@nice2dev/game-engine 1.0.5 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
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  689. package/dist/esm/templates/WaveDefense.js +139 -52
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  721. package/package.json +6 -5
@@ -0,0 +1,906 @@
1
+ 'use strict';
2
+
3
+ var PlatformExporter = require('./PlatformExporter.js');
4
+
5
+ /* ────────────────────────────────────────────────────────────────
6
+ RPG Maker Exporter — MV/MZ Plugin & Resource Export
7
+
8
+ Exports Nice2Dev projects to RPG Maker MV/MZ format:
9
+ - Plugin files (.js)
10
+ - Map data (JSON)
11
+ - Event pages
12
+ - Character/Enemy data
13
+ - Tileset configurations
14
+ ──────────────────────────────────────────────────────────────── */
15
+ /* ── RPG Maker Event Codes ────────────────────────────────────── */
16
+ const EventCode = {
17
+ END: 0,
18
+ COMMENT: 108,
19
+ SCRIPT: 355,
20
+ SCRIPT_DATA: 655};
21
+ /* ── Exporter Implementation ──────────────────────────────────── */
22
+ class RPGMakerExporter extends PlatformExporter.PlatformExporter {
23
+ constructor() {
24
+ super(...arguments);
25
+ this.platformId = 'rpgmaker';
26
+ this.platformInfo = {
27
+ id: 'rpgmaker',
28
+ name: 'RPG Maker MV/MZ',
29
+ description: 'RPG Maker MV and MZ game engine with JavaScript plugins',
30
+ website: 'https://www.rpgmakerweb.com/',
31
+ features: ['2d-rendering', 'audio', 'particles', 'ui-system', 'animation', 'tilemaps'],
32
+ supportedAssets: ['texture', 'audio', 'tilemap', 'animation', 'prefab', 'scene', 'data'],
33
+ exportFormats: ['.js', '.json', '.png', '.ogg'],
34
+ };
35
+ this.version = 'MZ';
36
+ this.pluginPrefix = 'N2D';
37
+ this.tileSize = 48;
38
+ }
39
+ async doExport(project, options) {
40
+ const platformOpts = options.platformOptions ?? {};
41
+ this.version = platformOpts.version ?? 'MZ';
42
+ this.pluginPrefix = platformOpts.pluginPrefix ?? 'N2D';
43
+ this.tileSize = platformOpts.tileSize ?? 48;
44
+ // Generate main plugin
45
+ await this.generateMainPlugin(project, options);
46
+ // Generate utility plugin
47
+ await this.generateUtilityPlugin(project, options);
48
+ // Export scenes as maps
49
+ for (const scene of project.scenes) {
50
+ await this.exportScene(scene, project, options);
51
+ }
52
+ // Export prefabs as event templates/actors/enemies
53
+ for (const prefab of project.prefabs) {
54
+ await this.exportPrefab(prefab, options);
55
+ }
56
+ // Generate common events if requested
57
+ if (platformOpts.generateCommonEvents !== false) {
58
+ await this.generateCommonEvents(project, options);
59
+ }
60
+ // Generate data files
61
+ await this.generateDataFiles(project, options);
62
+ }
63
+ /* ── Main Plugin ────────────────────────────────────────────── */
64
+ async generateMainPlugin(project, options) {
65
+ const versionSpecific = this.version === 'MZ' ? this.getMZPluginHeader() : this.getMVPluginHeader();
66
+ const plugin = `/*:
67
+ * @target ${this.version}
68
+ * @plugindesc ${project.name} - Nice2Dev Game Integration
69
+ * @author Nice2Dev Generator
70
+ * @version ${project.version}
71
+ * @url https://nice2dev.com
72
+ *
73
+ ${versionSpecific}
74
+ *
75
+ * @help
76
+ * ============================================================================
77
+ * ${project.name}
78
+ * ============================================================================
79
+ *
80
+ * This plugin was generated from Nice2Dev project.
