@nice2dev/game-engine 1.0.5 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  661. package/dist/esm/social/Social.js +27 -20
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  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
  666. package/dist/esm/systems/ParticleSystem2.js.map +1 -1
  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
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  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
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  671. package/dist/esm/templates/ActionTemplates.js +144 -24
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  673. package/dist/esm/templates/FightingTemplate.js +513 -0
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  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
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  677. package/dist/esm/templates/PartyTemplates.js +60 -28
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  683. package/dist/esm/templates/SportsTemplates.js +41 -17
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  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
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  691. package/dist/esm/tilemap/Tilemap.js +48 -32
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  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
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  697. package/dist/esm/tutorials/TutorialOverlay.js +117 -40
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  699. package/dist/esm/ui/GameUI.js +69 -42
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  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
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  712. package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
  713. package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
  714. package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
  715. package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
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  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +6 -5
@@ -0,0 +1,1182 @@
1
+ /**
2
+ * @file UnrealLiveLink.ts
3
+ * @description Unreal Engine Live Link for Nice2Dev Game Engine
4
+ * PRO-1.10.2: Unreal Live Link
5
+ *
6
+ * Features:
7
+ * - WebSocket-based real-time sync with Unreal Editor
8
+ * - Actor selection mirroring
9
+ * - Property synchronization
10
+ * - PIE (Play In Editor) bridge
11
+ * - Live Coding integration
12
+ * - C++ Editor Plugin generation
13
+ */
14
+ // ============================================================
15
+ // Unreal Live Link Client
16
+ // ============================================================
17
+ class UnrealLiveLinkClient {
18
+ constructor(options) {
19
+ this.ws = null;
20
+ this.callbacks = {};
21
+ this.messageQueue = [];
22
+ this.pendingRequests = new Map();
23
+ this.pingTimer = null;
24
+ this.reconnectTimer = null;
25
+ this.subscriptions = new Set();
26
+ this.options = {
27
+ host: 'localhost',
28
+ port: 8890,
29
+ reconnect: true,
30
+ reconnectInterval: 2000,
31
+ maxReconnectAttempts: 10,
32
+ pingInterval: 5000,
33
+ timeout: 10000,
34
+ ...options,
35
+ };
36
+ this.state = {
37
+ connected: false,
38
+ connecting: false,
39
+ reconnecting: false,
40
+ reconnectAttempts: 0,
41
+ lastPing: 0,
42
+ latency: 0,
43
+ sessionId: null,
44
+ engineVersion: null,
45
+ projectName: null,
46
+ };
47
+ }
48
+ // ─── Connection ────────────────────────────────────────
49
+ connect() {
50
+ return new Promise((resolve, reject) => {
51
+ if (this.state.connected || this.state.connecting) {
52
+ reject(new Error('Already connected or connecting'));
53
+ return;
54
+ }
55
+ this.state.connecting = true;
56
+ const url = `ws://${this.options.host}:${this.options.port}`;
57
+ try {
58
+ this.ws = new WebSocket(url);
59
+ this.setupWebSocketHandlers(resolve, reject);
60
+ }
61
+ catch (error) {
62
+ this.state.connecting = false;
63
+ reject(error);
64
+ }
65
+ });
66
+ }
67
+ disconnect() {
68
+ this.stopPingTimer();
69
+ this.stopReconnectTimer();
70
+ if (this.ws) {
71
+ this.ws.close(1000, 'Client disconnect');
72
+ this.ws = null;
73
+ }
74
+ this.state.connected = false;
75
+ this.state.connecting = false;
76
+ this.state.reconnecting = false;
77
+ this.state.reconnectAttempts = 0;
78
+ }
79
+ setupWebSocketHandlers(resolve, reject) {
80
+ if (!this.ws) {
81
+ return;
82
+ }
83
+ const timeoutId = setTimeout(() => {
84
+ if (!this.state.connected) {
85
+ this.ws?.close();
86
+ reject(new Error('Connection timeout'));
87
+ }
88
+ }, this.options.timeout);
89
+ this.ws.onopen = () => {
90
+ clearTimeout(timeoutId);
91
+ this.state.connecting = false;
92
+ this.state.reconnecting = false;
93
+ this.state.reconnectAttempts = 0;
94
+ // Send handshake
95
+ this.sendMessage({
96
+ type: 'handshake',
97
+ timestamp: Date.now(),
98
+ payload: {
99
