@nice2dev/game-engine 1.0.5 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
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- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +6 -5
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'use strict';
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var PlatformExporter = require('./PlatformExporter.js');
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/* ────────────────────────────────────────────────────────────────
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RPG Maker Exporter — MV/MZ Plugin & Resource Export
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Exports Nice2Dev projects to RPG Maker MV/MZ format:
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- Plugin files (.js)
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- Map data (JSON)
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- Event pages
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- Character/Enemy data
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- Tileset configurations
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──────────────────────────────────────────────────────────────── */
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/* ── RPG Maker Event Codes ────────────────────────────────────── */
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const EventCode = {
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END: 0,
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COMMENT: 108,
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SCRIPT: 355,
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SCRIPT_DATA: 655};
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/* ── Exporter Implementation ──────────────────────────────────── */
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class RPGMakerExporter extends PlatformExporter.PlatformExporter {
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constructor() {
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super(...arguments);
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this.platformId = 'rpgmaker';
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this.platformInfo = {
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id: 'rpgmaker',
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name: 'RPG Maker MV/MZ',
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description: 'RPG Maker MV and MZ game engine with JavaScript plugins',
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website: 'https://www.rpgmakerweb.com/',
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features: ['2d-rendering', 'audio', 'particles', 'ui-system', 'animation', 'tilemaps'],
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supportedAssets: ['texture', 'audio', 'tilemap', 'animation', 'prefab', 'scene', 'data'],
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exportFormats: ['.js', '.json', '.png', '.ogg'],
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};
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this.version = 'MZ';
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this.pluginPrefix = 'N2D';
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this.tileSize = 48;
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}
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async doExport(project, options) {
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const platformOpts = options.platformOptions ?? {};
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this.version = platformOpts.version ?? 'MZ';
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this.pluginPrefix = platformOpts.pluginPrefix ?? 'N2D';
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this.tileSize = platformOpts.tileSize ?? 48;
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// Generate main plugin
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await this.generateMainPlugin(project, options);
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// Generate utility plugin
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await this.generateUtilityPlugin(project, options);
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// Export scenes as maps
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for (const scene of project.scenes) {
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await this.exportScene(scene, project, options);
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}
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// Export prefabs as event templates/actors/enemies
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for (const prefab of project.prefabs) {
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await this.exportPrefab(prefab, options);
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}
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// Generate common events if requested
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if (platformOpts.generateCommonEvents !== false) {
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await this.generateCommonEvents(project, options);
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}
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// Generate data files
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await this.generateDataFiles(project, options);
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}
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/* ── Main Plugin ────────────────────────────────────────────── */
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async generateMainPlugin(project, options) {