81
+ *
82
+ * Game Settings:
83
+ * - Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
84
+ * - Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
85
+ * - Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
86
+ *
87
+ * Scenes: ${project.scenes.length}
88
+ * Prefabs: ${project.prefabs.length}
89
+ * Assets: ${project.assets?.length ?? 0}
90
+ *
91
+ * ============================================================================
92
+ * Plugin Commands
93
+ * ============================================================================
94
+ *
95
+ * N2D_LoadScene <sceneName> - Load a Nice2Dev scene
96
+ * N2D_SpawnEntity <prefab> <x> <y> - Spawn an entity from prefab
97
+ * N2D_SetVariable <name> <value> - Set a game variable
98
+ * N2D_GetVariable <name> - Get a game variable
99
+ *
100
+ */
101
+
102
+ (() => {
103
+ 'use strict';
104
+
105
+ const pluginName = '${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, '')}';
106
+
107
+ //=========================================================================
108
+ // Game State
109
+ //=========================================================================
110
+
111
+ const N2D = window.N2D = window.N2D || {};
112
+
113
+ N2D.State = {
114
+ currentScene: null,
115
+ entities: new Map(),
116
+ globalVariables: new Map(),
117
+ isPaused: false,
118
+ };
119
+
120
+ N2D.Settings = {
121
+ gameWidth: ${project.settings.resolution.width},
122
+ gameHeight: ${project.settings.resolution.height},
123
+ masterVolume: ${project.settings.audio.masterVolume},
124
+ physicsEnabled: ${project.settings.physics.enabled},
125
+ gravityX: ${project.settings.physics.gravity.x},
126
+ gravityY: ${project.settings.physics.gravity.y},
127
+ };
128
+
129
+ //=========================================================================
130
+ // Entity System
131
+ //=========================================================================
132
+
133
+ N2D.Entity = class {
134
+ constructor(id, name) {
135
+ this.id = id;
136
+ this.name = name;
137
+ this.position = { x: 0, y: 0 };
138
+ this.components = [];
139
+ this.tags = [];
140
+ this.active = true;
141
+ }
142
+
143
+ addComponent(component) {
144
+ this.components.push(component);
145
+ }
146
+
147
+ getComponent(type) {
148
+ return this.components.find(c => c.type === type);
149
+ }
150
+
151
+ hasTag(tag) {
152
+ return this.tags.includes(tag);
153
+ }
154
+
155
+ update(deltaTime) {
156
+ if (!this.active) return;
157
+ for (const component of this.components) {
158
+ if (component.update) {
159
+ component.update(deltaTime);
160
+ }
161
+ }
162
+ }
163
+
164
+ destroy() {
165
+ N2D.State.entities.delete(this.id);
166
+ }
167
+ };
168
+
169
+ //=========================================================================
170
+ // Scene Management
171
+ //=========================================================================
172
+
173
+ N2D.SceneManager = {
174
+ scenes: {},
175
+
176
+ registerScene(name, sceneData) {
177
+ this.scenes[name] = sceneData;
178
+ },
179
+
180
+ loadScene(name) {
181
+ const scene = this.scenes[name];
182
+ if (!scene) {
183
+ console.error(\`[N2D] Scene not found: \${name}\`);
184
+ return false;
185
+ }
186
+
187
+ // Clear current entities
188
+ N2D.State.entities.clear();
189
+ N2D.State.currentScene = name;
190
+
191
+ // Spawn scene entities
192
+ if (scene.entities) {
193
+ for (const entityDef of scene.entities) {
194
+ this.spawnEntity(entityDef);
195
+ }
196
+ }
197
+
198
+ console.log(\`[N2D] Loaded scene: \${name}\`);
