@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
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  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +6 -5
@@ -0,0 +1,822 @@
1
+ /**
2
+ * @file AudioEngine.ts
3
+ * @description Audio Engine for Nice2Dev Game Engine
4
+ * PRO-1.11.3: Audio Engine
5
+ *
6
+ * Features:
7
+ * - Web Audio API integration
8
+ * - 3D Spatial Audio
9
+ * - Audio mixing and effects
10
+ * - Adaptive music system
11
+ * - Reverb zones
12
+ * - Audio pooling
13
+ */
14
+ // ============================================================
15
+ // Audio Engine
16
+ // ============================================================
17
+ class AudioEngine {
18
+ constructor() {
19
+ this.context = null;
20
+ this.masterGain = null;
21
+ this.sources = new Map();
22
+ this.channels = new Map();
23
+ this.effects = new Map();
24
+ this.reverbZones = new Map();
25
+ this.musicTracks = new Map();
26
+ this.bufferCache = new Map();
27
+ this.nextId = 1;
28
+ this.spatialModel = 'HRTF';
29
+ this.listener = new AudioListenerImpl();
30
+ }
31
+ // ─── Initialization ────────────────────────────────────
32
+ async initialize() {
33
+ this.context = new AudioContext();
34
+ this.masterGain = this.context.createGain();
35
+ this.masterGain.connect(this.context.destination);
36
+ // Create default channels
37
+ this.createChannel({ name: 'master', volume: 1 });
38
+ this.createChannel({ name: 'music', volume: 0.7, parent: 'master' });
39
+ this.createChannel({ name: 'sfx', volume: 1, parent: 'master' });
40
+ this.createChannel({ name: 'voice', volume: 1, parent: 'master' });
41
+ this.createChannel({ name: 'ambient', volume: 0.5, parent: 'master' });
42
+ this.createChannel({ name: 'ui', volume: 1, parent: 'master' });
43
+ }
44
+ resume() {
45
+ return this.context?.resume() ?? Promise.resolve();
46
+ }
47
+ suspend() {
48
+ return this.context?.suspend() ?? Promise.resolve();
49
+ }
50
+ isReady() {
51
+ return this.context !== null && this.context.state === 'running';
52
+ }
53
+ // ─── Audio Sources ─────────────────────────────────────
54
+ async createSource(descriptor) {
55
+ if (!this.context) {
56
+ throw new Error('Audio engine not initialized');
57
+ }
58
+ let buffer = descriptor.buffer;
59
+ if (!buffer && descriptor.url) {
60
+ buffer = await this.loadBuffer(descriptor.url);
61
+ }
62
+ const id = this.nextId++;
63
+ const source = new AudioSourceImpl(id, this.context, this.masterGain, buffer, descriptor);
64
+ this.sources.set(id, source);
65
+ // Route to channel
66
+ const channelName = descriptor.channel ?? 'sfx';
67
+ const channel = this.channels.get(channelName);
68
+ if (channel) {
69
+ source.connectToChannel(channel);
70
+ }
71
+ return source;
72
+ }
73
+ async loadBuffer(url) {
74
+ if (this.bufferCache.has(url)) {
75
+ return this.bufferCache.get(url);
76
+ }
77
+ const response = await fetch(url);
78
+ const arrayBuffer = await response.arrayBuffer();
79
+ const audioBuffer = await this.context.decodeAudioData(arrayBuffer);
80
+ this.bufferCache.set(url, audioBuffer);
81
+ return audioBuffer;
82
+ }
83
+ getSource(id) {
84
+ return this.sources.get(id);
85
+ }
86
+ removeSource(source) {
87
+ source.dispose();
88
+ this.sources.delete(source.id);
89
+ }
90
+ // ─── Channels ──────────────────────────────────────────
91
+ createChannel(descriptor) {
92
+ if (!this.context) {
93
+ throw new Error('Audio engine not initialized');
94
+ }
95
+ const parentChannel = descriptor.parent ? this.channels.get(descriptor.parent) : undefined;
