@nice2dev/game-engine 1.0.5 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
- package/dist/cjs/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1186 -0
- package/dist/cjs/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +497 -0
- package/dist/cjs/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +835 -0
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/cjs/xr/ARVR.js +32 -9
- package/dist/cjs/xr/ARVR.js.map +1 -1
- package/dist/esm/accessibility/Accessibility.js +55 -20
- package/dist/esm/accessibility/Accessibility.js.map +1 -1
- package/dist/esm/ai/AI.js +74 -40
- package/dist/esm/ai/AI.js.map +1 -1
- package/dist/esm/ai/BehaviorTree.js +39 -47
- package/dist/esm/ai/BehaviorTree.js.map +1 -1
- package/dist/esm/ai/StateMachine.js +65 -99
- package/dist/esm/ai/StateMachine.js.map +1 -1
- package/dist/esm/animation/Animation.js +58 -34
- package/dist/esm/animation/Animation.js.map +1 -1
- package/dist/esm/audio/AudioAdvanced.js +71 -37
- package/dist/esm/audio/AudioAdvanced.js.map +1 -1
- package/dist/esm/audio/AudioBridge.js +61 -49
- package/dist/esm/audio/AudioBridge.js.map +1 -1
- package/dist/esm/audio/AudioManager.js +45 -29
- package/dist/esm/audio/AudioManager.js.map +1 -1
- package/dist/esm/build-cloud/BuildOrchestration.js +1129 -0
- package/dist/esm/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/esm/build-cloud/GodotBuildCloud.js +715 -0
- package/dist/esm/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/esm/build-cloud/UnityBuildCloud.js +643 -0
- package/dist/esm/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/esm/build-cloud/UnrealBuildCloud.js +668 -0
- package/dist/esm/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/esm/core/EventBus.js +2 -1
- package/dist/esm/core/EventBus.js.map +1 -1
- package/dist/esm/core/GameConfig.js +1 -1
- package/dist/esm/core/GameConfig.js.map +1 -1
- package/dist/esm/core/GameLoop.js +6 -3
- package/dist/esm/core/GameLoop.js.map +1 -1
- package/dist/esm/core/ServiceLocator.js +1 -2
- package/dist/esm/core/ServiceLocator.js.map +1 -1
- package/dist/esm/devtools/DevTools.js +73 -43
- package/dist/esm/devtools/DevTools.js.map +1 -1
- package/dist/esm/devtools/DeveloperExperience.js +84 -42
- package/dist/esm/devtools/DeveloperExperience.js.map +1 -1
- package/dist/esm/devtools/GameplayAnalytics.js +71 -43
- package/dist/esm/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/esm/dialogue/DialogueSystem.js +153 -129
- package/dist/esm/dialogue/DialogueSystem.js.map +1 -1
- package/dist/esm/docs/DocGenerator.js +70 -28
- package/dist/esm/docs/DocGenerator.js.map +1 -1
- package/dist/esm/ecs/World.js +159 -33
- package/dist/esm/ecs/World.js.map +1 -1
- package/dist/esm/editor/AchievementEditor.js +645 -0
- package/dist/esm/editor/AchievementEditor.js.map +1 -0
- package/dist/esm/editor/AdvancedEditor.js +95 -23
- package/dist/esm/editor/AdvancedEditor.js.map +1 -1
- package/dist/esm/editor/AnimationRetargeting.js +738 -0
- package/dist/esm/editor/AnimationRetargeting.js.map +1 -0
- package/dist/esm/editor/AssetBrowser.js +1184 -0
- package/dist/esm/editor/AssetBrowser.js.map +1 -0
- package/dist/esm/editor/AssetManager.js +22 -14
- package/dist/esm/editor/AssetManager.js.map +1 -1
- package/dist/esm/editor/ConsolePro.js +1085 -0
- package/dist/esm/editor/ConsolePro.js.map +1 -0
- package/dist/esm/editor/CraftingEditor.js +744 -0
- package/dist/esm/editor/CraftingEditor.js.map +1 -0
- package/dist/esm/editor/DebugTools.js +46 -23
- package/dist/esm/editor/DebugTools.js.map +1 -1
- package/dist/esm/editor/DialogueSystem.js +918 -0
- package/dist/esm/editor/DialogueSystem.js.map +1 -0
- package/dist/esm/editor/LeaderboardSystem.js +491 -0
- package/dist/esm/editor/LeaderboardSystem.js.map +1 -0
- package/dist/esm/editor/NiceGameEditor.js +532 -142
- package/dist/esm/editor/NiceGameEditor.js.map +1 -1
- package/dist/esm/editor/PrefabSystem.js +858 -0
- package/dist/esm/editor/PrefabSystem.js.map +1 -0
- package/dist/esm/editor/ProfilerPanel.js +710 -0
- package/dist/esm/editor/ProfilerPanel.js.map +1 -0
- package/dist/esm/editor/QuestEditor.js +846 -0
- package/dist/esm/editor/QuestEditor.js.map +1 -0
- package/dist/esm/editor/ReplaySystem.js +648 -0
- package/dist/esm/editor/ReplaySystem.js.map +1 -0
- package/dist/esm/editor/SceneEditor.js +33 -13
- package/dist/esm/editor/SceneEditor.js.map +1 -1
- package/dist/esm/editor/ScreenshotMode.js +702 -0
- package/dist/esm/editor/ScreenshotMode.js.map +1 -0
- package/dist/esm/editor/ShaderGraph.js +7 -6
- package/dist/esm/editor/ShaderGraph.js.map +1 -1
- package/dist/esm/editor/TimelineEditor.js +37 -30
- package/dist/esm/editor/TimelineEditor.js.map +1 -1
- package/dist/esm/editor/UndoRedoPro.js +914 -0
- package/dist/esm/editor/UndoRedoPro.js.map +1 -0
- package/dist/esm/editor/VRARMode.js +653 -0
- package/dist/esm/editor/VRARMode.js.map +1 -0
- package/dist/esm/engine/NiceGameEngine.js +12 -10
- package/dist/esm/engine/NiceGameEngine.js.map +1 -1
- package/dist/esm/engine/SaveSystemV2.js +73 -37
- package/dist/esm/engine/SaveSystemV2.js.map +1 -1
- package/dist/esm/enterprise/Enterprise.js +92 -44
- package/dist/esm/enterprise/Enterprise.js.map +1 -1
- package/dist/esm/export/BevyExporter.js +995 -0
- package/dist/esm/export/BevyExporter.js.map +1 -0
- package/dist/esm/export/CocosExporter.js +703 -0
- package/dist/esm/export/CocosExporter.js.map +1 -0
- package/dist/esm/export/Construct3Exporter.js +829 -0
- package/dist/esm/export/Construct3Exporter.js.map +1 -0
- package/dist/esm/export/DefoldExporter.js +1103 -0
- package/dist/esm/export/DefoldExporter.js.map +1 -0
- package/dist/esm/export/GDevelopExporter.js +745 -0
- package/dist/esm/export/GDevelopExporter.js.map +1 -0
- package/dist/esm/export/GameMakerExporter.js +843 -0
- package/dist/esm/export/GameMakerExporter.js.map +1 -0
- package/dist/esm/export/GodotExporter.js +45 -50
- package/dist/esm/export/GodotExporter.js.map +1 -1
- package/dist/esm/export/MinecraftBedrockExporter.js +603 -0
- package/dist/esm/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/esm/export/MonoGameExporter.js +1331 -0
- package/dist/esm/export/MonoGameExporter.js.map +1 -0
- package/dist/esm/export/Pico8Exporter.js +843 -0
- package/dist/esm/export/Pico8Exporter.js.map +1 -0
- package/dist/esm/export/PlatformExporter.js +4 -5
- package/dist/esm/export/PlatformExporter.js.map +1 -1
- package/dist/esm/export/RPGMakerExporter.js +903 -0
- package/dist/esm/export/RPGMakerExporter.js.map +1 -0
- package/dist/esm/export/RobloxExporter.js +940 -0
- package/dist/esm/export/RobloxExporter.js.map +1 -0
- package/dist/esm/export/Solar2DExporter.js +1280 -0
- package/dist/esm/export/Solar2DExporter.js.map +1 -0
- package/dist/esm/export/ThreeJSExporter.js +52 -55
- package/dist/esm/export/ThreeJSExporter.js.map +1 -1
- package/dist/esm/export/Tic80Exporter.js +1312 -0
- package/dist/esm/export/Tic80Exporter.js.map +1 -0
- package/dist/esm/export/UnityExporter.js +41 -56
- package/dist/esm/export/UnityExporter.js.map +1 -1
- package/dist/esm/export/UnrealExporter.js +959 -0
- package/dist/esm/export/UnrealExporter.js.map +1 -0
- package/dist/esm/export/WebExporter.js +42 -50
- package/dist/esm/export/WebExporter.js.map +1 -1
- package/dist/esm/export/index.js +38 -2
- package/dist/esm/export/index.js.map +1 -1
- package/dist/esm/godot-integration/GodotAssetLibrary.js +711 -0
- package/dist/esm/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/esm/godot-integration/GodotImport.js +1062 -0
