@nice2dev/game-engine 1.0.5 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
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- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +6 -5
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/**
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* @file SceneGraph.ts
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* @description Scene Graph system for Nice2Dev Game Engine
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* PRO-1.11.1: Core Engine Systems - Scene Graph
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*
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* Features:
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* - Hierarchical transforms
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* - Frustum culling
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* - Octree/BVH spatial partitioning
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* - Instanced rendering support
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* - LOD system
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*/
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class SceneNode {
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constructor(name, type = 'empty') {
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this.parent = null;
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this.children = [];
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this.visible = true;
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this.castShadows = true;
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this.receiveShadows = true;
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this.layer = 0;
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this.tags = new Set();
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this.data = {};
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this.currentLODLevel = 0;
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this.id = `node_${SceneNode.nextId++}`;
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this.name = name;
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this.type = type;
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this.transform = {
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position: { x: 0, y: 0, z: 0 },
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rotation: { x: 0, y: 0, z: 0, w: 1 },
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scale: { x: 1, y: 1, z: 1 },
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localMatrix: new Float32Array(16),
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worldMatrix: new Float32Array(16),
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dirty: true,
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};
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this.localBounds = {
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min: { x: -0.5, y: -0.5, z: -0.5 },
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max: { x: 0.5, y: 0.5, z: 0.5 },
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};
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this.worldBounds = { ...this.localBounds };
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this.boundingSphere = {
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center: { x: 0, y: 0, z: 0 },
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radius: 0.866,
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};
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mat4Identity(this.transform.localMatrix);
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mat4Identity(this.transform.worldMatrix);
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}
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// ─── Transform Methods ─────────────────────────────────
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setPosition(x, y, z) {
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this.transform.position.x = x;
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this.transform.position.y = y;
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this.transform.position.z = z;
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this.markDirty();
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}
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setRotation(x, y, z, w) {
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this.transform.rotation.x = x;
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this.transform.rotation.y = y;
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this.transform.rotation.z = z;
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this.transform.rotation.w = w;
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this.markDirty();
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}
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setRotationEuler(pitch, yaw, roll) {
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eulerToQuaternion(pitch, yaw, roll, this.transform.rotation);
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this.markDirty();
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}
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setScale(x, y, z) {
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this.transform.scale.x = x;
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this.transform.scale.y = y;
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this.transform.scale.z = z;
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this.markDirty();
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}
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translate(x, y, z) {
