@nice2dev/game-engine 1.0.5 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
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- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +6 -5
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/**
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* @file PhysicsDebugSystem.ts
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* @description Advanced Physics Debug Visualization System
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* PRO-1.4: Professional Editor Features
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*
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* Features:
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* - Collider visualization (all shapes)
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* - Contact point visualization
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* - Force/velocity vectors
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* - Physics stats overlay
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* - Joint visualization
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* - Collision layers matrix
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* - Performance profiling
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* - Configurable visualizations
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*/
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const DEFAULT_DEBUG_COLORS = {
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staticCollider: { r: 0.5, g: 0.5, b: 0.5, a: 0.5 },
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kinematicCollider: { r: 0.8, g: 0.5, b: 0.2, a: 0.5 },
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dynamicCollider: { r: 0.2, g: 0.8, b: 0.2, a: 0.5 },
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triggerCollider: { r: 0.2, g: 0.8, b: 0.8, a: 0.3 },
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sleepingCollider: { r: 0.4, g: 0.4, b: 0.6, a: 0.3 },
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activeBody: { r: 0.2, g: 1.0, b: 0.2, a: 0.8 },
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sleepingBody: { r: 0.5, g: 0.5, b: 0.8, a: 0.5 },
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contactPoint: { r: 1.0, g: 0.5, b: 0.0, a: 1.0 },
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contactNormal: { r: 0.0, g: 1.0, b: 1.0, a: 0.8 },
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contactImpulse: { r: 1.0, g: 0.0, b: 0.0, a: 0.8 },
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velocity: { r: 0.0, g: 1.0, b: 0.0, a: 0.8 },
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angularVelocity: { r: 1.0, g: 1.0, b: 0.0, a: 0.8 },
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force: { r: 1.0, g: 0.0, b: 0.5, a: 0.8 },
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torque: { r: 0.5, g: 0.0, b: 1.0, a: 0.8 },
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jointActive: { r: 0.0, g: 0.8, b: 0.0, a: 0.8 },
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jointBroken: { r: 1.0, g: 0.0, b: 0.0, a: 0.8 },
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jointLimit: { r: 1.0, g: 0.5, b: 0.0, a: 0.6 },
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jointMotor: { r: 0.0, g: 0.5, b: 1.0, a: 0.8 },
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raycastHit: { r: 1.0, g: 0.0, b: 0.0, a: 1.0 },
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raycastMiss: { r: 0.5, g: 0.5, b: 0.5, a: 0.5 },
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aabbOverlap: { r: 1.0, g: 1.0, b: 0.0, a: 0.3 },
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layerColors: [
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{ r: 1.0, g: 0.0, b: 0.0, a: 0.5 },
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{ r: 0.0, g: 1.0, b: 0.0, a: 0.5 },
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{ r: 0.0, g: 0.0, b: 1.0, a: 0.5 },
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{ r: 1.0, g: 1.0, b: 0.0, a: 0.5 },
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{ r: 1.0, g: 0.0, b: 1.0, a: 0.5 },
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{ r: 0.0, g: 1.0, b: 1.0, a: 0.5 },
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{ r: 1.0, g: 0.5, b: 0.0, a: 0.5 },
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{ r: 0.5, g: 0.0, b: 1.0, a: 0.5 },
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],
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};
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const DEFAULT_DEBUG_OPTIONS = {
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enabled: true,
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showColliders: true,
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showTriggers: true,
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showContactPoints: true,
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showContactNormals: true,
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showContactImpulse: false,
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showVelocities: true,
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showAngularVelocities: false,
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showForces: false,
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showJoints: true,
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showJointLimits: true,
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showCenterOfMass: true,
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showAABB: false,
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showSleepState: true,
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showLayerColors: false,
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showRaycasts: true,
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filterByLayer: null,
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filterByBodyType: null,
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filterByEntity: null,
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hideStaticColliders: false,
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hideSleepingBodies: false,
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velocityScale: 1,
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forceScale: 0.1,
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normalScale: 1,
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impulseScale: 0.01,
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colliderLineWidth: 2,
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vectorLineWidth: 2,
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jointLineWidth: 3,
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contactHistoryDuration: 500,
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maxContactHistory: 100,
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showStatsOverlay: true,
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statsPosition: 'top-left',
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colors: DEFAULT_DEBUG_COLORS,
