@nice2dev/game-engine 1.0.4 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
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- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +6 -5
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'use strict';
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var PlatformExporter = require('./PlatformExporter.js');
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/* ────────────────────────────────────────────────────────────────
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Defold Exporter — Defold Game Engine Export
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Exports Nice2Dev projects to Defold format:
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- Project file (game.project)
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- Collection files (.collection)
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- Game object files (.go)
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- Lua scripts
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- GUI files
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- Atlas definitions
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──────────────────────────────────────────────────────────────── */
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/* ── Defold Component Mappings ────────────────────────────────── */
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const DEFOLD_COMPONENT_MAP = {
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sprite: (comp, entity) => {
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comp.properties?.['texture'] ?? 'main';
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return `components {
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id: "sprite"
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component: "/main/sprites/${(entity.name ?? entity.id).toLowerCase()}.sprite"
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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}`;
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},
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rigidbody: (comp, entity) => {
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comp.properties?.['mass'] ?? 1;
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comp.properties?.['linearDamping'] ?? 0;
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comp.properties?.['angularDamping'] ?? 0;
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return `components {
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id: "collisionobject"
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component: "/main/collision/${(entity.name ?? entity.id).toLowerCase()}.collisionobject"
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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}`;
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},
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script: (comp, entity) => {
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return `components {
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id: "script"
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component: "/main/scripts/${(entity.name ?? entity.id).toLowerCase()}.script"
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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}`;
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},
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};
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/* ── Exporter Implementation ──────────────────────────────────── */
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class DefoldExporter extends PlatformExporter.PlatformExporter {
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constructor() {
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super(...arguments);
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this.platformId = 'defold';
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this.platformInfo = {
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id: 'defold',
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name: 'Defold',
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description: 'Defold - Cross-platform game engine by King',
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website: 'https://defold.com/',
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features: [
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'2d-rendering',
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'3d-rendering',
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'physics-2d',
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'physics-3d',
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'audio',
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'particles',
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'ui-system',
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'animation',
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],
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supportedAssets: [
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'texture',
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'audio',
