@nice2dev/game-engine 1.0.5 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  651. package/dist/esm/scripting/exporters/GDScriptExporter.js +3 -6
  652. package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -1
  653. package/dist/esm/scripting/exporters/LuaExporter.js +5 -9
  654. package/dist/esm/scripting/exporters/LuaExporter.js.map +1 -1
  655. package/dist/esm/scripting/exporters/PythonExporter.js +7 -13
  656. package/dist/esm/scripting/exporters/PythonExporter.js.map +1 -1
  657. package/dist/esm/scripting/exporters/RustExporter.js +7 -14
  658. package/dist/esm/scripting/exporters/RustExporter.js.map +1 -1
  659. package/dist/esm/scripting/exporters/TypeScriptExporter.js +28 -29
  660. package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +1 -1
  661. package/dist/esm/social/Social.js +27 -20
  662. package/dist/esm/social/Social.js.map +1 -1
  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
  666. package/dist/esm/systems/ParticleSystem2.js.map +1 -1
  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
  668. package/dist/esm/systems/PhysicsDebugSystem.js.map +1 -0
  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
  670. package/dist/esm/systems/TerrainSystem.js.map +1 -0
  671. package/dist/esm/templates/ActionTemplates.js +144 -24
  672. package/dist/esm/templates/ActionTemplates.js.map +1 -1
  673. package/dist/esm/templates/FightingTemplate.js +513 -0
  674. package/dist/esm/templates/FightingTemplate.js.map +1 -0
  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
  676. package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
  677. package/dist/esm/templates/PartyTemplates.js +60 -28
  678. package/dist/esm/templates/PartyTemplates.js.map +1 -1
  679. package/dist/esm/templates/PuzzleTemplates.js +63 -22
  680. package/dist/esm/templates/PuzzleTemplates.js.map +1 -1
  681. package/dist/esm/templates/RPGTemplates.js +29 -15
  682. package/dist/esm/templates/RPGTemplates.js.map +1 -1
  683. package/dist/esm/templates/SportsTemplates.js +41 -17
  684. package/dist/esm/templates/SportsTemplates.js.map +1 -1
  685. package/dist/esm/templates/StrategyTemplates.js +45 -18
  686. package/dist/esm/templates/StrategyTemplates.js.map +1 -1
  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
  690. package/dist/esm/templates/WaveDefense.js.map +1 -1
  691. package/dist/esm/tilemap/Tilemap.js +48 -32
  692. package/dist/esm/tilemap/Tilemap.js.map +1 -1
  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
  696. package/dist/esm/tutorials/TutorialEngine.js.map +1 -1
  697. package/dist/esm/tutorials/TutorialOverlay.js +117 -40
  698. package/dist/esm/tutorials/TutorialOverlay.js.map +1 -1
  699. package/dist/esm/ui/GameUI.js +69 -42
  700. package/dist/esm/ui/GameUI.js.map +1 -1
  701. package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
  702. package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
  703. package/dist/esm/unity-integration/UnityImport.js +1246 -0
  704. package/dist/esm/unity-integration/UnityImport.js.map +1 -0
  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
  706. package/dist/esm/unity-integration/UnityLiveLink.js.map +1 -0
  707. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
  708. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
  709. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
  710. package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
  711. package/dist/esm/unreal-integration/UnrealImport.js +437 -0
  712. package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
  713. package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
  714. package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
  715. package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
  716. package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
  717. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
  718. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +6 -5
@@ -0,0 +1,1103 @@
1
+ import { PlatformExporter } from './PlatformExporter.js';
2
+
3
+ /* ────────────────────────────────────────────────────────────────
4
+ Defold Exporter — Defold Game Engine Export
5
+
6
+ Exports Nice2Dev projects to Defold format:
7
+ - Project file (game.project)
8
+ - Collection files (.collection)
9
+ - Game object files (.go)
