@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
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  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  651. package/dist/esm/scripting/exporters/GDScriptExporter.js +3 -6
  652. package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -1
  653. package/dist/esm/scripting/exporters/LuaExporter.js +5 -9
  654. package/dist/esm/scripting/exporters/LuaExporter.js.map +1 -1
  655. package/dist/esm/scripting/exporters/PythonExporter.js +7 -13
  656. package/dist/esm/scripting/exporters/PythonExporter.js.map +1 -1
  657. package/dist/esm/scripting/exporters/RustExporter.js +7 -14
  658. package/dist/esm/scripting/exporters/RustExporter.js.map +1 -1
  659. package/dist/esm/scripting/exporters/TypeScriptExporter.js +28 -29
  660. package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +1 -1
  661. package/dist/esm/social/Social.js +27 -20
  662. package/dist/esm/social/Social.js.map +1 -1
  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
  666. package/dist/esm/systems/ParticleSystem2.js.map +1 -1
  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
  668. package/dist/esm/systems/PhysicsDebugSystem.js.map +1 -0
  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
  670. package/dist/esm/systems/TerrainSystem.js.map +1 -0
  671. package/dist/esm/templates/ActionTemplates.js +144 -24
  672. package/dist/esm/templates/ActionTemplates.js.map +1 -1
  673. package/dist/esm/templates/FightingTemplate.js +513 -0
  674. package/dist/esm/templates/FightingTemplate.js.map +1 -0
  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
  676. package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
  677. package/dist/esm/templates/PartyTemplates.js +60 -28
  678. package/dist/esm/templates/PartyTemplates.js.map +1 -1
  679. package/dist/esm/templates/PuzzleTemplates.js +63 -22
  680. package/dist/esm/templates/PuzzleTemplates.js.map +1 -1
  681. package/dist/esm/templates/RPGTemplates.js +29 -15
  682. package/dist/esm/templates/RPGTemplates.js.map +1 -1
  683. package/dist/esm/templates/SportsTemplates.js +41 -17
  684. package/dist/esm/templates/SportsTemplates.js.map +1 -1
  685. package/dist/esm/templates/StrategyTemplates.js +45 -18
  686. package/dist/esm/templates/StrategyTemplates.js.map +1 -1
  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
  690. package/dist/esm/templates/WaveDefense.js.map +1 -1
  691. package/dist/esm/tilemap/Tilemap.js +48 -32
  692. package/dist/esm/tilemap/Tilemap.js.map +1 -1
  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
  696. package/dist/esm/tutorials/TutorialEngine.js.map +1 -1
  697. package/dist/esm/tutorials/TutorialOverlay.js +117 -40
  698. package/dist/esm/tutorials/TutorialOverlay.js.map +1 -1
  699. package/dist/esm/ui/GameUI.js +69 -42
  700. package/dist/esm/ui/GameUI.js.map +1 -1
  701. package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
  702. package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
  703. package/dist/esm/unity-integration/UnityImport.js +1246 -0
  704. package/dist/esm/unity-integration/UnityImport.js.map +1 -0
  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
  706. package/dist/esm/unity-integration/UnityLiveLink.js.map +1 -0
  707. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
  708. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
  709. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
  710. package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
  711. package/dist/esm/unreal-integration/UnrealImport.js +437 -0
  712. package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
  713. package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
  714. package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
  715. package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
  716. package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
  717. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
  718. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +6 -5
@@ -0,0 +1,1106 @@
1
+ 'use strict';
2
+
3
+ var PlatformExporter = require('./PlatformExporter.js');
4
+
5
+ /* ────────────────────────────────────────────────────────────────
6
+ Defold Exporter — Defold Game Engine Export
7
+
8
+ Exports Nice2Dev projects to Defold format:
9