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};
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// ============================================================
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// Physics Debug System
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// ============================================================
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class PhysicsDebugSystem {
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constructor() {
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this.options = { ...DEFAULT_DEBUG_OPTIONS };
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this.drawCommands = [];
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this.contactHistory = [];
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// Data caches (updated by physics engine)
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this.colliders2D = new Map();
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this.colliders3D = new Map();
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this.bodies2D = new Map();
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this.bodies3D = new Map();
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this.joints2D = new Map();
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this.joints3D = new Map();
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this.transforms2D = new Map();
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this.transforms3D = new Map();
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this.collisionPairs = [];
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this.raycasts = [];
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this.is3D = false;
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this.stats = this.createEmptyStats();
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}
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createEmptyStats() {
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return {
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totalBodies: 0,
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dynamicBodies: 0,
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kinematicBodies: 0,
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staticBodies: 0,
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awakeBodies: 0,
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sleepingBodies: 0,
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totalColliders: 0,
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activeColliders: 0,
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triggers: 0,
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collisionPairs: 0,
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contactPoints: 0,
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islandCount: 0,
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stepTime: 0,
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broadphaseTime: 0,
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narrowphaseTime: 0,
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solverTime: 0,
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integrationTime: 0,
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bodyMemory: 0,
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colliderMemory: 0,
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contactMemory: 0,
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totalJoints: 0,
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activeJoints: 0,
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brokenJoints: 0,
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raycastsThisFrame: 0,
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overlapTestsThisFrame: 0,
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};
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}
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// ─── Configuration ─────────────────────────────────────
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setOptions(options) {
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this.options = { ...this.options, ...options };
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}
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getOptions() {
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return { ...this.options };
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}
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setEnabled(enabled) {
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this.options.enabled = enabled;
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}
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isEnabled() {
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return this.options.enabled;
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}
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set3DMode(is3D) {
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this.is3D = is3D;
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}
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// ─── Data Update (called by physics engine) ────────────
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updateCollider2D(collider) {
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this.colliders2D.set(collider.id, collider);
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}
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removeCollider2D(colliderId) {
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this.colliders2D.delete(colliderId);
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}
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updateCollider3D(collider) {
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this.colliders3D.set(collider.id, collider);
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}
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removeCollider3D(colliderId) {
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this.colliders3D.delete(colliderId);
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}
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updateBody2D(body) {
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this.bodies2D.set(body.id, body);
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}
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removeBody2D(bodyId) {
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this.bodies2D.delete(bodyId);
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}
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updateBody3D(body) {
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this.bodies3D.set(body.id, body);
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}
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removeBody3D(bodyId) {
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this.bodies3D.delete(bodyId);
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}
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updateTransform2D(entityId, transform) {
