@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
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  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +6 -5
@@ -0,0 +1,710 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file ScreenshotMode.ts
5
+ * @description Screenshot/Photo Mode system with free camera and filters
6
+ * PRO-1.4: Professional Editor Features
7
+ *
8
+ * Features:
9
+ * - Free camera movement
10
+ * - Hide UI elements
11
+ * - Image filters and effects
12
+ * - Resolution settings
13
+ * - Depth of field
14
+ * - Frame composition guides
15
+ * - Screenshot capture and save
16
+ * - Animation/pose freeze
17
+ * - Focus points
18
+ * - Watermarks and overlays
19
+ */
20
+ // ============================================================
21
+ // Default Settings
22
+ // ============================================================
23
+ const DEFAULT_CUSTOM_FILTER = {
24
+ brightness: 1,
25
+ contrast: 1,
26
+ saturation: 1,
27
+ hue: 0,
28
+ gamma: 1,
29
+ exposure: 0,
30
+ temperature: 0,
31
+ tint: 0,
32
+ shadows: 0,
33
+ highlights: 0,
34
+ vignette: 0,
35
+ vignetteColor: '#000000',
36
+ grain: 0,
37
+ blur: 0,
38
+ sharpen: 0,
39
+ };
40
+ const DEFAULT_DOF_SETTINGS = {
41
+ enabled: false,
42
+ focusDistance: 5,
43
+ aperture: 2.8,
44
+ focalLength: 50,
45
+ bokehSize: 4,
46
+ bokehShape: 'circle',
47
+ autoFocus: false,
48
+ };
49
+ const DEFAULT_RESOLUTION = {
50
+ width: 1920,
51
+ height: 1080,
52
+ aspectRatio: '16:9',
53
+ supersampling: 1,
54
+ };
55
+ const DEFAULT_WATERMARK = {
56
+ enabled: false,
57
+ position: 'bottom-right',
58
+ opacity: 0.5,
59
+ scale: 1,
60
+ padding: 20,
61
+ };
62
+ // ============================================================
63
+ // Filter Presets
64
+ // ============================================================
65
+ const FILTER_PRESETS = {
66
+ none: {},
67
+ grayscale: { saturation: 0 },
68
+ sepia: { saturation: 0.3, temperature: 40, tint: 10, contrast: 1.1 },
69
+ vintage: { saturation: 0.7, contrast: 1.2, vignette: 0.3, grain: 0.2, temperature: 20 },
70
+ noir: { saturation: 0, contrast: 1.4, brightness: 0.9, vignette: 0.4 },
71
+ vibrant: { saturation: 1.4, contrast: 1.1, brightness: 1.05 },
72
+ warm: { temperature: 30, tint: 5, saturation: 1.1 },
73
+ cool: { temperature: -30, tint: -5, saturation: 0.95 },
74
+ dramatic: { contrast: 1.3, saturation: 1.2, shadows: -20, highlights: 20, vignette: 0.25 },
75
+ soft: { contrast: 0.9, saturation: 0.9, blur: 0.5, brightness: 1.05 },
76
+ hdr: { contrast: 1.2, saturation: 1.15, shadows: 30, highlights: -20, sharpen: 0.3 },
77
+ cinematic: { contrast: 1.1, saturation: 0.85, temperature: -10, vignette: 0.2, shadows: -10 },
78
+ custom: {},
79
+ };
80
+ // ============================================================
81
+ // Screenshot Mode Controller
82
+ // ============================================================
83
+ class ScreenshotMode {
84
+ constructor() {
85
+ this.isActive = false;
86
+ this.isPaused = false;
87
+ // Camera
88
+ this.originalCamera = null;
89
+ this.freeCamera = {
90
+ position: { x: 0, y: 0, z: 5 },
91
+ rotation: { pitch: 0, yaw: 0, roll: 0 },
92
+ fov: 60,
93
+ near: 0.1,
94
+ far: 1000,
95
+ };
96
+ // Movement
97