199
+ return true;
200
+ },
201
+
202
+ spawnEntity(definition) {
203
+ const entity = new N2D.Entity(definition.id, definition.name);
204
+ entity.position = { ...definition.position };
205
+ entity.tags = [...(definition.tags || [])];
206
+
207
+ if (definition.components) {
208
+ for (const compDef of definition.components) {
209
+ entity.addComponent({ ...compDef });
210
+ }
211
+ }
212
+
213
+ N2D.State.entities.set(entity.id, entity);
214
+ return entity;
215
+ },
216
+ };
217
+
218
+ //=========================================================================
219
+ // Variable System
220
+ //=========================================================================
221
+
222
+ N2D.Variables = {
223
+ set(name, value) {
224
+ N2D.State.globalVariables.set(name, value);
225
+ },
226
+
227
+ get(name, defaultValue = null) {
228
+ return N2D.State.globalVariables.has(name)
229
+ ? N2D.State.globalVariables.get(name)
230
+ : defaultValue;
231
+ },
232
+
233
+ has(name) {
234
+ return N2D.State.globalVariables.has(name);
235
+ },
236
+
237
+ remove(name) {
238
+ N2D.State.globalVariables.delete(name);
239
+ },
240
+
241
+ clear() {
242
+ N2D.State.globalVariables.clear();
243
+ },
244
+ };
245
+
246
+ //=========================================================================
247
+ // Update Loop Integration
248
+ //=========================================================================
249
+
250
+ const _Scene_Map_update = Scene_Map.prototype.update;
251
+ Scene_Map.prototype.update = function() {
252
+ _Scene_Map_update.call(this);
253
+
254
+ if (!N2D.State.isPaused) {
255
+ const deltaTime = 1 / 60; // Approximate 60 FPS
256
+ for (const entity of N2D.State.entities.values()) {
257
+ entity.update(deltaTime);
258
+ }
259
+ }
260
+ };
261
+
262
+ //=========================================================================
263
+ // Plugin Commands
264
+ //=========================================================================
265
+
266
+ ${this.version === 'MZ' ? this.getMZPluginCommands() : this.getMVPluginCommands()}
267
+
268
+ //=========================================================================
269
+ // Initialization
270
+ //=========================================================================
271
+
272
+ console.log(\`[${this.pluginPrefix}] ${project.name} plugin loaded (v${project.version})\`);
273
+
274
+ })();
275
+ `;
276
+ this.addTextFile(`js/plugins/${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, '')}.js`, plugin);
277
+ }
278
+ getMZPluginHeader() {
279
+ return ` * @command loadScene
280
+ * @text Load Scene
281
+ * @desc Load a Nice2Dev scene by name
282
+ *
283
+ * @arg sceneName
284
+ * @text Scene Name
285
+ * @type string
286
+ * @desc Name of the scene to load
287
+ *
288
+ * @command spawnEntity
289
+ * @text Spawn Entity
290
+ * @desc Spawn an entity from a prefab
291
+ *
292
+ * @arg prefabName
293
+ * @text Prefab Name
294
+ * @type string
295
+ * @desc Name of the prefab to spawn
296
+ *
297
+ * @arg x
298
+ * @text X Position
299
+ * @type number
300
+ * @default 0
301
+ *
302
+ * @arg y
303
+ * @text Y Position
304
+ * @type number
305
+ * @default 0
306
+ *
307
+ * @command setVariable
308
+ * @text Set Variable
309
+ * @desc Set a Nice2Dev game variable
310
+ *
311
+ * @arg varName
312
+ * @text Variable Name
313
+ * @type string
314
+ *
315
+ * @arg value
316
+ * @text Value
317
+ * @type string`;
318
+ }
319
+ getMVPluginHeader() {
320
+ return ` * @param gameTitle
321
+ * @text Game Title
322