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const versionSpecific = this.version === 'MZ' ? this.getMZPluginHeader() : this.getMVPluginHeader();
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const plugin = `/*:
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* @target ${this.version}
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* @plugindesc ${project.name} - Nice2Dev Game Integration
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* @author Nice2Dev Generator
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* @version ${project.version}
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* @url https://nice2dev.com
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*
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${versionSpecific}
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*
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* @help
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* ============================================================================
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* ${project.name}
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* ============================================================================
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*
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* This plugin was generated from Nice2Dev project.
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*
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* Game Settings:
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* - Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
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* - Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
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* - Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
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*
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* Scenes: ${project.scenes.length}
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* Prefabs: ${project.prefabs.length}
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* Assets: ${project.assets?.length ?? 0}
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*
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* ============================================================================
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* Plugin Commands
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* ============================================================================
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*
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* N2D_LoadScene <sceneName> - Load a Nice2Dev scene
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* N2D_SpawnEntity <prefab> <x> <y> - Spawn an entity from prefab
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* N2D_SetVariable <name> <value> - Set a game variable
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* N2D_GetVariable <name> - Get a game variable
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*
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*/
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(() => {
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'use strict';
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const pluginName = '${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, '')}';
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//=========================================================================
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// Game State
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//=========================================================================
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const N2D = window.N2D = window.N2D || {};
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N2D.State = {
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currentScene: null,
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entities: new Map(),
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globalVariables: new Map(),
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isPaused: false,
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};
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N2D.Settings = {
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gameWidth: ${project.settings.resolution.width},
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gameHeight: ${project.settings.resolution.height},
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masterVolume: ${project.settings.audio.masterVolume},
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physicsEnabled: ${project.settings.physics.enabled},
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gravityX: ${project.settings.physics.gravity.x},
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gravityY: ${project.settings.physics.gravity.y},
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};
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//=========================================================================
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// Entity System
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//=========================================================================
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N2D.Entity = class {
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constructor(id, name) {
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this.id = id;
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this.name = name;