+ this.moveSpeed = 5;
98
+ this.rotateSpeed = 0.1;
99
+ this.smoothing = 0.1;
100
+ // Settings
101
+ this.settings = this.getDefaultSettings();
102
+ this.hiddenUIElements = new Set();
103
+ // History
104
+ this.screenshots = [];
105
+ this.savedCameraPositions = new Map();
106
+ }
107
+ // ─── Mode Control ──────────────────────────────────────
108
+ activate(initialCamera) {
109
+ if (this.isActive) {
110
+ return;
111
+ }
112
+ this.isActive = true;
113
+ this.originalCamera = initialCamera ?? { ...this.freeCamera };
114
+ this.freeCamera = { ...this.originalCamera };
115
+ // Hide UI
116
+ this.setUIVisibility?.(false);
117
+ // Apply filter
118
+ this.applyFilter();
119
+ // Pause game
120
+ this.isPaused = true;
121
+ this.pauseGame?.();
122
+ this.onModeActivated?.();
123
+ this.onCameraChanged?.(this.freeCamera);
124
+ }
125
+ deactivate() {
126
+ if (!this.isActive) {
127
+ return;
128
+ }
129
+ this.isActive = false;
130
+ // Restore UI
131
+ this.setUIVisibility?.(true);
132
+ // Clear filter
133
+ this.setRenderFilter?.({ ...DEFAULT_CUSTOM_FILTER });
134
+ // Resume game
135
+ if (this.isPaused) {
136
+ this.isPaused = false;
137
+ this.resumeGame?.();
138
+ }
139
+ this.onModeDeactivated?.();
140
+ }
141
+ toggle(initialCamera) {
142
+ if (this.isActive) {
143
+ this.deactivate();
144
+ }
145
+ else {
146
+ this.activate(initialCamera);
147
+ }
148
+ }
149
+ isActivated() {
150
+ return this.isActive;
151
+ }
152
+ // ─── Camera Control ────────────────────────────────────
153
+ moveCamera(deltaX, deltaY, deltaZ) {
154
+ if (!this.isActive) {
155
+ return;
156
+ }
157
+ // Apply rotation to movement direction
158
+ const yawRad = (this.freeCamera.rotation.yaw * Math.PI) / 180;
159
+ const pitchRad = (this.freeCamera.rotation.pitch * Math.PI) / 180;
160
+ const forward = {
161
+ x: Math.sin(yawRad) * Math.cos(pitchRad),
162
+ y: Math.sin(pitchRad),
163
+ z: Math.cos(yawRad) * Math.cos(pitchRad),
164
+ };
165
+ const right = {
166
+ x: Math.cos(yawRad),
167
+ y: 0,
168
+ z: -Math.sin(yawRad),
169
+ };
170
+ const up = { x: 0, y: 1, z: 0 };
171
+ this.freeCamera.position.x +=
172
+ (forward.x * deltaZ + right.x * deltaX + up.x * deltaY) * this.moveSpeed;
173
+ this.freeCamera.position.y +=
174
+ (forward.y * deltaZ + right.y * deltaX + up.y * deltaY) * this.moveSpeed;
175
+ this.freeCamera.position.z +=
176
+ (forward.z * deltaZ + right.z * deltaX + up.z * deltaY) * this.moveSpeed;
177
+ this.onCameraChanged?.(this.freeCamera);
178
+ }
179
+ rotateCamera(deltaPitch, deltaYaw, deltaRoll = 0) {
180
+ if (!this.isActive) {
181
+ return;
182
+ }
183
+ this.freeCamera.rotation.pitch = Math.max(-89, Math.min(89, this.freeCamera.rotation.pitch + deltaPitch * this.rotateSpeed));
184
+ this.freeCamera.rotation.yaw += deltaYaw * this.rotateSpeed;
185
+ this.freeCamera.rotation.roll += deltaRoll * this.rotateSpeed;
186
+ // Normalize yaw
187
+ while (this.freeCamera.rotation.yaw > 180) {
188
+ this.freeCamera.rotation.yaw -= 360;
189
+ }
190
+ while (this.freeCamera.rotation.yaw < -180) {
191
+ this.freeCamera.rotation.yaw += 360;
192
+ }
193
+ this.onCameraChanged?.(this.freeCamera);
194
+ }
195
+ setFOV(fov) {
196
+ if (!this.isActive) {
197
+ return;
198
+ }
199
