@nice2dev/game-engine 1.0.5 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  651. package/dist/esm/scripting/exporters/GDScriptExporter.js +3 -6
  652. package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -1
  653. package/dist/esm/scripting/exporters/LuaExporter.js +5 -9
  654. package/dist/esm/scripting/exporters/LuaExporter.js.map +1 -1
  655. package/dist/esm/scripting/exporters/PythonExporter.js +7 -13
  656. package/dist/esm/scripting/exporters/PythonExporter.js.map +1 -1
  657. package/dist/esm/scripting/exporters/RustExporter.js +7 -14
  658. package/dist/esm/scripting/exporters/RustExporter.js.map +1 -1
  659. package/dist/esm/scripting/exporters/TypeScriptExporter.js +28 -29
  660. package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +1 -1
  661. package/dist/esm/social/Social.js +27 -20
  662. package/dist/esm/social/Social.js.map +1 -1
  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
  666. package/dist/esm/systems/ParticleSystem2.js.map +1 -1
  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
  668. package/dist/esm/systems/PhysicsDebugSystem.js.map +1 -0
  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
  670. package/dist/esm/systems/TerrainSystem.js.map +1 -0
  671. package/dist/esm/templates/ActionTemplates.js +144 -24
  672. package/dist/esm/templates/ActionTemplates.js.map +1 -1
  673. package/dist/esm/templates/FightingTemplate.js +513 -0
  674. package/dist/esm/templates/FightingTemplate.js.map +1 -0
  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
  676. package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
  677. package/dist/esm/templates/PartyTemplates.js +60 -28
  678. package/dist/esm/templates/PartyTemplates.js.map +1 -1
  679. package/dist/esm/templates/PuzzleTemplates.js +63 -22
  680. package/dist/esm/templates/PuzzleTemplates.js.map +1 -1
  681. package/dist/esm/templates/RPGTemplates.js +29 -15
  682. package/dist/esm/templates/RPGTemplates.js.map +1 -1
  683. package/dist/esm/templates/SportsTemplates.js +41 -17
  684. package/dist/esm/templates/SportsTemplates.js.map +1 -1
  685. package/dist/esm/templates/StrategyTemplates.js +45 -18
  686. package/dist/esm/templates/StrategyTemplates.js.map +1 -1
  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
  690. package/dist/esm/templates/WaveDefense.js.map +1 -1
  691. package/dist/esm/tilemap/Tilemap.js +48 -32
  692. package/dist/esm/tilemap/Tilemap.js.map +1 -1
  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
  696. package/dist/esm/tutorials/TutorialEngine.js.map +1 -1
  697. package/dist/esm/tutorials/TutorialOverlay.js +117 -40
  698. package/dist/esm/tutorials/TutorialOverlay.js.map +1 -1
  699. package/dist/esm/ui/GameUI.js +69 -42
  700. package/dist/esm/ui/GameUI.js.map +1 -1
  701. package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
  702. package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
  703. package/dist/esm/unity-integration/UnityImport.js +1246 -0
  704. package/dist/esm/unity-integration/UnityImport.js.map +1 -0
  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
  706. package/dist/esm/unity-integration/UnityLiveLink.js.map +1 -0
  707. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
  708. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
  709. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
  710. package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
  711. package/dist/esm/unreal-integration/UnrealImport.js +437 -0
  712. package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
  713. package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
  714. package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
  715. package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
  716. package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
  717. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
  718. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +6 -5
@@ -17,8 +17,9 @@ class ObjectPool {
17
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  }
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  acquire() {
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  let obj = this.pool.pop();
20
- if (!obj)
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+ if (!obj) {
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  obj = this.factory();
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+ }
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  obj.reset();
