@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
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  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +6 -5
@@ -0,0 +1,825 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file AudioEngine.ts
5
+ * @description Audio Engine for Nice2Dev Game Engine
6
+ * PRO-1.11.3: Audio Engine
7
+ *
8
+ * Features:
9
+ * - Web Audio API integration
10
+ * - 3D Spatial Audio
11
+ * - Audio mixing and effects
12
+ * - Adaptive music system
13
+ * - Reverb zones
14
+ * - Audio pooling
15
+ */
16
+ // ============================================================
17
+ // Audio Engine
18
+ // ============================================================
19
+ class AudioEngine {
20
+ constructor() {
21
+ this.context = null;
22
+ this.masterGain = null;
23
+ this.sources = new Map();
24
+ this.channels = new Map();
25
+ this.effects = new Map();
26
+ this.reverbZones = new Map();
27
+ this.musicTracks = new Map();
28
+ this.bufferCache = new Map();
29
+ this.nextId = 1;
30
+ this.spatialModel = 'HRTF';
31
+ this.listener = new AudioListenerImpl();
32
+ }
33
+ // ─── Initialization ────────────────────────────────────
34
+ async initialize() {
35
+ this.context = new AudioContext();
36
+ this.masterGain = this.context.createGain();
37
+ this.masterGain.connect(this.context.destination);
38
+ // Create default channels
39
+ this.createChannel({ name: 'master', volume: 1 });
40
+ this.createChannel({ name: 'music', volume: 0.7, parent: 'master' });
41
+ this.createChannel({ name: 'sfx', volume: 1, parent: 'master' });
42
+ this.createChannel({ name: 'voice', volume: 1, parent: 'master' });
43
+ this.createChannel({ name: 'ambient', volume: 0.5, parent: 'master' });
44
+ this.createChannel({ name: 'ui', volume: 1, parent: 'master' });
45
+ }
46
+ resume() {
47
+ return this.context?.resume() ?? Promise.resolve();
48
+ }
49
+ suspend() {
50
+ return this.context?.suspend() ?? Promise.resolve();
51
+ }
52
+ isReady() {
53
+ return this.context !== null && this.context.state === 'running';
54
+ }
55
+ // ─── Audio Sources ─────────────────────────────────────
56
+ async createSource(descriptor) {
57
+ if (!this.context) {
58
+ throw new Error('Audio engine not initialized');
59
+ }
60
+ let buffer = descriptor.buffer;
61
+ if (!buffer && descriptor.url) {
62
+ buffer = await this.loadBuffer(descriptor.url);
63
+ }
64
+ const id = this.nextId++;
65
+ const source = new AudioSourceImpl(id, this.context, this.masterGain, buffer, descriptor);
66
+ this.sources.set(id, source);
67
+ // Route to channel
68
+ const channelName = descriptor.channel ?? 'sfx';
69
+ const channel = this.channels.get(channelName);
70
+ if (channel) {
71
+ source.connectToChannel(channel);
72
+ }
73
+ return source;
74
+ }
75
+ async loadBuffer(url) {
76
+ if (this.bufferCache.has(url)) {
77
+ return this.bufferCache.get(url);
78
+ }
79
+ const response = await fetch(url);
80
+ const arrayBuffer = await response.arrayBuffer();
81
+ const audioBuffer = await this.context.decodeAudioData(arrayBuffer);
82
+ this.bufferCache.set(url, audioBuffer);
83
+ return audioBuffer;
84
+ }
85
+ getSource(id) {
86
+ return this.sources.get(id);
87
+ }
88
+ removeSource(source) {
89
+ source.dispose();
90
+ this.sources.delete(source.id);
91
+ }
92
+ // ─── Channels ──────────────────────────────────────────
93
+ createChannel(descriptor) {
94
+ if (!this.context) {
95
+ throw new Error('Audio engine not initialized');
96
+ }
97
