@nice2dev/game-engine 1.0.5 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +6 -5
@@ -0,0 +1,862 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file SceneGraph.ts
5
+ * @description Scene Graph system for Nice2Dev Game Engine
6
+ * PRO-1.11.1: Core Engine Systems - Scene Graph
7
+ *
8
+ * Features:
9
+ * - Hierarchical transforms
10
+ * - Frustum culling
11
+ * - Octree/BVH spatial partitioning
12
+ * - Instanced rendering support
13
+ * - LOD system
14
+ */
15
+ class SceneNode {
16
+ constructor(name, type = 'empty') {
17
+ this.parent = null;
18
+ this.children = [];
19
+ this.visible = true;
20
+ this.castShadows = true;
21
+ this.receiveShadows = true;
22
+ this.layer = 0;
23
+ this.tags = new Set();
24
+ this.data = {};
25
+ this.currentLODLevel = 0;
26
+ this.id = `node_${SceneNode.nextId++}`;
27
+ this.name = name;
28
+ this.type = type;
29
+ this.transform = {
30
+ position: { x: 0, y: 0, z: 0 },
31
+ rotation: { x: 0, y: 0, z: 0, w: 1 },
32
+ scale: { x: 1, y: 1, z: 1 },
33
+ localMatrix: new Float32Array(16),
34
+ worldMatrix: new Float32Array(16),
35
+ dirty: true,
36
+ };
37
+ this.localBounds = {
38
+ min: { x: -0.5, y: -0.5, z: -0.5 },
39
+ max: { x: 0.5, y: 0.5, z: 0.5 },
40
+ };
41
+ this.worldBounds = { ...this.localBounds };
42
+ this.boundingSphere = {
43
+ center: { x: 0, y: 0, z: 0 },
44
+ radius: 0.866,
45
+ };
46
+ mat4Identity(this.transform.localMatrix);
47
+ mat4Identity(this.transform.worldMatrix);
48
+ }
49
+ // ─── Transform Methods ─────────────────────────────────
50
+ setPosition(x, y, z) {
51
+ this.transform.position.x = x;
52
+ this.transform.position.y = y;
53
+ this.transform.position.z = z;
54
+ this.markDirty();
55
+ }
56
+ setRotation(x, y, z, w) {
57
+ this.transform.rotation.x = x;
58
+ this.transform.rotation.y = y;
59
+ this.transform.rotation.z = z;
60
+ this.transform.rotation.w = w;
61
+ this.markDirty();
62
+ }
63
+ setRotationEuler(pitch, yaw, roll) {
64
+ eulerToQuaternion(pitch, yaw, roll, this.transform.rotation);
65
+ this.markDirty();
66
+ }
67
+ setScale(x, y, z) {
68
+ this.transform.scale.x = x;
69
+ this.transform.scale.y = y;
70
+ this.transform.scale.z = z;
71
+ this.markDirty();
72
+ }
73
+ translate(x, y, z) {
74
+ this.transform.position.x += x;
75
+ this.transform.position.y += y;
76
+ this.transform.position.z += z;
77
+ this.markDirty();
78
+ }
79
+ rotate(x, y, z, w) {
80
+ const q = this.transform.rotation;
81
+ const result = quaternionMultiply(q, { x, y, z, w });
82
+ this.transform.rotation.x = result.x;
83
+ this.transform.rotation.y = result.y;
84
+ this.transform.rotation.z = result.z;
85
+ this.transform.rotation.w = result.w;
86
+ this.markDirty();
87
+ }
88
+ lookAt(target, up = { x: 0, y: 1, z: 0 }) {
89
+ const forward = vec3Normalize(vec3Subtract(target, this.transform.position));
90
+ const right = vec3Normalize(vec3Cross(up, forward));
91
+ const newUp = vec3Cross(forward, right);
92
+ // Convert rotation matrix to quaternion
93
+ this.transform.rotation = matrixToQuaternion(right, newUp, forward);
94
+ this.markDirty();
95
+ }
96
+ getWorldPosition() {
97
+ this.updateWorldMatrix();
98
+ return {
99
+ x: this.transform.worldMatrix[12],
100
+ y: this.transform.worldMatrix[13],
101
+ z: this.transform.worldMatrix[14],
102
+ };
103
+ }
104
+ getForward() {
105
+ this.updateWorldMatrix();
106
+ return vec3Normalize({
107
+ x: -this.transform.worldMatrix[8],
108
+ y: -this.transform.worldMatrix[9],