10
+ - Lua scripts
11
+ - GUI files
12
+ - Atlas definitions
13
+ ──────────────────────────────────────────────────────────────── */
14
+ /* ── Defold Component Mappings ────────────────────────────────── */
15
+ const DEFOLD_COMPONENT_MAP = {
16
+ sprite: (comp, entity) => {
17
+ comp.properties?.['texture'] ?? 'main';
18
+ return `components {
19
+ id: "sprite"
20
+ component: "/main/sprites/${(entity.name ?? entity.id).toLowerCase()}.sprite"
21
+ position {
22
+ x: 0.0
23
+ y: 0.0
24
+ z: 0.0
25
+ }
26
+ rotation {
27
+ x: 0.0
28
+ y: 0.0
29
+ z: 0.0
30
+ w: 1.0
31
+ }
32
+ }`;
33
+ },
34
+ rigidbody: (comp, entity) => {
35
+ comp.properties?.['mass'] ?? 1;
36
+ comp.properties?.['linearDamping'] ?? 0;
37
+ comp.properties?.['angularDamping'] ?? 0;
38
+ return `components {
39
+ id: "collisionobject"
40
+ component: "/main/collision/${(entity.name ?? entity.id).toLowerCase()}.collisionobject"
41
+ position {
42
+ x: 0.0
43
+ y: 0.0
44
+ z: 0.0
45
+ }
46
+ rotation {
47
+ x: 0.0
48
+ y: 0.0
49
+ z: 0.0
50
+ w: 1.0
51
+ }
52
+ }`;
53
+ },
54
+ script: (comp, entity) => {
55
+ return `components {
56
+ id: "script"
57
+ component: "/main/scripts/${(entity.name ?? entity.id).toLowerCase()}.script"
58
+ position {
59
+ x: 0.0
60
+ y: 0.0
61
+ z: 0.0
62
+ }
63
+ rotation {
64
+ x: 0.0
65
+ y: 0.0
66
+ z: 0.0
67
+ w: 1.0
68
+ }
69
+ }`;
70
+ },
71
+ };
72
+ /* ── Exporter Implementation ──────────────────────────────────── */
73
+ class DefoldExporter extends PlatformExporter {
74
+ constructor() {
75
+ super(...arguments);
76
+ this.platformId = 'defold';
77
+ this.platformInfo = {
78
+ id: 'defold',
79
+ name: 'Defold',
80
+ description: 'Defold - Cross-platform game engine by King',
81
+ website: 'https://defold.com/',
82
+ features: [
83
+ '2d-rendering',
84
+ '3d-rendering',
85
+ 'physics-2d',
86
+ 'physics-3d',
87
+ 'audio',
88
+ 'particles',
89
+ 'ui-system',
90
+ 'animation',
91
+ ],
92
+ supportedAssets: [
93
+ 'texture',
94
+ 'audio',
95
+ 'tilemap',
96
+ 'animation',
97
+ 'prefab',
98
+ 'scene',
99
+ 'data',
100
+ 'script',
101
+ ],
102
+ exportFormats: ['.project', '.collection', '.go', '.script', '.gui'],
103
+ };
104
+ }
105
+ async doExport(project, options) {
106
+ const platformOpts = options.platformOptions ?? {};
107
+ // Generate main project file
108
+ await this.generateProjectFile(project, options);
109
+ // Generate main collection (bootstrap)
110
+ await this.generateMainCollection(project, options);
111
+ // Generate scenes as collections
112
+ for (const scene of project.scenes) {
113
+ await this.exportScene(scene, project, options);
114
+ }
115
+ // Generate prefabs as game objects
116
+ for (const prefab of project.prefabs) {
117
+ await this.exportPrefab(prefab, options);
118
+ }
119
+ // Generate shared scripts
120
+ await this.generateSharedScripts(project, options);
121
+ // Generate app manifest for HTML5
122
+ if (platformOpts.html5Manifest !== false) {
123
+ await this.generateAppManifest(project, options);
124
+ }
125
+ // Generate README
126
+ await this.generateReadme(project, options);
127
+ }
128
+ /* ── Project File ───────────────────────────────────────────── */
129
+ async generateProjectFile(project, options) {
130
+ const safeName = (options.projectName ?? project.name)
131
+ .toLowerCase()
132
+ .replace(/[^a-z0-9_]/g, '_');
133
+ const platformOpts = options.platformOptions ?? {};
134
+ const projectContent = `[project]
135
+ title = ${project.name}
136
+ version = ${project.version}
137
+ write_log = 0
138
+ compress_archive = 1
139
+ publisher = Nice2Dev
140
+ developer = Nice2Dev
141
+
142
+ [display]
143
+ width = ${project.settings.resolution.width}
144
+ height = ${project.settings.resolution.height}
145
+ high_dpi = 1
146
+ samples = 0
147
+ fullscreen = 0
148
+ update_frequency = 0
149
+ swap_interval = 1
150
+ vsync = 1
151
+ display_profiles = /builtins/render/default.display_profilesc
152
+ dynamic_orientation = 0
153
+
154
+ [render]
155
+ clear_color_red = 0
156
+ clear_color_green = 0
157
+ clear_color_blue = 0
158
+ clear_color_alpha = 0
159
+
160
+ [physics]
161
+ type = ${platformOpts.usePhysics3D ? '3D' : '2D'}
162
+ max_collision_object_count = 128
163
+ use_fixed_timestep = 0
164
+ gravity_y = ${project.settings.physics.gravity.y}
165