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  this.active.push(obj);
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  return obj;
@@ -35,16 +36,26 @@ class ObjectPool {
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  releaseAll() {
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  while (this.active.length > 0) {
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  const obj = this.active.pop();
38
- if (this.pool.length < this.maxSize)
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+ if (this.pool.length < this.maxSize) {
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  this.pool.push(obj);
41
+ }
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  }
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  }
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- activeCount() { return this.active.length; }
43
- pooledCount() { return this.pool.length; }
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- totalCount() { return this.active.length + this.pool.length; }
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+ activeCount() {
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+ return this.active.length;
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+ }
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+ pooledCount() {
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+ return this.pool.length;
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+ }
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+ totalCount() {
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+ return this.active.length + this.pool.length;
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+ }
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  }
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  const PRIORITY_ORDER = {
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- critical: 0, high: 1, normal: 2, low: 3,
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+ critical: 0,
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+ high: 1,
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+ normal: 2,
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+ low: 3,
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  };
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  class AssetStreamer {
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  constructor(maxConcurrent = 4) {
@@ -54,21 +65,41 @@ class AssetStreamer {
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  this.maxConcurrent = maxConcurrent;
55
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  }
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  enqueue(id, url, priority = 'normal') {
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- var _a;
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  if (this.loaded.has(id)) {
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- return { id, url, priority, loaded: true, progress: 1, data: this.loaded.get(id), error: null };
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+ return {
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+ id,
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+ url,
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+ priority,
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+ loaded: true,
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+ progress: 1,
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+ data: this.loaded.get(id),
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+ error: null,
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+ };
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  }
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- const existing = (_a = this.queue.find(r => r.id === id)) !== null && _a !== void 0 ? _a : this.loading.get(id);
62
- if (existing)
79
+ const existing = this.queue.find((r) => r.id === id) ?? this.loading.get(id);
80
+ if (existing) {
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  return existing;
64
- const req = { id, url, priority, loaded: false, progress: 0, data: null, error: null };
82
+ }
83
+ const req = {
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+ id,
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+ url,
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+ priority,
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+ loaded: false,
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+ progress: 0,