+ version: '1.0.0',
100
+ clientName: 'Nice2Dev Game Engine',
101
+ capabilities: ['selection', 'transform', 'properties', 'pie', 'livecoding', 'debug'],
102
+ },
103
+ });
104
+ };
105
+ this.ws.onclose = (event) => {
106
+ clearTimeout(timeoutId);
107
+ this.stopPingTimer();
108
+ const wasConnected = this.state.connected;
109
+ this.state.connected = false;
110
+ this.state.connecting = false;
111
+ this.state.sessionId = null;
112
+ if (wasConnected) {
113
+ this.callbacks.onDisconnected?.(event.reason || 'Connection closed');
114
+ }
115
+ if (this.options.reconnect &&
116
+ this.state.reconnectAttempts < this.options.maxReconnectAttempts) {
117
+ this.scheduleReconnect();
118
+ }
119
+ if (!wasConnected) {
120
+ reject(new Error(event.reason || 'Connection failed'));
121
+ }
122
+ };
123
+ this.ws.onerror = (error) => {
124
+ this.callbacks.onError?.(new Error('WebSocket error'));
125
+ console.error('Unreal Live Link WebSocket error:', error);
126
+ };
127
+ this.ws.onmessage = (event) => {
128
+ try {
129
+ const message = JSON.parse(event.data);
130
+ this.handleMessage(message, resolve);
131
+ }
132
+ catch (error) {
133
+ console.error('Failed to parse message:', error);
134
+ }
135
+ };
136
+ }
137
+ handleMessage(message, onHandshakeComplete) {
138
+ switch (message.type) {
139
+ case 'handshake_ack':
140
+ this.handleHandshakeAck(message.payload, onHandshakeComplete);
141
+ break;
142
+ case 'pong':
143
+ this.handlePong();
144
+ break;
145
+ case 'actor_selected':
146
+ this.callbacks.onActorSelected?.(message.payload);
147
+ break;
148
+ case 'actor_deselected':
149
+ this.callbacks.onActorDeselected?.();
150
+ break;
151
+ case 'actor_transform_changed':
152
+ this.callbacks.onActorTransformChanged?.(message.payload);
153
+ break;
154
+ case 'actor_property_changed':
155
+ this.callbacks.onActorPropertyChanged?.(message.payload);
156
+ break;
157
+ case 'actor_created': {
158
+ const p = message.payload;
159
+ this.callbacks.onActorCreated?.(p.actorPath, p.actorClass);
160
+ break;
161
+ }
162
+ case 'actor_deleted': {
163
+ const p = message.payload;
164
+ this.callbacks.onActorDeleted?.(p.actorPath);
165
+ break;
166
+ }
167
+ case 'level_loaded': {
168
+ const p = message.payload;
169
+ this.callbacks.onLevelLoaded?.(p.levelPath);
170
+ break;
171
+ }
172
+ case 'level_unloaded': {
173
+ const p = message.payload;
174
+ this.callbacks.onLevelUnloaded?.(p.levelPath);
175
+ break;
176
+ }
177
+ case 'world_changed': {
178
+ const p = message.payload;
179
+ this.callbacks.onWorldChanged?.(p.worldPath);
180
+ break;
181
+ }
182
+ case 'pie_started':
183
+ this.callbacks.onPIEStarted?.(message.payload);
184
+ break;
185
+ case 'pie_stopped':
186
+ this.callbacks.onPIEStopped?.();
187
+ break;
188
+ case 'pie_paused':
189
+ this.callbacks.onPIEPaused?.();
190
+ break;
191
+ case 'pie_resumed':
192
+ this.callbacks.onPIEResumed?.();
193
+ break;
194
+ case 'live_coding_started':
195
+ case 'live_coding_completed':
196
+ case 'live_coding_failed':
197
+ this.callbacks.onLiveCodingUpdate?.(message.payload);
198
+ break;
199
+ case 'breakpoint_hit':
200
+ this.callbacks.onBreakpointHit?.(message.payload);
201
+ break;
202
+ case 'log_message':
203
+ this.callbacks.onLogMessage?.(message.payload);
204
+ break;
205
+ case 'blueprint_compiled': {
206
+ const p = message.payload;
207
+ this.callbacks.onBlueprintCompiled?.(p.blueprintPath);
208
+ break;
209
+ }
210
+ case 'asset_saved': {
211
+ const p = message.payload;
212
+ this.callbacks.onAssetSaved?.(p.assetPath);
213
+ break;
214
+ }
215
+ case 'asset_imported': {
216
+ const p = message.payload;
217
+ this.callbacks.onAssetImported?.(p.assetPath);
218
+ break;
219
+ }
220
+ case 'execute_command_result':
221
+ this.handleCommandResult(message);
222
+ break;
223
+ case 'error':
224
+ console.error('Unreal Live Link error:', message.payload);
225
+ break;
226
+ }
227
+ }
228
+ handleHandshakeAck(payload, onComplete) {
229
+ this.state.connected = true;
230
+ this.state.sessionId = payload.sessionId;
231
+ this.state.engineVersion = payload.engineVersion;
232
+ this.state.projectName = payload.projectName;
233
+ this.startPingTimer();
234
+ // Re-subscribe to previous subscriptions
235
+ this.subscriptions.forEach((topic) => {
236
+ this.sendMessage({
237
+ type: 'subscribe',
238
+ timestamp: Date.now(),
239
+ payload: { topic },
240
+ });
241
+ });
242
+ // Process queued messages
243
+ this.flushMessageQueue();
244
+ this.callbacks.onConnected?.(this.state);
245
+ onComplete?.();
246
+ }
247
+ handlePong() {
248
+ this.state.latency = Date.now() - this.state.lastPing;
249
+ }
250
+ handleCommandResult(message) {
251
+ if (message.id && this.pendingRequests.has(message.id)) {
252
+ const { resolve } = this.pendingRequests.get(message.id);
253
+ this.pendingRequests.delete(message.id);
254
+ resolve(message.payload);
255
+ }
256
+ }
257