+ * @type string
323
+ * @default ${this.pluginPrefix} Game
324
+ *
325
+ * @param debugMode
326
+ * @text Debug Mode
327
+ * @type boolean
328
+ * @default false`;
329
+ }
330
+ getMZPluginCommands() {
331
+ return ` PluginManager.registerCommand(pluginName, 'loadScene', args => {
332
+ N2D.SceneManager.loadScene(args.sceneName);
333
+ });
334
+
335
+ PluginManager.registerCommand(pluginName, 'spawnEntity', args => {
336
+ const prefab = N2D.Prefabs[args.prefabName];
337
+ if (prefab) {
338
+ const entity = N2D.SceneManager.spawnEntity({
339
+ id: \`\${args.prefabName}_\${Date.now()}\`,
340
+ name: args.prefabName,
341
+ position: { x: Number(args.x), y: Number(args.y) },
342
+ ...prefab,
343
+ });
344
+ }
345
+ });
346
+
347
+ PluginManager.registerCommand(pluginName, 'setVariable', args => {
348
+ N2D.Variables.set(args.varName, args.value);
349
+ });`;
350
+ }
351
+ getMVPluginCommands() {
352
+ return ` const _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
353
+ Game_Interpreter.prototype.pluginCommand = function(command, args) {
354
+ _Game_Interpreter_pluginCommand.call(this, command, args);
355
+
356
+ if (command === 'N2D_LoadScene') {
357
+ N2D.SceneManager.loadScene(args[0]);
358
+ }
359
+ else if (command === 'N2D_SpawnEntity') {
360
+ const prefab = N2D.Prefabs[args[0]];
361
+ if (prefab) {
362
+ N2D.SceneManager.spawnEntity({
363
+ id: \`\${args[0]}_\${Date.now()}\`,
364
+ name: args[0],
365
+ position: { x: Number(args[1] || 0), y: Number(args[2] || 0) },
366
+ ...prefab,
367
+ });
368
+ }
369
+ }
370
+ else if (command === 'N2D_SetVariable') {
371
+ N2D.Variables.set(args[0], args[1]);
372
+ }
373
+ else if (command === 'N2D_GetVariable') {
374
+ const value = N2D.Variables.get(args[0]);
375
+ if (args[1]) {
376
+ $gameVariables.setValue(Number(args[1]), value);
377
+ }
378
+ }
379
+ };`;
380
+ }
381
+ /* ── Utility Plugin ─────────────────────────────────────────── */
382
+ async generateUtilityPlugin(project, options) {
383
+ const utility = `/*:
384
+ * @target ${this.version}
385
+ * @plugindesc Nice2Dev Utility Functions
386
+ * @author Nice2Dev Generator
387
+ * @version 1.0.0
388
+ *
389
+ * @help
390
+ * Utility functions for Nice2Dev exported games.
391
+ */
392
+
393
+ (() => {
394
+ 'use strict';
395
+
396
+ const N2D = window.N2D = window.N2D || {};
397
+
398
+ //=========================================================================
399
+ // Math Utilities
400
+ //=========================================================================
401
+
402
+ N2D.Math = {
403
+ lerp(a, b, t) {
404
+ return a + (b - a) * Math.max(0, Math.min(1, t));
405
+ },
406
+
407
+ clamp(value, min, max) {
408
+ return Math.max(min, Math.min(max, value));
409
+ },
410
+
411
+ distance(x1, y1, x2, y2) {
412
+ const dx = x2 - x1;
413
+ const dy = y2 - y1;
414
+ return Math.sqrt(dx * dx + dy * dy);
415
+ },
416
+
417
+ angle(x1, y1, x2, y2) {
418
+ return Math.atan2(y2 - y1, x2 - x1);
419
+ },
420
+
421
+ randomRange(min, max) {
422
+ return Math.random() * (max - min) + min;
423
+ },
424
+
425
+ randomInt(min, max) {
426
+ return Math.floor(Math.random() * (max - min + 1)) + min;
427
+ },
428
+
429
+ degToRad(degrees) {
430
+ return degrees * (Math.PI / 180);
431
+ },
432
+
433
+ radToDeg(radians) {
434
+ return radians * (180 / Math.PI);
435
+ },
436
+ };
437
+
438
+ //=========================================================================
439
+ // Timer Utilities
440
+ //=========================================================================