+ - Project file (game.project)
10
+ - Collection files (.collection)
11
+ - Game object files (.go)
12
+ - Lua scripts
13
+ - GUI files
14
+ - Atlas definitions
15
+ ──────────────────────────────────────────────────────────────── */
16
+ /* ── Defold Component Mappings ────────────────────────────────── */
17
+ const DEFOLD_COMPONENT_MAP = {
18
+ sprite: (comp, entity) => {
19
+ comp.properties?.['texture'] ?? 'main';
20
+ return `components {
21
+ id: "sprite"
22
+ component: "/main/sprites/${(entity.name ?? entity.id).toLowerCase()}.sprite"
23
+ position {
24
+ x: 0.0
25
+ y: 0.0
26
+ z: 0.0
27
+ }
28
+ rotation {
29
+ x: 0.0
30
+ y: 0.0
31
+ z: 0.0
32
+ w: 1.0
33
+ }
34
+ }`;
35
+ },
36
+ rigidbody: (comp, entity) => {
37
+ comp.properties?.['mass'] ?? 1;
38
+ comp.properties?.['linearDamping'] ?? 0;
39
+ comp.properties?.['angularDamping'] ?? 0;
40
+ return `components {
41
+ id: "collisionobject"
42
+ component: "/main/collision/${(entity.name ?? entity.id).toLowerCase()}.collisionobject"
43
+ position {
44
+ x: 0.0
45
+ y: 0.0
46
+ z: 0.0
47
+ }
48
+ rotation {
49
+ x: 0.0
50
+ y: 0.0
51
+ z: 0.0
52
+ w: 1.0
53
+ }
54
+ }`;
55
+ },
56
+ script: (comp, entity) => {
57
+ return `components {
58
+ id: "script"
59
+ component: "/main/scripts/${(entity.name ?? entity.id).toLowerCase()}.script"
60
+ position {
61
+ x: 0.0
62
+ y: 0.0
63
+ z: 0.0
64
+ }
65
+ rotation {
66
+ x: 0.0
67
+ y: 0.0
68
+ z: 0.0
69
+ w: 1.0
70
+ }
71
+ }`;
72
+ },
73
+ };
74
+ /* ── Exporter Implementation ──────────────────────────────────── */
75
+ class DefoldExporter extends PlatformExporter.PlatformExporter {
76
+ constructor() {
77
+ super(...arguments);
78
+ this.platformId = 'defold';
79
+ this.platformInfo = {
80
+ id: 'defold',
81
+ name: 'Defold',
82
+ description: 'Defold - Cross-platform game engine by King',
83
+ website: 'https://defold.com/',
84
+ features: [
85
+ '2d-rendering',
86
+ '3d-rendering',
87
+ 'physics-2d',
88
+ 'physics-3d',
89
+ 'audio',
90
+ 'particles',
91
+ 'ui-system',
92
+ 'animation',
93
+ ],
94
+ supportedAssets: [
95
+ 'texture',
96
+ 'audio',
97
+ 'tilemap',
98
+ 'animation',
99
+ 'prefab',
100
+ 'scene',
101
+ 'data',
102
+ 'script',
103
+ ],
104
+ exportFormats: ['.project', '.collection', '.go', '.script', '.gui'],
105
+ };
106
+ }
107
+ async doExport(project, options) {
108
+ const platformOpts = options.platformOptions ?? {};
109
+ // Generate main project file
110
+ await this.generateProjectFile(project, options);
111
+ // Generate main collection (bootstrap)
112
+ await this.generateMainCollection(project, options);
113
+ // Generate scenes as collections
114
+ for (const scene of project.scenes) {
115
+ await this.exportScene(scene, project, options);
116
+ }
117
+ // Generate prefabs as game objects
118
+ for (const prefab of project.prefabs) {
119
+ await this.exportPrefab(prefab, options);
120
+ }
121
+ // Generate shared scripts
122
+ await this.generateSharedScripts(project, options);
123
+ // Generate app manifest for HTML5
124
+ if (platformOpts.html5Manifest !== false) {
125
+ await this.generateAppManifest(project, options);
126
+ }
127
+ // Generate README
128
+ await this.generateReadme(project, options);
129
+ }
130
+ /* ── Project File ───────────────────────────────────────────── */
131
+ async generateProjectFile(project, options) {
132
+ const safeName = (options.projectName ?? project.name)
133
+ .toLowerCase()
134
+ .replace(/[^a-z0-9_]/g, '_');
135
+ const platformOpts = options.platformOptions ?? {};
136
+ const projectContent = `[project]
137
+ title = ${project.name}
138
+ version = ${project.version}
139
+ write_log = 0
140
+ compress_archive = 1
141
+ publisher = Nice2Dev
142
+ developer = Nice2Dev
143
+
144
+ [display]
145
+ width = ${project.settings.resolution.width}
146
+ height = ${project.settings.resolution.height}
147
+ high_dpi = 1
148
+ samples = 0
149
+ fullscreen = 0
150
+ update_frequency = 0
151
+ swap_interval = 1
152
+ vsync = 1
153
+ display_profiles = /builtins/render/default.display_profilesc
154
+ dynamic_orientation = 0
155
+
156
+ [render]
157
+ clear_color_red = 0
158
+ clear_color_green = 0
159
+ clear_color_blue = 0
160
+ clear_color_alpha = 0
161
+
162
+ [physics]
163
+ type = ${platformOpts.usePhysics3D ? '3D' : '2D'}
164
+ max_collision_object_count = 128
165
+ use_fixed_timestep = 0