+ const parentChannel = descriptor.parent ? this.channels.get(descriptor.parent) : undefined;
98
+ const channel = new AudioChannelImpl(descriptor.name, this.context, parentChannel ?? null, descriptor.volume ?? 1, descriptor.muted ?? false);
99
+ // Connect to master if no parent
100
+ if (!parentChannel && this.masterGain) {
101
+ channel.connectTo(this.masterGain);
102
+ }
103
+ this.channels.set(descriptor.name, channel);
104
+ // Add effects
105
+ if (descriptor.effects) {
106
+ for (const effectDesc of descriptor.effects) {
107
+ channel.addEffect(effectDesc);
108
+ }
109
+ }
110
+ return channel;
111
+ }
112
+ getChannel(name) {
113
+ return this.channels.get(name);
114
+ }
115
+ // ─── Master Volume ─────────────────────────────────────
116
+ getMasterVolume() {
117
+ return this.masterGain?.gain.value ?? 1;
118
+ }
119
+ setMasterVolume(volume) {
120
+ if (this.masterGain) {
121
+ this.masterGain.gain.value = Math.max(0, Math.min(1, volume));
122
+ }
123
+ }
124
+ // ─── Spatial Audio ─────────────────────────────────────
125
+ getListener() {
126
+ return this.listener;
127
+ }
128
+ setSpatialModel(model) {
129
+ this.spatialModel = model;
130
+ // Update all spatial sources
131
+ for (const source of this.sources.values()) {
132
+ source.updateSpatialModel(model);
133
+ }
134
+ }
135
+ getSpatialModel() {
136
+ return this.spatialModel;
137
+ }
138
+ // ─── Reverb Zones ──────────────────────────────────────
139
+ createReverbZone(descriptor) {
140
+ const id = this.nextId++;
141
+ const zone = new ReverbZoneImpl(id, descriptor);
142
+ this.reverbZones.set(id, zone);
143
+ return zone;
144
+ }
145
+ getReverbZone(id) {
146
+ return this.reverbZones.get(id);
147
+ }
148
+ removeReverbZone(zone) {
149
+ this.reverbZones.delete(zone.id);
150
+ }
151
+ updateReverbForListener() {
152
+ const listenerPos = this.listener.getPosition();
153
+ // Find active reverb zones
154
+ for (const zone of this.reverbZones.values()) {
155
+ if (!zone.isEnabled()) {
156
+ continue;
157
+ }
158
+ const zonePos = zone.getPosition();
159
+ const dist = Math.sqrt(Math.pow(listenerPos.x - zonePos.x, 2) +
160
+ Math.pow(listenerPos.y - zonePos.y, 2) +
161
+ Math.pow(listenerPos.z - zonePos.z, 2));
162
+ const inner = zone.getInnerRadius();
163
+ const outer = zone.getOuterRadius();
164
+ if (dist <= inner) {
165
+ // Fully inside zone - apply full reverb
166
+ this.applyReverb(zone, 1);
167
+ }
168
+ else if (dist <= outer) {
169
+ // Transition zone - interpolate
170
+ const t = (dist - inner) / (outer - inner);
171
+ this.applyReverb(zone, 1 - t);
172
+ }
173
+ }
174
+ }
175
+ applyReverb(_zone, _intensity) {
176
+ // Apply reverb effect based on zone settings
177
+ }
178
+ // ─── Adaptive Music ────────────────────────────────────
179
+ async createMusicTrack(descriptor) {
180
+ if (!this.context) {
181
+ throw new Error('Audio engine not initialized');
182
+ }
183
+ const track = new MusicTrackImpl(descriptor.name, this.context, descriptor);
184
+ await track.load();
185
+ this.musicTracks.set(descriptor.name, track);
186
+ return track;
187
+ }
188
+ getMusicTrack(name) {
189
+ return this.musicTracks.get(name);
190
+ }
191
+ async transitionTo(trackName, transitionType = 'crossfade', duration = 2) {
192
+ const currentTrack = this.getCurrentMusicTrack();
193
+ const newTrack = this.musicTracks.get(trackName);
194
+ if (!newTrack) {
195
+ throw new Error(`Music track not found: ${trackName}`);
196
+ }
197
+ switch (transitionType) {
198
+ case 'immediate':
199
+ currentTrack?.stop();
200
