@nice2dev/game-engine 1.0.5 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  653. package/dist/esm/scripting/exporters/LuaExporter.js +5 -9
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  655. package/dist/esm/scripting/exporters/PythonExporter.js +7 -13
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  657. package/dist/esm/scripting/exporters/RustExporter.js +7 -14
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  661. package/dist/esm/social/Social.js +27 -20
  662. package/dist/esm/social/Social.js.map +1 -1
  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
  666. package/dist/esm/systems/ParticleSystem2.js.map +1 -1
  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
  668. package/dist/esm/systems/PhysicsDebugSystem.js.map +1 -0
  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
  670. package/dist/esm/systems/TerrainSystem.js.map +1 -0
  671. package/dist/esm/templates/ActionTemplates.js +144 -24
  672. package/dist/esm/templates/ActionTemplates.js.map +1 -1
  673. package/dist/esm/templates/FightingTemplate.js +513 -0
  674. package/dist/esm/templates/FightingTemplate.js.map +1 -0
  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
  676. package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
  677. package/dist/esm/templates/PartyTemplates.js +60 -28
  678. package/dist/esm/templates/PartyTemplates.js.map +1 -1
  679. package/dist/esm/templates/PuzzleTemplates.js +63 -22
  680. package/dist/esm/templates/PuzzleTemplates.js.map +1 -1
  681. package/dist/esm/templates/RPGTemplates.js +29 -15
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  683. package/dist/esm/templates/SportsTemplates.js +41 -17
  684. package/dist/esm/templates/SportsTemplates.js.map +1 -1
  685. package/dist/esm/templates/StrategyTemplates.js +45 -18
  686. package/dist/esm/templates/StrategyTemplates.js.map +1 -1
  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
  690. package/dist/esm/templates/WaveDefense.js.map +1 -1
  691. package/dist/esm/tilemap/Tilemap.js +48 -32
  692. package/dist/esm/tilemap/Tilemap.js.map +1 -1
  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
  696. package/dist/esm/tutorials/TutorialEngine.js.map +1 -1
  697. package/dist/esm/tutorials/TutorialOverlay.js +117 -40
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  699. package/dist/esm/ui/GameUI.js +69 -42
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  701. package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
  702. package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
  703. package/dist/esm/unity-integration/UnityImport.js +1246 -0
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  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
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  707. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
  708. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
  709. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
  710. package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
  711. package/dist/esm/unreal-integration/UnrealImport.js +437 -0
  712. package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
  713. package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
  714. package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
  715. package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
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  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +6 -5
@@ -0,0 +1,1186 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file UnrealLiveLink.ts
5
+ * @description Unreal Engine Live Link for Nice2Dev Game Engine
6
+ * PRO-1.10.2: Unreal Live Link
7
+ *
8
+ * Features:
9
+ * - WebSocket-based real-time sync with Unreal Editor
10
+ * - Actor selection mirroring
11
+ * - Property synchronization
12
+ * - PIE (Play In Editor) bridge
13
+ * - Live Coding integration
14
+ * - C++ Editor Plugin generation
15
+ */
16
+ // ============================================================
17
+ // Unreal Live Link Client
18
+ // ============================================================
19
+ class UnrealLiveLinkClient {
20
+ constructor(options) {
21
+ this.ws = null;
22
+ this.callbacks = {};
23
+ this.messageQueue = [];
24
+ this.pendingRequests = new Map();
25
+ this.pingTimer = null;
26
+ this.reconnectTimer = null;
27
+ this.subscriptions = new Set();
28
+ this.options = {
29
+ host: 'localhost',
30
+ port: 8890,
31
+ reconnect: true,
32
+ reconnectInterval: 2000,
33
+ maxReconnectAttempts: 10,
34
+ pingInterval: 5000,
35
+ timeout: 10000,
36
+ ...options,
37
+ };
38
+ this.state = {
39
+ connected: false,
40
+ connecting: false,
41
+ reconnecting: false,
42
+ reconnectAttempts: 0,
43
+ lastPing: 0,
44
+ latency: 0,
45
+ sessionId: null,
46
+ engineVersion: null,
47
+ projectName: null,
48
+ };
49
+ }
50
+ // ─── Connection ────────────────────────────────────────
51
+ connect() {
52
+ return new Promise((resolve, reject) => {
53
+ if (this.state.connected || this.state.connecting) {
54
+ reject(new Error('Already connected or connecting'));
55
+ return;
56
+ }
57
+ this.state.connecting = true;
58
+ const url = `ws://${this.options.host}:${this.options.port}`;
59
+ try {
60
+ this.ws = new WebSocket(url);