166
+ gravity_y = ${project.settings.physics.gravity.y}
167
+ gravity_x = ${project.settings.physics.gravity.x}
168
+ gravity_z = 0
169
+ debug = 0
170
+ debug_alpha = 0.9
171
+ world_count = 4
172
+ scale = 0.02
173
+
174
+ [bootstrap]
175
+ main_collection = /main/main.collectionc
176
+ render = /builtins/render/default.renderc
177
+
178
+ [graphics]
179
+ default_texture_min_filter = linear
180
+ default_texture_mag_filter = linear
181
+ max_draw_calls = 1024
182
+ max_characters = 8192
183
+ max_font_batches = 4
184
+ max_debug_vertices = 10000
185
+ texture_profiles = /builtins/graphics/default.texture_profiles
186
+
187
+ [shader]
188
+ output_spirv = 0
189
+
190
+ [sound]
191
+ gain = ${project.settings.audio.masterVolume}
192
+ max_sound_data = 128
193
+ max_sound_buffers = 32
194
+ max_sound_sources = 16
195
+ max_sound_instances = 256
196
+ max_component_count = 32
197
+ use_thread = 1
198
+
199
+ [resource]
200
+ http_cache = 0
201
+ max_resources = 1024
202
+
203
+ [input]
204
+ repeat_delay = 0.5
205
+ repeat_interval = 0.2
206
+ gamepads = /builtins/input/default.gamepadsc
207
+ game_binding = /input/game.input_bindingc
208
+ use_accelerometer = 1
209
+
210
+ [sprite]
211
+ max_count = 128
212
+ subpixels = 1
213
+
214
+ [model]
215
+ max_count = 128
216
+
217
+ [mesh]
218
+ max_count = 128
219
+
220
+ [gui]
221
+ max_count = 64
222
+ max_particlefx_count = 64
223
+ max_particle_count = 1024
224
+
225
+ [collection]
226
+ max_instances = 1024
227
+ max_input_stack_entries = 16
228
+
229
+ [collection_proxy]
230
+ max_count = 8
231
+
232
+ [collectionfactory]
233
+ max_count = 128
234
+
235
+ [factory]
236
+ max_count = 128
237
+
238
+ [ios]
239
+ launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc
240
+ infoplist = /builtins/manifests/ios/Info.plist
241
+ default_language = en
242
+ localizations = en
243
+
244
+ [android]
245
+ version_code = 1
246
+ minimum_sdk_version = 19
247
+ target_sdk_version = 33
248
+ package = com.nice2dev.${safeName}
249
+ manifest = /builtins/manifests/android/AndroidManifest.xml
250
+ iap_provider = GooglePlay
251
+ input_method = HiddenInputField
252
+ immersive_mode = 0
253
+ display_cutout = 1
254
+ debuggable = 0
255
+
256
+ [osx]
257
+ infoplist = /builtins/manifests/osx/Info.plist
258
+ bundle_identifier = com.nice2dev.${safeName}
259
+ default_language = en
260
+ localizations = en
261
+
262
+ [windows]
263
+ icon = /builtins/manifests/windows/game.ico
264
+
265
+ [html5]
266
+ custom_heap_size = 0
267
+ heap_size = 256
268
+ htmlfile = /builtins/manifests/web/engine_template.html
269
+ cssfile = /builtins/manifests/web/light_theme.css
270
+ splash_image = /builtins/manifests/web/splash.png
271
+ archive_location_prefix = archive
272
+ archive_location_suffix =
273
+ engine_arguments = --verify-graphics-calls=false
274
+ wasm_streaming = 0
275
+ show_fullscreen_button = 1
276
+ show_made_with_defold = 1
277
+ show_console_banner = 1
278
+ scale_mode = fit
279
+ power_preference = default
280
+
281
+ [particle_fx]
282
+ max_count = 64
283
+ max_emitter_count = 64
284
+ max_particle_count = 1024
285
+
286
+ [iap]
287
+ auto_finish_transactions = 1
288
+
289
+ [network]
290
+ http_timeout = 0
291
+ ssl_certificates = /builtins/network/ssl_certificates.pem
292
+ http_thread_count = 4
293
+
294
+ [library]
295
+ include_dirs =
296
+
297
+ [script]
298
+ shared_state = 0
299
+
300
+ [label]
301
+ max_count = 64
302
+ subpixels = 1
303
+
304
+ [profiler]
305
+ track_cpu = 0
306
+ sleep_between_server_updates = 0
307
+
308
+ [liveupdate]
309
+ settings = /liveupdate.settings
310
+ enabled = 1
311
+
312
+ [tilemap]
313
+ max_count = 16
314
+ max_tile_count = 2048
315
+
316
+ [engine]
317
+ run_while_iconified = 0
318
+ fixed_update_frequency = 60
319
+
320
+ [native_extension]
321
+ _plugins =
322
+ `;
323
+ this.addTextFile('game.project', projectContent);
324
+ }
325
+ /* ── Main Collection ────────────────────────────────────────── */
326
+ async generateMainCollection(project, options) {
327
+ const firstScene = project.scenes[0];
328
+ const sceneName = firstScene
329
+ ? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')
330
+ : 'level1';
331
+ const mainCollection = `name: "main"
332
+ scale_along_z: 0
333
+ embedded_instances {
334
+ id: "game_manager"
335
+ data: "components {\\n"
336
