@nice2dev/game-engine 1.0.5 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
- package/dist/cjs/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1186 -0
- package/dist/cjs/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +497 -0
- package/dist/cjs/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +835 -0
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/cjs/xr/ARVR.js +32 -9
- package/dist/cjs/xr/ARVR.js.map +1 -1
- package/dist/esm/accessibility/Accessibility.js +55 -20
- package/dist/esm/accessibility/Accessibility.js.map +1 -1
- package/dist/esm/ai/AI.js +74 -40
- package/dist/esm/ai/AI.js.map +1 -1
- package/dist/esm/ai/BehaviorTree.js +39 -47
- package/dist/esm/ai/BehaviorTree.js.map +1 -1
- package/dist/esm/ai/StateMachine.js +65 -99
- package/dist/esm/ai/StateMachine.js.map +1 -1
- package/dist/esm/animation/Animation.js +58 -34
- package/dist/esm/animation/Animation.js.map +1 -1
- package/dist/esm/audio/AudioAdvanced.js +71 -37
- package/dist/esm/audio/AudioAdvanced.js.map +1 -1
- package/dist/esm/audio/AudioBridge.js +61 -49
- package/dist/esm/audio/AudioBridge.js.map +1 -1
- package/dist/esm/audio/AudioManager.js +45 -29
- package/dist/esm/audio/AudioManager.js.map +1 -1
- package/dist/esm/build-cloud/BuildOrchestration.js +1129 -0
- package/dist/esm/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/esm/build-cloud/GodotBuildCloud.js +715 -0
- package/dist/esm/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/esm/build-cloud/UnityBuildCloud.js +643 -0
- package/dist/esm/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/esm/build-cloud/UnrealBuildCloud.js +668 -0
- package/dist/esm/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/esm/core/EventBus.js +2 -1
- package/dist/esm/core/EventBus.js.map +1 -1
- package/dist/esm/core/GameConfig.js +1 -1
- package/dist/esm/core/GameConfig.js.map +1 -1
- package/dist/esm/core/GameLoop.js +6 -3
- package/dist/esm/core/GameLoop.js.map +1 -1
- package/dist/esm/core/ServiceLocator.js +1 -2
- package/dist/esm/core/ServiceLocator.js.map +1 -1
- package/dist/esm/devtools/DevTools.js +73 -43
- package/dist/esm/devtools/DevTools.js.map +1 -1
- package/dist/esm/devtools/DeveloperExperience.js +84 -42
- package/dist/esm/devtools/DeveloperExperience.js.map +1 -1
- package/dist/esm/devtools/GameplayAnalytics.js +71 -43
- package/dist/esm/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/esm/dialogue/DialogueSystem.js +153 -129
- package/dist/esm/dialogue/DialogueSystem.js.map +1 -1
- package/dist/esm/docs/DocGenerator.js +70 -28
- package/dist/esm/docs/DocGenerator.js.map +1 -1
- package/dist/esm/ecs/World.js +159 -33
- package/dist/esm/ecs/World.js.map +1 -1
- package/dist/esm/editor/AchievementEditor.js +645 -0
- package/dist/esm/editor/AchievementEditor.js.map +1 -0
- package/dist/esm/editor/AdvancedEditor.js +95 -23
- package/dist/esm/editor/AdvancedEditor.js.map +1 -1
- package/dist/esm/editor/AnimationRetargeting.js +738 -0
- package/dist/esm/editor/AnimationRetargeting.js.map +1 -0
- package/dist/esm/editor/AssetBrowser.js +1184 -0
- package/dist/esm/editor/AssetBrowser.js.map +1 -0
- package/dist/esm/editor/AssetManager.js +22 -14
- package/dist/esm/editor/AssetManager.js.map +1 -1
- package/dist/esm/editor/ConsolePro.js +1085 -0
- package/dist/esm/editor/ConsolePro.js.map +1 -0
- package/dist/esm/editor/CraftingEditor.js +744 -0
- package/dist/esm/editor/CraftingEditor.js.map +1 -0
- package/dist/esm/editor/DebugTools.js +46 -23
- package/dist/esm/editor/DebugTools.js.map +1 -1
- package/dist/esm/editor/DialogueSystem.js +918 -0
- package/dist/esm/editor/DialogueSystem.js.map +1 -0
- package/dist/esm/editor/LeaderboardSystem.js +491 -0
- package/dist/esm/editor/LeaderboardSystem.js.map +1 -0
- package/dist/esm/editor/NiceGameEditor.js +532 -142
- package/dist/esm/editor/NiceGameEditor.js.map +1 -1
- package/dist/esm/editor/PrefabSystem.js +858 -0
- package/dist/esm/editor/PrefabSystem.js.map +1 -0
- package/dist/esm/editor/ProfilerPanel.js +710 -0
- package/dist/esm/editor/ProfilerPanel.js.map +1 -0
- package/dist/esm/editor/QuestEditor.js +846 -0
- package/dist/esm/editor/QuestEditor.js.map +1 -0
- package/dist/esm/editor/ReplaySystem.js +648 -0
- package/dist/esm/editor/ReplaySystem.js.map +1 -0
- package/dist/esm/editor/SceneEditor.js +33 -13
- package/dist/esm/editor/SceneEditor.js.map +1 -1
- package/dist/esm/editor/ScreenshotMode.js +702 -0
- package/dist/esm/editor/ScreenshotMode.js.map +1 -0
- package/dist/esm/editor/ShaderGraph.js +7 -6
- package/dist/esm/editor/ShaderGraph.js.map +1 -1
- package/dist/esm/editor/TimelineEditor.js +37 -30
- package/dist/esm/editor/TimelineEditor.js.map +1 -1
- package/dist/esm/editor/UndoRedoPro.js +914 -0
- package/dist/esm/editor/UndoRedoPro.js.map +1 -0
- package/dist/esm/editor/VRARMode.js +653 -0
- package/dist/esm/editor/VRARMode.js.map +1 -0
- package/dist/esm/engine/NiceGameEngine.js +12 -10
- package/dist/esm/engine/NiceGameEngine.js.map +1 -1
- package/dist/esm/engine/SaveSystemV2.js +73 -37
- package/dist/esm/engine/SaveSystemV2.js.map +1 -1
- package/dist/esm/enterprise/Enterprise.js +92 -44
- package/dist/esm/enterprise/Enterprise.js.map +1 -1
- package/dist/esm/export/BevyExporter.js +995 -0
- package/dist/esm/export/BevyExporter.js.map +1 -0
- package/dist/esm/export/CocosExporter.js +703 -0
- package/dist/esm/export/CocosExporter.js.map +1 -0
- package/dist/esm/export/Construct3Exporter.js +829 -0
- package/dist/esm/export/Construct3Exporter.js.map +1 -0
- package/dist/esm/export/DefoldExporter.js +1103 -0
- package/dist/esm/export/DefoldExporter.js.map +1 -0
- package/dist/esm/export/GDevelopExporter.js +745 -0
- package/dist/esm/export/GDevelopExporter.js.map +1 -0
- package/dist/esm/export/GameMakerExporter.js +843 -0
- package/dist/esm/export/GameMakerExporter.js.map +1 -0
- package/dist/esm/export/GodotExporter.js +45 -50
- package/dist/esm/export/GodotExporter.js.map +1 -1
- package/dist/esm/export/MinecraftBedrockExporter.js +603 -0
- package/dist/esm/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/esm/export/MonoGameExporter.js +1331 -0
- package/dist/esm/export/MonoGameExporter.js.map +1 -0
- package/dist/esm/export/Pico8Exporter.js +843 -0
- package/dist/esm/export/Pico8Exporter.js.map +1 -0
- package/dist/esm/export/PlatformExporter.js +4 -5
- package/dist/esm/export/PlatformExporter.js.map +1 -1
- package/dist/esm/export/RPGMakerExporter.js +903 -0
- package/dist/esm/export/RPGMakerExporter.js.map +1 -0
- package/dist/esm/export/RobloxExporter.js +940 -0
- package/dist/esm/export/RobloxExporter.js.map +1 -0
