
283
+ // ─── Direct State Access ───────────────────────────────
284
+ getKeyboard() {
285
+ return this.keyboard;
286
+ }
287
+ getMouse() {
288
+ return this.mouse;
289
+ }
290
+ getGamepad(index) {
291
+ return this.gamepads.get(index);
292
+ }
293
+ getGamepads() {
294
+ return Array.from(this.gamepads.values());
295
+ }
296
+ getTouch() {
297
+ return this.touch;
298
+ }
299
+ // ─── Mouse Lock ────────────────────────────────────────
300
+ lockMouse() {
301
+ this.canvas?.requestPointerLock();
302
+ }
303
+ unlockMouse() {
304
+ document.exitPointerLock();
305
+ }
306
+ isMouseLocked() {
307
+ return document.pointerLockElement === this.canvas;
308
+ }
309
+ // ─── Update ────────────────────────────────────────────
310
+ update() {
311
+ // Update gamepads (they need polling)
312
+ this.pollGamepads();
313
+ // Fire action callbacks
314
+ for (const [actionName, callbacks] of this.actionCallbacks) {
315
+ const value = this.getActionValue(actionName);
316
+ if (value > 0) {
317
+ for (const cb of callbacks) {
318
+ cb(value);
319
+ }
320
+ }
321
+ }
322
+ }
323
+ endFrame() {
324
+ // Clear per-frame state
325
+ this.keyboard.endFrame();
326
+ this.mouse.endFrame();
327
+ for (const gamepad of this.gamepads.values()) {
328
+ gamepad.endFrame();
329
+ }
330
+ this.touch.endFrame();
331
+ }
332
+ // ─── Event Handlers ────────────────────────────────────
333
+ handleKeyDown(event) {
334
+ this.keyboard.handleKeyDown(event.code);
335
+ }
336
+ handleKeyUp(event) {
337
+ this.keyboard.handleKeyUp(event.code);
338
+ }
339
+ handleMouseMove(event) {
340
+ this.mouse.handleMouseMove(event);
341
+ }
342
+ handleMouseDown(event) {
343
+ this.mouse.handleMouseDown(event);
344
+ }
345
+ handleMouseUp(event) {
346
+ this.mouse.handleMouseUp(event);
347
+ }
348
+ handleWheel(event) {
349
+ event.preventDefault();
350
+ this.mouse.handleWheel(event);
351
+ }
352
+ handlePointerLockChange() {
353
+ this.mouse.setLocked(document.pointerLockElement === this.canvas);
354
+ }
355
+ handleGamepadConnected(event) {
356
+ const gamepad = new GamepadStateImpl(event.gamepad);
357
+ this.gamepads.set(event.gamepad.index, gamepad);
358
+ }
359
+ handleGamepadDisconnected(event) {
360
+ const gamepad = this.gamepads.get(event.gamepad.index);
361
+ if (gamepad) {
362
+ gamepad.connected = false;
363
+ }
364
+ }
365
+ pollGamepads() {
366
+ const gamepads = navigator.getGamepads();
367
+ for (const gp of gamepads) {
368
+ if (!gp) {
369
+ continue;
370
+ }
371
+ let state = this.gamepads.get(gp.index);
372
+ if (!state) {
373
+ state = new GamepadStateImpl(gp);
374
+ this.gamepads.set(gp.index, state);
375
+ }
376
+ state.update(gp);
377
+ }
378
+ }
379
+ handleTouchStart(event) {
380
+ event.preventDefault();
381
+ this.touch.handleTouchStart(event);
382
+ }
383
+ handleTouchMove(event) {
384
+ event.preventDefault();
385
+ this.touch.handleTouchMove(event);
386
+ }
387
+ handleTouchEnd(event) {
388
+ event.preventDefault();
389
+ this.touch.handleTouchEnd(event);
390
+ }
391
+ handleTouchCancel(event) {
392
+ event.preventDefault();
393
+ this.touch.handleTouchCancel(event);
394
+ }
395
+ }
396
+ // ============================================================
397
+ // Internal Implementations
398
+ // ============================================================
399
+ class KeyboardStateImpl {
400
+ constructor() {
401
+ this.keysDown = new Set();
402
+ this.keysPressed = new Set();
403
+ this.keysReleased = new Set();
404
+ }
405
+ isKeyDown(key) {
406
+ return this.keysDown.has(key);
407
+ }
408
+ isKeyUp(key) {
409
+ return !this.keysDown.has(key);
410
+ }
411
+ wasKeyPressed(key) {
412
+ return this.keysPressed.has(key);
413
+ }
414
+ wasKeyReleased(key) {
415
+ return this.keysReleased.has(key);
416
+ }