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this.transforms2D.set(entityId, transform);
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}
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updateTransform3D(entityId, transform) {
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this.transforms3D.set(entityId, transform);
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}
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updateJoint2D(joint) {
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this.joints2D.set(joint.id, joint);
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}
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removeJoint2D(jointId) {
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this.joints2D.delete(jointId);
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}
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updateJoint3D(joint) {
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this.joints3D.set(joint.id, joint);
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}
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removeJoint3D(jointId) {
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this.joints3D.delete(jointId);
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}
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setCollisionPairs(pairs) {
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this.collisionPairs = pairs;
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// Add to contact history
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const now = Date.now();
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for (const pair of pairs) {
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for (const contact of pair.contacts) {
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if (this.contactHistory.length >= this.options.maxContactHistory) {
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this.contactHistory.shift();
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}
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'z' in contact.point;
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this.contactHistory.push({
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timestamp: now,
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point: contact.point,
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normal: contact.normal,
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impulse: contact.impulse,
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idA: pair.idA,
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idB: pair.idB,
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});
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}
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}
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// Prune old history
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const cutoff = now - this.options.contactHistoryDuration;
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this.contactHistory = this.contactHistory.filter((c) => c.timestamp > cutoff);
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}
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addRaycast(origin, direction, maxDistance, hit) {
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this.raycasts.push({ origin, direction, maxDistance, hit });
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}
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updateStats(stats) {
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Object.assign(this.stats, stats);
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}
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// ─── Generate Draw Commands ────────────────────────────
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generateDrawCommands() {
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this.drawCommands = [];
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if (!this.options.enabled) {
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return this.drawCommands;
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}
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// Calculate stats
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this.calculateStats();
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if (this.is3D) {
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this.generateDrawCommands3D();
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}
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else {
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this.generateDrawCommands2D();
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}
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// Sort by zOrder
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this.drawCommands.sort((a, b) => a.zOrder - b.zOrder);
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return this.drawCommands;
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}
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generateDrawCommands2D() {
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const opts = this.options;
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const colors = opts.colors;
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// Draw colliders
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if (opts.showColliders || opts.showTriggers) {
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for (const [id, collider] of this.colliders2D) {
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if (!this.shouldDrawCollider2D(collider)) {
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continue;
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}
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const transform = this.transforms2D.get(collider.entityId);
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if (!transform) {
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continue;
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}
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const body = this.findBody2DForEntity(collider.entityId);
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const color = this.getColliderColor2D(collider, body);
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this.drawCollider2D(collider, transform, color);
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}
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}
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// Draw velocities
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if (opts.showVelocities) {
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for (const [id, body] of this.bodies2D) {
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if (body.bodyType === 'static') {
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continue;
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}
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if (opts.hideSleepingBodies && body.isSleeping) {
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continue;
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}
