@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
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  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +6 -5
@@ -0,0 +1,1219 @@
1
+ /**
2
+ * @file PhysicsDebugSystem.ts
3
+ * @description Advanced Physics Debug Visualization System
4
+ * PRO-1.4: Professional Editor Features
5
+ *
6
+ * Features:
7
+ * - Collider visualization (all shapes)
8
+ * - Contact point visualization
9
+ * - Force/velocity vectors
10
+ * - Physics stats overlay
11
+ * - Joint visualization
12
+ * - Collision layers matrix
13
+ * - Performance profiling
14
+ * - Configurable visualizations
15
+ */
16
+ const DEFAULT_DEBUG_COLORS = {
17
+ staticCollider: { r: 0.5, g: 0.5, b: 0.5, a: 0.5 },
18
+ kinematicCollider: { r: 0.8, g: 0.5, b: 0.2, a: 0.5 },
19
+ dynamicCollider: { r: 0.2, g: 0.8, b: 0.2, a: 0.5 },
20
+ triggerCollider: { r: 0.2, g: 0.8, b: 0.8, a: 0.3 },
21
+ sleepingCollider: { r: 0.4, g: 0.4, b: 0.6, a: 0.3 },
22
+ activeBody: { r: 0.2, g: 1.0, b: 0.2, a: 0.8 },
23
+ sleepingBody: { r: 0.5, g: 0.5, b: 0.8, a: 0.5 },
24
+ contactPoint: { r: 1.0, g: 0.5, b: 0.0, a: 1.0 },
25
+ contactNormal: { r: 0.0, g: 1.0, b: 1.0, a: 0.8 },
26
+ contactImpulse: { r: 1.0, g: 0.0, b: 0.0, a: 0.8 },
27
+ velocity: { r: 0.0, g: 1.0, b: 0.0, a: 0.8 },
28
+ angularVelocity: { r: 1.0, g: 1.0, b: 0.0, a: 0.8 },
29
+ force: { r: 1.0, g: 0.0, b: 0.5, a: 0.8 },
30
+ torque: { r: 0.5, g: 0.0, b: 1.0, a: 0.8 },
31
+ jointActive: { r: 0.0, g: 0.8, b: 0.0, a: 0.8 },
32
+ jointBroken: { r: 1.0, g: 0.0, b: 0.0, a: 0.8 },
33
+ jointLimit: { r: 1.0, g: 0.5, b: 0.0, a: 0.6 },
34
+ jointMotor: { r: 0.0, g: 0.5, b: 1.0, a: 0.8 },
35
+ raycastHit: { r: 1.0, g: 0.0, b: 0.0, a: 1.0 },
36
+ raycastMiss: { r: 0.5, g: 0.5, b: 0.5, a: 0.5 },
37
+ aabbOverlap: { r: 1.0, g: 1.0, b: 0.0, a: 0.3 },
38
+ layerColors: [
39
+ { r: 1.0, g: 0.0, b: 0.0, a: 0.5 },
40
+ { r: 0.0, g: 1.0, b: 0.0, a: 0.5 },
41
+ { r: 0.0, g: 0.0, b: 1.0, a: 0.5 },
42
+ { r: 1.0, g: 1.0, b: 0.0, a: 0.5 },
43
+ { r: 1.0, g: 0.0, b: 1.0, a: 0.5 },
44
+ { r: 0.0, g: 1.0, b: 1.0, a: 0.5 },
45
+ { r: 1.0, g: 0.5, b: 0.0, a: 0.5 },
46
+ { r: 0.5, g: 0.0, b: 1.0, a: 0.5 },
47
+ ],
48
+ };
49
+ const DEFAULT_DEBUG_OPTIONS = {
50
+ enabled: true,
51
+ showColliders: true,
52
+ showTriggers: true,
53
+ showContactPoints: true,
54
+ showContactNormals: true,
55
+ showContactImpulse: false,
56
+ showVelocities: true,
57
+ showAngularVelocities: false,
58
+ showForces: false,
59
+ showJoints: true,
60
+ showJointLimits: true,
61
+ showCenterOfMass: true,
62
+ showAABB: false,
63
+ showSleepState: true,
64
+ showLayerColors: false,
65
+ showRaycasts: true,
66
+ filterByLayer: null,
67
+ filterByBodyType: null,
68
+ filterByEntity: null,
69
+ hideStaticColliders: false,
70
+ hideSleepingBodies: false,
71
+ velocityScale: 1,
72
+ forceScale: 0.1,
73
+ normalScale: 1,
74
+ impulseScale: 0.01,
75
+ colliderLineWidth: 2,
76
+ vectorLineWidth: 2,
77
+ jointLineWidth: 3,
78
+ contactHistoryDuration: 500,
79
+ maxContactHistory: 100,
80
+ showStatsOverlay: true,
81
+ statsPosition: 'top-left',
82
+ colors: DEFAULT_DEBUG_COLORS,
83
+ };
84
+ // ============================================================
85
+ // Physics Debug System
86
+ // ============================================================
87
+ class PhysicsDebugSystem {
88
+ constructor() {
89
+ this.options = { ...DEFAULT_DEBUG_OPTIONS };
90
+ this.drawCommands = [];
91
+ this.contactHistory = [];
92
+ // Data caches (updated by physics engine)
93
+ this.colliders2D = new Map();
94
+ this.colliders3D = new Map();
95
+ this.bodies2D = new Map();
96
+ this.bodies3D = new Map();
97
+ this.joints2D = new Map();
98
+ this.joints3D = new Map();
99
+ this.transforms2D = new Map();
100
+ this.transforms3D = new Map();
101
+ this.collisionPairs = [];
102
+ this.raycasts = [];
103
+ this.is3D = false;
104
+ this.stats = this.createEmptyStats();
105
+ }
106
+ createEmptyStats() {
107
+ return {
108
+ totalBodies: 0,
109
+ dynamicBodies: 0,
110
+ kinematicBodies: 0,
111
+ staticBodies: 0,
112
+ awakeBodies: 0,
113
+ sleepingBodies: 0,
114
+ totalColliders: 0,
115
+ activeColliders: 0,
116
+ triggers: 0,
117
+ collisionPairs: 0,
118
+ contactPoints: 0,
119
+ islandCount: 0,
120
+ stepTime: 0,
121
+ broadphaseTime: 0,
122
+ narrowphaseTime: 0,
123
+ solverTime: 0,
124
+ integrationTime: 0,
125
+ bodyMemory: 0,
126
+ colliderMemory: 0,
127
+ contactMemory: 0,
128
+ totalJoints: 0,
129
+ activeJoints: 0,
130
+ brokenJoints: 0,
131
+ raycastsThisFrame: 0,
132
+ overlapTestsThisFrame: 0,
133
+ };
134
+ }
135
+ // ─── Configuration ─────────────────────────────────────