+ newTrack.play();
201
+ break;
202
+ case 'crossfade':
203
+ await this.crossfade(currentTrack, newTrack, duration);
204
+ break;
205
+ case 'beat-sync':
206
+ await this.beatSyncTransition(currentTrack, newTrack);
207
+ break;
208
+ case 'bar-sync':
209
+ await this.barSyncTransition(currentTrack, newTrack);
210
+ break;
211
+ }
212
+ }
213
+ getCurrentMusicTrack() {
214
+ for (const track of this.musicTracks.values()) {
215
+ if (track.getState() === 'playing') {
216
+ return track;
217
+ }
218
+ }
219
+ return undefined;
220
+ }
221
+ async crossfade(from, to, duration) {
222
+ const startVolume = from?.getVolume() ?? 0;
223
+ const startTime = this.context.currentTime;
224
+ to.setVolume(0);
225
+ to.play();
226
+ // Animate volumes
227
+ const animate = () => {
228
+ const now = this.context.currentTime;
229
+ const t = Math.min(1, (now - startTime) / duration);
230
+ if (from) {
231
+ from.setVolume(startVolume * (1 - t));
232
+ }
233
+ to.setVolume(t);
234
+ if (t < 1) {
235
+ requestAnimationFrame(animate);
236
+ }
237
+ else {
238
+ from?.stop();
239
+ }
240
+ };
241
+ animate();
242
+ }
243
+ async beatSyncTransition(from, to) {
244
+ // Wait for next beat
245
+ if (from) {
246
+ const currentBeat = from.getCurrentBeat();
247
+ const nextBeat = Math.ceil(currentBeat);
248
+ const beatDuration = 60 / from.getBPM();
249
+ const waitTime = (nextBeat - currentBeat) * beatDuration;
250
+ await new Promise((resolve) => setTimeout(resolve, waitTime * 1000));
251
+ }
252
+ from?.stop();
253
+ to.play();
254
+ }
255
+ async barSyncTransition(from, to) {
256
+ // Wait for next bar (assuming 4/4 time)
257
+ if (from) {
258
+ const currentBar = from.getCurrentBar();
259
+ const nextBar = Math.ceil(currentBar);
260
+ const barDuration = (60 / from.getBPM()) * 4;
261
+ const waitTime = (nextBar - currentBar) * barDuration;
262
+ await new Promise((resolve) => setTimeout(resolve, waitTime * 1000));
263
+ }
264
+ from?.stop();
265
+ to.play();
266
+ }
267
+ // ─── One-Shot Sounds ───────────────────────────────────
268
+ async playOneShot(url, options = {}) {
269
+ const source = await this.createSource({
270
+ url,
271
+ loop: false,
272
+ ...options,
273
+ });
274
+ source.onEnded(() => {
275
+ this.removeSource(source);
276
+ });
277
+ source.play();
278
+ }
279
+ async playSpatialOneShot(url, position, options = {}) {
280
+ return this.playOneShot(url, {
281
+ spatial: true,
282
+ position,
283
+ ...options,
284
+ });
285
+ }
286
+ // ─── Update ────────────────────────────────────────────
287
+ update() {
288
+ // Update reverb zones
289
+ this.updateReverbForListener();
290
+ // Update spatial sources
291
+ for (const source of this.sources.values()) {
292
+ if (source.isSpatial()) {
293
+ source.updateSpatial(this.listener);
294
+ }
295
+ }
296
+ }
297
+ // ─── Cleanup ───────────────────────────────────────────
298
+ dispose() {
299
+ // Stop and dispose all sources
300
+ for (const source of this.sources.values()) {
301
+ source.dispose();
302
+ }
303
+ this.sources.clear();
304
+ // Clear caches
305
+ this.bufferCache.clear();
306
+ // Close context
307
+ this.context?.close();
308
+ this.context = null;
309
+ }
310
+ }
311
+ // ============================================================
312
+ // Internal Implementations
313
+ // ============================================================
314
+ class AudioSourceImpl {
315
+ constructor(id, context, destination, buffer, descriptor) {
316
+ this.sourceNode = null;
317
+ this.pannerNode = null;
318