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'tilemap',
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'animation',
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'prefab',
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'scene',
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'data',
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'script',
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],
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exportFormats: ['.project', '.collection', '.go', '.script', '.gui'],
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};
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}
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async doExport(project, options) {
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const platformOpts = options.platformOptions ?? {};
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// Generate main project file
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await this.generateProjectFile(project, options);
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// Generate main collection (bootstrap)
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await this.generateMainCollection(project, options);
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// Generate scenes as collections
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for (const scene of project.scenes) {
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await this.exportScene(scene, project, options);
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}
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// Generate prefabs as game objects
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for (const prefab of project.prefabs) {
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await this.exportPrefab(prefab, options);
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}
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// Generate shared scripts
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await this.generateSharedScripts(project, options);
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// Generate app manifest for HTML5
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if (platformOpts.html5Manifest !== false) {
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await this.generateAppManifest(project, options);
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}
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// Generate README
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await this.generateReadme(project, options);
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}
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/* ── Project File ───────────────────────────────────────────── */
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async generateProjectFile(project, options) {
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const safeName = (options.projectName ?? project.name)
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.toLowerCase()
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.replace(/[^a-z0-9_]/g, '_');
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const platformOpts = options.platformOptions ?? {};
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const projectContent = `[project]
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title = ${project.name}
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version = ${project.version}
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write_log = 0
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compress_archive = 1
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publisher = Nice2Dev
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developer = Nice2Dev
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[display]
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width = ${project.settings.resolution.width}
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height = ${project.settings.resolution.height}
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high_dpi = 1
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samples = 0
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fullscreen = 0
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update_frequency = 0
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swap_interval = 1
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vsync = 1
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display_profiles = /builtins/render/default.display_profilesc
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dynamic_orientation = 0
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[render]
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clear_color_red = 0
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clear_color_green = 0
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clear_color_blue = 0
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clear_color_alpha = 0
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[physics]
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type = ${platformOpts.usePhysics3D ? '3D' : '2D'}