+ " id: \\"game_manager\\"\\n"
337
+ " component: \\"/main/scripts/game_manager.script\\"\\n"
338
+ " position {\\n"
339
+ " x: 0.0\\n"
340
+ " y: 0.0\\n"
341
+ " z: 0.0\\n"
342
+ " }\\n"
343
+ " rotation {\\n"
344
+ " x: 0.0\\n"
345
+ " y: 0.0\\n"
346
+ " z: 0.0\\n"
347
+ " w: 1.0\\n"
348
+ " }\\n"
349
+ "}\\n"
350
+ ""
351
+ position {
352
+ x: 0.0
353
+ y: 0.0
354
+ z: 0.0
355
+ }
356
+ rotation {
357
+ x: 0.0
358
+ y: 0.0
359
+ z: 0.0
360
+ w: 1.0
361
+ }
362
+ scale3 {
363
+ x: 1.0
364
+ y: 1.0
365
+ z: 1.0
366
+ }
367
+ }
368
+ collection_instances {
369
+ id: "level"
370
+ collection: "/main/scenes/${sceneName}.collection"
371
+ position {
372
+ x: 0.0
373
+ y: 0.0
374
+ z: 0.0
375
+ }
376
+ rotation {
377
+ x: 0.0
378
+ y: 0.0
379
+ z: 0.0
380
+ w: 1.0
381
+ }
382
+ scale3 {
383
+ x: 1.0
384
+ y: 1.0
385
+ z: 1.0
386
+ }
387
+ }
388
+ `;
389
+ this.addTextFile('main/main.collection', mainCollection);
390
+ }
391
+ /* ── Scene Export ───────────────────────────────────────────── */
392
+ async exportScene(scene, project, options) {
393
+ const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
394
+ // Generate collection
395
+ let collectionContent = `name: "${sceneName}"
396
+ scale_along_z: 0
397
+ `;
398
+ // Add entities as embedded instances
399
+ for (const entity of scene.entities) {
400
+ collectionContent += this.entityToEmbeddedInstance(entity);
401
+ }
402
+ this.addTextFile(`main/scenes/${sceneName}.collection`, collectionContent);
403
+ // Generate game objects for each entity
404
+ for (const entity of scene.entities) {
405
+ await this.generateGameObject(entity, options);
406
+ }
407
+ // Generate scene script
408
+ const sceneScript = this.generateSceneScript(scene, project);
409
+ this.addTextFile(`main/scripts/${sceneName}_controller.script`, sceneScript);
410
+ }
411
+ entityToEmbeddedInstance(entity) {
412
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
413
+ const pos = entity.position ?? { x: 0, y: 0 };
414
+ const scale = entity.scale ?? { x: 1, y: 1 };
415
+ const rotation = entity.rotation ?? 0;
416
+ // Calculate quaternion from rotation angle
417
+ const radians = (rotation * Math.PI) / 180;
418
+ const qz = Math.sin(radians / 2);
419
+ const qw = Math.cos(radians / 2);
420
+ return `embedded_instances {
421
+ id: "${name}"
422
+ data: ""
423
+ position {
424
+ x: ${pos.x}
425
+ y: ${pos.y}
426
+ z: 0.0
427
+ }
428
+ rotation {
429
+ x: 0.0
430
+ y: 0.0
431
+ z: ${qz.toFixed(6)}
432
+ w: ${qw.toFixed(6)}
433
+ }
434
+ scale3 {
435
+ x: ${scale.x}
436
+ y: ${scale.y}
437
+ z: 1.0
438
+ }
439
+ }
440
+ `;
441
+ }
442
+ async generateGameObject(entity, options) {
443
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
444
+ let goContent = '';
445
+ // Add components
446
+ for (const comp of entity.components) {
447
+ const mapper = DEFOLD_COMPONENT_MAP[comp.type];
448
+ if (mapper) {
449
+ goContent += mapper(comp, entity) + '\n';
450
+ }
451
+ }
452
+ // Always add a script component
453
+ goContent += `components {
454
+ id: "script"
455
+ component: "/main/scripts/${name}.script"
456
+ position {
457
+ x: 0.0
458
+ y: 0.0
459
+ z: 0.0
460
+ }
461
+ rotation {
462
+ x: 0.0
463
+ y: 0.0
464
+ z: 0.0
465
+ w: 1.0
466
+ }
467
+ }
468
+ `;
469
+ this.addTextFile(`main/go/${name}.go`, goContent);
470
+ // Generate entity script
471
+ const entityScript = this.generateEntityScript(entity);
472
+ this.addTextFile(`main/scripts/${name}.script`, entityScript);
473
+ // Generate sprite definition if has sprite component
474
+ const hasSprite = entity.components.some((c) => c.type === 'sprite');
475
+ if (hasSprite) {
476
+ await this.generateSpriteDefinition(entity);
477
+ }
478
+ // Generate collision object if has physics
479
+ const hasPhysics = entity.components.some((c) => c.type === 'rigidbody' || c.type.includes('Collider'));
480
+ if (hasPhysics) {
481
+ await this.generateCollisionObject(entity);
482
+ }
483
+ }
484
+ generateEntityScript(entity) {
485
+ const name = entity.name ?? entity.id;
486
+ const tags = entity.tags ?? [];
487
+ return `-- ${name} Entity Script
488
+ -- Generated from Nice2Dev
489
+
490
+ -- Properties
491
+ go.property("speed", ${this.getComponentProperty(entity, 'movement', 'speed', 200)})
492
+ go.property("health", ${this.getComponentProperty(entity, 'health', 'max', 100)})