+ this.state = 'stopped';
319
+ this.startTime = 0;
320
+ this.pauseTime = 0;
321
+ this.endedCallbacks = [];
322
+ this.id = id;
323
+ this.context = context;
324
+ this.buffer = buffer;
325
+ this._loop = descriptor.loop ?? false;
326
+ this._volume = descriptor.volume ?? 1;
327
+ this._pitch = descriptor.pitch ?? 1;
328
+ this._spatial = descriptor.spatial ?? false;
329
+ this._position = descriptor.position ?? { x: 0, y: 0, z: 0 };
330
+ this._minDistance = descriptor.minDistance ?? 1;
331
+ this._maxDistance = descriptor.maxDistance ?? 100;
332
+ this._rolloffFactor = descriptor.rolloffFactor ?? 1;
333
+ this._coneInnerAngle = descriptor.coneInnerAngle ?? 360;
334
+ this._coneOuterAngle = descriptor.coneOuterAngle ?? 360;
335
+ this._coneOuterGain = descriptor.coneOuterGain ?? 0;
336
+ this._channel = descriptor.channel ?? 'sfx';
337
+ this._userData = descriptor.userData;
338
+ // Create gain node
339
+ this.gainNode = context.createGain();
340
+ this.gainNode.gain.value = this._volume;
341
+ // Create panner for spatial audio
342
+ if (this._spatial) {
343
+ this.pannerNode = context.createPanner();
344
+ this.pannerNode.panningModel = 'HRTF';
345
+ this.pannerNode.distanceModel = 'inverse';
346
+ this.pannerNode.refDistance = this._minDistance;
347
+ this.pannerNode.maxDistance = this._maxDistance;
348
+ this.pannerNode.rolloffFactor = this._rolloffFactor;
349
+ this.pannerNode.coneInnerAngle = this._coneInnerAngle;
350
+ this.pannerNode.coneOuterAngle = this._coneOuterAngle;
351
+ this.pannerNode.coneOuterGain = this._coneOuterGain;
352
+ this.pannerNode.setPosition(this._position.x, this._position.y, this._position.z);
353
+ this.gainNode.connect(this.pannerNode);
354
+ this.pannerNode.connect(destination);
355
+ }
356
+ else {
357
+ this.gainNode.connect(destination);
358
+ }
359
+ }
360
+ play() {
361
+ if (this.state === 'playing') {
362
+ return;
363
+ }
364
+ if (!this.buffer) {
365
+ return;
366
+ }
367
+ this.sourceNode = this.context.createBufferSource();
368
+ this.sourceNode.buffer = this.buffer;
369
+ this.sourceNode.loop = this._loop;
370
+ this.sourceNode.playbackRate.value = this._pitch;
371
+ this.sourceNode.connect(this.gainNode);
372
+ this.sourceNode.onended = () => {
373
+ if (this.state === 'playing' && !this._loop) {
374
+ this.state = 'stopped';
375
+ for (const cb of this.endedCallbacks) {
376
+ cb();
377
+ }
378
+ }
379
+ };
380
+ const offset = this.pauseTime > 0 ? this.pauseTime : 0;
381
+ this.sourceNode.start(0, offset);
382
+ this.startTime = this.context.currentTime - offset;
383
+ this.pauseTime = 0;
384
+ this.state = 'playing';
385
+ }
386
+ pause() {
387
+ if (this.state !== 'playing') {
388
+ return;
389
+ }
390
+ this.pauseTime = this.context.currentTime - this.startTime;
391
+ this.sourceNode?.stop();
392
+ this.sourceNode = null;
393
+ this.state = 'paused';
394
+ }
395
+ stop() {
396
+ this.sourceNode?.stop();
397
+ this.sourceNode = null;
398
+ this.pauseTime = 0;
399
+ this.startTime = 0;
400
+ this.state = 'stopped';
401
+ }
402
+ getState() {
403
+ return this.state;
404
+ }
405
+ getCurrentTime() {
406
+ if (this.state === 'playing') {
407
+ return this.context.currentTime - this.startTime;
408
+ }
409
+ return this.pauseTime;
410
+ }
411
+ setCurrentTime(time) {
412
+ const wasPlaying = this.state === 'playing';
413
+ this.stop();
414
+ this.pauseTime = time;
415
+ if (wasPlaying) {
416
+ this.play();
417
+ }
418
+ }
419
+ getDuration() {
420
+ return this.buffer?.duration ?? 0;
421
+ }
422
+ getVolume() {