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max_collision_object_count = 128
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use_fixed_timestep = 0
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gravity_y = ${project.settings.physics.gravity.y}
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gravity_x = ${project.settings.physics.gravity.x}
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gravity_z = 0
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debug = 0
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debug_alpha = 0.9
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world_count = 4
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scale = 0.02
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[bootstrap]
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main_collection = /main/main.collectionc
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render = /builtins/render/default.renderc
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[graphics]
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default_texture_min_filter = linear
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default_texture_mag_filter = linear
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max_draw_calls = 1024
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max_characters = 8192
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max_font_batches = 4
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max_debug_vertices = 10000
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texture_profiles = /builtins/graphics/default.texture_profiles
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[shader]
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output_spirv = 0
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[sound]
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gain = ${project.settings.audio.masterVolume}
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max_sound_data = 128
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max_sound_buffers = 32
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max_sound_sources = 16
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max_sound_instances = 256
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max_component_count = 32
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use_thread = 1
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[resource]
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http_cache = 0
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max_resources = 1024
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[input]
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repeat_delay = 0.5
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repeat_interval = 0.2
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gamepads = /builtins/input/default.gamepadsc
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game_binding = /input/game.input_bindingc
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use_accelerometer = 1
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[sprite]
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max_count = 128
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subpixels = 1
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[model]
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max_count = 128
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[mesh]
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max_count = 128
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[gui]
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max_count = 64
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max_particlefx_count = 64
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max_particle_count = 1024
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[collection]
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max_instances = 1024
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max_input_stack_entries = 16
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[collection_proxy]
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max_count = 8
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[collectionfactory]
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max_count = 128
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[factory]
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max_count = 128
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[ios]
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launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc
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infoplist = /builtins/manifests/ios/Info.plist
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default_language = en
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localizations = en
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[android]
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version_code = 1
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minimum_sdk_version = 19
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target_sdk_version = 33
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package = com.nice2dev.${safeName}