136
+ setOptions(options) {
137
+ this.options = { ...this.options, ...options };
138
+ }
139
+ getOptions() {
140
+ return { ...this.options };
141
+ }
142
+ setEnabled(enabled) {
143
+ this.options.enabled = enabled;
144
+ }
145
+ isEnabled() {
146
+ return this.options.enabled;
147
+ }
148
+ set3DMode(is3D) {
149
+ this.is3D = is3D;
150
+ }
151
+ // ─── Data Update (called by physics engine) ────────────
152
+ updateCollider2D(collider) {
153
+ this.colliders2D.set(collider.id, collider);
154
+ }
155
+ removeCollider2D(colliderId) {
156
+ this.colliders2D.delete(colliderId);
157
+ }
158
+ updateCollider3D(collider) {
159
+ this.colliders3D.set(collider.id, collider);
160
+ }
161
+ removeCollider3D(colliderId) {
162
+ this.colliders3D.delete(colliderId);
163
+ }
164
+ updateBody2D(body) {
165
+ this.bodies2D.set(body.id, body);
166
+ }
167
+ removeBody2D(bodyId) {
168
+ this.bodies2D.delete(bodyId);
169
+ }
170
+ updateBody3D(body) {
171
+ this.bodies3D.set(body.id, body);
172
+ }
173
+ removeBody3D(bodyId) {
174
+ this.bodies3D.delete(bodyId);
175
+ }
176
+ updateTransform2D(entityId, transform) {
177
+ this.transforms2D.set(entityId, transform);
178
+ }
179
+ updateTransform3D(entityId, transform) {
180
+ this.transforms3D.set(entityId, transform);
181
+ }
182
+ updateJoint2D(joint) {
183
+ this.joints2D.set(joint.id, joint);
184
+ }
185
+ removeJoint2D(jointId) {
186
+ this.joints2D.delete(jointId);
187
+ }
188
+ updateJoint3D(joint) {
189
+ this.joints3D.set(joint.id, joint);
190
+ }
191
+ removeJoint3D(jointId) {
192
+ this.joints3D.delete(jointId);
193
+ }
194
+ setCollisionPairs(pairs) {
195
+ this.collisionPairs = pairs;
196
+ // Add to contact history
197
+ const now = Date.now();
198
+ for (const pair of pairs) {
199
+ for (const contact of pair.contacts) {
200
+ if (this.contactHistory.length >= this.options.maxContactHistory) {
201
+ this.contactHistory.shift();
202
+ }
203
+ 'z' in contact.point;
204
+ this.contactHistory.push({
205
+ timestamp: now,
206
+ point: contact.point,
207
+ normal: contact.normal,
208
+ impulse: contact.impulse,
209
+ idA: pair.idA,
210
+ idB: pair.idB,
211
+ });
212
+ }
213
+ }
214
+ // Prune old history
215
+ const cutoff = now - this.options.contactHistoryDuration;
216
+ this.contactHistory = this.contactHistory.filter((c) => c.timestamp > cutoff);
217
+ }
218
+ addRaycast(origin, direction, maxDistance, hit) {
219
+ this.raycasts.push({ origin, direction, maxDistance, hit });
220
+ }
221
+ updateStats(stats) {
222
+ Object.assign(this.stats, stats);
223
+ }
224
+ // ─── Generate Draw Commands ────────────────────────────
225
+ generateDrawCommands() {
226
+ this.drawCommands = [];
227
+ if (!this.options.enabled) {
228
+ return this.drawCommands;
229
+ }
230
+ // Calculate stats
231
+ this.calculateStats();
232
+ if (this.is3D) {
233
+ this.generateDrawCommands3D();
234
+ }
235
+ else {
236
+ this.generateDrawCommands2D();
237
+ }
238
+ // Sort by zOrder
239
+ this.drawCommands.sort((a, b) => a.zOrder - b.zOrder);
240
+ return this.drawCommands;
241
+ }
242
+ generateDrawCommands2D() {
243
+ const opts = this.options;
244
+ const colors = opts.colors;
245
+ // Draw colliders
246
+ if (opts.showColliders || opts.showTriggers) {
247
+ for (const [id, collider] of this.colliders2D) {
248
+ if (!this.shouldDrawCollider2D(collider)) {
249
+ continue;
250
+ }
251
+ const transform = this.transforms2D.get(collider.entityId);
252
+ if (!transform) {
253
+ continue;
254
+ }
255
+ const body = this.findBody2DForEntity(collider.entityId);
256
+ const color = this.getColliderColor2D(collider, body);
257
+ this.drawCollider2D(collider, transform, color);
258
+ }
259
+ }
260
+ // Draw velocities
261
+ if (opts.showVelocities) {
262
+ for (const [id, body] of this.bodies2D) {
263
+ if (body.bodyType === 'static') {
264
+ continue;
265
+ }
266
+ if (opts.hideSleepingBodies && body.isSleeping) {
267
+ continue;
268
+ }
269
+ const transform = this.transforms2D.get(body.entityId);
270
+ if (!transform) {
271
+ continue;
272
+ }
273
+ const endX = transform.position.x + body.linearVelocity.x * opts.velocityScale;
274
+ const endY = transform.position.y + body.linearVelocity.y * opts.velocityScale;
275
+ this.drawCommands.push({
276
+ type: 'arrow',
277
+ color: colors.velocity,
278
+ zOrder: 10,
279
+ points: [transform.position, { x: endX, y: endY }],
280
+ lineWidth: opts.vectorLineWidth,
281
+ });
282
+ }
283
+ }
284
+ // Draw angular velocities
285
+ if (opts.showAngularVelocities) {
286
+ for (const [id, body] of this.bodies2D) {
287
+ if (body.bodyType === 'static') {
288
+ continue;
289