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+ data: null,
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+ error: null,
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+ };
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  this.queue.push(req);
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  this.queue.sort((a, b) => PRIORITY_ORDER[a.priority] - PRIORITY_ORDER[b.priority]);
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  this.processQueue();
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  return req;
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  }
70
- isLoaded(id) { return this.loaded.has(id); }
71
- get(id) { var _a; return (_a = this.loaded.get(id)) !== null && _a !== void 0 ? _a : null; }
97
+ isLoaded(id) {
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+ return this.loaded.has(id);
99
+ }
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+ get(id) {
101
+ return this.loaded.get(id) ?? null;
102
+ }
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  processQueue() {
73
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  while (this.loading.size < this.maxConcurrent && this.queue.length > 0) {
74
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  const req = this.queue.shift();
@@ -77,14 +108,13 @@ class AssetStreamer {
77
108
  }
78
109
  }
79
110
  async loadAsset(req) {
80
- var _a;
81
111
  try {
82
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  const response = await fetch(req.url);
83
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  if (!response.ok) {
84
114
  req.error = `HTTP ${response.status}`;
85
115
  }
86
116
  else {
87
- const contentType = (_a = response.headers.get('content-type')) !== null && _a !== void 0 ? _a : '';
117
+ const contentType = response.headers.get('content-type') ?? '';
88
118
  if (contentType.includes('json')) {
89
119
  req.data = await response.json();
90
120
  }
@@ -107,8 +137,12 @@ class AssetStreamer {
107
137
  this.processQueue();
108
138
  }
109
139
  }
110
- getPendingCount() { return this.queue.length + this.loading.size; }
111
- getLoadedCount() { return this.loaded.size; }
140
+ getPendingCount() {
141
+ return this.queue.length + this.loading.size;
142
+ }
143
+ getLoadedCount() {
144
+ return this.loaded.size;
145
+ }
112
146
  clear() {
113
147
  this.queue.length = 0;
114
148
  this.loaded.clear();
@@ -116,16 +150,18 @@ class AssetStreamer {
116
150
  }
117
151
  function selectLODLevel(group, distance) {
118
152
  for (let i = 0; i < group.levels.length; i++) {
119
- if (distance <= group.levels[i].distance)
153
+ if (distance <= group.levels[i].distance) {
120
154
  return i;
155
+ }
121
156
  }
122
157
  return group.levels.length - 1; // farthest LOD
123
158
  }
124
159
  function updateLODGroups(groups, cameraPos, positions) {
125
160
  for (const group of groups) {
126
161
  const pos = positions.get(group.entityId);
127
- if (!pos)
162
+ if (!pos) {
128
163
  continue;
164
+ }
129
165
  const dx = cameraPos.x - pos.x;
130
166
  const dy = cameraPos.y - pos.y;
131
167
  const dz = cameraPos.z - pos.z;
@@ -139,15 +175,15 @@ function aabbInFrustum(aabb, planes) {
139
175
  const px = p.nx > 0 ? aabb.maxX : aabb.minX;
140
176
  const py = p.ny > 0 ? aabb.maxY : aabb.minY;
141
177
  const pz = p.nz > 0 ? aabb.maxZ : aabb.minZ;
142
- if (p.nx * px + p.ny * py + p.nz * pz + p.d < 0)
178
+ if (p.nx * px + p.ny * py + p.nz * pz + p.d < 0) {
143
179
  return false;
180
+ }
144
181
  }
145
182
  return true;
146
183
  }
147
184
  /** Simple 2D frustum check for 2D camera views. */
148
185
  function rectInView(rx, ry, rw, rh, viewX, viewY, viewW, viewH) {
149
- return rx + rw > viewX && rx < viewX + viewW &&
150
- ry + rh > viewY && ry < viewY + viewH;
186
+ return rx + rw > viewX && rx < viewX + viewW && ry + rh > viewY && ry < viewY + viewH;
151
187
  }
152
188
  /* ══════════════════════════════════════════════════════════════
153
189
  Memory Optimization helpers
@@ -160,12 +196,15 @@ function measureMemory() {
160
196
  return null;
161
197
  }
162
198
  function formatBytes(bytes) {
163
- if (bytes < 1024)
199
+ if (bytes < 1024) {
164
200
  return `${bytes} B`;
165
- if (bytes < 1024 * 1024)
201
+ }
202
+ if (bytes < 1024 * 1024) {
166
203
  return `${(bytes / 1024).toFixed(1)} KB`;
167
- if (bytes < 1024 * 1024 * 1024)
204
+ }
205
+ if (bytes < 1024 * 1024 * 1024) {
168
206
  return `${(bytes / (1024 * 1024)).toFixed(1)} MB`;
207
+ }