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this.transform.position.x += x;
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this.transform.position.y += y;
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this.transform.position.z += z;
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this.markDirty();
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}
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rotate(x, y, z, w) {
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const q = this.transform.rotation;
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const result = quaternionMultiply(q, { x, y, z, w });
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this.transform.rotation.x = result.x;
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this.transform.rotation.y = result.y;
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this.transform.rotation.z = result.z;
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this.transform.rotation.w = result.w;
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this.markDirty();
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}
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lookAt(target, up = { x: 0, y: 1, z: 0 }) {
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const forward = vec3Normalize(vec3Subtract(target, this.transform.position));
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const right = vec3Normalize(vec3Cross(up, forward));
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const newUp = vec3Cross(forward, right);
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// Convert rotation matrix to quaternion
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this.transform.rotation = matrixToQuaternion(right, newUp, forward);
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this.markDirty();
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}
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getWorldPosition() {
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this.updateWorldMatrix();
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return {
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x: this.transform.worldMatrix[12],
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y: this.transform.worldMatrix[13],
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z: this.transform.worldMatrix[14],
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};
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}
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getForward() {
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this.updateWorldMatrix();
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return vec3Normalize({
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x: -this.transform.worldMatrix[8],
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y: -this.transform.worldMatrix[9],
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z: -this.transform.worldMatrix[10],
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});
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}
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getRight() {
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this.updateWorldMatrix();
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return vec3Normalize({
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x: this.transform.worldMatrix[0],
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y: this.transform.worldMatrix[1],
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z: this.transform.worldMatrix[2],
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});
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}
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getUp() {
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this.updateWorldMatrix();
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return vec3Normalize({
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x: this.transform.worldMatrix[4],
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y: this.transform.worldMatrix[5],
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z: this.transform.worldMatrix[6],
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});
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}
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markDirty() {
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this.transform.dirty = true;
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for (const child of this.children) {
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child.markDirty();
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}
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}
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updateLocalMatrix() {
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// Compose TRS matrix
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mat4Compose(this.transform.position, this.transform.rotation, this.transform.scale, this.transform.localMatrix);
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}
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updateWorldMatrix() {
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if (!this.transform.dirty) {
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return;
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}
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this.updateLocalMatrix();
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if (this.parent) {
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this.parent.updateWorldMatrix();
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mat4Multiply(this.parent.transform.worldMatrix, this.transform.localMatrix, this.transform.worldMatrix);