+ }
290
+ const transform = this.transforms2D.get(body.entityId);
291
+ if (!transform) {
292
+ continue;
293
+ }
294
+ const radius = Math.abs(body.angularVelocity) * opts.velocityScale * 0.5;
295
+ this.drawCommands.push({
296
+ type: 'arc',
297
+ color: colors.angularVelocity,
298
+ zOrder: 10,
299
+ position: transform.position,
300
+ radius: Math.max(radius, 0.2),
301
+ startAngle: 0,
302
+ endAngle: body.angularVelocity > 0 ? Math.PI : -Math.PI,
303
+ lineWidth: opts.vectorLineWidth,
304
+ });
305
+ }
306
+ }
307
+ // Draw forces
308
+ if (opts.showForces) {
309
+ for (const [id, body] of this.bodies2D) {
310
+ const transform = this.transforms2D.get(body.entityId);
311
+ if (!transform) {
312
+ continue;
313
+ }
314
+ if (body.forceAccumulator.x !== 0 || body.forceAccumulator.y !== 0) {
315
+ const endX = transform.position.x + body.forceAccumulator.x * opts.forceScale;
316
+ const endY = transform.position.y + body.forceAccumulator.y * opts.forceScale;
317
+ this.drawCommands.push({
318
+ type: 'arrow',
319
+ color: colors.force,
320
+ zOrder: 11,
321
+ points: [transform.position, { x: endX, y: endY }],
322
+ lineWidth: opts.vectorLineWidth,
323
+ });
324
+ }
325
+ }
326
+ }
327
+ // Draw joints
328
+ if (opts.showJoints) {
329
+ for (const [id, joint] of this.joints2D) {
330
+ this.drawJoint2D(joint);
331
+ }
332
+ }
333
+ // Draw contact points
334
+ if (opts.showContactPoints || opts.showContactNormals || opts.showContactImpulse) {
335
+ this.drawContacts2D();
336
+ }
337
+ // Draw raycasts
338
+ if (opts.showRaycasts) {
339
+ this.drawRaycasts2D();
340
+ }
341
+ // Draw center of mass
342
+ if (opts.showCenterOfMass) {
343
+ for (const [id, body] of this.bodies2D) {
344
+ if (body.bodyType === 'static') {
345
+ continue;
346
+ }
347
+ const transform = this.transforms2D.get(body.entityId);
348
+ if (!transform) {
349
+ continue;
350
+ }
351
+ this.drawCommands.push({
352
+ type: 'cross',
353
+ color: colors.activeBody,
354
+ zOrder: 12,
355
+ position: transform.position,
356
+ size: { x: 0.3, y: 0.3 },
357
+ lineWidth: 2,
358
+ });
359
+ }
360
+ }
361
+ }
362
+ generateDrawCommands3D() {
363
+ const opts = this.options;
364
+ const colors = opts.colors;
365
+ // Draw colliders
366
+ if (opts.showColliders || opts.showTriggers) {
367
+ for (const [id, collider] of this.colliders3D) {
368
+ if (!this.shouldDrawCollider3D(collider)) {
369
+ continue;
370
+ }
371
+ const transform = this.transforms3D.get(collider.entityId);
372
+ if (!transform) {
373
+ continue;
374
+ }
375
+ const body = this.findBody3DForEntity(collider.entityId);
376
+ const color = this.getColliderColor3D(collider, body);
377
+ this.drawCollider3D(collider, transform, color);
378
+ }
379
+ }
380
+ // Draw velocities
381
+ if (opts.showVelocities) {
382
+ for (const [id, body] of this.bodies3D) {
383
+ if (body.bodyType === 'static') {
384
+ continue;
385
+ }
386
+ if (opts.hideSleepingBodies && body.isSleeping) {
387
+ continue;
388
+ }
389
+ const transform = this.transforms3D.get(body.entityId);
390
+ if (!transform) {
391
+ continue;
392
+ }
393
+ const end = {
394
+ x: transform.position.x + body.linearVelocity.x * opts.velocityScale,
395
+ y: transform.position.y + body.linearVelocity.y * opts.velocityScale,
396
+ z: transform.position.z + body.linearVelocity.z * opts.velocityScale,
397
+ };
398
+ this.drawCommands.push({
399
+ type: 'arrow',
400
+ color: colors.velocity,
401
+ zOrder: 10,
402
+ points: [transform.position, end],
403
+ lineWidth: opts.vectorLineWidth,
404
+ });
405
+ }
406
+ }
407
+ // Draw joints
408
+ if (opts.showJoints) {
409
+ for (const [id, joint] of this.joints3D) {
410
+ this.drawJoint3D(joint);
411
+ }
412
+ }
413
+ // Draw contact points
414
+ if (opts.showContactPoints || opts.showContactNormals) {
415
+ this.drawContacts3D();
416
+ }
417
+ // Draw raycasts
418
+ if (opts.showRaycasts) {
419
+ this.drawRaycasts3D();
420
+ }
421
+ }
422
+ shouldDrawCollider2D(collider) {
423
+ const opts = this.options;
424
+ if (collider.isTrigger && !opts.showTriggers) {
425
+ return false;
426
+ }
427
+ if (!collider.isTrigger && !opts.showColliders) {
428
+ return false;
429
+ }
430
+ if (opts.filterByLayer !== null && collider.layer !== opts.filterByLayer) {
431
+ return false;
432
+ }
433
+ if (opts.filterByEntity !== null && !opts.filterByEntity.includes(collider.entityId)) {
434
+ return false;
435
+ }
436
+ const body = this.findBody2DForEntity(collider.entityId);
437
+ if (body) {
438
+ if (opts.filterByBodyType !== null && body.bodyType !== opts.filterByBodyType) {
439
+ return false;
440
+ }
441
+ if (opts.hideStaticColliders && body.bodyType === 'static') {