+ gravity_x = ${project.settings.physics.gravity.x}
166
+ gravity_z = 0
167
+ debug = 0
168
+ debug_alpha = 0.9
169
+ world_count = 4
170
+ scale = 0.02
171
+
172
+ [bootstrap]
173
+ main_collection = /main/main.collectionc
174
+ render = /builtins/render/default.renderc
175
+
176
+ [graphics]
177
+ default_texture_min_filter = linear
178
+ default_texture_mag_filter = linear
179
+ max_draw_calls = 1024
180
+ max_characters = 8192
181
+ max_font_batches = 4
182
+ max_debug_vertices = 10000
183
+ texture_profiles = /builtins/graphics/default.texture_profiles
184
+
185
+ [shader]
186
+ output_spirv = 0
187
+
188
+ [sound]
189
+ gain = ${project.settings.audio.masterVolume}
190
+ max_sound_data = 128
191
+ max_sound_buffers = 32
192
+ max_sound_sources = 16
193
+ max_sound_instances = 256
194
+ max_component_count = 32
195
+ use_thread = 1
196
+
197
+ [resource]
198
+ http_cache = 0
199
+ max_resources = 1024
200
+
201
+ [input]
202
+ repeat_delay = 0.5
203
+ repeat_interval = 0.2
204
+ gamepads = /builtins/input/default.gamepadsc
205
+ game_binding = /input/game.input_bindingc
206
+ use_accelerometer = 1
207
+
208
+ [sprite]
209
+ max_count = 128
210
+ subpixels = 1
211
+
212
+ [model]
213
+ max_count = 128
214
+
215
+ [mesh]
216
+ max_count = 128
217
+
218
+ [gui]
219
+ max_count = 64
220
+ max_particlefx_count = 64
221
+ max_particle_count = 1024
222
+
223
+ [collection]
224
+ max_instances = 1024
225
+ max_input_stack_entries = 16
226
+
227
+ [collection_proxy]
228
+ max_count = 8
229
+
230
+ [collectionfactory]
231
+ max_count = 128
232
+
233
+ [factory]
234
+ max_count = 128
235
+
236
+ [ios]
237
+ launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc
238
+ infoplist = /builtins/manifests/ios/Info.plist
239
+ default_language = en
240
+ localizations = en
241
+
242
+ [android]
243
+ version_code = 1
244
+ minimum_sdk_version = 19
245
+ target_sdk_version = 33
246
+ package = com.nice2dev.${safeName}
247
+ manifest = /builtins/manifests/android/AndroidManifest.xml
248
+ iap_provider = GooglePlay
249
+ input_method = HiddenInputField
250
+ immersive_mode = 0
251
+ display_cutout = 1
252
+ debuggable = 0
253
+
254
+ [osx]
255
+ infoplist = /builtins/manifests/osx/Info.plist
256
+ bundle_identifier = com.nice2dev.${safeName}
257
+ default_language = en
258
+ localizations = en
259
+
260
+ [windows]
261
+ icon = /builtins/manifests/windows/game.ico
262
+
263
+ [html5]
264
+ custom_heap_size = 0
265
+ heap_size = 256
266
+ htmlfile = /builtins/manifests/web/engine_template.html
267
+ cssfile = /builtins/manifests/web/light_theme.css
268
+ splash_image = /builtins/manifests/web/splash.png
269
+ archive_location_prefix = archive
270
+ archive_location_suffix =
271
+ engine_arguments = --verify-graphics-calls=false
272
+ wasm_streaming = 0
273
+ show_fullscreen_button = 1
274
+ show_made_with_defold = 1
275
+ show_console_banner = 1
276
+ scale_mode = fit
277
+ power_preference = default
278
+
279
+ [particle_fx]
280
+ max_count = 64
281
+ max_emitter_count = 64
282
+ max_particle_count = 1024
283
+
284
+ [iap]
285
+ auto_finish_transactions = 1
286
+
287
+ [network]
288
+ http_timeout = 0
289
+ ssl_certificates = /builtins/network/ssl_certificates.pem
290
+ http_thread_count = 4
291
+
292
+ [library]
293
+ include_dirs =
294
+
295
+ [script]
296
+ shared_state = 0
297
+
298
+ [label]
299
+ max_count = 64
300
+ subpixels = 1
301
+
302
+ [profiler]
303
+ track_cpu = 0
304
+ sleep_between_server_updates = 0
305
+
306
+ [liveupdate]
307
+ settings = /liveupdate.settings
308
+ enabled = 1
309
+
310
+ [tilemap]
311
+ max_count = 16
312
+ max_tile_count = 2048
313
+
314
+ [engine]
315
+ run_while_iconified = 0
316
+ fixed_update_frequency = 60
317
+
318
+ [native_extension]
319
+ _plugins =
320
+ `;
321
+ this.addTextFile('game.project', projectContent);
322
+ }
323
+ /* ── Main Collection ────────────────────────────────────────── */
324
+ async generateMainCollection(project, options) {
325
+ const firstScene = project.scenes[0];
326
+ const sceneName = firstScene
327
+ ? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')
328
+ : 'level1';
329
+ const mainCollection = `name: "main"
330
+ scale_along_z: 0
331
+ embedded_instances {
332
+ id: "game_manager"
333
+ data: "components {\\n"
334
+ " id: \\"game_manager\\"\\n"
335