96
+ const channel = new AudioChannelImpl(descriptor.name, this.context, parentChannel ?? null, descriptor.volume ?? 1, descriptor.muted ?? false);
97
+ // Connect to master if no parent
98
+ if (!parentChannel && this.masterGain) {
99
+ channel.connectTo(this.masterGain);
100
+ }
101
+ this.channels.set(descriptor.name, channel);
102
+ // Add effects
103
+ if (descriptor.effects) {
104
+ for (const effectDesc of descriptor.effects) {
105
+ channel.addEffect(effectDesc);
106
+ }
107
+ }
108
+ return channel;
109
+ }
110
+ getChannel(name) {
111
+ return this.channels.get(name);
112
+ }
113
+ // ─── Master Volume ─────────────────────────────────────
114
+ getMasterVolume() {
115
+ return this.masterGain?.gain.value ?? 1;
116
+ }
117
+ setMasterVolume(volume) {
118
+ if (this.masterGain) {
119
+ this.masterGain.gain.value = Math.max(0, Math.min(1, volume));
120
+ }
121
+ }
122
+ // ─── Spatial Audio ─────────────────────────────────────
123
+ getListener() {
124
+ return this.listener;
125
+ }
126
+ setSpatialModel(model) {
127
+ this.spatialModel = model;
128
+ // Update all spatial sources
129
+ for (const source of this.sources.values()) {
130
+ source.updateSpatialModel(model);
131
+ }
132
+ }
133
+ getSpatialModel() {
134
+ return this.spatialModel;
135
+ }
136
+ // ─── Reverb Zones ──────────────────────────────────────
137
+ createReverbZone(descriptor) {
138
+ const id = this.nextId++;
139
+ const zone = new ReverbZoneImpl(id, descriptor);
140
+ this.reverbZones.set(id, zone);
141
+ return zone;
142
+ }
143
+ getReverbZone(id) {
144
+ return this.reverbZones.get(id);
145
+ }
146
+ removeReverbZone(zone) {
147
+ this.reverbZones.delete(zone.id);
148
+ }
149
+ updateReverbForListener() {
150
+ const listenerPos = this.listener.getPosition();
151
+ // Find active reverb zones
152
+ for (const zone of this.reverbZones.values()) {
153
+ if (!zone.isEnabled()) {
154
+ continue;
155
+ }
156
+ const zonePos = zone.getPosition();
157
+ const dist = Math.sqrt(Math.pow(listenerPos.x - zonePos.x, 2) +
158
+ Math.pow(listenerPos.y - zonePos.y, 2) +
159
+ Math.pow(listenerPos.z - zonePos.z, 2));
160
+ const inner = zone.getInnerRadius();
161
+ const outer = zone.getOuterRadius();
162
+ if (dist <= inner) {
163
+ // Fully inside zone - apply full reverb
164
+ this.applyReverb(zone, 1);
165
+ }
166
+ else if (dist <= outer) {
167
+ // Transition zone - interpolate
168
+ const t = (dist - inner) / (outer - inner);
169
+ this.applyReverb(zone, 1 - t);
170
+ }
171
+ }
172
+ }
173
+ applyReverb(_zone, _intensity) {
174
+ // Apply reverb effect based on zone settings
175
+ }
176
+ // ─── Adaptive Music ────────────────────────────────────
177
+ async createMusicTrack(descriptor) {
178
+ if (!this.context) {
179
+ throw new Error('Audio engine not initialized');
180
+ }
181
+ const track = new MusicTrackImpl(descriptor.name, this.context, descriptor);
182
+ await track.load();
183
+ this.musicTracks.set(descriptor.name, track);
184
+ return track;
185
+ }
186
+ getMusicTrack(name) {
187
+ return this.musicTracks.get(name);
188
+ }
189
+ async transitionTo(trackName, transitionType = 'crossfade', duration = 2) {
190
+ const currentTrack = this.getCurrentMusicTrack();
191
+ const newTrack = this.musicTracks.get(trackName);
192
+ if (!newTrack) {
193
+ throw new Error(`Music track not found: ${trackName}`);
194
+ }
195
+ switch (transitionType) {
196
+ case 'immediate':
197
+ currentTrack?.stop();
198
+ newTrack.play();