417
+ getKeysDown() {
418
+ return Array.from(this.keysDown);
419
+ }
420
+ handleKeyDown(code) {
421
+ if (!this.keysDown.has(code)) {
422
+ this.keysPressed.add(code);
423
+ }
424
+ this.keysDown.add(code);
425
+ }
426
+ handleKeyUp(code) {
427
+ this.keysDown.delete(code);
428
+ this.keysReleased.add(code);
429
+ }
430
+ endFrame() {
431
+ this.keysPressed.clear();
432
+ this.keysReleased.clear();
433
+ }
434
+ }
435
+ class MouseStateImpl {
436
+ constructor() {
437
+ this.position = { x: 0, y: 0 };
438
+ this.delta = { x: 0, y: 0 };
439
+ this.scroll = { x: 0, y: 0 };
440
+ this.buttonsDown = new Set();
441
+ this.buttonsPressed = new Set();
442
+ this.buttonsReleased = new Set();
443
+ this.locked = false;
444
+ }
445
+ isButtonDown(button) {
446
+ return this.buttonsDown.has(button);
447
+ }
448
+ isButtonUp(button) {
449
+ return !this.buttonsDown.has(button);
450
+ }
451
+ wasButtonPressed(button) {
452
+ return this.buttonsPressed.has(button);
453
+ }
454
+ wasButtonReleased(button) {
455
+ return this.buttonsReleased.has(button);
456
+ }
457
+ isLocked() {
458
+ return this.locked;
459
+ }
460
+ setLocked(locked) {
461
+ this.locked = locked;
462
+ }
463
+ handleMouseMove(event) {
464
+ if (this.locked) {
465
+ this.delta.x += event.movementX;
466
+ this.delta.y += event.movementY;
467
+ }
468
+ else {
469
+ this.delta.x = event.clientX - this.position.x;
470
+ this.delta.y = event.clientY - this.position.y;
471
+ this.position.x = event.clientX;
472
+ this.position.y = event.clientY;
473
+ }
474
+ }
475
+ handleMouseDown(event) {
476
+ const button = this.mapButton(event.button);
477
+ if (!this.buttonsDown.has(button)) {
478
+ this.buttonsPressed.add(button);
479
+ }
480
+ this.buttonsDown.add(button);
481
+ }
482
+ handleMouseUp(event) {
483
+ const button = this.mapButton(event.button);
484
+ this.buttonsDown.delete(button);
485
+ this.buttonsReleased.add(button);
486
+ }
487
+ handleWheel(event) {
488
+ this.scroll.x += event.deltaX;
489
+ this.scroll.y += event.deltaY;
490
+ }
491
+ mapButton(button) {
492
+ switch (button) {
493
+ case 0:
494
+ return 'left';
495
+ case 1:
496
+ return 'middle';
497
+ case 2:
498
+ return 'right';
499
+ case 3:
500
+ return 'back';
501
+ case 4:
502
+ return 'forward';
503
+ default:
504
+ return 'left';
505
+ }
506
+ }
507
+ endFrame() {
508
+ this.delta.x = 0;
509
+ this.delta.y = 0;
510
+ this.scroll.x = 0;
511
+ this.scroll.y = 0;
512
+ this.buttonsPressed.clear();
513
+ this.buttonsReleased.clear();
514
+ }
515
+ }
516
+ class GamepadStateImpl {
517
+ constructor(gamepad) {
518
+ this.connected = true;
519
+ this.buttons = new Map();
520
+ this.axes = new Map();
521
+ this.prevButtons = new Map();
522
+ this.prevAxes = new Map();
523
+ this.index = gamepad.index;
524
+ this.id = gamepad.id;
525
+ this.update(gamepad);
526
+ }
527
+ update(gamepad) {
528
+ // Store previous state
529
+ this.prevButtons = new Map(this.buttons);
530
+ this.prevAxes = new Map(this.axes);
531
+ // Update buttons
532
+ for (let i = 0; i < gamepad.buttons.length && i < GamepadStateImpl.BUTTON_MAP.length; i++) {
533
+ this.buttons.set(GamepadStateImpl.BUTTON_MAP[i], gamepad.buttons[i].value);
534
+ }
535
+ // Update axes
536
+ for (let i = 0; i < gamepad.axes.length && i < GamepadStateImpl.AXIS_MAP.length; i++) {
537
+ this.axes.set(GamepadStateImpl.AXIS_MAP[i], gamepad.axes[i]);
538
+ }
539
+ }
540
+ getButton(button) {
541
+ return this.buttons.get(button) ?? 0;
542
+ }
543
+ isButtonDown(button, threshold = 0.5) {
544
+ return (this.buttons.get(button) ?? 0) > threshold;
545
+ }
546
+ wasButtonPressed(button, threshold = 0.5) {
547
+ const current = this.buttons.get(button) ?? 0;
548
+ const previous = this.prevButtons.get(button) ?? 0;
549