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}
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else {
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mat4Copy(this.transform.localMatrix, this.transform.worldMatrix);
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}
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this.updateWorldBounds();
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this.transform.dirty = false;
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}
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updateWorldBounds() {
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// Transform local AABB by world matrix to get world AABB
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const corners = getAABBCorners(this.localBounds);
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const transformedCorners = corners.map((c) => transformPoint(c, this.transform.worldMatrix));
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this.worldBounds.min = { x: Infinity, y: Infinity, z: Infinity };
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this.worldBounds.max = { x: -Infinity, y: -Infinity, z: -Infinity };
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for (const corner of transformedCorners) {
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this.worldBounds.min.x = Math.min(this.worldBounds.min.x, corner.x);
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this.worldBounds.min.y = Math.min(this.worldBounds.min.y, corner.y);
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this.worldBounds.min.z = Math.min(this.worldBounds.min.z, corner.z);
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this.worldBounds.max.x = Math.max(this.worldBounds.max.x, corner.x);
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this.worldBounds.max.y = Math.max(this.worldBounds.max.y, corner.y);
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this.worldBounds.max.z = Math.max(this.worldBounds.max.z, corner.z);
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}
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// Update bounding sphere
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this.boundingSphere.center = {
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x: (this.worldBounds.min.x + this.worldBounds.max.x) / 2,
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y: (this.worldBounds.min.y + this.worldBounds.max.y) / 2,
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z: (this.worldBounds.min.z + this.worldBounds.max.z) / 2,
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};
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const dx = this.worldBounds.max.x - this.boundingSphere.center.x;
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const dy = this.worldBounds.max.y - this.boundingSphere.center.y;
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const dz = this.worldBounds.max.z - this.boundingSphere.center.z;
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this.boundingSphere.radius = Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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// ─── Hierarchy Methods ─────────────────────────────────
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addChild(node) {
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if (node.parent) {
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node.parent.removeChild(node);
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}
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node.parent = this;
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this.children.push(node);
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node.markDirty();
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}
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removeChild(node) {
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const index = this.children.indexOf(node);
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if (index >= 0) {
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this.children.splice(index, 1);
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node.parent = null;
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node.markDirty();
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}
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}
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removeFromParent() {
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if (this.parent) {
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this.parent.removeChild(this);
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}
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}
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getRoot() {
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// eslint-disable-next-line @typescript-eslint/no-this-alias
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let node = this;
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while (node.parent) {
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node = node.parent;
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}
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return node;
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}
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findByName(name) {
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if (this.name === name) {
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return this;
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}
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for (const child of this.children) {