199
+ break;
200
+ case 'crossfade':
201
+ await this.crossfade(currentTrack, newTrack, duration);
202
+ break;
203
+ case 'beat-sync':
204
+ await this.beatSyncTransition(currentTrack, newTrack);
205
+ break;
206
+ case 'bar-sync':
207
+ await this.barSyncTransition(currentTrack, newTrack);
208
+ break;
209
+ }
210
+ }
211
+ getCurrentMusicTrack() {
212
+ for (const track of this.musicTracks.values()) {
213
+ if (track.getState() === 'playing') {
214
+ return track;
215
+ }
216
+ }
217
+ return undefined;
218
+ }
219
+ async crossfade(from, to, duration) {
220
+ const startVolume = from?.getVolume() ?? 0;
221
+ const startTime = this.context.currentTime;
222
+ to.setVolume(0);
223
+ to.play();
224
+ // Animate volumes
225
+ const animate = () => {
226
+ const now = this.context.currentTime;
227
+ const t = Math.min(1, (now - startTime) / duration);
228
+ if (from) {
229
+ from.setVolume(startVolume * (1 - t));
230
+ }
231
+ to.setVolume(t);
232
+ if (t < 1) {
233
+ requestAnimationFrame(animate);
234
+ }
235
+ else {
236
+ from?.stop();
237
+ }
238
+ };
239
+ animate();
240
+ }
241
+ async beatSyncTransition(from, to) {
242
+ // Wait for next beat
243
+ if (from) {
244
+ const currentBeat = from.getCurrentBeat();
245
+ const nextBeat = Math.ceil(currentBeat);
246
+ const beatDuration = 60 / from.getBPM();
247
+ const waitTime = (nextBeat - currentBeat) * beatDuration;
248
+ await new Promise((resolve) => setTimeout(resolve, waitTime * 1000));
249
+ }
250
+ from?.stop();
251
+ to.play();
252
+ }
253
+ async barSyncTransition(from, to) {
254
+ // Wait for next bar (assuming 4/4 time)
255
+ if (from) {
256
+ const currentBar = from.getCurrentBar();
257
+ const nextBar = Math.ceil(currentBar);
258
+ const barDuration = (60 / from.getBPM()) * 4;
259
+ const waitTime = (nextBar - currentBar) * barDuration;
260
+ await new Promise((resolve) => setTimeout(resolve, waitTime * 1000));
261
+ }
262
+ from?.stop();
263
+ to.play();
264
+ }
265
+ // ─── One-Shot Sounds ───────────────────────────────────
266
+ async playOneShot(url, options = {}) {
267
+ const source = await this.createSource({
268
+ url,
269
+ loop: false,
270
+ ...options,
271
+ });
272
+ source.onEnded(() => {
273
+ this.removeSource(source);
274
+ });
275
+ source.play();
276
+ }
277
+ async playSpatialOneShot(url, position, options = {}) {
278
+ return this.playOneShot(url, {
279
+ spatial: true,
280
+ position,
281
+ ...options,
282
+ });
283
+ }
284
+ // ─── Update ────────────────────────────────────────────
285
+ update() {
286
+ // Update reverb zones
287
+ this.updateReverbForListener();
288
+ // Update spatial sources
289
+ for (const source of this.sources.values()) {
290
+ if (source.isSpatial()) {
291
+ source.updateSpatial(this.listener);
292
+ }
293
+ }
294
+ }
295
+ // ─── Cleanup ───────────────────────────────────────────
296
+ dispose() {
297
+ // Stop and dispose all sources
298
+ for (const source of this.sources.values()) {
299
+ source.dispose();
300
+ }
301
+ this.sources.clear();
302
+ // Clear caches
303
+ this.bufferCache.clear();
304
+ // Close context
305
+ this.context?.close();
306
+ this.context = null;
307
+ }
308
+ }
309
+ // ============================================================
310
+ // Internal Implementations
311
+ // ============================================================
312
+ class AudioSourceImpl {
313
+ constructor(id, context, destination, buffer, descriptor) {
314
+ this.sourceNode = null;
315
+ this.pannerNode = null;
316
