@nice2dev/game-engine 1.0.5 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  719. package/dist/esm/xr/ARVR.js +32 -9
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  721. package/package.json +6 -5
@@ -0,0 +1,1252 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file UnityImport.ts
5
+ * @description Unity Project Import system for Nice2Dev Game Engine
6
+ * PRO-1.8.1: Unity Project Import
7
+ *
8
+ * Features:
9
+ * - Unity Project Importer (scene, prefab, hierarchy, components)
10
+ * - Unity Asset Database Integration (meta files, GUIDs, dependencies)
11
+ * - Unity Animation Import (clips, controllers, masks, events)
12
+ * - Unity Script Import (MonoBehaviour parsing, SerializeField extraction)
13
+ */
14
+ function parseUnityYAML(content) {
15
+ const documents = [];
16
+ // Unity YAML uses --- !u! markers
17
+ const docRegex = /--- !u!(\d+) &(\d+)(?:\s+stripped)?/g;
18
+ const matches = [...content.matchAll(docRegex)];
19
+ for (let i = 0; i < matches.length; i++) {
20
+ const match = matches[i];
21
+ const classID = parseInt(match[1], 10);
22
+ const fileID = parseInt(match[2], 10);
23
+ // Find content between this document and next
24
+ const startIdx = match.index + match[0].length;
25
+ const endIdx = i < matches.length - 1 ? matches[i + 1].index : content.length;
26
+ const docContent = content.slice(startIdx, endIdx).trim();
27
+ // Parse YAML content (simplified parser)
28
+ const data = parseUnityYAMLContent(docContent);
29
+ documents.push({
30
+ fileID,
31
+ classID,
32
+ stripped: match[0].includes('stripped'),
33
+ data,
34
+ });
35
+ }
36
+ return documents;
37
+ }
38
+ function parseUnityYAMLContent(content) {
39
+ const result = {};
40
+ const lines = content.split('\n');
41
+ const stack = [
42
+ { obj: result, indent: -1 },
43
+ ];
44
+ for (const line of lines) {
45
+ if (!line.trim() || line.trim().startsWith('#')) {
46
+ continue;
47
+ }
48
+ const indent = line.search(/\S/);
49
+ const trimmed = line.trim();
50
+ // Pop stack until we find parent with smaller indent
51
+ while (stack.length > 1 && stack[stack.length - 1].indent >= indent) {
52
+ stack.pop();
53
+ }
54
+ const parent = stack[stack.length - 1].obj;
55
+ // Check for key: value
56
+ const colonIdx = trimmed.indexOf(':');
57
+ if (colonIdx > 0) {
58
+ const key = trimmed.slice(0, colonIdx).trim();
59
+ const value = trimmed.slice(colonIdx + 1).trim();
60
+ if (value === '' || value === '{}') {
61
+ // Nested object
62
+ const nested = {};
63
+ parent[key] = nested;
64
+ stack.push({ obj: nested, indent });
65
+ }
66
+ else if (value.startsWith('{') && value.endsWith('}')) {
67
+ // Inline object like {fileID: 0}
68
+ parent[key] = parseInlineYAML(value);
69
+ }
70
+ else if (value.startsWith('[') && value.endsWith(']')) {
71
+ // Inline array
72
+ parent[key] = parseInlineArray(value);
73
+ }
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+ else {
75
+ // Simple value
76
+ parent[key] = parseYAMLValue(value);
77
+ }
78
+ }
79
+ else if (trimmed.startsWith('- ')) {
80
+ // Array element
81
+ trimmed.slice(2).trim();
82
+ }
83
+ }
84
+ return result;
85
+ }
86
+ function parseInlineYAML(inline) {
87
+ const result = {};
88
+ // Remove braces
89
+ const content = inline.slice(1, -1).trim();
90
+ if (!content) {
91
+ return result;
92
+ }
93
+ // Split by comma (simplified, doesn't handle nested)
94
+ const pairs = content.split(',');
95
+ for (const pair of pairs) {
96
+ const [key, value] = pair.split(':').map((s) => s.trim());
97
+ if (key && value !== undefined) {
98
+ result[key] = parseYAMLValue(value);
99
+ }
100
+ }
101
+ return result;
102
+ }
103
+ function parseInlineArray(inline) {
104
+ const content = inline.slice(1, -1).trim();
105
+ if (!content) {
106
+ return [];
107
+ }
108
+ // Simplified array parsing
109
+ return content.split(',').map((s) => parseYAMLValue(s.trim()));
110
+ }
111
+ function parseYAMLValue(value) {
112
+ // Remove quotes if present
113
+ if ((value.startsWith('"') && value.endsWith('"')) ||
114
+ (value.startsWith("'") && value.endsWith("'"))) {
115
+ return value.slice(1, -1);
116
+ }
117
+ // Boolean
118
+ if (value === 'true' || value === '1') {
119
+ return true;
120
+ }
121
+ if (value === 'false' || value === '0') {
122
+ return false;
123
+ }
124
+ // Null
125
+ if (value === 'null' || value === '~' || value === '') {
126
+ return null;
127
+ }
128
+ // Number
129
+ const num = parseFloat(value);
130
+ if (!isNaN(num) && isFinite(num)) {
131
+ return num;
132
+ }
133
+ return value;
134
+ }
135
+ function parseUnityMeta(content) {
136
+ // Meta files are simpler YAML
137
+ const lines = content.split('\n');
138
+ const meta = {
139
+ guid: '',
140
+ importerType: 'unknown',
141
+ importSettings: {},
142
+ };
143
+ for (const line of lines) {
144
+ if (line.startsWith('guid:')) {
145
+ meta.guid = line.slice(5).trim();
146
+ }
147
+ else if (line.includes('Importer:') || line.includes('importer:')) {
148
+ meta.importerType = line.split(':')[0].trim();
149
+ }
150
+ else if (line.startsWith('timeCreated:')) {
151
+ meta.timestamp = parseInt(line.slice(12).trim(), 10);
152
+ }
153
+ else if (line.startsWith('userData:')) {
154
+ meta.userData = line.slice(9).trim();
155
+ }
156
+ }
157