- package/dist/esm/godot-integration/GodotImport.js.map +1 -0
- package/dist/esm/godot-integration/GodotLiveLink.js +958 -0
- package/dist/esm/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +666 -0
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/esm/i18n/I18n.js +56 -30
- package/dist/esm/i18n/I18n.js.map +1 -1
- package/dist/esm/i18n/useTranslation.js +4 -4
- package/dist/esm/i18n/useTranslation.js.map +1 -1
- package/dist/esm/import/AsepriteImporter.js +15 -19
- package/dist/esm/import/AsepriteImporter.js.map +1 -1
- package/dist/esm/import/DragonBonesImporter.js +36 -40
- package/dist/esm/import/DragonBonesImporter.js.map +1 -1
- package/dist/esm/import/GameMakerImporter.js +11 -17
- package/dist/esm/import/GameMakerImporter.js.map +1 -1
- package/dist/esm/import/GodotSceneImporter.js +43 -29
- package/dist/esm/import/GodotSceneImporter.js.map +1 -1
- package/dist/esm/import/LDtkImporter.js +16 -17
- package/dist/esm/import/LDtkImporter.js.map +1 -1
- package/dist/esm/import/Live2DImporter.js +16 -19
- package/dist/esm/import/Live2DImporter.js.map +1 -1
- package/dist/esm/import/NdgFormat.js +28 -35
- package/dist/esm/import/NdgFormat.js.map +1 -1
- package/dist/esm/import/OgmoImporter.js +16 -18
- package/dist/esm/import/OgmoImporter.js.map +1 -1
- package/dist/esm/import/RPGMakerImporter.js +5 -6
- package/dist/esm/import/RPGMakerImporter.js.map +1 -1
- package/dist/esm/import/SceneImporter.js +23 -13
- package/dist/esm/import/SceneImporter.js.map +1 -1
- package/dist/esm/import/SpineImporter.js +20 -20
- package/dist/esm/import/SpineImporter.js.map +1 -1
- package/dist/esm/import/SpriterImporter.js +38 -46
- package/dist/esm/import/SpriterImporter.js.map +1 -1
- package/dist/esm/import/TiledMapImporter.js +20 -24
- package/dist/esm/import/TiledMapImporter.js.map +1 -1
- package/dist/esm/import/UnitySceneImporter.js +15 -15
- package/dist/esm/import/UnitySceneImporter.js.map +1 -1
- package/dist/esm/index.js +76 -3
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/input/GamepadNavigation.js +82 -47
- package/dist/esm/input/GamepadNavigation.js.map +1 -1
- package/dist/esm/input/InputManager.js +107 -52
- package/dist/esm/input/InputManager.js.map +1 -1
- package/dist/esm/input/useGamepads.js +35 -29
- package/dist/esm/input/useGamepads.js.map +1 -1
- package/dist/esm/integration/IconSprite.js +39 -21
- package/dist/esm/integration/IconSprite.js.map +1 -1
- package/dist/esm/inventory/InventorySystem.js +218 -127
- package/dist/esm/inventory/InventorySystem.js.map +1 -1
- package/dist/esm/kids/KidMode.js +491 -78
- package/dist/esm/kids/KidMode.js.map +1 -1
- package/dist/esm/kids/KidTools.js +154 -48
- package/dist/esm/kids/KidTools.js.map +1 -1
- package/dist/esm/monetization/Monetization.js +47 -35
- package/dist/esm/monetization/Monetization.js.map +1 -1
- package/dist/esm/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/esm/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/esm/multiplayer/MiniGameTypes.js +23 -10
- package/dist/esm/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/esm/native-engine/AssetPipeline.js +537 -0
- package/dist/esm/native-engine/AssetPipeline.js.map +1 -0
- package/dist/esm/native-engine/AudioEngine.js +822 -0
- package/dist/esm/native-engine/AudioEngine.js.map +1 -0
- package/dist/esm/native-engine/InputSystem.js +1170 -0
- package/dist/esm/native-engine/InputSystem.js.map +1 -0
- package/dist/esm/native-engine/NetworkingSystem.js +817 -0
- package/dist/esm/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/esm/native-engine/PhysicsEngine.js +619 -0
- package/dist/esm/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/esm/native-engine/RenderingEngine.js +368 -0
- package/dist/esm/native-engine/RenderingEngine.js.map +1 -0
- package/dist/esm/native-engine/SceneGraph.js +857 -0
- package/dist/esm/native-engine/SceneGraph.js.map +1 -0
- package/dist/esm/network/MultiplayerTransport.js +63 -33
- package/dist/esm/network/MultiplayerTransport.js.map +1 -1
- package/dist/esm/network/Networking.js +87 -62
- package/dist/esm/network/Networking.js.map +1 -1
- package/dist/esm/pathfinding/Pathfinding.js +71 -26
- package/dist/esm/pathfinding/Pathfinding.js.map +1 -1
- package/dist/esm/performance/AssetStreaming.js +649 -0
- package/dist/esm/performance/AssetStreaming.js.map +1 -0
- package/dist/esm/performance/BenchmarkSuite.js +37 -24
- package/dist/esm/performance/BenchmarkSuite.js.map +1 -1
- package/dist/esm/performance/DeltaCompression.js +554 -0
- package/dist/esm/performance/DeltaCompression.js.map +1 -0
- package/dist/esm/performance/DeterministicPhysics.js +573 -0
- package/dist/esm/performance/DeterministicPhysics.js.map +1 -0
- package/dist/esm/performance/ECSOptimization.js +716 -0
- package/dist/esm/performance/ECSOptimization.js.map +1 -0
- package/dist/esm/performance/HotReload.js +517 -0
- package/dist/esm/performance/HotReload.js.map +1 -0
- package/dist/esm/performance/InputRecording.js +580 -0
- package/dist/esm/performance/InputRecording.js.map +1 -0
- package/dist/esm/performance/InterestManagement.js +524 -0
- package/dist/esm/performance/InterestManagement.js.map +1 -0
- package/dist/esm/performance/LocalizationRuntime.js +465 -0
- package/dist/esm/performance/LocalizationRuntime.js.map +1 -0
- package/dist/esm/performance/MemoryManagement.js +481 -0
- package/dist/esm/performance/MemoryManagement.js.map +1 -0
- package/dist/esm/performance/ModSupport.js +520 -0
- package/dist/esm/performance/ModSupport.js.map +1 -0
- package/dist/esm/performance/MultiThreadedPhysics.js +491 -0
- package/dist/esm/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/esm/performance/NetworkPrediction.js +508 -0
- package/dist/esm/performance/NetworkPrediction.js.map +1 -0
- package/dist/esm/performance/ObjectPooling.js +639 -0
- package/dist/esm/performance/ObjectPooling.js.map +1 -0
- package/dist/esm/performance/Performance.js +64 -25
- package/dist/esm/performance/Performance.js.map +1 -1
- package/dist/esm/performance/PerformanceAdvanced.js +83 -49
- package/dist/esm/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/esm/performance/SaveSystem.js +567 -0
- package/dist/esm/performance/SaveSystem.js.map +1 -0
- package/dist/esm/performance/WebGPURenderer.js +697 -0
- package/dist/esm/performance/WebGPURenderer.js.map +1 -0
- package/dist/esm/physics/PhysicsAdvanced.js +32 -20
- package/dist/esm/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/esm/physics/PhysicsEngine2D.js +63 -36
- package/dist/esm/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/esm/plugins/PluginSDK.js +46 -34
- package/dist/esm/plugins/PluginSDK.js.map +1 -1
- package/dist/esm/plugins/PluginTestKit.js +28 -29
- package/dist/esm/plugins/PluginTestKit.js.map +1 -1
- package/dist/esm/procedural/Procedural.js +24 -17
- package/dist/esm/procedural/Procedural.js.map +1 -1
- package/dist/esm/procedural/WorldBuilding.js +188 -55
- package/dist/esm/procedural/WorldBuilding.js.map +1 -1
- package/dist/esm/quest/QuestSystem.js +145 -111
- package/dist/esm/quest/QuestSystem.js.map +1 -1
- package/dist/esm/release/Release.js +142 -31
- package/dist/esm/release/Release.js.map +1 -1
- package/dist/esm/rendering/Camera2D.js +12 -7
- package/dist/esm/rendering/Camera2D.js.map +1 -1
- package/dist/esm/rendering/Renderer2D.js +62 -26
- package/dist/esm/rendering/Renderer2D.js.map +1 -1
- package/dist/esm/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/esm/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/esm/runtime3d/Runtime3D.js +80 -55