493
+ go.property("max_health", ${this.getComponentProperty(entity, 'health', 'max', 100)})
494
+
495
+ -- Tags: ${tags.join(', ') || 'none'}
496
+
497
+ -- Initialize
498
+ function init(self)
499
+ self.velocity = vmath.vector3(0, 0, 0)
500
+ self.is_alive = true
501
+ self.tags = {${tags.map((t) => `["${t}"] = true`).join(', ')}}
502
+
503
+ -- Register with game manager
504
+ msg.post("/game_manager#game_manager", "register_entity", {
505
+ id = go.get_id(),
506
+ name = "${name}",
507
+ tags = self.tags,
508
+ })
509
+ end
510
+
511
+ -- Update (called every frame)
512
+ function update(self, dt)
513
+ if not self.is_alive then return end
514
+
515
+ -- Apply velocity
516
+ if vmath.length(self.velocity) > 0 then
517
+ local pos = go.get_position()
518
+ pos = pos + self.velocity * dt
519
+ go.set_position(pos)
520
+ end
521
+ end
522
+
523
+ -- Fixed update (physics)
524
+ function fixed_update(self, dt)
525
+ -- Physics updates here
526
+ end
527
+
528
+ -- Handle messages
529
+ function on_message(self, message_id, message, sender)
530
+ if message_id == hash("take_damage") then
531
+ self.health = self.health - (message.amount or 10)
532
+ if self.health <= 0 then
533
+ self:die()
534
+ end
535
+ elseif message_id == hash("heal") then
536
+ self.health = math.min(self.health + (message.amount or 10), self.max_health)
537
+ elseif message_id == hash("set_velocity") then
538
+ self.velocity = message.velocity or vmath.vector3(0, 0, 0)
539
+ elseif message_id == hash("destroy") then
540
+ self:die()
541
+ end
542
+ end
543
+
544
+ -- Handle input (if enabled)
545
+ function on_input(self, action_id, action)
546
+ -- Input handling here
547
+ return false
548
+ end
549
+
550
+ -- Cleanup
551
+ function final(self)
552
+ msg.post("/game_manager#game_manager", "unregister_entity", {
553
+ id = go.get_id(),
554
+ })
555
+ end
556
+
557
+ -- Custom methods
558
+ function die(self)
559
+ self.is_alive = false
560
+ -- Play death animation/effect
561
+ -- Then delete
562
+ go.delete()
563
+ end
564
+
565
+ function has_tag(self, tag)
566
+ return self.tags[tag] == true
567
+ end
568
+ `;
569
+ }
570
+ getComponentProperty(entity, componentType, property, defaultValue) {
571
+ const comp = entity.components.find((c) => c.type === componentType);
572
+ if (comp && comp.properties && property in comp.properties) {
573
+ return comp.properties[property];
574
+ }
575
+ return defaultValue;
576
+ }
577
+ async generateSpriteDefinition(entity) {
578
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
579
+ const spriteContent = `tile_set: "/main/atlases/main.atlas"
580
+ default_animation: "default"
581
+ material: "/builtins/materials/sprite.material"
582
+ blend_mode: BLEND_MODE_ALPHA
583
+ `;
584
+ this.addTextFile(`main/sprites/${name}.sprite`, spriteContent);
585
+ }
586
+ async generateCollisionObject(entity) {
587
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
588
+ const hasRigidbody = entity.components.some((c) => c.type === 'rigidbody');
589
+ const scale = entity.scale ?? { x: 1, y: 1 };
590
+ const collisionContent = `collision_shape: ""
591
+ type: ${hasRigidbody ? 'COLLISION_OBJECT_TYPE_DYNAMIC' : 'COLLISION_OBJECT_TYPE_STATIC'}
592
+ mass: ${this.getComponentProperty(entity, 'rigidbody', 'mass', 1)}
593
+ friction: 0.5
594
+ restitution: 0.2
595
+ group: "default"
596
+ mask: "default"
597
+ linear_damping: ${this.getComponentProperty(entity, 'rigidbody', 'linearDamping', 0)}
598
+ angular_damping: ${this.getComponentProperty(entity, 'rigidbody', 'angularDamping', 0)}
599
+ locked_rotation: false
600
+ bullet: false
601
+ embedded_collision_shape {
602
+ shapes {
603
+ shape_type: TYPE_BOX
604
+ position {
605
+ x: 0.0
606
+ y: 0.0
607
+ z: 0.0
608
+ }
609
+ rotation {
610
+ x: 0.0
611
+ y: 0.0
612
+ z: 0.0
613
+ w: 1.0
614
+ }
615
+ index: 0
616
+ count: 3
617
+ }
618
+ data: ${32 * scale.x}
619
+ data: ${32 * scale.y}
620
+ data: 0.0
621
+ }
622
+ `;
623
+ this.addTextFile(`main/collision/${name}.collisionobject`, collisionContent);
624
+ }
625
+ /* ── Prefab Export ──────────────────────────────────────────── */
626
+ async exportPrefab(prefab, options) {
627
+ // Prefabs in Defold are just regular game objects that can be spawned
628
+ await this.generateGameObject(prefab.entity, options);
629
+ // Generate factory for spawning