442
+ return false;
443
+ }
444
+ if (opts.hideSleepingBodies && body.isSleeping) {
445
+ return false;
446
+ }
447
+ }
448
+ return true;
449
+ }
450
+ shouldDrawCollider3D(collider) {
451
+ const opts = this.options;
452
+ if (collider.isTrigger && !opts.showTriggers) {
453
+ return false;
454
+ }
455
+ if (!collider.isTrigger && !opts.showColliders) {
456
+ return false;
457
+ }
458
+ if (opts.filterByLayer !== null && collider.layer !== opts.filterByLayer) {
459
+ return false;
460
+ }
461
+ if (opts.filterByEntity !== null && !opts.filterByEntity.includes(collider.entityId)) {
462
+ return false;
463
+ }
464
+ const body = this.findBody3DForEntity(collider.entityId);
465
+ if (body) {
466
+ if (opts.filterByBodyType !== null && body.bodyType !== opts.filterByBodyType) {
467
+ return false;
468
+ }
469
+ if (opts.hideStaticColliders && body.bodyType === 'static') {
470
+ return false;
471
+ }
472
+ if (opts.hideSleepingBodies && body.isSleeping) {
473
+ return false;
474
+ }
475
+ }
476
+ return true;
477
+ }
478
+ findBody2DForEntity(entityId) {
479
+ for (const body of this.bodies2D.values()) {
480
+ if (body.entityId === entityId) {
481
+ return body;
482
+ }
483
+ }
484
+ return undefined;
485
+ }
486
+ findBody3DForEntity(entityId) {
487
+ for (const body of this.bodies3D.values()) {
488
+ if (body.entityId === entityId) {
489
+ return body;
490
+ }
491
+ }
492
+ return undefined;
493
+ }
494
+ getColliderColor2D(collider, body) {
495
+ const colors = this.options.colors;
496
+ if (this.options.showLayerColors && collider.layer < colors.layerColors.length) {
497
+ return colors.layerColors[collider.layer];
498
+ }
499
+ if (collider.isTrigger) {
500
+ return colors.triggerCollider;
501
+ }
502
+ if (!body) {
503
+ return colors.staticCollider;
504
+ }
505
+ if (body.isSleeping) {
506
+ return colors.sleepingCollider;
507
+ }
508
+ switch (body.bodyType) {
509
+ case 'static':
510
+ return colors.staticCollider;
511
+ case 'kinematic':
512
+ return colors.kinematicCollider;
513
+ case 'dynamic':
514
+ return colors.dynamicCollider;
515
+ }
516
+ }
517
+ getColliderColor3D(collider, body) {
518
+ const colors = this.options.colors;
519
+ if (this.options.showLayerColors && collider.layer < colors.layerColors.length) {
520
+ return colors.layerColors[collider.layer];
521
+ }
522
+ if (collider.isTrigger) {
523
+ return colors.triggerCollider;
524
+ }
525
+ if (!body) {
526
+ return colors.staticCollider;
527
+ }
528
+ if (body.isSleeping) {
529
+ return colors.sleepingCollider;
530
+ }
531
+ switch (body.bodyType) {
532
+ case 'static':
533
+ return colors.staticCollider;
534
+ case 'kinematic':
535
+ return colors.kinematicCollider;
536
+ case 'dynamic':
537
+ return colors.dynamicCollider;
538
+ }
539
+ }
540
+ drawCollider2D(collider, transform, color) {
541
+ const pos = {
542
+ x: transform.position.x + collider.offset.x,
543
+ y: transform.position.y + collider.offset.y,
544
+ };
545
+ const rotation = transform.rotation + collider.rotation;
546
+ switch (collider.type) {
547
+ case 'circle':
548
+ this.drawCommands.push({
549
+ type: 'circle',
550
+ color,
551
+ zOrder: 1,
552
+ position: pos,
553
+ radius: collider.radius ?? 1,
554
+ lineWidth: this.options.colliderLineWidth,
555
+ });
556
+ break;
557
+ case 'box':
558
+ this.drawCommands.push({
559
+ type: 'rect',
560
+ color,
561
+ zOrder: 1,
562
+ position: pos,
563
+ size: collider.halfExtents
564
+ ? { x: collider.halfExtents.x * 2, y: collider.halfExtents.y * 2 }
565
+ : { x: 1, y: 1 },
566
+ rotation,
567
+ lineWidth: this.options.colliderLineWidth,
568
+ });
569
+ break;
570
+ case 'polygon':
571
+ if (collider.vertices && collider.vertices.length >= 3) {
572
+ const transformedVerts = collider.vertices.map((v) => {
573
+ const cos = Math.cos(rotation);
574
+ const sin = Math.sin(rotation);
575
+ return {
576
+ x: pos.x + v.x * cos - v.y * sin,
577
+ y: pos.y + v.x * sin + v.y * cos,
578
+ };
579
+ });
580
+ this.drawCommands.push({
581
+ type: 'polygon',
582
+ color,
583
+ zOrder: 1,
584
+ points: transformedVerts,
585
+ lineWidth: this.options.colliderLineWidth,
586
+ });
587
+ }
588
+ break;
589
+ case 'edge':
590
+ if (collider.edgeStart && collider.edgeEnd) {
591
+ this.drawCommands.push({
592
+ type: 'line',
593
+ color,
594
+ zOrder: 1,
595
+ points: [
596
+ { x: pos.x + collider.edgeStart.x, y: pos.y + collider.edgeStart.y },
597
+ { x: pos.x + collider.edgeEnd.x, y: pos.y + collider.edgeEnd.y },
598
+ ],
599
+ lineWidth: this.options.colliderLineWidth,
600
+ });
601
+ }
602
+ break;
603
+ case 'chain':
604