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const transform = this.transforms2D.get(body.entityId);
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if (!transform) {
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continue;
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}
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const endX = transform.position.x + body.linearVelocity.x * opts.velocityScale;
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const endY = transform.position.y + body.linearVelocity.y * opts.velocityScale;
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this.drawCommands.push({
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type: 'arrow',
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color: colors.velocity,
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zOrder: 10,
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points: [transform.position, { x: endX, y: endY }],
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lineWidth: opts.vectorLineWidth,
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});
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}
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}
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// Draw angular velocities
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if (opts.showAngularVelocities) {
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for (const [id, body] of this.bodies2D) {
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if (body.bodyType === 'static') {
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continue;
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}
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const transform = this.transforms2D.get(body.entityId);
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if (!transform) {
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continue;
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}
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const radius = Math.abs(body.angularVelocity) * opts.velocityScale * 0.5;
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this.drawCommands.push({
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type: 'arc',
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color: colors.angularVelocity,
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298
|
+
zOrder: 10,
|
|
299
|
+
position: transform.position,
|
|
300
|
+
radius: Math.max(radius, 0.2),
|
|
301
|
+
startAngle: 0,
|
|
302
|
+
endAngle: body.angularVelocity > 0 ? Math.PI : -Math.PI,
|
|
303
|
+
lineWidth: opts.vectorLineWidth,
|
|
304
|
+
});
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
// Draw forces
|
|
308
|
+
if (opts.showForces) {
|
|
309
|
+
for (const [id, body] of this.bodies2D) {
|
|
310
|
+
const transform = this.transforms2D.get(body.entityId);
|
|
311
|
+
if (!transform) {
|
|
312
|
+
continue;
|
|
313
|
+
}
|
|
314
|
+
if (body.forceAccumulator.x !== 0 || body.forceAccumulator.y !== 0) {
|
|
315
|
+
const endX = transform.position.x + body.forceAccumulator.x * opts.forceScale;
|
|
316
|
+
const endY = transform.position.y + body.forceAccumulator.y * opts.forceScale;
|
|
317
|
+
this.drawCommands.push({
|
|
318
|
+
type: 'arrow',
|
|
319
|
+
color: colors.force,
|
|
320
|
+
zOrder: 11,
|
|
321
|
+
points: [transform.position, { x: endX, y: endY }],
|
|
322
|
+
lineWidth: opts.vectorLineWidth,
|
|
323
|
+
});
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
// Draw joints
|
|
328
|
+
if (opts.showJoints) {
|
|
329
|
+
for (const [id, joint] of this.joints2D) {
|
|
330
|
+
this.drawJoint2D(joint);
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
// Draw contact points
|
|
334
|
+
if (opts.showContactPoints || opts.showContactNormals || opts.showContactImpulse) {
|
|
335
|
+
this.drawContacts2D();
|
|
336
|
+
}
|
|
337
|
+
// Draw raycasts
|
|
338
|
+
if (opts.showRaycasts) {
|
|
339
|
+
this.drawRaycasts2D();
|
|
340
|
+
}
|
|
341
|
+
// Draw center of mass
|
|
342
|
+
if (opts.showCenterOfMass) {
|
|
343
|
+
for (const [id, body] of this.bodies2D) {
|
|
344
|
+
if (body.bodyType === 'static') {
|
|
345
|
+
continue;
|
|
346
|
+
}
|
|
347
|
+
const transform = this.transforms2D.get(body.entityId);
|
|
348
|
+
if (!transform) {
|
|
349
|
+
continue;
|
|
350
|
+
}
|
|
351
|
+
this.drawCommands.push({
|
|
352
|
+
type: 'cross',
|
|
353
|
+
color: colors.activeBody,
|
|
354
|
+
zOrder: 12,
|
|
355
|
+
position: transform.position,
|
|
356
|
+
size: { x: 0.3, y: 0.3 },
|
|
357
|
+
lineWidth: 2,
|
|
358
|
+
});
|
|
359
|
+
}
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
generateDrawCommands3D() {
|
|
363
|
+
const opts = this.options;
|
|
364
|
+
const colors = opts.colors;
|
|
365
|
+
// Draw colliders
|
|
366
|
+
if (opts.showColliders || opts.showTriggers) {
|
|
367
|
+
for (const [id, collider] of this.colliders3D) {
|
|
368
|
+
if (!this.shouldDrawCollider3D(collider)) {
|
|
369
|
+
continue;
|
|
370
|
+
}
|
|
371
|
+
const transform = this.transforms3D.get(collider.entityId);
|
|
372
|
+
if (!transform) {
|
|
373
|
+
continue;
|
|
374
|
+
}
|
|
375
|
+
const body = this.findBody3DForEntity(collider.entityId);
|
|
376
|
+
const color = this.getColliderColor3D(collider, body);
|
|
377
|
+
this.drawCollider3D(collider, transform, color);
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
// Draw velocities
|
|
381
|
+
if (opts.showVelocities) {
|
|
382
|
+
for (const [id, body] of this.bodies3D) {
|
|
383
|
+
if (body.bodyType === 'static') {
|
|
384
|
+
continue;
|
|
385
|
+
}
|
|
386
|
+
if (opts.hideSleepingBodies && body.isSleeping) {
|
|
387
|
+
continue;
|
|
388
|
+
}
|
|
389
|
+
const transform = this.transforms3D.get(body.entityId);
|
|
390
|
+
if (!transform) {
|
|
391
|
+
continue;
|
|
392
|
+
}
|
|
393
|
+
const end = {
|
|
394
|
+
x: transform.position.x + body.linearVelocity.x * opts.velocityScale,
|
|
395
|
+
y: transform.position.y + body.linearVelocity.y * opts.velocityScale,
|
|
396
|
+
z: transform.position.z + body.linearVelocity.z * opts.velocityScale,
|
|
397
|
+
};
|
|
398
|
+
this.drawCommands.push({
|
|
399
|
+
type: 'arrow',
|
|
400
|
+
color: colors.velocity,
|
|
401
|
+
zOrder: 10,
|
|
402
|
+
points: [transform.position, end],
|
|
403
|
+
lineWidth: opts.vectorLineWidth,
|
|
404
|
+
});
|
|
405
|
+
}
|
|
406
|
+
}
|
|
407
|
+
// Draw joints
|
|
408
|
+
if (opts.showJoints) {
|
|
409
|
+
for (const [id, joint] of this.joints3D) {
|
|
410
|
+
this.drawJoint3D(joint);
|
|
411
|
+
}
|
|
412
|
+
}
|
|
413
|
+
// Draw contact points
|
|
414
|
+
if (opts.showContactPoints || opts.showContactNormals) {
|
|
415
|
+
this.drawContacts3D();
|
|
416
|
+
}
|
|
417
|
+
// Draw raycasts
|
|
418
|
+
if (opts.showRaycasts) {
|
|
419
|
+
this.drawRaycasts3D();
|
|
420
|
+
}
|
|
421
|
+
}
|
|
422
|
+
shouldDrawCollider2D(collider) {
|
|
423
|
+
const opts = this.options;
|
|
424
|
+
if (collider.isTrigger && !opts.showTriggers) {
|
|
425
|
+
return false;
|
|
426
|
+
}
|
|
427
|
+
if (!collider.isTrigger && !opts.showColliders) {
|
|
428
|
+
return false;
|
|
429