+ return meta;
158
+ }
159
+ // ============================================================
160
+ // Unity Class ID Mapping
161
+ // ============================================================
162
+ const UNITY_CLASS_IDS = {
163
+ 1: 'GameObject',
164
+ 2: 'Component',
165
+ 3: 'LevelGameManager',
166
+ 4: 'Transform',
167
+ 20: 'Camera',
168
+ 21: 'Material',
169
+ 23: 'MeshRenderer',
170
+ 25: 'Renderer',
171
+ 28: 'Texture2D',
172
+ 33: 'MeshFilter',
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+ 43: 'Mesh',
174
+ 48: 'Shader',
175
+ 49: 'TextAsset',
176
+ 54: 'Rigidbody',
177
+ 56: 'Collider',
178
+ 61: 'BoxCollider',
179
+ 64: 'MeshCollider',
180
+ 65: 'SphereCollider',
181
+ 82: 'AudioSource',
182
+ 83: 'AudioClip',
183
+ 84: 'RenderTexture',
184
+ 87: 'MeshAnimator',
185
+ 89: 'Cubemap',
186
+ 91: 'AnimationClip',
187
+ 93: 'RuntimeAnimatorController',
188
+ 95: 'Animator',
189
+ 104: 'RenderSettings',
190
+ 108: 'Light',
191
+ 109: 'CGProgram',
192
+ 111: 'Animation',
193
+ 114: 'MonoBehaviour',
194
+ 115: 'MonoScript',
195
+ 120: 'LineRenderer',
196
+ 122: 'TrailRenderer',
197
+ 124: 'Behaviour',
198
+ 128: 'Font',
199
+ 134: 'PhysicMaterial',
200
+ 135: 'SphereCollider',
201
+ 136: 'CapsuleCollider',
202
+ 137: 'SkinnedMeshRenderer',
203
+ 142: 'AssetBundle',
204
+ 143: 'Prefab',
205
+ 150: 'PreviewAnimationClip',
206
+ 152: 'AudioListener',
207
+ 156: 'Terrain',
208
+ 157: 'TerrainCollider',
209
+ 158: 'TerrainData',
210
+ 177: 'VideoClip',
211
+ 181: 'VideoPlayer',
212
+ 183: 'Sprite',
213
+ 184: 'CachedSpriteAtlas',
214
+ 186: 'ReflectionProbe',
215
+ 187: 'ReflectionProbes',
216
+ 188: 'Terrain',
217
+ 189: 'LightProbes',
218
+ 191: 'LightProbeGroup',
219
+ 192: 'SpriteAtlas',
220
+ 193: 'SpriteAtlasDatabase',
221
+ 195: 'NavMeshArea',
222
+ 196: 'NavMeshAgent',
223
+ 198: 'ParticleSystem',
224
+ 199: 'ParticleSystemRenderer',
225
+ 200: 'ShaderVariantCollection',
226
+ 205: 'LODGroup',
227
+ 206: 'BlendTree',
228
+ 207: 'AudioMixer',
229
+ 208: 'AudioMixerController',
230
+ 212: 'SpriteRenderer',
231
+ 213: 'Tilemap',
232
+ 218: 'AudioMixerGroup',
233
+ 220: 'CinemachineVirtualCamera',
234
+ 221: 'AnimatorOverrideController',
235
+ 222: 'Canvas',
236
+ 223: 'CanvasRenderer',
237
+ 224: 'RectTransform',
238
+ 225: 'CanvasGroup',
239
+ 226: 'BillboardAsset',
240
+ 227: 'BillboardRenderer',
241
+ 228: 'SpeedTreeWindAsset',
242
+ 229: 'AnchoredJoint2D',
243
+ 230: 'Joint2D',
244
+ 231: 'SpringJoint2D',
245
+ 232: 'DistanceJoint2D',
246
+ 233: 'HingeJoint2D',
247
+ 234: 'SliderJoint2D',
248
+ 235: 'WheelJoint2D',
249
+ 238: 'NavMeshData',
250
+ 240: 'AudioMixerSnapshot',
251
+ 241: 'AudioMixerEffectController',
252
+ 243: 'PhysicsMaterial2D',
253
+ 244: 'Rigidbody2D',
254
+ 245: 'Collider2D',
255
+ 246: 'BoxCollider2D',
256
+ 247: 'CircleCollider2D',
257
+ 248: 'CompositeCollider2D',
258
+ 249: 'EdgeCollider2D',
259
+ 250: 'PolygonCollider2D',
260
+ 251: 'CapsuleCollider2D',
261
+ 328: 'VideoClip',
262
+ 334: 'PlayerSettings',
263
+ 367: 'VideoPlayer',
264
+ };
265
+ function getUnityClassName(classID) {
266
+ return UNITY_CLASS_IDS[classID] ?? `Unknown_${classID}`;
267
+ }
268
+ class UnityProjectImporter {
269
+ constructor() {
270
+ this.callbacks = {};
271
+ }
272
+ // ─── Project Scanning ──────────────────────────────────
273
+ async scanProject(projectPath) {
274
+ this.project = {
275
+ name: this.extractProjectName(projectPath),
276
+ path: projectPath,
277
+ unityVersion: '',
278
+ renderPipeline: 'builtin',
279
+ assets: new Map(),
280
+ scenes: [],
281
+ prefabs: [],
282
+ scripts: [],
283
+ materials: [],
284
+ missingRefs: [],
285
+ };
286
+ // Detect Unity version from ProjectSettings
287
+ this.project.unityVersion = await this.detectUnityVersion(projectPath);
288
+ // Detect render pipeline
289
+ this.project.renderPipeline = await this.detectRenderPipeline(projectPath);
290
+ // Scan Assets folder
291
+ await this.scanAssetsFolder(`${projectPath}/Assets`);
292
+ // Build dependency graph
293
+ this.buildDependencyGraph();
294
+ // Detect missing references
295
+ this.detectMissingReferences();
296
+ this.callbacks.onProjectScanned?.(this.project);
297
+ return this.project;
298
+ }
299
+ extractProjectName(path) {
300
+ const parts = path.replace(/\\/g, '/').split('/');
301
+ return parts[parts.length - 1] || 'UnknownProject';
302
+ }
303
+ async detectUnityVersion(projectPath) {
304
+ // Read ProjectSettings/ProjectVersion.txt
305
+ // In real implementation, read from file system
306
+ // Format: m_EditorVersion: 2022.3.10f1
307
+ return '2022.3.10f1';
308
+ }
309
+ async detectRenderPipeline(projectPath) {
310
+ // Check for URP/HDRP packages in Packages/manifest.json
311
+ // Or check QualitySettings for render pipeline asset
312
+ return 'builtin';
313
+ }
314
+ async scanAssetsFolder(assetsPath) {
315
+ // In real implementation, use file system to scan
316
+ // For now, simulate scanning
317
+ this.callbacks.onScanProgress?.('Scanning assets...', 0);
318
+ // This would recursively scan directories and process:
319
+ // - .meta files for GUIDs
320
+ // - .unity files for scenes
321
+ // - .prefab files for prefabs
322
+ // - .cs files for scripts
323
+ // - .mat files for materials
324
+ // - etc.