+ if (collider.chainVertices && collider.chainVertices.length >= 2) {
605
+ const transformedVerts = collider.chainVertices.map((v) => ({
606
+ x: pos.x + v.x,
607
+ y: pos.y + v.y,
608
+ }));
609
+ for (let i = 0; i < transformedVerts.length - 1; i++) {
610
+ this.drawCommands.push({
611
+ type: 'line',
612
+ color,
613
+ zOrder: 1,
614
+ points: [transformedVerts[i], transformedVerts[i + 1]],
615
+ lineWidth: this.options.colliderLineWidth,
616
+ });
617
+ }
618
+ }
619
+ break;
620
+ case 'capsule':
621
+ this.drawCommands.push({
622
+ type: 'capsule',
623
+ color,
624
+ zOrder: 1,
625
+ position: pos,
626
+ radius: collider.radius ?? 0.5,
627
+ size: { x: collider.capsuleHeight ?? 2, y: 0 },
628
+ rotation,
629
+ lineWidth: this.options.colliderLineWidth,
630
+ });
631
+ break;
632
+ }
633
+ }
634
+ drawCollider3D(collider, transform, color) {
635
+ const pos = {
636
+ x: transform.position.x + collider.offset.x,
637
+ y: transform.position.y + collider.offset.y,
638
+ z: transform.position.z + collider.offset.z,
639
+ };
640
+ switch (collider.type) {
641
+ case 'sphere':
642
+ this.drawCommands.push({
643
+ type: 'sphere',
644
+ color,
645
+ zOrder: 1,
646
+ position: pos,
647
+ radius: collider.radius ?? 1,
648
+ lineWidth: this.options.colliderLineWidth,
649
+ });
650
+ break;
651
+ case 'box':
652
+ this.drawCommands.push({
653
+ type: 'box3d',
654
+ color,
655
+ zOrder: 1,
656
+ position: pos,
657
+ size: collider.halfExtents
658
+ ? {
659
+ x: collider.halfExtents.x * 2,
660
+ y: collider.halfExtents.y * 2,
661
+ z: collider.halfExtents.z * 2,
662
+ }
663
+ : { x: 1, y: 1, z: 1 },
664
+ rotation: collider.rotation,
665
+ lineWidth: this.options.colliderLineWidth,
666
+ });
667
+ break;
668
+ case 'capsule':
669
+ this.drawCommands.push({
670
+ type: 'capsule',
671
+ color,
672
+ zOrder: 1,
673
+ position: pos,
674
+ radius: collider.capsuleRadius ?? 0.5,
675
+ size: { x: 0, y: collider.capsuleHeight ?? 2, z: 0 },
676
+ rotation: collider.rotation,
677
+ lineWidth: this.options.colliderLineWidth,
678
+ });
679
+ break;
680
+ // Additional shapes would be drawn similarly
681
+ }
682
+ }
683
+ drawJoint2D(joint) {
684
+ const colors = this.options.colors;
685
+ const bodyA = this.bodies2D.get(joint.bodyA);
686
+ const bodyB = this.bodies2D.get(joint.bodyB);
687
+ if (!bodyA || !bodyB) {
688
+ return;
689
+ }
690
+ const transformA = this.transforms2D.get(bodyA.entityId);
691
+ const transformB = this.transforms2D.get(bodyB.entityId);
692
+ if (!transformA || !transformB) {
693
+ return;
694
+ }
695
+ const anchorA = {
696
+ x: transformA.position.x + joint.anchorA.x,
697
+ y: transformA.position.y + joint.anchorA.y,
698
+ };
699
+ const anchorB = {
700
+ x: transformB.position.x + joint.anchorB.x,
701
+ y: transformB.position.y + joint.anchorB.y,
702
+ };
703
+ // Draw joint connection line
704
+ this.drawCommands.push({
705
+ type: 'line',
706
+ color: colors.jointActive,
707
+ zOrder: 5,
708
+ points: [anchorA, anchorB],
709
+ lineWidth: this.options.jointLineWidth,
710
+ });
711
+ // Draw anchors
712
+ this.drawCommands.push({
713
+ type: 'filledCircle',
714
+ color: colors.jointActive,
715
+ zOrder: 6,
716
+ position: anchorA,
717
+ radius: 0.1,
718
+ });
719
+ this.drawCommands.push({
720
+ type: 'filledCircle',
721
+ color: colors.jointActive,
722
+ zOrder: 6,
723
+ position: anchorB,
724
+ radius: 0.1,
725
+ });
726
+ // Draw limits if applicable
727
+ if (this.options.showJointLimits && joint.useLimits) {
728
+ if (joint.type === 'hinge' && joint.minAngle !== undefined && joint.maxAngle !== undefined) {
729
+ this.drawCommands.push({
730
+ type: 'arc',
731
+ color: colors.jointLimit,
732
+ zOrder: 4,
733
+ position: anchorA,
734
+ radius: 0.5,
735
+ startAngle: joint.minAngle,
736
+ endAngle: joint.maxAngle,
737
+ lineWidth: 2,
738
+ });
739
+ }
740
+ }
741
+ }
742
+ drawJoint3D(joint) {
743
+ const colors = this.options.colors;
744
+ const bodyA = this.bodies3D.get(joint.bodyA);
745
+ const bodyB = this.bodies3D.get(joint.bodyB);
746
+ if (!bodyA || !bodyB) {
747
+ return;
748
+ }
749
+ const transformA = this.transforms3D.get(bodyA.entityId);
750
+ const transformB = this.transforms3D.get(bodyB.entityId);
751
+ if (!transformA || !transformB) {
752
+ return;
753
+ }
754
+ const anchorA = {
755
+ x: transformA.position.x + joint.anchor.x,
756
+ y: transformA.position.y + joint.anchor.y,
757
+ z: transformA.position.z + joint.anchor.z,
758
+ };
759
+ const anchorB = {
760
+ x: transformB.position.x + joint.connectedAnchor.x,
761
+ y: transformB.position.y + joint.connectedAnchor.y,
762
+ z: transformB.position.z + joint.connectedAnchor.z,
763
+ };