|
+
}
|
|
430
|
+
if (opts.filterByLayer !== null && collider.layer !== opts.filterByLayer) {
|
|
431
|
+
return false;
|
|
432
|
+
}
|
|
433
|
+
if (opts.filterByEntity !== null && !opts.filterByEntity.includes(collider.entityId)) {
|
|
434
|
+
return false;
|
|
435
|
+
}
|
|
436
|
+
const body = this.findBody2DForEntity(collider.entityId);
|
|
437
|
+
if (body) {
|
|
438
|
+
if (opts.filterByBodyType !== null && body.bodyType !== opts.filterByBodyType) {
|
|
439
|
+
return false;
|
|
440
|
+
}
|
|
441
|
+
if (opts.hideStaticColliders && body.bodyType === 'static') {
|
|
442
|
+
return false;
|
|
443
|
+
}
|
|
444
|
+
if (opts.hideSleepingBodies && body.isSleeping) {
|
|
445
|
+
return false;
|
|
446
|
+
}
|
|
447
|
+
}
|
|
448
|
+
return true;
|
|
449
|
+
}
|
|
450
|
+
shouldDrawCollider3D(collider) {
|
|
451
|
+
const opts = this.options;
|
|
452
|
+
if (collider.isTrigger && !opts.showTriggers) {
|
|
453
|
+
return false;
|
|
454
|
+
}
|
|
455
|
+
if (!collider.isTrigger && !opts.showColliders) {
|
|
456
|
+
return false;
|
|
457
|
+
}
|
|
458
|
+
if (opts.filterByLayer !== null && collider.layer !== opts.filterByLayer) {
|
|
459
|
+
return false;
|
|
460
|
+
}
|
|
461
|
+
if (opts.filterByEntity !== null && !opts.filterByEntity.includes(collider.entityId)) {
|
|
462
|
+
return false;
|
|
463
|
+
}
|
|
464
|
+
const body = this.findBody3DForEntity(collider.entityId);
|
|
465
|
+
if (body) {
|
|
466
|
+
if (opts.filterByBodyType !== null && body.bodyType !== opts.filterByBodyType) {
|
|
467
|
+
return false;
|
|
468
|
+
}
|
|
469
|
+
if (opts.hideStaticColliders && body.bodyType === 'static') {
|
|
470
|
+
return false;
|
|
471
|
+
}
|
|
472
|
+
if (opts.hideSleepingBodies && body.isSleeping) {
|
|
473
|
+
return false;
|
|
474
|
+
}
|
|
475
|
+
}
|
|
476
|
+
return true;
|
|
477
|
+
}
|
|
478
|
+
findBody2DForEntity(entityId) {
|
|
479
|
+
for (const body of this.bodies2D.values()) {
|
|
480
|
+
if (body.entityId === entityId) {
|
|
481
|
+
return body;
|
|
482
|
+
}
|
|
483
|
+
}
|
|
484
|
+
return undefined;
|
|
485
|
+
}
|
|
486
|
+
findBody3DForEntity(entityId) {
|
|
487
|
+
for (const body of this.bodies3D.values()) {
|
|
488
|
+
if (body.entityId === entityId) {
|
|
489
|
+
return body;
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
return undefined;
|
|
493
|
+
}
|
|
494
|
+
getColliderColor2D(collider, body) {
|
|
495
|
+
const colors = this.options.colors;
|
|
496
|
+
if (this.options.showLayerColors && collider.layer < colors.layerColors.length) {
|
|
497
|
+
return colors.layerColors[collider.layer];
|
|
498
|
+
}
|
|
499
|
+
if (collider.isTrigger) {
|
|
500
|
+
return colors.triggerCollider;
|
|
501
|
+
}
|
|
502
|
+
if (!body) {
|
|
503
|
+
return colors.staticCollider;
|
|
504
|
+
}
|
|
505
|
+
if (body.isSleeping) {
|
|
506
|
+
return colors.sleepingCollider;
|
|
507
|
+
}
|
|
508
|
+
switch (body.bodyType) {
|
|
509
|
+
case 'static':
|
|
510
|
+
return colors.staticCollider;
|
|
511
|
+
case 'kinematic':
|
|
512
|
+
return colors.kinematicCollider;
|
|
513
|
+
case 'dynamic':
|
|
514
|
+
return colors.dynamicCollider;
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
|
+
getColliderColor3D(collider, body) {
|
|
518
|
+
const colors = this.options.colors;
|
|
519
|
+
if (this.options.showLayerColors && collider.layer < colors.layerColors.length) {
|
|
520
|
+
return colors.layerColors[collider.layer];
|
|
521
|
+
}
|
|
522
|
+
if (collider.isTrigger) {
|
|
523
|
+
return colors.triggerCollider;
|
|
524
|
+
}
|
|
525
|
+
if (!body) {
|
|
526
|
+
return colors.staticCollider;
|
|
527
|
+
}
|
|
528
|
+
if (body.isSleeping) {
|
|
529
|
+
return colors.sleepingCollider;
|
|
530
|
+
}
|
|
531
|
+
switch (body.bodyType) {
|
|
532
|
+
case 'static':
|
|
533
|
+
return colors.staticCollider;
|
|
534
|
+
case 'kinematic':
|
|
535
|
+
return colors.kinematicCollider;
|
|
536
|
+
case 'dynamic':
|
|
537
|
+
return colors.dynamicCollider;
|
|
538
|
+
}
|
|
539
|
+
}
|
|
540
|
+
drawCollider2D(collider, transform, color) {
|
|
541
|
+
const pos = {
|
|
542
|
+
x: transform.position.x + collider.offset.x,
|
|
543
|
+
y: transform.position.y + collider.offset.y,
|
|
544
|
+
};
|
|
545
|
+
const rotation = transform.rotation + collider.rotation;
|
|
546
|
+
switch (collider.type) {
|
|
547
|
+
case 'circle':
|
|
548
|
+
this.drawCommands.push({
|
|
549
|
+
type: 'circle',
|
|
550
|
+
color,
|
|
551
|
+
zOrder: 1,
|
|
552
|
+
position: pos,
|
|
553
|
+
radius: collider.radius ?? 1,
|
|
554
|
+
lineWidth: this.options.colliderLineWidth,
|
|
555
|
+
});
|
|
556
|
+
break;
|
|
557
|
+
case 'box':
|
|
558
|
+
this.drawCommands.push({
|
|
559
|
+
type: 'rect',
|
|
560
|
+
color,
|
|
561
|
+
zOrder: 1,
|
|
562
|
+
position: pos,
|
|
563
|
+
size: collider.halfExtents
|
|
564
|
+
? { x: collider.halfExtents.x * 2, y: collider.halfExtents.y * 2 }
|
|
565
|
+
: { x: 1, y: 1 },
|
|
566
|
+
rotation,
|
|
567
|
+
lineWidth: this.options.colliderLineWidth,
|
|
568
|
+
});
|
|
569
|
+
break;
|
|
570
|
+
case 'polygon':
|
|
571
|
+
if (collider.vertices && collider.vertices.length >= 3) {
|
|
572
|
+
const transformedVerts = collider.vertices.map((v) => {
|
|
573
|
+
const cos = Math.cos(rotation);
|
|
574
|
+
const sin = Math.sin(rotation);
|
|
575
|
+
return {
|
|
576
|
+
x: pos.x + v.x * cos - v.y * sin,
|
|
577
|
+
y: pos.y + v.x * sin + v.y * cos,
|
|
578
|
+
};
|
|
579
|
+
});
|
|
580
|
+
this.drawCommands.push({
|
|
581
|
+
type: 'polygon',
|
|
582
|
+
color,
|
|
583
|
+
zOrder: 1,
|
|
584
|
+
points: transformedVerts,
|
|
585
|
+
lineWidth: this.options.colliderLineWidth,
|
|
586
|
+
});
|
|
587
|
+
}
|
|
588
|
+
break;
|
|
589
|
+
case 'edge':
|
|
590
|
+
if (collider.edgeStart && collider.edgeEnd) {
|
|
591
|
+
this.drawCommands.push({
|
|
592
|
+
type: 'line',
|
|
593
|
+
color,
|
|
594
|
+
zOrder: 1,
|
|
595
|
+
points: [
|
|
596
|
+
{ x: pos.x + collider.edgeStart.x, y: pos.y + collider.edgeStart.y },
|
|
597
|
+
{ x: pos.x + collider.edgeEnd.x, y: pos.y + collider.edgeEnd.y },
|
|
598
|
+
],
|
|
599
|
+
lineWidth: this.options.colliderLineWidth,
|
|
600
|
+
});
|
|
601
|
+
}
|
|
602
|
+
break;
|
|
603
|
+
case 'chain':
|
|
604
|
+
if (collider.chainVertices && collider.chainVertices.length >= 2) {
|
|
605
|
+
const transformedVerts = collider.chainVertices.map((v) => ({
|
|
606
|
+
x: pos.x + v.x,
|
|
607
|
+
y: pos.y + v.y,
|
|
608
|
+
}));
|
|
609
|
+
for (let i = 0; i < transformedVerts.length - 1; i++) {
|
|
610
|
+
this.drawCommands.push({
|
|
611
|
+
type: 'line',
|
|
612
|
+
color,
|
|
613
|
+
zOrder: 1,
|
|
614
|
+
points: [transformedVerts[i], transformedVerts[i + 1]],
|
|
615
|
+
lineWidth: this.options.colliderLineWidth,
|
|
616
|
+
});
|
|
617
|
+
}
|
|
618
|
+
}
|
|
619
|
+
break;
|
|
620
|
+
case 'capsule':
|
|
621
|
+
this.drawCommands.push({
|
|
622
|
+
type: 'capsule',
|
|
623
|
+
color,
|
|
624
|
+
zOrder: 1,
|
|
625
|
+
position: pos,
|
|
626
|
+
radius: collider.radius ?? 0.5,
|
|
627
|
+
size: { x: collider.capsuleHeight ?? 2, y: 0 },
|
|
628
|
+
rotation,
|
|
629
|
+
lineWidth: this.options.colliderLineWidth,
|
|
630
|
+
});