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this.position = { x: 0, y: 0 };
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this.components = [];
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this.tags = [];
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this.active = true;
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}
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addComponent(component) {
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this.components.push(component);
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}
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getComponent(type) {
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return this.components.find(c => c.type === type);
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}
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hasTag(tag) {
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return this.tags.includes(tag);
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}
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update(deltaTime) {
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if (!this.active) return;
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for (const component of this.components) {
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if (component.update) {
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component.update(deltaTime);
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}
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}
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}
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destroy() {
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N2D.State.entities.delete(this.id);
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}
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};
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//=========================================================================
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// Scene Management
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//=========================================================================
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N2D.SceneManager = {
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scenes: {},
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registerScene(name, sceneData) {
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this.scenes[name] = sceneData;
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},
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loadScene(name) {
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const scene = this.scenes[name];
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if (!scene) {
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console.error(\`[N2D] Scene not found: \${name}\`);
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return false;
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}
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// Clear current entities
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N2D.State.entities.clear();
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N2D.State.currentScene = name;
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// Spawn scene entities
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if (scene.entities) {
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for (const entityDef of scene.entities) {
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this.spawnEntity(entityDef);
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}
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}
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console.log(\`[N2D] Loaded scene: \${name}\`);
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return true;
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},
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spawnEntity(definition) {
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const entity = new N2D.Entity(definition.id, definition.name);
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entity.position = { ...definition.position };
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entity.tags = [...(definition.tags || [])];
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if (definition.components) {
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for (const compDef of definition.components) {
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entity.addComponent({ ...compDef });
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}
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}
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N2D.State.entities.set(entity.id, entity);
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return entity;
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},
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};
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//=========================================================================
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// Variable System
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//=========================================================================
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N2D.Variables = {
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set(name, value) {
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N2D.State.globalVariables.set(name, value);
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},
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get(name, defaultValue = null) {