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const found = child.findByName(name);
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if (found) {
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return found;
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}
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}
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return null;
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}
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findById(id) {
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if (this.id === id) {
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return this;
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}
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for (const child of this.children) {
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const found = child.findById(id);
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if (found) {
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return found;
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}
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}
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return null;
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}
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findByTag(tag) {
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const results = [];
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this.collectByTag(tag, results);
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return results;
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}
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collectByTag(tag, results) {
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if (this.tags.has(tag)) {
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results.push(this);
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}
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for (const child of this.children) {
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child.collectByTag(tag, results);
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}
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}
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traverse(callback) {
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if (callback(this) === false) {
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return;
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}
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for (const child of this.children) {
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child.traverse(callback);
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}
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}
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traverseVisible(callback) {
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if (!this.visible) {
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return;
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}
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if (callback(this) === false) {
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return;
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}
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for (const child of this.children) {
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child.traverseVisible(callback);
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}
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}
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// ─── LOD Methods ───────────────────────────────────────
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setLOD(config) {
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this.lod = config;
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}
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updateLOD(cameraPosition) {
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if (!this.lod) {
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return;
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}
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const worldPos = this.getWorldPosition();
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const distance = vec3Distance(worldPos, cameraPosition);
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let newLevel = 0;
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for (let i = 0; i < this.lod.levels.length; i++) {
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if (distance > this.lod.levels[i].distance) {
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newLevel = i;
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}
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else {
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break;
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}
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}
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this.currentLODLevel = newLevel;
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}
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// ─── Clone ─────────────────────────────────────────────
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clone(deep = true) {
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const clone = new SceneNode(this.name, this.type);
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clone.visible = this.visible;
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clone.castShadows = this.castShadows;
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clone.receiveShadows = this.receiveShadows;
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clone.layer = this.layer;
