@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
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  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +6 -5
@@ -0,0 +1,1228 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @file PhysicsDebugSystem.ts
5
+ * @description Advanced Physics Debug Visualization System
6
+ * PRO-1.4: Professional Editor Features
7
+ *
8
+ * Features:
9
+ * - Collider visualization (all shapes)
10
+ * - Contact point visualization
11
+ * - Force/velocity vectors
12
+ * - Physics stats overlay
13
+ * - Joint visualization
14
+ * - Collision layers matrix
15
+ * - Performance profiling
16
+ * - Configurable visualizations
17
+ */
18
+ const DEFAULT_DEBUG_COLORS = {
19
+ staticCollider: { r: 0.5, g: 0.5, b: 0.5, a: 0.5 },
20
+ kinematicCollider: { r: 0.8, g: 0.5, b: 0.2, a: 0.5 },
21
+ dynamicCollider: { r: 0.2, g: 0.8, b: 0.2, a: 0.5 },
22
+ triggerCollider: { r: 0.2, g: 0.8, b: 0.8, a: 0.3 },
23
+ sleepingCollider: { r: 0.4, g: 0.4, b: 0.6, a: 0.3 },
24
+ activeBody: { r: 0.2, g: 1.0, b: 0.2, a: 0.8 },
25
+ sleepingBody: { r: 0.5, g: 0.5, b: 0.8, a: 0.5 },
26
+ contactPoint: { r: 1.0, g: 0.5, b: 0.0, a: 1.0 },
27
+ contactNormal: { r: 0.0, g: 1.0, b: 1.0, a: 0.8 },
28
+ contactImpulse: { r: 1.0, g: 0.0, b: 0.0, a: 0.8 },
29
+ velocity: { r: 0.0, g: 1.0, b: 0.0, a: 0.8 },
30
+ angularVelocity: { r: 1.0, g: 1.0, b: 0.0, a: 0.8 },
31
+ force: { r: 1.0, g: 0.0, b: 0.5, a: 0.8 },
32
+ torque: { r: 0.5, g: 0.0, b: 1.0, a: 0.8 },
33
+ jointActive: { r: 0.0, g: 0.8, b: 0.0, a: 0.8 },
34
+ jointBroken: { r: 1.0, g: 0.0, b: 0.0, a: 0.8 },
35
+ jointLimit: { r: 1.0, g: 0.5, b: 0.0, a: 0.6 },
36
+ jointMotor: { r: 0.0, g: 0.5, b: 1.0, a: 0.8 },
37
+ raycastHit: { r: 1.0, g: 0.0, b: 0.0, a: 1.0 },
38
+ raycastMiss: { r: 0.5, g: 0.5, b: 0.5, a: 0.5 },
39
+ aabbOverlap: { r: 1.0, g: 1.0, b: 0.0, a: 0.3 },
40
+ layerColors: [
41
+ { r: 1.0, g: 0.0, b: 0.0, a: 0.5 },
42
+ { r: 0.0, g: 1.0, b: 0.0, a: 0.5 },
43
+ { r: 0.0, g: 0.0, b: 1.0, a: 0.5 },
44
+ { r: 1.0, g: 1.0, b: 0.0, a: 0.5 },
45
+ { r: 1.0, g: 0.0, b: 1.0, a: 0.5 },
46
+ { r: 0.0, g: 1.0, b: 1.0, a: 0.5 },
47
+ { r: 1.0, g: 0.5, b: 0.0, a: 0.5 },
48
+ { r: 0.5, g: 0.0, b: 1.0, a: 0.5 },
49
+ ],
50
+ };
51
+ const DEFAULT_DEBUG_OPTIONS = {
52
+ enabled: true,
53
+ showColliders: true,
54
+ showTriggers: true,
55
+ showContactPoints: true,
56
+ showContactNormals: true,
57
+ showContactImpulse: false,
58
+ showVelocities: true,
59
+ showAngularVelocities: false,
60
+ showForces: false,
61
+ showJoints: true,
62
+ showJointLimits: true,
63
+ showCenterOfMass: true,
64
+ showAABB: false,
65
+ showSleepState: true,
66
+ showLayerColors: false,
67
+ showRaycasts: true,
68
+ filterByLayer: null,
69
+ filterByBodyType: null,
70
+ filterByEntity: null,
71
+ hideStaticColliders: false,
72
+ hideSleepingBodies: false,
73
+ velocityScale: 1,
74
+ forceScale: 0.1,
75
+ normalScale: 1,
76
+ impulseScale: 0.01,
77
+ colliderLineWidth: 2,
78
+ vectorLineWidth: 2,
79
+ jointLineWidth: 3,
80
+ contactHistoryDuration: 500,
81
+ maxContactHistory: 100,
82
+ showStatsOverlay: true,
83
+ statsPosition: 'top-left',
84
+ colors: DEFAULT_DEBUG_COLORS,
85
+ };
86
+ // ============================================================
87
+ // Physics Debug System
88
+ // ============================================================
89
+ class PhysicsDebugSystem {
90
+ constructor() {
91
+ this.options = { ...DEFAULT_DEBUG_OPTIONS };
92
+ this.drawCommands = [];
93
+ this.contactHistory = [];
94
+ // Data caches (updated by physics engine)
95
+ this.colliders2D = new Map();
96
+ this.colliders3D = new Map();
97
+ this.bodies2D = new Map();
98
+ this.bodies3D = new Map();
99
+ this.joints2D = new Map();
100
+ this.joints3D = new Map();
101
+ this.transforms2D = new Map();
102
+ this.transforms3D = new Map();
103
+ this.collisionPairs = [];
104
+ this.raycasts = [];
105
+ this.is3D = false;
106
+ this.stats = this.createEmptyStats();
107
+ }
108
+ createEmptyStats() {
109
+ return {
110
+ totalBodies: 0,
111
+ dynamicBodies: 0,
112
+ kinematicBodies: 0,
113
+ staticBodies: 0,
114
+ awakeBodies: 0,
115
+ sleepingBodies: 0,
116
+ totalColliders: 0,
117
+ activeColliders: 0,
118
+ triggers: 0,
119
+ collisionPairs: 0,
120
+ contactPoints: 0,
121
+ islandCount: 0,
122
+ stepTime: 0,
123
+ broadphaseTime: 0,
124
+ narrowphaseTime: 0,
125
+ solverTime: 0,
126
+ integrationTime: 0,
127
+ bodyMemory: 0,
128
+ colliderMemory: 0,
129
+ contactMemory: 0,
130
+ totalJoints: 0,
131
+ activeJoints: 0,
132
+ brokenJoints: 0,
133
+ raycastsThisFrame: 0,
134
+ overlapTestsThisFrame: 0,
135
+ };
136
+ }
137
+ // ─── Configuration ─────────────────────────────────────