109
+ z: -this.transform.worldMatrix[10],
110
+ });
111
+ }
112
+ getRight() {
113
+ this.updateWorldMatrix();
114
+ return vec3Normalize({
115
+ x: this.transform.worldMatrix[0],
116
+ y: this.transform.worldMatrix[1],
117
+ z: this.transform.worldMatrix[2],
118
+ });
119
+ }
120
+ getUp() {
121
+ this.updateWorldMatrix();
122
+ return vec3Normalize({
123
+ x: this.transform.worldMatrix[4],
124
+ y: this.transform.worldMatrix[5],
125
+ z: this.transform.worldMatrix[6],
126
+ });
127
+ }
128
+ markDirty() {
129
+ this.transform.dirty = true;
130
+ for (const child of this.children) {
131
+ child.markDirty();
132
+ }
133
+ }
134
+ updateLocalMatrix() {
135
+ // Compose TRS matrix
136
+ mat4Compose(this.transform.position, this.transform.rotation, this.transform.scale, this.transform.localMatrix);
137
+ }
138
+ updateWorldMatrix() {
139
+ if (!this.transform.dirty) {
140
+ return;
141
+ }
142
+ this.updateLocalMatrix();
143
+ if (this.parent) {
144
+ this.parent.updateWorldMatrix();
145
+ mat4Multiply(this.parent.transform.worldMatrix, this.transform.localMatrix, this.transform.worldMatrix);
146
+ }
147
+ else {
148
+ mat4Copy(this.transform.localMatrix, this.transform.worldMatrix);
149
+ }
150
+ this.updateWorldBounds();
151
+ this.transform.dirty = false;
152
+ }
153
+ updateWorldBounds() {
154
+ // Transform local AABB by world matrix to get world AABB
155
+ const corners = getAABBCorners(this.localBounds);
156
+ const transformedCorners = corners.map((c) => transformPoint(c, this.transform.worldMatrix));
157
+ this.worldBounds.min = { x: Infinity, y: Infinity, z: Infinity };
158
+ this.worldBounds.max = { x: -Infinity, y: -Infinity, z: -Infinity };
159
+ for (const corner of transformedCorners) {
160
+ this.worldBounds.min.x = Math.min(this.worldBounds.min.x, corner.x);
161
+ this.worldBounds.min.y = Math.min(this.worldBounds.min.y, corner.y);
162
+ this.worldBounds.min.z = Math.min(this.worldBounds.min.z, corner.z);
163
+ this.worldBounds.max.x = Math.max(this.worldBounds.max.x, corner.x);
164
+ this.worldBounds.max.y = Math.max(this.worldBounds.max.y, corner.y);
165
+ this.worldBounds.max.z = Math.max(this.worldBounds.max.z, corner.z);
166
+ }
167
+ // Update bounding sphere
168
+ this.boundingSphere.center = {
169
+ x: (this.worldBounds.min.x + this.worldBounds.max.x) / 2,
170
+ y: (this.worldBounds.min.y + this.worldBounds.max.y) / 2,
171
+ z: (this.worldBounds.min.z + this.worldBounds.max.z) / 2,
172
+ };
173
+ const dx = this.worldBounds.max.x - this.boundingSphere.center.x;
174
+ const dy = this.worldBounds.max.y - this.boundingSphere.center.y;
175
+ const dz = this.worldBounds.max.z - this.boundingSphere.center.z;
176
+ this.boundingSphere.radius = Math.sqrt(dx * dx + dy * dy + dz * dz);
177
+ }
178
+ // ─── Hierarchy Methods ─────────────────────────────────
179
+ addChild(node) {
180
+ if (node.parent) {
181
+ node.parent.removeChild(node);
182
+ }
183
+ node.parent = this;
184
+ this.children.push(node);
185
+ node.markDirty();
186
+ }
187
+ removeChild(node) {
188
+ const index = this.children.indexOf(node);
189
+ if (index >= 0) {
190
+ this.children.splice(index, 1);
191
+ node.parent = null;
192
+ node.markDirty();
193
+ }
194
+ }
195
+ removeFromParent() {
196
+ if (this.parent) {
197
+ this.parent.removeChild(this);
198
+ }
199
+ }
200
+ getRoot() {
201
+ // eslint-disable-next-line @typescript-eslint/no-this-alias
202
+ let node = this;
203