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manifest = /builtins/manifests/android/AndroidManifest.xml
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iap_provider = GooglePlay
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input_method = HiddenInputField
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immersive_mode = 0
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display_cutout = 1
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debuggable = 0
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[osx]
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infoplist = /builtins/manifests/osx/Info.plist
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bundle_identifier = com.nice2dev.${safeName}
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default_language = en
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localizations = en
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[windows]
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icon = /builtins/manifests/windows/game.ico
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[html5]
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custom_heap_size = 0
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heap_size = 256
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htmlfile = /builtins/manifests/web/engine_template.html
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cssfile = /builtins/manifests/web/light_theme.css
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splash_image = /builtins/manifests/web/splash.png
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archive_location_prefix = archive
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archive_location_suffix =
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engine_arguments = --verify-graphics-calls=false
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wasm_streaming = 0
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show_fullscreen_button = 1
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show_made_with_defold = 1
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show_console_banner = 1
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scale_mode = fit
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power_preference = default
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[particle_fx]
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max_count = 64
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max_emitter_count = 64
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max_particle_count = 1024
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[iap]
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auto_finish_transactions = 1
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[network]
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http_timeout = 0
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ssl_certificates = /builtins/network/ssl_certificates.pem
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http_thread_count = 4
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[library]
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include_dirs =
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[script]
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shared_state = 0
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[label]
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max_count = 64
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subpixels = 1
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[profiler]
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track_cpu = 0
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sleep_between_server_updates = 0
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[liveupdate]
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settings = /liveupdate.settings
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enabled = 1
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[tilemap]
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max_count = 16
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max_tile_count = 2048
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[engine]
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run_while_iconified = 0
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fixed_update_frequency = 60
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[native_extension]
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_plugins =
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`;
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this.addTextFile('game.project', projectContent);
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}
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325
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/* ── Main Collection ────────────────────────────────────────── */
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326
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async generateMainCollection(project, options) {
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327
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const firstScene = project.scenes[0];
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328