+ " component: \\"/main/scripts/game_manager.script\\"\\n"
336
+ " position {\\n"
337
+ " x: 0.0\\n"
338
+ " y: 0.0\\n"
339
+ " z: 0.0\\n"
340
+ " }\\n"
341
+ " rotation {\\n"
342
+ " x: 0.0\\n"
343
+ " y: 0.0\\n"
344
+ " z: 0.0\\n"
345
+ " w: 1.0\\n"
346
+ " }\\n"
347
+ "}\\n"
348
+ ""
349
+ position {
350
+ x: 0.0
351
+ y: 0.0
352
+ z: 0.0
353
+ }
354
+ rotation {
355
+ x: 0.0
356
+ y: 0.0
357
+ z: 0.0
358
+ w: 1.0
359
+ }
360
+ scale3 {
361
+ x: 1.0
362
+ y: 1.0
363
+ z: 1.0
364
+ }
365
+ }
366
+ collection_instances {
367
+ id: "level"
368
+ collection: "/main/scenes/${sceneName}.collection"
369
+ position {
370
+ x: 0.0
371
+ y: 0.0
372
+ z: 0.0
373
+ }
374
+ rotation {
375
+ x: 0.0
376
+ y: 0.0
377
+ z: 0.0
378
+ w: 1.0
379
+ }
380
+ scale3 {
381
+ x: 1.0
382
+ y: 1.0
383
+ z: 1.0
384
+ }
385
+ }
386
+ `;
387
+ this.addTextFile('main/main.collection', mainCollection);
388
+ }
389
+ /* ── Scene Export ───────────────────────────────────────────── */
390
+ async exportScene(scene, project, options) {
391
+ const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
392
+ // Generate collection
393
+ let collectionContent = `name: "${sceneName}"
394
+ scale_along_z: 0
395
+ `;
396
+ // Add entities as embedded instances
397
+ for (const entity of scene.entities) {
398
+ collectionContent += this.entityToEmbeddedInstance(entity);
399
+ }
400
+ this.addTextFile(`main/scenes/${sceneName}.collection`, collectionContent);
401
+ // Generate game objects for each entity
402
+ for (const entity of scene.entities) {
403
+ await this.generateGameObject(entity, options);
404
+ }
405
+ // Generate scene script
406
+ const sceneScript = this.generateSceneScript(scene, project);
407
+ this.addTextFile(`main/scripts/${sceneName}_controller.script`, sceneScript);
408
+ }
409
+ entityToEmbeddedInstance(entity) {
410
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
411
+ const pos = entity.position ?? { x: 0, y: 0 };
412
+ const scale = entity.scale ?? { x: 1, y: 1 };
413
+ const rotation = entity.rotation ?? 0;
414
+ // Calculate quaternion from rotation angle
415
+ const radians = (rotation * Math.PI) / 180;
416
+ const qz = Math.sin(radians / 2);
417
+ const qw = Math.cos(radians / 2);
418
+ return `embedded_instances {
419
+ id: "${name}"
420
+ data: ""
421
+ position {
422
+ x: ${pos.x}
423
+ y: ${pos.y}
424
+ z: 0.0
425
+ }
426
+ rotation {
427
+ x: 0.0
428
+ y: 0.0
429
+ z: ${qz.toFixed(6)}
430
+ w: ${qw.toFixed(6)}
431
+ }
432
+ scale3 {
433
+ x: ${scale.x}
434
+ y: ${scale.y}
435
+ z: 1.0
436
+ }
437
+ }
438
+ `;
439
+ }
440
+ async generateGameObject(entity, options) {
441
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
442
+ let goContent = '';
443
+ // Add components
444
+ for (const comp of entity.components) {
445
+ const mapper = DEFOLD_COMPONENT_MAP[comp.type];
446
+ if (mapper) {
447
+ goContent += mapper(comp, entity) + '\n';
448
+ }
449
+ }
450
+ // Always add a script component
451
+ goContent += `components {
452
+ id: "script"
453
+ component: "/main/scripts/${name}.script"
454
+ position {
455
+ x: 0.0
456
+ y: 0.0
457
+ z: 0.0
458
+ }
459
+ rotation {
460
+ x: 0.0
461
+ y: 0.0
462
+ z: 0.0
463
+ w: 1.0
464
+ }
465
+ }
466
+ `;
467
+ this.addTextFile(`main/go/${name}.go`, goContent);
468
+ // Generate entity script
469
+ const entityScript = this.generateEntityScript(entity);
470
+ this.addTextFile(`main/scripts/${name}.script`, entityScript);
471
+ // Generate sprite definition if has sprite component
472
+ const hasSprite = entity.components.some((c) => c.type === 'sprite');
473
+ if (hasSprite) {
474
+ await this.generateSpriteDefinition(entity);
475
+ }
476
+ // Generate collision object if has physics
477
+ const hasPhysics = entity.components.some((c) => c.type === 'rigidbody' || c.type.includes('Collider'));
478
+ if (hasPhysics) {
479
+ await this.generateCollisionObject(entity);
480
+ }
481
+ }
482
+ generateEntityScript(entity) {
483
+ const name = entity.name ?? entity.id;
484
+ const tags = entity.tags ?? [];
485
+ return `-- ${name} Entity Script
486
+ -- Generated from Nice2Dev
487
+
488
+ -- Properties
489
+ go.property("speed", ${this.getComponentProperty(entity, 'movement', 'speed', 200)})
490
+ go.property("health", ${this.getComponentProperty(entity, 'health', 'max', 100)})
491