+ while (node.parent) {
204
+ node = node.parent;
205
+ }
206
+ return node;
207
+ }
208
+ findByName(name) {
209
+ if (this.name === name) {
210
+ return this;
211
+ }
212
+ for (const child of this.children) {
213
+ const found = child.findByName(name);
214
+ if (found) {
215
+ return found;
216
+ }
217
+ }
218
+ return null;
219
+ }
220
+ findById(id) {
221
+ if (this.id === id) {
222
+ return this;
223
+ }
224
+ for (const child of this.children) {
225
+ const found = child.findById(id);
226
+ if (found) {
227
+ return found;
228
+ }
229
+ }
230
+ return null;
231
+ }
232
+ findByTag(tag) {
233
+ const results = [];
234
+ this.collectByTag(tag, results);
235
+ return results;
236
+ }
237
+ collectByTag(tag, results) {
238
+ if (this.tags.has(tag)) {
239
+ results.push(this);
240
+ }
241
+ for (const child of this.children) {
242
+ child.collectByTag(tag, results);
243
+ }
244
+ }
245
+ traverse(callback) {
246
+ if (callback(this) === false) {
247
+ return;
248
+ }
249
+ for (const child of this.children) {
250
+ child.traverse(callback);
251
+ }
252
+ }
253
+ traverseVisible(callback) {
254
+ if (!this.visible) {
255
+ return;
256
+ }
257
+ if (callback(this) === false) {
258
+ return;
259
+ }
260
+ for (const child of this.children) {
261
+ child.traverseVisible(callback);
262
+ }
263
+ }
264
+ // ─── LOD Methods ───────────────────────────────────────
265
+ setLOD(config) {
266
+ this.lod = config;
267
+ }
268
+ updateLOD(cameraPosition) {
269
+ if (!this.lod) {
270
+ return;
271
+ }
272
+ const worldPos = this.getWorldPosition();
273
+ const distance = vec3Distance(worldPos, cameraPosition);
274
+ let newLevel = 0;
275
+ for (let i = 0; i < this.lod.levels.length; i++) {
276
+ if (distance > this.lod.levels[i].distance) {
277
+ newLevel = i;
278
+ }
279
+ else {
280
+ break;
281
+ }
282
+ }
283
+ this.currentLODLevel = newLevel;
284
+ }
285
+ // ─── Clone ─────────────────────────────────────────────
286
+ clone(deep = true) {
287
+ const clone = new SceneNode(this.name, this.type);
288
+ clone.visible = this.visible;
289
+ clone.castShadows = this.castShadows;
290
+ clone.receiveShadows = this.receiveShadows;
291
+ clone.layer = this.layer;
292
+ clone.tags = new Set(this.tags);
293
+ clone.data = { ...this.data };
294
+ clone.instanceGroup = this.instanceGroup;
295
+ clone.transform.position = { ...this.transform.position };
296
+ clone.transform.rotation = { ...this.transform.rotation };
297
+ clone.transform.scale = { ...this.transform.scale };
298
+ clone.localBounds = {
299
+ min: { ...this.localBounds.min },
300
+ max: { ...this.localBounds.max },
301
+ };
302
+ if (this.lod) {
303
+ clone.lod = {
304
+ ...this.lod,
305
+ levels: this.lod.levels.map((l) => ({ ...l })),
306
+ };
307
+ }
308
+ if (deep) {
309
+ for (const child of this.children) {
310
+ clone.addChild(child.clone(true));
311
+ }
312
+ }
313
+ return clone;
314
+ }
315
+ }
316
+ SceneNode.nextId = 0;
317
+ class Octree {
318
+ constructor(bounds, config) {
319
+ this.nodePool = [];
320
+ this.config = {
321
+ maxDepth: 8,
322
+ maxObjectsPerNode: 8,
323
+ looseness: 1.25,
324
+ minSize: 1,
325
+ ...config,
326
+ };
327
+ this.root = this.createNode(bounds, 0);
328
+ }
329
+ createNode(bounds, depth) {
330
+ const node = this.nodePool.pop() ?? new OctreeNode();
331
+ node.bounds = bounds;
332
+ node.depth = depth;
333
+ node.objects = [];
334
+ node.children = null;
335
+ return node;
336
+ }
337