+ // ─── Message Sending ───────────────────────────────────
258
+ sendMessage(message) {
259
+ if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
260
+ this.messageQueue.push(message);
261
+ return;
262
+ }
263
+ this.ws.send(JSON.stringify(message));
264
+ }
265
+ flushMessageQueue() {
266
+ while (this.messageQueue.length > 0) {
267
+ const message = this.messageQueue.shift();
268
+ if (message) {
269
+ this.sendMessage(message);
270
+ }
271
+ }
272
+ }
273
+ // ─── Ping/Reconnect ────────────────────────────────────
274
+ startPingTimer() {
275
+ this.pingTimer = setInterval(() => {
276
+ if (this.state.connected) {
277
+ this.state.lastPing = Date.now();
278
+ this.sendMessage({
279
+ type: 'ping',
280
+ timestamp: this.state.lastPing,
281
+ });
282
+ }
283
+ }, this.options.pingInterval);
284
+ }
285
+ stopPingTimer() {
286
+ if (this.pingTimer) {
287
+ clearInterval(this.pingTimer);
288
+ this.pingTimer = null;
289
+ }
290
+ }
291
+ scheduleReconnect() {
292
+ if (this.reconnectTimer) {
293
+ return;
294
+ }
295
+ this.state.reconnecting = true;
296
+ this.state.reconnectAttempts++;
297
+ this.callbacks.onReconnecting?.(this.state.reconnectAttempts);
298
+ this.reconnectTimer = setTimeout(async () => {
299
+ this.reconnectTimer = null;
300
+ try {
301
+ await this.connect();
302
+ }
303
+ catch {
304
+ // Will schedule another reconnect in onclose handler
305
+ }
306
+ }, this.options.reconnectInterval);
307
+ }
308
+ stopReconnectTimer() {
309
+ if (this.reconnectTimer) {
310
+ clearTimeout(this.reconnectTimer);
311
+ this.reconnectTimer = null;
312
+ }
313
+ }
314
+ // ─── Subscriptions ─────────────────────────────────────
315
+ subscribe(topic) {
316
+ this.subscriptions.add(topic);
317
+ if (this.state.connected) {
318
+ this.sendMessage({
319
+ type: 'subscribe',
320
+ timestamp: Date.now(),
321
+ payload: { topic },
322
+ });
323
+ }
324
+ }
325
+ unsubscribe(topic) {
326
+ this.subscriptions.delete(topic);
327
+ if (this.state.connected) {
328
+ this.sendMessage({
329
+ type: 'unsubscribe',
330
+ timestamp: Date.now(),
331
+ payload: { topic },
332
+ });
333
+ }
334
+ }
335
+ // ─── Commands ──────────────────────────────────────────
336
+ selectActor(actorPath) {
337
+ this.sendMessage({
338
+ type: 'execute_command',
339
+ timestamp: Date.now(),
340
+ payload: {
341
+ command: 'SelectActor',
342
+ args: { actorPath },
343
+ },
344
+ });
345
+ }
346
+ focusActor(actorPath) {
347
+ this.sendMessage({
348
+ type: 'execute_command',
349
+ timestamp: Date.now(),
350
+ payload: {
351
+ command: 'FocusActor',
352
+ args: { actorPath },
353
+ },
354
+ });
355
+ }
356
+ setActorTransform(actorPath, transform) {
357
+ this.sendMessage({
358
+ type: 'execute_command',
359
+ timestamp: Date.now(),
360
+ payload: {
361
+ command: 'SetActorTransform',
362
+ args: { actorPath, ...transform },
363
+ },
364
+ });
365
+ }
366
+ setActorProperty(actorPath, propertyName, value) {
367
+ this.sendMessage({
368
+ type: 'execute_command',
369
+ timestamp: Date.now(),
370
+ payload: {
371
+ command: 'SetActorProperty',
372
+ args: { actorPath, propertyName, value },
373
+ },
374
+ });
375
+ }
376
+ spawnActor(className, transform) {
377
+ const messageId = `spawn_${Date.now()}`;
378
+ return new Promise((resolve, reject) => {
379
+ this.pendingRequests.set(messageId, { resolve: resolve, reject });
380
+ this.sendMessage({
381
+ type: 'execute_command',
382
+ id: messageId,
383
+ timestamp: Date.now(),
384
+ payload: {
385
+ command: 'SpawnActor',
386
+ args: { className, ...transform },
387
+ },
388
+ });
389
+ setTimeout(() => {
390
+ if (this.pendingRequests.has(messageId)) {
391
+ this.pendingRequests.delete(messageId);
392
+ reject(new Error('Spawn actor timeout'));
393
+ }
394
+ }, this.options.timeout);
395
+ });
396
+ }
397
+ deleteActor(actorPath) {
398
+ this.sendMessage({
399
+ type: 'execute_command',
400
+ timestamp: Date.now(),
401
+ payload: {
402
+ command: 'DeleteActor',
403
+ args: { actorPath },
404
+ },
405
+ });
406
+ }
407
+ duplicateActor(actorPath) {
408
+ const messageId = `duplicate_${Date.now()}`;
409
+ return new Promise((resolve, reject) => {
410
+ this.pendingRequests.set(messageId, { resolve: resolve, reject });
411
+ this.sendMessage({
412
+ type: 'execute_command',
413
+ id: messageId,
414
+ timestamp: Date.now(),
415
+ payload: {
416
+ command: 'DuplicateActor',
417
+ args: { actorPath },
418
+ },
419
+ });
420
+ setTimeout(() => {
421
+ if (this.pendingRequests.has(messageId)) {
422
+ this.pendingRequests.delete(messageId);
423
+ reject(new Error('Duplicate actor timeout'));
424
+ }
425
+ }, this.options.timeout);
426
+ });
427
+ }
428
+ // ─── PIE Control ───────────────────────────────────────
429
+ startPIE() {
430
+ this.sendMessage({
431
+ type: 'execute_command',
432
+ timestamp: Date.now(),
433
+ payload: {
434
+ command: 'PIE.Start',
435
+ },
436
+ });
437
+ }
438
+ stopPIE() {
439