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return N2D.State.globalVariables.has(name)
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? N2D.State.globalVariables.get(name)
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: defaultValue;
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},
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has(name) {
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return N2D.State.globalVariables.has(name);
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},
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remove(name) {
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N2D.State.globalVariables.delete(name);
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},
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clear() {
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N2D.State.globalVariables.clear();
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},
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};
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//=========================================================================
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// Update Loop Integration
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//=========================================================================
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const _Scene_Map_update = Scene_Map.prototype.update;
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Scene_Map.prototype.update = function() {
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_Scene_Map_update.call(this);
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if (!N2D.State.isPaused) {
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const deltaTime = 1 / 60; // Approximate 60 FPS
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for (const entity of N2D.State.entities.values()) {
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entity.update(deltaTime);
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}
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}
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};
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//=========================================================================
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// Plugin Commands
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//=========================================================================
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${this.version === 'MZ' ? this.getMZPluginCommands() : this.getMVPluginCommands()}
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//=========================================================================
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// Initialization
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//=========================================================================
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console.log(\`[${this.pluginPrefix}] ${project.name} plugin loaded (v${project.version})\`);
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})();
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`;
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this.addTextFile(`js/plugins/${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, '')}.js`, plugin);
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}
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getMZPluginHeader() {
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return ` * @command loadScene
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* @text Load Scene
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* @desc Load a Nice2Dev scene by name
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*
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* @arg sceneName
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* @text Scene Name
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* @type string
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* @desc Name of the scene to load
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*
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* @command spawnEntity
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* @text Spawn Entity
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* @desc Spawn an entity from a prefab
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*
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* @arg prefabName
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* @text Prefab Name
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* @type string
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* @desc Name of the prefab to spawn
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*
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* @arg x
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* @text X Position
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* @type number
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* @default 0
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*
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* @arg y
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* @text Y Position
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* @type number
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* @default 0
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*
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* @command setVariable
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* @text Set Variable