+ this.freeCamera.fov = Math.max(10, Math.min(120, fov));
200
+ this.onCameraChanged?.(this.freeCamera);
201
+ }
202
+ adjustFOV(delta) {
203
+ this.setFOV(this.freeCamera.fov + delta);
204
+ }
205
+ resetCamera() {
206
+ if (!this.isActive || !this.originalCamera) {
207
+ return;
208
+ }
209
+ this.freeCamera = { ...this.originalCamera };
210
+ this.onCameraChanged?.(this.freeCamera);
211
+ }
212
+ getCameraState() {
213
+ return { ...this.freeCamera };
214
+ }
215
+ setCameraState(state) {
216
+ if (!this.isActive) {
217
+ return;
218
+ }
219
+ this.freeCamera = { ...state };
220
+ this.onCameraChanged?.(this.freeCamera);
221
+ }
222
+ // ─── Camera Presets ────────────────────────────────────
223
+ saveCameraPosition(name) {
224
+ this.savedCameraPositions.set(name, { ...this.freeCamera });
225
+ }
226
+ loadCameraPosition(name) {
227
+ const saved = this.savedCameraPositions.get(name);
228
+ if (!saved) {
229
+ return false;
230
+ }
231
+ this.setCameraState(saved);
232
+ return true;
233
+ }
234
+ deleteCameraPosition(name) {
235
+ return this.savedCameraPositions.delete(name);
236
+ }
237
+ getSavedPositions() {
238
+ return Array.from(this.savedCameraPositions.keys());
239
+ }
240
+ // ─── Movement Settings ─────────────────────────────────
241
+ setMoveSpeed(speed) {
242
+ this.moveSpeed = Math.max(0.1, speed);
243
+ }
244
+ setRotateSpeed(speed) {
245
+ this.rotateSpeed = Math.max(0.01, speed);
246
+ }
247
+ setSmoothing(smoothing) {
248
+ this.smoothing = Math.max(0, Math.min(1, smoothing));
249
+ }
250
+ // ─── Filter Control ────────────────────────────────────
251
+ setFilter(type, intensity = 1) {
252
+ this.settings.filter.type = type;
253
+ this.settings.filter.intensity = Math.max(0, Math.min(1, intensity));
254
+ if (type !== 'custom') {
255
+ const preset = FILTER_PRESETS[type];
256
+ this.settings.filter.customSettings = {
257
+ ...DEFAULT_CUSTOM_FILTER,
258
+ ...preset,
259
+ };
260
+ }
261
+ this.applyFilter();
262
+ this.onSettingsChanged?.(this.settings);
263
+ }
264
+ setCustomFilter(settings) {
265
+ this.settings.filter.type = 'custom';
266
+ this.settings.filter.customSettings = {
267
+ ...DEFAULT_CUSTOM_FILTER,
268
+ ...this.settings.filter.customSettings,
269
+ ...settings,
270
+ };
271
+ this.applyFilter();
272
+ this.onSettingsChanged?.(this.settings);
273
+ }
274
+ applyFilter() {
275
+ if (!this.setRenderFilter || !this.settings.filter.customSettings) {
276
+ return;
277
+ }
278
+ const intensity = this.settings.filter.intensity;
279
+ const filter = this.settings.filter.customSettings;
280
+ // Interpolate between default and filter settings based on intensity
281
+ const applied = {
282
+ brightness: this.lerp(1, filter.brightness, intensity),
283
+ contrast: this.lerp(1, filter.contrast, intensity),
284
+ saturation: this.lerp(1, filter.saturation, intensity),
285
+ hue: filter.hue * intensity,
286
+ gamma: this.lerp(1, filter.gamma, intensity),
287
+ exposure: filter.exposure * intensity,
288
+ temperature: filter.temperature * intensity,
289
+ tint: filter.tint * intensity,
290
+ shadows: filter.shadows * intensity,
291
+ highlights: filter.highlights * intensity,
292
+ vignette: filter.vignette * intensity,
293
+ vignetteColor: filter.vignetteColor,