630
+ const name = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
631
+ const factoryContent = `prototype: "/main/go/${name}.go"
632
+ load_dynamically: false
633
+ `;
634
+ this.addTextFile(`main/factories/${name}.factory`, factoryContent);
635
+ }
636
+ /* ── Scene Script ───────────────────────────────────────────── */
637
+ generateSceneScript(scene, project) {
638
+ const sceneName = scene.name;
639
+ return `-- ${sceneName} Scene Controller
640
+ -- Generated from Nice2Dev
641
+
642
+ -- Properties
643
+ go.property("music_volume", ${project.settings.audio.masterVolume})
644
+ go.property("sfx_volume", 1.0)
645
+
646
+ function init(self)
647
+ self.entities = {}
648
+ self.is_paused = false
649
+
650
+ -- Acquire input focus
651
+ msg.post(".", "acquire_input_focus")
652
+
653
+ print("[Scene] ${sceneName} initialized")
654
+ end
655
+
656
+ function update(self, dt)
657
+ if self.is_paused then return end
658
+
659
+ -- Scene update logic
660
+ end
661
+
662
+ function on_message(self, message_id, message, sender)
663
+ if message_id == hash("pause") then
664
+ self.is_paused = true
665
+ elseif message_id == hash("resume") then
666
+ self.is_paused = false
667
+ elseif message_id == hash("entity_spawned") then
668
+ self.entities[message.id] = message
669
+ elseif message_id == hash("entity_destroyed") then
670
+ self.entities[message.id] = nil
671
+ end
672
+ end
673
+
674
+ function on_input(self, action_id, action)
675
+ if action_id == hash("pause") and action.pressed then
676
+ self.is_paused = not self.is_paused
677
+ msg.post("/game_manager#game_manager", self.is_paused and "pause" or "resume")
678
+ end
679
+ return false
680
+ end
681
+
682
+ function final(self)
683
+ msg.post(".", "release_input_focus")
684
+ print("[Scene] ${sceneName} finalized")
685
+ end
686
+ `;
687
+ }
688
+ /* ── Shared Scripts ─────────────────────────────────────────── */
689
+ async generateSharedScripts(project, options) {
690
+ // Game Manager Script
691
+ const gameManagerScript = `-- Game Manager
692
+ -- Central game state and utility management
693
+ -- Generated from Nice2Dev
694
+
695
+ -- Settings from Nice2Dev project
696
+ local SETTINGS = {
697
+ game_width = ${project.settings.resolution.width},
698
+ game_height = ${project.settings.resolution.height},
699
+ master_volume = ${project.settings.audio.masterVolume},
700
+ physics_enabled = ${project.settings.physics.enabled},
701
+ gravity_x = ${project.settings.physics.gravity.x},
702
+ gravity_y = ${project.settings.physics.gravity.y},
703
+ }
704
+
705
+ -- Game state
706
+ local state = {
707
+ is_paused = false,
708
+ entities = {},
709
+ global_variables = {},
710
+ current_scene = nil,
711
+ }
712
+
713
+ function init(self)
714
+ self.state = state
715
+ self.settings = SETTINGS
716
+
717
+ print("[GameManager] Initialized - ${project.name} v${project.version}")
718
+ end
719
+
720
+ function update(self, dt)
721
+ if self.state.is_paused then return end
722
+
723
+ -- Global game update
724
+ end
725
+
726
+ function on_message(self, message_id, message, sender)
727
+ if message_id == hash("pause") then
728
+ self.state.is_paused = true
729
+ print("[GameManager] Game paused")
730
+ elseif message_id == hash("resume") then
731
+ self.state.is_paused = false
732
+ print("[GameManager] Game resumed")
733
+ elseif message_id == hash("register_entity") then
734
+ self.state.entities[message.id] = {
735
+ id = message.id,
736
+ name = message.name,
737
+ tags = message.tags,
738
+ }
739
+ elseif message_id == hash("unregister_entity") then
740
+ self.state.entities[message.id] = nil
741
+ elseif message_id == hash("set_variable") then
742
+ self.state.global_variables[message.key] = message.value
743
+ elseif message_id == hash("get_variable") then
744
+ msg.post(sender, "variable_value", {
745
+ key = message.key,
746
+ value = self.state.global_variables[message.key],
747
+ })
748
+ elseif message_id == hash("load_scene") then
749
+ self:load_scene(message.scene)
750
+ end
751
+ end
752
+
753
+ function load_scene(self, scene_name)
754
+ if self.state.current_scene then
755
+ -- Unload current scene
756
+ msg.post("#" .. self.state.current_scene, "unload")
757
+ end
758
+
759
+ -- Load new scene
760
+ self.state.current_scene = scene_name
761
+ msg.post("#" .. scene_name, "load")