- package/dist/esm/export/Solar2DExporter.js +1280 -0
- package/dist/esm/export/Solar2DExporter.js.map +1 -0
- package/dist/esm/export/ThreeJSExporter.js +52 -55
- package/dist/esm/export/ThreeJSExporter.js.map +1 -1
- package/dist/esm/export/Tic80Exporter.js +1312 -0
- package/dist/esm/export/Tic80Exporter.js.map +1 -0
- package/dist/esm/export/UnityExporter.js +41 -56
- package/dist/esm/export/UnityExporter.js.map +1 -1
- package/dist/esm/export/UnrealExporter.js +959 -0
- package/dist/esm/export/UnrealExporter.js.map +1 -0
- package/dist/esm/export/WebExporter.js +42 -50
- package/dist/esm/export/WebExporter.js.map +1 -1
- package/dist/esm/export/index.js +38 -2
- package/dist/esm/export/index.js.map +1 -1
- package/dist/esm/godot-integration/GodotAssetLibrary.js +711 -0
- package/dist/esm/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/esm/godot-integration/GodotImport.js +1062 -0
- package/dist/esm/godot-integration/GodotImport.js.map +1 -0
- package/dist/esm/godot-integration/GodotLiveLink.js +958 -0
- package/dist/esm/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +666 -0
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/esm/i18n/I18n.js +56 -30
- package/dist/esm/i18n/I18n.js.map +1 -1
- package/dist/esm/i18n/useTranslation.js +4 -4
- package/dist/esm/i18n/useTranslation.js.map +1 -1
- package/dist/esm/import/AsepriteImporter.js +15 -19
- package/dist/esm/import/AsepriteImporter.js.map +1 -1
- package/dist/esm/import/DragonBonesImporter.js +36 -40
- package/dist/esm/import/DragonBonesImporter.js.map +1 -1
- package/dist/esm/import/GameMakerImporter.js +11 -17
- package/dist/esm/import/GameMakerImporter.js.map +1 -1
- package/dist/esm/import/GodotSceneImporter.js +43 -29
- package/dist/esm/import/GodotSceneImporter.js.map +1 -1
- package/dist/esm/import/LDtkImporter.js +16 -17
- package/dist/esm/import/LDtkImporter.js.map +1 -1
- package/dist/esm/import/Live2DImporter.js +16 -19
- package/dist/esm/import/Live2DImporter.js.map +1 -1
- package/dist/esm/import/NdgFormat.js +28 -35
- package/dist/esm/import/NdgFormat.js.map +1 -1
- package/dist/esm/import/OgmoImporter.js +16 -18
- package/dist/esm/import/OgmoImporter.js.map +1 -1
- package/dist/esm/import/RPGMakerImporter.js +5 -6
- package/dist/esm/import/RPGMakerImporter.js.map +1 -1
- package/dist/esm/import/SceneImporter.js +23 -13
- package/dist/esm/import/SceneImporter.js.map +1 -1
- package/dist/esm/import/SpineImporter.js +20 -20
- package/dist/esm/import/SpineImporter.js.map +1 -1
- package/dist/esm/import/SpriterImporter.js +38 -46
- package/dist/esm/import/SpriterImporter.js.map +1 -1
- package/dist/esm/import/TiledMapImporter.js +20 -24
- package/dist/esm/import/TiledMapImporter.js.map +1 -1
- package/dist/esm/import/UnitySceneImporter.js +15 -15
- package/dist/esm/import/UnitySceneImporter.js.map +1 -1
- package/dist/esm/index.js +76 -3
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/input/GamepadNavigation.js +82 -47
- package/dist/esm/input/GamepadNavigation.js.map +1 -1
- package/dist/esm/input/InputManager.js +107 -52
- package/dist/esm/input/InputManager.js.map +1 -1
- package/dist/esm/input/useGamepads.js +35 -29
- package/dist/esm/input/useGamepads.js.map +1 -1
- package/dist/esm/integration/IconSprite.js +39 -21
- package/dist/esm/integration/IconSprite.js.map +1 -1
- package/dist/esm/inventory/InventorySystem.js +218 -127
- package/dist/esm/inventory/InventorySystem.js.map +1 -1
- package/dist/esm/kids/KidMode.js +491 -78
- package/dist/esm/kids/KidMode.js.map +1 -1
- package/dist/esm/kids/KidTools.js +154 -48
- package/dist/esm/kids/KidTools.js.map +1 -1
- package/dist/esm/monetization/Monetization.js +47 -35
- package/dist/esm/monetization/Monetization.js.map +1 -1
- package/dist/esm/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/esm/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/esm/multiplayer/MiniGameTypes.js +23 -10
- package/dist/esm/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/esm/native-engine/AssetPipeline.js +537 -0
- package/dist/esm/native-engine/AssetPipeline.js.map +1 -0
- package/dist/esm/native-engine/AudioEngine.js +822 -0
- package/dist/esm/native-engine/AudioEngine.js.map +1 -0
- package/dist/esm/native-engine/InputSystem.js +1170 -0
- package/dist/esm/native-engine/InputSystem.js.map +1 -0
- package/dist/esm/native-engine/NetworkingSystem.js +817 -0
- package/dist/esm/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/esm/native-engine/PhysicsEngine.js +619 -0
- package/dist/esm/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/esm/native-engine/RenderingEngine.js +368 -0
- package/dist/esm/native-engine/RenderingEngine.js.map +1 -0
- package/dist/esm/native-engine/SceneGraph.js +857 -0
- package/dist/esm/native-engine/SceneGraph.js.map +1 -0
- package/dist/esm/network/MultiplayerTransport.js +63 -33
- package/dist/esm/network/MultiplayerTransport.js.map +1 -1
- package/dist/esm/network/Networking.js +87 -62
- package/dist/esm/network/Networking.js.map +1 -1
- package/dist/esm/pathfinding/Pathfinding.js +71 -26
- package/dist/esm/pathfinding/Pathfinding.js.map +1 -1
- package/dist/esm/performance/AssetStreaming.js +649 -0
- package/dist/esm/performance/AssetStreaming.js.map +1 -0
- package/dist/esm/performance/BenchmarkSuite.js +37 -24
- package/dist/esm/performance/BenchmarkSuite.js.map +1 -1
- package/dist/esm/performance/DeltaCompression.js +554 -0
- package/dist/esm/performance/DeltaCompression.js.map +1 -0
- package/dist/esm/performance/DeterministicPhysics.js +573 -0
- package/dist/esm/performance/DeterministicPhysics.js.map +1 -0
- package/dist/esm/performance/ECSOptimization.js +716 -0
- package/dist/esm/performance/ECSOptimization.js.map +1 -0
- package/dist/esm/performance/HotReload.js +517 -0
- package/dist/esm/performance/HotReload.js.map +1 -0
- package/dist/esm/performance/InputRecording.js +580 -0
- package/dist/esm/performance/InputRecording.js.map +1 -0
- package/dist/esm/performance/InterestManagement.js +524 -0
- package/dist/esm/performance/InterestManagement.js.map +1 -0
- package/dist/esm/performance/LocalizationRuntime.js +465 -0
- package/dist/esm/performance/LocalizationRuntime.js.map +1 -0
- package/dist/esm/performance/MemoryManagement.js +481 -0
- package/dist/esm/performance/MemoryManagement.js.map +1 -0
- package/dist/esm/performance/ModSupport.js +520 -0
- package/dist/esm/performance/ModSupport.js.map +1 -0
- package/dist/esm/performance/MultiThreadedPhysics.js +491 -0
- package/dist/esm/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/esm/performance/NetworkPrediction.js +508 -0
- package/dist/esm/performance/NetworkPrediction.js.map +1 -0