|
|
631
|
+
break;
|
|
632
|
+
}
|
|
633
|
+
}
|
|
634
|
+
drawCollider3D(collider, transform, color) {
|
|
635
|
+
const pos = {
|
|
636
|
+
x: transform.position.x + collider.offset.x,
|
|
637
|
+
y: transform.position.y + collider.offset.y,
|
|
638
|
+
z: transform.position.z + collider.offset.z,
|
|
639
|
+
};
|
|
640
|
+
switch (collider.type) {
|
|
641
|
+
case 'sphere':
|
|
642
|
+
this.drawCommands.push({
|
|
643
|
+
type: 'sphere',
|
|
644
|
+
color,
|
|
645
|
+
zOrder: 1,
|
|
646
|
+
position: pos,
|
|
647
|
+
radius: collider.radius ?? 1,
|
|
648
|
+
lineWidth: this.options.colliderLineWidth,
|
|
649
|
+
});
|
|
650
|
+
break;
|
|
651
|
+
case 'box':
|
|
652
|
+
this.drawCommands.push({
|
|
653
|
+
type: 'box3d',
|
|
654
|
+
color,
|
|
655
|
+
zOrder: 1,
|
|
656
|
+
position: pos,
|
|
657
|
+
size: collider.halfExtents
|
|
658
|
+
? {
|
|
659
|
+
x: collider.halfExtents.x * 2,
|
|
660
|
+
y: collider.halfExtents.y * 2,
|
|
661
|
+
z: collider.halfExtents.z * 2,
|
|
662
|
+
}
|
|
663
|
+
: { x: 1, y: 1, z: 1 },
|
|
664
|
+
rotation: collider.rotation,
|
|
665
|
+
lineWidth: this.options.colliderLineWidth,
|
|
666
|
+
});
|
|
667
|
+
break;
|
|
668
|
+
case 'capsule':
|
|
669
|
+
this.drawCommands.push({
|
|
670
|
+
type: 'capsule',
|
|
671
|
+
color,
|
|
672
|
+
zOrder: 1,
|
|
673
|
+
position: pos,
|
|
674
|
+
radius: collider.capsuleRadius ?? 0.5,
|
|
675
|
+
size: { x: 0, y: collider.capsuleHeight ?? 2, z: 0 },
|
|
676
|
+
rotation: collider.rotation,
|
|
677
|
+
lineWidth: this.options.colliderLineWidth,
|
|
678
|
+
});
|
|
679
|
+
break;
|
|
680
|
+
// Additional shapes would be drawn similarly
|
|
681
|
+
}
|
|
682
|
+
}
|
|
683
|
+
drawJoint2D(joint) {
|
|
684
|
+
const colors = this.options.colors;
|
|
685
|
+
const bodyA = this.bodies2D.get(joint.bodyA);
|
|
686
|
+
const bodyB = this.bodies2D.get(joint.bodyB);
|
|
687
|
+
if (!bodyA || !bodyB) {
|
|
688
|
+
return;
|
|
689
|
+
}
|
|
690
|
+
const transformA = this.transforms2D.get(bodyA.entityId);
|
|
691
|
+
const transformB = this.transforms2D.get(bodyB.entityId);
|
|
692
|
+
if (!transformA || !transformB) {
|
|
693
|
+
return;
|
|
694
|
+
}
|
|
695
|
+
const anchorA = {
|
|
696
|
+
x: transformA.position.x + joint.anchorA.x,
|
|
697
|
+
y: transformA.position.y + joint.anchorA.y,
|
|
698
|
+
};
|
|
699
|
+
const anchorB = {
|
|
700
|
+
x: transformB.position.x + joint.anchorB.x,
|
|
701
|
+
y: transformB.position.y + joint.anchorB.y,
|
|
702
|
+
};
|
|
703
|
+
// Draw joint connection line
|
|
704
|
+
this.drawCommands.push({
|
|
705
|
+
type: 'line',
|
|
706
|
+
color: colors.jointActive,
|
|
707
|
+
zOrder: 5,
|
|
708
|
+
points: [anchorA, anchorB],
|
|
709
|
+
lineWidth: this.options.jointLineWidth,
|
|
710
|
+
});
|
|
711
|
+
// Draw anchors
|
|
712
|
+
this.drawCommands.push({
|
|
713
|
+
type: 'filledCircle',
|
|
714
|
+
color: colors.jointActive,
|
|
715
|
+
zOrder: 6,
|
|
716
|
+
position: anchorA,
|
|
717
|
+
radius: 0.1,
|
|
718
|
+
});
|
|
719
|
+
this.drawCommands.push({
|
|
720
|
+
type: 'filledCircle',
|
|
721
|
+
color: colors.jointActive,
|
|
722
|
+
zOrder: 6,
|
|
723
|
+
position: anchorB,
|
|
724
|
+
radius: 0.1,
|
|
725
|
+
});
|
|
726
|
+
// Draw limits if applicable
|
|
727
|
+
if (this.options.showJointLimits && joint.useLimits) {
|
|
728
|
+
if (joint.type === 'hinge' && joint.minAngle !== undefined && joint.maxAngle !== undefined) {
|
|
729
|
+
this.drawCommands.push({
|
|
730
|
+
type: 'arc',
|
|
731
|
+
color: colors.jointLimit,
|
|
732
|
+
zOrder: 4,
|
|
733
|
+
position: anchorA,
|
|
734
|
+
radius: 0.5,
|
|
735
|
+
startAngle: joint.minAngle,
|
|
736
|
+
endAngle: joint.maxAngle,
|
|
737
|
+
lineWidth: 2,
|
|
738
|
+
});
|
|
739
|
+
}
|
|
740
|
+
}
|
|
741
|
+
}
|
|
742
|
+
drawJoint3D(joint) {
|
|
743
|
+
const colors = this.options.colors;
|
|
744
|
+
const bodyA = this.bodies3D.get(joint.bodyA);
|
|
745
|
+
const bodyB = this.bodies3D.get(joint.bodyB);
|
|
746
|
+
if (!bodyA || !bodyB) {
|
|
747
|
+
return;
|
|
748
|
+
}
|
|
749
|
+
const transformA = this.transforms3D.get(bodyA.entityId);
|
|
750
|
+
const transformB = this.transforms3D.get(bodyB.entityId);
|
|
751
|
+
if (!transformA || !transformB) {
|
|
752
|
+
return;
|
|
753
|
+
}
|
|
754
|
+
const anchorA = {
|
|
755
|
+
x: transformA.position.x + joint.anchor.x,
|
|
756
|
+
y: transformA.position.y + joint.anchor.y,
|
|
757
|
+
z: transformA.position.z + joint.anchor.z,
|
|
758
|
+
};
|
|
759
|
+
const anchorB = {
|
|
760
|
+
x: transformB.position.x + joint.connectedAnchor.x,
|
|
761
|
+
y: transformB.position.y + joint.connectedAnchor.y,
|
|
762
|
+
z: transformB.position.z + joint.connectedAnchor.z,
|
|
763
|
+
};
|
|
764
|
+
this.drawCommands.push({
|
|
765
|
+
type: 'line',
|
|
766
|
+
color: colors.jointActive,
|
|
767
|
+
zOrder: 5,
|
|
768
|
+
points: [anchorA, anchorB],
|
|
769
|
+
lineWidth: this.options.jointLineWidth,
|
|
770
|
+
});
|
|
771
|
+
}
|
|
772
|
+
drawContacts2D() {
|
|
773
|
+
const opts = this.options;
|
|
774
|
+
const colors = opts.colors;
|
|
775
|
+
// Draw current contacts
|
|
776
|
+
for (const pair of this.collisionPairs) {
|
|
777
|
+
for (const contact of pair.contacts) {
|
|
778
|
+
const point = contact.point;
|
|
779
|
+
const normal = contact.normal;
|
|
780
|
+
if (opts.showContactPoints) {
|
|
781
|
+
this.drawCommands.push({
|
|
782
|
+
type: 'filledCircle',
|
|
783
|
+
color: colors.contactPoint,
|
|
784
|
+
zOrder: 20,
|
|
785
|
+
position: point,
|
|
786
|
+
radius: 0.08,
|
|
787
|
+
});
|
|
788
|
+
}
|
|
789
|
+
if (opts.showContactNormals) {
|
|
790
|
+
const end = {
|
|
791
|
+
x: point.x + normal.x * opts.normalScale,
|
|
792
|
+
y: point.y + normal.y * opts.normalScale,
|
|
793
|
+
};
|
|
794
|
+
this.drawCommands.push({
|
|
795
|
+
type: 'arrow',
|
|
796
|
+
color: colors.contactNormal,
|
|
797
|
+
zOrder: 21,
|
|
798
|
+
points: [point, end],
|
|
799
|
+
lineWidth: opts.vectorLineWidth,
|
|
800
|
+
});
|
|
801
|
+
}
|
|
802
|
+
if (opts.showContactImpulse && contact.impulse > 0) {
|
|
803
|
+
const impulseLength = contact.impulse * opts.impulseScale;
|
|
804
|
+
const end = {
|
|
805
|
+
x: point.x + normal.x * impulseLength,
|
|
806
|
+
y: point.y + normal.y * impulseLength,
|
|
807
|
+
};
|
|
808
|
+
this.drawCommands.push({
|
|
809
|
+
type: 'arrow',
|
|
810
|
+
color: colors.contactImpulse,
|
|
811
|
+
zOrder: 22,
|
|
812
|
+
points: [point, end],
|
|
813
|
+
lineWidth: opts.vectorLineWidth * 1.5,
|
|
814
|
+
});
|
|
815
|
+
}
|
|
816
|
+
}
|
|
817
|
+
}
|
|
818
|
+
// Draw contact history with fading
|
|
819
|
+
const now = Date.now();
|
|
820
|
+
for (const entry of this.contactHistory) {
|
|
821
|
+
const age = now - entry.timestamp;
|
|
822
|
+
const alpha = 1 - age / opts.contactHistoryDuration;
|
|
823
|
+
if (alpha <= 0) {
|
|
824
|
+
continue;
|
|
825
|
+
}
|
|
826
|
+
const point = entry.point;
|
|
827
|
+
const fadedColor = {
|
|
828
|
+
...colors.contactPoint,
|
|
829
|
+
a: colors.contactPoint.a * alpha * 0.5,
|
|
830
|
+
};
|
|
831
|
+
this.drawCommands.push({
|
|
832
|
+
type: 'filledCircle',
|
|
833
|
+
color: fadedColor,
|