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const sceneName = firstScene
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329
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? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')
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: 'level1';
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const mainCollection = `name: "main"
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scale_along_z: 0
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embedded_instances {
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id: "game_manager"
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335
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data: "components {\\n"
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336
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" id: \\"game_manager\\"\\n"
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337
|
+
" component: \\"/main/scripts/game_manager.script\\"\\n"
|
|
338
|
+
" position {\\n"
|
|
339
|
+
" x: 0.0\\n"
|
|
340
|
+
" y: 0.0\\n"
|
|
341
|
+
" z: 0.0\\n"
|
|
342
|
+
" }\\n"
|
|
343
|
+
" rotation {\\n"
|
|
344
|
+
" x: 0.0\\n"
|
|
345
|
+
" y: 0.0\\n"
|
|
346
|
+
" z: 0.0\\n"
|
|
347
|
+
" w: 1.0\\n"
|
|
348
|
+
" }\\n"
|
|
349
|
+
"}\\n"
|
|
350
|
+
""
|
|
351
|
+
position {
|
|
352
|
+
x: 0.0
|
|
353
|
+
y: 0.0
|
|
354
|
+
z: 0.0
|
|
355
|
+
}
|
|
356
|
+
rotation {
|
|
357
|
+
x: 0.0
|
|
358
|
+
y: 0.0
|
|
359
|
+
z: 0.0
|
|
360
|
+
w: 1.0
|
|
361
|
+
}
|
|
362
|
+
scale3 {
|
|
363
|
+
x: 1.0
|
|
364
|
+
y: 1.0
|
|
365
|
+
z: 1.0
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
collection_instances {
|
|
369
|
+
id: "level"
|
|
370
|
+
collection: "/main/scenes/${sceneName}.collection"
|
|
371
|
+
position {
|
|
372
|
+
x: 0.0
|
|
373
|
+
y: 0.0
|
|
374
|
+
z: 0.0
|
|
375
|
+
}
|
|
376
|
+
rotation {
|
|
377
|
+
x: 0.0
|
|
378
|
+
y: 0.0
|
|
379
|
+
z: 0.0
|
|
380
|
+
w: 1.0
|
|
381
|
+
}
|
|
382
|
+
scale3 {
|
|
383
|
+
x: 1.0
|
|
384
|
+
y: 1.0
|
|
385
|
+
z: 1.0
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
`;
|
|
389
|
+
this.addTextFile('main/main.collection', mainCollection);
|
|
390
|
+
}
|
|
391
|
+
/* ── Scene Export ───────────────────────────────────────────── */
|
|
392
|
+
async exportScene(scene, project, options) {
|
|
393
|
+
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
394
|
+
// Generate collection
|
|
395
|
+
let collectionContent = `name: "${sceneName}"
|
|
396
|
+
scale_along_z: 0
|
|
397
|
+
`;
|
|
398
|
+
// Add entities as embedded instances
|
|
399
|
+
for (const entity of scene.entities) {
|
|
400
|
+
collectionContent += this.entityToEmbeddedInstance(entity);
|
|
401
|
+
}
|
|
402
|
+
this.addTextFile(`main/scenes/${sceneName}.collection`, collectionContent);
|
|
403
|
+
// Generate game objects for each entity
|
|
404
|
+
for (const entity of scene.entities) {
|
|
405
|
+
await this.generateGameObject(entity, options);
|
|
406
|
+
}
|
|
407
|
+
// Generate scene script
|
|
408
|
+
const sceneScript = this.generateSceneScript(scene, project);
|
|
409
|
+
this.addTextFile(`main/scripts/${sceneName}_controller.script`, sceneScript);
|
|
410
|
+
}
|
|
411
|
+
entityToEmbeddedInstance(entity) {
|
|
412
|
+
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
413
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
414
|
+
const scale = entity.scale ?? { x: 1, y: 1 };
|
|
415
|
+
const rotation = entity.rotation ?? 0;
|
|
416
|
+
// Calculate quaternion from rotation angle
|
|
417
|
+
const radians = (rotation * Math.PI) / 180;
|
|
418
|
+
const qz = Math.sin(radians / 2);
|
|
419
|
+
const qw = Math.cos(radians / 2);
|
|
420
|
+
return `embedded_instances {
|
|
421
|
+
id: "${name}"
|
|
422
|
+
data: ""
|
|
423
|
+
position {
|
|
424
|
+
x: ${pos.x}
|
|
425
|
+
y: ${pos.y}
|
|
426
|
+
z: 0.0
|
|
427
|
+
}
|
|
428
|
+
rotation {
|
|
429
|
+
x: 0.0
|
|
430
|
+
y: 0.0
|
|
431
|
+
z: ${qz.toFixed(6)}
|
|
432
|
+
w: ${qw.toFixed(6)}
|
|
433
|
+
}
|
|
434
|
+
scale3 {
|
|
435
|
+
x: ${scale.x}
|
|
436
|
+
y: ${scale.y}
|
|
437
|
+
z: 1.0
|
|
438
|
+
}
|
|
439
|
+
}
|
|
440
|
+
`;
|
|
441
|
+
}
|
|
442
|
+
async generateGameObject(entity, options) {
|
|
443
|
+
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
444
|
+
let goContent = '';
|
|
445
|
+
// Add components
|
|
446
|
+
for (const comp of entity.components) {
|
|
447
|
+
const mapper = DEFOLD_COMPONENT_MAP[comp.type];
|
|
448
|
+
if (mapper) {
|
|
449
|
+
goContent += mapper(comp, entity) + '\n';
|
|
450
|
+
}
|
|
451
|
+
}
|
|
452
|
+
// Always add a script component
|
|
453
|
+
goContent += `components {
|
|
454
|
+
id: "script"
|
|
455
|
+
component: "/main/scripts/${name}.script"
|
|
456
|
+
position {
|
|
457
|
+
x: 0.0
|
|
458
|
+
y: 0.0
|
|
459
|
+
z: 0.0
|
|
460
|
+
}
|
|
461
|
+
rotation {
|
|
462
|
+
x: 0.0
|
|
463
|
+
y: 0.0
|
|
464
|
+
z: 0.0
|
|
465
|
+
w: 1.0
|
|
466
|
+
}
|
|
467
|
+
}
|
|
468
|
+
`;
|
|
469
|
+
this.addTextFile(`main/go/${name}.go`, goContent);
|
|
470
|
+
// Generate entity script
|
|
471
|
+
const entityScript = this.generateEntityScript(entity);
|
|
472
|
+
this.addTextFile(`main/scripts/${name}.script`, entityScript);