- package/dist/esm/performance/ObjectPooling.js +639 -0
- package/dist/esm/performance/ObjectPooling.js.map +1 -0
- package/dist/esm/performance/Performance.js +64 -25
- package/dist/esm/performance/Performance.js.map +1 -1
- package/dist/esm/performance/PerformanceAdvanced.js +83 -49
- package/dist/esm/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/esm/performance/SaveSystem.js +567 -0
- package/dist/esm/performance/SaveSystem.js.map +1 -0
- package/dist/esm/performance/WebGPURenderer.js +697 -0
- package/dist/esm/performance/WebGPURenderer.js.map +1 -0
- package/dist/esm/physics/PhysicsAdvanced.js +32 -20
- package/dist/esm/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/esm/physics/PhysicsEngine2D.js +63 -36
- package/dist/esm/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/esm/plugins/PluginSDK.js +46 -34
- package/dist/esm/plugins/PluginSDK.js.map +1 -1
- package/dist/esm/plugins/PluginTestKit.js +28 -29
- package/dist/esm/plugins/PluginTestKit.js.map +1 -1
- package/dist/esm/procedural/Procedural.js +24 -17
- package/dist/esm/procedural/Procedural.js.map +1 -1
- package/dist/esm/procedural/WorldBuilding.js +188 -55
- package/dist/esm/procedural/WorldBuilding.js.map +1 -1
- package/dist/esm/quest/QuestSystem.js +145 -111
- package/dist/esm/quest/QuestSystem.js.map +1 -1
- package/dist/esm/release/Release.js +142 -31
- package/dist/esm/release/Release.js.map +1 -1
- package/dist/esm/rendering/Camera2D.js +12 -7
- package/dist/esm/rendering/Camera2D.js.map +1 -1
- package/dist/esm/rendering/Renderer2D.js +62 -26
- package/dist/esm/rendering/Renderer2D.js.map +1 -1
- package/dist/esm/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/esm/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/esm/runtime3d/Runtime3D.js +80 -55
- package/dist/esm/runtime3d/Runtime3D.js.map +1 -1
- package/dist/esm/runtime3d/SceneEditor3D.js +20 -11
- package/dist/esm/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/esm/scene/SceneManager.js +26 -12
- package/dist/esm/scene/SceneManager.js.map +1 -1
- package/dist/esm/scripting/GraphToAST.js +36 -24
- package/dist/esm/scripting/GraphToAST.js.map +1 -1
- package/dist/esm/scripting/LanguageExporter.js +2 -3
- package/dist/esm/scripting/LanguageExporter.js.map +1 -1
- package/dist/esm/scripting/NodeGraph.js +49 -32
- package/dist/esm/scripting/NodeGraph.js.map +1 -1
- package/dist/esm/scripting/ScriptAST.js +19 -6
- package/dist/esm/scripting/ScriptAST.js.map +1 -1
- package/dist/esm/scripting/VisualScripting2.js +13 -12
- package/dist/esm/scripting/VisualScripting2.js.map +1 -1
- package/dist/esm/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/esm/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/LuaExporter.js +5 -9
- package/dist/esm/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/PythonExporter.js +7 -13
- package/dist/esm/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/RustExporter.js +7 -14
- package/dist/esm/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/esm/social/Social.js +27 -20
- package/dist/esm/social/Social.js.map +1 -1
- package/dist/esm/systems/LightingSystem.js +968 -0
- package/dist/esm/systems/LightingSystem.js.map +1 -0
- package/dist/esm/systems/ParticleSystem2.js +34 -17
- package/dist/esm/systems/ParticleSystem2.js.map +1 -1
- package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
- package/dist/esm/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/esm/systems/TerrainSystem.js +1125 -0
- package/dist/esm/systems/TerrainSystem.js.map +1 -0
- package/dist/esm/templates/ActionTemplates.js +144 -24
- package/dist/esm/templates/ActionTemplates.js.map +1 -1
- package/dist/esm/templates/FightingTemplate.js +513 -0
- package/dist/esm/templates/FightingTemplate.js.map +1 -0
- package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
- package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/esm/templates/PartyTemplates.js +60 -28
- package/dist/esm/templates/PartyTemplates.js.map +1 -1
- package/dist/esm/templates/PuzzleTemplates.js +63 -22
- package/dist/esm/templates/PuzzleTemplates.js.map +1 -1
- package/dist/esm/templates/RPGTemplates.js +29 -15
- package/dist/esm/templates/RPGTemplates.js.map +1 -1
- package/dist/esm/templates/SportsTemplates.js +41 -17
- package/dist/esm/templates/SportsTemplates.js.map +1 -1
- package/dist/esm/templates/StrategyTemplates.js +45 -18
- package/dist/esm/templates/StrategyTemplates.js.map +1 -1
- package/dist/esm/templates/SurvivalTemplate.js +447 -0
- package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
- package/dist/esm/templates/WaveDefense.js +139 -52
- package/dist/esm/templates/WaveDefense.js.map +1 -1
- package/dist/esm/tilemap/Tilemap.js +48 -32
- package/dist/esm/tilemap/Tilemap.js.map +1 -1
- package/dist/esm/tutorials/TutorialBranching.js +111 -42
- package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
- package/dist/esm/tutorials/TutorialEngine.js +152 -80
- package/dist/esm/tutorials/TutorialEngine.js.map +1 -1
- package/dist/esm/tutorials/TutorialOverlay.js +117 -40
- package/dist/esm/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/esm/ui/GameUI.js +69 -42
- package/dist/esm/ui/GameUI.js.map +1 -1
- package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
- package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/esm/unity-integration/UnityImport.js +1246 -0
- package/dist/esm/unity-integration/UnityImport.js.map +1 -0
- package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
- package/dist/esm/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +6 -5
|
@@ -0,0 +1,998 @@
|
|
|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
/* ────────────────────────────────────────────────────────────────
|
|
4
|
+
Bevy Exporter — Rust ECS Game Engine
|
|
5
|
+
|
|
6
|
+
Exports NiceToDev game projects to Bevy 0.15+:
|
|
7
|
+
- ECS components and systems
|
|
8
|
+
- Asset bundles
|
|
9
|
+
- Materials (PBR/StandardMaterial)
|
|
10
|
+
- Scenes
|
|
11
|
+
- Plugins
|
|
12
|
+
──────────────────────────────────────────────────────────────── */
|
|
13
|
+
const DEFAULT_BEVY_CONFIG = {
|
|
14
|
+
outputPath: 'bevy_export',
|
|
15
|
+
assetPath: 'assets',
|
|
16
|
+
platform: 'pc',
|
|
17
|
+
bevyVersion: '0.15',
|
|
18
|
+
format: 'crate',
|
|
19
|
+
wasmTarget: false,
|
|
20
|
+
useRapier: true,
|
|
21
|
+
useAssetLoader: true,
|
|
22
|
+
hotReloading: true,
|
|
23
|
+
deriveComponent: true,
|
|
24
|
+
deriveReflect: true,
|
|
25
|
+
useStates: true,
|
|
26
|
+
useTextureAtlas: true,
|
|
27
|
+
releaseOptimizations: true,
|
|
28
|
+
cargoFeatures: ['bevy/dynamic_linking'],
|
|
29
|
+
};
|