+ go.property("max_health", ${this.getComponentProperty(entity, 'health', 'max', 100)})
492
+
493
+ -- Tags: ${tags.join(', ') || 'none'}
494
+
495
+ -- Initialize
496
+ function init(self)
497
+ self.velocity = vmath.vector3(0, 0, 0)
498
+ self.is_alive = true
499
+ self.tags = {${tags.map((t) => `["${t}"] = true`).join(', ')}}
500
+
501
+ -- Register with game manager
502
+ msg.post("/game_manager#game_manager", "register_entity", {
503
+ id = go.get_id(),
504
+ name = "${name}",
505
+ tags = self.tags,
506
+ })
507
+ end
508
+
509
+ -- Update (called every frame)
510
+ function update(self, dt)
511
+ if not self.is_alive then return end
512
+
513
+ -- Apply velocity
514
+ if vmath.length(self.velocity) > 0 then
515
+ local pos = go.get_position()
516
+ pos = pos + self.velocity * dt
517
+ go.set_position(pos)
518
+ end
519
+ end
520
+
521
+ -- Fixed update (physics)
522
+ function fixed_update(self, dt)
523
+ -- Physics updates here
524
+ end
525
+
526
+ -- Handle messages
527
+ function on_message(self, message_id, message, sender)
528
+ if message_id == hash("take_damage") then
529
+ self.health = self.health - (message.amount or 10)
530
+ if self.health <= 0 then
531
+ self:die()
532
+ end
533
+ elseif message_id == hash("heal") then
534
+ self.health = math.min(self.health + (message.amount or 10), self.max_health)
535
+ elseif message_id == hash("set_velocity") then
536
+ self.velocity = message.velocity or vmath.vector3(0, 0, 0)
537
+ elseif message_id == hash("destroy") then
538
+ self:die()
539
+ end
540
+ end
541
+
542
+ -- Handle input (if enabled)
543
+ function on_input(self, action_id, action)
544
+ -- Input handling here
545
+ return false
546
+ end
547
+
548
+ -- Cleanup
549
+ function final(self)
550
+ msg.post("/game_manager#game_manager", "unregister_entity", {
551
+ id = go.get_id(),
552
+ })
553
+ end
554
+
555
+ -- Custom methods
556
+ function die(self)
557
+ self.is_alive = false
558
+ -- Play death animation/effect
559
+ -- Then delete
560
+ go.delete()
561
+ end
562
+
563
+ function has_tag(self, tag)
564
+ return self.tags[tag] == true
565
+ end
566
+ `;
567
+ }
568
+ getComponentProperty(entity, componentType, property, defaultValue) {
569
+ const comp = entity.components.find((c) => c.type === componentType);
570
+ if (comp && comp.properties && property in comp.properties) {
571
+ return comp.properties[property];
572
+ }
573
+ return defaultValue;
574
+ }
575
+ async generateSpriteDefinition(entity) {
576
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
577
+ const spriteContent = `tile_set: "/main/atlases/main.atlas"
578
+ default_animation: "default"
579
+ material: "/builtins/materials/sprite.material"
580
+ blend_mode: BLEND_MODE_ALPHA
581
+ `;
582
+ this.addTextFile(`main/sprites/${name}.sprite`, spriteContent);
583
+ }
584
+ async generateCollisionObject(entity) {
585
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
586
+ const hasRigidbody = entity.components.some((c) => c.type === 'rigidbody');
587
+ const scale = entity.scale ?? { x: 1, y: 1 };
588
+ const collisionContent = `collision_shape: ""
589
+ type: ${hasRigidbody ? 'COLLISION_OBJECT_TYPE_DYNAMIC' : 'COLLISION_OBJECT_TYPE_STATIC'}
590
+ mass: ${this.getComponentProperty(entity, 'rigidbody', 'mass', 1)}
591
+ friction: 0.5
592
+ restitution: 0.2
593
+ group: "default"
594
+ mask: "default"
595
+ linear_damping: ${this.getComponentProperty(entity, 'rigidbody', 'linearDamping', 0)}
596
+ angular_damping: ${this.getComponentProperty(entity, 'rigidbody', 'angularDamping', 0)}
597
+ locked_rotation: false
598
+ bullet: false
599
+ embedded_collision_shape {
600
+ shapes {
601
+ shape_type: TYPE_BOX
602
+ position {
603
+ x: 0.0
604
+ y: 0.0
605
+ z: 0.0
606
+ }
607
+ rotation {
608
+ x: 0.0
609
+ y: 0.0
610
+ z: 0.0
611
+ w: 1.0
612
+ }
613
+ index: 0
614
+ count: 3
615
+ }
616
+ data: ${32 * scale.x}
617
+ data: ${32 * scale.y}
618
+ data: 0.0
619
+ }
620
+ `;
621
+ this.addTextFile(`main/collision/${name}.collisionobject`, collisionContent);
622
+ }
623
+ /* ── Prefab Export ──────────────────────────────────────────── */
624
+ async exportPrefab(prefab, options) {
625
+ // Prefabs in Defold are just regular game objects that can be spawned
626
+ await this.generateGameObject(prefab.entity, options);
627
+ // Generate factory for spawning
628