+ return current > threshold && previous <= threshold;
550
+ }
551
+ wasButtonReleased(button, threshold = 0.5) {
552
+ const current = this.buttons.get(button) ?? 0;
553
+ const previous = this.prevButtons.get(button) ?? 0;
554
+ return current <= threshold && previous > threshold;
555
+ }
556
+ getAxis(axis) {
557
+ return this.axes.get(axis) ?? 0;
558
+ }
559
+ getLeftStick() {
560
+ return {
561
+ x: this.axes.get('left-x') ?? 0,
562
+ y: this.axes.get('left-y') ?? 0,
563
+ };
564
+ }
565
+ getRightStick() {
566
+ return {
567
+ x: this.axes.get('right-x') ?? 0,
568
+ y: this.axes.get('right-y') ?? 0,
569
+ };
570
+ }
571
+ setVibration(lowFrequency, highFrequency, duration) {
572
+ const gamepads = navigator.getGamepads();
573
+ const gamepad = gamepads[this.index];
574
+ if (gamepad?.vibrationActuator) {
575
+ gamepad.vibrationActuator.playEffect('dual-rumble', {
576
+ duration,
577
+ strongMagnitude: lowFrequency,
578
+ weakMagnitude: highFrequency,
579
+ });
580
+ }
581
+ }
582
+ endFrame() {
583
+ // Nothing to clear for gamepad
584
+ }
585
+ }
586
+ GamepadStateImpl.BUTTON_MAP = [
587
+ 'a',
588
+ 'b',
589
+ 'x',
590
+ 'y',
591
+ 'lb',
592
+ 'rb',
593
+ 'lt',
594
+ 'rt',
595
+ 'back',
596
+ 'start',
597
+ 'ls',
598
+ 'rs',
599
+ 'dpad-up',
600
+ 'dpad-down',
601
+ 'dpad-left',
602
+ 'dpad-right',
603
+ ];
604
+ GamepadStateImpl.AXIS_MAP = ['left-x', 'left-y', 'right-x', 'right-y'];
605
+ class TouchStateImpl {
606
+ constructor() {
607
+ this.touches = [];
608
+ this.activeTouches = 0;
609
+ this.touchMap = new Map();
610
+ }
611
+ handleTouchStart(event) {
612
+ for (let i = 0; i < event.changedTouches.length; i++) {
613
+ const t = event.changedTouches[i];
614
+ const touch = {
615
+ id: t.identifier,
616
+ position: { x: t.clientX, y: t.clientY },
617
+ startPosition: { x: t.clientX, y: t.clientY },
618
+ delta: { x: 0, y: 0 },
619
+ pressure: t.force,
620
+ phase: 'began',
621
+ };
622
+ this.touchMap.set(t.identifier, touch);
623
+ }
624
+ this.updateTouchList();
625
+ }
626
+ handleTouchMove(event) {
627
+ for (let i = 0; i < event.changedTouches.length; i++) {
628
+ const t = event.changedTouches[i];
629
+ const touch = this.touchMap.get(t.identifier);
630
+ if (touch) {
631
+ touch.delta.x = t.clientX - touch.position.x;
632
+ touch.delta.y = t.clientY - touch.position.y;
633
+ touch.position.x = t.clientX;
634
+ touch.position.y = t.clientY;
635
+ touch.pressure = t.force;
636
+ touch.phase = 'moved';
637
+ }
638
+ }
639
+ }
640
+ handleTouchEnd(event) {
641
+ for (let i = 0; i < event.changedTouches.length; i++) {
642
+ const t = event.changedTouches[i];
643
+ const touch = this.touchMap.get(t.identifier);
644
+ if (touch) {
645
+ touch.phase = 'ended';
646
+ this.touchMap.delete(t.identifier);
647
+ }
648
+ }
649
+ this.updateTouchList();
650
+ }
651
+ handleTouchCancel(event) {
652
+ for (let i = 0; i < event.changedTouches.length; i++) {
653
+ const t = event.changedTouches[i];
654
+ const touch = this.touchMap.get(t.identifier);
655
+ if (touch) {
656
+ touch.phase = 'cancelled';
657
+ this.touchMap.delete(t.identifier);
658
+ }
659
+ }
660
+ this.updateTouchList();
661
+ }
662
+ updateTouchList() {
663
+ this.touches = Array.from(this.touchMap.values());
664
+ this.activeTouches = this.touches.length;
665
+ }
666
+ endFrame() {
667
+ // Mark moved touches as stationary
668
+ for (const touch of this.touchMap.values()) {
669
+ if (touch.phase === 'moved' || touch.phase === 'began') {
670
+ touch.phase = 'stationary';
671
+ }
672
+ touch.delta.x = 0;
673
+ touch.delta.y = 0;
674
+ }
675
+ }
676
+ }
677
+ class InputMapImpl {
678
+ constructor(name, actions) {
679
+ this.name = name;
680
+ this.actions = actions;
681
+ this.enabled = false;
682
+ }
683
+ }
684
+ class UISystem {
685
