@nice2dev/game-engine 1.0.5 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
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- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +6 -5
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'use strict';
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var PlatformExporter = require('./PlatformExporter.js');
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/* ────────────────────────────────────────────────────────────────
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Solar2D (Corona SDK) Exporter
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Exports Nice2Dev projects to Solar2D format:
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- Main project files (main.lua, config.lua, build.settings)
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- Scene modules
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- Lua scripts
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- Asset management
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──────────────────────────────────────────────────────────────── */
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/* ── Exporter Implementation ──────────────────────────────────── */
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class Solar2DExporter extends PlatformExporter.PlatformExporter {
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constructor() {
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super(...arguments);
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this.platformId = 'solar2d';
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this.platformInfo = {
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id: 'solar2d',
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name: 'Solar2D',
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description: 'Solar2D (formerly Corona SDK) - Cross-platform 2D game engine',
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website: 'https://solar2d.com/',
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features: ['2d-rendering', 'physics-2d', 'audio', 'particles', 'ui-system', 'animation'],
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supportedAssets: [
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'texture',
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'audio',
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'tilemap',
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'animation',
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'prefab',
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'scene',
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'data',
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'font',
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],
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exportFormats: ['.lua', '.json', '.settings'],
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};
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}
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async doExport(project, options) {
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options.platformOptions ?? {};
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// Generate config.lua
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await this.generateConfigLua(project, options);
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// Generate build.settings
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await this.generateBuildSettings(project, options);
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// Generate main.lua
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await this.generateMainLua(project, options);
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// Generate utility modules
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await this.generateUtilityModules(project, options);
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// Generate scenes
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for (const scene of project.scenes) {
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await this.exportScene(scene, project, options);
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}
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// Generate prefabs
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for (const prefab of project.prefabs) {
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await this.exportPrefab(prefab, options);
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}
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// Generate README
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await this.generateReadme(project, options);
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}
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/* ── Config Lua ─────────────────────────────────────────────── */
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async generateConfigLua(project, options) {
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const platformOpts = options.platformOptions ?? {};
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const scale = platformOpts.scale ?? 'letterbox';
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const configLua = `-- Project: ${project.name}
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-- Generated from Nice2Dev
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-- config.lua - Application configuration
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local aspectRatio = display.pixelHeight / display.pixelWidth
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application = {
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content = {
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width = ${scale === 'none' ? 'display.pixelWidth' : project.settings.resolution.width},
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height = ${scale === 'none' ? 'display.pixelHeight' : project.settings.resolution.height},
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scale = "${scale}",
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fps = ${project.settings.targetFrameRate ?? 60},
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-- Dynamic content scaling
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imageSuffix = {
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["@2x"] = 1.5,
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["@4x"] = 3.0,
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},
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},
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-- License configuration
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license = {
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google = {
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key = "YOUR_GOOGLE_LICENSE_KEY",
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},
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},
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-- Shader precision (optional)
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shader = {
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precisionHint = "highp",
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},
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}