|
|
473
|
+
// Generate sprite definition if has sprite component
|
|
474
|
+
const hasSprite = entity.components.some((c) => c.type === 'sprite');
|
|
475
|
+
if (hasSprite) {
|
|
476
|
+
await this.generateSpriteDefinition(entity);
|
|
477
|
+
}
|
|
478
|
+
// Generate collision object if has physics
|
|
479
|
+
const hasPhysics = entity.components.some((c) => c.type === 'rigidbody' || c.type.includes('Collider'));
|
|
480
|
+
if (hasPhysics) {
|
|
481
|
+
await this.generateCollisionObject(entity);
|
|
482
|
+
}
|
|
483
|
+
}
|
|
484
|
+
generateEntityScript(entity) {
|
|
485
|
+
const name = entity.name ?? entity.id;
|
|
486
|
+
const tags = entity.tags ?? [];
|
|
487
|
+
return `-- ${name} Entity Script
|
|
488
|
+
-- Generated from Nice2Dev
|
|
489
|
+
|
|
490
|
+
-- Properties
|
|
491
|
+
go.property("speed", ${this.getComponentProperty(entity, 'movement', 'speed', 200)})
|
|
492
|
+
go.property("health", ${this.getComponentProperty(entity, 'health', 'max', 100)})
|
|
493
|
+
go.property("max_health", ${this.getComponentProperty(entity, 'health', 'max', 100)})
|
|
494
|
+
|
|
495
|
+
-- Tags: ${tags.join(', ') || 'none'}
|
|
496
|
+
|
|
497
|
+
-- Initialize
|
|
498
|
+
function init(self)
|
|
499
|
+
self.velocity = vmath.vector3(0, 0, 0)
|
|
500
|
+
self.is_alive = true
|
|
501
|
+
self.tags = {${tags.map((t) => `["${t}"] = true`).join(', ')}}
|
|
502
|
+
|
|
503
|
+
-- Register with game manager
|
|
504
|
+
msg.post("/game_manager#game_manager", "register_entity", {
|
|
505
|
+
id = go.get_id(),
|
|
506
|
+
name = "${name}",
|
|
507
|
+
tags = self.tags,
|
|
508
|
+
})
|
|
509
|
+
end
|
|
510
|
+
|
|
511
|
+
-- Update (called every frame)
|
|
512
|
+
function update(self, dt)
|
|
513
|
+
if not self.is_alive then return end
|
|
514
|
+
|
|
515
|
+
-- Apply velocity
|
|
516
|
+
if vmath.length(self.velocity) > 0 then
|
|
517
|
+
local pos = go.get_position()
|
|
518
|
+
pos = pos + self.velocity * dt
|
|
519
|
+
go.set_position(pos)
|
|
520
|
+
end
|
|
521
|
+
end
|
|
522
|
+
|
|
523
|
+
-- Fixed update (physics)
|
|
524
|
+
function fixed_update(self, dt)
|
|
525
|
+
-- Physics updates here
|
|
526
|
+
end
|
|
527
|
+
|
|
528
|
+
-- Handle messages
|
|
529
|
+
function on_message(self, message_id, message, sender)
|
|
530
|
+
if message_id == hash("take_damage") then
|
|
531
|
+
self.health = self.health - (message.amount or 10)
|
|
532
|
+
if self.health <= 0 then
|
|
533
|
+
self:die()
|
|
534
|
+
end
|
|
535
|
+
elseif message_id == hash("heal") then
|
|
536
|
+
self.health = math.min(self.health + (message.amount or 10), self.max_health)
|
|
537
|
+
elseif message_id == hash("set_velocity") then
|
|
538
|
+
self.velocity = message.velocity or vmath.vector3(0, 0, 0)
|
|
539
|
+
elseif message_id == hash("destroy") then
|
|
540
|
+
self:die()
|
|
541
|
+
end
|
|
542
|
+
end
|
|
543
|
+
|
|
544
|
+
-- Handle input (if enabled)
|
|
545
|
+
function on_input(self, action_id, action)
|
|
546
|
+
-- Input handling here
|
|
547
|
+
return false
|
|
548
|
+
end
|
|
549
|
+
|
|
550
|
+
-- Cleanup
|
|
551
|
+
function final(self)
|
|
552
|
+
msg.post("/game_manager#game_manager", "unregister_entity", {
|
|
553
|
+
id = go.get_id(),
|
|
554
|
+
})
|
|
555
|
+
end
|
|
556
|
+
|
|
557
|
+
-- Custom methods
|
|
558
|
+
function die(self)
|
|
559
|
+
self.is_alive = false
|
|
560
|
+
-- Play death animation/effect
|
|
561
|
+
-- Then delete
|
|
562
|
+
go.delete()
|
|
563
|
+
end
|
|
564
|
+
|
|
565
|
+
function has_tag(self, tag)
|
|
566
|
+
return self.tags[tag] == true
|
|
567
|
+
end
|
|
568
|
+
`;
|
|
569
|
+
}
|
|
570
|
+
getComponentProperty(entity, componentType, property, defaultValue) {
|
|
571
|
+
const comp = entity.components.find((c) => c.type === componentType);
|
|
572
|
+
if (comp && comp.properties && property in comp.properties) {
|
|
573
|
+
return comp.properties[property];
|
|
574
|
+
}
|
|
575
|
+
return defaultValue;
|
|
576
|
+
}
|
|
577
|
+
async generateSpriteDefinition(entity) {
|
|
578
|
+
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
579
|
+
const spriteContent = `tile_set: "/main/atlases/main.atlas"
|
|
580
|
+
default_animation: "default"
|
|
581
|
+
material: "/builtins/materials/sprite.material"
|
|
582
|
+
blend_mode: BLEND_MODE_ALPHA
|
|
583
|
+
`;
|
|
584
|
+
this.addTextFile(`main/sprites/${name}.sprite`, spriteContent);
|
|
585
|
+
}
|
|
586
|
+
async generateCollisionObject(entity) {
|
|
587
|
+
const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
588
|
+
const hasRigidbody = entity.components.some((c) => c.type === 'rigidbody');
|
|
589
|
+
const scale = entity.scale ?? { x: 1, y: 1 };
|
|
590
|
+
const collisionContent = `collision_shape: ""
|
|
591
|
+
type: ${hasRigidbody ? 'COLLISION_OBJECT_TYPE_DYNAMIC' : 'COLLISION_OBJECT_TYPE_STATIC'}
|
|
592
|
+
mass: ${this.getComponentProperty(entity, 'rigidbody', 'mass', 1)}
|
|
593
|
+
friction: 0.5
|
|
594
|
+
restitution: 0.2
|
|
595
|
+
group: "default"
|
|
596
|
+
mask: "default"
|
|
597
|
+
linear_damping: ${this.getComponentProperty(entity, 'rigidbody', 'linearDamping', 0)}
|
|
598
|
+
angular_damping: ${this.getComponentProperty(entity, 'rigidbody', 'angularDamping', 0)}
|
|
599
|
+