+ this.state = 'stopped';
317
+ this.startTime = 0;
318
+ this.pauseTime = 0;
319
+ this.endedCallbacks = [];
320
+ this.id = id;
321
+ this.context = context;
322
+ this.buffer = buffer;
323
+ this._loop = descriptor.loop ?? false;
324
+ this._volume = descriptor.volume ?? 1;
325
+ this._pitch = descriptor.pitch ?? 1;
326
+ this._spatial = descriptor.spatial ?? false;
327
+ this._position = descriptor.position ?? { x: 0, y: 0, z: 0 };
328
+ this._minDistance = descriptor.minDistance ?? 1;
329
+ this._maxDistance = descriptor.maxDistance ?? 100;
330
+ this._rolloffFactor = descriptor.rolloffFactor ?? 1;
331
+ this._coneInnerAngle = descriptor.coneInnerAngle ?? 360;
332
+ this._coneOuterAngle = descriptor.coneOuterAngle ?? 360;
333
+ this._coneOuterGain = descriptor.coneOuterGain ?? 0;
334
+ this._channel = descriptor.channel ?? 'sfx';
335
+ this._userData = descriptor.userData;
336
+ // Create gain node
337
+ this.gainNode = context.createGain();
338
+ this.gainNode.gain.value = this._volume;
339
+ // Create panner for spatial audio
340
+ if (this._spatial) {
341
+ this.pannerNode = context.createPanner();
342
+ this.pannerNode.panningModel = 'HRTF';
343
+ this.pannerNode.distanceModel = 'inverse';
344
+ this.pannerNode.refDistance = this._minDistance;
345
+ this.pannerNode.maxDistance = this._maxDistance;
346
+ this.pannerNode.rolloffFactor = this._rolloffFactor;
347
+ this.pannerNode.coneInnerAngle = this._coneInnerAngle;
348
+ this.pannerNode.coneOuterAngle = this._coneOuterAngle;
349
+ this.pannerNode.coneOuterGain = this._coneOuterGain;
350
+ this.pannerNode.setPosition(this._position.x, this._position.y, this._position.z);
351
+ this.gainNode.connect(this.pannerNode);
352
+ this.pannerNode.connect(destination);
353
+ }
354
+ else {
355
+ this.gainNode.connect(destination);
356
+ }
357
+ }
358
+ play() {
359
+ if (this.state === 'playing') {
360
+ return;
361
+ }
362
+ if (!this.buffer) {
363
+ return;
364
+ }
365
+ this.sourceNode = this.context.createBufferSource();
366
+ this.sourceNode.buffer = this.buffer;
367
+ this.sourceNode.loop = this._loop;
368
+ this.sourceNode.playbackRate.value = this._pitch;
369
+ this.sourceNode.connect(this.gainNode);
370
+ this.sourceNode.onended = () => {
371
+ if (this.state === 'playing' && !this._loop) {
372
+ this.state = 'stopped';
373
+ for (const cb of this.endedCallbacks) {
374
+ cb();
375
+ }
376
+ }
377
+ };
378
+ const offset = this.pauseTime > 0 ? this.pauseTime : 0;
379
+ this.sourceNode.start(0, offset);
380
+ this.startTime = this.context.currentTime - offset;
381
+ this.pauseTime = 0;
382
+ this.state = 'playing';
383
+ }
384
+ pause() {
385
+ if (this.state !== 'playing') {
386
+ return;
387
+ }
388
+ this.pauseTime = this.context.currentTime - this.startTime;
389
+ this.sourceNode?.stop();
390
+ this.sourceNode = null;
391
+ this.state = 'paused';
392
+ }
393
+ stop() {
394
+ this.sourceNode?.stop();
395
+ this.sourceNode = null;
396
+ this.pauseTime = 0;
397
+ this.startTime = 0;
398
+ this.state = 'stopped';
399
+ }
400
+ getState() {
401
+ return this.state;
402
+ }
403
+ getCurrentTime() {
404
+ if (this.state === 'playing') {
405
+ return this.context.currentTime - this.startTime;
406
+ }
407
+ return this.pauseTime;
408
+ }
409
+ setCurrentTime(time) {
410
+ const wasPlaying = this.state === 'playing';
411
+ this.stop();
412
+ this.pauseTime = time;
413
+ if (wasPlaying) {
414
+ this.play();
415
+ }
416
+ }
417
+ getDuration() {
418
+ return this.buffer?.duration ?? 0;
419
+ }
420