294
+ grain: filter.grain * intensity,
295
+ blur: filter.blur * intensity,
296
+ sharpen: filter.sharpen * intensity,
297
+ };
298
+ this.setRenderFilter(applied);
299
+ }
300
+ lerp(a, b, t) {
301
+ return a + (b - a) * t;
302
+ }
303
+ getFilter() {
304
+ return { ...this.settings.filter };
305
+ }
306
+ // ─── Depth of Field ────────────────────────────────────
307
+ setDOF(settings) {
308
+ this.settings.dof = { ...this.settings.dof, ...settings };
309
+ this.onSettingsChanged?.(this.settings);
310
+ }
311
+ setFocusPoint(x, y) {
312
+ this.settings.dof.focusPoint = { x, y };
313
+ this.settings.dof.autoFocus = false;
314
+ this.onSettingsChanged?.(this.settings);
315
+ }
316
+ enableAutoFocus() {
317
+ this.settings.dof.autoFocus = true;
318
+ this.settings.dof.focusPoint = undefined;
319
+ this.onSettingsChanged?.(this.settings);
320
+ }
321
+ // ─── Resolution ────────────────────────────────────────
322
+ setResolution(width, height) {
323
+ this.settings.resolution.width = width;
324
+ this.settings.resolution.height = height;
325
+ this.settings.resolution.aspectRatio = 'custom';
326
+ this.onSettingsChanged?.(this.settings);
327
+ }
328
+ setAspectRatio(ratio) {
329
+ this.settings.resolution.aspectRatio = ratio;
330
+ if (ratio !== 'custom') {
331
+ const [w, h] = ratio.split(':').map(Number);
332
+ this.settings.resolution.height = Math.round((this.settings.resolution.width * h) / w);
333
+ }
334
+ this.onSettingsChanged?.(this.settings);
335
+ }
336
+ setSupersampling(factor) {
337
+ this.settings.resolution.supersampling = factor;
338
+ this.onSettingsChanged?.(this.settings);
339
+ }
340
+ // ─── Composition ───────────────────────────────────────
341
+ setCompositionGuide(guide) {
342
+ this.settings.compositionGuide = guide;
343
+ this.onSettingsChanged?.(this.settings);
344
+ }
345
+ // ─── Watermark ─────────────────────────────────────────
346
+ setWatermark(settings) {
347
+ this.settings.watermark = { ...this.settings.watermark, ...settings };
348
+ this.onSettingsChanged?.(this.settings);
349
+ }
350
+ // ─── UI Visibility ─────────────────────────────────────
351
+ hideUIElement(elementId) {
352
+ this.hiddenUIElements.add(elementId);
353
+ }
354
+ showUIElement(elementId) {
355
+ this.hiddenUIElements.delete(elementId);
356
+ }
357
+ hideAllUI() {
358
+ this.setUIVisibility?.(false);
359
+ }
360
+ showAllUI() {
361
+ this.setUIVisibility?.(true);
362
+ }
363
+ // ─── Screenshot Capture ────────────────────────────────
364
+ async takeScreenshot(metadata) {
365
+ if (!this.captureCanvas) {
366
+ return null;
367
+ }
368
+ const canvas = this.captureCanvas();
369
+ if (!canvas) {
370
+ return null;
371
+ }
372
+ // Create screenshot canvas with resolution settings
373
+ const { width, height, supersampling } = this.settings.resolution;
374
+ const finalWidth = width * supersampling;
375
+ const finalHeight = height * supersampling;
376
+ const screenshotCanvas = document.createElement('canvas');
377
+ screenshotCanvas.width = finalWidth;
378
+ screenshotCanvas.height = finalHeight;
379
+ const ctx = screenshotCanvas.getContext('2d');
380
+ if (!ctx) {
381
+ return null;
382
+ }
383
+ // Draw game canvas
384
+ ctx.drawImage(canvas, 0, 0, finalWidth, finalHeight);