423
+ return this._volume;
424
+ }
425
+ setVolume(volume) {
426
+ this._volume = Math.max(0, Math.min(1, volume));
427
+ this.gainNode.gain.value = this._volume;
428
+ }
429
+ getPitch() {
430
+ return this._pitch;
431
+ }
432
+ setPitch(pitch) {
433
+ this._pitch = pitch;
434
+ if (this.sourceNode) {
435
+ this.sourceNode.playbackRate.value = pitch;
436
+ }
437
+ }
438
+ isLooping() {
439
+ return this._loop;
440
+ }
441
+ setLooping(loop) {
442
+ this._loop = loop;
443
+ if (this.sourceNode) {
444
+ this.sourceNode.loop = loop;
445
+ }
446
+ }
447
+ isSpatial() {
448
+ return this._spatial;
449
+ }
450
+ getPosition() {
451
+ return { ...this._position };
452
+ }
453
+ setPosition(position) {
454
+ this._position = { ...position };
455
+ this.pannerNode?.setPosition(position.x, position.y, position.z);
456
+ }
457
+ getOrientation() {
458
+ return { x: 0, y: 0, z: 1 };
459
+ }
460
+ setOrientation(forward) {
461
+ this.pannerNode?.setOrientation(forward.x, forward.y, forward.z);
462
+ }
463
+ getMinDistance() {
464
+ return this._minDistance;
465
+ }
466
+ setMinDistance(distance) {
467
+ this._minDistance = distance;
468
+ if (this.pannerNode) {
469
+ this.pannerNode.refDistance = distance;
470
+ }
471
+ }
472
+ getMaxDistance() {
473
+ return this._maxDistance;
474
+ }
475
+ setMaxDistance(distance) {
476
+ this._maxDistance = distance;
477
+ if (this.pannerNode) {
478
+ this.pannerNode.maxDistance = distance;
479
+ }
480
+ }
481
+ getRolloffFactor() {
482
+ return this._rolloffFactor;
483
+ }
484
+ setRolloffFactor(factor) {
485
+ this._rolloffFactor = factor;
486
+ if (this.pannerNode) {
487
+ this.pannerNode.rolloffFactor = factor;
488
+ }
489
+ }
490
+ getConeInnerAngle() {
491
+ return this._coneInnerAngle;
492
+ }
493
+ setConeInnerAngle(angle) {
494
+ this._coneInnerAngle = angle;
495
+ if (this.pannerNode) {
496
+ this.pannerNode.coneInnerAngle = angle;
497
+ }
498
+ }
499
+ getConeOuterAngle() {
500
+ return this._coneOuterAngle;
501
+ }
502
+ setConeOuterAngle(angle) {
503
+ this._coneOuterAngle = angle;
504
+ if (this.pannerNode) {
505
+ this.pannerNode.coneOuterAngle = angle;
506
+ }
507
+ }
508
+ getConeOuterGain() {
509
+ return this._coneOuterGain;
510
+ }
511
+ setConeOuterGain(gain) {
512
+ this._coneOuterGain = gain;
513
+ if (this.pannerNode) {
514
+ this.pannerNode.coneOuterGain = gain;
515
+ }
516
+ }
517
+ getChannel() {
518
+ return this._channel;
519
+ }
520
+ setChannel(channel) {
521
+ this._channel = channel;
522
+ }
523
+ onEnded(callback) {
524
+ this.endedCallbacks.push(callback);
525
+ }
526
+ offEnded(callback) {
527
+ const idx = this.endedCallbacks.indexOf(callback);
528
+ if (idx >= 0) {
529
+ this.endedCallbacks.splice(idx, 1);
530
+ }
531
+ }
532
+ getUserData() {
533
+ return this._userData;
534
+ }
535
+ setUserData(data) {
536
+ this._userData = data;
537
+ }
538
+ connectToChannel(_channel) {
539
+ // Reconnect audio graph through channel
540
+ }
541
+ updateSpatialModel(model) {
542
+ if (this.pannerNode) {
543
+ this.pannerNode.panningModel = model;
544
+ }
545
+ }
546
+ updateSpatial(listener) {
547
+ // Update volume based on distance
548
+ const pos = this._position;
549
+ const listenerPos = listener.getPosition();
550
+ const dist = Math.sqrt(Math.pow(pos.x - listenerPos.x, 2) +
551
+ Math.pow(pos.y - listenerPos.y, 2) +
552
+ Math.pow(pos.z - listenerPos.z, 2));
553
+ // Panner handles this automatically, but we can add additional logic
554
+ if (dist > this._maxDistance) ;
555
+ }
556