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clone.tags = new Set(this.tags);
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clone.data = { ...this.data };
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clone.instanceGroup = this.instanceGroup;
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clone.transform.position = { ...this.transform.position };
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clone.transform.rotation = { ...this.transform.rotation };
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clone.transform.scale = { ...this.transform.scale };
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clone.localBounds = {
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min: { ...this.localBounds.min },
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max: { ...this.localBounds.max },
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};
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if (this.lod) {
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clone.lod = {
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...this.lod,
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levels: this.lod.levels.map((l) => ({ ...l })),
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};
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}
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if (deep) {
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for (const child of this.children) {
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clone.addChild(child.clone(true));
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}
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}
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return clone;
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|
312
|
+
}
|
|
313
|
+
}
|
|
314
|
+
SceneNode.nextId = 0;
|
|
315
|
+
class Octree {
|
|
316
|
+
constructor(bounds, config) {
|
|
317
|
+
this.nodePool = [];
|
|
318
|
+
this.config = {
|
|
319
|
+
maxDepth: 8,
|
|
320
|
+
maxObjectsPerNode: 8,
|
|
321
|
+
looseness: 1.25,
|
|
322
|
+
minSize: 1,
|
|
323
|
+
...config,
|
|
324
|
+
};
|
|
325
|
+
this.root = this.createNode(bounds, 0);
|
|
326
|
+
}
|
|
327
|
+
createNode(bounds, depth) {
|
|
328
|
+
const node = this.nodePool.pop() ?? new OctreeNode();
|
|
329
|
+
node.bounds = bounds;
|
|
330
|
+
node.depth = depth;
|
|
331
|
+
node.objects = [];
|
|
332
|
+
node.children = null;
|
|
333
|
+
return node;
|
|
334
|
+
}
|
|
335
|
+
releaseNode(node) {
|
|
336
|
+
if (node.children) {
|
|
337
|
+
for (const child of node.children) {
|
|
338
|
+
this.releaseNode(child);
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
node.objects = [];
|
|
342
|
+
node.children = null;
|
|
343
|
+
this.nodePool.push(node);
|
|
344
|
+
}
|
|
345
|
+
insert(node) {
|
|
346
|
+
this.insertIntoNode(this.root, node);
|
|
347
|
+
}
|
|
348
|
+
insertIntoNode(octreeNode, sceneNode) {
|
|
349
|
+
// Check if node fits in any child
|
|
350
|
+
if (octreeNode.children) {
|
|
351
|
+
const childIndex = this.getChildIndex(octreeNode, sceneNode.worldBounds);
|
|
352
|
+
if (childIndex >= 0) {
|
|
353
|
+
this.insertIntoNode(octreeNode.children[childIndex], sceneNode);
|
|
354
|
+
return;
|
|
355
|
+
}
|
|
356
|
+
}
|
|
357
|
+
// Add to this node
|
|
358
|
+
octreeNode.objects.push(sceneNode);
|
|
359
|
+
// Split if needed
|
|
360
|
+
if (!octreeNode.children &&
|
|
361
|
+
octreeNode.objects.length > this.config.maxObjectsPerNode &&
|
|
362
|
+
octreeNode.depth < this.config.maxDepth) {
|
|
363
|
+
this.split(octreeNode);
|
|
364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
split(node) {
|
|
367
|
+
const center = {
|
|
368
|
+
x: (node.bounds.min.x + node.bounds.max.x) / 2,
|
|
369
|
+
y: (node.bounds.min.y + node.bounds.max.y) / 2,
|
|
370
|
+
z: (node.bounds.min.z + node.bounds.max.z) / 2,
|
|
371
|
+
};
|
|
372
|
+
node.children = [];
|
|
373
|
+
for (let i = 0; i < 8; i++) {
|
|
374
|
+
const childBounds = {
|
|
375
|
+
min: {
|
|
376
|
+
x: i & 1 ? center.x : node.bounds.min.x,
|
|
377
|
+
y: i & 2 ? center.y : node.bounds.min.y,
|
|
378
|
+
z: i & 4 ? center.z : node.bounds.min.z,
|
|
379
|
+
},
|
|
380
|
+
max: {
|
|
381
|
+
x: i & 1 ? node.bounds.max.x : center.x,
|
|
382
|
+
y: i & 2 ? node.bounds.max.y : center.y,
|
|
383
|
+
z: i & 4 ? node.bounds.max.z : center.z,
|
|
384
|
+
},
|
|
385
|
+
};
|
|
386
|
+
node.children.push(this.createNode(childBounds, node.depth + 1));
|
|
387
|
+
}
|
|
388
|
+
// Redistribute objects
|
|
389
|
+
const objects = node.objects;
|
|
390
|
+
node.objects = [];
|
|
391
|
+
for (const obj of objects) {
|
|
392
|
+
this.insertIntoNode(node, obj);
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
getChildIndex(octreeNode, bounds) {
|
|
396
|
+
if (!octreeNode.children) {
|
|
397
|
+
return -1;
|
|
398
|
+
}
|
|
399
|
+
const center = {
|
|
400
|
+
x: (octreeNode.bounds.min.x + octreeNode.bounds.max.x) / 2,
|
|
401
|
+
y: (octreeNode.bounds.min.y + octreeNode.bounds.max.y) / 2,
|
|
402
|
+
z: (octreeNode.bounds.min.z + octreeNode.bounds.max.z) / 2,
|
|
403
|
+
};
|
|
404
|
+
// Check if bounds fits entirely in one octant
|
|
405
|
+
const minX = bounds.min.x >= center.x;
|
|
406
|
+
const maxX = bounds.max.x <= center.x;
|
|
407
|
+
const minY = bounds.min.y >= center.y;
|
|
408
|
+
const maxY = bounds.max.y <= center.y;
|
|
409
|
+
const minZ = bounds.min.z >= center.z;
|
|
410
|
+
const maxZ = bounds.max.z <= center.z;
|
|
411
|
+
if ((minX || maxX) && (minY || maxY) && (minZ || maxZ)) {
|
|
412
|
+
return (minX ? 1 : 0) | (minY ? 2 : 0) | (minZ ? 4 : 0);
|
|
413
|
+
}
|
|
414
|
+
return -1;
|
|
415
|
+
}
|
|
416
|
+
remove(node) {
|
|
417
|
+