385
+ // Apply watermark
386
+ if (this.settings.watermark.enabled) {
387
+ await this.applyWatermark(ctx, finalWidth, finalHeight);
388
+ }
389
+ // Apply composition guide (for preview, not saved)
390
+ // Guides are rendered separately
391
+ // Downsample if needed
392
+ if (supersampling > 1) {
393
+ const finalCanvas = document.createElement('canvas');
394
+ finalCanvas.width = width;
395
+ finalCanvas.height = height;
396
+ const finalCtx = finalCanvas.getContext('2d');
397
+ if (finalCtx) {
398
+ finalCtx.drawImage(screenshotCanvas, 0, 0, width, height);
399
+ screenshotCanvas.width = width;
400
+ screenshotCanvas.height = height;
401
+ ctx.drawImage(finalCanvas, 0, 0);
402
+ }
403
+ }
404
+ // Convert to desired format
405
+ const mimeType = this.getMimeType(this.settings.format);
406
+ const quality = this.settings.format === 'png' ? undefined : this.settings.quality / 100;
407
+ const dataUrl = screenshotCanvas.toDataURL(mimeType, quality);
408
+ // Create result
409
+ const result = {
410
+ id: `screenshot_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
411
+ dataUrl,
412
+ width: this.settings.resolution.width,
413
+ height: this.settings.resolution.height,
414
+ format: this.settings.format,
415
+ takenAt: Date.now(),
416
+ cameraState: { ...this.freeCamera },
417
+ settings: JSON.parse(JSON.stringify(this.settings)),
418
+ metadata,
419
+ };
420
+ // Convert to blob
421
+ try {
422
+ const response = await fetch(dataUrl);
423
+ result.blob = await response.blob();
424
+ }
425
+ catch {
426
+ // Blob creation failed, dataUrl is still available
427
+ }
428
+ this.screenshots.push(result);
429
+ this.onScreenshotTaken?.(result);
430
+ return result;
431
+ }
432
+ getMimeType(format) {
433
+ switch (format) {
434
+ case 'png':
435
+ return 'image/png';
436
+ case 'jpg':
437
+ return 'image/jpeg';
438
+ case 'webp':
439
+ return 'image/webp';
440
+ default:
441
+ return 'image/png';
442
+ }
443
+ }
444
+ async applyWatermark(ctx, width, height) {
445
+ const wm = this.settings.watermark;
446
+ ctx.save();
447
+ ctx.globalAlpha = wm.opacity;
448
+ // Calculate position
449
+ let x = wm.padding;
450
+ let y = wm.padding;
451
+ if (wm.position.includes('right')) {
452
+ x = width - wm.padding;
453
+ }
454
+ if (wm.position.includes('bottom')) {
455
+ y = height - wm.padding;
456
+ }
457
+ if (wm.position === 'center') {
458
+ x = width / 2;
459
+ y = height / 2;
460
+ }
461
+ if (wm.text) {
462
+ const fontSize = 24 * wm.scale;
463
+ ctx.font = `${fontSize}px Arial`;
464
+ ctx.fillStyle = 'white';
465
+ ctx.strokeStyle = 'black';
466
+ ctx.lineWidth = 2;
467
+ ctx.textAlign = wm.position.includes('right')
468
+ ? 'right'
469
+ : wm.position === 'center'
470
+ ? 'center'
471
+ : 'left';
472
+ ctx.textBaseline = wm.position.includes('bottom')
473
+ ? 'bottom'
474
+ : wm.position === 'center'
475
+ ? 'middle'
476
+ : 'top';
477
+ ctx.strokeText(wm.text, x, y);
478
+ ctx.fillText(wm.text, x, y);
479
+ }
480
+ if (wm.imageUrl) {
481
+ try {
482
+ const img = await this.loadImage(wm.imageUrl);
483
+ const imgWidth = img.width * wm.scale;
484
+ const imgHeight = img.height * wm.scale;
485
+ let imgX = x;
486
+ let imgY = y;
487
+ if (wm.position.includes('right')) {