325
+ }
326
+ // ─── Scene Import ──────────────────────────────────────
327
+ async importScene(scenePath, sceneContent) {
328
+ const documents = parseUnityYAML(sceneContent);
329
+ const scene = {
330
+ name: this.extractFileName(scenePath),
331
+ path: scenePath,
332
+ objects: new Map(),
333
+ roots: [],
334
+ };
335
+ // First pass: create all objects
336
+ for (const doc of documents) {
337
+ const typeName = getUnityClassName(doc.classID);
338
+ scene.objects.set(doc.fileID, {
339
+ fileID: doc.fileID,
340
+ type: typeName,
341
+ classID: doc.classID,
342
+ data: doc.data,
343
+ });
344
+ // Extract settings
345
+ if (typeName === 'RenderSettings') {
346
+ scene.renderSettings = doc.data;
347
+ }
348
+ else if (typeName === 'LightmapSettings') {
349
+ scene.lightmapSettings = doc.data;
350
+ }
351
+ else if (typeName === 'NavMeshSettings') {
352
+ scene.navMeshSettings = doc.data;
353
+ }
354
+ else if (typeName === 'OcclusionCullingSettings') {
355
+ scene.occlusionSettings = doc.data;
356
+ }
357
+ }
358
+ // Second pass: find root objects
359
+ for (const obj of scene.objects.values()) {
360
+ if (obj.type === 'Transform') {
361
+ const transform = obj.data['Transform'];
362
+ if (transform) {
363
+ const parent = transform['m_Father'];
364
+ if (!parent || parent.fileID === 0) {
365
+ // This is a root transform, find its GameObject
366
+ const goRef = transform['m_GameObject'];
367
+ if (goRef?.fileID) {
368
+ scene.roots.push(goRef.fileID);
369
+ }
370
+ }
371
+ }
372
+ }
373
+ }
374
+ this.callbacks.onSceneImported?.(scene);
375
+ return scene;
376
+ }
377
+ extractFileName(path) {
378
+ const parts = path.replace(/\\/g, '/').split('/');
379
+ const filename = parts[parts.length - 1];
380
+ return filename.replace(/\.[^/.]+$/, '');
381
+ }
382
+ // ─── Prefab Import ─────────────────────────────────────
383
+ async importPrefab(prefabPath, prefabContent, guid) {
384
+ const documents = parseUnityYAML(prefabContent);
385
+ const prefab = {
386
+ name: this.extractFileName(prefabPath),
387
+ guid,
388
+ path: prefabPath,
389
+ rootFileID: 0,
390
+ objects: new Map(),
391
+ isVariant: false,
392
+ };
393
+ // Check if it's a prefab variant
394
+ for (const doc of documents) {
395
+ const typeName = getUnityClassName(doc.classID);
396
+ if (typeName === 'PrefabInstance') {
397
+ prefab.isVariant = true;
398
+ const prefabInstance = doc.data['PrefabInstance'];
399
+ if (prefabInstance) {
400
+ const sourceRef = prefabInstance['m_SourcePrefab'];
401
+ if (sourceRef?.guid) {
402
+ prefab.basePrefabGUID = sourceRef.guid;
403
+ }
404
+ }
405
+ }
406
+ prefab.objects.set(doc.fileID, {
407
+ fileID: doc.fileID,
408
+ type: typeName,
409
+ classID: doc.classID,
410
+ data: doc.data,
411
+ });
412
+ }
413
+ // Find root transform
414
+ for (const obj of prefab.objects.values()) {
415
+ if (obj.type === 'Transform') {
416
+ const transform = obj.data['Transform'];
417
+ if (transform) {
418
+ const parent = transform['m_Father'];
419
+ if (!parent || parent.fileID === 0) {
420
+ const goRef = transform['m_GameObject'];
421
+ if (goRef?.fileID) {
422
+ prefab.rootFileID = goRef.fileID;
423
+ break;
424
+ }
425
+ }
426
+ }
427
+ }
428
+ }
429
+ this.callbacks.onPrefabImported?.(prefab);
430
+ return prefab;
431
+ }
432
+ // ─── Script Import ─────────────────────────────────────
433
+ parseScript(scriptPath, scriptContent, guid) {
434
+ const scriptInfo = {
435
+ guid,
436
+ path: scriptPath,
437
+ type: 'script',
438
+ className: '',
439
+ isMonoBehaviour: false,
440
+ isScriptableObject: false,
441
+ serializedFields: [],
442
+ publicMethods: [],
443
+ unityMessages: [],
444
+ dependencies: [],
445
+ dependents: [],
446
+ };
447
+ // Parse C# content
448
+ scriptContent.split('\n');
449
+ // Extract namespace
450
+ const namespaceMatch = scriptContent.match(/namespace\s+([\w.]+)/);
451
+ if (namespaceMatch) {
452
+ scriptInfo.namespace = namespaceMatch[1];
453
+ }
454
+ // Extract class declaration
455
+ const classMatch = scriptContent.match(/class\s+(\w+)\s*(?::\s*([\w,\s<>]+))?/);
456
+ if (classMatch) {
457
+ scriptInfo.className = classMatch[1];
458
+ const baseClasses = classMatch[2]?.split(',').map((s) => s.trim()) ?? [];
459
+ scriptInfo.isMonoBehaviour = baseClasses.some((b) => b === 'MonoBehaviour' || b.includes('MonoBehaviour'));
460
+ scriptInfo.isScriptableObject = baseClasses.some((b) => b === 'ScriptableObject' || b.includes('ScriptableObject'));
461
+ }
462
+ // Parse fields and methods
463
+ const fieldRegex = /\[SerializeField\][\s\S]*?(?:private|protected)?\s*([\w<>[\],\s]+)\s+(\w+)\s*[;=]/g;
464
+ const publicFieldRegex = /public\s+([\w<>[\],\s]+)\s+(\w+)\s*[;=]/g;
465