+ constructor(canvas) {
686
+ this.stateStack = [];
687
+ this.hotWidget = null;
688
+ this.activeWidget = null;
689
+ this.mousePos = { x: 0, y: 0 };
690
+ this.mouseDown = false;
691
+ this.mouseClicked = false;
692
+ this.keyboardInput = '';
693
+ this._isHovered = false;
694
+ this.style = {
695
+ windowBg: 'rgba(30, 30, 30, 0.95)',
696
+ windowBorder: 'rgba(60, 60, 60, 1)',
697
+ panelBg: 'rgba(40, 40, 40, 0.8)',
698
+ buttonBg: 'rgba(60, 60, 60, 1)',
699
+ buttonHover: 'rgba(80, 80, 80, 1)',
700
+ buttonActive: 'rgba(100, 100, 100, 1)',
701
+ inputBg: 'rgba(20, 20, 20, 1)',
702
+ inputBorder: 'rgba(80, 80, 80, 1)',
703
+ sliderBg: 'rgba(40, 40, 40, 1)',
704
+ sliderFill: 'rgba(70, 130, 180, 1)',
705
+ textColor: 'rgba(220, 220, 220, 1)',
706
+ textDim: 'rgba(150, 150, 150, 1)',
707
+ accentColor: 'rgba(70, 130, 180, 1)',
708
+ fontSize: 14,
709
+ fontFamily: 'Arial, sans-serif',
710
+ padding: 8,
711
+ borderRadius: 4,
712
+ itemSpacing: 4,
713
+ };
714
+ this.canvas = canvas;
715
+ this.ctx = canvas.getContext('2d');
716
+ this.currentState = this.createState();
717
+ // Input handling
718
+ canvas.addEventListener('mousemove', (e) => {
719
+ const rect = canvas.getBoundingClientRect();
720
+ this.mousePos.x = e.clientX - rect.left;
721
+ this.mousePos.y = e.clientY - rect.top;
722
+ });
723
+ canvas.addEventListener('mousedown', () => {
724
+ this.mouseDown = true;
725
+ this.mouseClicked = true;
726
+ });
727
+ canvas.addEventListener('mouseup', () => {
728
+ this.mouseDown = false;
729
+ });
730
+ window.addEventListener('keypress', (e) => {
731
+ this.keyboardInput += e.key;
732
+ });
733
+ }
734
+ createState() {
735
+ return {
736
+ cursorX: 0,
737
+ cursorY: 0,
738
+ windowX: 0,
739
+ windowY: 0,
740
+ windowWidth: 0,
741
+ windowHeight: 0,
742
+ indentLevel: 0,
743
+ sameLine: false,
744
+ maxWidgetWidth: 0,
745
+ lastWidgetHeight: 0,
746
+ };
747
+ }
748
+ beginFrame() {
749
+ this._isHovered = false;
750
+ this.keyboardInput = '';
751
+ }
752
+ endFrame() {
753
+ this.mouseClicked = false;
754
+ this.hotWidget = null;
755
+ }
756
+ // ─── Window ────────────────────────────────────────────
757
+ beginWindow(title, x, y, width, height) {
758
+ this.stateStack.push({ ...this.currentState });
759
+ this.currentState.windowX = x;
760
+ this.currentState.windowY = y;
761
+ this.currentState.windowWidth = width;
762
+ this.currentState.windowHeight = height;
763
+ this.currentState.cursorX = x + this.style.padding;
764
+ this.currentState.cursorY = y + this.style.padding + 20; // Title bar height
765
+ // Draw window background
766
+ this.ctx.fillStyle = this.style.windowBg;
767
+ this.roundRect(x, y, width, height, this.style.borderRadius);
768
+ this.ctx.fill();
769
+ // Draw border
770
+ this.ctx.strokeStyle = this.style.windowBorder;
771
+ this.ctx.lineWidth = 1;
772
+ this.roundRect(x, y, width, height, this.style.borderRadius);
773
+ this.ctx.stroke();
774
+ // Draw title
775
+ this.ctx.fillStyle = this.style.textColor;
776
+ this.ctx.font = `bold ${this.style.fontSize}px ${this.style.fontFamily}`;
777
+ this.ctx.fillText(title, x + this.style.padding, y + this.style.fontSize + 4);
778
+ // Separator
779
+ this.ctx.strokeStyle = this.style.windowBorder;
780
+ this.ctx.beginPath();
781
+ this.ctx.moveTo(x, y + 24);
782
+ this.ctx.lineTo(x + width, y + 24);
783
+ this.ctx.stroke();
784
+ return true;
785
+ }
786
+ endWindow() {
787
+ if (this.stateStack.length > 0) {
788
+ this.currentState = this.stateStack.pop();
789
+ }
790
+ }
791
+ beginPanel(_id) {
792
+ this.stateStack.push({ ...this.currentState });
793
+ const x = this.currentState.cursorX;
794
+ const y = this.currentState.cursorY;
795
+ const width = this.currentState.windowWidth - this.style.padding * 2;
796