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* @desc Set a Nice2Dev game variable
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*
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* @arg varName
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* @text Variable Name
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* @type string
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*
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* @arg value
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* @text Value
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* @type string`;
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}
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getMVPluginHeader() {
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return ` * @param gameTitle
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* @text Game Title
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* @type string
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* @default ${this.pluginPrefix} Game
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*
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* @param debugMode
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* @text Debug Mode
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* @type boolean
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* @default false`;
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}
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getMZPluginCommands() {
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return ` PluginManager.registerCommand(pluginName, 'loadScene', args => {
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N2D.SceneManager.loadScene(args.sceneName);
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|
333
|
+
});
|
|
334
|
+
|
|
335
|
+
PluginManager.registerCommand(pluginName, 'spawnEntity', args => {
|
|
336
|
+
const prefab = N2D.Prefabs[args.prefabName];
|
|
337
|
+
if (prefab) {
|
|
338
|
+
const entity = N2D.SceneManager.spawnEntity({
|
|
339
|
+
id: \`\${args.prefabName}_\${Date.now()}\`,
|
|
340
|
+
name: args.prefabName,
|
|
341
|
+
position: { x: Number(args.x), y: Number(args.y) },
|
|
342
|
+
...prefab,
|
|
343
|
+
});
|
|
344
|
+
}
|
|
345
|
+
});
|
|
346
|
+
|
|
347
|
+
PluginManager.registerCommand(pluginName, 'setVariable', args => {
|
|
348
|
+
N2D.Variables.set(args.varName, args.value);
|
|
349
|
+
});`;
|
|
350
|
+
}
|
|
351
|
+
getMVPluginCommands() {
|
|
352
|
+
return ` const _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
|
|
353
|
+
Game_Interpreter.prototype.pluginCommand = function(command, args) {
|
|
354
|
+
_Game_Interpreter_pluginCommand.call(this, command, args);
|
|
355
|
+
|
|
356
|
+
if (command === 'N2D_LoadScene') {
|
|
357
|
+
N2D.SceneManager.loadScene(args[0]);
|
|
358
|
+
}
|
|
359
|
+
else if (command === 'N2D_SpawnEntity') {
|
|
360
|
+
const prefab = N2D.Prefabs[args[0]];
|
|
361
|
+
if (prefab) {
|
|
362
|
+
N2D.SceneManager.spawnEntity({
|
|
363
|
+
id: \`\${args[0]}_\${Date.now()}\`,
|
|
364
|
+
name: args[0],
|
|
365
|
+
position: { x: Number(args[1] || 0), y: Number(args[2] || 0) },
|
|
366
|
+
...prefab,
|
|
367
|
+
});
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
else if (command === 'N2D_SetVariable') {
|
|
371
|
+
N2D.Variables.set(args[0], args[1]);
|
|
372
|
+
}
|
|
373
|
+
else if (command === 'N2D_GetVariable') {
|
|
374
|
+
const value = N2D.Variables.get(args[0]);
|
|
375
|
+
if (args[1]) {
|
|
376
|
+
$gameVariables.setValue(Number(args[1]), value);
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
};`;
|
|
380
|
+
}
|
|
381
|
+
/* ── Utility Plugin ─────────────────────────────────────────── */
|
|
382
|
+
async generateUtilityPlugin(project, options) {
|
|
383
|
+
const utility = `/*:
|
|
384
|
+
* @target ${this.version}
|
|
385
|
+
* @plugindesc Nice2Dev Utility Functions
|
|
386
|
+
* @author Nice2Dev Generator
|
|
387
|
+
* @version 1.0.0
|
|
388
|
+
*
|
|
389
|
+
* @help
|
|
390
|
+
* Utility functions for Nice2Dev exported games.
|
|
391
|
+
*/
|
|
392
|
+
|
|
393
|
+
(() => {
|
|
394
|
+
'use strict';
|
|
395
|
+
|
|
396
|
+
const N2D = window.N2D = window.N2D || {};
|
|
397
|
+
|
|
398
|
+
//=========================================================================
|
|
399
|
+
// Math Utilities
|
|
400
|
+
//=========================================================================
|
|
401
|
+
|
|
402
|
+
N2D.Math = {
|
|
403
|
+
lerp(a, b, t) {
|
|
404
|
+
return a + (b - a) * Math.max(0, Math.min(1, t));
|
|
405
|
+
},
|
|
406
|
+
|
|
407
|
+
clamp(value, min, max) {
|
|
408
|
+
return Math.max(min, Math.min(max, value));
|
|
409
|
+
},
|
|
410
|
+
|
|
411
|
+
distance(x1, y1, x2, y2) {
|
|
412
|
+
const dx = x2 - x1;
|
|
413
|
+
const dy = y2 - y1;
|
|
414
|
+
return Math.sqrt(dx * dx + dy * dy);
|
|
415
|
+
},
|
|
416
|
+
|
|
417
|
+
angle(x1, y1, x2, y2) {
|
|
418
|
+
return Math.atan2(y2 - y1, x2 - x1);
|
|
419
|
+
},
|
|
420
|
+
|
|
421
|
+
randomRange(min, max) {
|
|
422
|
+
return Math.random() * (max - min) + min;
|
|
423
|
+
},
|
|
424
|
+
|
|
425
|
+
randomInt(min, max) {
|
|
426
|
+
return Math.floor(Math.random() * (max - min + 1)) + min;
|
|
427
|
+
},
|
|
428
|
+
|
|
429
|
+
degToRad(degrees) {
|
|
430
|
+
return degrees * (Math.PI / 180);
|
|
431
|
+
},
|
|
432
|
+
|
|
433
|
+
radToDeg(radians) {
|
|
434
|
+
return radians * (180 / Math.PI);
|
|
435
|
+
},
|
|
436
|
+
};
|
|
437
|
+
|
|
438
|
+
//=========================================================================
|
|
439
|
+
// Timer Utilities
|
|
440
|
+
//=========================================================================