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-- Letterbox scaling adjustments
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if application.content.scale == "letterbox" then
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if aspectRatio > 1.5 then
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-- Taller devices (iPad-like)
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application.content.height = math.ceil(application.content.width * aspectRatio)
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end
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end
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`;
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this.addTextFile('config.lua', configLua);
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}
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/* ── Build Settings ─────────────────────────────────────────── */
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async generateBuildSettings(project, options) {
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const safeName = (options.projectName ?? project.name)
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.toLowerCase()
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.replace(/[^a-z0-9_]/g, '_');
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const platformOpts = options.platformOptions ?? {};
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const buildSettings = `-- Build settings for ${project.name}
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-- Generated from Nice2Dev
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settings = {
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-- Application orientation(s)
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orientation = {
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default = "landscapeRight",
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supported = { "landscapeLeft", "landscapeRight" },
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},
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-- Exclude files from build
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excludeFiles = {
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all = { "*.psd", "*.txt", "*.md", "*.json" },
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ios = { "Icon-*dpi.png", "*.ogg" },
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android = { "Icon.png", "Icon-Small-*.png", "Icon*@2x.png", "*.aiff" },
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},
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-- iOS settings
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iphone = {
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plist = {
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UIStatusBarHidden = true,
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UILaunchStoryboardName = "LaunchScreen",
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UIApplicationExitsOnSuspend = false,
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CFBundleDisplayName = "${project.name}",
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CFBundleIdentifier = "com.nice2dev.${safeName}",
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CFBundleName = "${project.name}",
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CFBundleVersion = "${project.version}",
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CFBundleShortVersionString = "${project.version}",
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ITSAppUsesNonExemptEncryption = false,
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NSAppTransportSecurity = {
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NSAllowsArbitraryLoads = true,
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},
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},
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xcassets = "Images.xcassets",
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entitlements = {
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["com.apple.developer.game-center"] = true,
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},
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},
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-- Android settings
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android = {
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versionCode = "${project.version.replace(/\./g, '')}1",
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usesPermissions = {
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"android.permission.INTERNET",
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"android.permission.WRITE_EXTERNAL_STORAGE",
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"android.permission.VIBRATE",
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},
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supportsScreens = {
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smallScreens = true,
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normalScreens = true,
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largeScreens = true,
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xlargeScreens = true,
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},
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applicationChildElements = {
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[[
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<meta-data android:name="com.google.android.gms.version"
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android:value="@integer/google_play_services_version" />
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]],
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},
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usesFeatures = {},
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},
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-- Windows settings
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win32 = {
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singleInstance = true,
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preferenceStorage = "registry",
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},
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-- macOS settings
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osx = {
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bundleIdentifier = "com.nice2dev.${safeName}",
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retinaSupport = true,
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},
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-- HTML5 settings
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html5 = {
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fps = ${project.settings.targetFrameRate ?? 60},
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width = ${project.settings.resolution.width},
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height = ${project.settings.resolution.height},
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preferWebGL = true,
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},
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-- Plugins
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plugins = {