764
+ this.drawCommands.push({
765
+ type: 'line',
766
+ color: colors.jointActive,
767
+ zOrder: 5,
768
+ points: [anchorA, anchorB],
769
+ lineWidth: this.options.jointLineWidth,
770
+ });
771
+ }
772
+ drawContacts2D() {
773
+ const opts = this.options;
774
+ const colors = opts.colors;
775
+ // Draw current contacts
776
+ for (const pair of this.collisionPairs) {
777
+ for (const contact of pair.contacts) {
778
+ const point = contact.point;
779
+ const normal = contact.normal;
780
+ if (opts.showContactPoints) {
781
+ this.drawCommands.push({
782
+ type: 'filledCircle',
783
+ color: colors.contactPoint,
784
+ zOrder: 20,
785
+ position: point,
786
+ radius: 0.08,
787
+ });
788
+ }
789
+ if (opts.showContactNormals) {
790
+ const end = {
791
+ x: point.x + normal.x * opts.normalScale,
792
+ y: point.y + normal.y * opts.normalScale,
793
+ };
794
+ this.drawCommands.push({
795
+ type: 'arrow',
796
+ color: colors.contactNormal,
797
+ zOrder: 21,
798
+ points: [point, end],
799
+ lineWidth: opts.vectorLineWidth,
800
+ });
801
+ }
802
+ if (opts.showContactImpulse && contact.impulse > 0) {
803
+ const impulseLength = contact.impulse * opts.impulseScale;
804
+ const end = {
805
+ x: point.x + normal.x * impulseLength,
806
+ y: point.y + normal.y * impulseLength,
807
+ };
808
+ this.drawCommands.push({
809
+ type: 'arrow',
810
+ color: colors.contactImpulse,
811
+ zOrder: 22,
812
+ points: [point, end],
813
+ lineWidth: opts.vectorLineWidth * 1.5,
814
+ });
815
+ }
816
+ }
817
+ }
818
+ // Draw contact history with fading
819
+ const now = Date.now();
820
+ for (const entry of this.contactHistory) {
821
+ const age = now - entry.timestamp;
822
+ const alpha = 1 - age / opts.contactHistoryDuration;
823
+ if (alpha <= 0) {
824
+ continue;
825
+ }
826
+ const point = entry.point;
827
+ const fadedColor = {
828
+ ...colors.contactPoint,
829
+ a: colors.contactPoint.a * alpha * 0.5,
830
+ };
831
+ this.drawCommands.push({
832
+ type: 'filledCircle',
833
+ color: fadedColor,
834
+ zOrder: 19,
835
+ position: point,
836
+ radius: 0.05,
837
+ });
838
+ }
839
+ }
840
+ drawContacts3D() {
841
+ const opts = this.options;
842
+ const colors = opts.colors;
843
+ for (const pair of this.collisionPairs) {
844
+ for (const contact of pair.contacts) {
845
+ const point = contact.point;
846
+ const normal = contact.normal;
847
+ if (opts.showContactPoints) {
848
+ this.drawCommands.push({
849
+ type: 'sphere',
850
+ color: colors.contactPoint,
851
+ zOrder: 20,
852
+ position: point,
853
+ radius: 0.05,
854
+ });
855
+ }
856
+ if (opts.showContactNormals) {
857
+ const end = {
858
+ x: point.x + normal.x * opts.normalScale,
859
+ y: point.y + normal.y * opts.normalScale,
860
+ z: point.z + normal.z * opts.normalScale,
861
+ };
862
+ this.drawCommands.push({
863
+ type: 'arrow',
864
+ color: colors.contactNormal,
865
+ zOrder: 21,
866
+ points: [point, end],
867
+ lineWidth: opts.vectorLineWidth,
868
+ });
869
+ }
870
+ }
871
+ }
872
+ }
873
+ drawRaycasts2D() {
874
+ const colors = this.options.colors;
875
+ for (const raycast of this.raycasts) {
876
+ const origin = raycast.origin;
877
+ const direction = raycast.direction;
878
+ if (raycast.hit) {
879
+ const hit = raycast.hit;
880
+ // Draw ray to hit point
881
+ this.drawCommands.push({
882
+ type: 'line',
883
+ color: colors.raycastHit,
884
+ zOrder: 15,
885
+ points: [origin, hit.point],
886
+ lineWidth: 1,
887
+ });
888
+ // Draw hit point
889
+ this.drawCommands.push({
890
+ type: 'cross',
891
+ color: colors.raycastHit,
892
+ zOrder: 16,
893
+ position: hit.point,
894
+ size: { x: 0.2, y: 0.2 },
895
+ lineWidth: 2,
896
+ });
897
+ // Draw hit normal
898
+ const normalEnd = {
899
+ x: hit.point.x + hit.normal.x * 0.5,
900
+ y: hit.point.y + hit.normal.y * 0.5,
901
+ };
902
+ this.drawCommands.push({
903
+ type: 'arrow',
904
+ color: colors.contactNormal,
905
+ zOrder: 17,
906
+ points: [hit.point, normalEnd],
907
+ lineWidth: 1,
908
+ });
909
+ }
910
+ else {
911
+ // Draw full ray (miss)
912
+ const end = {
913
+ x: origin.x + direction.x * raycast.maxDistance,
914
+ y: origin.y + direction.y * raycast.maxDistance,
915
+ };
916
+ this.drawCommands.push({
917
+ type: 'line',
918
+ color: colors.raycastMiss,
919
+ zOrder: 15,
920
+ points: [origin, end],
921
+ lineWidth: 1,
922
+ });
923
+ }
924
+ }
925
+ // Clear raycasts for next frame
926
+ this.raycasts = [];
927
+ }
928
+ drawRaycasts3D() {
929
+ const colors = this.options.colors;
930
+ for (const raycast of this.raycasts) {
931
+ const origin = raycast.origin;
932
+ const direction = raycast.direction;
933
+ if (raycast.hit) {
934