169
208
  return `${(bytes / (1024 * 1024 * 1024)).toFixed(2)} GB`;
170
209
  }
171
210
 
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@@ -12,7 +12,7 @@ const DEFAULT_BUDGET_CONFIG = {
12
12
  targetFrameMs: 16.67,
13
13
  allocations: {
14
14
  physics: 0.25,
15
- update: 0.30,
15
+ update: 0.3,
16
16
  render: 0.35,
17
17
  audio: 0.05,
18
18
  network: 0.05,
@@ -31,7 +31,7 @@ class FrameBudgetManager {
31
31
  this.rollingTotals = [];
32
32
  this.rollingSubsystems = new Map();
33
33
  this.config = { ...DEFAULT_BUDGET_CONFIG, ...config };
34
- if (config === null || config === void 0 ? void 0 : config.allocations) {
34
+ if (config?.allocations) {
35
35
  this.config.allocations = { ...DEFAULT_BUDGET_CONFIG.allocations, ...config.allocations };
36
36
  }
37
37
  }
@@ -41,22 +41,21 @@ class FrameBudgetManager {
41
41
  }
42
42
  /** Mark the end of a subsystem's work in this frame. */
43
43
  endSubsystem(name) {
44
- var _a;
45
44
  const start = this.startTimes.get(name);
46
- if (start === undefined)
45
+ if (start === undefined) {
47
46
  return;
47
+ }
48
48
  const elapsed = performance.now() - start;
49
- this.currentFrame.set(name, ((_a = this.currentFrame.get(name)) !== null && _a !== void 0 ? _a : 0) + elapsed);
49
+ this.currentFrame.set(name, (this.currentFrame.get(name) ?? 0) + elapsed);
50
50
  this.startTimes.delete(name);
51
51
  }
52
52
  /** Complete the current frame, generate report, advance to next. */
53
53
  endFrame() {
54
- var _a;
55
54
  this.frameCount++;
56
55
  const subsystems = [];
57
56
  let totalMs = 0;
58
57
  for (const [name, actual] of this.currentFrame) {
59
- const allocation = (_a = this.config.allocations[name]) !== null && _a !== void 0 ? _a : 0;
58
+ const allocation = this.config.allocations[name] ?? 0;
60
59
  const budgetMs = this.config.targetFrameMs * allocation;
61
60
  const overBudget = actual > budgetMs;
62
61
  const utilization = budgetMs > 0 ? (actual / budgetMs) * 100 : 0;
@@ -75,12 +74,14 @@ class FrameBudgetManager {
75
74
  this.rollingSubsystems.set(name, arr);
76
75
  }
77
76
  arr.push(actual);
78
- if (arr.length > this.config.sampleWindow)
77
+ if (arr.length > this.config.sampleWindow) {
79
78
  arr.shift();
79
+ }
80
80
  }
81
81
  this.rollingTotals.push(totalMs);
82
- if (this.rollingTotals.length > this.config.sampleWindow)
82
+ if (this.rollingTotals.length > this.config.sampleWindow) {
83
83
  this.rollingTotals.shift();
84
+ }
84
85
  const snapshot = {
85
86
  frameNumber: this.frameCount,
86
87
  totalMs,
@@ -88,8 +89,9 @@ class FrameBudgetManager {
88
89
  subsystems,
89
90
  };
90
91
  this.history.push(snapshot);
91
- if (this.history.length > this.config.sampleWindow)
92
+ if (this.history.length > this.config.sampleWindow) {
92
93
  this.history.shift();
94
+ }
93
95
  if (totalMs > this.config.targetFrameMs * this.config.warningThreshold) {
94
96
  this.events.emit('budget:warning', snapshot);
95
97
  }
@@ -98,21 +100,25 @@ class FrameBudgetManager {
98
100
  }
99
101
  /** Get the average frame time over the rolling window. */
100
102
  getAverageFrameMs() {
101
- if (this.rollingTotals.length === 0)
103
+ if (this.rollingTotals.length === 0) {
102
104
  return 0;
105
+ }
103
106
  let sum = 0;
104
- for (const t of this.rollingTotals)
107
+ for (const t of this.rollingTotals) {
105
108
  sum += t;
109
+ }
106
110
  return sum / this.rollingTotals.length;
107
111
  }
108
112
  /** Get average time for a specific subsystem. */
109
113
  getSubsystemAverageMs(name) {
110
114
  const arr = this.rollingSubsystems.get(name);
111
- if (!arr || arr.length === 0)
115
+ if (!arr || arr.length === 0) {
112
116
  return 0;
117
+ }
113
118
  let sum = 0;
114
- for (const t of arr)
119
+ for (const t of arr) {
115
120
  sum += t;
121
+ }
116
122
  return sum / arr.length;
117
123
  }
118
124
  /** Get latest snapshot. */
@@ -121,20 +127,23 @@ class FrameBudgetManager {
121
127
  }
122
128
  /** Get the worst-case frame in history. */
123
129
  getWorstFrame() {
124
- if (this.history.length === 0)
130
+ if (this.history.length === 0) {
125
131
  return null;
132
+ }
126
133
  let worst = this.history[0];
127
134
  for (const s of this.history) {
128
- if (s.totalMs > worst.totalMs)
135
+ if (s.totalMs > worst.totalMs) {
129
136
  worst = s;
137
+ }
130
138
  }
131
139
  return worst;
132
140
  }
133
141
  /** Format a concise budget text report. */
134
142
  formatReport() {
135
143