|
|
441
|
+
|
|
442
|
+
N2D.Timer = {
|
|
443
|
+
_timers: [],
|
|
444
|
+
_nextId: 1,
|
|
445
|
+
|
|
446
|
+
setTimeout(callback, frames) {
|
|
447
|
+
const id = this._nextId++;
|
|
448
|
+
this._timers.push({
|
|
449
|
+
id,
|
|
450
|
+
callback,
|
|
451
|
+
frames,
|
|
452
|
+
remaining: frames,
|
|
453
|
+
repeat: false,
|
|
454
|
+
});
|
|
455
|
+
return id;
|
|
456
|
+
},
|
|
457
|
+
|
|
458
|
+
setInterval(callback, frames) {
|
|
459
|
+
const id = this._nextId++;
|
|
460
|
+
this._timers.push({
|
|
461
|
+
id,
|
|
462
|
+
callback,
|
|
463
|
+
frames,
|
|
464
|
+
remaining: frames,
|
|
465
|
+
repeat: true,
|
|
466
|
+
});
|
|
467
|
+
return id;
|
|
468
|
+
},
|
|
469
|
+
|
|
470
|
+
clear(id) {
|
|
471
|
+
const index = this._timers.findIndex(t => t.id === id);
|
|
472
|
+
if (index !== -1) {
|
|
473
|
+
this._timers.splice(index, 1);
|
|
474
|
+
}
|
|
475
|
+
},
|
|
476
|
+
|
|
477
|
+
update() {
|
|
478
|
+
for (let i = this._timers.length - 1; i >= 0; i--) {
|
|
479
|
+
const timer = this._timers[i];
|
|
480
|
+
timer.remaining--;
|
|
481
|
+
|
|
482
|
+
if (timer.remaining <= 0) {
|
|
483
|
+
timer.callback();
|
|
484
|
+
|
|
485
|
+
if (timer.repeat) {
|
|
486
|
+
timer.remaining = timer.frames;
|
|
487
|
+
} else {
|
|
488
|
+
this._timers.splice(i, 1);
|
|
489
|
+
}
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
},
|
|
493
|
+
};
|
|
494
|
+
|
|
495
|
+
// Update timers in scene
|
|
496
|
+
const _Scene_Base_update = Scene_Base.prototype.update;
|
|
497
|
+
Scene_Base.prototype.update = function() {
|
|
498
|
+
_Scene_Base_update.call(this);
|
|
499
|
+
N2D.Timer.update();
|
|
500
|
+
};
|
|
501
|
+
|
|
502
|
+
//=========================================================================
|
|
503
|
+
// Tween System
|
|
504
|
+
//=========================================================================
|
|
505
|
+
|
|
506
|
+
N2D.Tween = {
|
|
507
|
+
_tweens: [],
|
|
508
|
+
|
|
509
|
+
create(target, properties, duration, easing = 'linear') {
|
|
510
|
+
const tween = {
|
|
511
|
+
target,
|
|
512
|
+
properties: {},
|
|
513
|
+
duration,
|
|
514
|
+
elapsed: 0,
|
|
515
|
+
easing: this.easings[easing] || this.easings.linear,
|
|
516
|
+
};
|
|
517
|
+
|
|
518
|
+
for (const [key, endValue] of Object.entries(properties)) {
|
|
519
|
+
tween.properties[key] = {
|
|
520
|
+
start: target[key],
|
|
521
|
+
end: endValue,
|
|
522
|
+
};
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
this._tweens.push(tween);
|
|
526
|
+
return tween;
|
|
527
|
+
},
|
|
528
|
+
|
|
529
|
+
update() {
|
|
530
|
+
for (let i = this._tweens.length - 1; i >= 0; i--) {
|
|
531
|
+
const tween = this._tweens[i];
|
|
532
|
+
tween.elapsed++;
|
|
533
|
+
|
|
534
|
+
const t = Math.min(tween.elapsed / tween.duration, 1);
|
|
535
|
+
const easedT = tween.easing(t);
|
|
536
|
+
|
|
537
|
+
for (const [key, values] of Object.entries(tween.properties)) {
|
|
538
|
+
tween.target[key] = N2D.Math.lerp(values.start, values.end, easedT);
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
if (t >= 1) {
|
|
542
|
+
this._tweens.splice(i, 1);
|
|
543
|
+
if (tween.onComplete) {
|
|
544
|
+
tween.onComplete();
|
|
545
|
+
}
|
|
546
|
+
}
|
|
547
|
+
}
|
|
548
|
+
},
|
|
549
|
+
|
|
550
|
+
easings: {
|
|
551
|
+
linear: t => t,
|
|
552
|
+
easeIn: t => t * t,
|
|
553
|
+
easeOut: t => t * (2 - t),
|
|
554
|
+
easeInOut: t => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,
|
|
555
|
+
easeInCubic: t => t * t * t,
|
|
556
|
+
easeOutCubic: t => (--t) * t * t + 1,
|
|
557
|
+
easeInOutCubic: t => t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1,
|
|
558
|
+
bounce: t => {
|
|
559
|
+
const n1 = 7.5625;
|
|
560
|
+
const d1 = 2.75;
|
|
561
|
+
if (t < 1 / d1) return n1 * t * t;
|
|
562
|
+
if (t < 2 / d1) return n1 * (t -= 1.5 / d1) * t + 0.75;
|
|
563
|
+
if (t < 2.5 / d1) return n1 * (t -= 2.25 / d1) * t + 0.9375;
|
|
564
|
+
return n1 * (t -= 2.625 / d1) * t + 0.984375;
|
|
565
|
+
},
|
|
566
|
+
},
|
|
567
|
+
};
|
|
568
|
+
|
|
569
|
+
// Update tweens in scene
|
|
570
|
+
const _Scene_Base_update2 = Scene_Base.prototype.update;
|
|
571
|
+
Scene_Base.prototype.update = function() {
|
|
572
|
+
_Scene_Base_update2.call(this);
|
|
573
|
+
N2D.Tween.update();
|
|
574
|
+
};
|
|
575
|
+
|
|
576
|
+
//=========================================================================
|
|
577
|
+
// Array Utilities
|
|
578
|
+
//=========================================================================
|
|
579
|
+
|
|
580
|
+
N2D.Array = {
|
|
581
|
+
shuffle(array) {
|
|
582
|
+
const result = [...array];
|
|
583
|
+
for (let i = result.length - 1; i > 0; i--) {
|
|
584
|
+
const j = Math.floor(Math.random() * (i + 1));
|
|
585
|
+
[result[i], result[j]] = [result[j], result[i]];
|
|
586
|
+
}
|
|
587
|
+
return result;
|
|
588
|
+
},
|
|
589
|
+
|
|
590
|
+
pick(array) {
|
|
591
|
+
return array[Math.floor(Math.random() * array.length)];
|
|
592
|
+
},
|
|
593
|
+
|
|
594
|
+
remove(array, item) {
|
|
595
|
+
const index = array.indexOf(item);
|
|
596
|
+
if (index !== -1) {
|
|
597
|
+
array.splice(index, 1);
|
|
598
|
+
}
|
|
599
|
+
return array;
|
|
600
|
+
},
|
|
601
|
+
};
|
|
602
|
+
|
|
603
|
+
console.log('[N2D] Utility plugin loaded');
|
|
604
|
+
|
|
605
|
+
})();
|
|
606
|
+
`;
|
|
607
|
+
this.addTextFile(`js/plugins/${this.pluginPrefix}_Utility.js`, utility);
|
|
608
|
+
}
|
|
609
|
+
/* ── Scene Export ───────────────────────────────────────────── */
|
|
610
|
+
async exportScene(scene, project, options) {
|
|
611
|
+
const platformOpts = options.platformOptions ?? {};
|
|
612
|
+
const mapWidth = platformOpts.defaultMapWidth ?? 20;