|
30
|
+
/* ══════════════════════════════════════════════════════════════
|
|
31
|
+
RUST CODE GENERATION
|
|
32
|
+
══════════════════════════════════════════════════════════════ */
|
|
33
|
+
class BevyExporter {
|
|
34
|
+
constructor(config) {
|
|
35
|
+
this.rustFiles = new Map();
|
|
36
|
+
this.assets = [];
|
|
37
|
+
this.config = { ...DEFAULT_BEVY_CONFIG, ...config };
|
|
38
|
+
}
|
|
39
|
+
/** Export game project to Bevy */
|
|
40
|
+
async export(project) {
|
|
41
|
+
const startTime = performance.now();
|
|
42
|
+
try {
|
|
43
|
+
// Generate Cargo.toml
|
|
44
|
+
this.generateCargoToml(project);
|
|
45
|
+
// Generate main.rs
|
|
46
|
+
this.generateMain(project);
|
|
47
|
+
// Generate components module
|
|
48
|
+
this.generateComponents(project);
|
|
49
|
+
// Generate systems module
|
|
50
|
+
this.generateSystems(project);
|
|
51
|
+
// Generate resources module
|
|
52
|
+
this.generateResources(project);
|
|
53
|
+
// Generate scenes
|
|
54
|
+
this.generateScenes(project);
|
|
55
|
+
// Generate assets module
|
|
56
|
+
this.generateAssets(project);
|
|
57
|
+
// Generate plugin if needed
|
|
58
|
+
if (this.config.format === 'plugin') {
|
|
59
|
+
this.generatePlugin(project);
|
|
60
|
+
}
|
|
61
|
+
// Collect assets
|
|
62
|
+
this.collectAssets(project);
|
|
63
|
+
return {
|
|
64
|
+
success: true,
|
|
65
|
+
outputPath: this.config.outputPath,
|
|
66
|
+
files: Array.from(this.rustFiles.entries()).map(([path, content]) => ({
|
|
67
|
+
path,
|
|
68
|
+
content,
|
|
69
|
+
type: 'source',
|
|
70
|
+
})),
|
|
71
|
+
assets: this.assets.map((a) => ({
|
|
72
|
+
path: `${this.config.assetPath}/${a.name}`,
|
|
73
|
+
type: 'asset',
|
|
74
|
+
originalPath: a.path,
|
|
75
|
+
})),
|
|
76
|
+
stats: {
|
|
77
|
+
duration: performance.now() - startTime,
|
|
78
|
+
fileCount: this.rustFiles.size,
|
|
79
|
+
assetCount: this.assets.length,
|
|
80
|
+
},
|
|
81
|
+
};
|
|
82
|
+
}
|
|
83
|
+
catch (error) {
|
|
84
|
+
return {
|
|
85
|
+
success: false,
|
|
86
|
+
errors: [error.message],
|
|
87
|
+
};
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
generateCargoToml(project) {
|
|
91
|
+
const { bevyVersion, useRapier, useAssetLoader, wasmTarget, cargoFeatures } = this.config;
|
|
92
|
+
const dependencies = [
|
|
93
|
+
`bevy = { version = "${bevyVersion === '0.15' ? '0.15' : '0.14'}", features = [${cargoFeatures.map((f) => `"${f}"`).join(', ')}] }`,
|
|
94
|
+
];
|
|
95
|
+
if (useRapier) {
|
|
96
|
+
dependencies.push(`bevy_rapier3d = "0.28"`);
|
|
97
|
+
}
|
|
98
|
+
if (useAssetLoader) {
|
|
99
|
+
dependencies.push(`bevy_asset_loader = "0.22"`);
|
|
100
|
+
}
|
|
101
|
+
// Additional common dependencies
|
|
102
|
+
dependencies.push(`serde = { version = "1.0", features = ["derive"] }`);
|
|
103
|
+
dependencies.push(`ron = "0.8"`);
|
|
104
|
+
if (wasmTarget) {
|
|
105
|
+
dependencies.push(`wasm-bindgen = "0.2"`);
|
|
106
|
+
dependencies.push(`console_error_panic_hook = "0.1"`);
|
|
107
|
+
}
|
|
108
|
+
const cargoToml = `[package]
|
|
109
|
+
name = "${this.toSnakeCase(project.name)}"
|
|
110
|
+
version = "${project.version || '0.1.0'}"
|
|
111
|
+
edition = "2021"
|
|
112
|
+
authors = ["${project.author || 'NiceToDev Exporter'}"]
|
|
113
|
+
description = "${project.description || 'Exported from NiceToDev'}"
|
|
114
|
+
|
|
115
|
+
[dependencies]
|
|
116
|
+
${dependencies.join('\n')}
|
|
117
|
+
|
|
118
|
+
[profile.dev]
|
|
119
|
+
opt-level = 1
|
|
120
|
+
|
|
121
|
+
[profile.dev.package."*"]
|
|
122
|
+
opt-level = 3
|
|
123
|
+
|
|
124
|
+
[profile.release]
|
|
125
|
+
lto = "thin"
|
|
126
|
+
codegen-units = 1
|
|
127
|
+
${this.config.releaseOptimizations ? 'opt-level = 3\npanic = "abort"' : ''}
|
|
128
|
+
|
|
129
|
+
${wasmTarget
|
|
130
|
+
? `
|
|
131
|
+
[lib]
|
|
132
|
+
crate-type = ["cdylib", "rlib"]
|
|
133
|
+
|
|
134
|
+
[target.wasm32-unknown-unknown]
|
|
135
|
+
runner = "wasm-server-runner"
|
|
136
|
+
`
|
|
137
|
+
: ''}
|
|
138
|
+
`;
|
|
139
|
+
this.rustFiles.set('Cargo.toml', cargoToml);
|
|
140
|
+
}
|
|
141
|
+
generateMain(project) {
|
|
142
|
+
const { useRapier, useAssetLoader, useStates, hotReloading } = this.config;
|
|
143
|
+
const imports = ['use bevy::prelude::*;'];
|
|
144
|
+
if (useRapier) {
|
|
145
|
+
imports.push('use bevy_rapier3d::prelude::*;');
|
|
146
|
+
}
|
|
147
|
+
if (useAssetLoader) {
|
|
148
|
+
imports.push('use bevy_asset_loader::prelude::*;');
|
|
149
|
+
}
|
|
150
|
+
const plugins = ['DefaultPlugins'];
|
|
151
|
+
if (hotReloading) {
|
|
152
|
+
plugins[0] = 'DefaultPlugins.set(AssetPlugin { watch_for_changes: true, ..default() })';
|
|
153
|
+
}
|
|
154
|
+
if (useRapier) {
|
|
155
|
+
plugins.push('RapierPhysicsPlugin::<NoUserData>::default()');
|
|
156
|
+
plugins.push('RapierDebugRenderPlugin::default()');
|
|
157
|
+
}
|
|
158
|
+
const states = useStates
|
|
159
|
+
? `
|
|
160
|
+
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
|
|
161
|
+
pub enum GameState {
|
|
162
|
+
#[default]
|
|
163
|
+
Loading,
|
|
164
|
+
Menu,
|
|
165
|
+
InGame,
|
|
166
|
+
Paused,
|
|
167
|
+
}
|
|
168
|
+
`
|
|
169
|
+
: '';
|
|
170
|
+
const mainRs = `${imports.join('\n')}
|
|
171
|
+
|
|
172
|
+
mod components;
|
|
173
|
+
mod systems;
|
|
174
|
+
mod resources;
|
|
175
|
+
mod scenes;
|
|
176
|
+
mod assets;
|
|
177
|
+
|
|
178
|
+
use components::*;
|
|
179
|
+
use systems::*;
|
|
180
|
+
use resources::*;
|
|
181
|
+
|
|
182
|
+
${states}
|
|
183
|
+
|
|
184
|
+
fn main() {
|
|
185
|
+
let mut app = App::new();
|
|
186
|
+
|
|
187
|
+
app.add_plugins((
|
|
188
|
+
${plugins.join(',\n ')}
|
|
189
|
+
));
|
|
190
|
+
|
|
191
|
+
${useStates ? 'app.init_state::<GameState>();' : ''}
|
|
192
|
+
|
|
193
|
+
// Register components
|
|
194
|
+
app.register_type::<Transform2D>()
|
|
195
|
+
.register_type::<Sprite2D>()
|
|
196
|
+
.register_type::<Velocity>()
|
|
197
|
+
.register_type::<Health>();
|
|
198
|
+
|
|
199
|
+
// Add resources
|
|
200
|
+
app.init_resource::<GameSettings>()
|
|
201
|
+
.init_resource::<InputState>();
|
|
202
|
+
|
|
203
|
+
// Add systems
|
|
204
|
+
app.add_systems(Startup, setup)
|
|
205
|
+
.add_systems(Update, (
|
|
206
|
+
movement_system,
|
|
207
|
+
collision_system,
|
|
208
|
+
animation_system,
|
|
209
|
+
input_system,
|
|
210
|
+
));
|
|
211
|
+
|
|
212
|
+
app.run();
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
fn setup(
|
|
216
|
+
mut commands: Commands,
|
|
217
|
+
asset_server: Res<AssetServer>,
|
|
218
|
+
) {
|
|
219
|
+
// Camera
|
|
220
|
+
commands.spawn(Camera2d::default());
|
|
221
|
+
|
|
222
|
+
// Load initial scene
|
|
223
|
+