61
+ this.setupWebSocketHandlers(resolve, reject);
62
+ }
63
+ catch (error) {
64
+ this.state.connecting = false;
65
+ reject(error);
66
+ }
67
+ });
68
+ }
69
+ disconnect() {
70
+ this.stopPingTimer();
71
+ this.stopReconnectTimer();
72
+ if (this.ws) {
73
+ this.ws.close(1000, 'Client disconnect');
74
+ this.ws = null;
75
+ }
76
+ this.state.connected = false;
77
+ this.state.connecting = false;
78
+ this.state.reconnecting = false;
79
+ this.state.reconnectAttempts = 0;
80
+ }
81
+ setupWebSocketHandlers(resolve, reject) {
82
+ if (!this.ws) {
83
+ return;
84
+ }
85
+ const timeoutId = setTimeout(() => {
86
+ if (!this.state.connected) {
87
+ this.ws?.close();
88
+ reject(new Error('Connection timeout'));
89
+ }
90
+ }, this.options.timeout);
91
+ this.ws.onopen = () => {
92
+ clearTimeout(timeoutId);
93
+ this.state.connecting = false;
94
+ this.state.reconnecting = false;
95
+ this.state.reconnectAttempts = 0;
96
+ // Send handshake
97
+ this.sendMessage({
98
+ type: 'handshake',
99
+ timestamp: Date.now(),
100
+ payload: {
101
+ version: '1.0.0',
102
+ clientName: 'Nice2Dev Game Engine',
103
+ capabilities: ['selection', 'transform', 'properties', 'pie', 'livecoding', 'debug'],
104
+ },
105
+ });
106
+ };
107
+ this.ws.onclose = (event) => {
108
+ clearTimeout(timeoutId);
109
+ this.stopPingTimer();
110
+ const wasConnected = this.state.connected;
111
+ this.state.connected = false;
112
+ this.state.connecting = false;
113
+ this.state.sessionId = null;
114
+ if (wasConnected) {
115
+ this.callbacks.onDisconnected?.(event.reason || 'Connection closed');
116
+ }
117
+ if (this.options.reconnect &&
118
+ this.state.reconnectAttempts < this.options.maxReconnectAttempts) {
119
+ this.scheduleReconnect();
120
+ }
121
+ if (!wasConnected) {
122
+ reject(new Error(event.reason || 'Connection failed'));
123
+ }
124
+ };
125
+ this.ws.onerror = (error) => {
126
+ this.callbacks.onError?.(new Error('WebSocket error'));
127
+ console.error('Unreal Live Link WebSocket error:', error);
128
+ };
129
+ this.ws.onmessage = (event) => {
130
+ try {
131
+ const message = JSON.parse(event.data);
132
+ this.handleMessage(message, resolve);
133
+ }
134
+ catch (error) {
135
+ console.error('Failed to parse message:', error);
136
+ }
137
+ };
138
+ }
139
+ handleMessage(message, onHandshakeComplete) {
140
+ switch (message.type) {
141
+ case 'handshake_ack':
142
+ this.handleHandshakeAck(message.payload, onHandshakeComplete);
143
+ break;
144
+ case 'pong':
145
+ this.handlePong();
146
+ break;
147
+ case 'actor_selected':
148
+ this.callbacks.onActorSelected?.(message.payload);
149
+ break;
150
+ case 'actor_deselected':
151
+ this.callbacks.onActorDeselected?.();
152
+ break;
153
+ case 'actor_transform_changed':
154
+ this.callbacks.onActorTransformChanged?.(message.payload);
155
+ break;
156
+ case 'actor_property_changed':
157
+ this.callbacks.onActorPropertyChanged?.(message.payload);
158
+ break;
159
+ case 'actor_created': {
160
+ const p = message.payload;
161
+ this.callbacks.onActorCreated?.(p.actorPath, p.actorClass);
162
+ break;
163
+ }
164
+ case 'actor_deleted': {
165
+ const p = message.payload;
166
+ this.callbacks.onActorDeleted?.(p.actorPath);
167
+ break;
168
+ }
169
+ case 'level_loaded': {
170
+ const p = message.payload;
171
+ this.callbacks.onLevelLoaded?.(p.levelPath);
172
+ break;
173
+ }
174
+ case 'level_unloaded': {
175
+ const p = message.payload;
176
+ this.callbacks.onLevelUnloaded?.(p.levelPath);
177
+ break;
178
+ }
179
+ case 'world_changed': {
180
+ const p = message.payload;
181
+ this.callbacks.onWorldChanged?.(p.worldPath);
182
+ break;
183
+ }
184
+ case 'pie_started':
185
+ this.callbacks.onPIEStarted?.(message.payload);
186
+ break;
187
+ case 'pie_stopped':
188
+ this.callbacks.onPIEStopped?.();
189
+ break;
190
+ case 'pie_paused':
191
+ this.callbacks.onPIEPaused?.();
192
+ break;
193
+ case 'pie_resumed':
194
+ this.callbacks.onPIEResumed?.();
195
+ break;
196
+ case 'live_coding_started':
197
+ case 'live_coding_completed':
198
+ case 'live_coding_failed':
199
+ this.callbacks.onLiveCodingUpdate?.(message.payload);
200
+ break;
201
+ case 'breakpoint_hit':
202
+ this.callbacks.onBreakpointHit?.(message.payload);
203
+ break;
204
+ case 'log_message':
205
+ this.callbacks.onLogMessage?.(message.payload);
206
+ break;
207
+ case 'blueprint_compiled': {
208
+ const p = message.payload;
209
+ this.callbacks.onBlueprintCompiled?.(p.blueprintPath);
210
+ break;
211
+ }
212
+ case 'asset_saved': {
213
+ const p = message.payload;
214
+ this.callbacks.onAssetSaved?.(p.assetPath);
215
+ break;
216
+ }
217
+ case 'asset_imported': {
218
+ const p = message.payload;
219
+ this.callbacks.onAssetImported?.(p.assetPath);
220
+ break;
221
+ }
222
+ case 'execute_command_result':
223
+ this.handleCommandResult(message);
224
+ break;
225
+ case 'error':
226
+ console.error('Unreal Live Link error:', message.payload);
227
+ break;
228
+ }
229
+ }
230
+ handleHandshakeAck(payload, onComplete) {
231
+ this.state.connected = true;
232
+ this.state.sessionId = payload.sessionId;
233
+ this.state.engineVersion = payload.engineVersion;
234
+ this.state.projectName = payload.projectName;
235
+ this.startPingTimer();
236