- package/dist/esm/runtime3d/Runtime3D.js.map +1 -1
- package/dist/esm/runtime3d/SceneEditor3D.js +20 -11
- package/dist/esm/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/esm/scene/SceneManager.js +26 -12
- package/dist/esm/scene/SceneManager.js.map +1 -1
- package/dist/esm/scripting/GraphToAST.js +36 -24
- package/dist/esm/scripting/GraphToAST.js.map +1 -1
- package/dist/esm/scripting/LanguageExporter.js +2 -3
- package/dist/esm/scripting/LanguageExporter.js.map +1 -1
- package/dist/esm/scripting/NodeGraph.js +49 -32
- package/dist/esm/scripting/NodeGraph.js.map +1 -1
- package/dist/esm/scripting/ScriptAST.js +19 -6
- package/dist/esm/scripting/ScriptAST.js.map +1 -1
- package/dist/esm/scripting/VisualScripting2.js +13 -12
- package/dist/esm/scripting/VisualScripting2.js.map +1 -1
- package/dist/esm/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/esm/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/LuaExporter.js +5 -9
- package/dist/esm/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/PythonExporter.js +7 -13
- package/dist/esm/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/RustExporter.js +7 -14
- package/dist/esm/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/esm/social/Social.js +27 -20
- package/dist/esm/social/Social.js.map +1 -1
- package/dist/esm/systems/LightingSystem.js +968 -0
- package/dist/esm/systems/LightingSystem.js.map +1 -0
- package/dist/esm/systems/ParticleSystem2.js +34 -17
- package/dist/esm/systems/ParticleSystem2.js.map +1 -1
- package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
- package/dist/esm/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/esm/systems/TerrainSystem.js +1125 -0
- package/dist/esm/systems/TerrainSystem.js.map +1 -0
- package/dist/esm/templates/ActionTemplates.js +144 -24
- package/dist/esm/templates/ActionTemplates.js.map +1 -1
- package/dist/esm/templates/FightingTemplate.js +513 -0
- package/dist/esm/templates/FightingTemplate.js.map +1 -0
- package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
- package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/esm/templates/PartyTemplates.js +60 -28
- package/dist/esm/templates/PartyTemplates.js.map +1 -1
- package/dist/esm/templates/PuzzleTemplates.js +63 -22
- package/dist/esm/templates/PuzzleTemplates.js.map +1 -1
- package/dist/esm/templates/RPGTemplates.js +29 -15
- package/dist/esm/templates/RPGTemplates.js.map +1 -1
- package/dist/esm/templates/SportsTemplates.js +41 -17
- package/dist/esm/templates/SportsTemplates.js.map +1 -1
- package/dist/esm/templates/StrategyTemplates.js +45 -18
- package/dist/esm/templates/StrategyTemplates.js.map +1 -1
- package/dist/esm/templates/SurvivalTemplate.js +447 -0
- package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
- package/dist/esm/templates/WaveDefense.js +139 -52
- package/dist/esm/templates/WaveDefense.js.map +1 -1
- package/dist/esm/tilemap/Tilemap.js +48 -32
- package/dist/esm/tilemap/Tilemap.js.map +1 -1
- package/dist/esm/tutorials/TutorialBranching.js +111 -42
- package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
- package/dist/esm/tutorials/TutorialEngine.js +152 -80
- package/dist/esm/tutorials/TutorialEngine.js.map +1 -1
- package/dist/esm/tutorials/TutorialOverlay.js +117 -40
- package/dist/esm/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/esm/ui/GameUI.js +69 -42
- package/dist/esm/ui/GameUI.js.map +1 -1
- package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
- package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/esm/unity-integration/UnityImport.js +1246 -0
- package/dist/esm/unity-integration/UnityImport.js.map +1 -0
- package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
- package/dist/esm/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +6 -5
|
@@ -0,0 +1,959 @@
|
|
|
1
|
+
import { PlatformExporter } from './PlatformExporter.js';
|
|
2
|
+
|
|
3
|
+
/* ────────────────────────────────────────────────────────────────
|
|
4
|
+
Unreal Exporter — Unreal Engine Project Export
|
|
5
|
+
|
|
6
|
+
Exports Nice2Dev projects to Unreal Engine format including:
|
|
7
|
+
- C++ header and source files
|
|
8
|
+
- Blueprint-compatible UFUNCTION/UPROPERTY macros
|
|
9
|
+
- Level files (.umap concepts)
|
|
10
|
+
- Data assets and data tables
|
|
11
|
+
──────────────────────────────────────────────────────────────── */
|
|
12
|
+
const COMPONENT_MAPPINGS = {
|
|
13
|
+
sprite: {
|
|
14
|
+
unrealClass: 'UPaperSpriteComponent',
|
|
15
|
+
header: 'PaperSpriteComponent.h',
|
|
16
|
+
properties: new Map([
|
|
17
|
+
['texture', 'SourceSprite'],
|
|
18
|
+
['color', 'SpriteColor'],
|
|
19
|
+
]),
|
|
20
|
+
},
|
|
21
|
+
transform: {
|
|
22
|
+
unrealClass: 'USceneComponent',
|
|
23
|
+
header: 'Components/SceneComponent.h',
|
|
24
|
+
properties: new Map([
|
|
25
|
+
['position', 'RelativeLocation'],
|
|
26
|
+
['rotation', 'RelativeRotation'],
|
|
27
|
+
['scale', 'RelativeScale3D'],
|
|
28
|
+
]),
|
|
29
|
+
},
|
|
30
|
+
rigidbody: {
|
|
31
|
+
unrealClass: 'UPhysicsComponent',
|
|
32
|
+
header: 'PhysicsEngine/BodyInstance.h',
|
|
33
|
+
properties: new Map([
|
|
34
|
+
['mass', 'MassInKg'],
|
|
35
|
+
['linearDamping', 'LinearDamping'],
|
|
36
|
+
['angularDamping', 'AngularDamping'],
|
|
37
|
+
['useGravity', 'bEnableGravity'],
|
|
38
|
+
]),
|
|
39
|
+
},
|
|
40
|
+
boxCollider: {
|
|
41
|
+
unrealClass: 'UBoxComponent',
|
|
42
|
+
header: 'Components/BoxComponent.h',
|
|
43
|
+
properties: new Map([
|
|
44
|
+
['size', 'BoxExtent'],
|
|
45
|
+
['isTrigger', 'bGenerateOverlapEvents'],
|
|
46
|
+
]),
|
|
47
|
+
},
|
|
48
|
+
sphereCollider: {
|
|
49
|
+
unrealClass: 'USphereComponent',
|
|
50
|
+
header: 'Components/SphereComponent.h',
|
|
51
|
+
properties: new Map([
|
|
52
|
+
['radius', 'SphereRadius'],
|
|
53
|
+
['isTrigger', 'bGenerateOverlapEvents'],
|
|
54
|
+
]),
|
|
55
|
+
},
|
|
56
|
+
capsuleCollider: {
|
|
57
|
+
unrealClass: 'UCapsuleComponent',
|
|
58
|
+
header: 'Components/CapsuleComponent.h',
|
|
59
|
+
properties: new Map([
|
|
60
|
+
['radius', 'CapsuleRadius'],
|
|
61
|
+
['height', 'CapsuleHalfHeight'],
|
|
62
|
+
]),
|
|
63
|
+
},
|
|
64
|
+
audioSource: {
|
|
65
|
+
unrealClass: 'UAudioComponent',
|
|
66
|
+
header: 'Components/AudioComponent.h',
|
|
67
|
+
properties: new Map([
|
|
68
|
+
['clip', 'Sound'],
|
|
69
|
+
['volume', 'VolumeMultiplier'],
|
|
70
|
+
['pitch', 'PitchMultiplier'],
|
|
71
|
+
['loop', 'bIsLooping'],
|
|
72
|
+
]),
|
|
73
|
+
},
|
|
74
|
+
camera: {
|
|
75
|
+
unrealClass: 'UCameraComponent',
|
|
76
|
+
header: 'Camera/CameraComponent.h',
|
|
77
|
+
properties: new Map([
|
|
78
|
+
['fov', 'FieldOfView'],
|
|
79
|
+
['nearClip', 'OrthoNearClipPlane'],
|
|
80
|
+
['farClip', 'OrthoFarClipPlane'],
|
|
81
|
+
]),
|
|
82
|
+
},
|
|
83
|
+
light: {
|
|
84
|
+
unrealClass: 'UPointLightComponent',
|
|
85
|
+
header: 'Components/PointLightComponent.h',
|
|
86
|
+
properties: new Map([
|
|
87
|
+
['color', 'LightColor'],
|
|
88
|
+
['intensity', 'Intensity'],
|
|
89
|
+
['range', 'AttenuationRadius'],
|
|
90
|
+
]),
|
|
91
|
+
},
|
|
92
|
+
characterMovement: {
|
|
93
|
+
unrealClass: 'UCharacterMovementComponent',
|
|
94
|
+
header: 'GameFramework/CharacterMovementComponent.h',
|
|
95
|
+
properties: new Map([
|
|
96
|
+
['maxSpeed', 'MaxWalkSpeed'],
|
|
97
|
+
['jumpHeight', 'JumpZVelocity'],
|
|
98
|
+
['gravity', 'GravityScale'],
|
|
99
|
+
]),
|
|
100
|
+
},
|
|
101
|
+
particleSystem: {
|
|
102
|
+
unrealClass: 'UNiagaraComponent',
|
|
103
|
+