locked_rotation: false
|
|
600
|
+
bullet: false
|
|
601
|
+
embedded_collision_shape {
|
|
602
|
+
shapes {
|
|
603
|
+
shape_type: TYPE_BOX
|
|
604
|
+
position {
|
|
605
|
+
x: 0.0
|
|
606
|
+
y: 0.0
|
|
607
|
+
z: 0.0
|
|
608
|
+
}
|
|
609
|
+
rotation {
|
|
610
|
+
x: 0.0
|
|
611
|
+
y: 0.0
|
|
612
|
+
z: 0.0
|
|
613
|
+
w: 1.0
|
|
614
|
+
}
|
|
615
|
+
index: 0
|
|
616
|
+
count: 3
|
|
617
|
+
}
|
|
618
|
+
data: ${32 * scale.x}
|
|
619
|
+
data: ${32 * scale.y}
|
|
620
|
+
data: 0.0
|
|
621
|
+
}
|
|
622
|
+
`;
|
|
623
|
+
this.addTextFile(`main/collision/${name}.collisionobject`, collisionContent);
|
|
624
|
+
}
|
|
625
|
+
/* ── Prefab Export ──────────────────────────────────────────── */
|
|
626
|
+
async exportPrefab(prefab, options) {
|
|
627
|
+
// Prefabs in Defold are just regular game objects that can be spawned
|
|
628
|
+
await this.generateGameObject(prefab.entity, options);
|
|
629
|
+
// Generate factory for spawning
|
|
630
|
+
const name = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
631
|
+
const factoryContent = `prototype: "/main/go/${name}.go"
|
|
632
|
+
load_dynamically: false
|
|
633
|
+
`;
|
|
634
|
+
this.addTextFile(`main/factories/${name}.factory`, factoryContent);
|
|
635
|
+
}
|
|
636
|
+
/* ── Scene Script ───────────────────────────────────────────── */
|
|
637
|
+
generateSceneScript(scene, project) {
|
|
638
|
+
const sceneName = scene.name;
|
|
639
|
+
return `-- ${sceneName} Scene Controller
|
|
640
|
+
-- Generated from Nice2Dev
|
|
641
|
+
|
|
642
|
+
-- Properties
|
|
643
|
+
go.property("music_volume", ${project.settings.audio.masterVolume})
|
|
644
|
+
go.property("sfx_volume", 1.0)
|
|
645
|
+
|
|
646
|
+
function init(self)
|
|
647
|
+
self.entities = {}
|
|
648
|
+
self.is_paused = false
|
|
649
|
+
|
|
650
|
+
-- Acquire input focus
|
|
651
|
+
msg.post(".", "acquire_input_focus")
|
|
652
|
+
|
|
653
|
+
print("[Scene] ${sceneName} initialized")
|
|
654
|
+
end
|
|
655
|
+
|
|
656
|
+
function update(self, dt)
|
|
657
|
+
if self.is_paused then return end
|
|
658
|
+
|
|
659
|
+
-- Scene update logic
|
|
660
|
+
end
|
|
661
|
+
|
|
662
|
+
function on_message(self, message_id, message, sender)
|
|
663
|
+
if message_id == hash("pause") then
|
|
664
|
+
self.is_paused = true
|
|
665
|
+
elseif message_id == hash("resume") then
|
|
666
|
+
self.is_paused = false
|
|
667
|
+
elseif message_id == hash("entity_spawned") then
|
|
668
|
+
self.entities[message.id] = message
|
|
669
|
+
elseif message_id == hash("entity_destroyed") then
|
|
670
|
+
self.entities[message.id] = nil
|
|
671
|
+
end
|
|
672
|
+
end
|
|
673
|
+
|
|
674
|
+
function on_input(self, action_id, action)
|
|
675
|
+
if action_id == hash("pause") and action.pressed then
|
|
676
|
+
self.is_paused = not self.is_paused
|
|
677
|
+
msg.post("/game_manager#game_manager", self.is_paused and "pause" or "resume")
|
|
678
|
+
end
|
|
679
|
+
return false
|
|
680
|
+
end
|
|
681
|
+
|
|
682
|
+
function final(self)
|
|
683
|
+
msg.post(".", "release_input_focus")
|
|
684
|
+
print("[Scene] ${sceneName} finalized")
|
|
685
|
+
end
|
|
686
|
+
`;
|
|
687
|
+
}
|
|
688
|
+
/* ── Shared Scripts ─────────────────────────────────────────── */
|
|
689
|
+
async generateSharedScripts(project, options) {
|
|
690
|
+
// Game Manager Script
|
|
691
|
+
const gameManagerScript = `-- Game Manager
|
|
692
|
+
-- Central game state and utility management
|
|
693
|
+
-- Generated from Nice2Dev
|
|
694
|
+
|
|
695
|
+
-- Settings from Nice2Dev project
|
|
696
|
+
local SETTINGS = {
|
|
697
|
+
game_width = ${project.settings.resolution.width},
|
|
698
|
+
game_height = ${project.settings.resolution.height},
|
|
699
|
+
master_volume = ${project.settings.audio.masterVolume},
|
|
700
|
+
physics_enabled = ${project.settings.physics.enabled},
|
|
701
|
+
gravity_x = ${project.settings.physics.gravity.x},
|
|
702
|
+
gravity_y = ${project.settings.physics.gravity.y},
|
|
703
|
+
}
|
|
704
|
+
|
|
705
|
+
-- Game state
|
|
706
|
+
local state = {
|
|
707
|
+
is_paused = false,
|
|
708
|
+
entities = {},
|
|
709
|
+
global_variables = {},
|
|
710
|
+
current_scene = nil,
|
|
711
|
+
}
|
|
712
|
+
|
|
713
|
+
function init(self)
|
|
714
|
+
self.state = state
|
|
715
|
+
self.settings = SETTINGS
|
|
716
|
+
|
|
717
|
+
print("[GameManager] Initialized - ${project.name} v${project.version}")
|
|
718
|
+
end
|
|
719
|
+
|
|
720
|
+
function update(self, dt)
|
|
721
|
+
if self.state.is_paused then return end
|
|
722
|
+
|
|
723
|
+
-- Global game update
|
|
724
|
+
end
|
|
725
|
+
|
|
726
|
+
function on_message(self, message_id, message, sender)
|
|
727
|
+
if message_id == hash("pause") then
|
|
728
|
+
self.state.is_paused = true
|
|
729
|
+
print("[GameManager] Game paused")
|
|
730
|
+
elseif message_id == hash("resume") then
|
|
731
|
+
self.state.is_paused = false
|
|
732
|
+
print("[GameManager] Game resumed")
|
|
733
|
+
elseif message_id == hash("register_entity") then
|
|
734
|
+
self.state.entities[message.id] = {
|
|
735
|
+
id = message.id,
|
|
736
|
+
name = message.name,
|
|
737
|
+
tags = message.tags,
|
|
738
|
+
}
|
|
739
|
+
elseif message_id == hash("unregister_entity") then
|
|
740
|
+