441
+
442
+ N2D.Timer = {
443
+ _timers: [],
444
+ _nextId: 1,
445
+
446
+ setTimeout(callback, frames) {
447
+ const id = this._nextId++;
448
+ this._timers.push({
449
+ id,
450
+ callback,
451
+ frames,
452
+ remaining: frames,
453
+ repeat: false,
454
+ });
455
+ return id;
456
+ },
457
+
458
+ setInterval(callback, frames) {
459
+ const id = this._nextId++;
460
+ this._timers.push({
461
+ id,
462
+ callback,
463
+ frames,
464
+ remaining: frames,
465
+ repeat: true,
466
+ });
467
+ return id;
468
+ },
469
+
470
+ clear(id) {
471
+ const index = this._timers.findIndex(t => t.id === id);
472
+ if (index !== -1) {
473
+ this._timers.splice(index, 1);
474
+ }
475
+ },
476
+
477
+ update() {
478
+ for (let i = this._timers.length - 1; i >= 0; i--) {
479
+ const timer = this._timers[i];
480
+ timer.remaining--;
481
+
482
+ if (timer.remaining <= 0) {
483
+ timer.callback();
484
+
485
+ if (timer.repeat) {
486
+ timer.remaining = timer.frames;
487
+ } else {
488
+ this._timers.splice(i, 1);
489
+ }
490
+ }
491
+ }
492
+ },
493
+ };
494
+
495
+ // Update timers in scene
496
+ const _Scene_Base_update = Scene_Base.prototype.update;
497
+ Scene_Base.prototype.update = function() {
498
+ _Scene_Base_update.call(this);
499
+ N2D.Timer.update();
500
+ };
501
+
502
+ //=========================================================================
503
+ // Tween System
504
+ //=========================================================================
505
+
506
+ N2D.Tween = {
507
+ _tweens: [],
508
+
509
+ create(target, properties, duration, easing = 'linear') {
510
+ const tween = {
511
+ target,
512
+ properties: {},
513
+ duration,
514
+ elapsed: 0,
515
+ easing: this.easings[easing] || this.easings.linear,
516
+ };
517
+
518
+ for (const [key, endValue] of Object.entries(properties)) {
519
+ tween.properties[key] = {
520
+ start: target[key],
521
+ end: endValue,
522
+ };
523
+ }
524
+
525
+ this._tweens.push(tween);
526
+ return tween;
527
+ },
528
+
529
+ update() {
530
+ for (let i = this._tweens.length - 1; i >= 0; i--) {
531
+ const tween = this._tweens[i];
532
+ tween.elapsed++;
533
+
534
+ const t = Math.min(tween.elapsed / tween.duration, 1);
535
+ const easedT = tween.easing(t);
536
+
537
+ for (const [key, values] of Object.entries(tween.properties)) {
538
+ tween.target[key] = N2D.Math.lerp(values.start, values.end, easedT);
539
+ }
540
+
541
+ if (t >= 1) {
542
+ this._tweens.splice(i, 1);
543
+ if (tween.onComplete) {
544
+ tween.onComplete();
545
+ }
546
+ }
547
+ }
548
+ },
549
+
550
+ easings: {
551
+ linear: t => t,
552
+ easeIn: t => t * t,
553
+ easeOut: t => t * (2 - t),
554
+ easeInOut: t => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,
555
+ easeInCubic: t => t * t * t,
556
+ easeOutCubic: t => (--t) * t * t + 1,
557
+ easeInOutCubic: t => t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1,
558
+ bounce: t => {
559
+ const n1 = 7.5625;
560
+ const d1 = 2.75;
561
+ if (t < 1 / d1) return n1 * t * t;
562
+ if (t < 2 / d1) return n1 * (t -= 1.5 / d1) * t + 0.75;
563
+ if (t < 2.5 / d1) return n1 * (t -= 2.25 / d1) * t + 0.9375;
564
+ return n1 * (t -= 2.625 / d1) * t + 0.984375;
565
+ },
566
+ },
567
+ };
568
+
569
+ // Update tweens in scene
570
+ const _Scene_Base_update2 = Scene_Base.prototype.update;
571
+ Scene_Base.prototype.update = function() {
572
+ _Scene_Base_update2.call(this);
573
+ N2D.Tween.update();
574
+ };
575
+
576
+ //=========================================================================
577
+ // Array Utilities