+ this.sendMessage({
440
+ type: 'execute_command',
441
+ timestamp: Date.now(),
442
+ payload: {
443
+ command: 'PIE.Stop',
444
+ },
445
+ });
446
+ }
447
+ pausePIE() {
448
+ this.sendMessage({
449
+ type: 'execute_command',
450
+ timestamp: Date.now(),
451
+ payload: {
452
+ command: 'PIE.Pause',
453
+ },
454
+ });
455
+ }
456
+ resumePIE() {
457
+ this.sendMessage({
458
+ type: 'execute_command',
459
+ timestamp: Date.now(),
460
+ payload: {
461
+ command: 'PIE.Resume',
462
+ },
463
+ });
464
+ }
465
+ ejectFromPIE() {
466
+ this.sendMessage({
467
+ type: 'execute_command',
468
+ timestamp: Date.now(),
469
+ payload: {
470
+ command: 'PIE.Eject',
471
+ },
472
+ });
473
+ }
474
+ possessInPIE() {
475
+ this.sendMessage({
476
+ type: 'execute_command',
477
+ timestamp: Date.now(),
478
+ payload: {
479
+ command: 'PIE.Possess',
480
+ },
481
+ });
482
+ }
483
+ // ─── Live Coding ───────────────────────────────────────
484
+ triggerLiveCoding() {
485
+ this.sendMessage({
486
+ type: 'execute_command',
487
+ timestamp: Date.now(),
488
+ payload: {
489
+ command: 'LiveCoding.Compile',
490
+ },
491
+ });
492
+ }
493
+ // ─── Debug ─────────────────────────────────────────────
494
+ setBreakpoint(blueprintPath, nodeId) {
495
+ this.sendMessage({
496
+ type: 'execute_command',
497
+ timestamp: Date.now(),
498
+ payload: {
499
+ command: 'Debug.SetBreakpoint',
500
+ args: { blueprintPath, nodeId },
501
+ },
502
+ });
503
+ }
504
+ removeBreakpoint(blueprintPath, nodeId) {
505
+ this.sendMessage({
506
+ type: 'execute_command',
507
+ timestamp: Date.now(),
508
+ payload: {
509
+ command: 'Debug.RemoveBreakpoint',
510
+ args: { blueprintPath, nodeId },
511
+ },
512
+ });
513
+ }
514
+ continueExecution() {
515
+ this.sendMessage({
516
+ type: 'execute_command',
517
+ timestamp: Date.now(),
518
+ payload: {
519
+ command: 'Debug.Continue',
520
+ },
521
+ });
522
+ }
523
+ stepOver() {
524
+ this.sendMessage({
525
+ type: 'execute_command',
526
+ timestamp: Date.now(),
527
+ payload: {
528
+ command: 'Debug.StepOver',
529
+ },
530
+ });
531
+ }
532
+ stepInto() {
533
+ this.sendMessage({
534
+ type: 'execute_command',
535
+ timestamp: Date.now(),
536
+ payload: {
537
+ command: 'Debug.StepInto',
538
+ },
539
+ });
540
+ }
541
+ stepOut() {
542
+ this.sendMessage({
543
+ type: 'execute_command',
544
+ timestamp: Date.now(),
545
+ payload: {
546
+ command: 'Debug.StepOut',
547
+ },
548
+ });
549
+ }
550
+ // ─── Console Commands ──────────────────────────────────
551
+ executeConsoleCommand(command) {
552
+ const messageId = `console_${Date.now()}`;
553
+ return new Promise((resolve, reject) => {
554
+ this.pendingRequests.set(messageId, { resolve: resolve, reject });
555
+ this.sendMessage({
556
+ type: 'execute_command',
557
+ id: messageId,
558
+ timestamp: Date.now(),
559
+ payload: {
560
+ command: 'Console.Execute',
561
+ args: { command },
562
+ },
563
+ });
564
+ setTimeout(() => {
565
+ if (this.pendingRequests.has(messageId)) {
566
+ this.pendingRequests.delete(messageId);
567
+ reject(new Error('Console command timeout'));
568
+ }
569
+ }, this.options.timeout);
570
+ });
571
+ }
572
+ // ─── State ─────────────────────────────────────────────
573
+ getState() {
574
+ return { ...this.state };
575
+ }
576
+ isConnected() {
577
+ return this.state.connected;
578
+ }
579
+ setCallbacks(callbacks) {
580
+ this.callbacks = { ...this.callbacks, ...callbacks };
581
+ }
582
+ }
583
+ function generateUnrealEditorPlugin(options) {
584
+ const { pluginName, displayName, author, description, version, websocketPort } = options;
585
+ const files = {};
586
+ // .uplugin file
587
+ files[`${pluginName}.uplugin`] = JSON.stringify({
588
+ FileVersion: 3,
589
+ Version: 1,
590
+ VersionName: version,
591
+ FriendlyName: displayName,
592
+ Description: description,
593
+ Category: 'Nice2Dev',
594
+ CreatedBy: author,
595
+ CreatedByURL: '',
596
+ DocsURL: '',
597
+ MarketplaceURL: '',
598
+ SupportURL: '',
599
+ CanContainContent: false,
600
+ IsBetaVersion: true,
601
+ IsExperimentalVersion: false,
602
+ Installed: false,
603
+ Modules: [
604
+ {
605
+ Name: pluginName,
606
+ Type: 'Editor',
607
+ LoadingPhase: 'PostEngineInit',
608
+ },
609
+ ],
610
+ }, null, 2);
611
+ // Module header
612
+ files[`Source/${pluginName}/Public/${pluginName}Module.h`] =
613
+ `// Copyright Nice2Dev. All Rights Reserved.
614
+
615
+ #pragma once
616
+
617
+ #include "CoreMinimal.h"
618
+ #include "Modules/ModuleManager.h"
619
+
620
+ class F${pluginName}Module : public IModuleInterface
621
+ {
622
+ public:
623
+ virtual void StartupModule() override;
624
+ virtual void ShutdownModule() override;
625
+
626
+ private:
627
+ TSharedPtr<class FNice2DevLiveLinkServer> LiveLinkServer;
628
+ };
629
+ `;
630
+ // Module implementation
631
+ files[`Source/${pluginName}/Private/${pluginName}Module.cpp`] =
632
+ `// Copyright Nice2Dev. All Rights Reserved.