138
+ setOptions(options) {
139
+ this.options = { ...this.options, ...options };
140
+ }
141
+ getOptions() {
142
+ return { ...this.options };
143
+ }
144
+ setEnabled(enabled) {
145
+ this.options.enabled = enabled;
146
+ }
147
+ isEnabled() {
148
+ return this.options.enabled;
149
+ }
150
+ set3DMode(is3D) {
151
+ this.is3D = is3D;
152
+ }
153
+ // ─── Data Update (called by physics engine) ────────────
154
+ updateCollider2D(collider) {
155
+ this.colliders2D.set(collider.id, collider);
156
+ }
157
+ removeCollider2D(colliderId) {
158
+ this.colliders2D.delete(colliderId);
159
+ }
160
+ updateCollider3D(collider) {
161
+ this.colliders3D.set(collider.id, collider);
162
+ }
163
+ removeCollider3D(colliderId) {
164
+ this.colliders3D.delete(colliderId);
165
+ }
166
+ updateBody2D(body) {
167
+ this.bodies2D.set(body.id, body);
168
+ }
169
+ removeBody2D(bodyId) {
170
+ this.bodies2D.delete(bodyId);
171
+ }
172
+ updateBody3D(body) {
173
+ this.bodies3D.set(body.id, body);
174
+ }
175
+ removeBody3D(bodyId) {
176
+ this.bodies3D.delete(bodyId);
177
+ }
178
+ updateTransform2D(entityId, transform) {
179
+ this.transforms2D.set(entityId, transform);
180
+ }
181
+ updateTransform3D(entityId, transform) {
182
+ this.transforms3D.set(entityId, transform);
183
+ }
184
+ updateJoint2D(joint) {
185
+ this.joints2D.set(joint.id, joint);
186
+ }
187
+ removeJoint2D(jointId) {
188
+ this.joints2D.delete(jointId);
189
+ }
190
+ updateJoint3D(joint) {
191
+ this.joints3D.set(joint.id, joint);
192
+ }
193
+ removeJoint3D(jointId) {
194
+ this.joints3D.delete(jointId);
195
+ }
196
+ setCollisionPairs(pairs) {
197
+ this.collisionPairs = pairs;
198
+ // Add to contact history
199
+ const now = Date.now();
200
+ for (const pair of pairs) {
201
+ for (const contact of pair.contacts) {
202
+ if (this.contactHistory.length >= this.options.maxContactHistory) {
203
+ this.contactHistory.shift();
204
+ }
205
+ 'z' in contact.point;
206
+ this.contactHistory.push({
207
+ timestamp: now,
208
+ point: contact.point,
209
+ normal: contact.normal,
210
+ impulse: contact.impulse,
211
+ idA: pair.idA,
212
+ idB: pair.idB,
213
+ });
214
+ }
215
+ }
216
+ // Prune old history
217
+ const cutoff = now - this.options.contactHistoryDuration;
218
+ this.contactHistory = this.contactHistory.filter((c) => c.timestamp > cutoff);
219
+ }
220
+ addRaycast(origin, direction, maxDistance, hit) {
221
+ this.raycasts.push({ origin, direction, maxDistance, hit });
222
+ }
223
+ updateStats(stats) {
224
+ Object.assign(this.stats, stats);
225
+ }
226
+ // ─── Generate Draw Commands ────────────────────────────
227
+ generateDrawCommands() {
228
+ this.drawCommands = [];
229
+ if (!this.options.enabled) {
230
+ return this.drawCommands;
231
+ }
232
+ // Calculate stats
233
+ this.calculateStats();
234
+ if (this.is3D) {
235
+ this.generateDrawCommands3D();
236
+ }
237
+ else {
238
+ this.generateDrawCommands2D();
239
+ }
240
+ // Sort by zOrder
241
+ this.drawCommands.sort((a, b) => a.zOrder - b.zOrder);
242
+ return this.drawCommands;
243
+ }
244
+ generateDrawCommands2D() {
245
+ const opts = this.options;
246
+ const colors = opts.colors;
247
+ // Draw colliders
248
+ if (opts.showColliders || opts.showTriggers) {
249
+ for (const [id, collider] of this.colliders2D) {
250
+ if (!this.shouldDrawCollider2D(collider)) {
251
+ continue;
252
+ }
253
+ const transform = this.transforms2D.get(collider.entityId);
254
+ if (!transform) {
255
+ continue;
256
+ }
257
+ const body = this.findBody2DForEntity(collider.entityId);
258
+ const color = this.getColliderColor2D(collider, body);
259
+ this.drawCollider2D(collider, transform, color);
260
+ }
261
+ }
262
+ // Draw velocities
263
+ if (opts.showVelocities) {
264
+ for (const [id, body] of this.bodies2D) {
265
+ if (body.bodyType === 'static') {
266
+ continue;
267
+ }
268
+ if (opts.hideSleepingBodies && body.isSleeping) {
269
+ continue;
270
+ }
271
+ const transform = this.transforms2D.get(body.entityId);
272
+ if (!transform) {
273
+ continue;
274
+ }
275
+ const endX = transform.position.x + body.linearVelocity.x * opts.velocityScale;
276
+ const endY = transform.position.y + body.linearVelocity.y * opts.velocityScale;
277
+ this.drawCommands.push({
278
+ type: 'arrow',
279
+ color: colors.velocity,
280
+ zOrder: 10,
281
+ points: [transform.position, { x: endX, y: endY }],
282
+ lineWidth: opts.vectorLineWidth,
283
+ });
284
+ }
285
+ }
286
+ // Draw angular velocities
287
+ if (opts.showAngularVelocities) {
288
+ for (const [id, body] of this.bodies2D) {
289
+ if (body.bodyType === 'static') {
290
+ continue;
291
+ }
292
+ const transform = this.transforms2D.get(body.entityId);