+ this.ctx.fillStyle = this.style.panelBg;
797
+ this.roundRect(x, y, width, 100, this.style.borderRadius); // Height will be adjusted
798
+ this.ctx.fill();
799
+ this.currentState.cursorX += this.style.padding;
800
+ this.currentState.cursorY += this.style.padding;
801
+ }
802
+ endPanel() {
803
+ if (this.stateStack.length > 0) {
804
+ const prevState = this.stateStack.pop();
805
+ this.currentState.cursorX = prevState.cursorX;
806
+ this.currentState.cursorY += this.style.padding;
807
+ }
808
+ }
809
+ // ─── Elements ──────────────────────────────────────────
810
+ text(content) {
811
+ const x = this.getX();
812
+ const y = this.getY();
813
+ this.ctx.fillStyle = this.style.textColor;
814
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
815
+ this.ctx.fillText(content, x, y + this.style.fontSize);
816
+ this.advanceCursor(this.ctx.measureText(content).width, this.style.fontSize + this.style.itemSpacing);
817
+ }
818
+ button(label) {
819
+ const id = `button_${label}`;
820
+ const x = this.getX();
821
+ const y = this.getY();
822
+ const width = Math.max(100, this.ctx.measureText(label).width + this.style.padding * 2);
823
+ const height = this.style.fontSize + this.style.padding * 2;
824
+ const hovered = this.isInRect(x, y, width, height);
825
+ const clicked = hovered && this.mouseClicked;
826
+ // Background
827
+ if (this.mouseDown && hovered) {
828
+ this.ctx.fillStyle = this.style.buttonActive;
829
+ }
830
+ else if (hovered) {
831
+ this.ctx.fillStyle = this.style.buttonHover;
832
+ this.hotWidget = id;
833
+ }
834
+ else {
835
+ this.ctx.fillStyle = this.style.buttonBg;
836
+ }
837
+ this.roundRect(x, y, width, height, this.style.borderRadius);
838
+ this.ctx.fill();
839
+ // Label
840
+ this.ctx.fillStyle = this.style.textColor;
841
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
842
+ const textWidth = this.ctx.measureText(label).width;
843
+ this.ctx.fillText(label, x + (width - textWidth) / 2, y + height / 2 + this.style.fontSize / 3);
844
+ this.advanceCursor(width, height + this.style.itemSpacing);
845
+ if (hovered) {
846
+ this._isHovered = true;
847
+ }
848
+ return clicked;
849
+ }
850
+ checkbox(label, checked) {
851
+ const id = `checkbox_${label}`;
852
+ const x = this.getX();
853
+ const y = this.getY();
854
+ const boxSize = this.style.fontSize + 4;
855
+ const hovered = this.isInRect(x, y, boxSize, boxSize);
856
+ const clicked = hovered && this.mouseClicked;
857
+ // Box
858
+ this.ctx.fillStyle = this.style.inputBg;
859
+ this.roundRect(x, y, boxSize, boxSize, 2);
860
+ this.ctx.fill();
861
+ this.ctx.strokeStyle = hovered ? this.style.accentColor : this.style.inputBorder;
862
+ this.ctx.lineWidth = 1;
863
+ this.roundRect(x, y, boxSize, boxSize, 2);
864
+ this.ctx.stroke();
865
+ // Checkmark
866
+ if (checked) {
867
+ this.ctx.fillStyle = this.style.accentColor;
868
+ this.roundRect(x + 3, y + 3, boxSize - 6, boxSize - 6, 2);
869
+ this.ctx.fill();
870
+ }
871
+ // Label
872
+ this.ctx.fillStyle = this.style.textColor;
873
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
874
+ this.ctx.fillText(label, x + boxSize + this.style.itemSpacing, y + boxSize / 2 + this.style.fontSize / 3);
875
+ const width = boxSize + this.style.itemSpacing + this.ctx.measureText(label).width;
876
+ this.advanceCursor(width, boxSize + this.style.itemSpacing);
877
+ if (hovered) {
878
+ this._isHovered = true;
879
+ this.hotWidget = id;
880
+ }
881
+ return clicked ? !checked : checked;
882
+ }
883
+ slider(label, value, min, max) {
884
+ const id = `slider_${label}`;
885
+ const x = this.getX();
886
+ const y = this.getY();
887
+ const width = 200;
888
+ const height = this.style.fontSize + this.style.padding;
889
+ const trackHeight = 6;
890
+ // Label
891