633
+
634
+ #include "${pluginName}Module.h"
635
+ #include "Nice2DevLiveLinkServer.h"
636
+ #include "LevelEditor.h"
637
+ #include "Editor.h"
638
+
639
+ #define LOCTEXT_NAMESPACE "F${pluginName}Module"
640
+
641
+ void F${pluginName}Module::StartupModule()
642
+ {
643
+ // Start the WebSocket server
644
+ LiveLinkServer = MakeShared<FNice2DevLiveLinkServer>(${websocketPort});
645
+ LiveLinkServer->Start();
646
+
647
+ UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server started on port ${websocketPort}"));
648
+ }
649
+
650
+ void F${pluginName}Module::ShutdownModule()
651
+ {
652
+ if (LiveLinkServer.IsValid())
653
+ {
654
+ LiveLinkServer->Stop();
655
+ LiveLinkServer.Reset();
656
+ }
657
+
658
+ UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server stopped"));
659
+ }
660
+
661
+ #undef LOCTEXT_NAMESPACE
662
+
663
+ IMPLEMENT_MODULE(F${pluginName}Module, ${pluginName})
664
+ `;
665
+ // WebSocket Server header
666
+ files[`Source/${pluginName}/Public/Nice2DevLiveLinkServer.h`] =
667
+ `// Copyright Nice2Dev. All Rights Reserved.
668
+
669
+ #pragma once
670
+
671
+ #include "CoreMinimal.h"
672
+ #include "IWebSocketServer.h"
673
+ #include "Tickable.h"
674
+
675
+ DECLARE_LOG_CATEGORY_EXTERN(LogNice2DevLiveLink, Log, All);
676
+
677
+ class FNice2DevLiveLinkServer : public FTickableGameObject
678
+ {
679
+ public:
680
+ FNice2DevLiveLinkServer(int32 Port);
681
+ virtual ~FNice2DevLiveLinkServer();
682
+
683
+ void Start();
684
+ void Stop();
685
+
686
+ // FTickableGameObject interface
687
+ virtual void Tick(float DeltaTime) override;
688
+ virtual bool IsTickable() const override { return bIsRunning; }
689
+ virtual TStatId GetStatId() const override;
690
+
691
+ private:
692
+ void OnClientConnected(INetworkingWebSocket* ClientWebSocket);
693
+ void OnClientDisconnected(INetworkingWebSocket* ClientWebSocket);
694
+ void OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket);
695
+
696
+ void SendMessageToClient(INetworkingWebSocket* Client, const FString& Message);
697
+ void SendMessageToAllClients(const FString& Message);
698
+ void BroadcastActorSelection();
699
+ void BroadcastActorTransform(AActor* Actor);
700
+
701
+ void HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId);
702
+
703
+ // Event handlers
704
+ void OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh);
705
+ void OnActorMoving(AActor* Actor);
706
+ void OnMapChange(uint32 MapChangeFlags);
707
+ void OnBeginPIE(bool bIsSimulating);
708
+ void OnEndPIE(bool bIsSimulating);
709
+ void OnPausePIE(bool bIsSimulating);
710
+ void OnResumePIE(bool bIsSimulating);
711
+
712
+ TSharedPtr<IWebSocketServer> WebSocketServer;
713
+ TArray<INetworkingWebSocket*> ConnectedClients;
714
+ int32 ServerPort;
715
+ bool bIsRunning = false;
716
+ FString SessionId;
717
+
718
+ FDelegateHandle SelectionChangedHandle;
719
+ FDelegateHandle ActorMovingHandle;
720
+ FDelegateHandle MapChangeHandle;
721
+ FDelegateHandle BeginPIEHandle;
722
+ FDelegateHandle EndPIEHandle;
723
+ FDelegateHandle PausePIEHandle;
724
+ FDelegateHandle ResumePIEHandle;
725
+ };
726
+ `;
727
+ // WebSocket Server implementation
728
+ files[`Source/${pluginName}/Private/Nice2DevLiveLinkServer.cpp`] =
729
+ `// Copyright Nice2Dev. All Rights Reserved.