293
+ if (!transform) {
294
+ continue;
295
+ }
296
+ const radius = Math.abs(body.angularVelocity) * opts.velocityScale * 0.5;
297
+ this.drawCommands.push({
298
+ type: 'arc',
299
+ color: colors.angularVelocity,
300
+ zOrder: 10,
301
+ position: transform.position,
302
+ radius: Math.max(radius, 0.2),
303
+ startAngle: 0,
304
+ endAngle: body.angularVelocity > 0 ? Math.PI : -Math.PI,
305
+ lineWidth: opts.vectorLineWidth,
306
+ });
307
+ }
308
+ }
309
+ // Draw forces
310
+ if (opts.showForces) {
311
+ for (const [id, body] of this.bodies2D) {
312
+ const transform = this.transforms2D.get(body.entityId);
313
+ if (!transform) {
314
+ continue;
315
+ }
316
+ if (body.forceAccumulator.x !== 0 || body.forceAccumulator.y !== 0) {
317
+ const endX = transform.position.x + body.forceAccumulator.x * opts.forceScale;
318
+ const endY = transform.position.y + body.forceAccumulator.y * opts.forceScale;
319
+ this.drawCommands.push({
320
+ type: 'arrow',
321
+ color: colors.force,
322
+ zOrder: 11,
323
+ points: [transform.position, { x: endX, y: endY }],
324
+ lineWidth: opts.vectorLineWidth,
325
+ });
326
+ }
327
+ }
328
+ }
329
+ // Draw joints
330
+ if (opts.showJoints) {
331
+ for (const [id, joint] of this.joints2D) {
332
+ this.drawJoint2D(joint);
333
+ }
334
+ }
335
+ // Draw contact points
336
+ if (opts.showContactPoints || opts.showContactNormals || opts.showContactImpulse) {
337
+ this.drawContacts2D();
338
+ }
339
+ // Draw raycasts
340
+ if (opts.showRaycasts) {
341
+ this.drawRaycasts2D();
342
+ }
343
+ // Draw center of mass
344
+ if (opts.showCenterOfMass) {
345
+ for (const [id, body] of this.bodies2D) {
346
+ if (body.bodyType === 'static') {
347
+ continue;
348
+ }
349
+ const transform = this.transforms2D.get(body.entityId);
350
+ if (!transform) {
351
+ continue;
352
+ }
353
+ this.drawCommands.push({
354
+ type: 'cross',
355
+ color: colors.activeBody,
356
+ zOrder: 12,
357
+ position: transform.position,
358
+ size: { x: 0.3, y: 0.3 },
359
+ lineWidth: 2,
360
+ });
361
+ }
362
+ }
363
+ }
364
+ generateDrawCommands3D() {
365
+ const opts = this.options;
366
+ const colors = opts.colors;
367
+ // Draw colliders
368
+ if (opts.showColliders || opts.showTriggers) {
369
+ for (const [id, collider] of this.colliders3D) {
370
+ if (!this.shouldDrawCollider3D(collider)) {
371
+ continue;
372
+ }
373
+ const transform = this.transforms3D.get(collider.entityId);
374
+ if (!transform) {
375
+ continue;
376
+ }
377
+ const body = this.findBody3DForEntity(collider.entityId);
378
+ const color = this.getColliderColor3D(collider, body);
379
+ this.drawCollider3D(collider, transform, color);
380
+ }
381
+ }
382
+ // Draw velocities
383
+ if (opts.showVelocities) {
384
+ for (const [id, body] of this.bodies3D) {
385
+ if (body.bodyType === 'static') {
386
+ continue;
387
+ }
388
+ if (opts.hideSleepingBodies && body.isSleeping) {
389
+ continue;
390
+ }
391
+ const transform = this.transforms3D.get(body.entityId);
392
+ if (!transform) {
393
+ continue;
394
+ }
395
+ const end = {
396
+ x: transform.position.x + body.linearVelocity.x * opts.velocityScale,
397
+ y: transform.position.y + body.linearVelocity.y * opts.velocityScale,
398
+ z: transform.position.z + body.linearVelocity.z * opts.velocityScale,
399
+ };
400
+ this.drawCommands.push({
401
+ type: 'arrow',
402
+ color: colors.velocity,
403
+ zOrder: 10,
404
+ points: [transform.position, end],
405
+ lineWidth: opts.vectorLineWidth,
406
+ });
407
+ }
408
+ }
409
+ // Draw joints
410
+ if (opts.showJoints) {
411
+ for (const [id, joint] of this.joints3D) {
412
+ this.drawJoint3D(joint);
413
+ }
414
+ }
415
+ // Draw contact points
416
+ if (opts.showContactPoints || opts.showContactNormals) {
417
+ this.drawContacts3D();
418
+ }
419
+ // Draw raycasts
420
+ if (opts.showRaycasts) {
421
+ this.drawRaycasts3D();
422
+ }
423
+ }
424
+ shouldDrawCollider2D(collider) {
425
+ const opts = this.options;
426
+ if (collider.isTrigger && !opts.showTriggers) {
427
+ return false;
428
+ }
429
+ if (!collider.isTrigger && !opts.showColliders) {
430
+ return false;
431
+ }
432
+ if (opts.filterByLayer !== null && collider.layer !== opts.filterByLayer) {
433
+ return false;
434
+ }
435
+ if (opts.filterByEntity !== null && !opts.filterByEntity.includes(collider.entityId)) {
436
+ return false;
437
+ }
438
+ const body = this.findBody2DForEntity(collider.entityId);
439
+ if (body) {
440
+ if (opts.filterByBodyType !== null && body.bodyType !== opts.filterByBodyType) {
441
+ return false;
442
+ }
443
+ if (opts.hideStaticColliders && body.bodyType === 'static') {
444
+ return false;
445
+ }
446