+ this.ctx.fillStyle = this.style.textColor;
892
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
893
+ this.ctx.fillText(label, x, y + this.style.fontSize);
894
+ const trackY = y + this.style.fontSize + this.style.itemSpacing;
895
+ const hovered = this.isInRect(x, trackY, width, trackHeight);
896
+ // Track
897
+ this.ctx.fillStyle = this.style.sliderBg;
898
+ this.roundRect(x, trackY, width, trackHeight, 3);
899
+ this.ctx.fill();
900
+ // Fill
901
+ const normalizedValue = (value - min) / (max - min);
902
+ const fillWidth = width * normalizedValue;
903
+ this.ctx.fillStyle = this.style.sliderFill;
904
+ this.roundRect(x, trackY, fillWidth, trackHeight, 3);
905
+ this.ctx.fill();
906
+ // Handle
907
+ const handleX = x + fillWidth - 6;
908
+ this.ctx.fillStyle = this.style.textColor;
909
+ this.ctx.beginPath();
910
+ this.ctx.arc(handleX + 6, trackY + trackHeight / 2, 8, 0, Math.PI * 2);
911
+ this.ctx.fill();
912
+ // Value text
913
+ const valueText = value.toFixed(2);
914
+ this.ctx.fillStyle = this.style.textDim;
915
+ this.ctx.fillText(valueText, x + width + this.style.itemSpacing, trackY + this.style.fontSize / 2);
916
+ // Handle drag
917
+ let newValue = value;
918
+ if (hovered && this.mouseDown) {
919
+ const localX = this.mousePos.x - x;
920
+ const t = Math.max(0, Math.min(1, localX / width));
921
+ newValue = min + t * (max - min);
922
+ this.activeWidget = id;
923
+ }
924
+ this.advanceCursor(width + 50, height + trackHeight + this.style.itemSpacing);
925
+ if (hovered) {
926
+ this._isHovered = true;
927
+ this.hotWidget = id;
928
+ }
929
+ return newValue;
930
+ }
931
+ textInput(label, value) {
932
+ const id = `input_${label}`;
933
+ const x = this.getX();
934
+ const y = this.getY();
935
+ const width = 200;
936
+ const height = this.style.fontSize + this.style.padding * 2;
937
+ // Label
938
+ this.ctx.fillStyle = this.style.textColor;
939
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
940
+ this.ctx.fillText(label, x, y + this.style.fontSize);
941
+ const inputY = y + this.style.fontSize + this.style.itemSpacing;
942
+ const hovered = this.isInRect(x, inputY, width, height);
943
+ const isActive = this.activeWidget === id;
944
+ // Background
945
+ this.ctx.fillStyle = this.style.inputBg;
946
+ this.roundRect(x, inputY, width, height, this.style.borderRadius);
947
+ this.ctx.fill();
948
+ // Border
949
+ this.ctx.strokeStyle = isActive
950
+ ? this.style.accentColor
951
+ : hovered
952
+ ? this.style.textDim
953
+ : this.style.inputBorder;
954
+ this.ctx.lineWidth = 1;
955
+ this.roundRect(x, inputY, width, height, this.style.borderRadius);
956
+ this.ctx.stroke();
957
+ // Value text
958
+ this.ctx.fillStyle = this.style.textColor;
959
+ this.ctx.fillText(value, x + this.style.padding, inputY + height / 2 + this.style.fontSize / 3);
960
+ // Cursor
961
+ if (isActive) {
962
+ const cursorX = x + this.style.padding + this.ctx.measureText(value).width;
963
+ this.ctx.fillStyle = this.style.textColor;
964
+ this.ctx.fillRect(cursorX + 2, inputY + 4, 2, height - 8);
965
+ }
966
+ // Focus
967
+ if (hovered && this.mouseClicked) {
968
+ this.activeWidget = id;
969
+ }
970
+ // Input
971
+ let newValue = value;
972
+ if (isActive && this.keyboardInput) {
973
+ newValue = value + this.keyboardInput;
974
+ }
975
+ this.advanceCursor(width, height + this.style.fontSize + this.style.itemSpacing);
976
+ if (hovered) {
977
+ this._isHovered = true;
978
+ this.hotWidget = id;
979
+ }
980
+ return newValue;
981
+ }
982
+ dropdown(label, selected, options) {
983
+ const x = this.getX();
984
+ const y = this.getY();
985
+ const width = 200;
986
+ const height = this.style.fontSize + this.style.padding * 2;
987
+ // Label
988
+ this.ctx.fillStyle = this.style.textColor;
989