578
+ //=========================================================================
579
+
580
+ N2D.Array = {
581
+ shuffle(array) {
582
+ const result = [...array];
583
+ for (let i = result.length - 1; i > 0; i--) {
584
+ const j = Math.floor(Math.random() * (i + 1));
585
+ [result[i], result[j]] = [result[j], result[i]];
586
+ }
587
+ return result;
588
+ },
589
+
590
+ pick(array) {
591
+ return array[Math.floor(Math.random() * array.length)];
592
+ },
593
+
594
+ remove(array, item) {
595
+ const index = array.indexOf(item);
596
+ if (index !== -1) {
597
+ array.splice(index, 1);
598
+ }
599
+ return array;
600
+ },
601
+ };
602
+
603
+ console.log('[N2D] Utility plugin loaded');
604
+
605
+ })();
606
+ `;
607
+ this.addTextFile(`js/plugins/${this.pluginPrefix}_Utility.js`, utility);
608
+ }
609
+ /* ── Scene Export ───────────────────────────────────────────── */
610
+ async exportScene(scene, project, options) {
611
+ const platformOpts = options.platformOptions ?? {};
612
+ const mapWidth = platformOpts.defaultMapWidth ?? 20;
613
+ const mapHeight = platformOpts.defaultMapHeight ?? 15;
614
+ // Create map data
615
+ const map = {
616
+ autoplayBgm: false,
617
+ autoplayBgs: false,
618
+ battleback1Name: '',
619
+ battleback2Name: '',
620
+ bgm: { name: '', pan: 0, pitch: 100, volume: 90 },
621
+ bgs: { name: '', pan: 0, pitch: 100, volume: 90 },
622
+ disableDashing: false,
623
+ displayName: scene.name,
624
+ encounterList: [],
625
+ encounterStep: 30,
626
+ height: mapHeight,
627
+ note: `<N2D_Scene:${scene.name}>`,
628
+ parallaxLoopX: false,
629
+ parallaxLoopY: false,
630
+ parallaxName: '',
631
+ parallaxShow: true,
632
+ parallaxSx: 0,
633
+ parallaxSy: 0,
634
+ scrollType: 0,
635
+ specifyBattleback: false,
636
+ tilesetId: 1,
637
+ width: mapWidth,
638
+ data: new Array(mapWidth * mapHeight * 6).fill(0),
639
+ events: [null], // First element is always null
640
+ };
641
+ // Convert entities to events
642
+ for (const entity of scene.entities) {
643
+ const event = this.entityToEvent(entity, map.events.length);
644
+ if (event) {
645
+ map.events.push(event);
646
+ }
647
+ }
648
+ // Generate scene registration script
649
+ const sceneScript = `// Scene: ${scene.name}
650
+ // Generated from Nice2Dev
651
+
652
+ (() => {
653
+ const N2D = window.N2D;
654
+ if (!N2D) return;
655
+
656
+ N2D.SceneManager.registerScene('${scene.name}', {
657
+ name: '${scene.name}',
658
+ entities: [
659
+ ${scene.entities
660
+ .map((e) => ` {
661
+ id: '${e.id}',
662
+ name: '${e.name ?? e.id}',
663
+ position: { x: ${e.position?.x ?? 0}, y: ${e.position?.y ?? 0} },
664
+ tags: [${(e.tags ?? []).map((t) => `'${t}'`).join(', ')}],
665
+ components: [${e.components.map((c) => `{ type: '${c.type}', properties: ${JSON.stringify(c.properties ?? {})} }`).join(', ')}],
666
+ }`)
667
+ .join(',\n')}
668
+ ],
669
+ });
670
+
671
+ console.log('[N2D] Scene registered: ${scene.name}');
672
+ })();
673
+ `;
674
+ this.addTextFile(`js/plugins/${this.pluginPrefix}_Scene_${scene.name.replace(/[^a-zA-Z0-9]/g, '')}.js`, sceneScript);
675
+ // Map file would need map ID - using scene name hash
676
+ const mapId = (Math.abs(this.hashCode(scene.name)) % 999) + 1;
677
+ const mapIdStr = mapId.toString().padStart(3, '0');
678
+ this.addTextFile(`data/Map${mapIdStr}.json`, JSON.stringify(map, null, 2));
679
+ }
680
+ entityToEvent(entity, eventId) {
681
+ const pos = entity.position ?? { x: 0, y: 0 };
682
+ const tileX = Math.floor(pos.x / this.tileSize);
683