header: 'NiagaraComponent.h',
|
|
104
|
+
properties: new Map([
|
|
105
|
+
['asset', 'Asset'],
|
|
106
|
+
['autoActivate', 'bAutoActivate'],
|
|
107
|
+
]),
|
|
108
|
+
},
|
|
109
|
+
};
|
|
110
|
+
function mapNiceValueToUnreal(type, value) {
|
|
111
|
+
switch (type) {
|
|
112
|
+
case 'vector2':
|
|
113
|
+
const v2 = value;
|
|
114
|
+
return `FVector2D(${v2.x}f, ${v2.y}f)`;
|
|
115
|
+
case 'vector3':
|
|
116
|
+
const v3 = value;
|
|
117
|
+
return `FVector(${v3.x}f, ${v3.y}f, ${v3.z ?? 0}f)`;
|
|
118
|
+
case 'color':
|
|
119
|
+
if (typeof value === 'string') {
|
|
120
|
+
// Parse hex color
|
|
121
|
+
const hex = value.replace('#', '');
|
|
122
|
+
const r = parseInt(hex.substr(0, 2), 16) / 255;
|
|
123
|
+
const g = parseInt(hex.substr(2, 2), 16) / 255;
|
|
124
|
+
const b = parseInt(hex.substr(4, 2), 16) / 255;
|
|
125
|
+
return `FLinearColor(${r}f, ${g}f, ${b}f, 1.0f)`;
|
|
126
|
+
}
|
|
127
|
+
return 'FLinearColor::White';
|
|
128
|
+
case 'string':
|
|
129
|
+
return `TEXT("${value}")`;
|
|
130
|
+
case 'bool':
|
|
131
|
+
return value ? 'true' : 'false';
|
|
132
|
+
case 'float':
|
|
133
|
+
return `${value}f`;
|
|
134
|
+
default:
|
|
135
|
+
return String(value);
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
/* ── Unreal Exporter Implementation ───────────────────────────── */
|
|
139
|
+
class UnrealExporter extends PlatformExporter {
|
|
140
|
+
constructor() {
|
|
141
|
+
super(...arguments);
|
|
142
|
+
this.platformId = 'unreal';
|
|
143
|
+
this.platformInfo = {
|
|
144
|
+
id: 'unreal',
|
|
145
|
+
name: 'Unreal Engine',
|
|
146
|
+
description: 'Epic Games Unreal Engine 5.x with C++ and Blueprint support',
|
|
147
|
+
website: 'https://unrealengine.com',
|
|
148
|
+
features: [
|
|
149
|
+
'2d-rendering',
|
|
150
|
+
'3d-rendering',
|
|
151
|
+
'physics-2d',
|
|
152
|
+
'physics-3d',
|
|
153
|
+
'audio',
|
|
154
|
+
'networking',
|
|
155
|
+
'ui-system',
|
|
156
|
+
'visual-scripting',
|
|
157
|
+
'particles',
|
|
158
|
+
'animation',
|
|
159
|
+
'vr-ar',
|
|
160
|
+
],
|
|
161
|
+
supportedAssets: [
|
|
162
|
+
'sprite',
|
|
163
|
+
'tileset',
|
|
164
|
+
'audio',
|
|
165
|
+
'font',
|
|
166
|
+
'script',
|
|
167
|
+
'scene',
|
|
168
|
+
'prefab',
|
|
169
|
+
'material',
|
|
170
|
+
'shader',
|
|
171
|
+
'animation',
|
|
172
|
+
'particleSystem',
|
|
173
|
+
'texture',
|
|
174
|
+
'data',
|
|
175
|
+
],
|
|
176
|
+
exportFormats: ['.h', '.cpp', '.uasset', '.umap', '.uplugin'],
|
|
177
|
+
};
|
|
178
|
+
this.moduleName = 'Nice2DevGame';
|
|
179
|
+
this.engineVersion = '5.3';
|
|
180
|
+
this.usedHeaders = new Set();
|
|
181
|
+
}
|
|
182
|
+
async doExport(project, options) {
|
|
183
|
+
const platformOpts = options.platformOptions ?? {};
|
|
184
|
+
this.moduleName =
|
|
185
|
+
platformOpts.moduleName ?? project.name.replace(/[^a-zA-Z0-9]/g, '') ?? 'Nice2DevGame';
|
|
186
|
+
this.engineVersion = platformOpts.engineVersion ?? '5.3';
|
|
187
|
+
// Generate project structure
|
|
188
|
+
await this.generateProjectFiles(project, options);
|
|
189
|
+
await this.generateBuildFiles(project, options);
|
|
190
|
+
await this.generateSourceFiles(project, options);
|
|
191
|
+
await this.generateConfigFiles(project, options);
|
|
192
|
+
// Export scenes as levels
|
|
193
|
+
for (const scene of project.scenes) {
|
|
194
|
+
await this.exportScene(scene, project, options);
|
|
195
|
+
}
|
|
196
|
+
// Export assets
|
|
197
|
+
for (const asset of project.assets) {
|
|
198
|
+
await this.exportAsset(asset, options);
|
|
199
|
+
}
|
|
200
|
+
// Generate Blueprint nodes if requested
|
|
201
|
+
if (platformOpts.generateBlueprints !== false) {
|
|
202
|
+
await this.generateBlueprintLibrary(project, options);
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
/* ── Project Structure ──────────────────────────────────────── */
|
|
206
|
+
async generateProjectFiles(project, options) {
|
|
207
|
+
const projectName = options.projectName ?? project.name;
|
|
208
|
+
// .uproject file
|
|
209
|
+
const uproject = {
|
|
210
|
+
FileVersion: 3,
|
|
211
|
+
EngineAssociation: this.engineVersion,
|
|
212
|
+
Category: '',
|
|
213
|
+
Description: project.description ?? '',
|
|
214
|
+
Modules: [
|
|
215
|
+
{
|
|
216
|
+
Name: this.moduleName,
|
|
217
|
+
Type: 'Runtime',
|
|
218
|
+
LoadingPhase: 'Default',
|
|
219
|
+
AdditionalDependencies: ['Engine', 'CoreUObject'],
|
|
220
|
+
},
|
|
221
|
+
],
|
|
222
|
+
Plugins: [
|
|
223
|
+
{ Name: 'Paper2D', Enabled: true },
|
|
224
|
+
{ Name: 'EnhancedInput', Enabled: true },
|
|
225
|
+
{ Name: 'Niagara', Enabled: true },
|
|
226
|
+
],
|
|
227
|
+
};
|
|
228
|
+
this.addTextFile(`${projectName}.uproject`, JSON.stringify(uproject, null, 2));
|
|
229
|
+
}
|
|
230
|
+
async generateBuildFiles(project, options) {
|
|
231
|
+
// Module Build.cs
|
|
232
|
+
const buildCs = `// Copyright Nice2Dev. All Rights Reserved.
|
|
233
|
+
|
|
234
|
+
using UnrealBuildTool;
|
|
235
|
+
|
|
236
|
+
public class ${this.moduleName} : ModuleRules
|
|
237
|
+
{
|
|
238
|
+
public ${this.moduleName}(ReadOnlyTargetRules Target) : base(Target)
|
|
239
|
+
{
|
|
240
|
+
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
241
|
+
|
|
242
|
+
PublicDependencyModuleNames.AddRange(new string[] {
|
|
243
|
+
"Core",
|
|
244
|
+
"CoreUObject",
|
|
245
|
+
"Engine",
|
|
246
|
+
"InputCore",
|
|
247
|
+
"EnhancedInput",
|
|
248
|
+
"Paper2D",
|
|
249
|
+
"Niagara",
|
|
250
|
+
"PhysicsCore"
|
|
251
|
+
});
|
|
252
|
+
|
|
253
|
+
PrivateDependencyModuleNames.AddRange(new string[] {
|
|
254
|
+
"Slate",
|
|
255
|
+
"SlateCore"
|
|
256
|
+
});
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
`;
|
|
260
|
+
this.addTextFile(`Source/${this.moduleName}/${this.moduleName}.Build.cs`, buildCs);
|
|
261
|
+
// Target files
|
|
262
|
+
const gameTarget = `// Copyright Nice2Dev. All Rights Reserved.
|
|
263
|
+
|
|
264
|
+
using UnrealBuildTool;
|
|
265
|
+
using System.Collections.Generic;
|
|
266
|
+
|
|
267
|
+
public class ${this.moduleName}Target : TargetRules
|
|
268
|
+
{
|
|
269
|
+
public ${this.moduleName}Target(TargetInfo Target) : base(Target)
|
|
270
|
+
{
|
|
271
|
+
Type = TargetType.Game;
|
|
272
|
+
DefaultBuildSettings = BuildSettingsVersion.V4;
|
|
273
|
+
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
|
|
274
|
+
ExtraModuleNames.Add("${this.moduleName}");
|
|
275
|
+
}
|
|
276
|
+
}
|
|
277
|
+
`;
|
|
278
|
+
this.addTextFile(`Source/${this.moduleName}Target.Target.cs`, gameTarget);
|
|
279
|
+
const editorTarget = gameTarget
|
|
280
|
+
.replace('TargetType.Game', 'TargetType.Editor')
|
|
281
|
+
.replace(`${this.moduleName}Target`, `${this.moduleName}EditorTarget`);
|
|
282
|
+
this.addTextFile(`Source/${this.moduleName}EditorTarget.Target.cs`, editorTarget);
|
|
283
|
+
}
|
|
284
|
+
async generateSourceFiles(project, options) {
|
|
285
|
+
// Module header
|
|
286
|
+
const moduleHeader = `// Copyright Nice2Dev. All Rights Reserved.
|
|
287
|
+
|
|
288
|
+
#pragma once
|
|
289
|
+
|
|
290
|
+
#include "CoreMinimal.h"
|
|
291
|
+
#include "Modules/ModuleManager.h"
|
|
292
|
+
|
|
293
|
+
class F${this.moduleName}Module : public IModuleInterface
|
|
294
|
+
{
|
|
295
|
+
public:
|
|
296
|
+
virtual void StartupModule() override;
|
|
297
|
+
virtual void ShutdownModule() override;
|
|
298
|
+
};
|
|
299
|
+
`;
|
|
300
|
+
this.addTextFile(`Source/${this.moduleName}/${this.moduleName}.h`, moduleHeader);
|
|
301
|
+
// Module source
|
|
302
|
+
const moduleSource = `// Copyright Nice2Dev. All Rights Reserved.