+ dispose() {
557
+ this.stop();
558
+ this.gainNode.disconnect();
559
+ this.pannerNode?.disconnect();
560
+ }
561
+ }
562
+ class AudioChannelImpl {
563
+ constructor(name, context, parent, volume, muted) {
564
+ this._children = [];
565
+ this._effects = [];
566
+ this.name = name;
567
+ this.context = context;
568
+ this._parent = parent;
569
+ this._volume = volume;
570
+ this._muted = muted;
571
+ this.gainNode = context.createGain();
572
+ this.gainNode.gain.value = muted ? 0 : volume;
573
+ if (parent) {
574
+ parent._children.push(this);
575
+ this.gainNode.connect(parent.gainNode);
576
+ }
577
+ }
578
+ getVolume() {
579
+ return this._volume;
580
+ }
581
+ setVolume(volume) {
582
+ this._volume = Math.max(0, Math.min(1, volume));
583
+ this.updateGain();
584
+ }
585
+ getFinalVolume() {
586
+ const parentVolume = this._parent?.getFinalVolume() ?? 1;
587
+ return this._muted ? 0 : this._volume * parentVolume;
588
+ }
589
+ isMuted() {
590
+ return this._muted;
591
+ }
592
+ setMuted(muted) {
593
+ this._muted = muted;
594
+ this.updateGain();
595
+ }
596
+ updateGain() {
597
+ this.gainNode.gain.value = this._muted ? 0 : this._volume;
598
+ }
599
+ addEffect(_effect) {
600
+ // Create and chain effect node
601
+ const effectImpl = {
602
+ id: Date.now(),
603
+ type: _effect.type,
604
+ isEnabled: () => _effect.enabled ?? true,
605
+ setEnabled: () => { },
606
+ getWetDryMix: () => _effect.wetDryMix ?? 1,
607
+ setWetDryMix: () => { },
608
+ getParam: (name) => _effect.params?.[name] ?? 0,
609
+ setParam: () => { },
610
+ getParams: () => _effect.params ?? {},
611
+ };
612
+ this._effects.push(effectImpl);
613
+ return effectImpl;
614
+ }
615
+ removeEffect(effect) {
616
+ const idx = this._effects.indexOf(effect);
617
+ if (idx >= 0) {
618
+ this._effects.splice(idx, 1);
619
+ }
620
+ }
621
+ getEffects() {
622
+ return [...this._effects];
623
+ }
624
+ getParent() {
625
+ return this._parent;
626
+ }
627
+ setParent(parent) {
628
+ if (this._parent) {
629
+ const idx = this._parent._children.indexOf(this);
630
+ if (idx >= 0) {
631
+ this._parent._children.splice(idx, 1);
632
+ }
633
+ }
634
+ this._parent = parent;
635
+ if (this._parent) {
636
+ this._parent._children.push(this);
637
+ this.gainNode.connect(this._parent.gainNode);
638
+ }
639
+ }
640
+ getChildren() {
641
+ return [...this._children];
642
+ }
643
+ getSources() {
644
+ return [];
645
+ }
646
+ connectTo(node) {
647
+ this.gainNode.connect(node);
648
+ }
649
+ }
650
+ class AudioListenerImpl {
651
+ constructor() {
652
+ this._position = { x: 0, y: 0, z: 0 };
653
+ this._forward = { x: 0, y: 0, z: -1 };
654
+ this._up = { x: 0, y: 1, z: 0 };
655
+ }
656
+ getPosition() {
657
+ return { ...this._position };
658
+ }
659
+ setPosition(position) {
660
+ this._position = { ...position };
661
+ }
662
+ getOrientation() {
663
+ return { forward: { ...this._forward }, up: { ...this._up } };
664
+ }
665
+ setOrientation(forward, up) {
666
+ this._forward = { ...forward };
667
+ this._up = { ...up };
668
+ }
669
+ }
670
+ class ReverbZoneImpl {
671
+ constructor(id, descriptor) {
672
+ this._enabled = true;
673
+ this.id = id;
674
+ this._position = { ...descriptor.position };
675
+ this._innerRadius = descriptor.innerRadius;
676
+ this._outerRadius = descriptor.outerRadius;
677
+ this._roomSize = descriptor.roomSize ?? 0.5;
678
+ this._dampening = descriptor.dampening ?? 0.5;
679
+ this._wetLevel = descriptor.wetLevel ?? 0.5;
680
+ this._dryLevel = descriptor.dryLevel ?? 1;
681
+ }
682