+ releaseNode(node) {
338
+ if (node.children) {
339
+ for (const child of node.children) {
340
+ this.releaseNode(child);
341
+ }
342
+ }
343
+ node.objects = [];
344
+ node.children = null;
345
+ this.nodePool.push(node);
346
+ }
347
+ insert(node) {
348
+ this.insertIntoNode(this.root, node);
349
+ }
350
+ insertIntoNode(octreeNode, sceneNode) {
351
+ // Check if node fits in any child
352
+ if (octreeNode.children) {
353
+ const childIndex = this.getChildIndex(octreeNode, sceneNode.worldBounds);
354
+ if (childIndex >= 0) {
355
+ this.insertIntoNode(octreeNode.children[childIndex], sceneNode);
356
+ return;
357
+ }
358
+ }
359
+ // Add to this node
360
+ octreeNode.objects.push(sceneNode);
361
+ // Split if needed
362
+ if (!octreeNode.children &&
363
+ octreeNode.objects.length > this.config.maxObjectsPerNode &&
364
+ octreeNode.depth < this.config.maxDepth) {
365
+ this.split(octreeNode);
366
+ }
367
+ }
368
+ split(node) {
369
+ const center = {
370
+ x: (node.bounds.min.x + node.bounds.max.x) / 2,
371
+ y: (node.bounds.min.y + node.bounds.max.y) / 2,
372
+ z: (node.bounds.min.z + node.bounds.max.z) / 2,
373
+ };
374
+ node.children = [];
375
+ for (let i = 0; i < 8; i++) {
376
+ const childBounds = {
377
+ min: {
378
+ x: i & 1 ? center.x : node.bounds.min.x,
379
+ y: i & 2 ? center.y : node.bounds.min.y,
380
+ z: i & 4 ? center.z : node.bounds.min.z,
381
+ },
382
+ max: {
383
+ x: i & 1 ? node.bounds.max.x : center.x,
384
+ y: i & 2 ? node.bounds.max.y : center.y,
385
+ z: i & 4 ? node.bounds.max.z : center.z,
386
+ },
387
+ };
388
+ node.children.push(this.createNode(childBounds, node.depth + 1));
389
+ }
390
+ // Redistribute objects
391
+ const objects = node.objects;
392
+ node.objects = [];
393
+ for (const obj of objects) {
394
+ this.insertIntoNode(node, obj);
395
+ }
396
+ }
397
+ getChildIndex(octreeNode, bounds) {
398
+ if (!octreeNode.children) {
399
+ return -1;
400
+ }
401
+ const center = {
402
+ x: (octreeNode.bounds.min.x + octreeNode.bounds.max.x) / 2,
403
+ y: (octreeNode.bounds.min.y + octreeNode.bounds.max.y) / 2,
404
+ z: (octreeNode.bounds.min.z + octreeNode.bounds.max.z) / 2,
405
+ };
406
+ // Check if bounds fits entirely in one octant
407
+ const minX = bounds.min.x >= center.x;
408
+ const maxX = bounds.max.x <= center.x;
409
+ const minY = bounds.min.y >= center.y;
410
+ const maxY = bounds.max.y <= center.y;
411
+ const minZ = bounds.min.z >= center.z;
412
+ const maxZ = bounds.max.z <= center.z;
413
+ if ((minX || maxX) && (minY || maxY) && (minZ || maxZ)) {
414
+ return (minX ? 1 : 0) | (minY ? 2 : 0) | (minZ ? 4 : 0);
415
+ }
416
+ return -1;
417
+ }
418
+ remove(node) {
419
+ this.removeFromNode(this.root, node);
420
+ }
421
+ removeFromNode(octreeNode, sceneNode) {
422
+ const index = octreeNode.objects.indexOf(sceneNode);
423
+ if (index >= 0) {
424
+ octreeNode.objects.splice(index, 1);
425
+ return true;
426
+ }
427
+ if (octreeNode.children) {
428
+ for (const child of octreeNode.children) {
429
+ if (this.removeFromNode(child, sceneNode)) {
430
+ return true;
431
+ }
432
+ }
433
+ }
434
+ return false;
435
+ }
436
+ update(node) {
437
+ this.remove(node);
438
+ this.insert(node);
439
+ }
440
+ queryFrustum(frustum) {
441
+ const results = [];
442
+ this.queryFrustumNode(this.root, frustum, results);
443
+ return results;
444
+ }
445
+ queryFrustumNode(octreeNode, frustum, results) {
446
+ const result = frustumAABBIntersection(frustum, octreeNode.bounds);