  const latest = this.getLatest();
136
- if (!latest)
144
+ if (!latest) {
137
145
  return 'No data yet.';
146
+ }
138
147
  const lines = [
139
148
  `Frame #${latest.frameNumber} — Total: ${latest.totalMs.toFixed(2)}ms / ${this.config.targetFrameMs.toFixed(2)}ms budget`,
140
149
  '',
@@ -183,8 +192,9 @@ class MemoryLeakDetector {
183
192
  /** Track a deallocation / free. */
184
193
  trackFree(category, count = 1) {
185
194
  const tracker = this.trackers.get(category);
186
- if (!tracker)
195
+ if (!tracker) {
187
196
  return;
197
+ }
188
198
  tracker.count = Math.max(0, tracker.count - count);
189
199
  tracker.totalFreed += count;
190
200
  }
@@ -212,15 +222,17 @@ class MemoryLeakDetector {
212
222
  heapTotal,
213
223
  };
214
224
  this.snapshots.push(snap);
215
- if (this.snapshots.length > this.maxSnapshots)
225
+ if (this.snapshots.length > this.maxSnapshots) {
216
226
  this.snapshots.shift();
227
+ }
217
228
  return snap;
218
229
  }
219
230
  /** Call from game loop — takes periodic snapshots and checks for leaks. */
220
231
  update() {
221
232
  const now = performance.now();
222
- if (now - this.lastCheckTime < this.checkIntervalMs)
233
+ if (now - this.lastCheckTime < this.checkIntervalMs) {
223
234
  return;
235
+ }
224
236
  this.lastCheckTime = now;
225
237
  this.takeSnapshot();
226
238
  const suspects = this.detectLeaks();
@@ -230,30 +242,36 @@ class MemoryLeakDetector {
230
242
  }
231
243
  /** Analyze snapshots for continuous growth patterns. */
232
244
  detectLeaks() {
233
- if (this.snapshots.length < 10)
245
+ if (this.snapshots.length < 10) {
234
246
  return [];
247
+ }
235
248
  const window = 30; // compare last 30 snapshots
236
249
  const start = Math.max(0, this.snapshots.length - window);
237
250
  const firstSnap = this.snapshots[start];
238
251
  const lastSnap = this.snapshots[this.snapshots.length - 1];
239
252
  const elapsedSec = (lastSnap.timestamp - firstSnap.timestamp) / 1000;
240
- if (elapsedSec < 1)
253
+ if (elapsedSec < 1) {
241
254
  return [];
255
+ }
242
256
  const suspects = [];
243
257
  for (const [cat, current] of lastSnap.trackers) {
244
258
  const startTracker = firstSnap.trackers.get(cat);
245
- if (!startTracker)
259
+ if (!startTracker) {
246
260
  continue;
261
+ }
247
262
  const growth = current.count - startTracker.count;
248
- if (growth <= 0)
263
+ if (growth <= 0) {
249
264
  continue;
265
+ }
250
266
  const growthRate = growth / elapsedSec;
251
267
  // Determine severity
252
268
  let severity = 'low';
253
- if (growthRate > 10)
269
+ if (growthRate > 10) {
254
270
  severity = 'high';
255
- else if (growthRate > 2)
271
+ }
272
+ else if (growthRate > 2) {
256
273
  severity = 'medium';
274
+ }
257
275
  // Only report if there's consistent growth (not just a burst)
258
276
  let isConsistent = true;
259
277
  let prevCount = startTracker.count;
@@ -263,8 +281,9 @@ class MemoryLeakDetector {
263
281
  isConsistent = false;
264
282
  break;
265
283
  }
266
- if (snapTracker)
284
+ if (snapTracker) {
267
285
  prevCount = snapTracker.count;
286
+ }
268
287
  }
269
288
  if (isConsistent && growth >= 5) {
270
289
  suspects.push({
@@ -289,8 +308,9 @@ class MemoryLeakDetector {
289
308
  /** Format a human-readable leak report. */
290
309
  formatReport() {
291
310
  const suspects = this.detectLeaks();
292
- if (suspects.length === 0)
311
+ if (suspects.length === 0) {
293
312
  return 'No memory leaks detected.';
313
+ }
294
314
  const lines = ['Memory Leak Suspects:', ''];
295
315
  for (const s of suspects) {
296
316
  const icon = s.severity === 'high' ? '!!!' : s.severity === 'medium' ? '!!' : '!';
@@ -370,16 +390,22 @@ class AutoLODManager {
370
390
  this.currentLevel = initialLevel;
371
391
  this.currentSettings = { ...QUALITY_PRESETS[initialLevel] };
372
392
  }
373
- get level() { return this.currentLevel; }
374
- get settings() { return this.currentSettings; }
393
+ get level() {
394
+ return this.currentLevel;
395
+ }
396
+ get settings() {
397
+ return this.currentSettings;
398
+ }
375
399
  /** Call each frame with current FPS. */
376
400
  update(currentFps) {
377
401
  this.fpsHistory.push(currentFps);
378
- if (this.fpsHistory.length > 120)
402
+ if (this.fpsHistory.length > 120) {
379
403
  this.fpsHistory.shift();
404
+ }
380
405
  const now = performance.now() / 1000;
381
- if (now - this.lastChangeTime < this.config.cooldownSec)
406
+ if (now - this.lastChangeTime < this.config.cooldownSec) {