+ if (opts.hideSleepingBodies && body.isSleeping) {
447
+ return false;
448
+ }
449
+ }
450
+ return true;
451
+ }
452
+ shouldDrawCollider3D(collider) {
453
+ const opts = this.options;
454
+ if (collider.isTrigger && !opts.showTriggers) {
455
+ return false;
456
+ }
457
+ if (!collider.isTrigger && !opts.showColliders) {
458
+ return false;
459
+ }
460
+ if (opts.filterByLayer !== null && collider.layer !== opts.filterByLayer) {
461
+ return false;
462
+ }
463
+ if (opts.filterByEntity !== null && !opts.filterByEntity.includes(collider.entityId)) {
464
+ return false;
465
+ }
466
+ const body = this.findBody3DForEntity(collider.entityId);
467
+ if (body) {
468
+ if (opts.filterByBodyType !== null && body.bodyType !== opts.filterByBodyType) {
469
+ return false;
470
+ }
471
+ if (opts.hideStaticColliders && body.bodyType === 'static') {
472
+ return false;
473
+ }
474
+ if (opts.hideSleepingBodies && body.isSleeping) {
475
+ return false;
476
+ }
477
+ }
478
+ return true;
479
+ }
480
+ findBody2DForEntity(entityId) {
481
+ for (const body of this.bodies2D.values()) {
482
+ if (body.entityId === entityId) {
483
+ return body;
484
+ }
485
+ }
486
+ return undefined;
487
+ }
488
+ findBody3DForEntity(entityId) {
489
+ for (const body of this.bodies3D.values()) {
490
+ if (body.entityId === entityId) {
491
+ return body;
492
+ }
493
+ }
494
+ return undefined;
495
+ }
496
+ getColliderColor2D(collider, body) {
497
+ const colors = this.options.colors;
498
+ if (this.options.showLayerColors && collider.layer < colors.layerColors.length) {
499
+ return colors.layerColors[collider.layer];
500
+ }
501
+ if (collider.isTrigger) {
502
+ return colors.triggerCollider;
503
+ }
504
+ if (!body) {
505
+ return colors.staticCollider;
506
+ }
507
+ if (body.isSleeping) {
508
+ return colors.sleepingCollider;
509
+ }
510
+ switch (body.bodyType) {
511
+ case 'static':
512
+ return colors.staticCollider;
513
+ case 'kinematic':
514
+ return colors.kinematicCollider;
515
+ case 'dynamic':
516
+ return colors.dynamicCollider;
517
+ }
518
+ }
519
+ getColliderColor3D(collider, body) {
520
+ const colors = this.options.colors;
521
+ if (this.options.showLayerColors && collider.layer < colors.layerColors.length) {
522
+ return colors.layerColors[collider.layer];
523
+ }
524
+ if (collider.isTrigger) {
525
+ return colors.triggerCollider;
526
+ }
527
+ if (!body) {
528
+ return colors.staticCollider;
529
+ }
530
+ if (body.isSleeping) {
531
+ return colors.sleepingCollider;
532
+ }
533
+ switch (body.bodyType) {
534
+ case 'static':
535
+ return colors.staticCollider;
536
+ case 'kinematic':
537
+ return colors.kinematicCollider;
538
+ case 'dynamic':
539
+ return colors.dynamicCollider;
540
+ }
541
+ }
542
+ drawCollider2D(collider, transform, color) {
543
+ const pos = {
544
+ x: transform.position.x + collider.offset.x,
545
+ y: transform.position.y + collider.offset.y,
546
+ };
547
+ const rotation = transform.rotation + collider.rotation;
548
+ switch (collider.type) {
549
+ case 'circle':
550
+ this.drawCommands.push({
551
+ type: 'circle',
552
+ color,
553
+ zOrder: 1,
554
+ position: pos,
555
+ radius: collider.radius ?? 1,
556
+ lineWidth: this.options.colliderLineWidth,
557
+ });
558
+ break;
559
+ case 'box':
560
+ this.drawCommands.push({
561
+ type: 'rect',
562
+ color,
563
+ zOrder: 1,
564
+ position: pos,
565
+ size: collider.halfExtents
566
+ ? { x: collider.halfExtents.x * 2, y: collider.halfExtents.y * 2 }
567
+ : { x: 1, y: 1 },
568
+ rotation,
569
+ lineWidth: this.options.colliderLineWidth,
570
+ });
571
+ break;
572
+ case 'polygon':
573
+ if (collider.vertices && collider.vertices.length >= 3) {
574
+ const transformedVerts = collider.vertices.map((v) => {
575
+ const cos = Math.cos(rotation);
576
+ const sin = Math.sin(rotation);
577
+ return {
578
+ x: pos.x + v.x * cos - v.y * sin,
579
+ y: pos.y + v.x * sin + v.y * cos,
580
+ };
581
+ });
582
+ this.drawCommands.push({
583
+ type: 'polygon',
584
+ color,
585
+ zOrder: 1,
586
+ points: transformedVerts,
587
+ lineWidth: this.options.colliderLineWidth,
588
+ });
589
+ }
590
+ break;
591
+ case 'edge':
592
+ if (collider.edgeStart && collider.edgeEnd) {
593
+ this.drawCommands.push({
594
+ type: 'line',
595
+ color,
596
+ zOrder: 1,
597
+ points: [
598
+ { x: pos.x + collider.edgeStart.x, y: pos.y + collider.edgeStart.y },
599
+ { x: pos.x + collider.edgeEnd.x, y: pos.y + collider.edgeEnd.y },
600
+ ],
601
+ lineWidth: this.options.colliderLineWidth,
602
+ });
603
+ }
604
+ break;
605
+ case 'chain':
606
+ if (collider.chainVertices && collider.chainVertices.length >= 2) {
607
+ const transformedVerts = collider.chainVertices.map((v) => ({
608