+ // Re-subscribe to previous subscriptions
237
+ this.subscriptions.forEach((topic) => {
238
+ this.sendMessage({
239
+ type: 'subscribe',
240
+ timestamp: Date.now(),
241
+ payload: { topic },
242
+ });
243
+ });
244
+ // Process queued messages
245
+ this.flushMessageQueue();
246
+ this.callbacks.onConnected?.(this.state);
247
+ onComplete?.();
248
+ }
249
+ handlePong() {
250
+ this.state.latency = Date.now() - this.state.lastPing;
251
+ }
252
+ handleCommandResult(message) {
253
+ if (message.id && this.pendingRequests.has(message.id)) {
254
+ const { resolve } = this.pendingRequests.get(message.id);
255
+ this.pendingRequests.delete(message.id);
256
+ resolve(message.payload);
257
+ }
258
+ }
259
+ // ─── Message Sending ───────────────────────────────────
260
+ sendMessage(message) {
261
+ if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
262
+ this.messageQueue.push(message);
263
+ return;
264
+ }
265
+ this.ws.send(JSON.stringify(message));
266
+ }
267
+ flushMessageQueue() {
268
+ while (this.messageQueue.length > 0) {
269
+ const message = this.messageQueue.shift();
270
+ if (message) {
271
+ this.sendMessage(message);
272
+ }
273
+ }
274
+ }
275
+ // ─── Ping/Reconnect ────────────────────────────────────
276
+ startPingTimer() {
277
+ this.pingTimer = setInterval(() => {
278
+ if (this.state.connected) {
279
+ this.state.lastPing = Date.now();
280
+ this.sendMessage({
281
+ type: 'ping',
282
+ timestamp: this.state.lastPing,
283
+ });
284
+ }
285
+ }, this.options.pingInterval);
286
+ }
287
+ stopPingTimer() {
288
+ if (this.pingTimer) {
289
+ clearInterval(this.pingTimer);
290
+ this.pingTimer = null;
291
+ }
292
+ }
293
+ scheduleReconnect() {
294
+ if (this.reconnectTimer) {
295
+ return;
296
+ }
297
+ this.state.reconnecting = true;
298
+ this.state.reconnectAttempts++;
299
+ this.callbacks.onReconnecting?.(this.state.reconnectAttempts);
300
+ this.reconnectTimer = setTimeout(async () => {
301
+ this.reconnectTimer = null;
302
+ try {
303
+ await this.connect();
304
+ }
305
+ catch {
306
+ // Will schedule another reconnect in onclose handler
307
+ }
308
+ }, this.options.reconnectInterval);
309
+ }
310
+ stopReconnectTimer() {
311
+ if (this.reconnectTimer) {
312
+ clearTimeout(this.reconnectTimer);
313
+ this.reconnectTimer = null;
314
+ }
315
+ }
316
+ // ─── Subscriptions ─────────────────────────────────────
317
+ subscribe(topic) {
318
+ this.subscriptions.add(topic);
319
+ if (this.state.connected) {
320
+ this.sendMessage({
321
+ type: 'subscribe',
322
+ timestamp: Date.now(),
323
+ payload: { topic },
324
+ });
325
+ }
326
+ }
327
+ unsubscribe(topic) {
328
+ this.subscriptions.delete(topic);
329
+ if (this.state.connected) {
330
+ this.sendMessage({
331
+ type: 'unsubscribe',
332
+ timestamp: Date.now(),
333
+ payload: { topic },
334
+ });
335
+ }
336
+ }
337
+ // ─── Commands ──────────────────────────────────────────
338
+ selectActor(actorPath) {
339
+ this.sendMessage({
340
+ type: 'execute_command',
341
+ timestamp: Date.now(),
342
+ payload: {
343
+ command: 'SelectActor',
344
+ args: { actorPath },
345
+ },
346
+ });
347
+ }
348
+ focusActor(actorPath) {
349
+ this.sendMessage({
350
+ type: 'execute_command',
351
+ timestamp: Date.now(),
352
+ payload: {
353
+ command: 'FocusActor',
354
+ args: { actorPath },
355
+ },
356
+ });
357
+ }
358
+ setActorTransform(actorPath, transform) {
359
+ this.sendMessage({
360
+ type: 'execute_command',
361
+ timestamp: Date.now(),
362
+ payload: {
363
+ command: 'SetActorTransform',
364
+ args: { actorPath, ...transform },
365
+ },
366
+ });
367
+ }
368
+ setActorProperty(actorPath, propertyName, value) {
369
+ this.sendMessage({
370
+ type: 'execute_command',
371
+ timestamp: Date.now(),
372
+ payload: {
373
+ command: 'SetActorProperty',
374
+ args: { actorPath, propertyName, value },
375
+ },
376
+ });
377
+ }
378
+ spawnActor(className, transform) {
379
+ const messageId = `spawn_${Date.now()}`;
380
+ return new Promise((resolve, reject) => {
381
+ this.pendingRequests.set(messageId, { resolve: resolve, reject });
382
+ this.sendMessage({
383
+ type: 'execute_command',
384
+ id: messageId,
385
+ timestamp: Date.now(),
386
+ payload: {
387
+ command: 'SpawnActor',
388
+ args: { className, ...transform },
389
+ },
390
+ });
391
+ setTimeout(() => {
392
+ if (this.pendingRequests.has(messageId)) {
393
+ this.pendingRequests.delete(messageId);
394
+ reject(new Error('Spawn actor timeout'));
395
+ }
396
+ }, this.options.timeout);
397
+ });
398
+ }
399
+ deleteActor(actorPath) {
400
+ this.sendMessage({
401
+ type: 'execute_command',
402
+ timestamp: Date.now(),
403
+ payload: {
404
+ command: 'DeleteActor',
405
+ args: { actorPath },
406
+ },
407
+ });
408
+ }
409
+ duplicateActor(actorPath) {
410
+ const messageId = `duplicate_${Date.now()}`;
411
+ return new Promise((resolve, reject) => {
412
+ this.pendingRequests.set(messageId, { resolve: resolve, reject });
413
+ this.sendMessage({
414
+ type: 'execute_command',
415
+ id: messageId,
416
+ timestamp: Date.now(),
417
+ payload: {
418
+ command: 'DuplicateActor',
419
+ args: { actorPath },
420
+ },
421
+ });
422
+ setTimeout(() => {
423
+ if (this.pendingRequests.has(messageId)) {
424
+ this.pendingRequests.delete(messageId);
425