730
+
731
+ #include "Nice2DevLiveLinkServer.h"
732
+ #include "WebSocketsModule.h"
733
+ #include "IWebSocketServer.h"
734
+ #include "Dom/JsonObject.h"
735
+ #include "Serialization/JsonReader.h"
736
+ #include "Serialization/JsonWriter.h"
737
+ #include "Serialization/JsonSerializer.h"
738
+ #include "Editor.h"
739
+ #include "LevelEditor.h"
740
+ #include "Selection.h"
741
+ #include "Engine/World.h"
742
+ #include "GameFramework/Actor.h"
743
+ #include "Kismet/GameplayStatics.h"
744
+
745
+ DEFINE_LOG_CATEGORY(LogNice2DevLiveLink);
746
+
747
+ FNice2DevLiveLinkServer::FNice2DevLiveLinkServer(int32 Port)
748
+ : ServerPort(Port)
749
+ {
750
+ SessionId = FGuid::NewGuid().ToString();
751
+ }
752
+
753
+ FNice2DevLiveLinkServer::~FNice2DevLiveLinkServer()
754
+ {
755
+ Stop();
756
+ }
757
+
758
+ void FNice2DevLiveLinkServer::Start()
759
+ {
760
+ if (bIsRunning) return;
761
+
762
+ WebSocketServer = FModuleManager::Get().LoadModuleChecked<FWebSocketsModule>("WebSockets")
763
+ .CreateServer(ServerPort, TEXT("ws"));
764
+
765
+ if (!WebSocketServer.IsValid())
766
+ {
767
+ UE_LOG(LogNice2DevLiveLink, Error, TEXT("Failed to create WebSocket server"));
768
+ return;
769
+ }
770
+
771
+ WebSocketServer->OnClientConnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientConnected);
772
+ WebSocketServer->OnClientDisconnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientDisconnected);
773
+
774
+ // Bind editor events
775
+ SelectionChangedHandle = USelection::SelectionChangedEvent.AddRaw(this, &FNice2DevLiveLinkServer::OnActorSelectionChanged);
776
+ ActorMovingHandle = GEditor->OnActorMoving().AddRaw(this, &FNice2DevLiveLinkServer::OnActorMoving);
777
+ MapChangeHandle = FEditorDelegates::MapChange.AddRaw(this, &FNice2DevLiveLinkServer::OnMapChange);
778
+ BeginPIEHandle = FEditorDelegates::BeginPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnBeginPIE);
779
+ EndPIEHandle = FEditorDelegates::EndPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnEndPIE);
780
+ PausePIEHandle = FEditorDelegates::PausePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnPausePIE);
781
+ ResumePIEHandle = FEditorDelegates::ResumePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnResumePIE);
782
+
783
+ bIsRunning = true;
784
+ UE_LOG(LogNice2DevLiveLink, Log, TEXT("WebSocket server started on port %d"), ServerPort);
785
+ }
786
+
787
+ void FNice2DevLiveLinkServer::Stop()
788
+ {
789
+ if (!bIsRunning) return;
790
+
791
+ // Unbind events
792
+ USelection::SelectionChangedEvent.Remove(SelectionChangedHandle);
793
+ GEditor->OnActorMoving().Remove(ActorMovingHandle);
794
+ FEditorDelegates::MapChange.Remove(MapChangeHandle);
795
+ FEditorDelegates::BeginPIE.Remove(BeginPIEHandle);
796
+ FEditorDelegates::EndPIE.Remove(EndPIEHandle);
797
+ FEditorDelegates::PausePIE.Remove(PausePIEHandle);
798
+ FEditorDelegates::ResumePIE.Remove(ResumePIEHandle);
799
+
800
+ ConnectedClients.Empty();
801
+ WebSocketServer.Reset();
802
+ bIsRunning = false;
803
+ }
804
+
805
+ void FNice2DevLiveLinkServer::Tick(float DeltaTime)
806
+ {
807
+ if (WebSocketServer.IsValid())
808
+ {
809
+ WebSocketServer->Tick();
810
+ }
811
+ }
812
+
813
+ TStatId FNice2DevLiveLinkServer::GetStatId() const
814
+ {
815
+ RETURN_QUICK_DECLARE_CYCLE_STAT(FNice2DevLiveLinkServer, STATGROUP_Tickables);
816
+ }
817
+
818
+ void FNice2DevLiveLinkServer::OnClientConnected(INetworkingWebSocket* ClientWebSocket)
819
+ {
820
+ ConnectedClients.Add(ClientWebSocket);
821
+ ClientWebSocket->OnMessage().AddRaw(this, &FNice2DevLiveLinkServer::OnMessageReceived);
822
+
823
+ UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client connected. Total clients: %d"), ConnectedClients.Num());
824
+ }
825
+
826
+ void FNice2DevLiveLinkServer::OnClientDisconnected(INetworkingWebSocket* ClientWebSocket)
827
+ {
828
+ ConnectedClients.Remove(ClientWebSocket);
829
+ UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client disconnected. Total clients: %d"), ConnectedClients.Num());
830
+ }
831
+
832
+ void FNice2DevLiveLinkServer::OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket)
833
+ {
834
+ FString MessageString(Size, static_cast<UTF8CHAR*>(Data));
835
+
836
+ TSharedPtr<FJsonObject> JsonObject;
837
+ TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(MessageString);
838
+
839
+ if (!FJsonSerializer::Deserialize(Reader, JsonObject) || !JsonObject.IsValid())
840
+ {
841
+ UE_LOG(LogNice2DevLiveLink, Warning, TEXT("Failed to parse message: %s"), *MessageString);
842
+ return;
843
+ }
844
+
845
+ FString MessageType;
846
+ if (!JsonObject->TryGetStringField(TEXT("type"), MessageType))
847
+ {
848
+ return;
849
+ }
850
+
851
+ FString MessageId = JsonObject->GetStringField(TEXT("id"));
852
+
853
+ if (MessageType == TEXT("handshake"))
854
+ {
855
+ // Send handshake acknowledgment
856
+ TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
857
+ Response->SetStringField(TEXT("type"), TEXT("handshake_ack"));
858
+ Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
859
+
860
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
861
+ Payload->SetStringField(TEXT("version"), TEXT("1.0.0"));
862
+ Payload->SetStringField(TEXT("engineVersion"), ENGINE_VERSION_STRING);
863
+ Payload->SetStringField(TEXT("projectName"), FApp::GetProjectName());
864
+ Payload->SetStringField(TEXT("sessionId"), SessionId);
865
+
866
+ TArray<TSharedPtr<FJsonValue>> Capabilities;
867
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("selection")));
868
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("transform")));
869