+ x: pos.x + v.x,
609
+ y: pos.y + v.y,
610
+ }));
611
+ for (let i = 0; i < transformedVerts.length - 1; i++) {
612
+ this.drawCommands.push({
613
+ type: 'line',
614
+ color,
615
+ zOrder: 1,
616
+ points: [transformedVerts[i], transformedVerts[i + 1]],
617
+ lineWidth: this.options.colliderLineWidth,
618
+ });
619
+ }
620
+ }
621
+ break;
622
+ case 'capsule':
623
+ this.drawCommands.push({
624
+ type: 'capsule',
625
+ color,
626
+ zOrder: 1,
627
+ position: pos,
628
+ radius: collider.radius ?? 0.5,
629
+ size: { x: collider.capsuleHeight ?? 2, y: 0 },
630
+ rotation,
631
+ lineWidth: this.options.colliderLineWidth,
632
+ });
633
+ break;
634
+ }
635
+ }
636
+ drawCollider3D(collider, transform, color) {
637
+ const pos = {
638
+ x: transform.position.x + collider.offset.x,
639
+ y: transform.position.y + collider.offset.y,
640
+ z: transform.position.z + collider.offset.z,
641
+ };
642
+ switch (collider.type) {
643
+ case 'sphere':
644
+ this.drawCommands.push({
645
+ type: 'sphere',
646
+ color,
647
+ zOrder: 1,
648
+ position: pos,
649
+ radius: collider.radius ?? 1,
650
+ lineWidth: this.options.colliderLineWidth,
651
+ });
652
+ break;
653
+ case 'box':
654
+ this.drawCommands.push({
655
+ type: 'box3d',
656
+ color,
657
+ zOrder: 1,
658
+ position: pos,
659
+ size: collider.halfExtents
660
+ ? {
661
+ x: collider.halfExtents.x * 2,
662
+ y: collider.halfExtents.y * 2,
663
+ z: collider.halfExtents.z * 2,
664
+ }
665
+ : { x: 1, y: 1, z: 1 },
666
+ rotation: collider.rotation,
667
+ lineWidth: this.options.colliderLineWidth,
668
+ });
669
+ break;
670
+ case 'capsule':
671
+ this.drawCommands.push({
672
+ type: 'capsule',
673
+ color,
674
+ zOrder: 1,
675
+ position: pos,
676
+ radius: collider.capsuleRadius ?? 0.5,
677
+ size: { x: 0, y: collider.capsuleHeight ?? 2, z: 0 },
678
+ rotation: collider.rotation,
679
+ lineWidth: this.options.colliderLineWidth,
680
+ });
681
+ break;
682
+ // Additional shapes would be drawn similarly
683
+ }
684
+ }
685
+ drawJoint2D(joint) {
686
+ const colors = this.options.colors;
687
+ const bodyA = this.bodies2D.get(joint.bodyA);
688
+ const bodyB = this.bodies2D.get(joint.bodyB);
689
+ if (!bodyA || !bodyB) {
690
+ return;
691
+ }
692
+ const transformA = this.transforms2D.get(bodyA.entityId);
693
+ const transformB = this.transforms2D.get(bodyB.entityId);
694
+ if (!transformA || !transformB) {
695
+ return;
696
+ }
697
+ const anchorA = {
698
+ x: transformA.position.x + joint.anchorA.x,
699
+ y: transformA.position.y + joint.anchorA.y,
700
+ };
701
+ const anchorB = {
702
+ x: transformB.position.x + joint.anchorB.x,
703
+ y: transformB.position.y + joint.anchorB.y,
704
+ };
705
+ // Draw joint connection line
706
+ this.drawCommands.push({
707
+ type: 'line',
708
+ color: colors.jointActive,
709
+ zOrder: 5,
710
+ points: [anchorA, anchorB],
711
+ lineWidth: this.options.jointLineWidth,
712
+ });
713
+ // Draw anchors
714
+ this.drawCommands.push({
715
+ type: 'filledCircle',
716
+ color: colors.jointActive,
717
+ zOrder: 6,
718
+ position: anchorA,
719
+ radius: 0.1,
720
+ });
721
+ this.drawCommands.push({
722
+ type: 'filledCircle',
723
+ color: colors.jointActive,
724
+ zOrder: 6,
725
+ position: anchorB,
726
+ radius: 0.1,
727
+ });
728
+ // Draw limits if applicable
729
+ if (this.options.showJointLimits && joint.useLimits) {
730
+ if (joint.type === 'hinge' && joint.minAngle !== undefined && joint.maxAngle !== undefined) {
731
+ this.drawCommands.push({
732
+ type: 'arc',
733
+ color: colors.jointLimit,
734
+ zOrder: 4,
735
+ position: anchorA,
736
+ radius: 0.5,
737
+ startAngle: joint.minAngle,
738
+ endAngle: joint.maxAngle,
739
+ lineWidth: 2,
740
+ });
741
+ }
742
+ }
743
+ }
744
+ drawJoint3D(joint) {
745
+ const colors = this.options.colors;
746
+ const bodyA = this.bodies3D.get(joint.bodyA);
747
+ const bodyB = this.bodies3D.get(joint.bodyB);
748
+ if (!bodyA || !bodyB) {
749
+ return;
750
+ }
751
+ const transformA = this.transforms3D.get(bodyA.entityId);
752
+ const transformB = this.transforms3D.get(bodyB.entityId);
753
+ if (!transformA || !transformB) {
754
+ return;
755
+ }
756
+ const anchorA = {
757
+ x: transformA.position.x + joint.anchor.x,
758
+ y: transformA.position.y + joint.anchor.y,
759
+ z: transformA.position.z + joint.anchor.z,
760
+ };
761
+ const anchorB = {
762
+ x: transformB.position.x + joint.connectedAnchor.x,
763
+ y: transformB.position.y + joint.connectedAnchor.y,
764
+ z: transformB.position.z + joint.connectedAnchor.z,
765
+ };
766
+ this.drawCommands.push({
767
+ type: 'line',
768
+ color: colors.jointActive,
769
+ zOrder: 5,
770
+ points: [anchorA, anchorB],
771