+ reject(new Error('Duplicate actor timeout'));
426
+ }
427
+ }, this.options.timeout);
428
+ });
429
+ }
430
+ // ─── PIE Control ───────────────────────────────────────
431
+ startPIE() {
432
+ this.sendMessage({
433
+ type: 'execute_command',
434
+ timestamp: Date.now(),
435
+ payload: {
436
+ command: 'PIE.Start',
437
+ },
438
+ });
439
+ }
440
+ stopPIE() {
441
+ this.sendMessage({
442
+ type: 'execute_command',
443
+ timestamp: Date.now(),
444
+ payload: {
445
+ command: 'PIE.Stop',
446
+ },
447
+ });
448
+ }
449
+ pausePIE() {
450
+ this.sendMessage({
451
+ type: 'execute_command',
452
+ timestamp: Date.now(),
453
+ payload: {
454
+ command: 'PIE.Pause',
455
+ },
456
+ });
457
+ }
458
+ resumePIE() {
459
+ this.sendMessage({
460
+ type: 'execute_command',
461
+ timestamp: Date.now(),
462
+ payload: {
463
+ command: 'PIE.Resume',
464
+ },
465
+ });
466
+ }
467
+ ejectFromPIE() {
468
+ this.sendMessage({
469
+ type: 'execute_command',
470
+ timestamp: Date.now(),
471
+ payload: {
472
+ command: 'PIE.Eject',
473
+ },
474
+ });
475
+ }
476
+ possessInPIE() {
477
+ this.sendMessage({
478
+ type: 'execute_command',
479
+ timestamp: Date.now(),
480
+ payload: {
481
+ command: 'PIE.Possess',
482
+ },
483
+ });
484
+ }
485
+ // ─── Live Coding ───────────────────────────────────────
486
+ triggerLiveCoding() {
487
+ this.sendMessage({
488
+ type: 'execute_command',
489
+ timestamp: Date.now(),
490
+ payload: {
491
+ command: 'LiveCoding.Compile',
492
+ },
493
+ });
494
+ }
495
+ // ─── Debug ─────────────────────────────────────────────
496
+ setBreakpoint(blueprintPath, nodeId) {
497
+ this.sendMessage({
498
+ type: 'execute_command',
499
+ timestamp: Date.now(),
500
+ payload: {
501
+ command: 'Debug.SetBreakpoint',
502
+ args: { blueprintPath, nodeId },
503
+ },
504
+ });
505
+ }
506
+ removeBreakpoint(blueprintPath, nodeId) {
507
+ this.sendMessage({
508
+ type: 'execute_command',
509
+ timestamp: Date.now(),
510
+ payload: {
511
+ command: 'Debug.RemoveBreakpoint',
512
+ args: { blueprintPath, nodeId },
513
+ },
514
+ });
515
+ }
516
+ continueExecution() {
517
+ this.sendMessage({
518
+ type: 'execute_command',
519
+ timestamp: Date.now(),
520
+ payload: {
521
+ command: 'Debug.Continue',
522
+ },
523
+ });
524
+ }
525
+ stepOver() {
526
+ this.sendMessage({
527
+ type: 'execute_command',
528
+ timestamp: Date.now(),
529
+ payload: {
530
+ command: 'Debug.StepOver',
531
+ },
532
+ });
533
+ }
534
+ stepInto() {
535
+ this.sendMessage({
536
+ type: 'execute_command',
537
+ timestamp: Date.now(),
538
+ payload: {
539
+ command: 'Debug.StepInto',
540
+ },
541
+ });
542
+ }
543
+ stepOut() {
544
+ this.sendMessage({
545
+ type: 'execute_command',
546
+ timestamp: Date.now(),
547
+ payload: {
548
+ command: 'Debug.StepOut',
549
+ },
550
+ });
551
+ }
552
+ // ─── Console Commands ──────────────────────────────────
553
+ executeConsoleCommand(command) {
554
+ const messageId = `console_${Date.now()}`;
555
+ return new Promise((resolve, reject) => {
556
+ this.pendingRequests.set(messageId, { resolve: resolve, reject });
557
+ this.sendMessage({
558
+ type: 'execute_command',
559
+ id: messageId,
560
+ timestamp: Date.now(),
561
+ payload: {
562
+ command: 'Console.Execute',
563
+ args: { command },
564
+ },
565
+ });
566
+ setTimeout(() => {
567
+ if (this.pendingRequests.has(messageId)) {
568
+ this.pendingRequests.delete(messageId);
569
+ reject(new Error('Console command timeout'));
570
+ }
571
+ }, this.options.timeout);
572
+ });
573
+ }
574
+ // ─── State ─────────────────────────────────────────────
575
+ getState() {
576
+ return { ...this.state };
577
+ }
578
+ isConnected() {
579
+ return this.state.connected;
580
+ }
581
+ setCallbacks(callbacks) {
582
+ this.callbacks = { ...this.callbacks, ...callbacks };
583
+ }
584
+ }
585
+ function generateUnrealEditorPlugin(options) {
586
+ const { pluginName, displayName, author, description, version, websocketPort } = options;
587
+ const files = {};
588
+ // .uplugin file
589
+ files[`${pluginName}.uplugin`] = JSON.stringify({
590
+ FileVersion: 3,
591
+ Version: 1,
592
+ VersionName: version,
593
+ FriendlyName: displayName,
594
+ Description: description,
595
+ Category: 'Nice2Dev',
596
+ CreatedBy: author,
597
+ CreatedByURL: '',
598
+ DocsURL: '',
599
+ MarketplaceURL: '',
600
+ SupportURL: '',
601
+ CanContainContent: false,
602
+ IsBetaVersion: true,
603
+ IsExperimentalVersion: false,
604
+ Installed: false,
605
+ Modules: [
606
+ {
607
+ Name: pluginName,
608
+ Type: 'Editor',
609
+ LoadingPhase: 'PostEngineInit',
610
+ },
611
+ ],
612
+ }, null, 2);
613
+ // Module header
614
+ files[`Source/${pluginName}/Public/${pluginName}Module.h`] =
615
+ `// Copyright Nice2Dev. All Rights Reserved.
616
+
617
+ #pragma once
618
+
619
+ #include "CoreMinimal.h"
620
+ #include "Modules/ModuleManager.h"
621
+
622
+ class F${pluginName}Module : public IModuleInterface
623
+ {
624
+ public:
625
+ virtual void StartupModule() override;
626
+ virtual void ShutdownModule() override;
627
+
628
+ private:
629
+ TSharedPtr<class FNice2DevLiveLinkServer> LiveLinkServer;
630
+ };
631
+ `;
632
+ // Module implementation
633
+ files[`Source/${pluginName}/Private/${pluginName}Module.cpp`] =
634
+ `// Copyright Nice2Dev. All Rights Reserved.