+ const name = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
629
+ const factoryContent = `prototype: "/main/go/${name}.go"
630
+ load_dynamically: false
631
+ `;
632
+ this.addTextFile(`main/factories/${name}.factory`, factoryContent);
633
+ }
634
+ /* ── Scene Script ───────────────────────────────────────────── */
635
+ generateSceneScript(scene, project) {
636
+ const sceneName = scene.name;
637
+ return `-- ${sceneName} Scene Controller
638
+ -- Generated from Nice2Dev
639
+
640
+ -- Properties
641
+ go.property("music_volume", ${project.settings.audio.masterVolume})
642
+ go.property("sfx_volume", 1.0)
643
+
644
+ function init(self)
645
+ self.entities = {}
646
+ self.is_paused = false
647
+
648
+ -- Acquire input focus
649
+ msg.post(".", "acquire_input_focus")
650
+
651
+ print("[Scene] ${sceneName} initialized")
652
+ end
653
+
654
+ function update(self, dt)
655
+ if self.is_paused then return end
656
+
657
+ -- Scene update logic
658
+ end
659
+
660
+ function on_message(self, message_id, message, sender)
661
+ if message_id == hash("pause") then
662
+ self.is_paused = true
663
+ elseif message_id == hash("resume") then
664
+ self.is_paused = false
665
+ elseif message_id == hash("entity_spawned") then
666
+ self.entities[message.id] = message
667
+ elseif message_id == hash("entity_destroyed") then
668
+ self.entities[message.id] = nil
669
+ end
670
+ end
671
+
672
+ function on_input(self, action_id, action)
673
+ if action_id == hash("pause") and action.pressed then
674
+ self.is_paused = not self.is_paused
675
+ msg.post("/game_manager#game_manager", self.is_paused and "pause" or "resume")
676
+ end
677
+ return false
678
+ end
679
+
680
+ function final(self)
681
+ msg.post(".", "release_input_focus")
682
+ print("[Scene] ${sceneName} finalized")
683
+ end
684
+ `;
685
+ }
686
+ /* ── Shared Scripts ─────────────────────────────────────────── */
687
+ async generateSharedScripts(project, options) {
688
+ // Game Manager Script
689
+ const gameManagerScript = `-- Game Manager
690
+ -- Central game state and utility management
691
+ -- Generated from Nice2Dev
692
+
693
+ -- Settings from Nice2Dev project
694
+ local SETTINGS = {
695
+ game_width = ${project.settings.resolution.width},
696
+ game_height = ${project.settings.resolution.height},
697
+ master_volume = ${project.settings.audio.masterVolume},
698
+ physics_enabled = ${project.settings.physics.enabled},
699
+ gravity_x = ${project.settings.physics.gravity.x},
700
+ gravity_y = ${project.settings.physics.gravity.y},
701
+ }
702
+
703
+ -- Game state
704
+ local state = {
705
+ is_paused = false,
706
+ entities = {},
707
+ global_variables = {},
708
+ current_scene = nil,
709
+ }
710
+
711
+ function init(self)
712
+ self.state = state
713
+ self.settings = SETTINGS
714
+
715
+ print("[GameManager] Initialized - ${project.name} v${project.version}")
716
+ end
717
+
718
+ function update(self, dt)
719
+ if self.state.is_paused then return end
720
+
721
+ -- Global game update
722
+ end
723
+
724
+ function on_message(self, message_id, message, sender)
725
+ if message_id == hash("pause") then
726
+ self.state.is_paused = true
727
+ print("[GameManager] Game paused")
728
+ elseif message_id == hash("resume") then
729
+ self.state.is_paused = false
730
+ print("[GameManager] Game resumed")
731
+ elseif message_id == hash("register_entity") then
732
+ self.state.entities[message.id] = {
733
+ id = message.id,
734
+ name = message.name,
735
+ tags = message.tags,
736
+ }
737
+ elseif message_id == hash("unregister_entity") then
738
+ self.state.entities[message.id] = nil
739
+ elseif message_id == hash("set_variable") then
740
+ self.state.global_variables[message.key] = message.value
741
+ elseif message_id == hash("get_variable") then
742
+ msg.post(sender, "variable_value", {
743
+ key = message.key,
744
+ value = self.state.global_variables[message.key],
745
+ })
746
+ elseif message_id == hash("load_scene") then
747
+ self:load_scene(message.scene)
748
+ end
749
+ end
750
+
751
+ function load_scene(self, scene_name)
752
+ if self.state.current_scene then
753
+ -- Unload current scene
754
+ msg.post("#" .. self.state.current_scene, "unload")
755
+ end
756
+
757
+ -- Load new scene
758
+ self.state.current_scene = scene_name
759
+ msg.post("#" .. scene_name, "load")