447
+ if (result === 'outside') {
448
+ return;
449
+ }
450
+ if (result === 'inside') {
451
+ // All objects in this node and children are visible
452
+ this.collectAllObjects(octreeNode, results);
453
+ return;
454
+ }
455
+ // Intersecting - test each object
456
+ for (const obj of octreeNode.objects) {
457
+ if (frustumSphereIntersection(frustum, obj.boundingSphere) !== 'outside') {
458
+ results.push(obj);
459
+ }
460
+ }
461
+ if (octreeNode.children) {
462
+ for (const child of octreeNode.children) {
463
+ this.queryFrustumNode(child, frustum, results);
464
+ }
465
+ }
466
+ }
467
+ collectAllObjects(octreeNode, results) {
468
+ results.push(...octreeNode.objects);
469
+ if (octreeNode.children) {
470
+ for (const child of octreeNode.children) {
471
+ this.collectAllObjects(child, results);
472
+ }
473
+ }
474
+ }
475
+ queryAABB(bounds) {
476
+ const results = [];
477
+ this.queryAABBNode(this.root, bounds, results);
478
+ return results;
479
+ }
480
+ queryAABBNode(octreeNode, bounds, results) {
481
+ if (!aabbIntersects(octreeNode.bounds, bounds)) {
482
+ return;
483
+ }
484
+ for (const obj of octreeNode.objects) {
485
+ if (aabbIntersects(obj.worldBounds, bounds)) {
486
+ results.push(obj);
487
+ }
488
+ }
489
+ if (octreeNode.children) {
490
+ for (const child of octreeNode.children) {
491
+ this.queryAABBNode(child, bounds, results);
492
+ }
493
+ }
494
+ }
495
+ querySphere(center, radius) {
496
+ const results = [];
497
+ const sphere = { center, radius };
498
+ this.querySphereNode(this.root, sphere, results);
499
+ return results;
500
+ }
501
+ querySphereNode(octreeNode, sphere, results) {
502
+ if (!sphereAABBIntersection(sphere, octreeNode.bounds)) {
503
+ return;
504
+ }
505
+ for (const obj of octreeNode.objects) {
506
+ if (sphereIntersects(obj.boundingSphere, sphere)) {
507
+ results.push(obj);
508
+ }
509
+ }
510
+ if (octreeNode.children) {
511
+ for (const child of octreeNode.children) {
512
+ this.querySphereNode(child, sphere, results);
513
+ }
514
+ }
515
+ }
516
+ raycast(origin, direction, maxDistance = Infinity) {
517
+ const results = [];
518
+ this.raycastNode(this.root, origin, direction, maxDistance, results);
519
+ results.sort((a, b) => a.distance - b.distance);
520
+ return results;
521
+ }
522
+ raycastNode(octreeNode, origin, direction, maxDistance, results) {
523
+ const hit = rayAABBIntersection(origin, direction, octreeNode.bounds);
524
+ if (!hit || hit.distance > maxDistance) {
525
+ return;
526
+ }
527
+ for (const obj of octreeNode.objects) {
528
+ const objHit = rayAABBIntersection(origin, direction, obj.worldBounds);
529
+ if (objHit && objHit.distance <= maxDistance) {
530
+ results.push({
531
+ node: obj,
532
+ distance: objHit.distance,
533
+ point: objHit.point,
534
+ normal: objHit.normal,
535
+ });
536
+ }
537
+ }
538
+ if (octreeNode.children) {
539
+ for (const child of octreeNode.children) {
540
+ this.raycastNode(child, origin, direction, maxDistance, results);
541
+ }
542
+ }
543
+ }
544
+ clear() {
545
+ this.releaseNode(this.root);
546
+ this.root = this.createNode(this.root.bounds, 0);
547
+ }
548
+ }
549
+ class OctreeNode {
550
+ constructor() {
551
+ this.children = null;
552
+ }
553
+ }
554
+ // ============================================================
555
+ // Mathematics Helpers
556
+ // ============================================================
557
+ function mat4Identity(out) {