635
+
636
+ #include "${pluginName}Module.h"
637
+ #include "Nice2DevLiveLinkServer.h"
638
+ #include "LevelEditor.h"
639
+ #include "Editor.h"
640
+
641
+ #define LOCTEXT_NAMESPACE "F${pluginName}Module"
642
+
643
+ void F${pluginName}Module::StartupModule()
644
+ {
645
+ // Start the WebSocket server
646
+ LiveLinkServer = MakeShared<FNice2DevLiveLinkServer>(${websocketPort});
647
+ LiveLinkServer->Start();
648
+
649
+ UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server started on port ${websocketPort}"));
650
+ }
651
+
652
+ void F${pluginName}Module::ShutdownModule()
653
+ {
654
+ if (LiveLinkServer.IsValid())
655
+ {
656
+ LiveLinkServer->Stop();
657
+ LiveLinkServer.Reset();
658
+ }
659
+
660
+ UE_LOG(LogTemp, Log, TEXT("Nice2Dev Live Link: Server stopped"));
661
+ }
662
+
663
+ #undef LOCTEXT_NAMESPACE
664
+
665
+ IMPLEMENT_MODULE(F${pluginName}Module, ${pluginName})
666
+ `;
667
+ // WebSocket Server header
668
+ files[`Source/${pluginName}/Public/Nice2DevLiveLinkServer.h`] =
669
+ `// Copyright Nice2Dev. All Rights Reserved.
670
+
671
+ #pragma once
672
+
673
+ #include "CoreMinimal.h"
674
+ #include "IWebSocketServer.h"
675
+ #include "Tickable.h"
676
+
677
+ DECLARE_LOG_CATEGORY_EXTERN(LogNice2DevLiveLink, Log, All);
678
+
679
+ class FNice2DevLiveLinkServer : public FTickableGameObject
680
+ {
681
+ public:
682
+ FNice2DevLiveLinkServer(int32 Port);
683
+ virtual ~FNice2DevLiveLinkServer();
684
+
685
+ void Start();
686
+ void Stop();
687
+
688
+ // FTickableGameObject interface
689
+ virtual void Tick(float DeltaTime) override;
690
+ virtual bool IsTickable() const override { return bIsRunning; }
691
+ virtual TStatId GetStatId() const override;
692
+
693
+ private:
694
+ void OnClientConnected(INetworkingWebSocket* ClientWebSocket);
695
+ void OnClientDisconnected(INetworkingWebSocket* ClientWebSocket);
696
+ void OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket);
697
+
698
+ void SendMessageToClient(INetworkingWebSocket* Client, const FString& Message);
699
+ void SendMessageToAllClients(const FString& Message);
700
+ void BroadcastActorSelection();
701
+ void BroadcastActorTransform(AActor* Actor);
702
+
703
+ void HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId);
704
+
705
+ // Event handlers
706
+ void OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh);
707
+ void OnActorMoving(AActor* Actor);
708
+ void OnMapChange(uint32 MapChangeFlags);
709
+ void OnBeginPIE(bool bIsSimulating);
710
+ void OnEndPIE(bool bIsSimulating);
711
+ void OnPausePIE(bool bIsSimulating);
712
+ void OnResumePIE(bool bIsSimulating);
713
+
714
+ TSharedPtr<IWebSocketServer> WebSocketServer;
715
+ TArray<INetworkingWebSocket*> ConnectedClients;
716
+ int32 ServerPort;
717
+ bool bIsRunning = false;
718
+ FString SessionId;
719
+
720
+ FDelegateHandle SelectionChangedHandle;
721
+ FDelegateHandle ActorMovingHandle;
722
+ FDelegateHandle MapChangeHandle;
723
+ FDelegateHandle BeginPIEHandle;
724
+ FDelegateHandle EndPIEHandle;
725
+ FDelegateHandle PausePIEHandle;
726
+ FDelegateHandle ResumePIEHandle;
727
+ };
728
+ `;
729
+ // WebSocket Server implementation
730
+ files[`Source/${pluginName}/Private/Nice2DevLiveLinkServer.cpp`] =
731
+ `// Copyright Nice2Dev. All Rights Reserved.
732
+
733
+ #include "Nice2DevLiveLinkServer.h"
734
+ #include "WebSocketsModule.h"
735
+ #include "IWebSocketServer.h"
736
+ #include "Dom/JsonObject.h"
737
+ #include "Serialization/JsonReader.h"
738
+ #include "Serialization/JsonWriter.h"
739
+ #include "Serialization/JsonSerializer.h"
740
+ #include "Editor.h"
741
+ #include "LevelEditor.h"
742
+ #include "Selection.h"
743
+ #include "Engine/World.h"
744
+ #include "GameFramework/Actor.h"
745
+ #include "Kismet/GameplayStatics.h"
746
+
747
+ DEFINE_LOG_CATEGORY(LogNice2DevLiveLink);
748
+
749
+ FNice2DevLiveLinkServer::FNice2DevLiveLinkServer(int32 Port)
750
+ : ServerPort(Port)
751
+ {
752
+ SessionId = FGuid::NewGuid().ToString();
753
+ }
754
+
755
+ FNice2DevLiveLinkServer::~FNice2DevLiveLinkServer()
756
+ {
757
+ Stop();
758
+ }
759
+
760
+ void FNice2DevLiveLinkServer::Start()
761
+ {
762
+ if (bIsRunning) return;
763
+
764
+ WebSocketServer = FModuleManager::Get().LoadModuleChecked<FWebSocketsModule>("WebSockets")
765
+ .CreateServer(ServerPort, TEXT("ws"));
766
+
767
+ if (!WebSocketServer.IsValid())
768
+ {
769
+ UE_LOG(LogNice2DevLiveLink, Error, TEXT("Failed to create WebSocket server"));
770
+ return;
771
+ }
772
+
773
+ WebSocketServer->OnClientConnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientConnected);
774
+ WebSocketServer->OnClientDisconnected().AddRaw(this, &FNice2DevLiveLinkServer::OnClientDisconnected);
775
+
776
+ // Bind editor events
777
+ SelectionChangedHandle = USelection::SelectionChangedEvent.AddRaw(this, &FNice2DevLiveLinkServer::OnActorSelectionChanged);
778
+ ActorMovingHandle = GEditor->OnActorMoving().AddRaw(this, &FNice2DevLiveLinkServer::OnActorMoving);
779
+ MapChangeHandle = FEditorDelegates::MapChange.AddRaw(this, &FNice2DevLiveLinkServer::OnMapChange);
780