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${platformOpts.pluginStubs
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? ` ["plugin.Bytedance"] = { publisherId = "social.nicetodrive" },
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["plugin.ads.mediator"] = { publisherId = "com.coronalabs" },`
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: ''}
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},
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-- Splash screen
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splashScreen = {
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enable = true,
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image = "splash.png",
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},
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}
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`;
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this.addTextFile('build.settings', buildSettings);
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}
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/* ── Main Lua ───────────────────────────────────────────────── */
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async generateMainLua(project, options) {
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const platformOpts = options.platformOptions ?? {};
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const usePhysics = platformOpts.usePhysics !== false;
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platformOpts.useComposer !== false;
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const firstScene = project.scenes[0];
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const firstSceneName = firstScene
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? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')
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: 'main_scene';
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const mainLua = `-- ${project.name}
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-- Main entry point
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-- Generated from Nice2Dev
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---------------------------------------------------------------------------------
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-- Modules
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---------------------------------------------------------------------------------
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local composer = require("composer")
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local physics = require("physics")
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-- Game modules
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local GameManager = require("modules.game_manager")
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local Utils = require("modules.utils")
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local Events = require("modules.events")
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---------------------------------------------------------------------------------
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-- Configuration
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---------------------------------------------------------------------------------
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display.setStatusBar(display.HiddenStatusBar)
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display.setDefault("background", 0, 0, 0)
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-- Multitouch
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system.activate("multitouch")
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-- Random seed
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math.randomseed(os.time())
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---------------------------------------------------------------------------------
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-- Physics Setup
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---------------------------------------------------------------------------------
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${usePhysics
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? `physics.start()
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physics.setGravity(${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y * -1})
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physics.setDrawMode("normal") -- debug: "hybrid" or "debug"
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physics.setScale(${project.settings.physics.scale ?? 30})`
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: '-- Physics disabled'}
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---------------------------------------------------------------------------------
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-- Global Game State
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---------------------------------------------------------------------------------
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_G.GAME = {
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name = "${project.name}",
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version = "${project.version}",
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settings = {
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width = ${project.settings.resolution.width},
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height = ${project.settings.resolution.height},
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masterVolume = ${project.settings.audio.masterVolume},
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},
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state = {
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isPaused = false,
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currentScene = nil,
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score = 0,
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level = 1,
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},
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entities = {},
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}
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---------------------------------------------------------------------------------
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-- Initialize Game Manager
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---------------------------------------------------------------------------------
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GameManager.init()
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---------------------------------------------------------------------------------
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-- Global Key Listener (for testing/debug)
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---------------------------------------------------------------------------------
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local function onKeyEvent(event)
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if event.phase == "up" then
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if event.keyName == "escape" or event.keyName == "back" then