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
990
+ this.ctx.fillText(label, x, y + this.style.fontSize);
991
+ const dropdownY = y + this.style.fontSize + this.style.itemSpacing;
992
+ const hovered = this.isInRect(x, dropdownY, width, height);
993
+ // Background
994
+ this.ctx.fillStyle = this.style.inputBg;
995
+ this.roundRect(x, dropdownY, width, height, this.style.borderRadius);
996
+ this.ctx.fill();
997
+ // Border
998
+ this.ctx.strokeStyle = hovered ? this.style.accentColor : this.style.inputBorder;
999
+ this.ctx.lineWidth = 1;
1000
+ this.roundRect(x, dropdownY, width, height, this.style.borderRadius);
1001
+ this.ctx.stroke();
1002
+ // Selected value
1003
+ this.ctx.fillStyle = this.style.textColor;
1004
+ this.ctx.fillText(options[selected] ?? '', x + this.style.padding, dropdownY + height / 2 + this.style.fontSize / 3);
1005
+ // Arrow
1006
+ this.ctx.fillText('▼', x + width - 20, dropdownY + height / 2 + this.style.fontSize / 3);
1007
+ // Handle click - simplified, just cycle through options
1008
+ let newSelected = selected;
1009
+ if (hovered && this.mouseClicked) {
1010
+ newSelected = (selected + 1) % options.length;
1011
+ }
1012
+ this.advanceCursor(width, height + this.style.fontSize + this.style.itemSpacing);
1013
+ if (hovered) {
1014
+ this._isHovered = true;
1015
+ }
1016
+ return newSelected;
1017
+ }
1018
+ colorPicker(label, color) {
1019
+ const x = this.getX();
1020
+ const y = this.getY();
1021
+ const size = 24;
1022
+ // Label
1023
+ this.ctx.fillStyle = this.style.textColor;
1024
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
1025
+ this.ctx.fillText(label, x, y + this.style.fontSize);
1026
+ const colorY = y + this.style.fontSize + this.style.itemSpacing;
1027
+ const hovered = this.isInRect(x, colorY, size, size);
1028
+ // Color swatch
1029
+ this.ctx.fillStyle = `rgba(${color.r * 255}, ${color.g * 255}, ${color.b * 255}, ${color.a ?? 1})`;
1030
+ this.roundRect(x, colorY, size, size, 4);
1031
+ this.ctx.fill();
1032
+ // Border
1033
+ this.ctx.strokeStyle = hovered ? this.style.accentColor : this.style.inputBorder;
1034
+ this.ctx.lineWidth = 1;
1035
+ this.roundRect(x, colorY, size, size, 4);
1036
+ this.ctx.stroke();
1037
+ this.advanceCursor(size + this.ctx.measureText(label).width + this.style.itemSpacing, size + this.style.fontSize + this.style.itemSpacing);
1038
+ if (hovered) {
1039
+ this._isHovered = true;
1040
+ }
1041
+ return { r: color.r, g: color.g, b: color.b, a: color.a ?? 1 };
1042
+ }
1043
+ image(_src, width, height) {
1044
+ const x = this.getX();
1045
+ const y = this.getY();
1046
+ // Placeholder
1047
+ this.ctx.fillStyle = this.style.panelBg;
1048
+ this.roundRect(x, y, width, height, this.style.borderRadius);
1049
+ this.ctx.fill();
1050
+ this.advanceCursor(width, height + this.style.itemSpacing);
1051
+ }
1052
+ progressBar(value, max = 1) {
1053
+ const x = this.getX();
1054
+ const y = this.getY();
1055
+ const width = 200;
1056
+ const height = 8;
1057
+ // Background
1058
+ this.ctx.fillStyle = this.style.sliderBg;
1059
+ this.roundRect(x, y, width, height, 4);
1060
+ this.ctx.fill();
1061
+ // Fill
1062
+ const fillWidth = (value / max) * width;
1063
+ this.ctx.fillStyle = this.style.accentColor;
1064
+ this.roundRect(x, y, fillWidth, height, 4);
1065
+ this.ctx.fill();
1066
+ this.advanceCursor(width, height + this.style.itemSpacing);
1067
+ }
1068
+ // ─── Layout ────────────────────────────────────────────
1069
+ sameLine() {
1070
+ this.currentState.sameLine = true;
1071
+ this.currentState.cursorY -= this.currentState.lastWidgetHeight;
1072
+ this.currentState.cursorX += this.currentState.maxWidgetWidth + this.style.itemSpacing;
1073
+ }
1074
+ newLine() {
1075
+ this.currentState.cursorX =
1076