558
+ out[0] = 1;
559
+ out[1] = 0;
560
+ out[2] = 0;
561
+ out[3] = 0;
562
+ out[4] = 0;
563
+ out[5] = 1;
564
+ out[6] = 0;
565
+ out[7] = 0;
566
+ out[8] = 0;
567
+ out[9] = 0;
568
+ out[10] = 1;
569
+ out[11] = 0;
570
+ out[12] = 0;
571
+ out[13] = 0;
572
+ out[14] = 0;
573
+ out[15] = 1;
574
+ }
575
+ function mat4Compose(position, rotation, scale, out) {
576
+ const x = rotation.x, y = rotation.y, z = rotation.z, w = rotation.w;
577
+ const x2 = x + x, y2 = y + y, z2 = z + z;
578
+ const xx = x * x2, xy = x * y2, xz = x * z2;
579
+ const yy = y * y2, yz = y * z2, zz = z * z2;
580
+ const wx = w * x2, wy = w * y2, wz = w * z2;
581
+ out[0] = (1 - (yy + zz)) * scale.x;
582
+ out[1] = (xy + wz) * scale.x;
583
+ out[2] = (xz - wy) * scale.x;
584
+ out[3] = 0;
585
+ out[4] = (xy - wz) * scale.y;
586
+ out[5] = (1 - (xx + zz)) * scale.y;
587
+ out[6] = (yz + wx) * scale.y;
588
+ out[7] = 0;
589
+ out[8] = (xz + wy) * scale.z;
590
+ out[9] = (yz - wx) * scale.z;
591
+ out[10] = (1 - (xx + yy)) * scale.z;
592
+ out[11] = 0;
593
+ out[12] = position.x;
594
+ out[13] = position.y;
595
+ out[14] = position.z;
596
+ out[15] = 1;
597
+ }
598
+ function mat4Multiply(a, b, out) {
599
+ const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
600
+ const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
601
+ const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
602
+ const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
603
+ let b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
604
+ out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
605
+ out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
606
+ out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
607
+ out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
608
+ b0 = b[4];
609
+ b1 = b[5];
610
+ b2 = b[6];
611
+ b3 = b[7];
612
+ out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
613
+ out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
614
+ out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
615
+ out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
616
+ b0 = b[8];
617
+ b1 = b[9];
618
+ b2 = b[10];
619
+ b3 = b[11];
620
+ out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
621
+ out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
622
+ out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
623
+ out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
624
+ b0 = b[12];
625
+ b1 = b[13];
626
+ b2 = b[14];
627
+ b3 = b[15];
628
+ out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
629
+ out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
630
+ out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
631
+ out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
632
+ }
633
+ function mat4Copy(src, dst) {
634
+ for (let i = 0; i < 16; i++) {
635
+ dst[i] = src[i];
636
+ }
637
+ }
638
+ function eulerToQuaternion(pitch, yaw, roll, out) {
639
+ const c1 = Math.cos(pitch / 2);
640
+ const s1 = Math.sin(pitch / 2);
641
+ const c2 = Math.cos(yaw / 2);
642
+ const s2 = Math.sin(yaw / 2);
643
+ const c3 = Math.cos(roll / 2);
644
+ const s3 = Math.sin(roll / 2);
645
+ out.x = s1 * c2 * c3 + c1 * s2 * s3;
646
+ out.y = c1 * s2 * c3 - s1 * c2 * s3;
647
+ out.z = c1 * c2 * s3 + s1 * s2 * c3;
648
+ out.w = c1 * c2 * c3 - s1 * s2 * s3;
649
+ }
650
+ function quaternionMultiply(a, b) {
651
+ return {
652
+ x: a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