+ const hit = raycast.hit;
935
+ this.drawCommands.push({
936
+ type: 'line',
937
+ color: colors.raycastHit,
938
+ zOrder: 15,
939
+ points: [origin, hit.point],
940
+ lineWidth: 1,
941
+ });
942
+ this.drawCommands.push({
943
+ type: 'sphere',
944
+ color: colors.raycastHit,
945
+ zOrder: 16,
946
+ position: hit.point,
947
+ radius: 0.05,
948
+ });
949
+ }
950
+ else {
951
+ const end = {
952
+ x: origin.x + direction.x * raycast.maxDistance,
953
+ y: origin.y + direction.y * raycast.maxDistance,
954
+ z: origin.z + direction.z * raycast.maxDistance,
955
+ };
956
+ this.drawCommands.push({
957
+ type: 'line',
958
+ color: colors.raycastMiss,
959
+ zOrder: 15,
960
+ points: [origin, end],
961
+ lineWidth: 1,
962
+ });
963
+ }
964
+ }
965
+ this.raycasts = [];
966
+ }
967
+ // ─── Stats ─────────────────────────────────────────────
968
+ calculateStats() {
969
+ // Bodies
970
+ this.stats.totalBodies = this.bodies2D.size + this.bodies3D.size;
971
+ this.stats.dynamicBodies = 0;
972
+ this.stats.kinematicBodies = 0;
973
+ this.stats.staticBodies = 0;
974
+ this.stats.awakeBodies = 0;
975
+ this.stats.sleepingBodies = 0;
976
+ for (const body of this.bodies2D.values()) {
977
+ if (body.bodyType === 'dynamic') {
978
+ this.stats.dynamicBodies++;
979
+ }
980
+ else if (body.bodyType === 'kinematic') {
981
+ this.stats.kinematicBodies++;
982
+ }
983
+ else {
984
+ this.stats.staticBodies++;
985
+ }
986
+ if (body.isSleeping) {
987
+ this.stats.sleepingBodies++;
988
+ }
989
+ else {
990
+ this.stats.awakeBodies++;
991
+ }
992
+ }
993
+ for (const body of this.bodies3D.values()) {
994
+ if (body.bodyType === 'dynamic') {
995
+ this.stats.dynamicBodies++;
996
+ }
997
+ else if (body.bodyType === 'kinematic') {
998
+ this.stats.kinematicBodies++;
999
+ }
1000
+ else {
1001
+ this.stats.staticBodies++;
1002
+ }
1003
+ if (body.isSleeping) {
1004
+ this.stats.sleepingBodies++;
1005
+ }
1006
+ else {
1007
+ this.stats.awakeBodies++;
1008
+ }
1009
+ }
1010
+ // Colliders
1011
+ this.stats.totalColliders = this.colliders2D.size + this.colliders3D.size;
1012
+ this.stats.activeColliders = this.stats.totalColliders;
1013
+ this.stats.triggers = 0;
1014
+ for (const collider of this.colliders2D.values()) {
1015
+ if (collider.isTrigger) {
1016
+ this.stats.triggers++;
1017
+ }
1018
+ }
1019
+ for (const collider of this.colliders3D.values()) {
1020
+ if (collider.isTrigger) {
1021
+ this.stats.triggers++;
1022
+ }
1023
+ }
1024
+ // Collision pairs and contacts
1025
+ this.stats.collisionPairs = this.collisionPairs.length;
1026
+ this.stats.contactPoints = 0;
1027
+ for (const pair of this.collisionPairs) {
1028
+ this.stats.contactPoints += pair.contacts.length;
1029
+ }
1030
+ // Joints
1031
+ this.stats.totalJoints = this.joints2D.size + this.joints3D.size;
1032
+ this.stats.activeJoints = this.stats.totalJoints;
1033
+ this.stats.brokenJoints = 0;
1034
+ // Memory estimates
1035
+ this.stats.bodyMemory = this.stats.totalBodies * 256; // Rough estimate
1036
+ this.stats.colliderMemory = this.stats.totalColliders * 128;
1037
+ this.stats.contactMemory = this.stats.contactPoints * 64;
1038
+ }
1039
+ getStats() {
1040
+ return { ...this.stats };
1041
+ }
1042
+ // ─── Stats Overlay Text ────────────────────────────────
1043
+ generateStatsOverlayText() {
1044
+ const s = this.stats;
1045
+ return [
1046
+ '=== Physics Debug ===',
1047
+ '',
1048
+ '--- Bodies ---',
1049
+ `Total: ${s.totalBodies}`,
1050
+ ` Dynamic: ${s.dynamicBodies}`,
1051
+ ` Kinematic: ${s.kinematicBodies}`,
1052
+ ` Static: ${s.staticBodies}`,
1053
+ `Awake: ${s.awakeBodies} / Sleeping: ${s.sleepingBodies}`,
1054
+ '',
1055
+ '--- Colliders ---',
1056
+ `Total: ${s.totalColliders}`,
1057
+ `Active: ${s.activeColliders}`,
1058
+ `Triggers: ${s.triggers}`,
1059
+ '',
1060
+ '--- Simulation ---',
1061
+ `Collision Pairs: ${s.collisionPairs}`,
1062
+ `Contact Points: ${s.contactPoints}`,
1063
+ `Islands: ${s.islandCount}`,
1064
+ '',
1065
+ '--- Timing (ms) ---',
1066
+ `Step: ${s.stepTime.toFixed(2)}`,
1067
+ ` Broadphase: ${s.broadphaseTime.toFixed(2)}`,
1068
+ ` Narrowphase: ${s.narrowphaseTime.toFixed(2)}`,
1069
+ ` Solver: ${s.solverTime.toFixed(2)}`,
1070
+ ` Integration: ${s.integrationTime.toFixed(2)}`,
1071
+ '',
1072
+ '--- Memory (KB) ---',
1073
+ `Bodies: ${(s.bodyMemory / 1024).toFixed(1)}`,
1074
+ `Colliders: ${(s.colliderMemory / 1024).toFixed(1)}`,
1075
+ `Contacts: ${(s.contactMemory / 1024).toFixed(1)}`,
1076
+ '',
1077
+ '--- Joints ---',
1078
+ `Total: ${s.totalJoints}`,
1079
+ `Active: ${s.activeJoints}`,
1080
+ `Broken: ${s.brokenJoints}`,
1081
+ '',
1082
+ '--- Queries/Frame ---',