+ lineWidth: this.options.jointLineWidth,
772
+ });
773
+ }
774
+ drawContacts2D() {
775
+ const opts = this.options;
776
+ const colors = opts.colors;
777
+ // Draw current contacts
778
+ for (const pair of this.collisionPairs) {
779
+ for (const contact of pair.contacts) {
780
+ const point = contact.point;
781
+ const normal = contact.normal;
782
+ if (opts.showContactPoints) {
783
+ this.drawCommands.push({
784
+ type: 'filledCircle',
785
+ color: colors.contactPoint,
786
+ zOrder: 20,
787
+ position: point,
788
+ radius: 0.08,
789
+ });
790
+ }
791
+ if (opts.showContactNormals) {
792
+ const end = {
793
+ x: point.x + normal.x * opts.normalScale,
794
+ y: point.y + normal.y * opts.normalScale,
795
+ };
796
+ this.drawCommands.push({
797
+ type: 'arrow',
798
+ color: colors.contactNormal,
799
+ zOrder: 21,
800
+ points: [point, end],
801
+ lineWidth: opts.vectorLineWidth,
802
+ });
803
+ }
804
+ if (opts.showContactImpulse && contact.impulse > 0) {
805
+ const impulseLength = contact.impulse * opts.impulseScale;
806
+ const end = {
807
+ x: point.x + normal.x * impulseLength,
808
+ y: point.y + normal.y * impulseLength,
809
+ };
810
+ this.drawCommands.push({
811
+ type: 'arrow',
812
+ color: colors.contactImpulse,
813
+ zOrder: 22,
814
+ points: [point, end],
815
+ lineWidth: opts.vectorLineWidth * 1.5,
816
+ });
817
+ }
818
+ }
819
+ }
820
+ // Draw contact history with fading
821
+ const now = Date.now();
822
+ for (const entry of this.contactHistory) {
823
+ const age = now - entry.timestamp;
824
+ const alpha = 1 - age / opts.contactHistoryDuration;
825
+ if (alpha <= 0) {
826
+ continue;
827
+ }
828
+ const point = entry.point;
829
+ const fadedColor = {
830
+ ...colors.contactPoint,
831
+ a: colors.contactPoint.a * alpha * 0.5,
832
+ };
833
+ this.drawCommands.push({
834
+ type: 'filledCircle',
835
+ color: fadedColor,
836
+ zOrder: 19,
837
+ position: point,
838
+ radius: 0.05,
839
+ });
840
+ }
841
+ }
842
+ drawContacts3D() {
843
+ const opts = this.options;
844
+ const colors = opts.colors;
845
+ for (const pair of this.collisionPairs) {
846
+ for (const contact of pair.contacts) {
847
+ const point = contact.point;
848
+ const normal = contact.normal;
849
+ if (opts.showContactPoints) {
850
+ this.drawCommands.push({
851
+ type: 'sphere',
852
+ color: colors.contactPoint,
853
+ zOrder: 20,
854
+ position: point,
855
+ radius: 0.05,
856
+ });
857
+ }
858
+ if (opts.showContactNormals) {
859
+ const end = {
860
+ x: point.x + normal.x * opts.normalScale,
861
+ y: point.y + normal.y * opts.normalScale,
862
+ z: point.z + normal.z * opts.normalScale,
863
+ };
864
+ this.drawCommands.push({
865
+ type: 'arrow',
866
+ color: colors.contactNormal,
867
+ zOrder: 21,
868
+ points: [point, end],
869
+ lineWidth: opts.vectorLineWidth,
870
+ });
871
+ }
872
+ }
873
+ }
874
+ }
875
+ drawRaycasts2D() {
876
+ const colors = this.options.colors;
877
+ for (const raycast of this.raycasts) {
878
+ const origin = raycast.origin;
879
+ const direction = raycast.direction;
880
+ if (raycast.hit) {
881
+ const hit = raycast.hit;
882
+ // Draw ray to hit point
883
+ this.drawCommands.push({
884
+ type: 'line',
885
+ color: colors.raycastHit,
886
+ zOrder: 15,
887
+ points: [origin, hit.point],
888
+ lineWidth: 1,
889
+ });
890
+ // Draw hit point
891
+ this.drawCommands.push({
892
+ type: 'cross',
893
+ color: colors.raycastHit,
894
+ zOrder: 16,
895
+ position: hit.point,
896
+ size: { x: 0.2, y: 0.2 },
897
+ lineWidth: 2,
898
+ });
899
+ // Draw hit normal
900
+ const normalEnd = {
901
+ x: hit.point.x + hit.normal.x * 0.5,
902
+ y: hit.point.y + hit.normal.y * 0.5,
903
+ };
904
+ this.drawCommands.push({
905
+ type: 'arrow',
906
+ color: colors.contactNormal,
907
+ zOrder: 17,
908
+ points: [hit.point, normalEnd],
909
+ lineWidth: 1,
910
+ });
911
+ }
912
+ else {
913
+ // Draw full ray (miss)
914
+ const end = {
915
+ x: origin.x + direction.x * raycast.maxDistance,
916
+ y: origin.y + direction.y * raycast.maxDistance,
917
+ };
918
+ this.drawCommands.push({
919
+ type: 'line',
920
+ color: colors.raycastMiss,
921
+ zOrder: 15,
922
+ points: [origin, end],
923
+ lineWidth: 1,
924
+ });
925
+ }
926
+ }
927
+ // Clear raycasts for next frame
928
+ this.raycasts = [];
929
+ }
930
+ drawRaycasts3D() {
931
+ const colors = this.options.colors;
932
+ for (const raycast of this.raycasts) {
933
+ const origin = raycast.origin;
934
+ const direction = raycast.direction;
935
+ if (raycast.hit) {
936
+ const hit = raycast.hit;
937
+ this.drawCommands.push({
938
+ type: 'line',
939
+ color: colors.raycastHit,
940
+ zOrder: 15,
941
+ points: [origin, hit.point],
942
+ lineWidth: 1,
943
+ });
944