762
+
763
+ print("[GameManager] Loaded scene: " .. scene_name)
764
+ end
765
+
766
+ -- Utility functions accessible via msg
767
+ function get_entities_by_tag(self, tag)
768
+ local result = {}
769
+ for id, entity in pairs(self.state.entities) do
770
+ if entity.tags and entity.tags[tag] then
771
+ table.insert(result, entity)
772
+ end
773
+ end
774
+ return result
775
+ end
776
+ `;
777
+ this.addTextFile('main/scripts/game_manager.script', gameManagerScript);
778
+ // Input bindings
779
+ const inputBindings = `key_trigger {
780
+ input: KEY_SPACE
781
+ action: "jump"
782
+ }
783
+ key_trigger {
784
+ input: KEY_W
785
+ action: "up"
786
+ }
787
+ key_trigger {
788
+ input: KEY_S
789
+ action: "down"
790
+ }
791
+ key_trigger {
792
+ input: KEY_A
793
+ action: "left"
794
+ }
795
+ key_trigger {
796
+ input: KEY_D
797
+ action: "right"
798
+ }
799
+ key_trigger {
800
+ input: KEY_UP
801
+ action: "up"
802
+ }
803
+ key_trigger {
804
+ input: KEY_DOWN
805
+ action: "down"
806
+ }
807
+ key_trigger {
808
+ input: KEY_LEFT
809
+ action: "left"
810
+ }
811
+ key_trigger {
812
+ input: KEY_RIGHT
813
+ action: "right"
814
+ }
815
+ key_trigger {
816
+ input: KEY_ESC
817
+ action: "pause"
818
+ }
819
+ key_trigger {
820
+ input: KEY_P
821
+ action: "pause"
822
+ }
823
+ mouse_trigger {
824
+ input: MOUSE_BUTTON_LEFT
825
+ action: "click"
826
+ }
827
+ mouse_trigger {
828
+ input: MOUSE_BUTTON_RIGHT
829
+ action: "right_click"
830
+ }
831
+ touch_trigger {
832
+ input: TOUCH_MULTI
833
+ action: "touch"
834
+ }
835
+ `;
836
+ this.addTextFile('input/game.input_binding', inputBindings);
837
+ // Main atlas (placeholder)
838
+ const atlasContent = `images {
839
+ image: "/main/images/placeholder.png"
840
+ }
841
+ margin: 0
842
+ extrude_borders: 2
843
+ inner_padding: 0
844
+ `;
845
+ this.addTextFile('main/atlases/main.atlas', atlasContent);
846
+ // Utility module
847
+ const utilityModule = `-- Nice2Dev Utility Module
848
+ -- Common utility functions
849
+
850
+ local M = {}
851
+
852
+ -- Math utilities
853
+ function M.lerp(a, b, t)
854
+ return a + (b - a) * math.max(0, math.min(1, t))
855
+ end
856
+
857
+ function M.lerp_vector(a, b, t)
858
+ t = math.max(0, math.min(1, t))
859
+ return vmath.vector3(
860
+ a.x + (b.x - a.x) * t,
861
+ a.y + (b.y - a.y) * t,
862
+ a.z + (b.z - a.z) * t
863
+ )
864
+ end
865
+
866
+ function M.distance(a, b)
867
+ return vmath.length(b - a)
868
+ end
869
+
870
+ function M.angle_between(a, b)
871
+ local diff = b - a
872
+ return math.atan2(diff.y, diff.x)
873
+ end
874
+
875
+ function M.random_range(min, max)
876
+ return min + math.random() * (max - min)
877
+ end
878
+
879
+ function M.random_int(min, max)
880
+ return math.random(min, max)
881
+ end
882
+
883
+ function M.clamp(value, min, max)
884
+ return math.max(min, math.min(max, value))
885
+ end
886
+
887
+ -- Timer utilities
888
+ M.timers = {}
889
+
890
+ function M.set_timeout(callback, delay)
891
+ local id = tostring(socket.gettime())
892
+ M.timers[id] = {
893
+ callback = callback,
894
+ remaining = delay,
895
+ repeat_interval = nil,
896
+ }
897
+ return id
898
+ end
899
+
900
+ function M.set_interval(callback, interval)
901
+ local id = tostring(socket.gettime())
902
+ M.timers[id] = {
903
+ callback = callback,
904
+ remaining = interval,
905
+ repeat_interval = interval,
906
+ }
907
+ return id
908
+ end
909
+
910
+ function M.clear_timer(id)
911
+ M.timers[id] = nil
912
+ end
913
+
914
+ function M.update_timers(dt)
915
+ for id, timer in pairs(M.timers) do
916
+ timer.remaining = timer.remaining - dt
917
+ if timer.remaining <= 0 then
918
+ timer.callback()
919
+ if timer.repeat_interval then
920
+ timer.remaining = timer.repeat_interval
921
+ else
922
+ M.timers[id] = nil
923
+ end
924
+ end
925
+ end
926
+ end
927
+
928
+ -- Spawn utilities
929
+ function M.spawn(factory_url, position, properties)
930
+ local id = factory.create(factory_url, position, nil, properties)
931
+ return id
932
+ end
933
+
934
+ function M.spawn_at(factory_url, x, y, z, properties)
935
+ return M.spawn(factory_url, vmath.vector3(x, y, z or 0), properties)
936
+ end
937
+
938
+ return M
939
+ `;
940
+ this.addTextFile('main/scripts/utility.lua', utilityModule);
941
+ }
942
+ /* ── App Manifest ───────────────────────────────────────────── */
943