|
|
303
|
+
|
|
304
|
+
#include "${this.moduleName}.h"
|
|
305
|
+
#include "Modules/ModuleManager.h"
|
|
306
|
+
|
|
307
|
+
#define LOCTEXT_NAMESPACE "F${this.moduleName}Module"
|
|
308
|
+
|
|
309
|
+
void F${this.moduleName}Module::StartupModule()
|
|
310
|
+
{
|
|
311
|
+
// Module startup logic
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
void F${this.moduleName}Module::ShutdownModule()
|
|
315
|
+
{
|
|
316
|
+
// Module shutdown logic
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
#undef LOCTEXT_NAMESPACE
|
|
320
|
+
|
|
321
|
+
IMPLEMENT_PRIMARY_GAME_MODULE(F${this.moduleName}Module, ${this.moduleName}, "${this.moduleName}");
|
|
322
|
+
`;
|
|
323
|
+
this.addTextFile(`Source/${this.moduleName}/${this.moduleName}.cpp`, moduleSource);
|
|
324
|
+
// Generate game mode
|
|
325
|
+
this.generateGameMode(project, options);
|
|
326
|
+
// Generate entity classes from prefabs
|
|
327
|
+
for (const prefab of project.prefabs) {
|
|
328
|
+
this.generateActorClass(prefab.entity, prefab.name, options);
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
generateGameMode(project, options) {
|
|
332
|
+
const className = `A${this.moduleName}GameMode`;
|
|
333
|
+
// Header
|
|
334
|
+
const header = `// Copyright Nice2Dev. All Rights Reserved.
|
|
335
|
+
|
|
336
|
+
#pragma once
|
|
337
|
+
|
|
338
|
+
#include "CoreMinimal.h"
|
|
339
|
+
#include "GameFramework/GameModeBase.h"
|
|
340
|
+
#include "${this.moduleName}GameMode.generated.h"
|
|
341
|
+
|
|
342
|
+
/**
|
|
343
|
+
* Main game mode for ${project.name}
|
|
344
|
+
* Generated from Nice2Dev project
|
|
345
|
+
*/
|
|
346
|
+
UCLASS()
|
|
347
|
+
class ${this.moduleName.toUpperCase()}_API ${className} : public AGameModeBase
|
|
348
|
+
{
|
|
349
|
+
GENERATED_BODY()
|
|
350
|
+
|
|
351
|
+
public:
|
|
352
|
+
${className}();
|
|
353
|
+
|
|
354
|
+
virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
|
|
355
|
+
virtual void StartPlay() override;
|
|
356
|
+
|
|
357
|
+
protected:
|
|
358
|
+
/** Game settings from Nice2Dev project */
|
|
359
|
+
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Settings")
|
|
360
|
+
FVector2D GameResolution;
|
|
361
|
+
|
|
362
|
+
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Settings")
|
|
363
|
+
FLinearColor BackgroundColor;
|
|
364
|
+
|
|
365
|
+
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Physics")
|
|
366
|
+
FVector2D Gravity;
|
|
367
|
+
|
|
368
|
+
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Audio")
|
|
369
|
+
float MasterVolume;
|
|
370
|
+
};
|
|
371
|
+
`;
|
|
372
|
+
this.addTextFile(`Source/${this.moduleName}/${this.moduleName}GameMode.h`, header);
|
|
373
|
+
// Source
|
|
374
|
+
const res = project.settings.resolution;
|
|
375
|
+
const bgColor = project.settings.backgroundColor || '#000000';
|
|
376
|
+
const gravity = project.settings.physics?.gravity ?? { x: 0, y: -980 };
|
|
377
|
+
const masterVol = project.settings.audio?.masterVolume ?? 1.0;
|
|
378
|
+
const source = `// Copyright Nice2Dev. All Rights Reserved.
|
|
379
|
+
|
|
380
|
+
#include "${this.moduleName}GameMode.h"
|
|
381
|
+
|
|
382
|
+
${className}::${className}()
|
|
383
|
+
{
|
|
384
|
+
// Initialize settings from Nice2Dev project
|
|
385
|
+
GameResolution = FVector2D(${res.width}f, ${res.height}f);
|
|
386
|
+
BackgroundColor = ${mapNiceValueToUnreal('color', bgColor)};
|
|
387
|
+
Gravity = FVector2D(${gravity.x}f, ${gravity.y}f);
|
|
388
|
+
MasterVolume = ${masterVol}f;
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
void ${className}::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
|
|
392
|
+
{
|
|
393
|
+
Super::InitGame(MapName, Options, ErrorMessage);
|
|
394
|
+
|
|
395
|
+
// Apply physics settings
|
|
396
|
+
if (UWorld* World = GetWorld())
|
|
397
|
+
{
|
|
398
|
+
// Physics world configuration would go here
|
|
399
|
+
}
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
void ${className}::StartPlay()
|
|
403
|
+
{
|
|
404
|
+
Super::StartPlay();
|
|
405
|
+
|
|
406
|
+
// Apply audio settings
|
|
407
|
+
// Set master volume through audio device
|
|
408
|
+
}
|
|
409
|
+
`;
|
|
410
|
+
this.addTextFile(`Source/${this.moduleName}/${this.moduleName}GameMode.cpp`, source);
|
|
411
|
+
}
|
|
412
|
+
generateActorClass(entity, className, options) {
|
|
413
|
+
const sanitizedName = className.replace(/[^a-zA-Z0-9]/g, '');
|
|
414
|
+
const fullClassName = `A${sanitizedName}`;
|
|
415
|
+
this.usedHeaders.clear();
|
|
416
|
+
// Collect component info
|
|
417
|
+
const componentDeclarations = [];
|
|
418
|
+
const componentInitializations = [];
|
|
419
|
+
const requiredHeaders = ['CoreMinimal.h', 'GameFramework/Actor.h'];
|
|
420
|
+
// Root component
|
|
421
|
+
componentDeclarations.push(`
|
|
422
|
+
/** Root scene component */
|
|
423
|
+
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Components")
|
|
424
|
+
USceneComponent* RootSceneComponent;`);
|
|
425
|
+
componentInitializations.push(`
|
|
426
|
+
RootSceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("RootSceneComponent"));
|
|
427
|
+
SetRootComponent(RootSceneComponent);`);
|
|
428
|
+
// Process components
|
|
429
|
+
for (const comp of entity.components) {
|
|
430
|
+
const mapping = COMPONENT_MAPPINGS[comp.type];
|
|
431
|
+
if (mapping) {
|
|
432
|
+
requiredHeaders.push(mapping.header);
|
|
433
|
+
const compVarName = `${comp.type.charAt(0).toUpperCase()}${comp.type.slice(1)}Component`;
|
|
434
|
+
componentDeclarations.push(`
|
|
435
|
+
/** ${comp.type} component */
|
|
436
|
+
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Components")
|
|
437
|
+
${mapping.unrealClass}* ${compVarName};`);
|
|
438
|
+
componentInitializations.push(`
|
|
439
|
+
${compVarName} = CreateDefaultSubobject<${mapping.unrealClass}>(TEXT("${compVarName}"));
|
|
440
|
+
${compVarName}->SetupAttachment(RootSceneComponent);`);
|
|
441
|
+
// Set properties
|
|
442
|
+
if (comp.properties) {
|
|
443
|
+
for (const [key, value] of Object.entries(comp.properties)) {
|
|
444
|
+
const unrealProp = mapping.properties.get(key);
|
|
445
|
+
if (unrealProp) {
|
|
446
|
+
const convertedValue = this.convertPropertyValue(key, value);
|
|
447
|
+
componentInitializations.push(` ${compVarName}->${unrealProp} = ${convertedValue};`);
|
|
448
|
+
}
|
|
449
|
+
}
|
|
450
|
+
}
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
// Header file
|
|
454
|
+
const headerIncludes = [...new Set(requiredHeaders)].map((h) => `#include "${h}"`).join('\n');
|
|
455
|
+
const header = `// Copyright Nice2Dev. All Rights Reserved.