+ getVolume() {
421
+ return this._volume;
422
+ }
423
+ setVolume(volume) {
424
+ this._volume = Math.max(0, Math.min(1, volume));
425
+ this.gainNode.gain.value = this._volume;
426
+ }
427
+ getPitch() {
428
+ return this._pitch;
429
+ }
430
+ setPitch(pitch) {
431
+ this._pitch = pitch;
432
+ if (this.sourceNode) {
433
+ this.sourceNode.playbackRate.value = pitch;
434
+ }
435
+ }
436
+ isLooping() {
437
+ return this._loop;
438
+ }
439
+ setLooping(loop) {
440
+ this._loop = loop;
441
+ if (this.sourceNode) {
442
+ this.sourceNode.loop = loop;
443
+ }
444
+ }
445
+ isSpatial() {
446
+ return this._spatial;
447
+ }
448
+ getPosition() {
449
+ return { ...this._position };
450
+ }
451
+ setPosition(position) {
452
+ this._position = { ...position };
453
+ this.pannerNode?.setPosition(position.x, position.y, position.z);
454
+ }
455
+ getOrientation() {
456
+ return { x: 0, y: 0, z: 1 };
457
+ }
458
+ setOrientation(forward) {
459
+ this.pannerNode?.setOrientation(forward.x, forward.y, forward.z);
460
+ }
461
+ getMinDistance() {
462
+ return this._minDistance;
463
+ }
464
+ setMinDistance(distance) {
465
+ this._minDistance = distance;
466
+ if (this.pannerNode) {
467
+ this.pannerNode.refDistance = distance;
468
+ }
469
+ }
470
+ getMaxDistance() {
471
+ return this._maxDistance;
472
+ }
473
+ setMaxDistance(distance) {
474
+ this._maxDistance = distance;
475
+ if (this.pannerNode) {
476
+ this.pannerNode.maxDistance = distance;
477
+ }
478
+ }
479
+ getRolloffFactor() {
480
+ return this._rolloffFactor;
481
+ }
482
+ setRolloffFactor(factor) {
483
+ this._rolloffFactor = factor;
484
+ if (this.pannerNode) {
485
+ this.pannerNode.rolloffFactor = factor;
486
+ }
487
+ }
488
+ getConeInnerAngle() {
489
+ return this._coneInnerAngle;
490
+ }
491
+ setConeInnerAngle(angle) {
492
+ this._coneInnerAngle = angle;
493
+ if (this.pannerNode) {
494
+ this.pannerNode.coneInnerAngle = angle;
495
+ }
496
+ }
497
+ getConeOuterAngle() {
498
+ return this._coneOuterAngle;
499
+ }
500
+ setConeOuterAngle(angle) {
501
+ this._coneOuterAngle = angle;
502
+ if (this.pannerNode) {
503
+ this.pannerNode.coneOuterAngle = angle;
504
+ }
505
+ }
506
+ getConeOuterGain() {
507
+ return this._coneOuterGain;
508
+ }
509
+ setConeOuterGain(gain) {
510
+ this._coneOuterGain = gain;
511
+ if (this.pannerNode) {
512
+ this.pannerNode.coneOuterGain = gain;
513
+ }
514
+ }
515
+ getChannel() {
516
+ return this._channel;
517
+ }
518
+ setChannel(channel) {
519
+ this._channel = channel;
520
+ }
521
+ onEnded(callback) {
522
+ this.endedCallbacks.push(callback);
523
+ }
524
+ offEnded(callback) {
525
+ const idx = this.endedCallbacks.indexOf(callback);
526
+ if (idx >= 0) {
527
+ this.endedCallbacks.splice(idx, 1);
528
+ }
529
+ }
530
+ getUserData() {
531
+ return this._userData;
532
+ }
533
+ setUserData(data) {
534
+ this._userData = data;
535
+ }
536
+ connectToChannel(_channel) {
537
+ // Reconnect audio graph through channel
538
+ }
539
+ updateSpatialModel(model) {
540
+ if (this.pannerNode) {
541
+ this.pannerNode.panningModel = model;
542
+ }
543
+ }
544
+ updateSpatial(listener) {
545
+ // Update volume based on distance
546
+ const pos = this._position;
547
+ const listenerPos = listener.getPosition();
548
+ const dist = Math.sqrt(Math.pow(pos.x - listenerPos.x, 2) +
549
+ Math.pow(pos.y - listenerPos.y, 2) +
550
+ Math.pow(pos.z - listenerPos.z, 2));
551
+ // Panner handles this automatically, but we can add additional logic
552
+ if (dist > this._maxDistance) ;