653
+ y: a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
654
+ z: a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
655
+ w: a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z,
656
+ };
657
+ }
658
+ function matrixToQuaternion(right, up, forward) {
659
+ const trace = right.x + up.y + forward.z;
660
+ let x, y, z, w;
661
+ if (trace > 0) {
662
+ const s = 0.5 / Math.sqrt(trace + 1);
663
+ w = 0.25 / s;
664
+ x = (up.z - forward.y) * s;
665
+ y = (forward.x - right.z) * s;
666
+ z = (right.y - up.x) * s;
667
+ }
668
+ else if (right.x > up.y && right.x > forward.z) {
669
+ const s = 2 * Math.sqrt(1 + right.x - up.y - forward.z);
670
+ w = (up.z - forward.y) / s;
671
+ x = 0.25 * s;
672
+ y = (up.x + right.y) / s;
673
+ z = (forward.x + right.z) / s;
674
+ }
675
+ else if (up.y > forward.z) {
676
+ const s = 2 * Math.sqrt(1 + up.y - right.x - forward.z);
677
+ w = (forward.x - right.z) / s;
678
+ x = (up.x + right.y) / s;
679
+ y = 0.25 * s;
680
+ z = (forward.y + up.z) / s;
681
+ }
682
+ else {
683
+ const s = 2 * Math.sqrt(1 + forward.z - right.x - up.y);
684
+ w = (right.y - up.x) / s;
685
+ x = (forward.x + right.z) / s;
686
+ y = (forward.y + up.z) / s;
687
+ z = 0.25 * s;
688
+ }
689
+ return { x, y, z, w };
690
+ }
691
+ function vec3Subtract(a, b) {
692
+ return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
693
+ }
694
+ function vec3Cross(a, b) {
695
+ return {
696
+ x: a.y * b.z - a.z * b.y,
697
+ y: a.z * b.x - a.x * b.z,
698
+ z: a.x * b.y - a.y * b.x,
699
+ };
700
+ }
701
+ function vec3Normalize(v) {
702
+ const len = Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
703
+ if (len === 0) {
704
+ return { x: 0, y: 0, z: 0 };
705
+ }
706
+ return { x: v.x / len, y: v.y / len, z: v.z / len };
707
+ }
708
+ function vec3Distance(a, b) {
709
+ const dx = a.x - b.x, dy = a.y - b.y, dz = a.z - b.z;
710
+ return Math.sqrt(dx * dx + dy * dy + dz * dz);
711
+ }
712
+ function transformPoint(p, m) {
713
+ const w = m[3] * p.x + m[7] * p.y + m[11] * p.z + m[15];
714
+ return {
715
+ x: (m[0] * p.x + m[4] * p.y + m[8] * p.z + m[12]) / w,
716
+ y: (m[1] * p.x + m[5] * p.y + m[9] * p.z + m[13]) / w,
717
+ z: (m[2] * p.x + m[6] * p.y + m[10] * p.z + m[14]) / w,
718
+ };
719
+ }
720
+ function getAABBCorners(aabb) {
721
+ return [
722
+ { x: aabb.min.x, y: aabb.min.y, z: aabb.min.z },
723
+ { x: aabb.max.x, y: aabb.min.y, z: aabb.min.z },
724
+ { x: aabb.min.x, y: aabb.max.y, z: aabb.min.z },
725
+ { x: aabb.max.x, y: aabb.max.y, z: aabb.min.z },
726
+ { x: aabb.min.x, y: aabb.min.y, z: aabb.max.z },
727
+ { x: aabb.max.x, y: aabb.min.y, z: aabb.max.z },
728
+ { x: aabb.min.x, y: aabb.max.y, z: aabb.max.z },
729
+ { x: aabb.max.x, y: aabb.max.y, z: aabb.max.z },
730
+ ];
731
+ }
732
+ function aabbIntersects(a, b) {
733
+ return (a.min.x <= b.max.x &&
734
+ a.max.x >= b.min.x &&
735
+ a.min.y <= b.max.y &&
736
+ a.max.y >= b.min.y &&
737
+ a.min.z <= b.max.z &&
738
+ a.max.z >= b.min.z);
739
+ }
740
+ function sphereIntersects(a, b) {
741
+ const d = vec3Distance(a.center, b.center);
742
+ return d <= a.radius + b.radius;
743
+ }
744
+ function sphereAABBIntersection(sphere, aabb) {
745
+ const closest = {
746
+ x: Math.max(aabb.min.x, Math.min(sphere.center.x, aabb.max.x)),
747
+ y: Math.max(aabb.min.y, Math.min(sphere.center.y, aabb.max.y)),
748
+ z: Math.max(aabb.min.z, Math.min(sphere.center.z, aabb.max.z)),
749
+ };
750