|
|
456
|
+
|
|
457
|
+
#pragma once
|
|
458
|
+
|
|
459
|
+
${headerIncludes}
|
|
460
|
+
#include "${sanitizedName}.generated.h"
|
|
461
|
+
|
|
462
|
+
/**
|
|
463
|
+
* ${entity.name ?? className}
|
|
464
|
+
* Generated from Nice2Dev prefab
|
|
465
|
+
*/
|
|
466
|
+
UCLASS(Blueprintable, BlueprintType)
|
|
467
|
+
class ${this.moduleName.toUpperCase()}_API ${fullClassName} : public AActor
|
|
468
|
+
{
|
|
469
|
+
GENERATED_BODY()
|
|
470
|
+
|
|
471
|
+
public:
|
|
472
|
+
${fullClassName}();
|
|
473
|
+
|
|
474
|
+
protected:
|
|
475
|
+
virtual void BeginPlay() override;
|
|
476
|
+
|
|
477
|
+
public:
|
|
478
|
+
virtual void Tick(float DeltaTime) override;
|
|
479
|
+
|
|
480
|
+
${componentDeclarations.join('\n')}
|
|
481
|
+
|
|
482
|
+
// Custom properties from Nice2Dev
|
|
483
|
+
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Nice2Dev")
|
|
484
|
+
FString EntityId;
|
|
485
|
+
|
|
486
|
+
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Nice2Dev")
|
|
487
|
+
TArray<FString> Tags;
|
|
488
|
+
|
|
489
|
+
protected:
|
|
490
|
+
/** Called when entity is spawned (from Nice2Dev Start event) */
|
|
491
|
+
UFUNCTION(BlueprintNativeEvent, Category = "Nice2Dev")
|
|
492
|
+
void OnNiceStart();
|
|
493
|
+
|
|
494
|
+
/** Called every frame (from Nice2Dev Update event) */
|
|
495
|
+
UFUNCTION(BlueprintNativeEvent, Category = "Nice2Dev")
|
|
496
|
+
void OnNiceUpdate(float DeltaTime);
|
|
497
|
+
};
|
|
498
|
+
`;
|
|
499
|
+
this.addTextFile(`Source/${this.moduleName}/Actors/${sanitizedName}.h`, header);
|
|
500
|
+
// Source file
|
|
501
|
+
const source = `// Copyright Nice2Dev. All Rights Reserved.
|
|
502
|
+
|
|
503
|
+
#include "Actors/${sanitizedName}.h"
|
|
504
|
+
|
|
505
|
+
${fullClassName}::${fullClassName}()
|
|
506
|
+
{
|
|
507
|
+
PrimaryActorTick.bCanEverTick = true;
|
|
508
|
+
|
|
509
|
+
EntityId = TEXT("${entity.id}");
|
|
510
|
+
${componentInitializations.join('\n')}
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
void ${fullClassName}::BeginPlay()
|
|
514
|
+
{
|
|
515
|
+
Super::BeginPlay();
|
|
516
|
+
|
|
517
|
+
// Set initial transform
|
|
518
|
+
SetActorLocation(FVector(${entity.position?.x ?? 0}f, ${entity.position?.y ?? 0}f, 0.0f));
|
|
519
|
+
SetActorRotation(FRotator(0.0f, ${entity.rotation ?? 0}f, 0.0f));
|
|
520
|
+
SetActorScale3D(FVector(${entity.scale?.x ?? 1}f, ${entity.scale?.y ?? 1}f, 1.0f));
|
|
521
|
+
|
|
522
|
+
OnNiceStart();
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
void ${fullClassName}::Tick(float DeltaTime)
|
|
526
|
+
{
|
|
527
|
+
Super::Tick(DeltaTime);
|
|
528
|
+
OnNiceUpdate(DeltaTime);
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
void ${fullClassName}::OnNiceStart_Implementation()
|
|
532
|
+
{
|
|
533
|
+
// Override in Blueprint for custom start logic
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
void ${fullClassName}::OnNiceUpdate_Implementation(float DeltaTime)
|
|
537
|
+
{
|
|
538
|
+
// Override in Blueprint for custom update logic
|
|
539
|
+
}
|
|
540
|
+
`;
|
|
541
|
+
this.addTextFile(`Source/${this.moduleName}/Actors/${sanitizedName}.cpp`, source);
|
|
542
|
+
}
|
|
543
|
+
convertPropertyValue(key, value) {
|
|
544
|
+
if (value === null || value === undefined) {
|
|
545
|
+
return '0';
|
|
546
|
+
}
|
|
547
|
+
if (typeof value === 'object') {
|
|
548
|
+
if ('x' in value && 'y' in value) {
|
|
549
|
+
const v = value;
|
|
550
|
+
if ('z' in v) {
|
|
551
|
+
return `FVector(${v.x}f, ${v.y}f, ${v.z}f)`;
|
|
552
|
+
}
|
|
553
|
+
return `FVector2D(${v.x}f, ${v.y}f)`;
|
|
554
|
+
}
|
|
555
|
+
}
|
|
556
|
+
if (typeof value === 'string') {
|
|
557
|
+
if (value.startsWith('#')) {
|
|
558
|
+
return mapNiceValueToUnreal('color', value);
|
|
559
|
+
}
|
|
560
|
+
return `TEXT("${value}")`;
|
|
561
|
+
}
|
|
562
|
+
if (typeof value === 'boolean') {
|
|
563
|
+
return value ? 'true' : 'false';
|
|
564
|
+
}
|
|
565
|
+
if (typeof value === 'number') {
|
|
566
|
+
return Number.isInteger(value) ? String(value) : `${value}f`;
|
|
567
|
+
}
|
|
568
|
+
return String(value);
|
|
569
|
+
}
|
|
570
|
+
async generateConfigFiles(project, options) {
|
|
571
|
+
// Default Engine.ini
|
|
572
|
+
const engineIni = `[/Script/EngineSettings.GameMapsSettings]
|
|
573
|
+
GameDefaultMap=/Game/Maps/MainMenu
|
|
574
|
+
GlobalDefaultGameMode=/Script/${this.moduleName}.${this.moduleName}GameMode
|
|
575
|
+
|
|
576
|
+
[/Script/Engine.RendererSettings]
|
|
577
|
+
r.DefaultFeature.AntiAliasing=${project.settings.rendering?.antialias ? '2' : '0'}
|
|
578
|
+
r.DefaultFeature.AutoExposure=False
|
|
579
|
+
|
|
580
|
+
[/Script/Engine.PhysicsSettings]
|
|
581
|
+
DefaultGravityZ=${project.settings.physics?.gravity?.y ?? -980}
|
|
582
|
+
`;
|
|
583
|
+
this.addTextFile('Config/DefaultEngine.ini', engineIni);
|
|
584
|
+
// Default Input.ini (Enhanced Input)
|
|
585
|
+
const inputIni = `[/Script/Engine.InputSettings]
|
|
586
|
+
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
|
587
|
+
+ActionMappings=(ActionName="Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
|
588
|
+
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
|
|
589
|
+
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
|
|
590
|
+
+AxisMappings=(AxisName="MoveUp",Scale=1.000000,Key=W)
|
|
591
|
+
+AxisMappings=(AxisName="MoveUp",Scale=-1.000000,Key=S)
|
|
592
|
+
`;
|
|
593
|
+
this.addTextFile('Config/DefaultInput.ini', inputIni);
|
|
594
|
+
// Default Game.ini
|
|
595
|
+
const gameIni = `[/Script/${this.moduleName}.${this.moduleName}GameMode]
|
|
596
|
+
; Nice2Dev project: ${project.name}
|
|
597
|
+
; Version: ${project.version}
|
|
598
|
+
`;
|
|
599
|
+
this.addTextFile('Config/DefaultGame.ini', gameIni);
|
|
600
|
+
}
|
|
601
|
+
/* ── Scene Export ───────────────────────────────────────────── */
|
|
602
|
+
async exportScene(scene, project, options) {
|
|
603
|
+
// Generate level blueprint
|
|
604
|
+
const levelHeader = this.generateLevelBlueprint(scene, project);
|
|
605
|
+
this.addTextFile(`Content/Maps/${scene.name}_LevelScript.h`, levelHeader.header);
|
|
606
|
+
this.addTextFile(`Content/Maps/${scene.name}_LevelScript.cpp`, levelHeader.source);
|
|
607
|
+
// Generate spawn data
|
|
608
|
+
const spawnData = this.generateSpawnData(scene);
|
|
609
|
+
this.addTextFile(`Content/Data/${scene.name}_SpawnData.json`, JSON.stringify(spawnData, null, 2));
|
|
610
|
+
}
|
|
611
|
+
generateLevelBlueprint(scene, project) {
|
|
612
|
+
const className = `A${scene.name.replace(/[^a-zA-Z0-9]/g, '')}LevelScript`;
|
|
613
|
+
const header = `// Copyright Nice2Dev. All Rights Reserved.
|
|
614
|
+
|
|
615
|
+
#pragma once
|
|
616
|
+
|
|
617
|
+
#include "CoreMinimal.h"
|
|
618
|
+
#include "Engine/LevelScriptActor.h"
|
|
619
|
+
#include "${scene.name}_LevelScript.generated.h"
|
|
620
|
+
|
|
621
|
+
/**
|
|
622
|
+
* Level script for ${scene.name}
|
|
623
|
+
* Generated from Nice2Dev scene
|
|
624
|
+
*/
|
|
625
|
+
UCLASS()
|
|
626
|
+
class ${this.moduleName.toUpperCase()}_API ${className} : public ALevelScriptActor
|
|
627
|
+
{
|
|
628
|
+
GENERATED_BODY()
|
|
629
|
+
|
|
630
|
+
public:
|
|
631
|
+
${className}();
|
|
632
|
+
|
|
633
|
+
protected:
|
|
634
|
+
virtual void BeginPlay() override;
|
|
635
|
+
|
|
636
|
+
/** Spawn all entities defined in the Nice2Dev scene */
|
|
637
|
+
UFUNCTION(BlueprintCallable, Category = "Nice2Dev")
|
|
638
|
+
void SpawnSceneEntities();
|
|
639
|
+
|
|
640
|
+
private:
|
|
641
|
+
/** Entity spawn data loaded from JSON */
|
|
642
|
+
void LoadSpawnData();
|
|
643
|
+
|
|
644
|
+
TArray<AActor*> SpawnedEntities;
|
|
645
|
+
};
|
|
646
|
+
`;
|
|
647
|
+
const source = `// Copyright Nice2Dev. All Rights Reserved.