+ const methodRegex = /(?:public|private|protected)\s+(?:override\s+)?(?:virtual\s+)?(?:async\s+)?(\w+(?:<[\w,\s]+>)?)\s+(\w+)\s*\(/g;
466
+ // Extract SerializeField fields
467
+ let fieldMatch;
468
+ while ((fieldMatch = fieldRegex.exec(scriptContent)) !== null) {
469
+ const field = this.parseFieldDeclaration(fieldMatch[1], fieldMatch[2], false, true);
470
+ scriptInfo.serializedFields.push(field);
471
+ }
472
+ // Extract public fields (auto-serialized)
473
+ while ((fieldMatch = publicFieldRegex.exec(scriptContent)) !== null) {
474
+ const field = this.parseFieldDeclaration(fieldMatch[1], fieldMatch[2], true, false);
475
+ // Exclude static fields
476
+ if (!scriptContent
477
+ .slice(Math.max(0, fieldMatch.index - 20), fieldMatch.index)
478
+ .includes('static')) {
479
+ scriptInfo.serializedFields.push(field);
480
+ }
481
+ }
482
+ // Extract methods
483
+ let methodMatch;
484
+ while ((methodMatch = methodRegex.exec(scriptContent)) !== null) {
485
+ const methodName = methodMatch[2];
486
+ // Check if it's a Unity message
487
+ if (UNITY_MESSAGES.includes(methodName)) {
488
+ scriptInfo.unityMessages.push(methodName);
489
+ }
490
+ // Check if public
491
+ const methodContext = scriptContent.slice(Math.max(0, methodMatch.index - 10), methodMatch.index);
492
+ if (methodContext.includes('public')) {
493
+ scriptInfo.publicMethods.push(methodName);
494
+ }
495
+ }
496
+ // Extract attributes (Header, Tooltip, Range)
497
+ this.parseFieldAttributes(scriptContent, scriptInfo.serializedFields);
498
+ this.callbacks.onScriptParsed?.(scriptInfo);
499
+ return scriptInfo;
500
+ }
501
+ parseFieldDeclaration(typeStr, name, isPublic, hasSerializeField) {
502
+ const cleanType = typeStr.trim();
503
+ const isArray = cleanType.endsWith('[]') || cleanType.includes('List<');
504
+ return {
505
+ name,
506
+ type: this.mapCSharpType(cleanType),
507
+ customType: this.isCustomType(cleanType) ? cleanType : undefined,
508
+ isArray,
509
+ isPublic,
510
+ hasSerializeField,
511
+ };
512
+ }
513
+ mapCSharpType(typeStr) {
514
+ const baseType = typeStr
515
+ .replace('[]', '')
516
+ .replace(/List<(.+)>/, '$1')
517
+ .trim();
518
+ const typeMap = {
519
+ int: 'int',
520
+ Int32: 'int',
521
+ float: 'float',
522
+ Single: 'float',
523
+ double: 'float',
524
+ bool: 'bool',
525
+ Boolean: 'bool',
526
+ string: 'string',
527
+ String: 'string',
528
+ Vector2: 'Vector2',
529
+ Vector3: 'Vector3',
530
+ Vector4: 'Vector4',
531
+ Quaternion: 'Quaternion',
532
+ Color: 'Color',
533
+ Color32: 'Color',
534
+ LayerMask: 'LayerMask',
535
+ AnimationCurve: 'AnimationCurve',
536
+ Gradient: 'Gradient',
537
+ GameObject: 'Object',
538
+ Transform: 'Object',
539
+ Sprite: 'Object',
540
+ Texture: 'Object',
541
+ Texture2D: 'Object',
542
+ Material: 'Object',
543
+ AudioClip: 'Object',
544
+ };
545
+ return typeMap[baseType] ?? 'Custom';
546
+ }
547
+ isCustomType(typeStr) {
548
+ const knownTypes = [
549
+ 'int',
550
+ 'float',
551
+ 'double',
552
+ 'bool',
553
+ 'string',
554
+ 'Vector2',
555
+ 'Vector3',
556
+ 'Vector4',
557
+ 'Quaternion',
558
+ 'Color',
559
+ 'Color32',
560
+ 'LayerMask',
561
+ 'AnimationCurve',
562
+ 'Gradient',
563
+ 'GameObject',
564
+ 'Transform',
565
+ 'Sprite',
566
+ 'Texture',
567
+ 'Texture2D',
568
+ 'Material',
569
+ 'AudioClip',
570
+ 'Rigidbody',
571
+ 'Collider',
572
+ ];
573
+ const baseType = typeStr
574
+ .replace('[]', '')
575
+ .replace(/List<(.+)>/, '$1')
576
+ .trim();
577
+ return !knownTypes.includes(baseType);
578
+ }
579
+ parseFieldAttributes(scriptContent, fields) {
580
+ for (const field of fields) {
581
+ // Find field in content and check preceding attributes
582
+ const fieldPattern = new RegExp(`((?:\\[.*?\\]\\s*)*?)(?:public|private|protected)?\\s*\\w+\\s+${field.name}\\s*[;=]`, 's');
583
+ const match = scriptContent.match(fieldPattern);
584
+ if (!match) {
585
+ continue;
586
+ }
587
+ const attrBlock = match[1];
588
+ // Header
589
+ const headerMatch = attrBlock.match(/\[Header\("([^"]+)"\)\]/);
590
+ if (headerMatch) {
591
+ field.header = headerMatch[1];
592
+ }
593
+ // Tooltip
594
+ const tooltipMatch = attrBlock.match(/\[Tooltip\("([^"]+)"\)\]/);
595
+ if (tooltipMatch) {
596
+ field.tooltip = tooltipMatch[1];
597
+ }
598
+ // Range
599
+ const rangeMatch = attrBlock.match(/\[Range\(([^,]+),\s*([^\)]+)\)\]/);
600
+ if (rangeMatch) {
601
+ field.range = {
602
+ min: parseFloat(rangeMatch[1]),
603
+ max: parseFloat(rangeMatch[2]),
604
+ };
605
+ }
606
+ }
607
+ }
608
+ // ─── Material Import ───────────────────────────────────
609
+ parseMaterial(matPath, matContent, guid) {
610
+ const documents = parseUnityYAML(matContent);
611
+ const matInfo = {
612
+ guid,
613
+ path: matPath,
614
+ type: 'material',
615
+ shaderName: 'Standard',
616
+ textures: {},
617
+ floats: {},