+ async generateAppManifest(project, options) {
944
+ const manifest = `platforms:
945
+ x86_64-osx:
946
+ context:
947
+ excludeLibs: []
948
+ excludeSymbols: []
949
+ symbols: []
950
+ libs: []
951
+ linkFlags: []
952
+ x86_64-linux:
953
+ context:
954
+ excludeLibs: []
955
+ excludeSymbols: []
956
+ symbols: []
957
+ libs: []
958
+ linkFlags: []
959
+ js-web:
960
+ context:
961
+ excludeLibs: []
962
+ excludeJsLibs: []
963
+ excludeSymbols: []
964
+ symbols: []
965
+ libs: []
966
+ linkFlags: []
967
+ wasm-web:
968
+ context:
969
+ excludeLibs: []
970
+ excludeJsLibs: []
971
+ excludeSymbols: []
972
+ symbols: []
973
+ libs: []
974
+ linkFlags: []
975
+ x86-win32:
976
+ context:
977
+ excludeLibs: []
978
+ excludeSymbols: []
979
+ symbols: []
980
+ libs: []
981
+ linkFlags: []
982
+ x86_64-win32:
983
+ context:
984
+ excludeLibs: []
985
+ excludeSymbols: []
986
+ symbols: []
987
+ libs: []
988
+ linkFlags: []
989
+ armv7-android:
990
+ context:
991
+ excludeLibs: []
992
+ excludeJars: []
993
+ excludeSymbols: []
994
+ symbols: []
995
+ libs: []
996
+ linkFlags: []
997
+ jetifier: true
998
+ arm64-android:
999
+ context:
1000
+ excludeLibs: []
1001
+ excludeJars: []
1002
+ excludeSymbols: []
1003
+ symbols: []
1004
+ libs: []
1005
+ linkFlags: []
1006
+ jetifier: true
1007
+ armv7-ios:
1008
+ context:
1009
+ excludeLibs: []
1010
+ excludeSymbols: []
1011
+ symbols: []
1012
+ libs: []
1013
+ linkFlags: []
1014
+ arm64-ios:
1015
+ context:
1016
+ excludeLibs: []
1017
+ excludeSymbols: []
1018
+ symbols: []
1019
+ libs: []
1020
+ linkFlags: []
1021
+ x86_64-ios:
1022
+ context:
1023
+ excludeLibs: []
1024
+ excludeSymbols: []
1025
+ symbols: []
1026
+ libs: []
1027
+ linkFlags: []
1028
+ `;
1029
+ this.addTextFile('app.manifest', manifest);
1030
+ }
1031
+ /* ── README ─────────────────────────────────────────────────── */
1032
+ async generateReadme(project, options) {
1033
+ const readme = `# ${project.name} - Defold Export
1034
+
1035
+ Generated from Nice2Dev project v${project.version}
1036
+
1037
+ ## Installation
1038
+
1039
+ 1. Install Defold Editor from https://defold.com/
1040
+ 2. Open Defold and create a new project from this folder
1041
+ 3. Or copy contents to existing project
1042
+
1043
+ ## Project Structure
1044
+
1045
+ - \`game.project\` - Main project configuration
1046
+ - \`main/main.collection\` - Bootstrap collection
1047
+ - \`main/scenes/\` - Scene collections
1048
+ - \`main/go/\` - Game object definitions
1049
+ - \`main/scripts/\` - Lua scripts
1050
+ - \`main/sprites/\` - Sprite definitions
1051
+ - \`main/collision/\` - Collision objects
1052
+ - \`main/factories/\` - Factory components (for spawning)
1053
+ - \`main/atlases/\` - Texture atlases
1054
+ - \`input/\` - Input bindings
1055
+
1056
+ ## Scenes
1057
+
1058
+ ${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
1059
+
1060
+ ## Key Scripts
1061
+
1062
+ ### game_manager.script
1063
+ Central game state management:
1064
+ - Pause/Resume handling
1065
+ - Entity registration
1066
+ - Global variables
1067
+ - Scene loading
1068
+
1069
+ ### utility.lua
1070
+ Common utility functions:
1071
+ - Math helpers (lerp, distance, clamp)
1072
+ - Timer system (setTimeout, setInterval)
1073
+ - Spawn utilities
1074
+
1075
+ ## Input Bindings
1076
+
1077
+ - WASD / Arrow Keys: Movement
1078
+ - Space: Jump
1079
+ - P / Escape: Pause
1080
+ - Mouse: Click, Right-click
1081
+ - Touch: Multi-touch support
1082
+
1083
+ ## Notes
1084
+
1085
+ - Add your textures to \`main/images/\` and update atlases
1086
+ - Configure physics in \`game.project\` [physics] section
1087
+ - Adjust collision groups as needed
1088
+
1089
+ ## Settings
1090
+
1091
+ - Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
1092
+ - Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
1093
+ - Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
1094
+ - Master Volume: ${project.settings.audio.masterVolume}
1095
+ `;
1096
+ this.addTextFile('README.md', readme);
1097
+ }
1098
+ }
1099
+ /* ── Factory ──────────────────────────────────────────────────── */
1100
+ function createDefoldExporter() {
1101
+ return new DefoldExporter();
1102
+ }
1103
+
1104
+ exports.DefoldExporter = DefoldExporter;
1105
+ exports.createDefoldExporter = createDefoldExporter;
1106
+ //# sourceMappingURL=DefoldExporter.js.map