scenes::load_main_scene(&mut commands, &asset_server);
|
|
224
|
+
}
|
|
225
|
+
`;
|
|
226
|
+
this.rustFiles.set('src/main.rs', mainRs);
|
|
227
|
+
}
|
|
228
|
+
generateComponents(project) {
|
|
229
|
+
const { deriveComponent, deriveReflect } = this.config;
|
|
230
|
+
const derives = [];
|
|
231
|
+
if (deriveComponent) {
|
|
232
|
+
derives.push('Component');
|
|
233
|
+
}
|
|
234
|
+
if (deriveReflect) {
|
|
235
|
+
derives.push('Reflect');
|
|
236
|
+
}
|
|
237
|
+
const deriveStr = derives.length > 0 ? `#[derive(${derives.join(', ')})]` : '';
|
|
238
|
+
let componentRs = `use bevy::prelude::*;
|
|
239
|
+
|
|
240
|
+
// ═══════════════════════════════════════════════════════════════
|
|
241
|
+
// TRANSFORM COMPONENTS
|
|
242
|
+
// ═══════════════════════════════════════════════════════════════
|
|
243
|
+
|
|
244
|
+
${deriveStr}
|
|
245
|
+
#[derive(Debug, Clone, Default)]
|
|
246
|
+
pub struct Transform2D {
|
|
247
|
+
pub position: Vec2,
|
|
248
|
+
pub rotation: f32,
|
|
249
|
+
pub scale: Vec2,
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
impl Transform2D {
|
|
253
|
+
pub fn new(x: f32, y: f32) -> Self {
|
|
254
|
+
Self {
|
|
255
|
+
position: Vec2::new(x, y),
|
|
256
|
+
rotation: 0.0,
|
|
257
|
+
scale: Vec2::ONE,
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
pub fn with_rotation(mut self, angle: f32) -> Self {
|
|
262
|
+
self.rotation = angle;
|
|
263
|
+
self
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
pub fn with_scale(mut self, scale: Vec2) -> Self {
|
|
267
|
+
self.scale = scale;
|
|
268
|
+
self
|
|
269
|
+
}
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
// ═══════════════════════════════════════════════════════════════
|
|
273
|
+
// SPRITE COMPONENTS
|
|
274
|
+
// ═══════════════════════════════════════════════════════════════
|
|
275
|
+
|
|
276
|
+
${deriveStr}
|
|
277
|
+
#[derive(Debug, Clone)]
|
|
278
|
+
pub struct Sprite2D {
|
|
279
|
+
pub texture: Handle<Image>,
|
|
280
|
+
pub color: Color,
|
|
281
|
+
pub flip_x: bool,
|
|
282
|
+
pub flip_y: bool,
|
|
283
|
+
pub anchor: Anchor,
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
impl Default for Sprite2D {
|
|
287
|
+
fn default() -> Self {
|
|
288
|
+
Self {
|
|
289
|
+
texture: Handle::default(),
|
|
290
|
+
color: Color::WHITE,
|
|
291
|
+
flip_x: false,
|
|
292
|
+
flip_y: false,
|
|
293
|
+
anchor: Anchor::Center,
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
299
|
+
pub enum Anchor {
|
|
300
|
+
#[default]
|
|
301
|
+
Center,
|
|
302
|
+
TopLeft,
|
|
303
|
+
TopRight,
|
|
304
|
+
BottomLeft,
|
|
305
|
+
BottomRight,
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
// ═══════════════════════════════════════════════════════════════
|
|
309
|
+
// PHYSICS COMPONENTS
|
|
310
|
+
// ═══════════════════════════════════════════════════════════════
|
|
311
|
+
|
|
312
|
+
${deriveStr}
|
|
313
|
+
#[derive(Debug, Clone, Default)]
|
|
314
|
+
pub struct Velocity {
|
|
315
|
+
pub linear: Vec2,
|
|
316
|
+
pub angular: f32,
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
${deriveStr}
|
|
320
|
+
#[derive(Debug, Clone)]
|
|
321
|
+
pub struct Collider2D {
|
|
322
|
+
pub shape: ColliderShape,
|
|
323
|
+
pub is_trigger: bool,
|
|
324
|
+
pub layer: u32,
|
|
325
|
+
pub mask: u32,
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
#[derive(Debug, Clone)]
|
|
329
|
+
pub enum ColliderShape {
|
|
330
|
+
Circle { radius: f32 },
|
|
331
|
+
Rectangle { half_extents: Vec2 },
|
|
332
|
+
Capsule { half_height: f32, radius: f32 },
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
impl Default for Collider2D {
|
|
336
|
+
fn default() -> Self {
|
|
337
|
+
Self {
|
|
338
|
+
shape: ColliderShape::Circle { radius: 1.0 },
|
|
339
|
+
is_trigger: false,
|
|
340
|
+
layer: 1,
|
|
341
|
+
mask: u32::MAX,
|
|
342
|
+
}
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
// ═══════════════════════════════════════════════════════════════
|
|
347
|
+
// GAMEPLAY COMPONENTS
|
|
348
|
+
// ═══════════════════════════════════════════════════════════════
|
|
349
|
+
|
|
350
|
+
${deriveStr}
|
|
351
|
+
#[derive(Debug, Clone)]
|
|
352
|
+
pub struct Health {
|
|
353
|
+
pub current: f32,
|
|
354
|
+
pub max: f32,
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
impl Health {
|
|
358
|
+
pub fn new(max: f32) -> Self {
|
|
359
|
+
Self { current: max, max }
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
pub fn take_damage(&mut self, amount: f32) -> bool {
|
|
363
|
+
self.current = (self.current - amount).max(0.0);
|
|
364
|
+
self.current <= 0.0
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
pub fn heal(&mut self, amount: f32) {
|
|
368
|
+
self.current = (self.current + amount).min(self.max);
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
pub fn percentage(&self) -> f32 {
|
|
372
|
+
self.current / self.max
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
${deriveStr}
|
|
377
|
+
#[derive(Debug, Clone, Default)]
|
|
378
|
+
pub struct Player {
|
|
379
|
+
pub id: u32,
|
|
380
|
+
pub score: u32,
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
${deriveStr}
|
|
384
|
+
#[derive(Debug, Clone)]
|
|
385
|
+
pub struct Enemy {
|
|
386
|
+
pub enemy_type: EnemyType,
|
|
387
|
+
pub behavior: AIBehavior,
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
391
|
+
pub enum EnemyType {
|
|
392
|
+
#[default]
|
|
393
|
+
Basic,
|
|
394
|
+
Fast,
|
|
395
|
+
Tank,
|
|
396
|
+
Boss,
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
400
|
+
pub enum AIBehavior {
|
|
401
|
+
#[default]
|
|
402
|
+
Idle,
|
|
403
|
+
Patrol,
|
|
404
|
+
Chase,
|
|
405
|
+
Attack,
|
|
406
|
+
Flee,
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
// ═══════════════════════════════════════════════════════════════
|
|
410
|
+
// ANIMATION COMPONENTS
|
|
411
|
+
// ═══════════════════════════════════════════════════════════════
|
|
412
|
+
|
|
413
|
+
${deriveStr}
|
|
414
|
+
#[derive(Debug, Clone)]
|
|
415
|
+
pub struct AnimationPlayer {
|
|
416
|
+
pub current_animation: String,
|
|
417
|
+
pub frame: usize,
|
|
418
|
+
pub timer: Timer,
|
|
419
|
+
pub playing: bool,
|
|
420
|
+
pub looping: bool,
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
impl Default for AnimationPlayer {
|
|
424
|
+
fn default() -> Self {
|
|
425
|
+
Self {
|
|
426
|
+
current_animation: String::new(),
|
|
427
|
+
frame: 0,
|
|
428
|
+
timer: Timer::from_seconds(0.1, TimerMode::Repeating),
|
|
429
|
+
playing: false,
|
|
430
|
+
looping: true,
|
|
431
|
+
}
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
${deriveStr}
|
|
436
|
+
#[derive(Debug, Clone)]
|
|
437
|
+