618
+ colors: {},
619
+ vectors: {},
620
+ renderQueue: 2000,
621
+ keywords: [],
622
+ dependencies: [],
623
+ dependents: [],
624
+ };
625
+ for (const doc of documents) {
626
+ if (getUnityClassName(doc.classID) === 'Material') {
627
+ const material = doc.data['Material'];
628
+ if (!material) {
629
+ continue;
630
+ }
631
+ // Shader reference
632
+ const shaderRef = material['m_Shader'];
633
+ if (shaderRef?.guid) {
634
+ matInfo.shaderGUID = shaderRef.guid;
635
+ }
636
+ // Shader name from saved properties (if built-in shader)
637
+ const shaderKeywords = material['m_ShaderKeywords'];
638
+ if (shaderKeywords) {
639
+ matInfo.keywords = shaderKeywords.split(' ').filter(Boolean);
640
+ }
641
+ // Texture properties
642
+ const texEnvs = material['m_TexEnvs'];
643
+ if (texEnvs) {
644
+ for (const texEnv of texEnvs) {
645
+ const name = Object.keys(texEnv)[0];
646
+ const data = texEnv[name];
647
+ const texRef = data?.['m_Texture'];
648
+ matInfo.textures[name] = texRef?.guid ?? null;
649
+ }
650
+ }
651
+ // Float properties
652
+ const floats = material['m_Floats'];
653
+ if (floats) {
654
+ for (const floatProp of floats) {
655
+ const name = Object.keys(floatProp)[0];
656
+ matInfo.floats[name] = floatProp[name];
657
+ }
658
+ }
659
+ // Color properties
660
+ const colors = material['m_Colors'];
661
+ if (colors) {
662
+ for (const colorProp of colors) {
663
+ const name = Object.keys(colorProp)[0];
664
+ const c = colorProp[name];
665
+ matInfo.colors[name] = {
666
+ r: c.r ?? 0,
667
+ g: c.g ?? 0,
668
+ b: c.b ?? 0,
669
+ a: c.a ?? 1,
670
+ };
671
+ }
672
+ }
673
+ // Render queue
674
+ if (typeof material['m_CustomRenderQueue'] === 'number') {
675
+ matInfo.renderQueue = material['m_CustomRenderQueue'];
676
+ }
677
+ }
678
+ }
679
+ this.callbacks.onMaterialParsed?.(matInfo);
680
+ return matInfo;
681
+ }
682
+ // ─── Animation Import ──────────────────────────────────
683
+ parseAnimationClip(clipPath, clipContent, guid) {
684
+ const documents = parseUnityYAML(clipContent);
685
+ const clipInfo = {
686
+ guid,
687
+ path: clipPath,
688
+ name: this.extractFileName(clipPath),
689
+ length: 0,
690
+ frameRate: 60,
691
+ wrapMode: 'Default',
692
+ isLooping: false,
693
+ curves: [],
694
+ events: [],
695
+ };
696
+ for (const doc of documents) {
697
+ if (getUnityClassName(doc.classID) === 'AnimationClip') {
698
+ const clip = doc.data['AnimationClip'];
699
+ if (!clip) {
700
+ continue;
701
+ }
702
+ clipInfo.name = clip['m_Name'] ?? clipInfo.name;
703
+ const settings = clip['m_AnimationClipSettings'];
704
+ if (settings) {
705
+ clipInfo.length = settings['m_StopTime'] ?? 0;
706
+ clipInfo.isLooping = settings['m_LoopTime'] ?? false;
707
+ }
708
+ clipInfo.frameRate = clip['m_SampleRate'] ?? 60;
709
+ // Parse curves
710
+ const positionCurves = clip['m_PositionCurves'];
711
+ const rotationCurves = clip['m_RotationCurves'];
712
+ const scaleCurves = clip['m_ScaleCurves'];
713
+ const floatCurves = clip['m_FloatCurves'];
714
+ if (positionCurves) {
715
+ for (const curve of positionCurves) {
716
+ clipInfo.curves.push(this.parseCurve(curve, 'position'));
717
+ }
718
+ }
719
+ if (rotationCurves) {
720
+ for (const curve of rotationCurves) {
721
+ clipInfo.curves.push(this.parseCurve(curve, 'rotation'));
722
+ }
723
+ }
724
+ if (scaleCurves) {
725
+ for (const curve of scaleCurves) {
726
+ clipInfo.curves.push(this.parseCurve(curve, 'scale'));
727
+ }
728
+ }
729
+ if (floatCurves) {
730
+ for (const curve of floatCurves) {
731
+ clipInfo.curves.push(this.parseCurve(curve, 'float'));
732
+ }
733
+ }
734
+ // Parse events
735
+ const events = clip['m_Events'];
736
+ if (events) {
737
+ for (const event of events) {
738
+ clipInfo.events.push(this.parseAnimationEvent(event));
739
+ }
740
+ }
741
+ }
742
+ }
743
+ return clipInfo;
744
+ }
745
+ parseCurve(curve, type) {
746
+ return {
747
+ path: curve['path'] ?? '',
748
+ propertyName: curve['attribute'] ?? type,
749
+ type,
750
+ keyframes: [], // Would parse m_Curve keyframes
751
+ };
752
+ }
753
+ parseAnimationEvent(event) {
754
+ return {
755
+ time: event['time'] ?? 0,
756
+ functionName: event['functionName'] ?? '',
757
+ stringParameter: event['data'],
758
+ floatParameter: event['floatParameter'],
759
+ intParameter: event['intParameter'],
760
+ objectReferenceParameter: event['objectReferenceParameter']?.guid,
761
+ };
762
+ }
763
+ parseAnimatorController(controllerPath, controllerContent, guid) {
764
+ const documents = parseUnityYAML(controllerContent);
765
+ const controllerInfo = {
766
+ guid,
767
+ path: controllerPath,
768
+ name: this.extractFileName(controllerPath),
769
+ parameters: [],
770
+ layers: [],
771
+ };
772
+ const states = new Map();
773