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-- Handle back button
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if composer.getSceneName("current") ~= "${firstSceneName}" then
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composer.gotoScene("scenes.${firstSceneName}", { effect = "fade", time = 300 })
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else
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native.requestExit()
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end
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return true
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elseif event.keyName == "p" then
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-- Toggle pause
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_G.GAME.state.isPaused = not _G.GAME.state.isPaused
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Events.dispatch("game:pause", { isPaused = _G.GAME.state.isPaused })
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end
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end
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return false
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end
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Runtime:addEventListener("key", onKeyEvent)
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---------------------------------------------------------------------------------
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-- Start Game
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308
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---------------------------------------------------------------------------------
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print("[Nice2Dev] Starting ${project.name} v${project.version}")
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310
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311
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-- Go to first scene
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composer.gotoScene("scenes.${firstSceneName}", {
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effect = "fade",
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time = 500,
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})
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`;
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317
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this.addTextFile('main.lua', mainLua);
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318
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}
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319
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/* ── Utility Modules ────────────────────────────────────────── */
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320
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async generateUtilityModules(project, options) {
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321
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// Game Manager
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322
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const gameManagerLua = `-- Game Manager Module
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323
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-- Central game state and utilities
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324
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-- Generated from Nice2Dev
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325
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326
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local M = {}
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327
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328
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-- Dependencies
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329
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local Events = require("modules.events")
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|
330
|
+
local Utils = require("modules.utils")
|
|
331
|
+
|
|
332
|
+
-- Private state
|
|
333
|
+
local state = {
|
|
334
|
+
entities = {},
|
|
335
|
+
pools = {},
|
|
336
|
+
timers = {},
|
|
337
|
+
audioChannels = {},
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
-- Initialize game manager
|
|
341
|
+
function M.init()
|
|
342
|
+
print("[GameManager] Initializing...")
|
|
343
|
+
|
|
344
|
+
-- Set up audio channels
|
|
345
|
+
audio.setVolume(_G.GAME.settings.masterVolume)
|
|
346
|
+
|
|
347
|
+
-- Create object pools
|
|
348
|
+
state.pools = {}
|
|
349
|
+
|
|
350
|
+
print("[GameManager] Ready")
|
|
351
|
+
end
|
|
352
|
+
|
|
353
|
+
-- Entity management
|
|
354
|
+
function M.registerEntity(entity)
|
|
355
|
+
if entity and entity.id then
|
|
356
|
+
state.entities[entity.id] = entity
|
|
357
|
+
Events.dispatch("entity:registered", { entity = entity })
|
|
358
|
+
end
|
|
359
|
+
end
|
|
360
|
+
|
|
361
|
+
function M.unregisterEntity(entityId)
|
|
362
|
+
if state.entities[entityId] then
|
|
363
|
+
state.entities[entityId] = nil
|
|
364
|
+
Events.dispatch("entity:unregistered", { id = entityId })
|
|
365
|
+
end
|
|
366
|
+
end
|
|
367
|
+
|
|
368
|
+
function M.getEntity(entityId)
|
|
369
|
+
return state.entities[entityId]
|
|
370
|
+
end
|
|
371
|
+
|
|
372
|
+
function M.getEntitiesByTag(tag)
|
|
373
|
+
local result = {}
|
|
374
|
+
for id, entity in pairs(state.entities) do
|
|
375
|
+
if entity.tags and Utils.tableContains(entity.tags, tag) then
|
|
376
|
+
table.insert(result, entity)
|
|
377
|
+
end
|
|
378
|
+
end
|
|
379
|
+
return result
|
|
380
|
+
end
|
|
381
|
+
|
|
382
|
+
-- Object pooling
|
|
383
|
+
function M.createPool(name, factory, initialSize)
|
|
384
|
+
initialSize = initialSize or 10
|
|
385
|
+
state.pools[name] = {
|
|
386
|
+
factory = factory,
|
|
387
|
+
available = {},
|
|
388
|
+
inUse = {},
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
for i = 1, initialSize do
|
|
392
|
+
local obj = factory()
|
|
393
|
+
obj.isVisible = false
|
|
394
|
+
table.insert(state.pools[name].available, obj)
|
|
395
|
+
end
|
|
396
|
+
end
|
|
397
|
+
|
|
398
|
+
function M.getFromPool(name)
|
|
399
|
+
local pool = state.pools[name]
|
|
400
|
+
if not pool then return nil end
|
|
401
|
+
|
|
402
|
+
local obj = table.remove(pool.available)
|
|
403
|
+
if not obj then
|
|
404
|
+
obj = pool.factory()
|
|
405
|
+
end
|
|
406
|
+
|
|
407
|
+
obj.isVisible = true
|
|
408
|
+
table.insert(pool.inUse, obj)
|
|
409
|
+
return obj
|
|
410
|
+
end
|
|
411
|
+
|
|
412
|
+
function M.returnToPool(name, obj)
|
|
413
|
+
local pool = state.pools[name]
|
|
414
|
+
if not pool then return end
|
|
415
|
+
|
|
416
|
+
obj.isVisible = false
|
|
417
|
+
for i, inUseObj in ipairs(pool.inUse) do
|
|
418
|
+
if inUseObj == obj then
|
|
419
|
+
table.remove(pool.inUse, i)
|
|
420
|
+
break
|
|
421
|
+
end
|
|
422
|
+
end
|
|
423
|
+
table.insert(pool.available, obj)
|
|
424
|
+
end
|
|
425
|
+
|
|
426
|
+
-- Audio helpers
|
|
427
|
+
function M.playSound(filename, options)
|
|
428
|
+
options = options or {}
|
|
429
|
+
local sound = audio.loadSound("sounds/" .. filename)
|
|
430
|
+
local channel = audio.play(sound, {
|
|
431
|
+