pub struct Animation {
|
|
438
|
+
pub name: String,
|
|
439
|
+
pub frames: Vec<usize>,
|
|
440
|
+
pub frame_duration: f32,
|
|
441
|
+
}
|
|
442
|
+
`;
|
|
443
|
+
// Add project-specific components
|
|
444
|
+
if (project.entities) {
|
|
445
|
+
componentRs += '\n// ═══════════════════════════════════════════════════════════════\n';
|
|
446
|
+
componentRs += '// PROJECT-SPECIFIC COMPONENTS\n';
|
|
447
|
+
componentRs += '// ═══════════════════════════════════════════════════════════════\n\n';
|
|
448
|
+
const customComponents = new Set();
|
|
449
|
+
for (const entity of project.entities) {
|
|
450
|
+
for (const component of entity.components || []) {
|
|
451
|
+
if (!this.isBuiltinComponent(component.type)) {
|
|
452
|
+
customComponents.add(component.type);
|
|
453
|
+
}
|
|
454
|
+
}
|
|
455
|
+
}
|
|
456
|
+
for (const compName of customComponents) {
|
|
457
|
+
componentRs += `${deriveStr}
|
|
458
|
+
#[derive(Debug, Clone, Default)]
|
|
459
|
+
pub struct ${compName} {
|
|
460
|
+
// TODO: Add fields based on project data
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
`;
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
this.rustFiles.set('src/components.rs', componentRs);
|
|
467
|
+
}
|
|
468
|
+
generateSystems(_project) {
|
|
469
|
+
const systemsRs = `use bevy::prelude::*;
|
|
470
|
+
use crate::components::*;
|
|
471
|
+
use crate::resources::*;
|
|
472
|
+
|
|
473
|
+
// ═══════════════════════════════════════════════════════════════
|
|
474
|
+
// MOVEMENT SYSTEM
|
|
475
|
+
// ═══════════════════════════════════════════════════════════════
|
|
476
|
+
|
|
477
|
+
pub fn movement_system(
|
|
478
|
+
time: Res<Time>,
|
|
479
|
+
mut query: Query<(&mut Transform, &Velocity)>,
|
|
480
|
+
) {
|
|
481
|
+
let dt = time.delta_secs();
|
|
482
|
+
|
|
483
|
+
for (mut transform, velocity) in query.iter_mut() {
|
|
484
|
+
transform.translation.x += velocity.linear.x * dt;
|
|
485
|
+
transform.translation.y += velocity.linear.y * dt;
|
|
486
|
+
transform.rotate_z(velocity.angular * dt);
|
|
487
|
+
}
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
// ═══════════════════════════════════════════════════════════════
|
|
491
|
+
// COLLISION SYSTEM
|
|
492
|
+
// ═══════════════════════════════════════════════════════════════
|
|
493
|
+
|
|
494
|
+
pub fn collision_system(
|
|
495
|
+
mut collision_events: EventReader<CollisionEvent>,
|
|
496
|
+
query: Query<(Entity, &Collider2D)>,
|
|
497
|
+
) {
|
|
498
|
+
for event in collision_events.read() {
|
|
499
|
+
match event {
|
|
500
|
+
CollisionEvent::Started(e1, e2, _) => {
|
|
501
|
+
if let (Ok((_, c1)), Ok((_, c2))) = (query.get(*e1), query.get(*e2)) {
|
|
502
|
+
if c1.is_trigger || c2.is_trigger {
|
|
503
|
+
// Handle trigger
|
|
504
|
+
} else {
|
|
505
|
+
// Handle collision
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
}
|
|
509
|
+
CollisionEvent::Stopped(_, _, _) => {
|
|
510
|
+
// Handle collision end
|
|
511
|
+
}
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
#[derive(Event)]
|
|
517
|
+
pub enum CollisionEvent {
|
|
518
|
+
Started(Entity, Entity, CollisionFlags),
|
|
519
|
+
Stopped(Entity, Entity, CollisionFlags),
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
523
|
+
pub struct CollisionFlags(pub u32);
|
|
524
|
+
|
|
525
|
+
// ═══════════════════════════════════════════════════════════════
|
|
526
|
+
// ANIMATION SYSTEM
|
|
527
|
+
// ═══════════════════════════════════════════════════════════════
|
|
528
|
+
|
|
529
|
+
pub fn animation_system(
|
|
530
|
+
time: Res<Time>,
|
|
531
|
+
texture_atlases: Res<Assets<TextureAtlasLayout>>,
|
|
532
|
+
mut query: Query<(&mut AnimationPlayer, &mut Sprite)>,
|
|
533
|
+
) {
|
|
534
|
+
for (mut player, mut sprite) in query.iter_mut() {
|
|
535
|
+
if !player.playing {
|
|
536
|
+
continue;
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
player.timer.tick(time.delta());
|
|
540
|
+
|
|
541
|
+
if player.timer.just_finished() {
|
|
542
|
+
player.frame += 1;
|
|
543
|
+
|
|
544
|
+
// Loop or stop
|
|
545
|
+
if player.looping {
|
|
546
|
+
player.frame %= 8; // Assuming 8 frames
|
|
547
|
+
} else if player.frame >= 8 {
|
|
548
|
+
player.playing = false;
|
|
549
|
+
player.frame = 7;
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
// Update sprite index
|
|
553
|
+
if let Some(atlas) = sprite.texture_atlas.as_mut() {
|
|
554
|
+
atlas.index = player.frame;
|
|
555
|
+
}
|
|
556
|
+
}
|
|
557
|
+
}
|
|
558
|
+
}
|
|
559
|
+
|
|
560
|
+
// ═══════════════════════════════════════════════════════════════
|
|
561
|
+
// INPUT SYSTEM
|
|
562
|
+
// ═══════════════════════════════════════════════════════════════
|
|
563
|
+
|
|
564
|
+
pub fn input_system(
|
|
565
|
+
keyboard: Res<ButtonInput<KeyCode>>,
|
|
566
|
+
mut input_state: ResMut<InputState>,
|
|
567
|
+
) {
|
|
568
|
+
// Reset frame state
|
|
569
|
+
input_state.movement = Vec2::ZERO;
|
|
570
|
+
input_state.actions = InputActions::default();
|
|
571
|
+
|
|
572
|
+
// Movement
|
|
573
|
+
if keyboard.pressed(KeyCode::KeyW) || keyboard.pressed(KeyCode::ArrowUp) {
|
|
574
|
+
input_state.movement.y += 1.0;
|
|
575
|
+
}
|
|
576
|
+
if keyboard.pressed(KeyCode::KeyS) || keyboard.pressed(KeyCode::ArrowDown) {
|
|
577
|
+
input_state.movement.y -= 1.0;
|
|
578
|
+
}
|
|
579
|
+
if keyboard.pressed(KeyCode::KeyA) || keyboard.pressed(KeyCode::ArrowLeft) {
|
|
580
|
+
input_state.movement.x -= 1.0;
|
|
581
|
+
}
|
|
582
|
+
if keyboard.pressed(KeyCode::KeyD) || keyboard.pressed(KeyCode::ArrowRight) {
|
|
583
|
+
input_state.movement.x += 1.0;
|
|
584
|
+
}
|
|
585
|
+
|
|
586
|
+
// Normalize diagonal movement
|
|
587
|
+
if input_state.movement != Vec2::ZERO {
|
|
588
|
+
input_state.movement = input_state.movement.normalize();
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
// Actions
|
|
592
|
+
input_state.actions.jump = keyboard.just_pressed(KeyCode::Space);
|
|
593
|
+
input_state.actions.interact = keyboard.just_pressed(KeyCode::KeyE);
|
|
594
|
+
input_state.actions.attack = keyboard.pressed(KeyCode::KeyF);
|
|
595
|
+
input_state.actions.pause = keyboard.just_pressed(KeyCode::Escape);
|
|
596
|
+
}
|
|
597
|
+
|
|
598
|
+
// ═══════════════════════════════════════════════════════════════
|
|
599
|
+
// PLAYER SYSTEM
|
|
600
|
+
// ═══════════════════════════════════════════════════════════════
|
|
601
|
+
|
|
602
|
+
pub fn player_movement_system(
|
|
603
|
+
input: Res<InputState>,
|
|
604
|
+
settings: Res<GameSettings>,
|
|
605
|
+
mut query: Query<&mut Velocity, With<Player>>,
|
|
606
|
+
) {
|
|
607
|
+
for mut velocity in query.iter_mut() {
|
|
608