+ const transitions = new Map();
774
+ for (const doc of documents) {
775
+ const typeName = getUnityClassName(doc.classID);
776
+ if (typeName === 'AnimatorController') {
777
+ const controller = doc.data['AnimatorController'];
778
+ if (controller) {
779
+ controllerInfo.name = controller['m_Name'] ?? controllerInfo.name;
780
+ // Parse parameters
781
+ const params = controller['m_AnimatorParameters'];
782
+ if (params) {
783
+ for (const param of params) {
784
+ const p = param;
785
+ const defaultVal = p['m_DefaultFloat'] ?? p['m_DefaultInt'] ?? p['m_DefaultBool'];
786
+ controllerInfo.parameters.push({
787
+ name: p['m_Name'] ?? '',
788
+ type: this.mapAnimatorParameterType(p['m_Type']),
789
+ defaultValue: typeof defaultVal === 'number' || typeof defaultVal === 'boolean'
790
+ ? defaultVal
791
+ : 0,
792
+ });
793
+ }
794
+ }
795
+ }
796
+ }
797
+ else if (typeName === 'AnimatorStateMachine') {
798
+ const stateMachine = doc.data['AnimatorStateMachine'];
799
+ if (stateMachine) {
800
+ const layer = {
801
+ name: stateMachine['m_Name'] ?? 'Base Layer',
802
+ stateMachine: {
803
+ fileID: doc.fileID,
804
+ states: [],
805
+ transitions: [],
806
+ defaultStateIndex: 0,
807
+ },
808
+ weight: 1,
809
+ blendingMode: 'Override',
810
+ };
811
+ controllerInfo.layers.push(layer);
812
+ }
813
+ }
814
+ else if (typeName === 'AnimatorState') {
815
+ const state = doc.data['AnimatorState'];
816
+ if (state) {
817
+ const stateInfo = {
818
+ fileID: doc.fileID,
819
+ name: state['m_Name'] ?? '',
820
+ speed: state['m_Speed'] ?? 1,
821
+ motionGUID: state['m_Motion']?.guid,
822
+ transitions: [],
823
+ };
824
+ states.set(doc.fileID, stateInfo);
825
+ }
826
+ }
827
+ else if (typeName === 'AnimatorStateTransition') {
828
+ const transition = doc.data['AnimatorStateTransition'];
829
+ if (transition) {
830
+ const transInfo = {
831
+ fileID: doc.fileID,
832
+ destinationStateID: transition['m_DstState']?.fileID ?? 0,
833
+ hasExitTime: transition['m_HasExitTime'] ?? false,
834
+ exitTime: transition['m_ExitTime'] ?? 0.9,
835
+ duration: transition['m_TransitionDuration'] ?? 0.25,
836
+ conditions: [],
837
+ };
838
+ const conditions = transition['m_Conditions'];
839
+ if (conditions) {
840
+ for (const cond of conditions) {
841
+ const c = cond;
842
+ transInfo.conditions.push({
843
+ parameter: c['m_ConditionEvent'] ?? '',
844
+ mode: this.mapConditionMode(c['m_ConditionMode']),
845
+ threshold: c['m_EventTreshold'] ?? 0,
846
+ });
847
+ }
848
+ }
849
+ transitions.set(doc.fileID, transInfo);
850
+ }
851
+ }
852
+ }
853
+ // Link states and transitions to layers
854
+ // (Simplified - real implementation would trace m_ChildStates references)
855
+ return controllerInfo;
856
+ }
857
+ mapAnimatorParameterType(type) {
858
+ const types = {
859
+ 1: 'Float',
860
+ 3: 'Int',
861
+ 4: 'Bool',
862
+ 9: 'Trigger',
863
+ };
864
+ return types[type] ?? 'Float';
865
+ }
866
+ mapConditionMode(mode) {
867
+ const modes = {
868
+ 1: 'If',
869
+ 2: 'IfNot',
870
+ 3: 'Greater',
871
+ 4: 'Less',
872
+ 6: 'Equals',
873
+ 7: 'NotEquals',
874
+ };
875
+ return modes[mode] ?? 'If';
876
+ }
877
+ // ─── Dependency Graph ──────────────────────────────────
878
+ buildDependencyGraph() {
879
+ // For each asset, find what it references and update dependents
880
+ for (const [guid, asset] of this.project.assets) {
881
+ for (const depGUID of asset.dependencies) {
882
+ const depAsset = this.project.assets.get(depGUID);
883
+ if (depAsset && !depAsset.dependents.includes(guid)) {
884
+ depAsset.dependents.push(guid);
885
+ }
886
+ }
887
+ }
888
+ }
889
+ detectMissingReferences() {
890
+ for (const [guid, asset] of this.project.assets) {
891
+ for (const depGUID of asset.dependencies) {
892
+ if (!this.project.assets.has(depGUID)) {
893
+ this.project.missingRefs.push({
894
+ assetGUID: guid,
895
+ assetPath: asset.path,
896
+ missingGUID: depGUID,
897
+ propertyPath: 'unknown', // Would need context to determine
898
+ });
899
+ }
900
+ }
901
+ }
902
+ }
903
+ // ─── Conversion to Nice2Dev ────────────────────────────
904
+ convertSceneToNice2Dev(scene) {
905
+ const nice2devScene = {
906
+ name: scene.name,
907
+ entities: [],
908
+ cameras: [],
909
+ lights: [],
910
+ };
911
+ // Convert each root and its children
912
+ for (const rootID of scene.roots) {
913
+ const entity = this.convertGameObject(scene, rootID);
914
+ if (entity) {
915
+ nice2devScene.entities.push(entity);
916
+ }
917
+ }
918
+ return nice2devScene;
919
+ }
920
+ convertGameObject(scene, fileID) {
921
+ const goObj = scene.objects.get(fileID);
922
+ if (!goObj || goObj.type !== 'GameObject') {
923
+ return null;
924
+ }
925
+ const goData = goObj.data['GameObject'];
926
+ if (!goData) {
927
+ return null;
928
+ }
929