|
|
613
|
+
const mapHeight = platformOpts.defaultMapHeight ?? 15;
|
|
614
|
+
// Create map data
|
|
615
|
+
const map = {
|
|
616
|
+
autoplayBgm: false,
|
|
617
|
+
autoplayBgs: false,
|
|
618
|
+
battleback1Name: '',
|
|
619
|
+
battleback2Name: '',
|
|
620
|
+
bgm: { name: '', pan: 0, pitch: 100, volume: 90 },
|
|
621
|
+
bgs: { name: '', pan: 0, pitch: 100, volume: 90 },
|
|
622
|
+
disableDashing: false,
|
|
623
|
+
displayName: scene.name,
|
|
624
|
+
encounterList: [],
|
|
625
|
+
encounterStep: 30,
|
|
626
|
+
height: mapHeight,
|
|
627
|
+
note: `<N2D_Scene:${scene.name}>`,
|
|
628
|
+
parallaxLoopX: false,
|
|
629
|
+
parallaxLoopY: false,
|
|
630
|
+
parallaxName: '',
|
|
631
|
+
parallaxShow: true,
|
|
632
|
+
parallaxSx: 0,
|
|
633
|
+
parallaxSy: 0,
|
|
634
|
+
scrollType: 0,
|
|
635
|
+
specifyBattleback: false,
|
|
636
|
+
tilesetId: 1,
|
|
637
|
+
width: mapWidth,
|
|
638
|
+
data: new Array(mapWidth * mapHeight * 6).fill(0),
|
|
639
|
+
events: [null], // First element is always null
|
|
640
|
+
};
|
|
641
|
+
// Convert entities to events
|
|
642
|
+
for (const entity of scene.entities) {
|
|
643
|
+
const event = this.entityToEvent(entity, map.events.length);
|
|
644
|
+
if (event) {
|
|
645
|
+
map.events.push(event);
|
|
646
|
+
}
|
|
647
|
+
}
|
|
648
|
+
// Generate scene registration script
|
|
649
|
+
const sceneScript = `// Scene: ${scene.name}
|
|
650
|
+
// Generated from Nice2Dev
|
|
651
|
+
|
|
652
|
+
(() => {
|
|
653
|
+
const N2D = window.N2D;
|
|
654
|
+
if (!N2D) return;
|
|
655
|
+
|
|
656
|
+
N2D.SceneManager.registerScene('${scene.name}', {
|
|
657
|
+
name: '${scene.name}',
|
|
658
|
+
entities: [
|
|
659
|
+
${scene.entities
|
|
660
|
+
.map((e) => ` {
|
|
661
|
+
id: '${e.id}',
|
|
662
|
+
name: '${e.name ?? e.id}',
|
|
663
|
+
position: { x: ${e.position?.x ?? 0}, y: ${e.position?.y ?? 0} },
|
|
664
|
+
tags: [${(e.tags ?? []).map((t) => `'${t}'`).join(', ')}],
|
|
665
|
+
components: [${e.components.map((c) => `{ type: '${c.type}', properties: ${JSON.stringify(c.properties ?? {})} }`).join(', ')}],
|
|
666
|
+
}`)
|
|
667
|
+
.join(',\n')}
|
|
668
|
+
],
|
|
669
|
+
});
|
|
670
|
+
|
|
671
|
+
console.log('[N2D] Scene registered: ${scene.name}');
|
|
672
|
+
})();
|
|
673
|
+
`;
|
|
674
|
+
this.addTextFile(`js/plugins/${this.pluginPrefix}_Scene_${scene.name.replace(/[^a-zA-Z0-9]/g, '')}.js`, sceneScript);
|
|
675
|
+
// Map file would need map ID - using scene name hash
|
|
676
|
+
const mapId = (Math.abs(this.hashCode(scene.name)) % 999) + 1;
|
|
677
|
+
const mapIdStr = mapId.toString().padStart(3, '0');
|
|
678
|
+
this.addTextFile(`data/Map${mapIdStr}.json`, JSON.stringify(map, null, 2));
|
|
679
|
+
}
|
|
680
|
+
entityToEvent(entity, eventId) {
|
|
681
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
682
|
+
const tileX = Math.floor(pos.x / this.tileSize);
|
|
683
|
+
const tileY = Math.floor(pos.y / this.tileSize);
|
|
684
|
+
const event = {
|
|
685
|
+
id: eventId,
|
|
686
|
+
name: entity.name ?? entity.id,
|
|
687
|
+
note: `<N2D_Entity:${entity.id}>`,
|
|
688
|
+
pages: [
|
|
689
|
+
{
|
|
690
|
+
conditions: {
|
|
691
|
+
actorId: 1,
|
|
692
|
+
actorValid: false,
|
|
693
|
+
itemId: 1,
|
|
694
|
+
itemValid: false,
|
|
695
|
+
selfSwitchCh: 'A',
|
|
696
|
+
selfSwitchValid: false,
|
|
697
|
+
switch1Id: 1,
|
|
698
|
+
switch1Valid: false,
|
|
699
|
+
switch2Id: 1,
|
|
700
|
+
switch2Valid: false,
|
|
701
|
+
variableId: 1,
|
|
702
|
+
variableValid: false,
|
|
703
|
+
variableValue: 0,
|
|
704
|
+
},
|
|
705
|
+
directionFix: false,
|
|
706
|
+
image: {
|
|
707
|
+
characterIndex: 0,
|
|
708
|
+
characterName: '',
|
|
709
|
+
direction: 2,
|
|
710
|
+
pattern: 0,
|
|
711
|
+
tileId: 0,
|
|
712
|
+
},
|
|
713
|
+
list: this.generateEventCommands(entity),
|
|
714
|
+
moveFrequency: 3,
|
|
715
|
+
moveRoute: { list: [{ code: 0 }], repeat: true, skippable: false, wait: false },
|
|
716
|
+
moveSpeed: 3,
|
|
717
|
+
moveType: 0,
|
|
718
|
+
priorityType: 1,
|
|
719
|
+
stepAnime: false,
|
|
720
|
+
through: false,
|
|
721
|
+
trigger: 0, // Action button
|
|
722
|
+
walkAnime: true,
|
|
723
|
+
},
|
|
724
|
+
],
|
|
725
|
+
x: tileX,
|
|
726
|
+
y: tileY,
|
|
727
|
+
};
|
|
728
|
+
return event;
|
|
729
|
+
}
|
|
730
|
+
generateEventCommands(entity) {
|
|
731
|
+
const commands = [];
|
|
732
|
+
// Add a comment with entity info
|
|
733
|
+
commands.push({
|
|
734
|
+
code: EventCode.COMMENT,
|
|
735
|
+
indent: 0,
|
|
736
|
+
parameters: [`Nice2Dev Entity: ${entity.name ?? entity.id}`],
|
|
737
|
+
});
|
|
738
|
+
// Add script call for custom entity behavior
|
|
739
|
+
commands.push({
|
|
740
|
+
code: EventCode.SCRIPT,
|
|
741
|
+
indent: 0,
|
|
742
|
+
parameters: [`const entity = N2D.State.entities.get('${entity.id}');`],
|
|
743
|
+
});
|
|
744
|
+
commands.push({
|
|
745
|
+
code: EventCode.SCRIPT_DATA,
|
|
746
|
+
indent: 0,
|
|
747
|
+
parameters: [`if (entity) { /* Custom behavior */ }`],
|
|
748
|
+
});
|
|
749
|
+
// End
|
|
750
|
+
commands.push({ code: EventCode.END, indent: 0, parameters: [] });
|
|
751
|
+
return commands;
|
|
752
|
+
}
|
|
753
|
+
/* ── Prefab Export ──────────────────────────────────────────── */
|
|
754
|
+
async exportPrefab(prefab, options) {
|
|
755
|
+
const safeName = prefab.name.replace(/[^a-zA-Z0-9]/g, '');
|
|
756
|
+
// Generate prefab registration script
|
|
757
|
+
const prefabScript = `// Prefab: ${prefab.name}
|
|
758
|
+
// Generated from Nice2Dev
|
|
759
|
+
|
|
760
|
+
(() => {
|
|
761
|
+
const N2D = window.N2D;
|
|
762
|
+
if (!N2D) return;
|
|
763
|
+
|
|
764
|
+
N2D.Prefabs = N2D.Prefabs || {};
|
|
765
|
+
|
|