|
834
|
+
zOrder: 19,
|
|
835
|
+
position: point,
|
|
836
|
+
radius: 0.05,
|
|
837
|
+
});
|
|
838
|
+
}
|
|
839
|
+
}
|
|
840
|
+
drawContacts3D() {
|
|
841
|
+
const opts = this.options;
|
|
842
|
+
const colors = opts.colors;
|
|
843
|
+
for (const pair of this.collisionPairs) {
|
|
844
|
+
for (const contact of pair.contacts) {
|
|
845
|
+
const point = contact.point;
|
|
846
|
+
const normal = contact.normal;
|
|
847
|
+
if (opts.showContactPoints) {
|
|
848
|
+
this.drawCommands.push({
|
|
849
|
+
type: 'sphere',
|
|
850
|
+
color: colors.contactPoint,
|
|
851
|
+
zOrder: 20,
|
|
852
|
+
position: point,
|
|
853
|
+
radius: 0.05,
|
|
854
|
+
});
|
|
855
|
+
}
|
|
856
|
+
if (opts.showContactNormals) {
|
|
857
|
+
const end = {
|
|
858
|
+
x: point.x + normal.x * opts.normalScale,
|
|
859
|
+
y: point.y + normal.y * opts.normalScale,
|
|
860
|
+
z: point.z + normal.z * opts.normalScale,
|
|
861
|
+
};
|
|
862
|
+
this.drawCommands.push({
|
|
863
|
+
type: 'arrow',
|
|
864
|
+
color: colors.contactNormal,
|
|
865
|
+
zOrder: 21,
|
|
866
|
+
points: [point, end],
|
|
867
|
+
lineWidth: opts.vectorLineWidth,
|
|
868
|
+
});
|
|
869
|
+
}
|
|
870
|
+
}
|
|
871
|
+
}
|
|
872
|
+
}
|
|
873
|
+
drawRaycasts2D() {
|
|
874
|
+
const colors = this.options.colors;
|
|
875
|
+
for (const raycast of this.raycasts) {
|
|
876
|
+
const origin = raycast.origin;
|
|
877
|
+
const direction = raycast.direction;
|
|
878
|
+
if (raycast.hit) {
|
|
879
|
+
const hit = raycast.hit;
|
|
880
|
+
// Draw ray to hit point
|
|
881
|
+
this.drawCommands.push({
|
|
882
|
+
type: 'line',
|
|
883
|
+
color: colors.raycastHit,
|
|
884
|
+
zOrder: 15,
|
|
885
|
+
points: [origin, hit.point],
|
|
886
|
+
lineWidth: 1,
|
|
887
|
+
});
|
|
888
|
+
// Draw hit point
|
|
889
|
+
this.drawCommands.push({
|
|
890
|
+
type: 'cross',
|
|
891
|
+
color: colors.raycastHit,
|
|
892
|
+
zOrder: 16,
|
|
893
|
+
position: hit.point,
|
|
894
|
+
size: { x: 0.2, y: 0.2 },
|
|
895
|
+
lineWidth: 2,
|
|
896
|
+
});
|
|
897
|
+
// Draw hit normal
|
|
898
|
+
const normalEnd = {
|
|
899
|
+
x: hit.point.x + hit.normal.x * 0.5,
|
|
900
|
+
y: hit.point.y + hit.normal.y * 0.5,
|
|
901
|
+
};
|
|
902
|
+
this.drawCommands.push({
|
|
903
|
+
type: 'arrow',
|
|
904
|
+
color: colors.contactNormal,
|
|
905
|
+
zOrder: 17,
|
|
906
|
+
points: [hit.point, normalEnd],
|
|
907
|
+
lineWidth: 1,
|
|
908
|
+
});
|
|
909
|
+
}
|
|
910
|
+
else {
|
|
911
|
+
// Draw full ray (miss)
|
|
912
|
+
const end = {
|
|
913
|
+
x: origin.x + direction.x * raycast.maxDistance,
|
|
914
|
+
y: origin.y + direction.y * raycast.maxDistance,
|
|
915
|
+
};
|
|
916
|
+
this.drawCommands.push({
|
|
917
|
+
type: 'line',
|
|
918
|
+
color: colors.raycastMiss,
|
|
919
|
+
zOrder: 15,
|
|
920
|
+
points: [origin, end],
|
|
921
|
+
lineWidth: 1,
|
|
922
|
+
});
|
|
923
|
+
}
|
|
924
|
+
}
|
|
925
|
+
// Clear raycasts for next frame
|
|
926
|
+
this.raycasts = [];
|
|
927
|
+
}
|
|
928
|
+
drawRaycasts3D() {
|
|
929
|
+
const colors = this.options.colors;
|
|
930
|
+
for (const raycast of this.raycasts) {
|
|
931
|
+
const origin = raycast.origin;
|
|
932
|
+
const direction = raycast.direction;
|
|
933
|
+
if (raycast.hit) {
|
|
934
|
+
const hit = raycast.hit;
|
|
935
|
+
this.drawCommands.push({
|
|
936
|
+
type: 'line',
|
|
937
|
+
color: colors.raycastHit,
|
|
938
|
+
zOrder: 15,
|
|
939
|
+
points: [origin, hit.point],
|
|
940
|
+
lineWidth: 1,
|
|
941
|
+
});
|
|
942
|
+
this.drawCommands.push({
|
|
943
|
+
type: 'sphere',
|
|
944
|
+
color: colors.raycastHit,
|
|
945
|
+
zOrder: 16,
|
|
946
|
+
position: hit.point,
|
|
947
|
+
radius: 0.05,
|
|
948
|
+
});
|
|
949
|
+
}
|
|
950
|
+
else {
|
|
951
|
+
const end = {
|
|
952
|
+
x: origin.x + direction.x * raycast.maxDistance,
|
|
953
|
+
y: origin.y + direction.y * raycast.maxDistance,
|
|
954
|
+
z: origin.z + direction.z * raycast.maxDistance,
|
|
955
|
+
};
|
|
956
|
+
this.drawCommands.push({
|
|
957
|
+
type: 'line',
|
|
958
|
+
color: colors.raycastMiss,
|
|
959
|
+
zOrder: 15,
|
|
960
|
+
points: [origin, end],
|
|
961
|
+
lineWidth: 1,
|
|
962
|
+
});
|
|
963
|
+
}
|
|
964
|
+
}
|
|
965
|
+
this.raycasts = [];
|
|
966
|
+
}
|
|
967
|
+
// ─── Stats ─────────────────────────────────────────────
|
|
968
|
+
calculateStats() {
|
|
969
|
+
// Bodies
|
|
970
|
+
this.stats.totalBodies = this.bodies2D.size + this.bodies3D.size;
|
|
971
|
+
this.stats.dynamicBodies = 0;
|
|
972
|
+
this.stats.kinematicBodies = 0;
|
|
973
|
+
this.stats.staticBodies = 0;
|
|
974
|
+
this.stats.awakeBodies = 0;
|
|
975
|
+
this.stats.sleepingBodies = 0;
|
|
976
|
+
for (const body of this.bodies2D.values()) {
|
|
977
|
+
if (body.bodyType === 'dynamic') {
|
|
978
|
+
this.stats.dynamicBodies++;
|
|
979
|
+
}
|
|
980
|
+
else if (body.bodyType === 'kinematic') {
|
|
981
|
+
this.stats.kinematicBodies++;
|
|
982
|
+
}
|
|
983
|
+
else {
|
|
984
|
+
this.stats.staticBodies++;
|
|
985
|
+
}
|
|
986
|
+
if (body.isSleeping) {
|
|
987
|
+
this.stats.sleepingBodies++;
|
|
988
|
+
}
|
|
989
|
+
else {
|
|
990
|
+
this.stats.awakeBodies++;
|
|
991
|
+
}
|
|
992
|
+
}
|
|
993
|
+
for (const body of this.bodies3D.values()) {
|
|
994
|
+
if (body.bodyType === 'dynamic') {
|
|
995
|
+
this.stats.dynamicBodies++;
|
|
996
|
+
}
|
|
997
|
+
else if (body.bodyType === 'kinematic') {
|
|
998
|
+
this.stats.kinematicBodies++;
|
|
999
|
+
}
|
|
1000
|
+
else {
|
|
1001
|
+
this.stats.staticBodies++;
|
|
1002
|
+
}
|
|
1003
|
+
if (body.isSleeping) {
|
|
1004
|
+
this.stats.sleepingBodies++;
|
|
1005
|
+
}
|
|
1006
|
+
else {
|
|
1007
|
+
this.stats.awakeBodies++;
|
|
1008
|
+
}
|
|
1009
|
+
}
|
|
1010
|
+
// Colliders
|
|
1011
|
+
this.stats.totalColliders = this.colliders2D.size + this.colliders3D.size;
|
|
1012
|
+
this.stats.activeColliders = this.stats.totalColliders;
|
|
1013
|
+
this.stats.triggers = 0;
|
|
1014
|
+
for (const collider of this.colliders2D.values()) {
|
|
1015
|
+
if (collider.isTrigger) {
|
|
1016
|
+
this.stats.triggers++;
|
|
1017
|
+
}
|
|
1018
|
+
}
|
|
1019
|
+
for (const collider of this.colliders3D.values()) {
|
|
1020
|
+
if (collider.isTrigger) {
|
|
1021
|
+
this.stats.triggers++;
|
|
1022
|
+
}
|
|
1023
|
+
}
|
|
1024
|
+
// Collision pairs and contacts
|
|
1025
|
+
this.stats.collisionPairs = this.collisionPairs.length;
|
|
1026
|
+
this.stats.contactPoints = 0;
|
|
1027
|
+
for (const pair of this.collisionPairs) {
|
|
1028
|
+
this.stats.contactPoints += pair.contacts.length;
|
|
1029
|
+
}
|
|
1030
|
+
// Joints
|
|
1031
|
+
this.stats.totalJoints = this.joints2D.size + this.joints3D.size;
|
|
1032
|
+
this.stats.activeJoints = this.stats.totalJoints;
|
|
1033
|
+
this.stats.brokenJoints = 0;
|
|
1034
|
+
// Memory estimates
|
|
1035
|
+
this.stats.bodyMemory = this.stats.totalBodies * 256; // Rough estimate
|
|
1036
|
+
this.stats.colliderMemory = this.stats.totalColliders * 128;
|
|
1037
|
+
this.stats.contactMemory = this.stats.contactPoints * 64;
|
|
1038
|
+
}
|
|
1039
|
+
getStats() {
|
|
1040
|
+
return { ...this.stats };
|
|
1041
|
+
}
|
|
1042
|
+