channel = options.channel,
|
|
432
|
+
loops = options.loops or 0,
|
|
433
|
+
onComplete = options.onComplete,
|
|
434
|
+
})
|
|
435
|
+
return channel
|
|
436
|
+
end
|
|
437
|
+
|
|
438
|
+
function M.playMusic(filename, options)
|
|
439
|
+
options = options or {}
|
|
440
|
+
local music = audio.loadStream("music/" .. filename)
|
|
441
|
+
local channel = audio.play(music, {
|
|
442
|
+
channel = 1,
|
|
443
|
+
loops = options.loops or -1,
|
|
444
|
+
fadein = options.fadein or 0,
|
|
445
|
+
})
|
|
446
|
+
state.audioChannels.music = channel
|
|
447
|
+
return channel
|
|
448
|
+
end
|
|
449
|
+
|
|
450
|
+
function M.stopMusic(fadeout)
|
|
451
|
+
if state.audioChannels.music then
|
|
452
|
+
if fadeout and fadeout > 0 then
|
|
453
|
+
audio.fade({
|
|
454
|
+
channel = state.audioChannels.music,
|
|
455
|
+
time = fadeout,
|
|
456
|
+
volume = 0,
|
|
457
|
+
})
|
|
458
|
+
timer.performWithDelay(fadeout, function()
|
|
459
|
+
audio.stop(state.audioChannels.music)
|
|
460
|
+
end)
|
|
461
|
+
else
|
|
462
|
+
audio.stop(state.audioChannels.music)
|
|
463
|
+
end
|
|
464
|
+
end
|
|
465
|
+
end
|
|
466
|
+
|
|
467
|
+
-- Pause/Resume
|
|
468
|
+
function M.pause()
|
|
469
|
+
_G.GAME.state.isPaused = true
|
|
470
|
+
physics.pause()
|
|
471
|
+
Events.dispatch("game:pause", { isPaused = true })
|
|
472
|
+
end
|
|
473
|
+
|
|
474
|
+
function M.resume()
|
|
475
|
+
_G.GAME.state.isPaused = false
|
|
476
|
+
physics.start()
|
|
477
|
+
Events.dispatch("game:pause", { isPaused = false })
|
|
478
|
+
end
|
|
479
|
+
|
|
480
|
+
-- Cleanup
|
|
481
|
+
function M.cleanup()
|
|
482
|
+
-- Clear entities
|
|
483
|
+
for id, _ in pairs(state.entities) do
|
|
484
|
+
state.entities[id] = nil
|
|
485
|
+
end
|
|
486
|
+
|
|
487
|
+
-- Clear pools
|
|
488
|
+
for name, pool in pairs(state.pools) do
|
|
489
|
+
for _, obj in ipairs(pool.available) do
|
|
490
|
+
display.remove(obj)
|
|
491
|
+
end
|
|
492
|
+
for _, obj in ipairs(pool.inUse) do
|
|
493
|
+
display.remove(obj)
|
|
494
|
+
end
|
|
495
|
+
state.pools[name] = nil
|
|
496
|
+
end
|
|
497
|
+
end
|
|
498
|
+
|
|
499
|
+
return M
|
|
500
|
+
`;
|
|
501
|
+
this.addTextFile('modules/game_manager.lua', gameManagerLua);
|
|
502
|
+
// Utils
|
|
503
|
+
const utilsLua = `-- Utils Module
|
|
504
|
+
-- Common utility functions
|
|
505
|
+
-- Generated from Nice2Dev
|
|
506
|
+
|
|
507
|
+
local M = {}
|
|
508
|
+
|
|
509
|
+
-- Math utilities
|
|
510
|
+
function M.lerp(a, b, t)
|
|
511
|
+
return a + (b - a) * math.max(0, math.min(1, t))
|
|
512
|
+
end
|
|
513
|
+
|
|
514
|
+
function M.clamp(value, min, max)
|
|
515
|
+
return math.max(min, math.min(max, value))
|
|
516
|
+
end
|
|
517
|
+
|
|
518
|
+
function M.randomFloat(min, max)
|
|
519
|
+
return min + math.random() * (max - min)
|
|
520
|
+
end
|
|
521
|
+
|
|
522
|
+
function M.randomInt(min, max)
|
|
523
|
+
return math.random(min, max)
|
|
524
|
+
end
|
|
525
|
+
|
|
526
|
+
function M.distance(x1, y1, x2, y2)
|
|
527
|
+
local dx = x2 - x1
|
|
528
|
+
local dy = y2 - y1
|
|
529
|
+
return math.sqrt(dx * dx + dy * dy)
|
|
530
|
+
end
|
|
531
|
+
|
|
532
|
+
function M.angle(x1, y1, x2, y2)
|
|
533
|
+
return math.atan2(y2 - y1, x2 - x1)
|
|
534
|
+
end
|
|
535
|
+
|
|
536
|
+
function M.pointInRect(px, py, rx, ry, rw, rh)
|
|
537
|
+
return px >= rx and px <= rx + rw and py >= ry and py <= ry + rh
|
|
538
|
+
end
|
|
539
|
+
|
|
540
|
+
function M.rectsOverlap(r1x, r1y, r1w, r1h, r2x, r2y, r2w, r2h)
|
|
541
|
+
return r1x < r2x + r2w and
|
|
542
|
+
r1x + r1w > r2x and
|
|
543
|
+
r1y < r2y + r2h and
|
|
544
|
+
r1y + r1h > r2y
|
|
545
|
+
end
|
|
546
|
+
|
|
547
|
+
-- Table utilities
|
|
548
|
+
function M.tableContains(tbl, value)
|
|
549
|
+
for _, v in ipairs(tbl) do
|
|
550
|
+
if v == value then return true end
|
|
551
|
+
end
|
|
552
|
+
return false
|
|
553
|
+
end
|
|
554
|
+
|
|
555
|
+
function M.tableCopy(tbl)
|
|
556
|
+
local copy = {}
|
|
557
|
+
for k, v in pairs(tbl) do
|
|
558
|
+
if type(v) == "table" then
|
|
559
|
+
copy[k] = M.tableCopy(v)
|
|
560
|
+
else
|
|
561
|
+
copy[k] = v
|
|
562
|
+
end
|
|
563
|
+
end
|
|
564
|
+
return copy
|
|
565
|
+
end
|
|
566
|
+
|
|
567
|
+
function M.tableLength(tbl)
|
|
568
|
+
local count = 0
|
|
569
|
+
for _ in pairs(tbl) do count = count + 1 end
|
|
570
|
+
return count
|
|
571
|
+
end
|
|
572
|
+
|
|
573
|
+
function M.tableKeys(tbl)
|
|
574
|
+
local keys = {}
|
|
575
|
+
for k in pairs(tbl) do
|
|
576
|
+
table.insert(keys, k)
|
|
577
|
+
end
|
|
578
|
+
return keys
|
|
579
|
+
end
|
|
580
|
+
|
|
581
|
+
function M.shuffleTable(tbl)
|
|
582
|
+
for i = #tbl, 2, -1 do
|
|
583
|
+
local j = math.random(i)
|
|
584
|
+
tbl[i], tbl[j] = tbl[j], tbl[i]
|
|
585
|
+
end
|
|
586
|
+
return tbl
|
|
587
|
+
end
|
|
588
|
+
|
|
589
|
+
-- String utilities
|
|
590
|
+
function M.split(str, delimiter)
|
|
591
|
+
local result = {}
|
|
592
|
+
for match in (str .. delimiter):gmatch("(.-)" .. delimiter) do
|
|
593
|
+
table.insert(result, match)
|
|
594
|
+
end
|
|
595
|
+
return result
|
|
596
|
+
end
|
|
597
|
+
|
|
598
|
+
function M.trim(str)
|
|
599
|
+
return str:match("^%s*(.-)%s*$")
|
|
600
|
+
end
|
|
601
|
+
|
|
602
|
+
-- Timer helpers
|
|
603
|
+
function M.setTimeout(callback, delay)
|
|
604
|
+
return timer.performWithDelay(delay, callback)
|
|
605
|
+
end
|
|
606
|
+
|
|
607
|
+
function M.setInterval(callback, interval)
|
|
608
|
+
return timer.performWithDelay(interval, callback, 0)
|
|
609
|
+
end
|
|
610
|
+
|
|
611
|
+
function M.clearTimer(timerHandle)
|
|
612
|
+
if timerHandle then
|
|
613
|
+
timer.cancel(timerHandle)
|
|
614
|
+
end
|
|
615
|
+
end
|
|
616
|
+
|
|
617
|
+
-- Display helpers
|
|
618
|
+
function M.screenCenter()
|
|
619
|
+
return display.contentCenterX, display.contentCenterY
|
|
620
|
+
end
|
|
621
|
+
|
|
622
|
+
function M.screenSize()
|
|
623
|
+
return display.actualContentWidth, display.actualContentHeight
|
|
624
|
+
end
|
|
625
|
+
|
|
626
|
+
function M.isOffScreen(obj, margin)
|
|
627
|
+
margin = margin or 50
|
|
628
|
+
return obj.x < -margin or
|
|
629
|
+
obj.x > display.actualContentWidth + margin or
|
|
630
|
+
obj.y < -margin or
|
|
631
|
+
obj.y > display.actualContentHeight + margin
|
|
632
|
+
end
|
|
633
|
+
|
|
634
|
+
return M
|
|
635
|
+
`;
|
|
636
|
+
this.addTextFile('modules/utils.lua', utilsLua);
|
|
637
|
+
// Events
|
|
638
|
+
const eventsLua = `-- Events Module
|
|
639
|
+
-- Simple event system
|
|
640
|
+
-- Generated from Nice2Dev
|
|
641
|
+
|
|
642
|
+
local M = {}
|
|
643
|
+
|
|
644
|
+
-- Private storage
|
|
645
|
+
local listeners = {}
|
|
646
|
+
|
|
647
|
+
-- Add event listener
|
|
648
|
+
function M.on(eventName, callback)
|
|
649
|
+
if not listeners[eventName] then
|
|
650
|
+
listeners[eventName] = {}
|
|
651
|
+
end
|
|
652
|
+
table.insert(listeners[eventName], callback)
|
|
653
|
+
|
|
654
|
+
-- Return unsubscribe function
|
|
655
|
+
return function()
|
|
656
|
+
M.off(eventName, callback)
|
|
657
|
+
end
|
|
658
|
+
end
|
|
659
|
+
|
|
660
|
+
-- Remove event listener
|
|
661
|
+
function M.off(eventName, callback)
|
|
662
|
+
if listeners[eventName] then
|
|
663
|
+
for i, cb in ipairs(listeners[eventName]) do
|
|
664
|
+
if cb == callback then
|
|
665
|
+
table.remove(listeners[eventName], i)
|
|
666
|
+
break
|
|
667
|
+
end
|
|