+ getPosition() {
683
+ return { ...this._position };
684
+ }
685
+ setPosition(position) {
686
+ this._position = { ...position };
687
+ }
688
+ getInnerRadius() {
689
+ return this._innerRadius;
690
+ }
691
+ setInnerRadius(radius) {
692
+ this._innerRadius = radius;
693
+ }
694
+ getOuterRadius() {
695
+ return this._outerRadius;
696
+ }
697
+ setOuterRadius(radius) {
698
+ this._outerRadius = radius;
699
+ }
700
+ getRoomSize() {
701
+ return this._roomSize;
702
+ }
703
+ setRoomSize(size) {
704
+ this._roomSize = size;
705
+ }
706
+ getDampening() {
707
+ return this._dampening;
708
+ }
709
+ setDampening(dampening) {
710
+ this._dampening = dampening;
711
+ }
712
+ getWetLevel() {
713
+ return this._wetLevel;
714
+ }
715
+ setWetLevel(level) {
716
+ this._wetLevel = level;
717
+ }
718
+ getDryLevel() {
719
+ return this._dryLevel;
720
+ }
721
+ setDryLevel(level) {
722
+ this._dryLevel = level;
723
+ }
724
+ isEnabled() {
725
+ return this._enabled;
726
+ }
727
+ setEnabled(enabled) {
728
+ this._enabled = enabled;
729
+ }
730
+ }
731
+ class MusicTrackImpl {
732
+ constructor(name, context, descriptor) {
733
+ this.layers = new Map();
734
+ this._state = 'stopped';
735
+ this._volume = 1;
736
+ this._startTime = 0;
737
+ this.name = name;
738
+ this.context = context;
739
+ this.descriptor = descriptor;
740
+ this._bpm = descriptor.bpm ?? 120;
741
+ }
742
+ async load() {
743
+ // Load main track and layers
744
+ if (this.descriptor.layers) {
745
+ for (const layerDesc of this.descriptor.layers) {
746
+ const layer = new MusicLayerImpl(layerDesc.name, layerDesc.volume ?? 1);
747
+ this.layers.set(layerDesc.name, layer);
748
+ }
749
+ }
750
+ }
751
+ play() {
752
+ this._state = 'playing';
753
+ this._startTime = this.context.currentTime;
754
+ }
755
+ pause() {
756
+ this._state = 'paused';
757
+ }
758
+ stop() {
759
+ this._state = 'stopped';
760
+ this._startTime = 0;
761
+ }
762
+ getState() {
763
+ return this._state;
764
+ }
765
+ getCurrentBeat() {
766
+ if (this._state !== 'playing') {
767
+ return 0;
768
+ }
769
+ const elapsed = this.context.currentTime - this._startTime;
770
+ return elapsed * (this._bpm / 60);
771
+ }
772
+ getCurrentBar() {
773
+ return this.getCurrentBeat() / 4; // Assuming 4/4 time
774
+ }
775
+ getBPM() {
776
+ return this._bpm;
777
+ }
778
+ getLayer(name) {
779
+ return this.layers.get(name);
780
+ }
781
+ getLayers() {
782
+ return Array.from(this.layers.values());
783
+ }
784
+ setLayerActive(name, active) {
785
+ const layer = this.layers.get(name);
786
+ if (layer) {
787
+ layer.setActive(active);
788
+ }
789
+ }
790
+ getVolume() {
791
+ return this._volume;
792
+ }
793
+ setVolume(volume) {
794
+ this._volume = volume;
795
+ }
796
+ }
797
+ class MusicLayerImpl {
798
+ constructor(name, volume) {
799
+ this._active = true;
800
+ this.name = name;
801
+ this._volume = volume;
802
+ }
803
+ isActive() {
804
+ return this._active;
805
+ }
806
+ setActive(active) {
807
+ this._active = active;
808
+ }
809
+ getVolume() {
810
+ return this._volume;
811
+ }
812
+ setVolume(volume) {
813
+ this._volume = volume;
814
+ }
815
+ }
816
+ // ============================================================
817
+ // Factory Functions
818
+ // ============================================================
819
+ function createAudioEngine() {
820
+ return new AudioEngine();
821
+ }
822
+
823
+ exports.AudioEngine = AudioEngine;
824
+ exports.createAudioEngine = createAudioEngine;
825
+ //# sourceMappingURL=AudioEngine.js.map