|
|
648
|
+
|
|
649
|
+
#include "${scene.name}_LevelScript.h"
|
|
650
|
+
#include "Kismet/GameplayStatics.h"
|
|
651
|
+
#include "Engine/World.h"
|
|
652
|
+
|
|
653
|
+
${className}::${className}()
|
|
654
|
+
{
|
|
655
|
+
}
|
|
656
|
+
|
|
657
|
+
void ${className}::BeginPlay()
|
|
658
|
+
{
|
|
659
|
+
Super::BeginPlay();
|
|
660
|
+
LoadSpawnData();
|
|
661
|
+
SpawnSceneEntities();
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
void ${className}::LoadSpawnData()
|
|
665
|
+
{
|
|
666
|
+
// Load spawn data from Content/Data/${scene.name}_SpawnData.json
|
|
667
|
+
// In production, use UDataTable or UDataAsset
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
void ${className}::SpawnSceneEntities()
|
|
671
|
+
{
|
|
672
|
+
UWorld* World = GetWorld();
|
|
673
|
+
if (!World) return;
|
|
674
|
+
|
|
675
|
+
${scene.entities.map((e) => this.generateEntitySpawnCode(e)).join('\n')}
|
|
676
|
+
}
|
|
677
|
+
`;
|
|
678
|
+
return { header, source };
|
|
679
|
+
}
|
|
680
|
+
generateEntitySpawnCode(entity) {
|
|
681
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
682
|
+
const rot = entity.rotation ?? 0;
|
|
683
|
+
return ` // Spawn ${entity.name ?? entity.id}
|
|
684
|
+
{
|
|
685
|
+
FActorSpawnParameters SpawnParams;
|
|
686
|
+
SpawnParams.Name = TEXT("${entity.id}");
|
|
687
|
+
FVector Location(${pos.x}f, ${pos.y}f, 0.0f);
|
|
688
|
+
FRotator Rotation(0.0f, ${rot}f, 0.0f);
|
|
689
|
+
// AActor* Entity = World->SpawnActor<AYourActorClass>(Location, Rotation, SpawnParams);
|
|
690
|
+
// SpawnedEntities.Add(Entity);
|
|
691
|
+
}`;
|
|
692
|
+
}
|
|
693
|
+
generateSpawnData(scene) {
|
|
694
|
+
return {
|
|
695
|
+
sceneName: scene.name,
|
|
696
|
+
sceneId: scene.id,
|
|
697
|
+
entities: scene.entities.map((e) => ({
|
|
698
|
+
id: e.id,
|
|
699
|
+
name: e.name,
|
|
700
|
+
type: e.type,
|
|
701
|
+
position: e.position,
|
|
702
|
+
rotation: e.rotation,
|
|
703
|
+
scale: e.scale,
|
|
704
|
+
components: e.components,
|
|
705
|
+
prefabId: e.prefabId,
|
|
706
|
+
tags: e.tags,
|
|
707
|
+
})),
|
|
708
|
+
tilemaps: scene.tilemaps ?? [],
|
|
709
|
+
};
|
|
710
|
+
}
|
|
711
|
+
/* ── Asset Export ───────────────────────────────────────────── */
|
|
712
|
+
async exportAsset(asset, options) {
|
|
713
|
+
switch (asset.type) {
|
|
714
|
+
case 'sprite':
|
|
715
|
+
case 'texture':
|
|
716
|
+
this.addWarning('ASSET_MANUAL', `Texture asset "${asset.name}" requires manual import`, 'Import textures through Unreal Editor for proper compression settings');
|
|
717
|
+
break;
|
|
718
|
+
case 'audio':
|
|
719
|
+
this.addWarning('ASSET_MANUAL', `Audio asset "${asset.name}" requires manual import`, 'Import audio through Unreal Editor for proper format conversion');
|
|
720
|
+
break;
|
|
721
|
+
case 'data':
|
|
722
|
+
// Export as DataTable or JSON
|
|
723
|
+
this.generateDataAsset(asset);
|
|
724
|
+
break;
|
|
725
|
+
}
|
|
726
|
+
}
|
|
727
|
+
generateDataAsset(asset) {
|
|
728
|
+
const sanitizedName = asset.name.replace(/[^a-zA-Z0-9]/g, '');
|
|
729
|
+
// Create a simple JSON data asset that can be read by Unreal
|
|
730
|
+
const dataContent = {
|
|
731
|
+
assetId: asset.id,
|
|
732
|
+
assetName: asset.name,
|
|
733
|
+
assetType: asset.type,
|
|
734
|
+
data: asset.data ?? {},
|
|
735
|
+
metadata: asset.metadata ?? {},
|
|
736
|
+
};
|
|
737
|
+
this.addTextFile(`Content/Data/${sanitizedName}.json`, JSON.stringify(dataContent, null, 2));
|
|
738
|
+
}
|
|
739
|
+
/* ── Blueprint Library ──────────────────────────────────────── */
|
|
740
|
+
async generateBlueprintLibrary(project, options) {
|
|
741
|
+
const header = `// Copyright Nice2Dev. All Rights Reserved.
|
|
742
|
+
|
|
743
|
+
#pragma once
|
|
744
|
+
|
|
745
|
+
#include "CoreMinimal.h"
|
|
746
|
+
#include "Kismet/BlueprintFunctionLibrary.h"
|
|
747
|
+
#include "Nice2DevBlueprintLibrary.generated.h"
|
|
748
|
+
|
|
749
|
+
/**
|
|
750
|
+
* Blueprint function library exposing Nice2Dev game engine features
|
|
751
|
+
*/
|
|
752
|
+
UCLASS()
|
|
753
|
+
class ${this.moduleName.toUpperCase()}_API UNice2DevBlueprintLibrary : public UBlueprintFunctionLibrary
|
|
754
|
+
{
|
|
755
|
+
GENERATED_BODY()
|
|
756
|
+
|
|
757
|
+
public:
|
|
758
|
+
// === Transform Utilities ===
|
|
759
|
+
|
|
760
|
+
/** Move an actor towards a target position at specified speed */
|
|
761
|
+
UFUNCTION(BlueprintCallable, Category = "Nice2Dev|Movement")
|
|
762
|
+
static void MoveTowards(AActor* Actor, FVector TargetPosition, float Speed, float DeltaTime);
|
|
763
|
+
|
|
764
|
+
/** Rotate an actor to face a target position */
|
|
765
|
+
UFUNCTION(BlueprintCallable, Category = "Nice2Dev|Movement")
|
|
766
|
+
static void LookAt2D(AActor* Actor, FVector TargetPosition);
|
|
767
|
+
|
|
768
|
+
// === Math Utilities ===
|
|
769
|
+
|
|
770
|
+
/** Get a random point within a circle */
|
|
771
|
+
UFUNCTION(BlueprintPure, Category = "Nice2Dev|Math")
|
|
772
|
+
static FVector2D RandomPointInCircle(FVector2D Center, float Radius);
|
|
773
|
+
|
|
774
|
+
/** Lerp between colors */
|
|
775
|
+
UFUNCTION(BlueprintPure, Category = "Nice2Dev|Math")
|
|
776
|
+
static FLinearColor LerpColor(FLinearColor A, FLinearColor B, float Alpha);
|
|
777
|
+
|
|
778
|
+
/** Remap a value from one range to another */
|
|
779
|
+
UFUNCTION(BlueprintPure, Category = "Nice2Dev|Math")
|
|
780
|
+
static float Remap(float Value, float InMin, float InMax, float OutMin, float OutMax);
|
|
781
|
+
|
|
782
|
+
// === Game Utilities ===
|
|
783
|
+
|
|
784
|
+
/** Spawn an entity from a prefab ID */
|
|
785
|
+
UFUNCTION(BlueprintCallable, Category = "Nice2Dev|Spawn", meta = (WorldContext = "WorldContextObject"))
|
|
786
|
+
static AActor* SpawnPrefab(UObject* WorldContextObject, const FString& PrefabId, FVector Location, FRotator Rotation);
|
|
787
|
+
|
|
788
|
+
/** Find all entities with a specific tag */
|
|
789
|
+
UFUNCTION(BlueprintCallable, Category = "Nice2Dev|Query", meta = (WorldContext = "WorldContextObject"))
|
|
790
|
+
static TArray<AActor*> FindEntitiesWithTag(UObject* WorldContextObject, const FString& Tag);
|
|
791
|
+
|
|
792
|
+
/** Get the distance between two actors */
|
|
793
|
+
UFUNCTION(BlueprintPure, Category = "Nice2Dev|Query")
|
|
794
|
+
static float GetDistance2D(AActor* ActorA, AActor* ActorB);
|
|
795
|
+
|
|
796
|
+
// === State Management ===
|
|
797
|
+
|
|
798
|
+
/** Set a global game variable */
|
|
799
|
+
UFUNCTION(BlueprintCallable, Category = "Nice2Dev|State")
|
|
800
|
+
static void SetGameVariable(const FString& Key, const FString& Value);
|
|
801
|
+
|
|
802
|
+
/** Get a global game variable */
|
|
803
|
+
UFUNCTION(BlueprintPure, Category = "Nice2Dev|State")
|
|
804
|
+
static FString GetGameVariable(const FString& Key);
|
|
805
|
+
|
|
806
|
+
/** Check if a global variable exists */
|
|
807
|
+
UFUNCTION(BlueprintPure, Category = "Nice2Dev|State")
|
|
808
|
+
static bool HasGameVariable(const FString& Key);
|
|
809
|
+
|
|
810
|
+
// === Audio Utilities ===
|
|
811
|
+
|
|
812
|
+
/** Play a sound with volume and pitch variation */
|
|
813
|
+
UFUNCTION(BlueprintCallable, Category = "Nice2Dev|Audio", meta = (WorldContext = "WorldContextObject"))
|
|
814
|
+
static void PlaySoundWithVariation(UObject* WorldContextObject, USoundBase* Sound, FVector Location,
|
|
815
|
+
float VolumeMin = 0.9f, float VolumeMax = 1.0f,
|
|
816
|
+
float PitchMin = 0.95f, float PitchMax = 1.05f);
|
|
817
|
+
};
|
|
818
|
+
`;
|
|
819
|
+
const source = `// Copyright Nice2Dev. All Rights Reserved.