+ BeginPIEHandle = FEditorDelegates::BeginPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnBeginPIE);
781
+ EndPIEHandle = FEditorDelegates::EndPIE.AddRaw(this, &FNice2DevLiveLinkServer::OnEndPIE);
782
+ PausePIEHandle = FEditorDelegates::PausePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnPausePIE);
783
+ ResumePIEHandle = FEditorDelegates::ResumePIE.AddRaw(this, &FNice2DevLiveLinkServer::OnResumePIE);
784
+
785
+ bIsRunning = true;
786
+ UE_LOG(LogNice2DevLiveLink, Log, TEXT("WebSocket server started on port %d"), ServerPort);
787
+ }
788
+
789
+ void FNice2DevLiveLinkServer::Stop()
790
+ {
791
+ if (!bIsRunning) return;
792
+
793
+ // Unbind events
794
+ USelection::SelectionChangedEvent.Remove(SelectionChangedHandle);
795
+ GEditor->OnActorMoving().Remove(ActorMovingHandle);
796
+ FEditorDelegates::MapChange.Remove(MapChangeHandle);
797
+ FEditorDelegates::BeginPIE.Remove(BeginPIEHandle);
798
+ FEditorDelegates::EndPIE.Remove(EndPIEHandle);
799
+ FEditorDelegates::PausePIE.Remove(PausePIEHandle);
800
+ FEditorDelegates::ResumePIE.Remove(ResumePIEHandle);
801
+
802
+ ConnectedClients.Empty();
803
+ WebSocketServer.Reset();
804
+ bIsRunning = false;
805
+ }
806
+
807
+ void FNice2DevLiveLinkServer::Tick(float DeltaTime)
808
+ {
809
+ if (WebSocketServer.IsValid())
810
+ {
811
+ WebSocketServer->Tick();
812
+ }
813
+ }
814
+
815
+ TStatId FNice2DevLiveLinkServer::GetStatId() const
816
+ {
817
+ RETURN_QUICK_DECLARE_CYCLE_STAT(FNice2DevLiveLinkServer, STATGROUP_Tickables);
818
+ }
819
+
820
+ void FNice2DevLiveLinkServer::OnClientConnected(INetworkingWebSocket* ClientWebSocket)
821
+ {
822
+ ConnectedClients.Add(ClientWebSocket);
823
+ ClientWebSocket->OnMessage().AddRaw(this, &FNice2DevLiveLinkServer::OnMessageReceived);
824
+
825
+ UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client connected. Total clients: %d"), ConnectedClients.Num());
826
+ }
827
+
828
+ void FNice2DevLiveLinkServer::OnClientDisconnected(INetworkingWebSocket* ClientWebSocket)
829
+ {
830
+ ConnectedClients.Remove(ClientWebSocket);
831
+ UE_LOG(LogNice2DevLiveLink, Log, TEXT("Client disconnected. Total clients: %d"), ConnectedClients.Num());
832
+ }
833
+
834
+ void FNice2DevLiveLinkServer::OnMessageReceived(void* Data, int32 Size, INetworkingWebSocket* ClientWebSocket)
835
+ {
836
+ FString MessageString(Size, static_cast<UTF8CHAR*>(Data));
837
+
838
+ TSharedPtr<FJsonObject> JsonObject;
839
+ TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(MessageString);
840
+
841
+ if (!FJsonSerializer::Deserialize(Reader, JsonObject) || !JsonObject.IsValid())
842
+ {
843
+ UE_LOG(LogNice2DevLiveLink, Warning, TEXT("Failed to parse message: %s"), *MessageString);
844
+ return;
845
+ }
846
+
847
+ FString MessageType;
848
+ if (!JsonObject->TryGetStringField(TEXT("type"), MessageType))
849
+ {
850
+ return;
851
+ }
852
+
853
+ FString MessageId = JsonObject->GetStringField(TEXT("id"));
854
+
855
+ if (MessageType == TEXT("handshake"))
856
+ {
857
+ // Send handshake acknowledgment
858
+ TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
859
+ Response->SetStringField(TEXT("type"), TEXT("handshake_ack"));
860
+ Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
861
+
862
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
863
+ Payload->SetStringField(TEXT("version"), TEXT("1.0.0"));
864
+ Payload->SetStringField(TEXT("engineVersion"), ENGINE_VERSION_STRING);
865
+ Payload->SetStringField(TEXT("projectName"), FApp::GetProjectName());
866
+ Payload->SetStringField(TEXT("sessionId"), SessionId);
867
+
868
+ TArray<TSharedPtr<FJsonValue>> Capabilities;
869
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("selection")));
870
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("transform")));
871
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("properties")));
872
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("pie")));
873
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("livecoding")));
874
+ Capabilities.Add(MakeShared<FJsonValueString>(TEXT("debug")));
875
+ Payload->SetArrayField(TEXT("capabilities"), Capabilities);
876
+
877
+ Response->SetObjectField(TEXT("payload"), Payload);
878
+
879
+ FString ResponseString;
880
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
881
+ FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
882
+
883
+ SendMessageToClient(ClientWebSocket, ResponseString);
884
+ }
885
+ else if (MessageType == TEXT("ping"))
886
+ {
887
+ TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
888
+ Response->SetStringField(TEXT("type"), TEXT("pong"));
889
+ Response->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
890
+
891
+ FString ResponseString;
892
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResponseString);
893
+ FJsonSerializer::Serialize(Response.ToSharedRef(), Writer);
894
+
895
+ SendMessageToClient(ClientWebSocket, ResponseString);
896
+ }
897
+ else if (MessageType == TEXT("execute_command"))
898
+ {
899
+ const TSharedPtr<FJsonObject>* PayloadObject;
900
+ if (JsonObject->TryGetObjectField(TEXT("payload"), PayloadObject))
901
+ {
902