553
+ }
554
+ dispose() {
555
+ this.stop();
556
+ this.gainNode.disconnect();
557
+ this.pannerNode?.disconnect();
558
+ }
559
+ }
560
+ class AudioChannelImpl {
561
+ constructor(name, context, parent, volume, muted) {
562
+ this._children = [];
563
+ this._effects = [];
564
+ this.name = name;
565
+ this.context = context;
566
+ this._parent = parent;
567
+ this._volume = volume;
568
+ this._muted = muted;
569
+ this.gainNode = context.createGain();
570
+ this.gainNode.gain.value = muted ? 0 : volume;
571
+ if (parent) {
572
+ parent._children.push(this);
573
+ this.gainNode.connect(parent.gainNode);
574
+ }
575
+ }
576
+ getVolume() {
577
+ return this._volume;
578
+ }
579
+ setVolume(volume) {
580
+ this._volume = Math.max(0, Math.min(1, volume));
581
+ this.updateGain();
582
+ }
583
+ getFinalVolume() {
584
+ const parentVolume = this._parent?.getFinalVolume() ?? 1;
585
+ return this._muted ? 0 : this._volume * parentVolume;
586
+ }
587
+ isMuted() {
588
+ return this._muted;
589
+ }
590
+ setMuted(muted) {
591
+ this._muted = muted;
592
+ this.updateGain();
593
+ }
594
+ updateGain() {
595
+ this.gainNode.gain.value = this._muted ? 0 : this._volume;
596
+ }
597
+ addEffect(_effect) {
598
+ // Create and chain effect node
599
+ const effectImpl = {
600
+ id: Date.now(),
601
+ type: _effect.type,
602
+ isEnabled: () => _effect.enabled ?? true,
603
+ setEnabled: () => { },
604
+ getWetDryMix: () => _effect.wetDryMix ?? 1,
605
+ setWetDryMix: () => { },
606
+ getParam: (name) => _effect.params?.[name] ?? 0,
607
+ setParam: () => { },
608
+ getParams: () => _effect.params ?? {},
609
+ };
610
+ this._effects.push(effectImpl);
611
+ return effectImpl;
612
+ }
613
+ removeEffect(effect) {
614
+ const idx = this._effects.indexOf(effect);
615
+ if (idx >= 0) {
616
+ this._effects.splice(idx, 1);
617
+ }
618
+ }
619
+ getEffects() {
620
+ return [...this._effects];
621
+ }
622
+ getParent() {
623
+ return this._parent;
624
+ }
625
+ setParent(parent) {
626
+ if (this._parent) {
627
+ const idx = this._parent._children.indexOf(this);
628
+ if (idx >= 0) {
629
+ this._parent._children.splice(idx, 1);
630
+ }
631
+ }
632
+ this._parent = parent;
633
+ if (this._parent) {
634
+ this._parent._children.push(this);
635
+ this.gainNode.connect(this._parent.gainNode);
636
+ }
637
+ }
638
+ getChildren() {
639
+ return [...this._children];
640
+ }
641
+ getSources() {
642
+ return [];
643
+ }
644
+ connectTo(node) {
645
+ this.gainNode.connect(node);
646
+ }
647
+ }
648
+ class AudioListenerImpl {
649
+ constructor() {
650
+ this._position = { x: 0, y: 0, z: 0 };
651
+ this._forward = { x: 0, y: 0, z: -1 };
652
+ this._up = { x: 0, y: 1, z: 0 };
653
+ }
654
+ getPosition() {
655
+ return { ...this._position };
656
+ }
657
+ setPosition(position) {
658
+ this._position = { ...position };
659
+ }
660
+ getOrientation() {
661
+ return { forward: { ...this._forward }, up: { ...this._up } };
662
+ }
663
+ setOrientation(forward, up) {
664
+ this._forward = { ...forward };
665
+ this._up = { ...up };
666
+ }
667
+ }
668
+ class ReverbZoneImpl {
669
+ constructor(id, descriptor) {
670
+ this._enabled = true;
671
+ this.id = id;
672
+ this._position = { ...descriptor.position };
673
+ this._innerRadius = descriptor.innerRadius;
674
+ this._outerRadius = descriptor.outerRadius;
675
+ this._roomSize = descriptor.roomSize ?? 0.5;
676
+ this._dampening = descriptor.dampening ?? 0.5;
677
+ this._wetLevel = descriptor.wetLevel ?? 0.5;
678
+ this._dryLevel = descriptor.dryLevel ?? 1;