488
+ imgX -= imgWidth;
489
+ }
490
+ if (wm.position.includes('bottom')) {
491
+ imgY -= imgHeight;
492
+ }
493
+ if (wm.position === 'center') {
494
+ imgX -= imgWidth / 2;
495
+ imgY -= imgHeight / 2;
496
+ }
497
+ ctx.drawImage(img, imgX, imgY, imgWidth, imgHeight);
498
+ }
499
+ catch {
500
+ // Image load failed, skip watermark image
501
+ }
502
+ }
503
+ ctx.restore();
504
+ }
505
+ loadImage(url) {
506
+ return new Promise((resolve, reject) => {
507
+ const img = new Image();
508
+ img.onload = () => resolve(img);
509
+ img.onerror = reject;
510
+ img.src = url;
511
+ });
512
+ }
513
+ // ─── Screenshot Management ─────────────────────────────
514
+ getScreenshots() {
515
+ return [...this.screenshots];
516
+ }
517
+ getScreenshotById(id) {
518
+ return this.screenshots.find((s) => s.id === id);
519
+ }
520
+ deleteScreenshot(id) {
521
+ const index = this.screenshots.findIndex((s) => s.id === id);
522
+ if (index === -1) {
523
+ return false;
524
+ }
525
+ this.screenshots.splice(index, 1);
526
+ return true;
527
+ }
528
+ clearScreenshots() {
529
+ this.screenshots = [];
530
+ }
531
+ async downloadScreenshot(id, filename) {
532
+ const screenshot = this.getScreenshotById(id);
533
+ if (!screenshot) {
534
+ return false;
535
+ }
536
+ const name = filename ?? `screenshot_${screenshot.takenAt}.${screenshot.format}`;
537
+ const link = document.createElement('a');
538
+ link.href = screenshot.dataUrl;
539
+ link.download = name;
540
+ link.click();
541
+ return true;
542
+ }
543
+ // ─── Settings ──────────────────────────────────────────
544
+ getSettings() {
545
+ return JSON.parse(JSON.stringify(this.settings));
546
+ }
547
+ setSettings(settings) {
548
+ this.settings = { ...this.settings, ...settings };
549
+ this.applyFilter();
550
+ this.onSettingsChanged?.(this.settings);
551
+ }
552
+ resetSettings() {
553
+ this.settings = this.getDefaultSettings();
554
+ this.applyFilter();
555
+ this.onSettingsChanged?.(this.settings);
556
+ }
557
+ getDefaultSettings() {
558
+ return {
559
+ format: 'png',
560
+ quality: 95,
561
+ resolution: { ...DEFAULT_RESOLUTION },
562
+ filter: { type: 'none', intensity: 1, customSettings: { ...DEFAULT_CUSTOM_FILTER } },
563
+ dof: { ...DEFAULT_DOF_SETTINGS },
564
+ compositionGuide: 'none',
565
+ watermark: { ...DEFAULT_WATERMARK },
566
+ includeTimestamp: false,
567
+ includeMetadata: true,
568
+ };
569
+ }
570
+ // ─── Composition Guide Rendering ───────────────────────
571
+ renderCompositionGuide(ctx, width, height) {
572
+ const guide = this.settings.compositionGuide;
573
+ if (guide === 'none') {
574
+ return;
575
+ }
576
+ ctx.save();
577
+ ctx.strokeStyle = 'rgba(255, 255, 255, 0.5)';
578
+ ctx.lineWidth = 1;
579
+ switch (guide) {
580
+ case 'rule_of_thirds':
581
+ this.drawThirdsGrid(ctx, width, height);
582
+ break;
583
+ case 'golden_ratio':
584
+ this.drawGoldenRatio(ctx, width, height);
585
+ break;
586
+ case 'diagonal':
587
+ this.drawDiagonals(ctx, width, height);
588
+ break;
589
+ case 'center':
590
+ this.drawCenterGuides(ctx, width, height);
591
+ break;
592
+ case 'triangle':
593
+ this.drawTriangle(ctx, width, height);
594
+ break;
595
+ case 'symmetry':
596
+ this.drawSymmetry(ctx, width, height);
597