+ FString Command = (*PayloadObject)->GetStringField(TEXT("command"));
903
+ const TSharedPtr<FJsonObject>* Args;
904
+ TSharedPtr<FJsonObject> ArgsObj;
905
+ if ((*PayloadObject)->TryGetObjectField(TEXT("args"), Args))
906
+ {
907
+ ArgsObj = *Args;
908
+ }
909
+ HandleCommand(Command, ArgsObj, ClientWebSocket, MessageId);
910
+ }
911
+ }
912
+ }
913
+
914
+ void FNice2DevLiveLinkServer::SendMessageToClient(INetworkingWebSocket* Client, const FString& Message)
915
+ {
916
+ if (Client)
917
+ {
918
+ TArray<uint8> Data;
919
+ FTCHARToUTF8 Converter(*Message);
920
+ Data.Append((uint8*)Converter.Get(), Converter.Length());
921
+ Client->Send(Data.GetData(), Data.Num(), false);
922
+ }
923
+ }
924
+
925
+ void FNice2DevLiveLinkServer::SendMessageToAllClients(const FString& Message)
926
+ {
927
+ for (INetworkingWebSocket* Client : ConnectedClients)
928
+ {
929
+ SendMessageToClient(Client, Message);
930
+ }
931
+ }
932
+
933
+ void FNice2DevLiveLinkServer::HandleCommand(const FString& Command, const TSharedPtr<FJsonObject>& Args, INetworkingWebSocket* Client, const FString& MessageId)
934
+ {
935
+ if (Command == TEXT("SelectActor"))
936
+ {
937
+ FString ActorPath = Args->GetStringField(TEXT("actorPath"));
938
+ // Implementation: Find and select actor
939
+ }
940
+ else if (Command == TEXT("SetActorTransform"))
941
+ {
942
+ FString ActorPath = Args->GetStringField(TEXT("actorPath"));
943
+ // Implementation: Set actor transform
944
+ }
945
+ else if (Command == TEXT("PIE.Start"))
946
+ {
947
+ GEditor->PlayInEditor(GWorld, true);
948
+ }
949
+ else if (Command == TEXT("PIE.Stop"))
950
+ {
951
+ GEditor->RequestEndPlayMap();
952
+ }
953
+ else if (Command == TEXT("PIE.Pause"))
954
+ {
955
+ GEditor->PlayWorld->bDebugPauseExecution = true;
956
+ }
957
+ else if (Command == TEXT("PIE.Resume"))
958
+ {
959
+ GEditor->PlayWorld->bDebugPauseExecution = false;
960
+ }
961
+ else if (Command == TEXT("LiveCoding.Compile"))
962
+ {
963
+ // Trigger Live Coding compile
964
+ ILiveCodingModule& LiveCodingModule = FModuleManager::LoadModuleChecked<ILiveCodingModule>("LiveCoding");
965
+ LiveCodingModule.EnableByDefault(true);
966
+ LiveCodingModule.Compile();
967
+ }
968
+ }
969
+
970
+ void FNice2DevLiveLinkServer::OnActorSelectionChanged(const TArray<UObject*>& NewSelection, bool bForceRefresh)
971
+ {
972
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
973
+
974
+ if (NewSelection.Num() > 0 && NewSelection[0]->IsA<AActor>())
975
+ {
976
+ AActor* SelectedActor = Cast<AActor>(NewSelection[0]);
977
+
978
+ Message->SetStringField(TEXT("type"), TEXT("actor_selected"));
979
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
980
+
981
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
982
+ Payload->SetStringField(TEXT("actorPath"), SelectedActor->GetPathName());
983
+ Payload->SetStringField(TEXT("actorClass"), SelectedActor->GetClass()->GetName());
984
+ Payload->SetStringField(TEXT("actorName"), SelectedActor->GetActorLabel());
985
+ Payload->SetBoolField(TEXT("isMultiSelect"), NewSelection.Num() > 1);
986
+
987
+ if (NewSelection.Num() > 1)
988
+ {
989
+ TArray<TSharedPtr<FJsonValue>> SelectedPaths;
990
+ for (UObject* Obj : NewSelection)
991
+ {
992
+ if (AActor* Actor = Cast<AActor>(Obj))
993
+ {
994
+ SelectedPaths.Add(MakeShared<FJsonValueString>(Actor->GetPathName()));
995
+ }
996
+ }
997
+ Payload->SetArrayField(TEXT("selectedPaths"), SelectedPaths);
998
+ }
999
+
1000
+ Message->SetObjectField(TEXT("payload"), Payload);
1001
+ }
1002
+ else
1003
+ {
1004
+ Message->SetStringField(TEXT("type"), TEXT("actor_deselected"));
1005
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1006
+ }
1007
+
1008
+ FString MessageString;
1009
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1010
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1011
+
1012
+ SendMessageToAllClients(MessageString);
1013
+ }
1014
+
1015
+ void FNice2DevLiveLinkServer::OnActorMoving(AActor* Actor)
1016
+ {
1017
+ if (!Actor) return;
1018
+
1019
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1020
+ Message->SetStringField(TEXT("type"), TEXT("actor_transform_changed"));
1021
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1022
+
1023
+ FVector Location = Actor->GetActorLocation();
1024
+ FRotator Rotation = Actor->GetActorRotation();
1025
+ FVector Scale = Actor->GetActorScale3D();
1026
+
1027
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1028
+ Payload->SetStringField(TEXT("actorPath"), Actor->GetPathName());
1029
+
1030
+ TSharedPtr<FJsonObject> LocationObj = MakeShared<FJsonObject>();
1031
+ LocationObj->SetNumberField(TEXT("x"), Location.X);
1032
+ LocationObj->SetNumberField(TEXT("y"), Location.Y);
1033
+ LocationObj->SetNumberField(TEXT("z"), Location.Z);
1034
+ Payload->SetObjectField(TEXT("location"), LocationObj);
1035
+
1036
+ TSharedPtr<FJsonObject> RotationObj = MakeShared<FJsonObject>();
1037
+ RotationObj->SetNumberField(TEXT("pitch"), Rotation.Pitch);
1038
+ RotationObj->SetNumberField(TEXT("yaw"), Rotation.Yaw);
1039
+ RotationObj->SetNumberField(TEXT("roll"), Rotation.Roll);
1040
+ Payload->SetObjectField(TEXT("rotation"), RotationObj);