+ this.drawCommands.push({
945
+ type: 'sphere',
946
+ color: colors.raycastHit,
947
+ zOrder: 16,
948
+ position: hit.point,
949
+ radius: 0.05,
950
+ });
951
+ }
952
+ else {
953
+ const end = {
954
+ x: origin.x + direction.x * raycast.maxDistance,
955
+ y: origin.y + direction.y * raycast.maxDistance,
956
+ z: origin.z + direction.z * raycast.maxDistance,
957
+ };
958
+ this.drawCommands.push({
959
+ type: 'line',
960
+ color: colors.raycastMiss,
961
+ zOrder: 15,
962
+ points: [origin, end],
963
+ lineWidth: 1,
964
+ });
965
+ }
966
+ }
967
+ this.raycasts = [];
968
+ }
969
+ // ─── Stats ─────────────────────────────────────────────
970
+ calculateStats() {
971
+ // Bodies
972
+ this.stats.totalBodies = this.bodies2D.size + this.bodies3D.size;
973
+ this.stats.dynamicBodies = 0;
974
+ this.stats.kinematicBodies = 0;
975
+ this.stats.staticBodies = 0;
976
+ this.stats.awakeBodies = 0;
977
+ this.stats.sleepingBodies = 0;
978
+ for (const body of this.bodies2D.values()) {
979
+ if (body.bodyType === 'dynamic') {
980
+ this.stats.dynamicBodies++;
981
+ }
982
+ else if (body.bodyType === 'kinematic') {
983
+ this.stats.kinematicBodies++;
984
+ }
985
+ else {
986
+ this.stats.staticBodies++;
987
+ }
988
+ if (body.isSleeping) {
989
+ this.stats.sleepingBodies++;
990
+ }
991
+ else {
992
+ this.stats.awakeBodies++;
993
+ }
994
+ }
995
+ for (const body of this.bodies3D.values()) {
996
+ if (body.bodyType === 'dynamic') {
997
+ this.stats.dynamicBodies++;
998
+ }
999
+ else if (body.bodyType === 'kinematic') {
1000
+ this.stats.kinematicBodies++;
1001
+ }
1002
+ else {
1003
+ this.stats.staticBodies++;
1004
+ }
1005
+ if (body.isSleeping) {
1006
+ this.stats.sleepingBodies++;
1007
+ }
1008
+ else {
1009
+ this.stats.awakeBodies++;
1010
+ }
1011
+ }
1012
+ // Colliders
1013
+ this.stats.totalColliders = this.colliders2D.size + this.colliders3D.size;
1014
+ this.stats.activeColliders = this.stats.totalColliders;
1015
+ this.stats.triggers = 0;
1016
+ for (const collider of this.colliders2D.values()) {
1017
+ if (collider.isTrigger) {
1018
+ this.stats.triggers++;
1019
+ }
1020
+ }
1021
+ for (const collider of this.colliders3D.values()) {
1022
+ if (collider.isTrigger) {
1023
+ this.stats.triggers++;
1024
+ }
1025
+ }
1026
+ // Collision pairs and contacts
1027
+ this.stats.collisionPairs = this.collisionPairs.length;
1028
+ this.stats.contactPoints = 0;
1029
+ for (const pair of this.collisionPairs) {
1030
+ this.stats.contactPoints += pair.contacts.length;
1031
+ }
1032
+ // Joints
1033
+ this.stats.totalJoints = this.joints2D.size + this.joints3D.size;
1034
+ this.stats.activeJoints = this.stats.totalJoints;
1035
+ this.stats.brokenJoints = 0;
1036
+ // Memory estimates
1037
+ this.stats.bodyMemory = this.stats.totalBodies * 256; // Rough estimate
1038
+ this.stats.colliderMemory = this.stats.totalColliders * 128;
1039
+ this.stats.contactMemory = this.stats.contactPoints * 64;
1040
+ }
1041
+ getStats() {
1042
+ return { ...this.stats };
1043
+ }
1044
+ // ─── Stats Overlay Text ────────────────────────────────
1045
+ generateStatsOverlayText() {
1046
+ const s = this.stats;
1047
+ return [
1048
+ '=== Physics Debug ===',
1049
+ '',
1050
+ '--- Bodies ---',
1051
+ `Total: ${s.totalBodies}`,
1052
+ ` Dynamic: ${s.dynamicBodies}`,
1053
+ ` Kinematic: ${s.kinematicBodies}`,
1054
+ ` Static: ${s.staticBodies}`,
1055
+ `Awake: ${s.awakeBodies} / Sleeping: ${s.sleepingBodies}`,
1056
+ '',
1057
+ '--- Colliders ---',
1058
+ `Total: ${s.totalColliders}`,
1059
+ `Active: ${s.activeColliders}`,
1060
+ `Triggers: ${s.triggers}`,
1061
+ '',
1062
+ '--- Simulation ---',
1063
+ `Collision Pairs: ${s.collisionPairs}`,
1064
+ `Contact Points: ${s.contactPoints}`,
1065
+ `Islands: ${s.islandCount}`,
1066
+ '',
1067
+ '--- Timing (ms) ---',
1068
+ `Step: ${s.stepTime.toFixed(2)}`,
1069
+ ` Broadphase: ${s.broadphaseTime.toFixed(2)}`,
1070
+ ` Narrowphase: ${s.narrowphaseTime.toFixed(2)}`,
1071
+ ` Solver: ${s.solverTime.toFixed(2)}`,
1072
+ ` Integration: ${s.integrationTime.toFixed(2)}`,
1073
+ '',
1074
+ '--- Memory (KB) ---',
1075
+ `Bodies: ${(s.bodyMemory / 1024).toFixed(1)}`,
1076
+ `Colliders: ${(s.colliderMemory / 1024).toFixed(1)}`,
1077
+ `Contacts: ${(s.contactMemory / 1024).toFixed(1)}`,
1078
+ '',
1079
+ '--- Joints ---',
1080
+ `Total: ${s.totalJoints}`,
1081
+ `Active: ${s.activeJoints}`,
1082
+ `Broken: ${s.brokenJoints}`,
1083
+ '',
1084
+ '--- Queries/Frame ---',
1085
+ `Raycasts: ${s.raycastsThisFrame}`,
1086
+ `Overlaps: ${s.overlapTestsThisFrame}`,
1087
+ ];
1088
+ }
1089
+ // ─── Collision Layer Matrix ────────────────────────────
1090
+ generateLayerMatrix(layerCount = 32) {
1091