668
|
+
end
|
|
669
|
+
end
|
|
670
|
+
end
|
|
671
|
+
|
|
672
|
+
-- Dispatch event
|
|
673
|
+
function M.dispatch(eventName, data)
|
|
674
|
+
if listeners[eventName] then
|
|
675
|
+
for _, callback in ipairs(listeners[eventName]) do
|
|
676
|
+
local success, err = pcall(callback, data)
|
|
677
|
+
if not success then
|
|
678
|
+
print("[Events] Error in " .. eventName .. ": " .. tostring(err))
|
|
679
|
+
end
|
|
680
|
+
end
|
|
681
|
+
end
|
|
682
|
+
end
|
|
683
|
+
|
|
684
|
+
-- Once (listen for single occurrence)
|
|
685
|
+
function M.once(eventName, callback)
|
|
686
|
+
local unsubscribe
|
|
687
|
+
unsubscribe = M.on(eventName, function(data)
|
|
688
|
+
unsubscribe()
|
|
689
|
+
callback(data)
|
|
690
|
+
end)
|
|
691
|
+
return unsubscribe
|
|
692
|
+
end
|
|
693
|
+
|
|
694
|
+
-- Remove all listeners for an event
|
|
695
|
+
function M.removeAll(eventName)
|
|
696
|
+
listeners[eventName] = nil
|
|
697
|
+
end
|
|
698
|
+
|
|
699
|
+
-- Clear all listeners
|
|
700
|
+
function M.clear()
|
|
701
|
+
listeners = {}
|
|
702
|
+
end
|
|
703
|
+
|
|
704
|
+
return M
|
|
705
|
+
`;
|
|
706
|
+
this.addTextFile('modules/events.lua', eventsLua);
|
|
707
|
+
// Entity base class
|
|
708
|
+
const entityLua = `-- Entity Module
|
|
709
|
+
-- Base entity class for game objects
|
|
710
|
+
-- Generated from Nice2Dev
|
|
711
|
+
|
|
712
|
+
local M = {}
|
|
713
|
+
M.__index = M
|
|
714
|
+
|
|
715
|
+
local Utils = require("modules.utils")
|
|
716
|
+
local Events = require("modules.events")
|
|
717
|
+
local GameManager = require("modules.game_manager")
|
|
718
|
+
|
|
719
|
+
-- Constructor
|
|
720
|
+
function M.new(params)
|
|
721
|
+
local self = setmetatable({}, M)
|
|
722
|
+
|
|
723
|
+
params = params or {}
|
|
724
|
+
|
|
725
|
+
self.id = params.id or tostring(os.time() .. math.random(1000, 9999))
|
|
726
|
+
self.name = params.name or "Entity"
|
|
727
|
+
self.tags = params.tags or {}
|
|
728
|
+
self.isAlive = true
|
|
729
|
+
self.components = {}
|
|
730
|
+
|
|
731
|
+
-- Create display group
|
|
732
|
+
self.group = display.newGroup()
|
|
733
|
+
self.group.x = params.x or 0
|
|
734
|
+
self.group.y = params.y or 0
|
|
735
|
+
self.group.rotation = params.rotation or 0
|
|
736
|
+
self.group.xScale = params.scaleX or 1
|
|
737
|
+
self.group.yScale = params.scaleY or 1
|
|
738
|
+
|
|
739
|
+
-- Reference back to entity
|
|
740
|
+
self.group.entity = self
|
|
741
|
+
|
|
742
|
+
-- Register with game manager
|
|
743
|
+
GameManager.registerEntity(self)
|
|
744
|
+
|
|
745
|
+
return self
|
|
746
|
+
end
|
|
747
|
+
|
|
748
|
+
-- Position getters/setters
|
|
749
|
+
function M:getPosition()
|
|
750
|
+
return self.group.x, self.group.y
|
|
751
|
+
end
|
|
752
|
+
|
|
753
|
+
function M:setPosition(x, y)
|
|
754
|
+
self.group.x = x
|
|
755
|
+
self.group.y = y
|
|
756
|
+
end
|
|
757
|
+
|
|
758
|
+
function M:move(dx, dy)
|
|
759
|
+
self.group.x = self.group.x + dx
|
|
760
|
+
self.group.y = self.group.y + dy
|
|
761
|
+
end
|
|
762
|
+
|
|
763
|
+
-- Rotation
|
|
764
|
+
function M:getRotation()
|
|
765
|
+
return self.group.rotation
|
|
766
|
+
end
|
|
767
|
+
|
|
768
|
+
function M:setRotation(angle)
|
|
769
|
+
self.group.rotation = angle
|
|
770
|
+
end
|
|
771
|
+
|
|
772
|
+
function M:rotate(delta)
|
|
773
|
+
self.group.rotation = self.group.rotation + delta
|
|
774
|
+
end
|
|
775
|
+
|
|
776
|
+
-- Scale
|
|
777
|
+
function M:getScale()
|
|
778
|
+
return self.group.xScale, self.group.yScale
|
|
779
|
+
end
|
|
780
|
+
|
|
781
|
+
function M:setScale(sx, sy)
|
|
782
|
+
self.group.xScale = sx
|
|
783
|
+
self.group.yScale = sy or sx
|
|
784
|
+
end
|
|
785
|
+
|
|
786
|
+
-- Tags
|
|
787
|
+
function M:hasTag(tag)
|
|
788
|
+
return Utils.tableContains(self.tags, tag)
|
|
789
|
+
end
|
|
790
|
+
|
|
791
|
+
function M:addTag(tag)
|
|
792
|
+
if not self:hasTag(tag) then
|
|
793
|
+
table.insert(self.tags, tag)
|
|
794
|
+
end
|
|
795
|
+
end
|
|
796
|
+
|
|
797
|
+
function M:removeTag(tag)
|
|
798
|
+
for i, t in ipairs(self.tags) do
|
|
799
|
+
if t == tag then
|
|
800
|
+
table.remove(self.tags, i)
|
|
801
|
+
break
|
|
802
|
+
end
|
|
803
|
+
end
|
|
804
|
+
end
|
|
805
|
+
|
|
806
|
+
-- Components
|
|
807
|
+
function M:addComponent(name, component)
|
|
808
|
+
self.components[name] = component
|
|
809
|
+
component.entity = self
|
|
810
|
+
if component.init then
|
|
811
|
+
component:init()
|
|
812
|
+
end
|
|
813
|
+
end
|
|
814
|
+
|
|
815
|
+
function M:getComponent(name)
|
|
816
|
+
return self.components[name]
|
|
817
|
+
end
|
|
818
|
+
|
|
819
|
+
function M:removeComponent(name)
|
|
820
|
+
local component = self.components[name]
|
|
821
|
+
if component then
|
|
822
|
+
if component.destroy then
|
|
823
|
+
component:destroy()
|
|
824
|
+
end
|
|
825
|
+
self.components[name] = nil
|
|
826
|
+
end
|
|
827
|
+
end
|
|
828
|
+
|
|
829
|
+
-- Update (called each frame if registered)
|
|
830
|
+
function M:update(dt)
|
|
831
|
+
if not self.isAlive then return end
|
|
832
|
+
|
|
833
|
+
-- Update all components
|
|
834
|
+
for _, component in pairs(self.components) do
|
|
835
|
+
if component.update then
|
|
836
|
+
component:update(dt)
|
|
837
|
+
end
|
|
838
|
+
end
|
|
839
|
+
end
|
|
840
|
+
|
|
841
|
+
-- Destroy
|
|
842
|
+
function M:destroy()
|
|
843
|
+
if not self.isAlive then return end
|
|
844
|
+
|
|
845
|
+
self.isAlive = false
|
|
846
|
+
|
|
847
|
+
-- Destroy all components
|
|
848
|
+
for name, component in pairs(self.components) do
|
|
849
|
+
if component.destroy then
|
|
850
|
+
component:destroy()
|
|
851
|
+
end
|
|
852
|
+
end
|
|
853
|
+
self.components = {}
|
|
854
|
+
|
|
855
|
+
-- Unregister
|
|
856
|
+
GameManager.unregisterEntity(self.id)
|
|
857
|
+
|
|
858
|
+
-- Remove display group
|
|
859
|
+
if self.group then
|
|
860
|
+
display.remove(self.group)
|
|
861
|
+
self.group = nil
|
|
862
|
+
end
|
|
863
|
+
|
|
864
|
+
Events.dispatch("entity:destroyed", { id = self.id })
|
|
865
|
+
end
|
|
866
|
+
|
|
867
|
+
return M
|
|
868
|
+
`;
|
|
869
|
+
this.addTextFile('modules/entity.lua', entityLua);
|
|
870
|
+
}
|
|
871
|
+
/* ── Scene Export ───────────────────────────────────────────── */
|
|
872
|
+
async exportScene(scene, project, options) {
|
|
873
|
+
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
874
|
+
options.platformOptions ?? {};
|
|
875
|
+
const sceneLua = `-- Scene: ${scene.name}
|
|
876
|
+
-- Generated from Nice2Dev
|
|
877
|
+
|
|
878
|
+
local composer = require("composer")
|
|
879
|
+
local physics = require("physics")
|
|
880
|
+
|
|
881
|
+
local GameManager = require("modules.game_manager")
|
|
882
|
+
local Events = require("modules.events")
|
|
883
|
+
local Utils = require("modules.utils")
|
|
884
|
+
local Entity = require("modules.entity")
|
|
885
|
+
|
|
886
|
+
local scene = composer.newScene()
|
|
887
|
+
|
|
888
|
+
---------------------------------------------------------------------------------
|
|
889
|
+
-- Scene Variables
|
|
890
|
+
---------------------------------------------------------------------------------
|
|
891
|
+
local sceneGroup
|
|
892
|
+
local entities = {}
|
|
893
|
+
local timers = {}
|
|
894
|
+
local listeners = {}
|
|
895
|
+
|
|
896
|
+
---------------------------------------------------------------------------------
|
|
897
|
+