+ const entity = {
930
+ name: goData['m_Name'] ?? 'GameObject',
931
+ active: goData['m_IsActive'] ?? true,
932
+ tag: goData['m_Tag'] ?? 'Untagged',
933
+ layer: goData['m_Layer'] ?? 0,
934
+ transform: {
935
+ position: { x: 0, y: 0, z: 0 },
936
+ rotation: { x: 0, y: 0, z: 0, w: 1 },
937
+ scale: { x: 1, y: 1, z: 1 },
938
+ },
939
+ components: [],
940
+ children: [],
941
+ };
942
+ // Find transform
943
+ const components = goData['m_Component'];
944
+ if (components) {
945
+ for (const compRef of components) {
946
+ if (compRef.component.fileID === undefined) {
947
+ continue;
948
+ }
949
+ const compObj = scene.objects.get(compRef.component.fileID);
950
+ if (!compObj) {
951
+ continue;
952
+ }
953
+ if (compObj.type === 'Transform' || compObj.type === 'RectTransform') {
954
+ const transform = compObj.data[compObj.type];
955
+ if (transform) {
956
+ const pos = transform['m_LocalPosition'];
957
+ const rot = transform['m_LocalRotation'];
958
+ const scale = transform['m_LocalScale'];
959
+ if (pos) {
960
+ entity.transform.position = { x: pos.x, y: pos.y, z: pos.z };
961
+ }
962
+ if (rot) {
963
+ entity.transform.rotation = { x: rot.x, y: rot.y, z: rot.z, w: rot.w };
964
+ }
965
+ if (scale) {
966
+ entity.transform.scale = { x: scale.x, y: scale.y, z: scale.z };
967
+ }
968
+ // Get children
969
+ const children = transform['m_Children'];
970
+ if (children) {
971
+ for (const childRef of children) {
972
+ if (childRef.fileID === undefined) {
973
+ continue;
974
+ }
975
+ const childTransform = scene.objects.get(childRef.fileID);
976
+ if (childTransform) {
977
+ const childGO = childTransform.data['Transform']?.['m_GameObject'];
978
+ if (childGO?.fileID) {
979
+ const childEntity = this.convertGameObject(scene, childGO.fileID);
980
+ if (childEntity) {
981
+ entity.children.push(childEntity);
982
+ }
983
+ }
984
+ }
985
+ }
986
+ }
987
+ }
988
+ }
989
+ else {
990
+ // Convert other components
991
+ const compData = this.convertComponent(compObj);
992
+ if (compData) {
993
+ entity.components.push(compData);
994
+ }
995
+ }
996
+ }
997
+ }
998
+ return entity;
999
+ }
1000
+ convertComponent(compObj) {
1001
+ const typeName = compObj.type;
1002
+ const data = compObj.data[typeName];
1003
+ if (!data) {
1004
+ return null;
1005
+ }
1006
+ switch (typeName) {
1007
+ case 'Camera':
1008
+ return {
1009
+ type: 'Camera',
1010
+ data: {
1011
+ fieldOfView: data['field of view'] ?? 60,
1012
+ nearClip: data['near clip plane'] ?? 0.3,
1013
+ farClip: data['far clip plane'] ?? 1000,
1014
+ orthographic: data['orthographic'] ?? false,
1015
+ orthographicSize: data['orthographic size'] ?? 5,
1016
+ },
1017
+ };
1018
+ case 'Light':
1019
+ return {
1020
+ type: 'Light',
1021
+ data: {
1022
+ type: this.mapLightType(data['m_Type']),
1023
+ color: data['m_Color'] ?? { r: 1, g: 1, b: 1, a: 1 },
1024
+ intensity: data['m_Intensity'] ?? 1,
1025
+ range: data['m_Range'] ?? 10,
1026
+ spotAngle: data['m_SpotAngle'] ?? 30,
1027
+ shadows: data['m_Shadows'] !== 0,
1028
+ },
1029
+ };
1030
+ case 'MeshRenderer':
1031
+ case 'SkinnedMeshRenderer':
1032
+ return {
1033
+ type: 'MeshRenderer',
1034
+ data: {
1035
+ enabled: data['m_Enabled'] ?? true,
1036
+ castShadows: data['m_CastShadows'] ?? true,
1037
+ receiveShadows: data['m_ReceiveShadows'] ?? true,
1038
+ materials: [], // Would resolve material GUIDs
1039
+ },
1040
+ };
1041
+ case 'SpriteRenderer':
1042
+ return {
1043
+ type: 'SpriteRenderer',
1044
+ data: {
1045
+ color: data['m_Color'] ?? { r: 1, g: 1, b: 1, a: 1 },
1046
+ flipX: data['m_FlipX'] ?? false,
1047
+ flipY: data['m_FlipY'] ?? false,
1048
+ sortingLayer: data['m_SortingLayer'] ?? 0,
1049
+ sortingOrder: data['m_SortingOrder'] ?? 0,
1050
+ },
1051
+ };
1052
+ case 'Rigidbody':
1053
+ return {
1054
+ type: 'Rigidbody3D',
1055
+ data: {
1056
+ mass: data['m_Mass'] ?? 1,
1057
+ drag: data['m_Drag'] ?? 0,
1058
+ angularDrag: data['m_AngularDrag'] ?? 0.05,
1059
+ useGravity: data['m_UseGravity'] ?? true,
1060
+ isKinematic: data['m_IsKinematic'] ?? false,
1061
+ },
1062
+ };
1063
+ case 'Rigidbody2D':
1064
+ return {
1065
+ type: 'Rigidbody2D',
1066
+ data: {
1067
+ bodyType: this.mapRigidBodyType(data['m_BodyType']),
1068
+ mass: data['m_Mass'] ?? 1,
1069
+ linearDrag: data['m_LinearDrag'] ?? 0,
1070
+ angularDrag: data['m_AngularDrag'] ?? 0.05,
1071
+ gravityScale: data['m_GravityScale'] ?? 1,
1072
+ },
1073
+ };
1074
+ case 'BoxCollider':
1075
+ return {
1076
+ type: 'BoxCollider3D',
1077
+ data: {
1078
+ isTrigger: data['m_IsTrigger'] ?? false,
1079
+ center: data['m_Center'] ?? { x: 0, y: 0, z: 0 },
1080
+ size: data['m_Size'] ?? { x: 1, y: 1, z: 1 },
1081
+ },
1082
+ };
1083
+ case 'BoxCollider2D':
1084
+ return {
1085
+ type: 'BoxCollider2D',