+ // Generate a collision layer matrix based on mask settings
1092
+ const matrix = [];
1093
+ for (let i = 0; i < layerCount; i++) {
1094
+ matrix[i] = [];
1095
+ for (let j = 0; j < layerCount; j++) {
1096
+ // Check if any collider on layer i can collide with layer j
1097
+ let canCollide = false;
1098
+ for (const collider of this.colliders2D.values()) {
1099
+ if (collider.layer === i && (collider.mask & (1 << j)) !== 0) {
1100
+ canCollide = true;
1101
+ break;
1102
+ }
1103
+ }
1104
+ if (!canCollide) {
1105
+ for (const collider of this.colliders3D.values()) {
1106
+ if (collider.layer === i && (collider.mask & (1 << j)) !== 0) {
1107
+ canCollide = true;
1108
+ break;
1109
+ }
1110
+ }
1111
+ }
1112
+ matrix[i][j] = canCollide;
1113
+ }
1114
+ }
1115
+ return matrix;
1116
+ }
1117
+ // ─── Clear ─────────────────────────────────────────────
1118
+ clear() {
1119
+ this.colliders2D.clear();
1120
+ this.colliders3D.clear();
1121
+ this.bodies2D.clear();
1122
+ this.bodies3D.clear();
1123
+ this.joints2D.clear();
1124
+ this.joints3D.clear();
1125
+ this.transforms2D.clear();
1126
+ this.transforms3D.clear();
1127
+ this.collisionPairs = [];
1128
+ this.raycasts = [];
1129
+ this.contactHistory = [];
1130
+ this.drawCommands = [];
1131
+ this.stats = this.createEmptyStats();
1132
+ }
1133
+ }
1134
+ // ============================================================
1135
+ // Factory Functions
1136
+ // ============================================================
1137
+ function createPhysicsDebugSystem() {
1138
+ return new PhysicsDebugSystem();
1139
+ }
1140
+ function createCollider2D(type, entityId) {
1141
+ return {
1142
+ id: `col2d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
1143
+ entityId,
1144
+ type,
1145
+ offset: { x: 0, y: 0 },
1146
+ rotation: 0,
1147
+ isTrigger: false,
1148
+ layer: 0,
1149
+ mask: 0xffffffff,
1150
+ radius: type === 'circle' || type === 'capsule' ? 0.5 : undefined,
1151
+ halfExtents: type === 'box' ? { x: 0.5, y: 0.5 } : undefined,
1152
+ capsuleHeight: type === 'capsule' ? 1 : undefined,
1153
+ };
1154
+ }
1155
+ function createCollider3D(type, entityId) {
1156
+ return {
1157
+ id: `col3d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
1158
+ entityId,
1159
+ type,
1160
+ offset: { x: 0, y: 0, z: 0 },
1161
+ rotation: { x: 0, y: 0, z: 0 },
1162
+ isTrigger: false,
1163
+ layer: 0,
1164
+ mask: 0xffffffff,
1165
+ radius: type === 'sphere' ? 0.5 : undefined,
1166
+ halfExtents: type === 'box' ? { x: 0.5, y: 0.5, z: 0.5 } : undefined,
1167
+ capsuleRadius: type === 'capsule' ? 0.5 : undefined,
1168
+ capsuleHeight: type === 'capsule' ? 1 : undefined,
1169
+ cylinderRadius: type === 'cylinder' ? 0.5 : undefined,
1170
+ cylinderHeight: type === 'cylinder' ? 1 : undefined,
1171
+ };
1172
+ }
1173
+ function createRigidbody2D(entityId, bodyType = 'dynamic') {
1174
+ return {
1175
+ id: `rb2d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
1176
+ entityId,
1177
+ bodyType,
1178
+ mass: 1,
1179
+ linearDamping: 0,
1180
+ angularDamping: 0.05,
1181
+ gravityScale: 1,
1182
+ fixedRotation: false,
1183
+ isBullet: false,
1184
+ isAwake: true,
1185
+ isSleeping: false,
1186
+ linearVelocity: { x: 0, y: 0 },
1187
+ angularVelocity: 0,
1188
+ forceAccumulator: { x: 0, y: 0 },
1189
+ torqueAccumulator: 0,
1190
+ };
1191
+ }
1192
+ function createRigidbody3D(entityId, bodyType = 'dynamic') {
1193
+ return {
1194
+ id: `rb3d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
1195
+ entityId,
1196
+ bodyType,
1197
+ mass: 1,
1198
+ linearDamping: 0,
1199
+ angularDamping: 0.05,
1200
+ useGravity: true,
1201
+ constraints: {
1202
+ freezePositionX: false,
1203
+ freezePositionY: false,
1204
+ freezePositionZ: false,
1205
+ freezeRotationX: false,
1206
+ freezeRotationY: false,
1207
+ freezeRotationZ: false,
1208
+ },
1209
+ interpolation: 'none',
1210
+ collisionDetection: 'discrete',
1211
+ isAwake: true,
1212
+ isSleeping: false,
1213
+ linearVelocity: { x: 0, y: 0, z: 0 },
1214
+ angularVelocity: { x: 0, y: 0, z: 0 },
1215
+ forceAccumulator: { x: 0, y: 0, z: 0 },
1216
+ torqueAccumulator: { x: 0, y: 0, z: 0 },
1217
+ };
1218
+ }
1219
+
1220
+ exports.DEFAULT_DEBUG_COLORS = DEFAULT_DEBUG_COLORS;
1221
+ exports.DEFAULT_DEBUG_OPTIONS = DEFAULT_DEBUG_OPTIONS;
1222
+ exports.PhysicsDebugSystem = PhysicsDebugSystem;
1223
+ exports.createCollider2D = createCollider2D;
1224
+ exports.createCollider3D = createCollider3D;
1225
+ exports.createPhysicsDebugSystem = createPhysicsDebugSystem;
1226
+ exports.createRigidbody2D = createRigidbody2D;
1227
+ exports.createRigidbody3D = createRigidbody3D;
1228
+ //# sourceMappingURL=PhysicsDebugSystem.js.map