-- Scene Methods
|
|
898
|
+
---------------------------------------------------------------------------------
|
|
899
|
+
|
|
900
|
+
-- Create scene objects
|
|
901
|
+
function scene:create(event)
|
|
902
|
+
sceneGroup = self.view
|
|
903
|
+
|
|
904
|
+
-- Background
|
|
905
|
+
local bg = display.newRect(sceneGroup, display.contentCenterX, display.contentCenterY,
|
|
906
|
+
display.actualContentWidth, display.actualContentHeight)
|
|
907
|
+
bg:setFillColor(${this.hexToRGB(scene.background ?? '#000000')})
|
|
908
|
+
|
|
909
|
+
-- Create entities
|
|
910
|
+
${scene.entities.map((entity) => this.createEntityLua(entity)).join('\n')}
|
|
911
|
+
|
|
912
|
+
print("[Scene] ${sceneName} created")
|
|
913
|
+
end
|
|
914
|
+
|
|
915
|
+
-- Show scene (transition in)
|
|
916
|
+
function scene:show(event)
|
|
917
|
+
sceneGroup = self.view
|
|
918
|
+
local phase = event.phase
|
|
919
|
+
|
|
920
|
+
if phase == "will" then
|
|
921
|
+
-- Called when scene is about to appear
|
|
922
|
+
elseif phase == "did" then
|
|
923
|
+
-- Called when scene has fully appeared
|
|
924
|
+
|
|
925
|
+
-- Start physics
|
|
926
|
+
physics.start()
|
|
927
|
+
|
|
928
|
+
-- Add update listener
|
|
929
|
+
listeners.enterFrame = function(e)
|
|
930
|
+
self:update(e)
|
|
931
|
+
end
|
|
932
|
+
Runtime:addEventListener("enterFrame", listeners.enterFrame)
|
|
933
|
+
|
|
934
|
+
-- Add touch listener
|
|
935
|
+
listeners.touch = function(e)
|
|
936
|
+
return self:touch(e)
|
|
937
|
+
end
|
|
938
|
+
Runtime:addEventListener("touch", listeners.touch)
|
|
939
|
+
|
|
940
|
+
_G.GAME.state.currentScene = "${sceneName}"
|
|
941
|
+
Events.dispatch("scene:started", { name = "${sceneName}" })
|
|
942
|
+
|
|
943
|
+
print("[Scene] ${sceneName} started")
|
|
944
|
+
end
|
|
945
|
+
end
|
|
946
|
+
|
|
947
|
+
-- Hide scene (transition out)
|
|
948
|
+
function scene:hide(event)
|
|
949
|
+
sceneGroup = self.view
|
|
950
|
+
local phase = event.phase
|
|
951
|
+
|
|
952
|
+
if phase == "will" then
|
|
953
|
+
-- Called when scene is about to hide
|
|
954
|
+
|
|
955
|
+
-- Remove listeners
|
|
956
|
+
if listeners.enterFrame then
|
|
957
|
+
Runtime:removeEventListener("enterFrame", listeners.enterFrame)
|
|
958
|
+
end
|
|
959
|
+
if listeners.touch then
|
|
960
|
+
Runtime:removeEventListener("touch", listeners.touch)
|
|
961
|
+
end
|
|
962
|
+
|
|
963
|
+
elseif phase == "did" then
|
|
964
|
+
-- Called when scene has fully hidden
|
|
965
|
+
physics.pause()
|
|
966
|
+
|
|
967
|
+
Events.dispatch("scene:ended", { name = "${sceneName}" })
|
|
968
|
+
print("[Scene] ${sceneName} hidden")
|
|
969
|
+
end
|
|
970
|
+
end
|
|
971
|
+
|
|
972
|
+
-- Destroy scene
|
|
973
|
+
function scene:destroy(event)
|
|
974
|
+
sceneGroup = self.view
|
|
975
|
+
|
|
976
|
+
-- Cancel timers
|
|
977
|
+
for _, t in ipairs(timers) do
|
|
978
|
+
timer.cancel(t)
|
|
979
|
+
end
|
|
980
|
+
timers = {}
|
|
981
|
+
|
|
982
|
+
-- Destroy entities
|
|
983
|
+
for _, entity in ipairs(entities) do
|
|
984
|
+
if entity.destroy then
|
|
985
|
+
entity:destroy()
|
|
986
|
+
end
|
|
987
|
+
end
|
|
988
|
+
entities = {}
|
|
989
|
+
|
|
990
|
+
print("[Scene] ${sceneName} destroyed")
|
|
991
|
+
end
|
|
992
|
+
|
|
993
|
+
---------------------------------------------------------------------------------
|
|
994
|
+
-- Update Loop
|
|
995
|
+
---------------------------------------------------------------------------------
|
|
996
|
+
function scene:update(event)
|
|
997
|
+
if _G.GAME.state.isPaused then return end
|
|
998
|
+
|
|
999
|
+
local dt = event.time / 1000 -- Convert to seconds
|
|
1000
|
+
|
|
1001
|
+
-- Update all entities
|
|
1002
|
+
for i = #entities, 1, -1 do
|
|
1003
|
+
local entity = entities[i]
|
|
1004
|
+
if entity.isAlive then
|
|
1005
|
+
if entity.update then
|
|
1006
|
+
entity:update(dt)
|
|
1007
|
+
end
|
|
1008
|
+
else
|
|
1009
|
+
table.remove(entities, i)
|
|
1010
|
+
end
|
|
1011
|
+
end
|
|
1012
|
+
end
|
|
1013
|
+
|
|
1014
|
+
---------------------------------------------------------------------------------
|
|
1015
|
+
-- Touch Handler
|
|
1016
|
+
---------------------------------------------------------------------------------
|
|
1017
|
+
function scene:touch(event)
|
|
1018
|
+
if event.phase == "began" then
|
|
1019
|
+
-- Touch started
|
|
1020
|
+
Events.dispatch("touch:start", { x = event.x, y = event.y })
|
|
1021
|
+
elseif event.phase == "moved" then
|
|
1022
|
+
-- Touch moved
|
|
1023
|
+
Events.dispatch("touch:move", { x = event.x, y = event.y })
|
|
1024
|
+
elseif event.phase == "ended" or event.phase == "cancelled" then
|
|
1025
|
+
-- Touch ended
|
|
1026
|
+
Events.dispatch("touch:end", { x = event.x, y = event.y })
|
|
1027
|
+
end
|
|
1028
|
+
return true
|
|
1029
|
+
end
|
|
1030
|
+
|
|
1031
|
+
---------------------------------------------------------------------------------
|
|
1032
|
+
-- Scene Event Listeners
|
|
1033
|
+
---------------------------------------------------------------------------------
|
|
1034
|
+
scene:addEventListener("create", scene)
|
|
1035
|
+
scene:addEventListener("show", scene)
|
|
1036
|
+
scene:addEventListener("hide", scene)
|
|
1037
|
+
scene:addEventListener("destroy", scene)
|
|
1038
|
+
|
|
1039
|
+
return scene
|
|
1040
|
+
`;
|
|
1041
|
+
this.addTextFile(`scenes/${sceneName}.lua`, sceneLua);
|
|
1042
|
+
}
|
|
1043
|
+
createEntityLua(entity) {
|
|
1044
|
+
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
1045
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
1046
|
+
const scale = entity.scale ?? { x: 1, y: 1 };
|
|
1047
|
+
const rotation = entity.rotation ?? 0;
|
|
1048
|
+
const tags = entity.tags ?? [];
|
|
1049
|
+
let entityLua = ` -- Entity: ${entity.name ?? entity.id}
|
|
1050
|
+
local ${name} = Entity.new({
|
|
1051
|
+
x = ${pos.x},
|
|
1052
|
+
y = ${pos.y},
|
|
1053
|
+
rotation = ${rotation},
|
|
1054
|
+
scaleX = ${scale.x},
|
|
1055
|
+
scaleY = ${scale.y},
|
|
1056
|
+
name = "${entity.name ?? entity.id}",
|
|
1057
|
+
tags = {${tags.map((t) => `"${t}"`).join(', ')}},
|
|
1058
|
+
})
|
|
1059
|
+
${name}.group.anchorX = 0.5
|
|
1060
|
+
${name}.group.anchorY = 0.5
|
|
1061
|
+
sceneGroup:insert(${name}.group)
|
|
1062
|
+
table.insert(entities, ${name})
|
|
1063
|
+
`;
|
|
1064
|
+
// Add sprite if present
|
|
1065
|
+
const spriteComp = entity.components.find((c) => c.type === 'sprite');
|
|
1066
|
+
if (spriteComp) {
|
|
1067
|
+
const texture = spriteComp.properties?.['texture'] ?? 'placeholder.png';
|
|
1068
|
+
entityLua += ` local ${name}_sprite = display.newImageRect(${name}.group, "images/${texture}", ${32 * scale.x}, ${32 * scale.y})
|
|
1069
|
+
${name}_sprite.x = 0
|
|
1070
|
+
${name}_sprite.y = 0
|
|
1071
|
+
`;
|
|
1072
|
+
}
|
|
1073
|
+
// Add physics if rigidbody
|
|
1074
|
+
const rigidbodyComp = entity.components.find((c) => c.type === 'rigidbody');
|
|
1075
|
+
if (rigidbodyComp) {
|
|
1076
|
+
const bodyType = rigidbodyComp.properties?.['isKinematic']
|
|
1077
|
+
? 'kinematic'
|
|
1078
|
+
: 'dynamic';
|
|
1079
|
+
const mass = rigidbodyComp.properties?.['mass'] ?? 1;
|
|
1080
|
+
entityLua += ` physics.addBody(${name}.group, "${bodyType}", {
|
|
1081
|
+
density = ${mass},
|
|
1082
|
+
friction = 0.5,
|
|
1083
|
+
bounce = 0.2,
|
|
1084
|
+
})
|
|
1085
|
+
`;
|
|
1086
|
+
}