766
|
+
N2D.Prefabs['${prefab.name}'] = {
|
|
767
|
+
name: '${prefab.entity.name ?? prefab.name}',
|
|
768
|
+
components: [
|
|
769
|
+
${prefab.entity.components.map((c) => ` { type: '${c.type}', properties: ${JSON.stringify(c.properties ?? {})} },`).join('\n')}
|
|
770
|
+
],
|
|
771
|
+
tags: [${(prefab.entity.tags ?? []).map((t) => `'${t}'`).join(', ')}],
|
|
772
|
+
};
|
|
773
|
+
|
|
774
|
+
console.log('[N2D] Prefab registered: ${prefab.name}');
|
|
775
|
+
})();
|
|
776
|
+
`;
|
|
777
|
+
this.addTextFile(`js/plugins/${this.pluginPrefix}_Prefab_${safeName}.js`, prefabScript);
|
|
778
|
+
}
|
|
779
|
+
/* ── Common Events ──────────────────────────────────────────── */
|
|
780
|
+
async generateCommonEvents(project, options) {
|
|
781
|
+
const commonEvents = [
|
|
782
|
+
null, // Index 0 is always null
|
|
783
|
+
{
|
|
784
|
+
id: 1,
|
|
785
|
+
name: 'N2D_GameInit',
|
|
786
|
+
switchId: 0,
|
|
787
|
+
trigger: 0,
|
|
788
|
+
list: [
|
|
789
|
+
{ code: EventCode.COMMENT, indent: 0, parameters: ['Nice2Dev Game Initialization'] },
|
|
790
|
+
{
|
|
791
|
+
code: EventCode.SCRIPT,
|
|
792
|
+
indent: 0,
|
|
793
|
+
parameters: ['console.log("[N2D] Game initialized");'],
|
|
794
|
+
},
|
|
795
|
+
{ code: EventCode.END, indent: 0, parameters: [] },
|
|
796
|
+
],
|
|
797
|
+
},
|
|
798
|
+
{
|
|
799
|
+
id: 2,
|
|
800
|
+
name: 'N2D_GameUpdate',
|
|
801
|
+
switchId: 0,
|
|
802
|
+
trigger: 0,
|
|
803
|
+
list: [
|
|
804
|
+
{ code: EventCode.COMMENT, indent: 0, parameters: ['Nice2Dev Game Update Loop'] },
|
|
805
|
+
{ code: EventCode.SCRIPT, indent: 0, parameters: ['// Called by parallel process'] },
|
|
806
|
+
{ code: EventCode.END, indent: 0, parameters: [] },
|
|
807
|
+
],
|
|
808
|
+
},
|
|
809
|
+
];
|
|
810
|
+
this.addTextFile('data/CommonEvents.json', JSON.stringify(commonEvents, null, 2));
|
|
811
|
+
}
|
|
812
|
+
/* ── Data Files ─────────────────────────────────────────────── */
|
|
813
|
+
async generateDataFiles(project, options) {
|
|
814
|
+
// System.json stub
|
|
815
|
+
({
|
|
816
|
+
gameTitle: project.name});
|
|
817
|
+
this.addTextFile('data/System.json.stub.txt', `// System.json should be configured in RPG Maker editor\n// Game Title: ${project.name}`);
|
|
818
|
+
// Plugins.json for plugin loading order
|
|
819
|
+
const plugins = [
|
|
820
|
+
{ name: `${this.pluginPrefix}_Utility`, status: true, parameters: {} },
|
|
821
|
+
{
|
|
822
|
+
name: `${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, '')}`,
|
|
823
|
+
status: true,
|
|
824
|
+
parameters: {},
|
|
825
|
+
},
|
|
826
|
+
];
|
|
827
|
+
// Add scene plugins
|
|
828
|
+
for (const scene of project.scenes) {
|
|
829
|
+
plugins.push({
|
|
830
|
+
name: `${this.pluginPrefix}_Scene_${scene.name.replace(/[^a-zA-Z0-9]/g, '')}`,
|
|
831
|
+
status: true,
|
|
832
|
+
parameters: {},
|
|
833
|
+
});
|
|
834
|
+
}
|
|
835
|
+
// Add prefab plugins
|
|
836
|
+
for (const prefab of project.prefabs) {
|
|
837
|
+
plugins.push({
|
|
838
|
+
name: `${this.pluginPrefix}_Prefab_${prefab.name.replace(/[^a-zA-Z0-9]/g, '')}`,
|
|
839
|
+
status: true,
|
|
840
|
+
parameters: {},
|
|
841
|
+
});
|
|
842
|
+
}
|
|
843
|
+
this.addTextFile('js/plugins.js', `var $plugins = ${JSON.stringify(plugins, null, 2)};`);
|
|
844
|
+
// README
|
|
845
|
+
const readme = `# ${project.name} - RPG Maker ${this.version} Export
|
|
846
|
+
|
|
847
|
+
Generated from Nice2Dev project v${project.version}
|
|
848
|
+
|
|
849
|
+
## Installation
|
|
850
|
+
|
|
851
|
+
1. Create a new RPG Maker ${this.version} project
|
|
852
|
+
2. Copy the contents of \`js/plugins/\` to your project's \`js/plugins/\` folder
|
|
853
|
+
3. Copy \`js/plugins.js\` (or merge with existing)
|
|
854
|
+
4. Copy map files from \`data/\` to your project's \`data/\` folder
|
|
855
|
+
5. Enable plugins in Plugin Manager
|
|
856
|
+
|
|
857
|
+
## Plugin Order
|
|
858
|
+
|
|
859
|
+
Ensure plugins are loaded in this order:
|
|
860
|
+
${plugins.map((p, i) => `${i + 1}. ${p.name}`).join('\n')}
|
|
861
|
+
|
|
862
|
+
## Usage
|
|
863
|
+
|
|
864
|
+
Use plugin commands to control Nice2Dev features:
|
|
865
|
+
|
|
866
|
+
### MZ Commands (Plugin Command)
|
|
867
|
+
- **Load Scene**: Load a Nice2Dev scene by name
|
|
868
|
+
- **Spawn Entity**: Spawn an entity from a prefab
|
|
869
|
+
- **Set Variable**: Set a game variable
|
|
870
|
+
|
|
871
|
+
### MV Commands (Script Call)
|
|
872
|
+
\`\`\`
|
|
873
|
+
N2D_LoadScene <sceneName>
|
|
874
|
+
N2D_SpawnEntity <prefabName> <x> <y>
|
|
875
|
+
N2D_SetVariable <name> <value>
|
|
876
|
+
\`\`\`
|
|
877
|
+
|
|
878
|
+
## Scenes
|
|
879
|
+
|
|
880
|
+
${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
|
|
881
|
+
|
|
882
|
+
## Prefabs
|
|
883
|
+
|
|
884
|
+
${project.prefabs.map((p) => `- ${p.name}`).join('\n') || 'None'}
|
|
885
|
+
`;
|
|
886
|
+
this.addTextFile('README.md', readme);
|
|
887
|
+
}
|
|
888
|
+
/* ── Helpers ────────────────────────────────────────────────── */
|
|
889
|
+
hashCode(str) {
|
|
890
|
+
let hash = 0;
|
|
891
|
+
for (let i = 0; i < str.length; i++) {
|
|
892
|
+
const char = str.charCodeAt(i);
|
|
893
|
+
hash = (hash << 5) - hash + char;
|
|
894
|
+
hash = hash & hash;
|
|
895
|
+
}
|
|
896
|
+
return hash;
|
|
897
|
+
}
|
|
898
|
+
}
|
|
899
|
+
/* ── Factory ──────────────────────────────────────────────────── */
|
|
900
|
+
function createRPGMakerExporter() {
|
|
901
|
+
return new RPGMakerExporter();
|
|
902
|
+
}
|
|
903
|
+
|
|
904
|
+
exports.RPGMakerExporter = RPGMakerExporter;
|
|
905
|
+
exports.createRPGMakerExporter = createRPGMakerExporter;
|
|
906
|
+
//# sourceMappingURL=RPGMakerExporter.js.map
|