760
+
761
+ print("[GameManager] Loaded scene: " .. scene_name)
762
+ end
763
+
764
+ -- Utility functions accessible via msg
765
+ function get_entities_by_tag(self, tag)
766
+ local result = {}
767
+ for id, entity in pairs(self.state.entities) do
768
+ if entity.tags and entity.tags[tag] then
769
+ table.insert(result, entity)
770
+ end
771
+ end
772
+ return result
773
+ end
774
+ `;
775
+ this.addTextFile('main/scripts/game_manager.script', gameManagerScript);
776
+ // Input bindings
777
+ const inputBindings = `key_trigger {
778
+ input: KEY_SPACE
779
+ action: "jump"
780
+ }
781
+ key_trigger {
782
+ input: KEY_W
783
+ action: "up"
784
+ }
785
+ key_trigger {
786
+ input: KEY_S
787
+ action: "down"
788
+ }
789
+ key_trigger {
790
+ input: KEY_A
791
+ action: "left"
792
+ }
793
+ key_trigger {
794
+ input: KEY_D
795
+ action: "right"
796
+ }
797
+ key_trigger {
798
+ input: KEY_UP
799
+ action: "up"
800
+ }
801
+ key_trigger {
802
+ input: KEY_DOWN
803
+ action: "down"
804
+ }
805
+ key_trigger {
806
+ input: KEY_LEFT
807
+ action: "left"
808
+ }
809
+ key_trigger {
810
+ input: KEY_RIGHT
811
+ action: "right"
812
+ }
813
+ key_trigger {
814
+ input: KEY_ESC
815
+ action: "pause"
816
+ }
817
+ key_trigger {
818
+ input: KEY_P
819
+ action: "pause"
820
+ }
821
+ mouse_trigger {
822
+ input: MOUSE_BUTTON_LEFT
823
+ action: "click"
824
+ }
825
+ mouse_trigger {
826
+ input: MOUSE_BUTTON_RIGHT
827
+ action: "right_click"
828
+ }
829
+ touch_trigger {
830
+ input: TOUCH_MULTI
831
+ action: "touch"
832
+ }
833
+ `;
834
+ this.addTextFile('input/game.input_binding', inputBindings);
835
+ // Main atlas (placeholder)
836
+ const atlasContent = `images {
837
+ image: "/main/images/placeholder.png"
838
+ }
839
+ margin: 0
840
+ extrude_borders: 2
841
+ inner_padding: 0
842
+ `;
843
+ this.addTextFile('main/atlases/main.atlas', atlasContent);
844
+ // Utility module
845
+ const utilityModule = `-- Nice2Dev Utility Module
846
+ -- Common utility functions
847
+
848
+ local M = {}
849
+
850
+ -- Math utilities
851
+ function M.lerp(a, b, t)
852
+ return a + (b - a) * math.max(0, math.min(1, t))
853
+ end
854
+
855
+ function M.lerp_vector(a, b, t)
856
+ t = math.max(0, math.min(1, t))
857
+ return vmath.vector3(
858
+ a.x + (b.x - a.x) * t,
859
+ a.y + (b.y - a.y) * t,
860
+ a.z + (b.z - a.z) * t
861
+ )
862
+ end
863
+
864
+ function M.distance(a, b)
865
+ return vmath.length(b - a)
866
+ end
867
+
868
+ function M.angle_between(a, b)
869
+ local diff = b - a
870
+ return math.atan2(diff.y, diff.x)
871
+ end
872
+
873
+ function M.random_range(min, max)
874
+ return min + math.random() * (max - min)
875
+ end
876
+
877
+ function M.random_int(min, max)
878
+ return math.random(min, max)
879
+ end
880
+
881
+ function M.clamp(value, min, max)
882
+ return math.max(min, math.min(max, value))
883
+ end
884
+
885
+ -- Timer utilities
886
+ M.timers = {}
887
+
888
+ function M.set_timeout(callback, delay)
889
+ local id = tostring(socket.gettime())
890
+ M.timers[id] = {
891
+ callback = callback,
892
+ remaining = delay,
893
+ repeat_interval = nil,
894
+ }
895
+ return id
896
+ end
897
+
898
+ function M.set_interval(callback, interval)
899
+ local id = tostring(socket.gettime())
900
+ M.timers[id] = {
901
+ callback = callback,
902
+ remaining = interval,
903
+ repeat_interval = interval,
904
+ }
905
+ return id
906
+ end
907
+
908
+ function M.clear_timer(id)
909
+ M.timers[id] = nil
910
+ end
911
+
912
+ function M.update_timers(dt)
913
+ for id, timer in pairs(M.timers) do
914
+ timer.remaining = timer.remaining - dt
915
+ if timer.remaining <= 0 then
916
+ timer.callback()
917
+ if timer.repeat_interval then
918
+ timer.remaining = timer.repeat_interval
919
+ else
920
+ M.timers[id] = nil
921
+ end
922
+ end
923
+ end
924
+ end
925
+
926
+ -- Spawn utilities
927
+ function M.spawn(factory_url, position, properties)
928
+ local id = factory.create(factory_url, position, nil, properties)
929
+ return id
930
+ end
931
+
932
+ function M.spawn_at(factory_url, x, y, z, properties)
933
+ return M.spawn(factory_url, vmath.vector3(x, y, z or 0), properties)
934
+ end
935
+
936
+ return M
937
+ `;
938
+ this.addTextFile('main/scripts/utility.lua', utilityModule);
939
+ }
940
+ /* ── App Manifest ───────────────────────────────────────────── */