this.removeFromNode(this.root, node);
|
|
418
|
+
}
|
|
419
|
+
removeFromNode(octreeNode, sceneNode) {
|
|
420
|
+
const index = octreeNode.objects.indexOf(sceneNode);
|
|
421
|
+
if (index >= 0) {
|
|
422
|
+
octreeNode.objects.splice(index, 1);
|
|
423
|
+
return true;
|
|
424
|
+
}
|
|
425
|
+
if (octreeNode.children) {
|
|
426
|
+
for (const child of octreeNode.children) {
|
|
427
|
+
if (this.removeFromNode(child, sceneNode)) {
|
|
428
|
+
return true;
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
}
|
|
432
|
+
return false;
|
|
433
|
+
}
|
|
434
|
+
update(node) {
|
|
435
|
+
this.remove(node);
|
|
436
|
+
this.insert(node);
|
|
437
|
+
}
|
|
438
|
+
queryFrustum(frustum) {
|
|
439
|
+
const results = [];
|
|
440
|
+
this.queryFrustumNode(this.root, frustum, results);
|
|
441
|
+
return results;
|
|
442
|
+
}
|
|
443
|
+
queryFrustumNode(octreeNode, frustum, results) {
|
|
444
|
+
const result = frustumAABBIntersection(frustum, octreeNode.bounds);
|
|
445
|
+
if (result === 'outside') {
|
|
446
|
+
return;
|
|
447
|
+
}
|
|
448
|
+
if (result === 'inside') {
|
|
449
|
+
// All objects in this node and children are visible
|
|
450
|
+
this.collectAllObjects(octreeNode, results);
|
|
451
|
+
return;
|
|
452
|
+
}
|
|
453
|
+
// Intersecting - test each object
|
|
454
|
+
for (const obj of octreeNode.objects) {
|
|
455
|
+
if (frustumSphereIntersection(frustum, obj.boundingSphere) !== 'outside') {
|
|
456
|
+
results.push(obj);
|
|
457
|
+
}
|
|
458
|
+
}
|
|
459
|
+
if (octreeNode.children) {
|
|
460
|
+
for (const child of octreeNode.children) {
|
|
461
|
+
this.queryFrustumNode(child, frustum, results);
|
|
462
|
+
}
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
collectAllObjects(octreeNode, results) {
|
|
466
|
+
results.push(...octreeNode.objects);
|
|
467
|
+
if (octreeNode.children) {
|
|
468
|
+
for (const child of octreeNode.children) {
|
|
469
|
+
this.collectAllObjects(child, results);
|
|
470
|
+
}
|
|
471
|
+
}
|
|
472
|
+
}
|
|
473
|
+
queryAABB(bounds) {
|
|
474
|
+
const results = [];
|
|
475
|
+
this.queryAABBNode(this.root, bounds, results);
|
|
476
|
+
return results;
|
|
477
|
+
}
|
|
478
|
+
queryAABBNode(octreeNode, bounds, results) {
|
|
479
|
+
if (!aabbIntersects(octreeNode.bounds, bounds)) {
|
|
480
|
+
return;
|
|
481
|
+
}
|
|
482
|
+
for (const obj of octreeNode.objects) {
|
|
483
|
+
if (aabbIntersects(obj.worldBounds, bounds)) {
|
|
484
|
+
results.push(obj);
|
|
485
|
+
}
|
|
486
|
+
}
|
|
487
|
+
if (octreeNode.children) {
|
|
488
|
+
for (const child of octreeNode.children) {
|
|
489
|
+
this.queryAABBNode(child, bounds, results);
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
}
|
|
493
|
+
querySphere(center, radius) {
|
|
494
|
+
const results = [];
|
|
495
|
+
const sphere = { center, radius };
|
|
496
|
+
this.querySphereNode(this.root, sphere, results);
|
|
497
|
+
return results;
|
|
498
|
+
}
|
|
499
|
+
querySphereNode(octreeNode, sphere, results) {
|
|
500
|
+
if (!sphereAABBIntersection(sphere, octreeNode.bounds)) {
|
|
501
|
+
return;
|
|
502
|
+
}
|
|
503
|
+
for (const obj of octreeNode.objects) {
|
|
504
|
+
if (sphereIntersects(obj.boundingSphere, sphere)) {
|
|
505
|
+
results.push(obj);
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
if (octreeNode.children) {
|
|
509
|
+
for (const child of octreeNode.children) {
|
|
510
|
+
this.querySphereNode(child, sphere, results);
|
|
511
|
+
}
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
raycast(origin, direction, maxDistance = Infinity) {
|
|
515
|
+
const results = [];
|
|
516
|
+
this.raycastNode(this.root, origin, direction, maxDistance, results);
|
|
517
|
+
results.sort((a, b) => a.distance - b.distance);
|
|
518
|
+
return results;
|
|
519
|
+
}
|
|
520
|
+
raycastNode(octreeNode, origin, direction, maxDistance, results) {
|
|
521
|
+
const hit = rayAABBIntersection(origin, direction, octreeNode.bounds);
|
|
522
|
+
if (!hit || hit.distance > maxDistance) {
|
|
523
|
+
return;
|
|
524
|
+
}
|
|
525
|
+
for (const obj of octreeNode.objects) {
|
|
526
|
+
const objHit = rayAABBIntersection(origin, direction, obj.worldBounds);
|
|
527
|
+
if (objHit && objHit.distance <= maxDistance) {
|
|
528
|
+
results.push({
|
|
529
|
+
node: obj,
|
|
530
|
+
distance: objHit.distance,
|
|
531
|
+
point: objHit.point,
|
|
532
|
+
normal: objHit.normal,
|
|
533
|
+
});
|
|
534
|
+
}
|
|
535
|
+
}
|
|
536
|
+
if (octreeNode.children) {
|
|
537
|
+
for (const child of octreeNode.children) {
|
|
538
|
+
this.raycastNode(child, origin, direction, maxDistance, results);
|
|
539
|
+
}
|
|
540
|
+
}
|
|
541
|
+
}
|
|
542
|
+
clear() {
|
|
543
|
+
this.releaseNode(this.root);
|
|
544
|
+
this.root = this.createNode(this.root.bounds, 0);
|
|
545
|
+
}
|
|
546
|
+
}
|
|
547
|
+
class OctreeNode {
|
|
548
|
+
constructor() {
|
|
549
|
+
this.children = null;
|
|
550
|
+
}
|
|
551
|
+
}
|
|
552
|
+
// ============================================================
|
|
553
|
+
// Mathematics Helpers
|
|
554
|
+
// ============================================================
|
|
555
|
+
function mat4Identity(out) {
|
|
556
|
+
out[0] = 1;
|
|
557
|
+
out[1] = 0;
|
|
558
|
+
out[2] = 0;
|
|
559
|
+
out[3] = 0;
|
|
560
|
+
out[4] = 0;
|
|
561
|
+
out[5] = 1;
|
|
562
|
+
out[6] = 0;
|
|
563
|
+
out[7] = 0;
|
|
564
|
+
out[8] = 0;
|
|
565
|
+
out[9] = 0;
|
|
566
|
+
out[10] = 1;
|
|
567
|
+
out[11] = 0;
|
|
568
|
+
out[12] = 0;
|
|
569
|
+
out[13] = 0;
|
|
570
|
+
out[14] = 0;
|
|
571
|
+
out[15] = 1;
|
|
572
|
+
}
|
|
573
|
+
function mat4Compose(position, rotation, scale, out) {
|
|
574
|
+
const x = rotation.x, y = rotation.y, z = rotation.z, w = rotation.w;
|
|
575
|
+