1041
+
1042
+ TSharedPtr<FJsonObject> ScaleObj = MakeShared<FJsonObject>();
1043
+ ScaleObj->SetNumberField(TEXT("x"), Scale.X);
1044
+ ScaleObj->SetNumberField(TEXT("y"), Scale.Y);
1045
+ ScaleObj->SetNumberField(TEXT("z"), Scale.Z);
1046
+ Payload->SetObjectField(TEXT("scale"), ScaleObj);
1047
+
1048
+ Payload->SetBoolField(TEXT("isRelative"), false);
1049
+
1050
+ Message->SetObjectField(TEXT("payload"), Payload);
1051
+
1052
+ FString MessageString;
1053
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1054
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1055
+
1056
+ SendMessageToAllClients(MessageString);
1057
+ }
1058
+
1059
+ void FNice2DevLiveLinkServer::OnMapChange(uint32 MapChangeFlags)
1060
+ {
1061
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1062
+ Message->SetStringField(TEXT("type"), TEXT("world_changed"));
1063
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1064
+
1065
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1066
+ if (GWorld)
1067
+ {
1068
+ Payload->SetStringField(TEXT("worldPath"), GWorld->GetPathName());
1069
+ }
1070
+ Message->SetObjectField(TEXT("payload"), Payload);
1071
+
1072
+ FString MessageString;
1073
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1074
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1075
+
1076
+ SendMessageToAllClients(MessageString);
1077
+ }
1078
+
1079
+ void FNice2DevLiveLinkServer::OnBeginPIE(bool bIsSimulating)
1080
+ {
1081
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1082
+ Message->SetStringField(TEXT("type"), TEXT("pie_started"));
1083
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1084
+
1085
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
1086
+ Payload->SetBoolField(TEXT("isPlaying"), true);
1087
+ Payload->SetBoolField(TEXT("isPaused"), false);
1088
+ Payload->SetBoolField(TEXT("isSimulating"), bIsSimulating);
1089
+ Message->SetObjectField(TEXT("payload"), Payload);
1090
+
1091
+ FString MessageString;
1092
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1093
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1094
+
1095
+ SendMessageToAllClients(MessageString);
1096
+ }
1097
+
1098
+ void FNice2DevLiveLinkServer::OnEndPIE(bool bIsSimulating)
1099
+ {
1100
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1101
+ Message->SetStringField(TEXT("type"), TEXT("pie_stopped"));
1102
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1103
+
1104
+ FString MessageString;
1105
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1106
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1107
+
1108
+ SendMessageToAllClients(MessageString);
1109
+ }
1110
+
1111
+ void FNice2DevLiveLinkServer::OnPausePIE(bool bIsSimulating)
1112
+ {
1113
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1114
+ Message->SetStringField(TEXT("type"), TEXT("pie_paused"));
1115
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1116
+
1117
+ FString MessageString;
1118
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1119
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1120
+
1121
+ SendMessageToAllClients(MessageString);
1122
+ }
1123
+
1124
+ void FNice2DevLiveLinkServer::OnResumePIE(bool bIsSimulating)
1125
+ {
1126
+ TSharedPtr<FJsonObject> Message = MakeShared<FJsonObject>();
1127
+ Message->SetStringField(TEXT("type"), TEXT("pie_resumed"));
1128
+ Message->SetNumberField(TEXT("timestamp"), FDateTime::UtcNow().ToUnixTimestamp() * 1000);
1129
+
1130
+ FString MessageString;
1131
+ TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&MessageString);
1132
+ FJsonSerializer::Serialize(Message.ToSharedRef(), Writer);
1133
+
1134
+ SendMessageToAllClients(MessageString);
1135
+ }
1136
+ `;
1137
+ // Build.cs
1138
+ files[`Source/${pluginName}/${pluginName}.Build.cs`] =
1139
+ `// Copyright Nice2Dev. All Rights Reserved.
1140
+
1141
+ using UnrealBuildTool;
1142
+
1143
+ public class ${pluginName} : ModuleRules
1144
+ {
1145
+ public ${pluginName}(ReadOnlyTargetRules Target) : base(Target)
1146
+ {
1147
+ PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
1148
+
1149
+ PublicDependencyModuleNames.AddRange(
1150
+ new string[]
1151
+ {
1152
+ "Core",
1153
+ "CoreUObject",
1154
+ "Engine",
1155
+ "InputCore",
1156
+ }
1157
+ );
1158
+
1159
+ PrivateDependencyModuleNames.AddRange(
1160
+ new string[]
1161
+ {
1162
+ "UnrealEd",
1163
+ "LevelEditor",
1164
+ "WebSockets",
1165
+ "Networking",
1166
+ "Json",
1167
+ "JsonUtilities",
1168
+ "LiveCoding",
1169
+ }
1170
+ );
1171
+ }
1172
+ }
1173
+ `;
1174
+ return files;
1175
+ }
1176
+ // ============================================================
1177
+ // Factory Functions
1178
+ // ============================================================
1179
+ function createUnrealLiveLinkClient(options) {
1180
+ return new UnrealLiveLinkClient(options);
1181
+ }
1182
+
1183
+ exports.UnrealLiveLinkClient = UnrealLiveLinkClient;
1184
+ exports.createUnrealLiveLinkClient = createUnrealLiveLinkClient;
1185
+ exports.generateUnrealEditorPlugin = generateUnrealEditorPlugin;
1186
+ //# sourceMappingURL=UnrealLiveLink.js.map