|
|
1087
|
+
return entityLua;
|
|
1088
|
+
}
|
|
1089
|
+
hexToRGB(hex) {
|
|
1090
|
+
const cleanHex = hex.replace('#', '');
|
|
1091
|
+
const r = parseInt(cleanHex.substring(0, 2), 16) / 255;
|
|
1092
|
+
const g = parseInt(cleanHex.substring(2, 4), 16) / 255;
|
|
1093
|
+
const b = parseInt(cleanHex.substring(4, 6), 16) / 255;
|
|
1094
|
+
return `${r.toFixed(2)}, ${g.toFixed(2)}, ${b.toFixed(2)}`;
|
|
1095
|
+
}
|
|
1096
|
+
/* ── Prefab Export ──────────────────────────────────────────── */
|
|
1097
|
+
async exportPrefab(prefab, options) {
|
|
1098
|
+
const prefabName = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
1099
|
+
const entity = prefab.entity;
|
|
1100
|
+
const tags = entity.tags ?? [];
|
|
1101
|
+
const prefabLua = `-- Prefab: ${prefab.name}
|
|
1102
|
+
-- Generated from Nice2Dev
|
|
1103
|
+
|
|
1104
|
+
local Entity = require("modules.entity")
|
|
1105
|
+
|
|
1106
|
+
local M = {}
|
|
1107
|
+
|
|
1108
|
+
function M.create(params)
|
|
1109
|
+
params = params or {}
|
|
1110
|
+
|
|
1111
|
+
local entity = Entity.new({
|
|
1112
|
+
id = params.id,
|
|
1113
|
+
name = "${prefab.name}",
|
|
1114
|
+
x = params.x or 0,
|
|
1115
|
+
y = params.y or 0,
|
|
1116
|
+
rotation = params.rotation or ${entity.rotation ?? 0},
|
|
1117
|
+
scaleX = params.scaleX or ${entity.scale?.x ?? 1},
|
|
1118
|
+
scaleY = params.scaleY or ${entity.scale?.y ?? 1},
|
|
1119
|
+
tags = params.tags or {${tags.map((t) => `"${t}"`).join(', ')}},
|
|
1120
|
+
})
|
|
1121
|
+
|
|
1122
|
+
${entity.components.map((c) => this.componentToLua(c, prefabName)).join('\n')}
|
|
1123
|
+
|
|
1124
|
+
return entity
|
|
1125
|
+
end
|
|
1126
|
+
|
|
1127
|
+
return M
|
|
1128
|
+
`;
|
|
1129
|
+
this.addTextFile(`prefabs/${prefabName}.lua`, prefabLua);
|
|
1130
|
+
}
|
|
1131
|
+
componentToLua(component, entityName) {
|
|
1132
|
+
switch (component.type) {
|
|
1133
|
+
case 'sprite': {
|
|
1134
|
+
const texture = component.properties?.['texture'] ?? 'placeholder.png';
|
|
1135
|
+
return ` -- Sprite component
|
|
1136
|
+
local sprite = display.newImageRect(entity.group, "images/${texture}", 32, 32)
|
|
1137
|
+
sprite.x = 0
|
|
1138
|
+
sprite.y = 0`;
|
|
1139
|
+
}
|
|
1140
|
+
case 'rigidbody': {
|
|
1141
|
+
const bodyType = component.properties?.['isKinematic']
|
|
1142
|
+
? 'kinematic'
|
|
1143
|
+
: 'dynamic';
|
|
1144
|
+
const mass = component.properties?.['mass'] ?? 1;
|
|
1145
|
+
return ` -- Physics component
|
|
1146
|
+
local physics = require("physics")
|
|
1147
|
+
physics.addBody(entity.group, "${bodyType}", {
|
|
1148
|
+
density = ${mass},
|
|
1149
|
+
friction = 0.5,
|
|
1150
|
+
bounce = 0.2,
|
|
1151
|
+
})`;
|
|
1152
|
+
}
|
|
1153
|
+
default:
|
|
1154
|
+
return ` -- ${component.type} component (custom)`;
|
|
1155
|
+
}
|
|
1156
|
+
}
|
|
1157
|
+
/* ── README ─────────────────────────────────────────────────── */
|
|
1158
|
+
async generateReadme(project, options) {
|
|
1159
|
+
const readme = `# ${project.name} - Solar2D Export
|
|
1160
|
+
|
|
1161
|
+
Generated from Nice2Dev project v${project.version}
|
|
1162
|
+
|
|
1163
|
+
## Requirements
|
|
1164
|
+
|
|
1165
|
+
- Solar2D Simulator (download from https://solar2d.com/)
|
|
1166
|
+
- Solar2D account for building
|
|
1167
|
+
|
|
1168
|
+
## Installation
|
|
1169
|
+
|
|
1170
|
+
1. Open Solar2D Simulator
|
|
1171
|
+
2. File > Open Project
|
|
1172
|
+
3. Select this folder
|
|
1173
|
+
4. Click "Open main.lua"
|
|
1174
|
+
|
|
1175
|
+
## Project Structure
|
|
1176
|
+
|
|
1177
|
+
- \`main.lua\` - Entry point
|
|
1178
|
+
- \`config.lua\` - App configuration
|
|
1179
|
+
- \`build.settings\` - Build settings for all platforms
|
|
1180
|
+
- \`modules/\` - Core modules
|
|
1181
|
+
- \`game_manager.lua\` - Central game state
|
|
1182
|
+
- \`utils.lua\` - Utility functions
|
|
1183
|
+
- \`events.lua\` - Event system
|
|
1184
|
+
- \`entity.lua\` - Entity base class
|
|
1185
|
+
- \`scenes/\` - Composer scenes
|
|
1186
|
+
- \`prefabs/\` - Spawnable prefabs
|
|
1187
|
+
- \`images/\` - Image assets (add your own)
|
|
1188
|
+
- \`sounds/\` - Sound effects (add your own)
|
|
1189
|
+
- \`music/\` - Background music (add your own)
|
|
1190
|
+
|
|
1191
|
+
## Scenes
|
|
1192
|
+
|
|
1193
|
+
${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
|
|
1194
|
+
|
|
1195
|
+
## Building
|
|
1196
|
+
|
|
1197
|
+
### Simulator
|
|
1198
|
+
Just open main.lua in Solar2D Simulator.
|
|
1199
|
+
|
|
1200
|
+
### Device Build
|
|
1201
|
+
1. File > Build
|
|
1202
|
+
2. Select platform (iOS, Android, HTML5, etc.)
|
|
1203
|
+
3. Configure signing (for iOS/Android)
|
|
1204
|
+
4. Build!
|
|
1205
|
+
|
|
1206
|
+
### HTML5
|
|
1207
|
+
1. File > Build > HTML5
|
|
1208
|
+
2. Upload build folder to web server
|
|
1209
|
+
|
|
1210
|
+
## Key Modules
|
|
1211
|
+
|
|
1212
|
+
### GameManager
|
|
1213
|
+
\`\`\`lua
|
|
1214
|
+
local GameManager = require("modules.game_manager")
|
|
1215
|
+
|
|
1216
|
+
-- Register entity
|
|
1217
|
+
GameManager.registerEntity(entity)
|
|
1218
|
+
|
|
1219
|
+
-- Get entities by tag
|
|
1220
|
+
local enemies = GameManager.getEntitiesByTag("enemy")
|
|
1221
|
+
|
|
1222
|
+
-- Play sound
|
|
1223
|
+
GameManager.playSound("explosion.wav")
|
|
1224
|
+
|
|
1225
|
+
-- Play music
|
|
1226
|
+
GameManager.playMusic("background.mp3", { loops = -1 })
|
|
1227
|
+
\`\`\`
|
|
1228
|
+
|
|
1229
|
+
### Events
|
|
1230
|
+
\`\`\`lua
|
|
1231
|
+
local Events = require("modules.events")
|
|
1232
|
+
|
|
1233
|
+
-- Listen for event
|
|
1234
|
+
Events.on("game:pause", function(data)
|
|
1235
|
+
print("Game paused:", data.isPaused)
|
|
1236
|
+
end)
|
|
1237
|
+
|
|
1238
|
+
-- Dispatch event
|
|
1239
|
+
Events.dispatch("game:pause", { isPaused = true })
|
|
1240
|
+
\`\`\`
|
|
1241
|
+
|
|
1242
|
+
### Entity
|
|
1243
|
+
\`\`\`lua
|
|
1244
|
+
local Entity = require("modules.entity")
|
|
1245
|
+
|
|
1246
|
+
local player = Entity.new({
|
|
1247
|
+
x = 100,
|
|
1248
|
+
y = 200,
|
|
1249
|
+
name = "Player",
|
|
1250
|
+
tags = {"player"},
|
|
1251
|
+
})
|
|
1252
|
+
|
|
1253
|
+
player:setPosition(300, 400)
|
|
1254
|
+
player:rotate(45)
|
|
1255
|
+
player:destroy()
|
|
1256
|
+
\`\`\`
|
|
1257
|
+
|
|
1258
|
+
## Notes
|
|
1259
|
+
|
|
1260
|
+
- Add your image assets to \`images/\` folder
|
|
1261
|
+
- Add sound effects to \`sounds/\` folder
|
|
1262
|
+
- Add music to \`music/\` folder
|
|
1263
|
+
- Physics uses Box2D (built-in)
|
|
1264
|
+
- Scenes use Composer for lifecycle management
|
|
1265
|
+
|
|
1266
|
+
## Settings
|
|
1267
|
+
|
|
1268
|
+
- Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
|
|
1269
|
+
- Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
|
|
1270
|
+
- Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
|
|
1271
|
+
- Master Volume: ${project.settings.audio.masterVolume}
|
|
1272
|
+
`;
|
|
1273
|
+
this.addTextFile('README.md', readme);
|
|
1274
|
+
}
|
|
1275
|
+
}
|
|
1276
|
+
/* ── Factory ──────────────────────────────────────────────────── */
|
|
1277
|
+
function createSolar2DExporter() {
|
|
1278
|
+
return new Solar2DExporter();
|
|
1279
|
+
}
|
|
1280
|
+
|
|
1281
|
+
exports.Solar2DExporter = Solar2DExporter;
|
|
1282
|
+
exports.createSolar2DExporter = createSolar2DExporter;
|
|
1283
|
+
//# sourceMappingURL=Solar2DExporter.js.map
|