// ─── Stats Overlay Text ────────────────────────────────
|
|
1043
|
+
generateStatsOverlayText() {
|
|
1044
|
+
const s = this.stats;
|
|
1045
|
+
return [
|
|
1046
|
+
'=== Physics Debug ===',
|
|
1047
|
+
'',
|
|
1048
|
+
'--- Bodies ---',
|
|
1049
|
+
`Total: ${s.totalBodies}`,
|
|
1050
|
+
` Dynamic: ${s.dynamicBodies}`,
|
|
1051
|
+
` Kinematic: ${s.kinematicBodies}`,
|
|
1052
|
+
` Static: ${s.staticBodies}`,
|
|
1053
|
+
`Awake: ${s.awakeBodies} / Sleeping: ${s.sleepingBodies}`,
|
|
1054
|
+
'',
|
|
1055
|
+
'--- Colliders ---',
|
|
1056
|
+
`Total: ${s.totalColliders}`,
|
|
1057
|
+
`Active: ${s.activeColliders}`,
|
|
1058
|
+
`Triggers: ${s.triggers}`,
|
|
1059
|
+
'',
|
|
1060
|
+
'--- Simulation ---',
|
|
1061
|
+
`Collision Pairs: ${s.collisionPairs}`,
|
|
1062
|
+
`Contact Points: ${s.contactPoints}`,
|
|
1063
|
+
`Islands: ${s.islandCount}`,
|
|
1064
|
+
'',
|
|
1065
|
+
'--- Timing (ms) ---',
|
|
1066
|
+
`Step: ${s.stepTime.toFixed(2)}`,
|
|
1067
|
+
` Broadphase: ${s.broadphaseTime.toFixed(2)}`,
|
|
1068
|
+
` Narrowphase: ${s.narrowphaseTime.toFixed(2)}`,
|
|
1069
|
+
` Solver: ${s.solverTime.toFixed(2)}`,
|
|
1070
|
+
` Integration: ${s.integrationTime.toFixed(2)}`,
|
|
1071
|
+
'',
|
|
1072
|
+
'--- Memory (KB) ---',
|
|
1073
|
+
`Bodies: ${(s.bodyMemory / 1024).toFixed(1)}`,
|
|
1074
|
+
`Colliders: ${(s.colliderMemory / 1024).toFixed(1)}`,
|
|
1075
|
+
`Contacts: ${(s.contactMemory / 1024).toFixed(1)}`,
|
|
1076
|
+
'',
|
|
1077
|
+
'--- Joints ---',
|
|
1078
|
+
`Total: ${s.totalJoints}`,
|
|
1079
|
+
`Active: ${s.activeJoints}`,
|
|
1080
|
+
`Broken: ${s.brokenJoints}`,
|
|
1081
|
+
'',
|
|
1082
|
+
'--- Queries/Frame ---',
|
|
1083
|
+
`Raycasts: ${s.raycastsThisFrame}`,
|
|
1084
|
+
`Overlaps: ${s.overlapTestsThisFrame}`,
|
|
1085
|
+
];
|
|
1086
|
+
}
|
|
1087
|
+
// ─── Collision Layer Matrix ────────────────────────────
|
|
1088
|
+
generateLayerMatrix(layerCount = 32) {
|
|
1089
|
+
// Generate a collision layer matrix based on mask settings
|
|
1090
|
+
const matrix = [];
|
|
1091
|
+
for (let i = 0; i < layerCount; i++) {
|
|
1092
|
+
matrix[i] = [];
|
|
1093
|
+
for (let j = 0; j < layerCount; j++) {
|
|
1094
|
+
// Check if any collider on layer i can collide with layer j
|
|
1095
|
+
let canCollide = false;
|
|
1096
|
+
for (const collider of this.colliders2D.values()) {
|
|
1097
|
+
if (collider.layer === i && (collider.mask & (1 << j)) !== 0) {
|
|
1098
|
+
canCollide = true;
|
|
1099
|
+
break;
|
|
1100
|
+
}
|
|
1101
|
+
}
|
|
1102
|
+
if (!canCollide) {
|
|
1103
|
+
for (const collider of this.colliders3D.values()) {
|
|
1104
|
+
if (collider.layer === i && (collider.mask & (1 << j)) !== 0) {
|
|
1105
|
+
canCollide = true;
|
|
1106
|
+
break;
|
|
1107
|
+
}
|
|
1108
|
+
}
|
|
1109
|
+
}
|
|
1110
|
+
matrix[i][j] = canCollide;
|
|
1111
|
+
}
|
|
1112
|
+
}
|
|
1113
|
+
return matrix;
|
|
1114
|
+
}
|
|
1115
|
+
// ─── Clear ─────────────────────────────────────────────
|
|
1116
|
+
clear() {
|
|
1117
|
+
this.colliders2D.clear();
|
|
1118
|
+
this.colliders3D.clear();
|
|
1119
|
+
this.bodies2D.clear();
|
|
1120
|
+
this.bodies3D.clear();
|
|
1121
|
+
this.joints2D.clear();
|
|
1122
|
+
this.joints3D.clear();
|
|
1123
|
+
this.transforms2D.clear();
|
|
1124
|
+
this.transforms3D.clear();
|
|
1125
|
+
this.collisionPairs = [];
|
|
1126
|
+
this.raycasts = [];
|
|
1127
|
+
this.contactHistory = [];
|
|
1128
|
+
this.drawCommands = [];
|
|
1129
|
+
this.stats = this.createEmptyStats();
|
|
1130
|
+
}
|
|
1131
|
+
}
|
|
1132
|
+
// ============================================================
|
|
1133
|
+
// Factory Functions
|
|
1134
|
+
// ============================================================
|
|
1135
|
+
function createPhysicsDebugSystem() {
|
|
1136
|
+
return new PhysicsDebugSystem();
|
|
1137
|
+
}
|
|
1138
|
+
function createCollider2D(type, entityId) {
|
|
1139
|
+
return {
|
|
1140
|
+
id: `col2d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
|
|
1141
|
+
entityId,
|
|
1142
|
+
type,
|
|
1143
|
+
offset: { x: 0, y: 0 },
|
|
1144
|
+
rotation: 0,
|
|
1145
|
+
isTrigger: false,
|
|
1146
|
+
layer: 0,
|
|
1147
|
+
mask: 0xffffffff,
|
|
1148
|
+
radius: type === 'circle' || type === 'capsule' ? 0.5 : undefined,
|
|
1149
|
+
halfExtents: type === 'box' ? { x: 0.5, y: 0.5 } : undefined,
|
|
1150
|
+
capsuleHeight: type === 'capsule' ? 1 : undefined,
|
|
1151
|
+
};
|
|
1152
|
+
}
|
|
1153
|
+
function createCollider3D(type, entityId) {
|
|
1154
|
+
return {
|
|
1155
|
+
id: `col3d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
|
|
1156
|
+
entityId,
|
|
1157
|
+
type,
|
|
1158
|
+
offset: { x: 0, y: 0, z: 0 },
|
|
1159
|
+
rotation: { x: 0, y: 0, z: 0 },
|
|
1160
|
+
isTrigger: false,
|
|
1161
|
+
layer: 0,
|
|
1162
|
+
mask: 0xffffffff,
|
|
1163
|
+
radius: type === 'sphere' ? 0.5 : undefined,
|
|
1164
|
+
halfExtents: type === 'box' ? { x: 0.5, y: 0.5, z: 0.5 } : undefined,
|
|
1165
|
+
capsuleRadius: type === 'capsule' ? 0.5 : undefined,
|
|
1166
|
+
capsuleHeight: type === 'capsule' ? 1 : undefined,
|
|
1167
|
+
cylinderRadius: type === 'cylinder' ? 0.5 : undefined,
|
|
1168
|
+
cylinderHeight: type === 'cylinder' ? 1 : undefined,
|
|
1169
|
+
};
|
|
1170
|
+
}
|
|
1171
|
+
function createRigidbody2D(entityId, bodyType = 'dynamic') {
|
|
1172
|
+
return {
|
|
1173
|
+
id: `rb2d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
|
|
1174
|
+
entityId,
|
|
1175
|
+
bodyType,
|
|
1176
|
+
mass: 1,
|
|
1177
|
+
linearDamping: 0,
|
|
1178
|
+
angularDamping: 0.05,
|
|
1179
|
+
gravityScale: 1,
|
|
1180
|
+
fixedRotation: false,
|
|
1181
|
+
isBullet: false,
|
|
1182
|
+
isAwake: true,
|
|
1183
|
+
isSleeping: false,
|
|
1184
|
+
linearVelocity: { x: 0, y: 0 },
|
|
1185
|
+
angularVelocity: 0,
|
|
1186
|
+
forceAccumulator: { x: 0, y: 0 },
|
|
1187
|
+
torqueAccumulator: 0,
|
|
1188
|
+
};
|
|
1189
|
+
}
|
|
1190
|
+
function createRigidbody3D(entityId, bodyType = 'dynamic') {
|
|
1191
|
+
return {
|
|
1192
|
+
id: `rb3d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
|
|
1193
|
+
entityId,
|
|
1194
|
+
bodyType,
|
|
1195
|
+
mass: 1,
|
|
1196
|
+
linearDamping: 0,
|
|
1197
|
+
angularDamping: 0.05,
|
|
1198
|
+
useGravity: true,
|
|
1199
|
+
constraints: {
|
|
1200
|
+
freezePositionX: false,
|
|
1201
|
+
freezePositionY: false,
|
|
1202
|
+
freezePositionZ: false,
|
|
1203
|
+
freezeRotationX: false,
|
|
1204
|
+
freezeRotationY: false,
|
|
1205
|
+
freezeRotationZ: false,
|
|
1206
|
+
},
|
|
1207
|
+
interpolation: 'none',
|
|
1208
|
+
collisionDetection: 'discrete',
|
|
1209
|
+
isAwake: true,
|
|
1210
|
+
isSleeping: false,
|
|
1211
|
+
linearVelocity: { x: 0, y: 0, z: 0 },
|
|
1212
|
+
angularVelocity: { x: 0, y: 0, z: 0 },
|
|
1213
|
+
forceAccumulator: { x: 0, y: 0, z: 0 },
|
|
1214
|
+
torqueAccumulator: { x: 0, y: 0, z: 0 },
|
|
1215
|
+
};
|
|
1216
|
+
}
|
|
1217
|
+
|
|
1218
|
+
export { DEFAULT_DEBUG_COLORS, DEFAULT_DEBUG_OPTIONS, PhysicsDebugSystem, createCollider2D, createCollider3D, createPhysicsDebugSystem, createRigidbody2D, createRigidbody3D };
|
|
1219
|
+
//# sourceMappingURL=PhysicsDebugSystem.js.map
|