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("properties")));
870
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("pie")));
871
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("livecoding")));
872
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("debug")));
873
+ Payload->SetArrayField(TEXT("capabilities"), Capabilities);
874
+
875
+ Response->SetObjectField(TEXT("payload"), Payload);
876
+
877
+ FString ResponseString;
878
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
879
+ FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
880
+
881
+ SendMessageToClient(ClientWebSocket, ResponseString);
882
+ }
883
+ else if (MessageType == TEXT("ping"))
884
+ {
885
+ TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
886
+ Response->SetStringField(TEXT("type"), TEXT("pong"));
887
+ Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
888
+
889
+ FString ResponseString;
890
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
891
+ FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
892
+
893
+ SendMessageToClient(ClientWebSocket, ResponseString);
894
+ }
895
+ else if (MessageType == TEXT("execute_command"))
896
+ {
897
+ const TSharedPtr<FJsonObject>* PayloadObject;
898
+ if (JsonObject->TryGetObjectField(TEXT("payload"), PayloadObject))
899
+ {
900
+ FString Command = (*PayloadObject)->GetStringField(TEXT("command"));
901
+ const TSharedPtr<FJsonObject>* Args;
902
+ TSharedPtr<FJsonObject> ArgsObj;
903
+ if ((*PayloadObject)->TryGetObjectField(TEXT("args"), Args))
904
+ {
905
+ ArgsObj = *Args;
906
+ }
907
+ HandleCommand(Command, ArgsObj, ClientWebSocket, MessageId);
908
+ }
909
+ }
910
+ }
911
+
912
+ void FNice2DevLiveLinkServer::SendMessageToClient(INetworkingWebSocket* Client, const FString& Message)
913
+ {
914
+ if (Client)
915
+ {
916
+ TArray<uint8> Data;
917
+ FTCHARToUTF8 Converter(*Message);
918
+ Data.Append((uint8*)Converter.Get(), Converter.Length());
919
+ Client->Send(Data.GetData(), Data.Num(), false);
920
+ }
921
+ }
922
+
923
+ void FNice2DevLiveLinkServer::SendMessageToAllClients(const FString& Message)
924
+ {
925
+ for (INetworkingWebSocket* Client : ConnectedClients)
926
+ {
927
+ SendMessageToClient(Client, Message);
928
+ }
929
+ }
930
+
931
+ void FNice2DevLiveLinkServer::HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId)
932
+ {
933
+ if (Command == TEXT("SelectActor"))
934
+ {
935
+ FString ActorPath = Args->GetStringField(TEXT("actorPath"));
936
+ // Implementation: Find and select actor
937
+ }
938
+ else if (Command == TEXT("SetActorTransform"))
939
+ {
940
+ FString ActorPath = Args->GetStringField(TEXT("actorPath"));
941
+ // Implementation: Set actor transform
942
+ }
943
+ else if (Command == TEXT("PIE.Start"))
944
+ {
945
+ GEditor->PlayInEditor(GWorld, true);
946
+ }
947
+ else if (Command == TEXT("PIE.Stop"))
948
+ {
949
+ GEditor->RequestEndPlayMap();
950
+ }
951
+ else if (Command == TEXT("PIE.Pause"))
952
+ {
953
+ GEditor->PlayWorld->bDebugPauseExecution = true;
954
+ }
955
+ else if (Command == TEXT("PIE.Resume"))
956
+ {
957
+ GEditor->PlayWorld->bDebugPauseExecution = false;
958
+ }
959
+ else if (Command == TEXT("LiveCoding.Compile"))
960
+ {
961
+ // Trigger Live Coding compile
962
+ ILiveCodingModule& LiveCodingModule = FModuleManager::LoadModuleChecked<ILiveCodingModule>("LiveCoding");
963
+ LiveCodingModule.EnableByDefault(true);
964
+ LiveCodingModule.Compile();
965
+ }
966
+ }
967
+
968
+ void FNice2DevLiveLinkServer::OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh)
969
+ {
970
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
971
+
972
+ if (NewSelection.Num() > 0 && NewSelection[0]->IsA<AActor>())
973
+ {
974
+ AActor* SelectedActor = Cast<AActor>(NewSelection[0]);
975
+
976
+ Message->SetStringField(TEXT("type"), TEXT("actor_selected"));
977
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
978
+
979
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
980
+ Payload->SetStringField(TEXT("actorPath"), SelectedActor->GetPathName());
981
+ Payload->SetStringField(TEXT("actorClass"), SelectedActor->GetClass()->GetName());
982
+ Payload->SetStringField(TEXT("actorName"), SelectedActor->GetActorLabel());
983
+ Payload->SetBoolField(TEXT("isMultiSelect"), NewSelection.Num() > 1);
984
+
985
+ if (NewSelection.Num() > 1)
986
+ {
987
+ TArray<TSharedPtr<FJsonValue>> SelectedPaths;
988
+ for (UObject* Obj : NewSelection)
989
+ {
990
+ if (AActor* Actor = Cast<AActor>(Obj))
991
+ {
992
+ SelectedPaths.Add(MakeShared<FJsonValueString>(Actor->GetPathName()));
993
+ }
994
+ }
995
+ Payload->SetArrayField(TEXT("selectedPaths"), SelectedPaths);
996
+ }
997
+
998
+ Message->SetObjectField(TEXT("payload"), Payload);
999
+ }
1000
+ else
1001
+ {
1002
+ Message->SetStringField(TEXT("type"), TEXT("actor_deselected"));
1003
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1004
+ }
1005
+
1006
+ FString MessageString;
1007
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1008
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1009
+
1010
+ SendMessageToAllClients(MessageString);
1011
+ }
1012
+
1013
+ void FNice2DevLiveLinkServer::OnActorMoving(AActor* Actor)
1014
+ {
1015
+ if (!Actor) return;
1016
+
1017
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1018
+ Message->SetStringField(TEXT("type"), TEXT("actor_transform_changed"));
1019
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1020
+
1021
+ FVector Location = Actor->GetActorLocation();
1022
+ FRotator Rotation = Actor->GetActorRotation();
1023
+ FVector Scale = Actor->GetActorScale3D();
1024
+
1025
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1026