+ break;
598
+ }
599
+ ctx.restore();
600
+ }
601
+ drawThirdsGrid(ctx, w, h) {
602
+ const thirdW = w / 3;
603
+ const thirdH = h / 3;
604
+ ctx.beginPath();
605
+ ctx.moveTo(thirdW, 0);
606
+ ctx.lineTo(thirdW, h);
607
+ ctx.moveTo(thirdW * 2, 0);
608
+ ctx.lineTo(thirdW * 2, h);
609
+ ctx.moveTo(0, thirdH);
610
+ ctx.lineTo(w, thirdH);
611
+ ctx.moveTo(0, thirdH * 2);
612
+ ctx.lineTo(w, thirdH * 2);
613
+ ctx.stroke();
614
+ }
615
+ drawGoldenRatio(ctx, w, h) {
616
+ const phi = 1.618;
617
+ const goldenW = w / phi;
618
+ const goldenH = h / phi;
619
+ ctx.beginPath();
620
+ ctx.moveTo(goldenW, 0);
621
+ ctx.lineTo(goldenW, h);
622
+ ctx.moveTo(w - goldenW, 0);
623
+ ctx.lineTo(w - goldenW, h);
624
+ ctx.moveTo(0, goldenH);
625
+ ctx.lineTo(w, goldenH);
626
+ ctx.moveTo(0, h - goldenH);
627
+ ctx.lineTo(w, h - goldenH);
628
+ ctx.stroke();
629
+ }
630
+ drawDiagonals(ctx, w, h) {
631
+ ctx.beginPath();
632
+ ctx.moveTo(0, 0);
633
+ ctx.lineTo(w, h);
634
+ ctx.moveTo(w, 0);
635
+ ctx.lineTo(0, h);
636
+ ctx.stroke();
637
+ }
638
+ drawCenterGuides(ctx, w, h) {
639
+ ctx.beginPath();
640
+ ctx.moveTo(w / 2, 0);
641
+ ctx.lineTo(w / 2, h);
642
+ ctx.moveTo(0, h / 2);
643
+ ctx.lineTo(w, h / 2);
644
+ ctx.stroke();
645
+ // Center crosshair
646
+ const size = Math.min(w, h) * 0.05;
647
+ ctx.arc(w / 2, h / 2, size, 0, Math.PI * 2);
648
+ ctx.stroke();
649
+ }
650
+ drawTriangle(ctx, w, h) {
651
+ ctx.beginPath();
652
+ ctx.moveTo(0, h);
653
+ ctx.lineTo(w, h);
654
+ ctx.lineTo(w / 2, 0);
655
+ ctx.closePath();
656
+ ctx.stroke();
657
+ }
658
+ drawSymmetry(ctx, w, h) {
659
+ ctx.beginPath();
660
+ ctx.moveTo(w / 2, 0);
661
+ ctx.lineTo(w / 2, h);
662
+ ctx.stroke();
663
+ }
664
+ // ─── Callbacks ─────────────────────────────────────────
665
+ setOnModeActivated(callback) {
666
+ this.onModeActivated = callback;
667
+ }
668
+ setOnModeDeactivated(callback) {
669
+ this.onModeDeactivated = callback;
670
+ }
671
+ setOnCameraChanged(callback) {
672
+ this.onCameraChanged = callback;
673
+ }
674
+ setOnSettingsChanged(callback) {
675
+ this.onSettingsChanged = callback;
676
+ }
677
+ setOnScreenshotTaken(callback) {
678
+ this.onScreenshotTaken = callback;
679
+ }
680
+ setCaptureCanvas(fn) {
681
+ this.captureCanvas = fn;
682
+ }
683
+ setRenderFilterCallback(fn) {
684
+ this.setRenderFilter = fn;
685
+ }
686
+ setUIVisibilityCallback(fn) {
687
+ this.setUIVisibility = fn;
688
+ }
689
+ setPauseGame(fn) {
690
+ this.pauseGame = fn;
691
+ }
692
+ setResumeGame(fn) {
693
+ this.resumeGame = fn;
694
+ }
695
+ }
696
+ // ============================================================
697
+ // Factory Functions
698
+ // ============================================================
699
+ function createScreenshotMode() {
700
+ return new ScreenshotMode();
701
+ }
702
+
703
+ exports.DEFAULT_CUSTOM_FILTER = DEFAULT_CUSTOM_FILTER;
704
+ exports.DEFAULT_DOF_SETTINGS = DEFAULT_DOF_SETTINGS;
705
+ exports.DEFAULT_RESOLUTION = DEFAULT_RESOLUTION;
706
+ exports.DEFAULT_WATERMARK = DEFAULT_WATERMARK;
707
+ exports.FILTER_PRESETS = FILTER_PRESETS;
708
+ exports.ScreenshotMode = ScreenshotMode;
709
+ exports.createScreenshotMode = createScreenshotMode;
710
+ //# sourceMappingURL=ScreenshotMode.js.map