941
+ async generateAppManifest(project, options) {
942
+ const manifest = `platforms:
943
+ x86_64-osx:
944
+ context:
945
+ excludeLibs: []
946
+ excludeSymbols: []
947
+ symbols: []
948
+ libs: []
949
+ linkFlags: []
950
+ x86_64-linux:
951
+ context:
952
+ excludeLibs: []
953
+ excludeSymbols: []
954
+ symbols: []
955
+ libs: []
956
+ linkFlags: []
957
+ js-web:
958
+ context:
959
+ excludeLibs: []
960
+ excludeJsLibs: []
961
+ excludeSymbols: []
962
+ symbols: []
963
+ libs: []
964
+ linkFlags: []
965
+ wasm-web:
966
+ context:
967
+ excludeLibs: []
968
+ excludeJsLibs: []
969
+ excludeSymbols: []
970
+ symbols: []
971
+ libs: []
972
+ linkFlags: []
973
+ x86-win32:
974
+ context:
975
+ excludeLibs: []
976
+ excludeSymbols: []
977
+ symbols: []
978
+ libs: []
979
+ linkFlags: []
980
+ x86_64-win32:
981
+ context:
982
+ excludeLibs: []
983
+ excludeSymbols: []
984
+ symbols: []
985
+ libs: []
986
+ linkFlags: []
987
+ armv7-android:
988
+ context:
989
+ excludeLibs: []
990
+ excludeJars: []
991
+ excludeSymbols: []
992
+ symbols: []
993
+ libs: []
994
+ linkFlags: []
995
+ jetifier: true
996
+ arm64-android:
997
+ context:
998
+ excludeLibs: []
999
+ excludeJars: []
1000
+ excludeSymbols: []
1001
+ symbols: []
1002
+ libs: []
1003
+ linkFlags: []
1004
+ jetifier: true
1005
+ armv7-ios:
1006
+ context:
1007
+ excludeLibs: []
1008
+ excludeSymbols: []
1009
+ symbols: []
1010
+ libs: []
1011
+ linkFlags: []
1012
+ arm64-ios:
1013
+ context:
1014
+ excludeLibs: []
1015
+ excludeSymbols: []
1016
+ symbols: []
1017
+ libs: []
1018
+ linkFlags: []
1019
+ x86_64-ios:
1020
+ context:
1021
+ excludeLibs: []
1022
+ excludeSymbols: []
1023
+ symbols: []
1024
+ libs: []
1025
+ linkFlags: []
1026
+ `;
1027
+ this.addTextFile('app.manifest', manifest);
1028
+ }
1029
+ /* ── README ─────────────────────────────────────────────────── */
1030
+ async generateReadme(project, options) {
1031
+ const readme = `# ${project.name} - Defold Export
1032
+
1033
+ Generated from Nice2Dev project v${project.version}
1034
+
1035
+ ## Installation
1036
+
1037
+ 1. Install Defold Editor from https://defold.com/
1038
+ 2. Open Defold and create a new project from this folder
1039
+ 3. Or copy contents to existing project
1040
+
1041
+ ## Project Structure
1042
+
1043
+ - \`game.project\` - Main project configuration
1044
+ - \`main/main.collection\` - Bootstrap collection
1045
+ - \`main/scenes/\` - Scene collections
1046
+ - \`main/go/\` - Game object definitions
1047
+ - \`main/scripts/\` - Lua scripts
1048
+ - \`main/sprites/\` - Sprite definitions
1049
+ - \`main/collision/\` - Collision objects
1050
+ - \`main/factories/\` - Factory components (for spawning)
1051
+ - \`main/atlases/\` - Texture atlases
1052
+ - \`input/\` - Input bindings
1053
+
1054
+ ## Scenes
1055
+
1056
+ ${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
1057
+
1058
+ ## Key Scripts
1059
+
1060
+ ### game_manager.script
1061
+ Central game state management:
1062
+ - Pause/Resume handling
1063
+ - Entity registration
1064
+ - Global variables
1065
+ - Scene loading
1066
+
1067
+ ### utility.lua
1068
+ Common utility functions:
1069
+ - Math helpers (lerp, distance, clamp)
1070
+ - Timer system (setTimeout, setInterval)
1071
+ - Spawn utilities
1072
+
1073
+ ## Input Bindings
1074
+
1075
+ - WASD / Arrow Keys: Movement
1076
+ - Space: Jump
1077
+ - P / Escape: Pause
1078
+ - Mouse: Click, Right-click
1079
+ - Touch: Multi-touch support
1080
+
1081
+ ## Notes
1082
+
1083
+ - Add your textures to \`main/images/\` and update atlases
1084
+ - Configure physics in \`game.project\` [physics] section
1085
+ - Adjust collision groups as needed
1086
+
1087
+ ## Settings
1088
+
1089
+ - Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
1090
+ - Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
1091
+ - Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
1092
+ - Master Volume: ${project.settings.audio.masterVolume}
1093
+ `;
1094
+ this.addTextFile('README.md', readme);
1095
+ }
1096
+ }
1097
+ /* ── Factory ──────────────────────────────────────────────────── */
1098
+ function createDefoldExporter() {
1099
+ return new DefoldExporter();
1100
+ }
1101
+
1102
+ export { DefoldExporter, createDefoldExporter };
1103
+ //# sourceMappingURL=DefoldExporter.js.map