1083
+ `Raycasts: ${s.raycastsThisFrame}`,
1084
+ `Overlaps: ${s.overlapTestsThisFrame}`,
1085
+ ];
1086
+ }
1087
+ // ─── Collision Layer Matrix ────────────────────────────
1088
+ generateLayerMatrix(layerCount = 32) {
1089
+ // Generate a collision layer matrix based on mask settings
1090
+ const matrix = [];
1091
+ for (let i = 0; i < layerCount; i++) {
1092
+ matrix[i] = [];
1093
+ for (let j = 0; j < layerCount; j++) {
1094
+ // Check if any collider on layer i can collide with layer j
1095
+ let canCollide = false;
1096
+ for (const collider of this.colliders2D.values()) {
1097
+ if (collider.layer === i && (collider.mask & (1 << j)) !== 0) {
1098
+ canCollide = true;
1099
+ break;
1100
+ }
1101
+ }
1102
+ if (!canCollide) {
1103
+ for (const collider of this.colliders3D.values()) {
1104
+ if (collider.layer === i && (collider.mask & (1 << j)) !== 0) {
1105
+ canCollide = true;
1106
+ break;
1107
+ }
1108
+ }
1109
+ }
1110
+ matrix[i][j] = canCollide;
1111
+ }
1112
+ }
1113
+ return matrix;
1114
+ }
1115
+ // ─── Clear ─────────────────────────────────────────────
1116
+ clear() {
1117
+ this.colliders2D.clear();
1118
+ this.colliders3D.clear();
1119
+ this.bodies2D.clear();
1120
+ this.bodies3D.clear();
1121
+ this.joints2D.clear();
1122
+ this.joints3D.clear();
1123
+ this.transforms2D.clear();
1124
+ this.transforms3D.clear();
1125
+ this.collisionPairs = [];
1126
+ this.raycasts = [];
1127
+ this.contactHistory = [];
1128
+ this.drawCommands = [];
1129
+ this.stats = this.createEmptyStats();
1130
+ }
1131
+ }
1132
+ // ============================================================
1133
+ // Factory Functions
1134
+ // ============================================================
1135
+ function createPhysicsDebugSystem() {
1136
+ return new PhysicsDebugSystem();
1137
+ }
1138
+ function createCollider2D(type, entityId) {
1139
+ return {
1140
+ id: `col2d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
1141
+ entityId,
1142
+ type,
1143
+ offset: { x: 0, y: 0 },
1144
+ rotation: 0,
1145
+ isTrigger: false,
1146
+ layer: 0,
1147
+ mask: 0xffffffff,
1148
+ radius: type === 'circle' || type === 'capsule' ? 0.5 : undefined,
1149
+ halfExtents: type === 'box' ? { x: 0.5, y: 0.5 } : undefined,
1150
+ capsuleHeight: type === 'capsule' ? 1 : undefined,
1151
+ };
1152
+ }
1153
+ function createCollider3D(type, entityId) {
1154
+ return {
1155
+ id: `col3d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
1156
+ entityId,
1157
+ type,
1158
+ offset: { x: 0, y: 0, z: 0 },
1159
+ rotation: { x: 0, y: 0, z: 0 },
1160
+ isTrigger: false,
1161
+ layer: 0,
1162
+ mask: 0xffffffff,
1163
+ radius: type === 'sphere' ? 0.5 : undefined,
1164
+ halfExtents: type === 'box' ? { x: 0.5, y: 0.5, z: 0.5 } : undefined,
1165
+ capsuleRadius: type === 'capsule' ? 0.5 : undefined,
1166
+ capsuleHeight: type === 'capsule' ? 1 : undefined,
1167
+ cylinderRadius: type === 'cylinder' ? 0.5 : undefined,
1168
+ cylinderHeight: type === 'cylinder' ? 1 : undefined,
1169
+ };
1170
+ }
1171
+ function createRigidbody2D(entityId, bodyType = 'dynamic') {
1172
+ return {
1173
+ id: `rb2d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
1174
+ entityId,
1175
+ bodyType,
1176
+ mass: 1,
1177
+ linearDamping: 0,
1178
+ angularDamping: 0.05,
1179
+ gravityScale: 1,
1180
+ fixedRotation: false,
1181
+ isBullet: false,
1182
+ isAwake: true,
1183
+ isSleeping: false,
1184
+ linearVelocity: { x: 0, y: 0 },
1185
+ angularVelocity: 0,
1186
+ forceAccumulator: { x: 0, y: 0 },
1187
+ torqueAccumulator: 0,
1188
+ };
1189
+ }
1190
+ function createRigidbody3D(entityId, bodyType = 'dynamic') {
1191
+ return {
1192
+ id: `rb3d_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
1193
+ entityId,
1194
+ bodyType,
1195
+ mass: 1,
1196
+ linearDamping: 0,
1197
+ angularDamping: 0.05,
1198
+ useGravity: true,
1199
+ constraints: {
1200
+ freezePositionX: false,
1201
+ freezePositionY: false,
1202
+ freezePositionZ: false,
1203
+ freezeRotationX: false,
1204
+ freezeRotationY: false,
1205
+ freezeRotationZ: false,
1206
+ },
1207
+ interpolation: 'none',
1208
+ collisionDetection: 'discrete',
1209
+ isAwake: true,
1210
+ isSleeping: false,
1211
+ linearVelocity: { x: 0, y: 0, z: 0 },
1212
+ angularVelocity: { x: 0, y: 0, z: 0 },
1213
+ forceAccumulator: { x: 0, y: 0, z: 0 },
1214
+ torqueAccumulator: { x: 0, y: 0, z: 0 },
1215
+ };
1216
+ }
1217
+
1218
+ export { DEFAULT_DEBUG_COLORS, DEFAULT_DEBUG_OPTIONS, PhysicsDebugSystem, createCollider2D, createCollider3D, createPhysicsDebugSystem, createRigidbody2D, createRigidbody3D };
1219
+ //# sourceMappingURL=PhysicsDebugSystem.js.map