|
+
velocity.linear = input.movement * settings.player_speed;
|
|
609
|
+
}
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
// ═══════════════════════════════════════════════════════════════
|
|
613
|
+
// ENEMY SYSTEM
|
|
614
|
+
// ═══════════════════════════════════════════════════════════════
|
|
615
|
+
|
|
616
|
+
pub fn enemy_ai_system(
|
|
617
|
+
time: Res<Time>,
|
|
618
|
+
player_query: Query<&Transform, With<Player>>,
|
|
619
|
+
mut enemy_query: Query<(&Transform, &mut Velocity, &mut Enemy), Without<Player>>,
|
|
620
|
+
) {
|
|
621
|
+
let Ok(player_transform) = player_query.get_single() else { return };
|
|
622
|
+
let player_pos = player_transform.translation.truncate();
|
|
623
|
+
|
|
624
|
+
for (transform, mut velocity, mut enemy) in enemy_query.iter_mut() {
|
|
625
|
+
let enemy_pos = transform.translation.truncate();
|
|
626
|
+
let to_player = player_pos - enemy_pos;
|
|
627
|
+
let distance = to_player.length();
|
|
628
|
+
|
|
629
|
+
match enemy.behavior {
|
|
630
|
+
AIBehavior::Idle => {
|
|
631
|
+
if distance < 200.0 {
|
|
632
|
+
enemy.behavior = AIBehavior::Chase;
|
|
633
|
+
}
|
|
634
|
+
}
|
|
635
|
+
AIBehavior::Chase => {
|
|
636
|
+
if distance > 300.0 {
|
|
637
|
+
enemy.behavior = AIBehavior::Idle;
|
|
638
|
+
velocity.linear = Vec2::ZERO;
|
|
639
|
+
} else if distance < 50.0 {
|
|
640
|
+
enemy.behavior = AIBehavior::Attack;
|
|
641
|
+
} else {
|
|
642
|
+
let direction = to_player.normalize();
|
|
643
|
+
let speed = match enemy.enemy_type {
|
|
644
|
+
EnemyType::Fast => 150.0,
|
|
645
|
+
EnemyType::Tank => 50.0,
|
|
646
|
+
_ => 100.0,
|
|
647
|
+
};
|
|
648
|
+
velocity.linear = direction * speed;
|
|
649
|
+
}
|
|
650
|
+
}
|
|
651
|
+
AIBehavior::Attack => {
|
|
652
|
+
if distance > 60.0 {
|
|
653
|
+
enemy.behavior = AIBehavior::Chase;
|
|
654
|
+
}
|
|
655
|
+
// Attack logic here
|
|
656
|
+
}
|
|
657
|
+
AIBehavior::Flee => {
|
|
658
|
+
if distance > 400.0 {
|
|
659
|
+
enemy.behavior = AIBehavior::Idle;
|
|
660
|
+
} else {
|
|
661
|
+
let direction = -to_player.normalize();
|
|
662
|
+
velocity.linear = direction * 120.0;
|
|
663
|
+
}
|
|
664
|
+
}
|
|
665
|
+
AIBehavior::Patrol => {
|
|
666
|
+
// Patrol logic
|
|
667
|
+
}
|
|
668
|
+
}
|
|
669
|
+
}
|
|
670
|
+
}
|
|
671
|
+
|
|
672
|
+
// ═══════════════════════════════════════════════════════════════
|
|
673
|
+
// HEALTH SYSTEM
|
|
674
|
+
// ═══════════════════════════════════════════════════════════════
|
|
675
|
+
|
|
676
|
+
pub fn health_system(
|
|
677
|
+
mut commands: Commands,
|
|
678
|
+
query: Query<(Entity, &Health)>,
|
|
679
|
+
) {
|
|
680
|
+
for (entity, health) in query.iter() {
|
|
681
|
+
if health.current <= 0.0 {
|
|
682
|
+
// Entity died
|
|
683
|
+
commands.entity(entity).despawn_recursive();
|
|
684
|
+
}
|
|
685
|
+
}
|
|
686
|
+
}
|
|
687
|
+
`;
|
|
688
|
+
this.rustFiles.set('src/systems.rs', systemsRs);
|
|
689
|
+
}
|
|
690
|
+
generateResources(_project) {
|
|
691
|
+
const resourcesRs = `use bevy::prelude::*;
|
|
692
|
+
|
|
693
|
+
// ═══════════════════════════════════════════════════════════════
|
|
694
|
+
// GAME SETTINGS
|
|
695
|
+
// ═══════════════════════════════════════════════════════════════
|
|
696
|
+
|
|
697
|
+
#[derive(Resource, Debug, Clone)]
|
|
698
|
+
pub struct GameSettings {
|
|
699
|
+
pub player_speed: f32,
|
|
700
|
+
pub enemy_speed: f32,
|
|
701
|
+
pub gravity: f32,
|
|
702
|
+
pub master_volume: f32,
|
|
703
|
+
pub music_volume: f32,
|
|
704
|
+
pub sfx_volume: f32,
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
impl Default for GameSettings {
|
|
708
|
+
fn default() -> Self {
|
|
709
|
+
Self {
|
|
710
|
+
player_speed: 200.0,
|
|
711
|
+
enemy_speed: 100.0,
|
|
712
|
+
gravity: 980.0,
|
|
713
|
+
master_volume: 1.0,
|
|
714
|
+
music_volume: 0.8,
|
|
715
|
+
sfx_volume: 1.0,
|
|
716
|
+
}
|
|
717
|
+
}
|
|
718
|
+
}
|
|
719
|
+
|
|
720
|
+
// ═══════════════════════════════════════════════════════════════
|
|
721
|
+
// INPUT STATE
|
|
722
|
+
// ═══════════════════════════════════════════════════════════════
|
|
723
|
+
|
|
724
|
+
#[derive(Resource, Debug, Clone, Default)]
|
|
725
|
+
pub struct InputState {
|
|
726
|
+
pub movement: Vec2,
|
|
727
|
+
pub look: Vec2,
|
|
728
|
+
pub actions: InputActions,
|
|
729
|
+
}
|
|
730
|
+
|
|
731
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
732
|
+
pub struct InputActions {
|
|
733
|
+
pub jump: bool,
|
|
734
|
+
pub attack: bool,
|
|
735
|
+
pub interact: bool,
|
|
736
|
+
pub pause: bool,
|
|
737
|
+
}
|
|
738
|
+
|
|
739
|
+
// ═══════════════════════════════════════════════════════════════
|
|
740
|
+
// GAME STATE RESOURCES
|
|
741
|
+
// ═══════════════════════════════════════════════════════════════
|
|
742
|
+
|
|
743
|
+
#[derive(Resource, Debug, Clone, Default)]
|
|
744
|
+
pub struct GameProgress {
|
|
745
|
+
pub current_level: u32,
|
|
746
|
+
pub total_score: u32,
|
|
747
|
+
pub lives: u32,
|
|
748
|
+
pub play_time: f32,
|
|
749
|
+
}
|
|
750
|
+
|
|
751
|
+
#[derive(Resource, Debug, Clone)]
|
|
752
|
+
pub struct LevelData {
|
|
753
|
+
pub name: String,
|
|
754
|
+
pub bounds: Rect,
|
|
755
|
+
pub spawn_point: Vec2,
|
|
756
|
+
pub checkpoints: Vec<Vec2>,
|
|
757
|
+
}
|
|
758
|
+
|
|
759
|
+
impl Default for LevelData {
|
|
760
|
+
fn default() -> Self {
|
|
761
|
+
Self {
|
|
762
|
+
name: "Level 1".to_string(),
|
|
763
|
+
bounds: Rect::new(-1000.0, -1000.0, 1000.0, 1000.0),
|
|
764
|
+
spawn_point: Vec2::ZERO,
|
|
765
|
+
checkpoints: vec![],
|
|
766
|
+
}
|
|
767
|
+
}
|
|
768
|
+
}
|
|
769
|
+
`;
|
|
770
|
+
this.rustFiles.set('src/resources.rs', resourcesRs);
|
|
771
|
+
}
|
|
772
|
+
generateScenes(project) {
|
|
773
|
+
let scenesRs = `use bevy::prelude::*;
|
|
774
|
+
use crate::components::*;
|
|
775
|
+
|
|
776
|
+
pub fn load_main_scene(
|
|
777
|
+
commands: &mut Commands,
|
|
778
|
+
asset_server: &Res<AssetServer>,
|
|
779
|
+
) {
|
|
780
|
+
// Player
|
|
781
|
+
commands.spawn((
|
|
782
|
+
Sprite::from_image(asset_server.load("sprites/player.png")),
|
|
783
|
+
Transform::from_xyz(0.0, 0.0, 1.0),
|
|
784
|
+
Transform2D::new(0.0, 0.0),
|
|
785
|
+
Velocity::default(),
|
|
786
|
+
Player { id: 0, score: 0 },
|
|
787
|
+
Health::new(100.0),
|
|
788
|
+
Collider2D {
|
|
789
|
+
shape: ColliderShape::Circle { radius: 16.0 },
|
|
790
|
+
..default()
|
|
791
|
+
},
|
|
792
|
+
));
|
|
793
|
+
|
|
794
|
+
// Ground
|
|
795
|
+
commands.spawn((
|
|
796
|
+
Sprite {
|
|
797
|
+
color: Color::srgb(0.4, 0.8, 0.4),
|
|
798
|
+
custom_size: Some(Vec2::new(2000.0, 50.0)),
|
|
799
|
+
..default()
|
|
800
|
+
},
|
|
801
|