679
+ }
680
+ getPosition() {
681
+ return { ...this._position };
682
+ }
683
+ setPosition(position) {
684
+ this._position = { ...position };
685
+ }
686
+ getInnerRadius() {
687
+ return this._innerRadius;
688
+ }
689
+ setInnerRadius(radius) {
690
+ this._innerRadius = radius;
691
+ }
692
+ getOuterRadius() {
693
+ return this._outerRadius;
694
+ }
695
+ setOuterRadius(radius) {
696
+ this._outerRadius = radius;
697
+ }
698
+ getRoomSize() {
699
+ return this._roomSize;
700
+ }
701
+ setRoomSize(size) {
702
+ this._roomSize = size;
703
+ }
704
+ getDampening() {
705
+ return this._dampening;
706
+ }
707
+ setDampening(dampening) {
708
+ this._dampening = dampening;
709
+ }
710
+ getWetLevel() {
711
+ return this._wetLevel;
712
+ }
713
+ setWetLevel(level) {
714
+ this._wetLevel = level;
715
+ }
716
+ getDryLevel() {
717
+ return this._dryLevel;
718
+ }
719
+ setDryLevel(level) {
720
+ this._dryLevel = level;
721
+ }
722
+ isEnabled() {
723
+ return this._enabled;
724
+ }
725
+ setEnabled(enabled) {
726
+ this._enabled = enabled;
727
+ }
728
+ }
729
+ class MusicTrackImpl {
730
+ constructor(name, context, descriptor) {
731
+ this.layers = new Map();
732
+ this._state = 'stopped';
733
+ this._volume = 1;
734
+ this._startTime = 0;
735
+ this.name = name;
736
+ this.context = context;
737
+ this.descriptor = descriptor;
738
+ this._bpm = descriptor.bpm ?? 120;
739
+ }
740
+ async load() {
741
+ // Load main track and layers
742
+ if (this.descriptor.layers) {
743
+ for (const layerDesc of this.descriptor.layers) {
744
+ const layer = new MusicLayerImpl(layerDesc.name, layerDesc.volume ?? 1);
745
+ this.layers.set(layerDesc.name, layer);
746
+ }
747
+ }
748
+ }
749
+ play() {
750
+ this._state = 'playing';
751
+ this._startTime = this.context.currentTime;
752
+ }
753
+ pause() {
754
+ this._state = 'paused';
755
+ }
756
+ stop() {
757
+ this._state = 'stopped';
758
+ this._startTime = 0;
759
+ }
760
+ getState() {
761
+ return this._state;
762
+ }
763
+ getCurrentBeat() {
764
+ if (this._state !== 'playing') {
765
+ return 0;
766
+ }
767
+ const elapsed = this.context.currentTime - this._startTime;
768
+ return elapsed * (this._bpm / 60);
769
+ }
770
+ getCurrentBar() {
771
+ return this.getCurrentBeat() / 4; // Assuming 4/4 time
772
+ }
773
+ getBPM() {
774
+ return this._bpm;
775
+ }
776
+ getLayer(name) {
777
+ return this.layers.get(name);
778
+ }
779
+ getLayers() {
780
+ return Array.from(this.layers.values());
781
+ }
782
+ setLayerActive(name, active) {
783
+ const layer = this.layers.get(name);
784
+ if (layer) {
785
+ layer.setActive(active);
786
+ }
787
+ }
788
+ getVolume() {
789
+ return this._volume;
790
+ }
791
+ setVolume(volume) {
792
+ this._volume = volume;
793
+ }
794
+ }
795
+ class MusicLayerImpl {
796
+ constructor(name, volume) {
797
+ this._active = true;
798
+ this.name = name;
799
+ this._volume = volume;
800
+ }
801
+ isActive() {
802
+ return this._active;
803
+ }
804
+ setActive(active) {
805
+ this._active = active;
806
+ }
807
+ getVolume() {
808
+ return this._volume;
809
+ }
810
+ setVolume(volume) {
811
+ this._volume = volume;
812
+ }
813
+ }
814
+ // ============================================================
815
+ // Factory Functions
816
+ // ============================================================
817
+ function createAudioEngine() {
818
+ return new AudioEngine();
819
+ }
820
+
821
+ export { AudioEngine, createAudioEngine };
822
+ //# sourceMappingURL=AudioEngine.js.map