|
|
820
|
+
|
|
821
|
+
#include "Nice2DevBlueprintLibrary.h"
|
|
822
|
+
#include "Kismet/GameplayStatics.h"
|
|
823
|
+
#include "Engine/World.h"
|
|
824
|
+
#include "GameFramework/Actor.h"
|
|
825
|
+
|
|
826
|
+
// Static game variables storage
|
|
827
|
+
static TMap<FString, FString> GameVariables;
|
|
828
|
+
|
|
829
|
+
void UNice2DevBlueprintLibrary::MoveTowards(AActor* Actor, FVector TargetPosition, float Speed, float DeltaTime)
|
|
830
|
+
{
|
|
831
|
+
if (!Actor) return;
|
|
832
|
+
|
|
833
|
+
FVector CurrentLocation = Actor->GetActorLocation();
|
|
834
|
+
FVector Direction = (TargetPosition - CurrentLocation).GetSafeNormal();
|
|
835
|
+
FVector NewLocation = CurrentLocation + Direction * Speed * DeltaTime;
|
|
836
|
+
|
|
837
|
+
// Don't overshoot
|
|
838
|
+
if (FVector::DistSquared(NewLocation, TargetPosition) < FMath::Square(Speed * DeltaTime))
|
|
839
|
+
{
|
|
840
|
+
NewLocation = TargetPosition;
|
|
841
|
+
}
|
|
842
|
+
|
|
843
|
+
Actor->SetActorLocation(NewLocation);
|
|
844
|
+
}
|
|
845
|
+
|
|
846
|
+
void UNice2DevBlueprintLibrary::LookAt2D(AActor* Actor, FVector TargetPosition)
|
|
847
|
+
{
|
|
848
|
+
if (!Actor) return;
|
|
849
|
+
|
|
850
|
+
FVector CurrentLocation = Actor->GetActorLocation();
|
|
851
|
+
FVector Direction = TargetPosition - CurrentLocation;
|
|
852
|
+
float Angle = FMath::RadiansToDegrees(FMath::Atan2(Direction.Y, Direction.X));
|
|
853
|
+
|
|
854
|
+
Actor->SetActorRotation(FRotator(0.0f, Angle, 0.0f));
|
|
855
|
+
}
|
|
856
|
+
|
|
857
|
+
FVector2D UNice2DevBlueprintLibrary::RandomPointInCircle(FVector2D Center, float Radius)
|
|
858
|
+
{
|
|
859
|
+
float Angle = FMath::FRand() * 2.0f * PI;
|
|
860
|
+
float Distance = FMath::Sqrt(FMath::FRand()) * Radius;
|
|
861
|
+
return Center + FVector2D(FMath::Cos(Angle), FMath::Sin(Angle)) * Distance;
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
FLinearColor UNice2DevBlueprintLibrary::LerpColor(FLinearColor A, FLinearColor B, float Alpha)
|
|
865
|
+
{
|
|
866
|
+
return FLinearColor::LerpUsingHSV(A, B, FMath::Clamp(Alpha, 0.0f, 1.0f));
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
float UNice2DevBlueprintLibrary::Remap(float Value, float InMin, float InMax, float OutMin, float OutMax)
|
|
870
|
+
{
|
|
871
|
+
return OutMin + (Value - InMin) * (OutMax - OutMin) / (InMax - InMin);
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
AActor* UNice2DevBlueprintLibrary::SpawnPrefab(UObject* WorldContextObject, const FString& PrefabId, FVector Location, FRotator Rotation)
|
|
875
|
+
{
|
|
876
|
+
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
|
877
|
+
if (!World) return nullptr;
|
|
878
|
+
|
|
879
|
+
// In production, look up prefab class from a registry
|
|
880
|
+
// For now, return nullptr with a warning
|
|
881
|
+
UE_LOG(LogTemp, Warning, TEXT("SpawnPrefab: Prefab registry not implemented. ID: %s"), *PrefabId);
|
|
882
|
+
return nullptr;
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
TArray<AActor*> UNice2DevBlueprintLibrary::FindEntitiesWithTag(UObject* WorldContextObject, const FString& Tag)
|
|
886
|
+
{
|
|
887
|
+
TArray<AActor*> Result;
|
|
888
|
+
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
|
889
|
+
if (!World) return Result;
|
|
890
|
+
|
|
891
|
+
TArray<AActor*> AllActors;
|
|
892
|
+
UGameplayStatics::GetAllActorsOfClass(World, AActor::StaticClass(), AllActors);
|
|
893
|
+
|
|
894
|
+
for (AActor* Actor : AllActors)
|
|
895
|
+
{
|
|
896
|
+
if (Actor->Tags.Contains(FName(*Tag)))
|
|
897
|
+
{
|
|
898
|
+
Result.Add(Actor);
|
|
899
|
+
}
|
|
900
|
+
}
|
|
901
|
+
|
|
902
|
+
return Result;
|
|
903
|
+
}
|
|
904
|
+
|
|
905
|
+
float UNice2DevBlueprintLibrary::GetDistance2D(AActor* ActorA, AActor* ActorB)
|
|
906
|
+
{
|
|
907
|
+
if (!ActorA || !ActorB) return 0.0f;
|
|
908
|
+
|
|
909
|
+
FVector LocationA = ActorA->GetActorLocation();
|
|
910
|
+
FVector LocationB = ActorB->GetActorLocation();
|
|
911
|
+
|
|
912
|
+
return FVector2D::Distance(FVector2D(LocationA), FVector2D(LocationB));
|
|
913
|
+
}
|
|
914
|
+
|
|
915
|
+
void UNice2DevBlueprintLibrary::SetGameVariable(const FString& Key, const FString& Value)
|
|
916
|
+
{
|
|
917
|
+
GameVariables.Add(Key, Value);
|
|
918
|
+
}
|
|
919
|
+
|
|
920
|
+
FString UNice2DevBlueprintLibrary::GetGameVariable(const FString& Key)
|
|
921
|
+
{
|
|
922
|
+
if (const FString* Value = GameVariables.Find(Key))
|
|
923
|
+
{
|
|
924
|
+
return *Value;
|
|
925
|
+
}
|
|
926
|
+
return FString();
|
|
927
|
+
}
|
|
928
|
+
|
|
929
|
+
bool UNice2DevBlueprintLibrary::HasGameVariable(const FString& Key)
|
|
930
|
+
{
|
|
931
|
+
return GameVariables.Contains(Key);
|
|
932
|
+
}
|
|
933
|
+
|
|
934
|
+
void UNice2DevBlueprintLibrary::PlaySoundWithVariation(UObject* WorldContextObject, USoundBase* Sound, FVector Location,
|
|
935
|
+
float VolumeMin, float VolumeMax,
|
|
936
|
+
float PitchMin, float PitchMax)
|
|
937
|
+
{
|
|
938
|
+
if (!Sound) return;
|
|
939
|
+
|
|
940
|
+
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
|
941
|
+
if (!World) return;
|
|
942
|
+
|
|
943
|
+
float Volume = FMath::FRandRange(VolumeMin, VolumeMax);
|
|
944
|
+
float Pitch = FMath::FRandRange(PitchMin, PitchMax);
|
|
945
|
+
|
|
946
|
+
UGameplayStatics::PlaySoundAtLocation(World, Sound, Location, Volume, Pitch);
|
|
947
|
+
}
|
|
948
|
+
`;
|
|
949
|
+
this.addTextFile(`Source/${this.moduleName}/Nice2DevBlueprintLibrary.h`, header);
|
|
950
|
+
this.addTextFile(`Source/${this.moduleName}/Nice2DevBlueprintLibrary.cpp`, source);
|
|
951
|
+
}
|
|
952
|
+
}
|
|
953
|
+
/* ── Factory ──────────────────────────────────────────────────── */
|
|
954
|
+
function createUnrealExporter() {
|
|
955
|
+
return new UnrealExporter();
|
|
956
|
+
}
|
|
957
|
+
|
|
958
|
+
export { UnrealExporter, createUnrealExporter };
|
|
959
|
+
//# sourceMappingURL=UnrealExporter.js.map
|