+ const tileY = Math.floor(pos.y / this.tileSize);
684
+ const event = {
685
+ id: eventId,
686
+ name: entity.name ?? entity.id,
687
+ note: `<N2D_Entity:${entity.id}>`,
688
+ pages: [
689
+ {
690
+ conditions: {
691
+ actorId: 1,
692
+ actorValid: false,
693
+ itemId: 1,
694
+ itemValid: false,
695
+ selfSwitchCh: 'A',
696
+ selfSwitchValid: false,
697
+ switch1Id: 1,
698
+ switch1Valid: false,
699
+ switch2Id: 1,
700
+ switch2Valid: false,
701
+ variableId: 1,
702
+ variableValid: false,
703
+ variableValue: 0,
704
+ },
705
+ directionFix: false,
706
+ image: {
707
+ characterIndex: 0,
708
+ characterName: '',
709
+ direction: 2,
710
+ pattern: 0,
711
+ tileId: 0,
712
+ },
713
+ list: this.generateEventCommands(entity),
714
+ moveFrequency: 3,
715
+ moveRoute: { list: [{ code: 0 }], repeat: true, skippable: false, wait: false },
716
+ moveSpeed: 3,
717
+ moveType: 0,
718
+ priorityType: 1,
719
+ stepAnime: false,
720
+ through: false,
721
+ trigger: 0, // Action button
722
+ walkAnime: true,
723
+ },
724
+ ],
725
+ x: tileX,
726
+ y: tileY,
727
+ };
728
+ return event;
729
+ }
730
+ generateEventCommands(entity) {
731
+ const commands = [];
732
+ // Add a comment with entity info
733
+ commands.push({
734
+ code: EventCode.COMMENT,
735
+ indent: 0,
736
+ parameters: [`Nice2Dev Entity: ${entity.name ?? entity.id}`],
737
+ });
738
+ // Add script call for custom entity behavior
739
+ commands.push({
740
+ code: EventCode.SCRIPT,
741
+ indent: 0,
742
+ parameters: [`const entity = N2D.State.entities.get('${entity.id}');`],
743
+ });
744
+ commands.push({
745
+ code: EventCode.SCRIPT_DATA,
746
+ indent: 0,
747
+ parameters: [`if (entity) { /* Custom behavior */ }`],
748
+ });
749
+ // End
750
+ commands.push({ code: EventCode.END, indent: 0, parameters: [] });
751
+ return commands;
752
+ }
753
+ /* ── Prefab Export ──────────────────────────────────────────── */
754
+ async exportPrefab(prefab, options) {
755
+ const safeName = prefab.name.replace(/[^a-zA-Z0-9]/g, '');
756
+ // Generate prefab registration script
757
+ const prefabScript = `// Prefab: ${prefab.name}
758
+ // Generated from Nice2Dev
759
+
760
+ (() => {
761
+ const N2D = window.N2D;
762
+ if (!N2D) return;
763
+
764
+ N2D.Prefabs = N2D.Prefabs || {};
765
+
766
+ N2D.Prefabs['${prefab.name}'] = {
767
+ name: '${prefab.entity.name ?? prefab.name}',
768
+ components: [
769
+ ${prefab.entity.components.map((c) => ` { type: '${c.type}', properties: ${JSON.stringify(c.properties ?? {})} },`).join('\n')}
770
+ ],
771
+ tags: [${(prefab.entity.tags ?? []).map((t) => `'${t}'`).join(', ')}],
772
+ };
773
+
774
+ console.log('[N2D] Prefab registered: ${prefab.name}');
775
+ })();
776
+ `;
777
+ this.addTextFile(`js/plugins/${this.pluginPrefix}_Prefab_${safeName}.js`, prefabScript);
778
+ }
779
+ /* ── Common Events ──────────────────────────────────────────── */
780
+ async generateCommonEvents(project, options) {
781
+ const commonEvents = [
782
+ null, // Index 0 is always null
783
+ {
784
+ id: 1,
785
+ name: 'N2D_GameInit',
786
+ switchId: 0,
787
+ trigger: 0,
788
+ list: [
789
+ { code: EventCode.COMMENT, indent: 0, parameters: ['Nice2Dev Game Initialization'] },
790
+ {
791
+ code: EventCode.SCRIPT,
792
+ indent: 0,
793
+ parameters: ['console.log("[N2D] Game initialized");'],
794
+ },
795
+ { code: EventCode.END, indent: 0, parameters: [] },
796
+ ],
797
+ },
798
+ {
799
+ id: 2,
800
+ name: 'N2D_GameUpdate',
801
+ switchId: 0,
802
+ trigger: 0,
803
+ list: [
804
+ { code: EventCode.COMMENT, indent: 0, parameters: ['Nice2Dev Game Update Loop'] },