382
407
  return;
408
+ }
383
409
  const avgFps = this.getAverageFps(30); // Last 30 frames
384
410
  // Downgrade if below threshold
385
411
  if (avgFps < this.config.downgradeThreshold) {
@@ -403,24 +429,27 @@ class AutoLODManager {
403
429
  }
404
430
  downgrade(now) {
405
431
  const idx = QUALITY_ORDER.indexOf(this.currentLevel);
406
- if (idx <= 0)
407
- return; // Already at lowest
432
+ if (idx <= 0) {
433
+ return;
434
+ } // Already at lowest
408
435
  this.setLevel(QUALITY_ORDER[idx - 1], now);
409
436
  }
410
437
  upgrade(now) {
411
438
  const idx = QUALITY_ORDER.indexOf(this.currentLevel);
412
- if (idx >= QUALITY_ORDER.length - 1)
413
- return; // Already at highest
439
+ if (idx >= QUALITY_ORDER.length - 1) {
440
+ return;
441
+ } // Already at highest
414
442
  this.setLevel(QUALITY_ORDER[idx + 1], now);
415
443
  }
416
444
  /** Manually set quality level. */
417
445
  setLevel(level, now) {
418
- if (level === this.currentLevel)
446
+ if (level === this.currentLevel) {
419
447
  return;
448
+ }
420
449
  const prev = this.currentLevel;
421
450
  this.currentLevel = level;
422
451
  this.currentSettings = { ...QUALITY_PRESETS[level] };
423
- this.lastChangeTime = now !== null && now !== void 0 ? now : performance.now() / 1000;
452
+ this.lastChangeTime = now ?? performance.now() / 1000;
424
453
  this.events.emit('lod:changed', { from: prev, to: level, settings: this.currentSettings });
425
454
  }
426
455
  /** Get a quality preset. */
@@ -444,7 +473,6 @@ class AutoLODManager {
444
473
  */
445
474
  class WorkerPool {
446
475
  constructor(workerScriptUrl, config) {
447
- var _a;
448
476
  this.events = new EventBus.EventBus();
449
477
  this.workers = [];
450
478
  this.busyWorkers = new Set();
@@ -452,7 +480,7 @@ class WorkerPool {
452
480
  this.activeTasks = new Map();
453
481
  this.nextTaskId = 1;
454
482
  this.workerScriptUrl = workerScriptUrl;
455
- const defaultPoolSize = typeof navigator !== 'undefined' ? Math.max(1, ((_a = navigator.hardwareConcurrency) !== null && _a !== void 0 ? _a : 4) - 1) : 2;
483
+ const defaultPoolSize = typeof navigator !== 'undefined' ? Math.max(1, (navigator.hardwareConcurrency ?? 4) - 1) : 2;
456
484
  this.config = {
457
485
  poolSize: defaultPoolSize,
458
486
  maxQueueSize: 100,
@@ -494,14 +522,17 @@ class WorkerPool {
494
522
  });
495
523
  }
496
524
  dispatchNext() {
497
- if (this.taskQueue.length === 0)
525
+ if (this.taskQueue.length === 0) {
498
526
  return;
527
+ }
499
528
  for (let i = 0; i < this.workers.length; i++) {
500
- if (this.busyWorkers.has(i))
529
+ if (this.busyWorkers.has(i)) {
501
530
  continue;
531
+ }
502
532
  const task = this.taskQueue.shift();
503
- if (!task)
533
+ if (!task) {
504
534
  return;
535
+ }
505
536
  task.status = 'running';
506
537
  this.busyWorkers.add(i);
507
538
  this.workers[i].postMessage({ taskId: task.id, type: task.type, data: task.data });
@@ -546,8 +577,9 @@ class WorkerPool {
546
577
  }
547
578
  /** Terminate all workers. */
548
579
  dispose() {
549
- for (const w of this.workers)
580
+ for (const w of this.workers) {
550
581
  w.terminate();
582
+ }
551
583
  this.workers.length = 0;
552
584
  this.busyWorkers.clear();
553
585
  this.taskQueue.length = 0;
@@ -569,11 +601,11 @@ class PerfTimer {
569
601
  this.marks.set(name, performance.now());
570
602
  }
571
603
  measure(startMark, endMark) {
572
- var _a;
573
604
  const start = this.marks.get(startMark);
574
- if (start === undefined)
605
+ if (start === undefined) {
575
606
  return 0;
576
- const end = endMark ? ((_a = this.marks.get(endMark)) !== null && _a !== void 0 ? _a : performance.now()) : performance.now();
607
+ }
608
+ const end = endMark ? (this.marks.get(endMark) ?? performance.now()) : performance.now();
577
609
  return end - start;
578
610
  }
579
611
  clear() {
@@ -597,16 +629,18 @@ class ObjectPool {
597
629
  }
598
630
  /** Return an object to the pool after use. */
599
631
  release(obj) {
600
- if (this.pool.length >= this.maxSize)
632
+ if (this.pool.length >= this.maxSize) {
601
633
  return;
634
+ }
602
635
  this.resetFn(obj);
603
636
  this.pool.push(obj);
604
637
  }
605
638
  /** Pre-populate the pool. */
606
639
  prewarm(count) {
607
640
  for (let i = 0; i < count; i++) {
608
- if (this.pool.length >= this.maxSize)
641
+ if (this.pool.length >= this.maxSize) {
609
642
  break;
643
+ }
610
644
  this.pool.push(this.factory());
611
645
  }
612
646
  }