+
Transform::from_xyz(0.0, -300.0, 0.0),
|
|
802
|
+
Collider2D {
|
|
803
|
+
shape: ColliderShape::Rectangle {
|
|
804
|
+
half_extents: Vec2::new(1000.0, 25.0)
|
|
805
|
+
},
|
|
806
|
+
..default()
|
|
807
|
+
},
|
|
808
|
+
));
|
|
809
|
+
`;
|
|
810
|
+
// Add project entities
|
|
811
|
+
if (project.entities && project.entities.length > 0) {
|
|
812
|
+
scenesRs += `
|
|
813
|
+
// Project entities
|
|
814
|
+
`;
|
|
815
|
+
for (const entity of project.entities.slice(0, 10)) {
|
|
816
|
+
scenesRs += this.generateEntitySpawn(entity);
|
|
817
|
+
}
|
|
818
|
+
}
|
|
819
|
+
scenesRs += `}
|
|
820
|
+
|
|
821
|
+
pub fn load_menu_scene(
|
|
822
|
+
commands: &mut Commands,
|
|
823
|
+
_asset_server: &Res<AssetServer>,
|
|
824
|
+
) {
|
|
825
|
+
// Menu UI would go here
|
|
826
|
+
commands.spawn(
|
|
827
|
+
Text::new("Game Title")
|
|
828
|
+
);
|
|
829
|
+
}
|
|
830
|
+
|
|
831
|
+
pub fn unload_scene(
|
|
832
|
+
mut commands: Commands,
|
|
833
|
+
query: Query<Entity, Without<Camera2d>>,
|
|
834
|
+
) {
|
|
835
|
+
for entity in query.iter() {
|
|
836
|
+
commands.entity(entity).despawn_recursive();
|
|
837
|
+
}
|
|
838
|
+
}
|
|
839
|
+
`;
|
|
840
|
+
this.rustFiles.set('src/scenes.rs', scenesRs);
|
|
841
|
+
}
|
|
842
|
+
generateEntitySpawn(entity) {
|
|
843
|
+
const name = entity.name || 'Entity';
|
|
844
|
+
const pos = entity.position || { x: 0, y: 0 };
|
|
845
|
+
return ` // ${name}
|
|
846
|
+
commands.spawn((
|
|
847
|
+
Transform::from_xyz(${pos.x}.0, ${pos.y}.0, 0.0),
|
|
848
|
+
Transform2D::new(${pos.x}.0, ${pos.y}.0),
|
|
849
|
+
));
|
|
850
|
+
|
|
851
|
+
`;
|
|
852
|
+
}
|
|
853
|
+
generateAssets(_project) {
|
|
854
|
+
const assetsRs = `use bevy::prelude::*;
|
|
855
|
+
use bevy_asset_loader::prelude::*;
|
|
856
|
+
|
|
857
|
+
// ═══════════════════════════════════════════════════════════════
|
|
858
|
+
// ASSET COLLECTIONS
|
|
859
|
+
// ═══════════════════════════════════════════════════════════════
|
|
860
|
+
|
|
861
|
+
#[derive(AssetCollection, Resource)]
|
|
862
|
+
pub struct GameAssets {
|
|
863
|
+
#[asset(path = "sprites/player.png")]
|
|
864
|
+
pub player_texture: Handle<Image>,
|
|
865
|
+
|
|
866
|
+
#[asset(path = "sprites/enemy.png")]
|
|
867
|
+
pub enemy_texture: Handle<Image>,
|
|
868
|
+
|
|
869
|
+
#[asset(path = "sprites/tileset.png")]
|
|
870
|
+
pub tileset: Handle<Image>,
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
#[derive(AssetCollection, Resource)]
|
|
874
|
+
pub struct AudioAssets {
|
|
875
|
+
#[asset(path = "audio/music/theme.ogg")]
|
|
876
|
+
pub music_theme: Handle<AudioSource>,
|
|
877
|
+
|
|
878
|
+
#[asset(path = "audio/sfx/jump.ogg")]
|
|
879
|
+
pub sfx_jump: Handle<AudioSource>,
|
|
880
|
+
|
|
881
|
+
#[asset(path = "audio/sfx/hit.ogg")]
|
|
882
|
+
pub sfx_hit: Handle<AudioSource>,
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
#[derive(AssetCollection, Resource)]
|
|
886
|
+
pub struct FontAssets {
|
|
887
|
+
#[asset(path = "fonts/main.ttf")]
|
|
888
|
+
pub main_font: Handle<Font>,
|
|
889
|
+
}
|
|
890
|
+
|
|
891
|
+
// ═══════════════════════════════════════════════════════════════
|
|
892
|
+
// TEXTURE ATLAS BUILDER
|
|
893
|
+
// ═══════════════════════════════════════════════════════════════
|
|
894
|
+
|
|
895
|
+
pub fn create_texture_atlas(
|
|
896
|
+
textures: &mut ResMut<Assets<Image>>,
|
|
897
|
+
layouts: &mut ResMut<Assets<TextureAtlasLayout>>,
|
|
898
|
+
image: Handle<Image>,
|
|
899
|
+
tile_size: UVec2,
|
|
900
|
+
columns: u32,
|
|
901
|
+
rows: u32,
|
|
902
|
+
) -> Handle<TextureAtlasLayout> {
|
|
903
|
+
let layout = TextureAtlasLayout::from_grid(tile_size, columns, rows, None, None);
|
|
904
|
+
layouts.add(layout)
|
|
905
|
+
}
|
|
906
|
+
`;
|
|
907
|
+
this.rustFiles.set('src/assets.rs', assetsRs);
|
|
908
|
+
}
|
|
909
|
+
generatePlugin(project) {
|
|
910
|
+
const pluginName = this.toPascalCase(project.name) + 'Plugin';
|
|
911
|
+
const pluginRs = `use bevy::prelude::*;
|
|
912
|
+
|
|
913
|
+
mod components;
|
|
914
|
+
mod systems;
|
|
915
|
+
mod resources;
|
|
916
|
+
mod scenes;
|
|
917
|
+
mod assets;
|
|
918
|
+
|
|
919
|
+
use components::*;
|
|
920
|
+
use systems::*;
|
|
921
|
+
use resources::*;
|
|
922
|
+
|
|
923
|
+
/// Main game plugin
|
|
924
|
+
pub struct ${pluginName};
|
|
925
|
+
|
|
926
|
+
impl Plugin for ${pluginName} {
|
|
927
|
+
fn build(&self, app: &mut App) {
|
|
928
|
+
// Register components
|
|
929
|
+
app.register_type::<Transform2D>()
|
|
930
|
+
.register_type::<Sprite2D>()
|
|
931
|
+
.register_type::<Velocity>()
|
|
932
|
+
.register_type::<Health>();
|
|
933
|
+
|
|
934
|
+
// Add resources
|
|
935
|
+
app.init_resource::<GameSettings>()
|
|
936
|
+
.init_resource::<InputState>()
|
|
937
|
+
.init_resource::<GameProgress>();
|
|
938
|
+
|
|
939
|
+
// Add systems
|
|
940
|
+
app.add_systems(Update, (
|
|
941
|
+
movement_system,
|
|
942
|
+
collision_system,
|
|
943
|
+
animation_system,
|
|
944
|
+
input_system,
|
|
945
|
+
player_movement_system,
|
|
946
|
+
enemy_ai_system,
|
|
947
|
+
health_system,
|
|
948
|
+
));
|
|
949
|
+
}
|
|
950
|
+
}
|
|
951
|
+
|
|
952
|
+
// Re-exports
|
|
953
|
+
pub use components::*;
|
|
954
|
+
pub use resources::*;
|
|
955
|
+
`;
|
|
956
|
+
this.rustFiles.set('src/lib.rs', pluginRs);
|
|
957
|
+
}
|
|
958
|
+
collectAssets(project) {
|
|
959
|
+
if (project.assets) {
|
|
960
|
+
this.assets = [...project.assets];
|
|
961
|
+
}
|
|
962
|
+
}
|
|
963
|
+
isBuiltinComponent(type) {
|
|
964
|
+
const builtins = [
|
|
965
|
+
'Transform',
|
|
966
|
+
'Transform2D',
|
|
967
|
+
'Sprite',
|
|
968
|
+
'Sprite2D',
|
|
969
|
+
'Velocity',
|
|
970
|
+
'Collider2D',
|
|
971
|
+
'Health',
|
|
972
|
+
'Player',
|
|
973
|
+
'Enemy',
|
|
974
|
+
'AnimationPlayer',
|
|
975
|
+
'Animation',
|
|
976
|
+
];
|
|
977
|
+
return builtins.includes(type);
|
|
978
|
+
}
|
|
979
|
+
toSnakeCase(str) {
|
|
980
|
+
return str
|
|
981
|
+
.replace(/([a-z])([A-Z])/g, '$1_$2')
|
|
982
|
+
.replace(/[\s-]+/g, '_')
|
|
983
|
+
.toLowerCase();
|
|
984
|
+
}
|
|
985
|
+
toPascalCase(str) {
|
|
986
|
+
return str
|
|
987
|
+
.split(/[\s_-]+/)
|
|
988
|
+
.map((word) => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase())
|
|
989
|
+
.join('');
|
|
990
|
+
}
|
|
991
|
+
}
|
|
992
|
+
/* ══════════════════════════════════════════════════════════════
|
|
993
|
+
EXPORTS
|
|
994
|
+
══════════════════════════════════════════════════════════════ */
|
|
995
|
+
|
|
996
|
+
exports.BevyExporter = BevyExporter;
|
|
997
|
+
exports.DEFAULT_BEVY_CONFIG = DEFAULT_BEVY_CONFIG;
|
|
998
|
+
//# sourceMappingURL=BevyExporter.js.map
|