+ Payload->SetStringField(TEXT("actorPath"), Actor->GetPathName());
1027
+
1028
+ TSharedPtr<FJsonObject> LocationObj = MakeShared<FJsonObject>();
1029
+ LocationObj->SetNumberField(TEXT("x"), Location.X);
1030
+ LocationObj->SetNumberField(TEXT("y"), Location.Y);
1031
+ LocationObj->SetNumberField(TEXT("z"), Location.Z);
1032
+ Payload->SetObjectField(TEXT("location"), LocationObj);
1033
+
1034
+ TSharedPtr<FJsonObject> RotationObj = MakeShared<FJsonObject>();
1035
+ RotationObj->SetNumberField(TEXT("pitch"), Rotation.Pitch);
1036
+ RotationObj->SetNumberField(TEXT("yaw"), Rotation.Yaw);
1037
+ RotationObj->SetNumberField(TEXT("roll"), Rotation.Roll);
1038
+ Payload->SetObjectField(TEXT("rotation"), RotationObj);
1039
+
1040
+ TSharedPtr<FJsonObject> ScaleObj = MakeShared<FJsonObject>();
1041
+ ScaleObj->SetNumberField(TEXT("x"), Scale.X);
1042
+ ScaleObj->SetNumberField(TEXT("y"), Scale.Y);
1043
+ ScaleObj->SetNumberField(TEXT("z"), Scale.Z);
1044
+ Payload->SetObjectField(TEXT("scale"), ScaleObj);
1045
+
1046
+ Payload->SetBoolField(TEXT("isRelative"), false);
1047
+
1048
+ Message->SetObjectField(TEXT("payload"), Payload);
1049
+
1050
+ FString MessageString;
1051
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1052
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1053
+
1054
+ SendMessageToAllClients(MessageString);
1055
+ }
1056
+
1057
+ void FNice2DevLiveLinkServer::OnMapChange(uint32 MapChangeFlags)
1058
+ {
1059
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1060
+ Message->SetStringField(TEXT("type"), TEXT("world_changed"));
1061
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1062
+
1063
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1064
+ if (GWorld)
1065
+ {
1066
+ Payload->SetStringField(TEXT("worldPath"), GWorld->GetPathName());
1067
+ }
1068
+ Message->SetObjectField(TEXT("payload"), Payload);
1069
+
1070
+ FString MessageString;
1071
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1072
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1073
+
1074
+ SendMessageToAllClients(MessageString);
1075
+ }
1076
+
1077
+ void FNice2DevLiveLinkServer::OnBeginPIE(bool bIsSimulating)
1078
+ {
1079
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1080
+ Message->SetStringField(TEXT("type"), TEXT("pie_started"));
1081
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1082
+
1083
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1084
+ Payload->SetBoolField(TEXT("isPlaying"), true);
1085
+ Payload->SetBoolField(TEXT("isPaused"), false);
1086
+ Payload->SetBoolField(TEXT("isSimulating"), bIsSimulating);
1087
+ Message->SetObjectField(TEXT("payload"), Payload);
1088
+
1089
+ FString MessageString;
1090
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1091
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1092
+
1093
+ SendMessageToAllClients(MessageString);
1094
+ }
1095
+
1096
+ void FNice2DevLiveLinkServer::OnEndPIE(bool bIsSimulating)
1097
+ {
1098
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1099
+ Message->SetStringField(TEXT("type"), TEXT("pie_stopped"));
1100
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1101
+
1102
+ FString MessageString;
1103
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1104
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1105
+
1106
+ SendMessageToAllClients(MessageString);
1107
+ }
1108
+
1109
+ void FNice2DevLiveLinkServer::OnPausePIE(bool bIsSimulating)
1110
+ {
1111
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1112
+ Message->SetStringField(TEXT("type"), TEXT("pie_paused"));
1113
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1114
+
1115
+ FString MessageString;
1116
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1117
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1118
+
1119
+ SendMessageToAllClients(MessageString);
1120
+ }
1121
+
1122
+ void FNice2DevLiveLinkServer::OnResumePIE(bool bIsSimulating)
1123
+ {
1124
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1125
+ Message->SetStringField(TEXT("type"), TEXT("pie_resumed"));
1126
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1127
+
1128
+ FString MessageString;
1129
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1130
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1131
+
1132
+ SendMessageToAllClients(MessageString);
1133
+ }
1134
+ `;
1135
+ // Build.cs
1136
+ files[`Source/${pluginName}/${pluginName}.Build.cs`] =
1137
+ `// Copyright Nice2Dev. All Rights Reserved.
1138
+
1139
+ using UnrealBuildTool;
1140
+
1141
+ public class ${pluginName} : ModuleRules
1142
+ {
1143
+ public ${pluginName}(ReadOnlyTargetRules Target) : base(Target)
1144
+ {
1145
+ PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
1146
+
1147
+ PublicDependencyModuleNames.AddRange(
1148
+ new string[]
1149
+ {
1150
+ "Core",
1151
+ "CoreUObject",
1152
+ "Engine",
1153
+ "InputCore",
1154
+ }
1155
+ );
1156
+
1157
+ PrivateDependencyModuleNames.AddRange(
1158
+ new string[]
1159
+ {
1160
+ "UnrealEd",
1161
+ "LevelEditor",
1162
+ "WebSockets",
1163
+ "Networking",
1164
+ "Json",
1165
+ "JsonUtilities",
1166
+ "LiveCoding",
1167
+ }
1168
+ );
1169
+ }
1170
+ }
1171
+ `;
1172
+ return files;
1173
+ }
1174
+ // ============================================================
1175
+ // Factory Functions
1176
+ // ============================================================
1177
+ function createUnrealLiveLinkClient(options) {
1178
+ return new UnrealLiveLinkClient(options);
1179
+ }
1180
+
1181
+ export { UnrealLiveLinkClient, createUnrealLiveLinkClient, generateUnrealEditorPlugin };
1182
+ //# sourceMappingURL=UnrealLiveLink.js.map