805
+ { code: EventCode.SCRIPT, indent: 0, parameters: ['// Called by parallel process'] },
806
+ { code: EventCode.END, indent: 0, parameters: [] },
807
+ ],
808
+ },
809
+ ];
810
+ this.addTextFile('data/CommonEvents.json', JSON.stringify(commonEvents, null, 2));
811
+ }
812
+ /* ── Data Files ─────────────────────────────────────────────── */
813
+ async generateDataFiles(project, options) {
814
+ // System.json stub
815
+ ({
816
+ gameTitle: project.name});
817
+ this.addTextFile('data/System.json.stub.txt', `// System.json should be configured in RPG Maker editor\n// Game Title: ${project.name}`);
818
+ // Plugins.json for plugin loading order
819
+ const plugins = [
820
+ { name: `${this.pluginPrefix}_Utility`, status: true, parameters: {} },
821
+ {
822
+ name: `${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, '')}`,
823
+ status: true,
824
+ parameters: {},
825
+ },
826
+ ];
827
+ // Add scene plugins
828
+ for (const scene of project.scenes) {
829
+ plugins.push({
830
+ name: `${this.pluginPrefix}_Scene_${scene.name.replace(/[^a-zA-Z0-9]/g, '')}`,
831
+ status: true,
832
+ parameters: {},
833
+ });
834
+ }
835
+ // Add prefab plugins
836
+ for (const prefab of project.prefabs) {
837
+ plugins.push({
838
+ name: `${this.pluginPrefix}_Prefab_${prefab.name.replace(/[^a-zA-Z0-9]/g, '')}`,
839
+ status: true,
840
+ parameters: {},
841
+ });
842
+ }
843
+ this.addTextFile('js/plugins.js', `var $plugins = ${JSON.stringify(plugins, null, 2)};`);
844
+ // README
845
+ const readme = `# ${project.name} - RPG Maker ${this.version} Export
846
+
847
+ Generated from Nice2Dev project v${project.version}
848
+
849
+ ## Installation
850
+
851
+ 1. Create a new RPG Maker ${this.version} project
852
+ 2. Copy the contents of \`js/plugins/\` to your project's \`js/plugins/\` folder
853
+ 3. Copy \`js/plugins.js\` (or merge with existing)
854
+ 4. Copy map files from \`data/\` to your project's \`data/\` folder
855
+ 5. Enable plugins in Plugin Manager
856
+
857
+ ## Plugin Order
858
+
859
+ Ensure plugins are loaded in this order:
860
+ ${plugins.map((p, i) => `${i + 1}. ${p.name}`).join('\n')}
861
+
862
+ ## Usage
863
+
864
+ Use plugin commands to control Nice2Dev features:
865
+
866
+ ### MZ Commands (Plugin Command)
867
+ - **Load Scene**: Load a Nice2Dev scene by name
868
+ - **Spawn Entity**: Spawn an entity from a prefab
869
+ - **Set Variable**: Set a game variable
870
+
871
+ ### MV Commands (Script Call)
872
+ \`\`\`
873
+ N2D_LoadScene <sceneName>
874
+ N2D_SpawnEntity <prefabName> <x> <y>
875
+ N2D_SetVariable <name> <value>
876
+ \`\`\`
877
+
878
+ ## Scenes
879
+
880
+ ${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
881
+
882
+ ## Prefabs
883
+
884
+ ${project.prefabs.map((p) => `- ${p.name}`).join('\n') || 'None'}
885
+ `;
886
+ this.addTextFile('README.md', readme);
887
+ }
888
+ /* ── Helpers ────────────────────────────────────────────────── */
889
+ hashCode(str) {
890
+ let hash = 0;
891
+ for (let i = 0; i < str.length; i++) {
892
+ const char = str.charCodeAt(i);
893
+ hash = (hash << 5) - hash + char;
894
+ hash = hash & hash;
895
+ }
896
+ return hash;
897
+ }
898
+ }
899
+ /* ── Factory ──────────────────────────────────────────────────── */
900
+ function createRPGMakerExporter() {
901
+ return new RPGMakerExporter();
902
+ }
903
+
904
+ exports.RPGMakerExporter = RPGMakerExporter;
905
+ exports.createRPGMakerExporter = createRPGMakerExporter;
906
+ //# sourceMappingURL=RPGMakerExporter.js.map