+ return vec3Distance(sphere.center, closest) <= sphere.radius;
751
+ }
752
+ function frustumAABBIntersection(frustum, aabb) {
753
+ let inside = true;
754
+ for (const plane of frustum.planes) {
755
+ const p = {
756
+ x: plane.normal.x > 0 ? aabb.max.x : aabb.min.x,
757
+ y: plane.normal.y > 0 ? aabb.max.y : aabb.min.y,
758
+ z: plane.normal.z > 0 ? aabb.max.z : aabb.min.z,
759
+ };
760
+ const n = {
761
+ x: plane.normal.x > 0 ? aabb.min.x : aabb.max.x,
762
+ y: plane.normal.y > 0 ? aabb.min.y : aabb.max.y,
763
+ z: plane.normal.z > 0 ? aabb.min.z : aabb.max.z,
764
+ };
765
+ const dp = plane.normal.x * p.x + plane.normal.y * p.y + plane.normal.z * p.z + plane.distance;
766
+ const dn = plane.normal.x * n.x + plane.normal.y * n.y + plane.normal.z * n.z + plane.distance;
767
+ if (dp < 0) {
768
+ return 'outside';
769
+ }
770
+ if (dn < 0) {
771
+ inside = false;
772
+ }
773
+ }
774
+ return inside ? 'inside' : 'intersecting';
775
+ }
776
+ function frustumSphereIntersection(frustum, sphere) {
777
+ let inside = true;
778
+ for (const plane of frustum.planes) {
779
+ const d = plane.normal.x * sphere.center.x +
780
+ plane.normal.y * sphere.center.y +
781
+ plane.normal.z * sphere.center.z +
782
+ plane.distance;
783
+ if (d < -sphere.radius) {
784
+ return 'outside';
785
+ }
786
+ if (d < sphere.radius) {
787
+ inside = false;
788
+ }
789
+ }
790
+ return inside ? 'inside' : 'intersecting';
791
+ }
792
+ function rayAABBIntersection(origin, direction, aabb) {
793
+ let tmin = -Infinity;
794
+ let tmax = Infinity;
795
+ let normalAxis = 0;
796
+ let normalSign = 1;
797
+ for (let i = 0; i < 3; i++) {
798
+ const o = i === 0 ? origin.x : i === 1 ? origin.y : origin.z;
799
+ const d = i === 0 ? direction.x : i === 1 ? direction.y : direction.z;
800
+ const min = i === 0 ? aabb.min.x : i === 1 ? aabb.min.y : aabb.min.z;
801
+ const max = i === 0 ? aabb.max.x : i === 1 ? aabb.max.y : aabb.max.z;
802
+ if (Math.abs(d) < 1e-8) {
803
+ if (o < min || o > max) {
804
+ return null;
805
+ }
806
+ }
807
+ else {
808
+ let t1 = (min - o) / d;
809
+ let t2 = (max - o) / d;
810
+ let sign = -1;
811
+ if (t1 > t2) {
812
+ const tmp = t1;
813
+ t1 = t2;
814
+ t2 = tmp;
815
+ sign = 1;
816
+ }
817
+ if (t1 > tmin) {
818
+ tmin = t1;
819
+ normalAxis = i;
820
+ normalSign = sign;
821
+ }
822
+ tmax = Math.min(tmax, t2);
823
+ if (tmin > tmax) {
824
+ return null;
825
+ }
826
+ }
827
+ }
828
+ if (tmin < 0) {
829
+ return null;
830
+ }
831
+ const point = {
832
+ x: origin.x + direction.x * tmin,
833
+ y: origin.y + direction.y * tmin,
834
+ z: origin.z + direction.z * tmin,
835
+ };
836
+ const normal = { x: 0, y: 0, z: 0 };
837
+ if (normalAxis === 0) {
838
+ normal.x = normalSign;
839
+ }
840
+ else if (normalAxis === 1) {
841
+ normal.y = normalSign;
842
+ }
843
+ else {
844
+ normal.z = normalSign;
845
+ }
846
+ return { distance: tmin, point, normal };
847
+ }
848
+ // ============================================================
849
+ // Factory Functions
850
+ // ============================================================
851
+ function createSceneNode(name, type) {
852
+ return new SceneNode(name, type);
853
+ }
854
+ function createOctree(bounds, config) {
855
+ return new Octree(bounds, config);
856
+ }
857
+
858
+ exports.Octree = Octree;
859
+ exports.SceneNode = SceneNode;
860
+ exports.createOctree = createOctree;
861
+ exports.createSceneNode = createSceneNode;
862
+ //# sourceMappingURL=SceneGraph.js.map