+ this.currentState.windowX + this.style.padding + this.currentState.indentLevel * 20;
1077
+ this.currentState.cursorY += this.style.itemSpacing;
1078
+ }
1079
+ indent() {
1080
+ this.currentState.indentLevel++;
1081
+ this.currentState.cursorX += 20;
1082
+ }
1083
+ unindent() {
1084
+ if (this.currentState.indentLevel > 0) {
1085
+ this.currentState.indentLevel--;
1086
+ this.currentState.cursorX -= 20;
1087
+ }
1088
+ }
1089
+ separator() {
1090
+ const x = this.currentState.windowX + this.style.padding;
1091
+ const y = this.getY() + this.style.itemSpacing;
1092
+ const width = this.currentState.windowWidth - this.style.padding * 2;
1093
+ this.ctx.strokeStyle = this.style.windowBorder;
1094
+ this.ctx.beginPath();
1095
+ this.ctx.moveTo(x, y);
1096
+ this.ctx.lineTo(x + width, y);
1097
+ this.ctx.stroke();
1098
+ this.currentState.cursorY = y + this.style.itemSpacing * 2;
1099
+ }
1100
+ spacing(amount) {
1101
+ this.currentState.cursorY += amount;
1102
+ }
1103
+ tooltip(content) {
1104
+ if (!this._isHovered) {
1105
+ return;
1106
+ }
1107
+ const x = this.mousePos.x + 10;
1108
+ const y = this.mousePos.y + 10;
1109
+ const padding = 4;
1110
+ this.ctx.font = `${this.style.fontSize - 2}px ${this.style.fontFamily}`;
1111
+ const width = this.ctx.measureText(content).width + padding * 2;
1112
+ const height = this.style.fontSize + padding * 2;
1113
+ // Background
1114
+ this.ctx.fillStyle = 'rgba(0, 0, 0, 0.9)';
1115
+ this.roundRect(x, y, width, height, 2);
1116
+ this.ctx.fill();
1117
+ // Text
1118
+ this.ctx.fillStyle = this.style.textColor;
1119
+ this.ctx.fillText(content, x + padding, y + padding + this.style.fontSize - 2);
1120
+ }
1121
+ isHovered() {
1122
+ return this._isHovered;
1123
+ }
1124
+ // ─── Helpers ───────────────────────────────────────────
1125
+ getX() {
1126
+ return this.currentState.cursorX;
1127
+ }
1128
+ getY() {
1129
+ return this.currentState.cursorY;
1130
+ }
1131
+ advanceCursor(width, height) {
1132
+ if (!this.currentState.sameLine) {
1133
+ this.currentState.cursorX =
1134
+ this.currentState.windowX + this.style.padding + this.currentState.indentLevel * 20;
1135
+ this.currentState.cursorY += height;
1136
+ }
1137
+ this.currentState.maxWidgetWidth = Math.max(this.currentState.maxWidgetWidth, width);
1138
+ this.currentState.lastWidgetHeight = height;
1139
+ this.currentState.sameLine = false;
1140
+ }
1141
+ isInRect(x, y, width, height) {
1142
+ return (this.mousePos.x >= x &&
1143
+ this.mousePos.x <= x + width &&
1144
+ this.mousePos.y >= y &&
1145
+ this.mousePos.y <= y + height);
1146
+ }
1147
+ roundRect(x, y, width, height, radius) {
1148
+ this.ctx.beginPath();
1149
+ this.ctx.moveTo(x + radius, y);
1150
+ this.ctx.lineTo(x + width - radius, y);
1151
+ this.ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
1152
+ this.ctx.lineTo(x + width, y + height - radius);
1153
+ this.ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
1154
+ this.ctx.lineTo(x + radius, y + height);
1155
+ this.ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
1156
+ this.ctx.lineTo(x, y + radius);
1157
+ this.ctx.quadraticCurveTo(x, y, x + radius, y);
1158
+ this.ctx.closePath();
1159
+ }
1160
+ }
1161
+ // ============================================================
1162
+ // Factory Functions
1163
+ // ============================================================
1164
+ function createInputSystem() {
1165
+ return new InputSystem();
1166
+ }
1167
+ function createUISystem(canvas) {
1168
+ return new UISystem(canvas);
1169
+ }
1170
+
1171
+ exports.InputSystem = InputSystem;
1172
+ exports.UISystem = UISystem;
1173
+ exports.createInputSystem = createInputSystem;
1174
+ exports.createUISystem = createUISystem;
1175
+ //# sourceMappingURL=InputSystem.js.map