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
576
|
+
const xx = x * x2, xy = x * y2, xz = x * z2;
|
|
577
|
+
const yy = y * y2, yz = y * z2, zz = z * z2;
|
|
578
|
+
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
579
|
+
out[0] = (1 - (yy + zz)) * scale.x;
|
|
580
|
+
out[1] = (xy + wz) * scale.x;
|
|
581
|
+
out[2] = (xz - wy) * scale.x;
|
|
582
|
+
out[3] = 0;
|
|
583
|
+
out[4] = (xy - wz) * scale.y;
|
|
584
|
+
out[5] = (1 - (xx + zz)) * scale.y;
|
|
585
|
+
out[6] = (yz + wx) * scale.y;
|
|
586
|
+
out[7] = 0;
|
|
587
|
+
out[8] = (xz + wy) * scale.z;
|
|
588
|
+
out[9] = (yz - wx) * scale.z;
|
|
589
|
+
out[10] = (1 - (xx + yy)) * scale.z;
|
|
590
|
+
out[11] = 0;
|
|
591
|
+
out[12] = position.x;
|
|
592
|
+
out[13] = position.y;
|
|
593
|
+
out[14] = position.z;
|
|
594
|
+
out[15] = 1;
|
|
595
|
+
}
|
|
596
|
+
function mat4Multiply(a, b, out) {
|
|
597
|
+
const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
598
|
+
const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
599
|
+
const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
600
|
+
const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
|
|
601
|
+
let b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
|
|
602
|
+
out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
603
|
+
out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
604
|
+
out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
605
|
+
out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
606
|
+
b0 = b[4];
|
|
607
|
+
b1 = b[5];
|
|
608
|
+
b2 = b[6];
|
|
609
|
+
b3 = b[7];
|
|
610
|
+
out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
611
|
+
out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
612
|
+
out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
613
|
+
out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
614
|
+
b0 = b[8];
|
|
615
|
+
b1 = b[9];
|
|
616
|
+
b2 = b[10];
|
|
617
|
+
b3 = b[11];
|
|
618
|
+
out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
619
|
+
out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
620
|
+
out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
621
|
+
out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
622
|
+
b0 = b[12];
|
|
623
|
+
b1 = b[13];
|
|
624
|
+
b2 = b[14];
|
|
625
|
+
b3 = b[15];
|
|
626
|
+
out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
627
|
+
out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
628
|
+
out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
629
|
+
out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
630
|
+
}
|
|
631
|
+
function mat4Copy(src, dst) {
|
|
632
|
+
for (let i = 0; i < 16; i++) {
|
|
633
|
+
dst[i] = src[i];
|
|
634
|
+
}
|
|
635
|
+
}
|
|
636
|
+
function eulerToQuaternion(pitch, yaw, roll, out) {
|
|
637
|
+
const c1 = Math.cos(pitch / 2);
|
|
638
|
+
const s1 = Math.sin(pitch / 2);
|
|
639
|
+
const c2 = Math.cos(yaw / 2);
|
|
640
|
+
const s2 = Math.sin(yaw / 2);
|
|
641
|
+
const c3 = Math.cos(roll / 2);
|
|
642
|
+
const s3 = Math.sin(roll / 2);
|
|
643
|
+
out.x = s1 * c2 * c3 + c1 * s2 * s3;
|
|
644
|
+
out.y = c1 * s2 * c3 - s1 * c2 * s3;
|
|
645
|
+
out.z = c1 * c2 * s3 + s1 * s2 * c3;
|
|
646
|
+
out.w = c1 * c2 * c3 - s1 * s2 * s3;
|
|
647
|
+
}
|
|
648
|
+
function quaternionMultiply(a, b) {
|
|
649
|
+
return {
|
|
650
|
+
x: a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
|
|
651
|
+
y: a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
|
|
652
|
+
z: a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
|
|
653
|
+
w: a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z,
|
|
654
|
+
};
|
|
655
|
+
}
|
|
656
|
+
function matrixToQuaternion(right, up, forward) {
|
|
657
|
+
const trace = right.x + up.y + forward.z;
|
|
658
|
+
let x, y, z, w;
|
|
659
|
+
if (trace > 0) {
|
|
660
|
+
const s = 0.5 / Math.sqrt(trace + 1);
|
|
661
|
+
w = 0.25 / s;
|
|
662
|
+
x = (up.z - forward.y) * s;
|
|
663
|
+
y = (forward.x - right.z) * s;
|
|
664
|
+
z = (right.y - up.x) * s;
|
|
665
|
+
}
|
|
666
|
+
else if (right.x > up.y && right.x > forward.z) {
|
|
667
|
+
const s = 2 * Math.sqrt(1 + right.x - up.y - forward.z);
|
|
668
|
+
w = (up.z - forward.y) / s;
|
|
669
|
+
x = 0.25 * s;
|
|
670
|
+
y = (up.x + right.y) / s;
|
|
671
|
+
z = (forward.x + right.z) / s;
|
|
672
|
+
}
|
|
673
|
+
else if (up.y > forward.z) {
|
|
674
|
+
const s = 2 * Math.sqrt(1 + up.y - right.x - forward.z);
|
|
675
|
+
w = (forward.x - right.z) / s;
|
|
676
|
+
x = (up.x + right.y) / s;
|
|
677
|
+
y = 0.25 * s;
|
|
678
|
+
z = (forward.y + up.z) / s;
|
|
679
|
+
}
|
|
680
|
+
else {
|
|
681
|
+
const s = 2 * Math.sqrt(1 + forward.z - right.x - up.y);
|
|
682
|
+
w = (right.y - up.x) / s;
|
|
683
|
+
x = (forward.x + right.z) / s;
|
|
684
|
+
y = (forward.y + up.z) / s;
|
|
685
|
+
z = 0.25 * s;
|
|
686
|
+
}
|
|
687
|
+
return { x, y, z, w };
|
|
688
|
+
}
|
|
689
|
+
function vec3Subtract(a, b) {
|
|
690
|
+
return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
|
|
691
|
+
}
|
|
692
|
+
function vec3Cross(a, b) {
|
|
693
|
+
return {
|
|
694
|
+
x: a.y * b.z - a.z * b.y,
|
|
695
|
+
y: a.z * b.x - a.x * b.z,
|
|
696
|
+
z: a.x * b.y - a.y * b.x,
|
|
697
|
+
};
|
|
698
|
+
}
|
|
699
|
+
function vec3Normalize(v) {
|
|
700
|
+
const len = Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
|
|
701
|
+
if (len === 0) {
|
|
702
|
+
return { x: 0, y: 0, z: 0 };
|
|
703
|
+
}
|
|
704
|
+
return { x: v.x / len, y: v.y / len, z: v.z / len };
|
|
705
|
+
}
|
|
706
|
+
function vec3Distance(a, b) {
|
|
707
|
+
const dx = a.x - b.x, dy = a.y - b.y, dz = a.z - b.z;
|
|
708
|
+
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
709
|
+
}
|
|
710
|
+
function transformPoint(p, m) {
|
|
711
|
+