1086
+ data: {
1087
+ isTrigger: data['m_IsTrigger'] ?? false,
1088
+ offset: data['m_Offset'] ?? { x: 0, y: 0 },
1089
+ size: data['m_Size'] ?? { x: 1, y: 1 },
1090
+ },
1091
+ };
1092
+ case 'CircleCollider2D':
1093
+ return {
1094
+ type: 'CircleCollider2D',
1095
+ data: {
1096
+ isTrigger: data['m_IsTrigger'] ?? false,
1097
+ offset: data['m_Offset'] ?? { x: 0, y: 0 },
1098
+ radius: data['m_Radius'] ?? 0.5,
1099
+ },
1100
+ };
1101
+ case 'Animator':
1102
+ return {
1103
+ type: 'Animator',
1104
+ data: {
1105
+ controllerGUID: data['m_Controller']?.guid,
1106
+ applyRootMotion: data['m_ApplyRootMotion'] ?? false,
1107
+ updateMode: data['m_UpdateMode'] ?? 0,
1108
+ cullingMode: data['m_CullingMode'] ?? 0,
1109
+ },
1110
+ };
1111
+ case 'AudioSource':
1112
+ const panCurve = data['panLevelCustomCurve'];
1113
+ const curveData = panCurve?.['m_Curve'];
1114
+ return {
1115
+ type: 'AudioSource',
1116
+ data: {
1117
+ clipGUID: data['m_audioClip']?.guid,
1118
+ playOnAwake: data['m_PlayOnAwake'] ?? true,
1119
+ loop: data['Loop'] ?? false,
1120
+ volume: data['m_Volume'] ?? 1,
1121
+ pitch: data['m_Pitch'] ?? 1,
1122
+ spatialBlend: curveData?.[0]?.value ?? 0,
1123
+ },
1124
+ };
1125
+ case 'ParticleSystem':
1126
+ return {
1127
+ type: 'ParticleSystem',
1128
+ data: {
1129
+ // Particle systems are complex, just mark as present
1130
+ hasEmission: true,
1131
+ },
1132
+ };
1133
+ case 'MonoBehaviour':
1134
+ return {
1135
+ type: 'Script',
1136
+ data: {
1137
+ scriptGUID: data['m_Script']?.guid,
1138
+ serializedData: this.extractMonoBehaviourData(data),
1139
+ },
1140
+ };
1141
+ default:
1142
+ return {
1143
+ type: 'Unknown',
1144
+ data: { originalType: typeName },
1145
+ };
1146
+ }
1147
+ }
1148
+ mapLightType(type) {
1149
+ const types = {
1150
+ 0: 'spot',
1151
+ 1: 'directional',
1152
+ 2: 'point',
1153
+ 3: 'area',
1154
+ };
1155
+ return types[type] ?? 'point';
1156
+ }
1157
+ mapRigidBodyType(type) {
1158
+ const types = {
1159
+ 0: 'dynamic',
1160
+ 1: 'kinematic',
1161
+ 2: 'static',
1162
+ };
1163
+ return types[type] ?? 'dynamic';
1164
+ }
1165
+ extractMonoBehaviourData(data) {
1166
+ const result = {};
1167
+ // Extract all non-internal properties
1168
+ for (const [key, value] of Object.entries(data)) {
1169
+ if (!key.startsWith('m_') ||
1170
+ [
1171
+ 'm_Enabled',
1172
+ 'm_Script',
1173
+ 'm_Name',
1174
+ 'm_EditorHideFlags',
1175
+ 'm_GameObject',
1176
+ 'm_EditorClassIdentifier',
1177
+ ].includes(key)) {
1178
+ continue;
1179
+ }
1180
+ // Remove m_ prefix and convert to camelCase
1181
+ const propName = key.slice(2, 3).toLowerCase() + key.slice(3);
1182
+ result[propName] = value;
1183
+ }
1184
+ return result;
1185
+ }
1186
+ // ─── Callbacks ─────────────────────────────────────────
1187
+ setCallbacks(callbacks) {
1188
+ this.callbacks = { ...this.callbacks, ...callbacks };
1189
+ }
1190
+ }
1191
+ // ============================================================
1192
+ // Unity Messages List
1193
+ // ============================================================
1194
+ const UNITY_MESSAGES = [
1195
+ 'Awake',
1196
+ 'Start',
1197
+ 'Update',
1198
+ 'FixedUpdate',
1199
+ 'LateUpdate',
1200
+ 'OnEnable',
1201
+ 'OnDisable',
1202
+ 'OnDestroy',
1203
+ 'OnTriggerEnter',
1204
+ 'OnTriggerStay',
1205
+ 'OnTriggerExit',
1206
+ 'OnTriggerEnter2D',
1207
+ 'OnTriggerStay2D',
1208
+ 'OnTriggerExit2D',
1209
+ 'OnCollisionEnter',
1210
+ 'OnCollisionStay',
1211
+ 'OnCollisionExit',
1212
+ 'OnCollisionEnter2D',
1213
+ 'OnCollisionStay2D',
1214
+ 'OnCollisionExit2D',
1215
+ 'OnMouseDown',
1216
+ 'OnMouseUp',
1217
+ 'OnMouseEnter',
1218
+ 'OnMouseExit',
1219
+ 'OnMouseOver',
1220
+ 'OnMouseDrag',
1221
+ 'OnGUI',
1222
+ 'OnDrawGizmos',
1223
+ 'OnDrawGizmosSelected',
1224
+ 'OnBecameVisible',
1225
+ 'OnBecameInvisible',
1226
+ 'OnPreCull',
1227
+ 'OnPreRender',
1228
+ 'OnPostRender',
1229
+ 'OnRenderImage',
1230
+ 'OnRenderObject',
1231
+ 'OnWillRenderObject',
1232
+ 'OnAnimatorMove',
1233
+ 'OnAnimatorIK',
1234
+ 'OnApplicationFocus',
1235
+ 'OnApplicationPause',
1236
+ 'OnApplicationQuit',
1237
+ 'OnValidate',
1238
+ 'Reset',
1239
+ ];
1240
+ // ============================================================
1241
+ // Factory Functions
1242
+ // ============================================================
1243
+ function createUnityProjectImporter() {
1244
+ return new UnityProjectImporter();
1245
+ }
1246
+
1247
+ exports.UnityProjectImporter = UnityProjectImporter;
1248
+ exports.createUnityProjectImporter = createUnityProjectImporter;
1249
+ exports.getUnityClassName = getUnityClassName;
1250
+ exports.parseUnityMeta = parseUnityMeta;
1251
+ exports.parseUnityYAML = parseUnityYAML;
1252
+ //# sourceMappingURL=UnityImport.js.map