const w = m[3] * p.x + m[7] * p.y + m[11] * p.z + m[15];
|
|
712
|
+
return {
|
|
713
|
+
x: (m[0] * p.x + m[4] * p.y + m[8] * p.z + m[12]) / w,
|
|
714
|
+
y: (m[1] * p.x + m[5] * p.y + m[9] * p.z + m[13]) / w,
|
|
715
|
+
z: (m[2] * p.x + m[6] * p.y + m[10] * p.z + m[14]) / w,
|
|
716
|
+
};
|
|
717
|
+
}
|
|
718
|
+
function getAABBCorners(aabb) {
|
|
719
|
+
return [
|
|
720
|
+
{ x: aabb.min.x, y: aabb.min.y, z: aabb.min.z },
|
|
721
|
+
{ x: aabb.max.x, y: aabb.min.y, z: aabb.min.z },
|
|
722
|
+
{ x: aabb.min.x, y: aabb.max.y, z: aabb.min.z },
|
|
723
|
+
{ x: aabb.max.x, y: aabb.max.y, z: aabb.min.z },
|
|
724
|
+
{ x: aabb.min.x, y: aabb.min.y, z: aabb.max.z },
|
|
725
|
+
{ x: aabb.max.x, y: aabb.min.y, z: aabb.max.z },
|
|
726
|
+
{ x: aabb.min.x, y: aabb.max.y, z: aabb.max.z },
|
|
727
|
+
{ x: aabb.max.x, y: aabb.max.y, z: aabb.max.z },
|
|
728
|
+
];
|
|
729
|
+
}
|
|
730
|
+
function aabbIntersects(a, b) {
|
|
731
|
+
return (a.min.x <= b.max.x &&
|
|
732
|
+
a.max.x >= b.min.x &&
|
|
733
|
+
a.min.y <= b.max.y &&
|
|
734
|
+
a.max.y >= b.min.y &&
|
|
735
|
+
a.min.z <= b.max.z &&
|
|
736
|
+
a.max.z >= b.min.z);
|
|
737
|
+
}
|
|
738
|
+
function sphereIntersects(a, b) {
|
|
739
|
+
const d = vec3Distance(a.center, b.center);
|
|
740
|
+
return d <= a.radius + b.radius;
|
|
741
|
+
}
|
|
742
|
+
function sphereAABBIntersection(sphere, aabb) {
|
|
743
|
+
const closest = {
|
|
744
|
+
x: Math.max(aabb.min.x, Math.min(sphere.center.x, aabb.max.x)),
|
|
745
|
+
y: Math.max(aabb.min.y, Math.min(sphere.center.y, aabb.max.y)),
|
|
746
|
+
z: Math.max(aabb.min.z, Math.min(sphere.center.z, aabb.max.z)),
|
|
747
|
+
};
|
|
748
|
+
return vec3Distance(sphere.center, closest) <= sphere.radius;
|
|
749
|
+
}
|
|
750
|
+
function frustumAABBIntersection(frustum, aabb) {
|
|
751
|
+
let inside = true;
|
|
752
|
+
for (const plane of frustum.planes) {
|
|
753
|
+
const p = {
|
|
754
|
+
x: plane.normal.x > 0 ? aabb.max.x : aabb.min.x,
|
|
755
|
+
y: plane.normal.y > 0 ? aabb.max.y : aabb.min.y,
|
|
756
|
+
z: plane.normal.z > 0 ? aabb.max.z : aabb.min.z,
|
|
757
|
+
};
|
|
758
|
+
const n = {
|
|
759
|
+
x: plane.normal.x > 0 ? aabb.min.x : aabb.max.x,
|
|
760
|
+
y: plane.normal.y > 0 ? aabb.min.y : aabb.max.y,
|
|
761
|
+
z: plane.normal.z > 0 ? aabb.min.z : aabb.max.z,
|
|
762
|
+
};
|
|
763
|
+
const dp = plane.normal.x * p.x + plane.normal.y * p.y + plane.normal.z * p.z + plane.distance;
|
|
764
|
+
const dn = plane.normal.x * n.x + plane.normal.y * n.y + plane.normal.z * n.z + plane.distance;
|
|
765
|
+
if (dp < 0) {
|
|
766
|
+
return 'outside';
|
|
767
|
+
}
|
|
768
|
+
if (dn < 0) {
|
|
769
|
+
inside = false;
|
|
770
|
+
}
|
|
771
|
+
}
|
|
772
|
+
return inside ? 'inside' : 'intersecting';
|
|
773
|
+
}
|
|
774
|
+
function frustumSphereIntersection(frustum, sphere) {
|
|
775
|
+
let inside = true;
|
|
776
|
+
for (const plane of frustum.planes) {
|
|
777
|
+
const d = plane.normal.x * sphere.center.x +
|
|
778
|
+
plane.normal.y * sphere.center.y +
|
|
779
|
+
plane.normal.z * sphere.center.z +
|
|
780
|
+
plane.distance;
|
|
781
|
+
if (d < -sphere.radius) {
|
|
782
|
+
return 'outside';
|
|
783
|
+
}
|
|
784
|
+
if (d < sphere.radius) {
|
|
785
|
+
inside = false;
|
|
786
|
+
}
|
|
787
|
+
}
|
|
788
|
+
return inside ? 'inside' : 'intersecting';
|
|
789
|
+
}
|
|
790
|
+
function rayAABBIntersection(origin, direction, aabb) {
|
|
791
|
+
let tmin = -Infinity;
|
|
792
|
+
let tmax = Infinity;
|
|
793
|
+
let normalAxis = 0;
|
|
794
|
+
let normalSign = 1;
|
|
795
|
+
for (let i = 0; i < 3; i++) {
|
|
796
|
+
const o = i === 0 ? origin.x : i === 1 ? origin.y : origin.z;
|
|
797
|
+
const d = i === 0 ? direction.x : i === 1 ? direction.y : direction.z;
|
|
798
|
+
const min = i === 0 ? aabb.min.x : i === 1 ? aabb.min.y : aabb.min.z;
|
|
799
|
+
const max = i === 0 ? aabb.max.x : i === 1 ? aabb.max.y : aabb.max.z;
|
|
800
|
+
if (Math.abs(d) < 1e-8) {
|
|
801
|
+
if (o < min || o > max) {
|
|
802
|
+
return null;
|
|
803
|
+
}
|
|
804
|
+
}
|
|
805
|
+
else {
|
|
806
|
+
let t1 = (min - o) / d;
|
|
807
|
+
let t2 = (max - o) / d;
|
|
808
|
+
let sign = -1;
|
|
809
|
+
if (t1 > t2) {
|
|
810
|
+
const tmp = t1;
|
|
811
|
+
t1 = t2;
|
|
812
|
+
t2 = tmp;
|
|
813
|
+
sign = 1;
|
|
814
|
+
}
|
|
815
|
+
if (t1 > tmin) {
|
|
816
|
+
tmin = t1;
|
|
817
|
+
normalAxis = i;
|
|
818
|
+
normalSign = sign;
|
|
819
|
+
}
|
|
820
|
+
tmax = Math.min(tmax, t2);
|
|
821
|
+
if (tmin > tmax) {
|
|
822
|
+
return null;
|
|
823
|
+
}
|
|
824
|
+
}
|
|
825
|
+
}
|
|
826
|
+
if (tmin < 0) {
|
|
827
|
+
return null;
|
|
828
|
+
}
|
|
829
|
+
const point = {
|
|
830
|
+
x: origin.x + direction.x * tmin,
|
|
831
|
+
y: origin.y + direction.y * tmin,
|
|
832
|
+
z: origin.z + direction.z * tmin,
|
|
833
|
+
};
|
|
834
|
+
const normal = { x: 0, y: 0, z: 0 };
|
|
835
|
+
if (normalAxis === 0) {
|
|
836
|
+
normal.x = normalSign;
|
|
837
|
+
}
|
|
838
|
+
else if (normalAxis === 1) {
|
|
839
|
+
normal.y = normalSign;
|
|
840
|
+
}
|
|
841
|
+
else {
|
|
842
|
+
normal.z = normalSign;
|
|
843
|
+
}
|
|
844
|
+
return { distance: tmin, point, normal };
|
|
845
|
+
}
|
|
846
|
+
// ============================================================
|
|
847
|
+
// Factory Functions
|
|
848
|
+
// ============================================================
|
|
849
|
+
function createSceneNode(name, type) {
|
|
850
|
+
return new SceneNode(name, type);
|
|
851
|
+
}
|
|
852
|
+
function createOctree(bounds, config) {
|
|
853
|
+
return new Octree(bounds, config);
|
|
854
|
+
}
|
|
855
|
+
|
|
856
|
+
export { Octree, SceneNode, createOctree, createSceneNode };
|
|
857
|
+
//# sourceMappingURL=SceneGraph.js.map
|