self.state.entities[message.id] = nil
|
|
741
|
+
elseif message_id == hash("set_variable") then
|
|
742
|
+
self.state.global_variables[message.key] = message.value
|
|
743
|
+
elseif message_id == hash("get_variable") then
|
|
744
|
+
msg.post(sender, "variable_value", {
|
|
745
|
+
key = message.key,
|
|
746
|
+
value = self.state.global_variables[message.key],
|
|
747
|
+
})
|
|
748
|
+
elseif message_id == hash("load_scene") then
|
|
749
|
+
self:load_scene(message.scene)
|
|
750
|
+
end
|
|
751
|
+
end
|
|
752
|
+
|
|
753
|
+
function load_scene(self, scene_name)
|
|
754
|
+
if self.state.current_scene then
|
|
755
|
+
-- Unload current scene
|
|
756
|
+
msg.post("#" .. self.state.current_scene, "unload")
|
|
757
|
+
end
|
|
758
|
+
|
|
759
|
+
-- Load new scene
|
|
760
|
+
self.state.current_scene = scene_name
|
|
761
|
+
msg.post("#" .. scene_name, "load")
|
|
762
|
+
|
|
763
|
+
print("[GameManager] Loaded scene: " .. scene_name)
|
|
764
|
+
end
|
|
765
|
+
|
|
766
|
+
-- Utility functions accessible via msg
|
|
767
|
+
function get_entities_by_tag(self, tag)
|
|
768
|
+
local result = {}
|
|
769
|
+
for id, entity in pairs(self.state.entities) do
|
|
770
|
+
if entity.tags and entity.tags[tag] then
|
|
771
|
+
table.insert(result, entity)
|
|
772
|
+
end
|
|
773
|
+
end
|
|
774
|
+
return result
|
|
775
|
+
end
|
|
776
|
+
`;
|
|
777
|
+
this.addTextFile('main/scripts/game_manager.script', gameManagerScript);
|
|
778
|
+
// Input bindings
|
|
779
|
+
const inputBindings = `key_trigger {
|
|
780
|
+
input: KEY_SPACE
|
|
781
|
+
action: "jump"
|
|
782
|
+
}
|
|
783
|
+
key_trigger {
|
|
784
|
+
input: KEY_W
|
|
785
|
+
action: "up"
|
|
786
|
+
}
|
|
787
|
+
key_trigger {
|
|
788
|
+
input: KEY_S
|
|
789
|
+
action: "down"
|
|
790
|
+
}
|
|
791
|
+
key_trigger {
|
|
792
|
+
input: KEY_A
|
|
793
|
+
action: "left"
|
|
794
|
+
}
|
|
795
|
+
key_trigger {
|
|
796
|
+
input: KEY_D
|
|
797
|
+
action: "right"
|
|
798
|
+
}
|
|
799
|
+
key_trigger {
|
|
800
|
+
input: KEY_UP
|
|
801
|
+
action: "up"
|
|
802
|
+
}
|
|
803
|
+
key_trigger {
|
|
804
|
+
input: KEY_DOWN
|
|
805
|
+
action: "down"
|
|
806
|
+
}
|
|
807
|
+
key_trigger {
|
|
808
|
+
input: KEY_LEFT
|
|
809
|
+
action: "left"
|
|
810
|
+
}
|
|
811
|
+
key_trigger {
|
|
812
|
+
input: KEY_RIGHT
|
|
813
|
+
action: "right"
|
|
814
|
+
}
|
|
815
|
+
key_trigger {
|
|
816
|
+
input: KEY_ESC
|
|
817
|
+
action: "pause"
|
|
818
|
+
}
|
|
819
|
+
key_trigger {
|
|
820
|
+
input: KEY_P
|
|
821
|
+
action: "pause"
|
|
822
|
+
}
|
|
823
|
+
mouse_trigger {
|
|
824
|
+
input: MOUSE_BUTTON_LEFT
|
|
825
|
+
action: "click"
|
|
826
|
+
}
|
|
827
|
+
mouse_trigger {
|
|
828
|
+
input: MOUSE_BUTTON_RIGHT
|
|
829
|
+
action: "right_click"
|
|
830
|
+
}
|
|
831
|
+
touch_trigger {
|
|
832
|
+
input: TOUCH_MULTI
|
|
833
|
+
action: "touch"
|
|
834
|
+
}
|
|
835
|
+
`;
|
|
836
|
+
this.addTextFile('input/game.input_binding', inputBindings);
|
|
837
|
+
// Main atlas (placeholder)
|
|
838
|
+
const atlasContent = `images {
|
|
839
|
+
image: "/main/images/placeholder.png"
|
|
840
|
+
}
|
|
841
|
+
margin: 0
|
|
842
|
+
extrude_borders: 2
|
|
843
|
+
inner_padding: 0
|
|
844
|
+
`;
|
|
845
|
+
this.addTextFile('main/atlases/main.atlas', atlasContent);
|
|
846
|
+
// Utility module
|
|
847
|
+
const utilityModule = `-- Nice2Dev Utility Module
|
|
848
|
+
-- Common utility functions
|
|
849
|
+
|
|
850
|
+
local M = {}
|
|
851
|
+
|
|
852
|
+
-- Math utilities
|
|
853
|
+
function M.lerp(a, b, t)
|
|
854
|
+
return a + (b - a) * math.max(0, math.min(1, t))
|
|
855
|
+
end
|
|
856
|
+
|
|
857
|
+
function M.lerp_vector(a, b, t)
|
|
858
|
+
t = math.max(0, math.min(1, t))
|
|
859
|
+
return vmath.vector3(
|
|
860
|
+
a.x + (b.x - a.x) * t,
|
|
861
|
+
a.y + (b.y - a.y) * t,
|
|
862
|
+
a.z + (b.z - a.z) * t
|
|
863
|
+
)
|
|
864
|
+
end
|
|
865
|
+
|
|
866
|
+
function M.distance(a, b)
|
|
867
|
+
return vmath.length(b - a)
|
|
868
|
+
end
|
|
869
|
+
|
|
870
|
+
function M.angle_between(a, b)
|
|
871
|
+
local diff = b - a
|
|
872
|
+
return math.atan2(diff.y, diff.x)
|
|
873
|
+
end
|
|
874
|
+
|
|
875
|
+
function M.random_range(min, max)
|
|
876
|
+
return min + math.random() * (max - min)
|
|
877
|
+
end
|
|
878
|
+
|
|
879
|
+
function M.random_int(min, max)
|
|
880
|
+
return math.random(min, max)
|
|
881
|
+
end
|
|
882
|
+
|
|
883
|
+
function M.clamp(value, min, max)
|
|
884
|
+
return math.max(min, math.min(max, value))
|
|
885
|
+
end
|
|
886
|
+
|
|
887
|
+
-- Timer utilities
|
|
888
|
+
M.timers = {}
|
|
889
|
+
|
|
890
|
+
function M.set_timeout(callback, delay)
|
|
891
|
+
local id = tostring(socket.gettime())
|
|
892
|
+
M.timers[id] = {
|
|
893
|
+
callback = callback,
|
|
894
|
+
remaining = delay,
|
|
895
|
+
repeat_interval = nil,
|
|
896
|
+
}
|
|
897
|
+
return id
|
|
898
|
+
end
|
|
899
|
+
|
|
900
|
+
function M.set_interval(callback, interval)
|
|
901
|
+
local id = tostring(socket.gettime())
|
|
902
|
+
M.timers[id] = {
|
|
903
|
+
callback = callback,
|
|
904
|
+
remaining = interval,
|
|
905
|
+
repeat_interval = interval,
|
|
906
|
+
}
|
|
907
|
+
return id
|
|
908
|
+
end
|
|
909
|
+
|
|
910
|
+
function M.clear_timer(id)
|
|
911
|
+
M.timers[id] = nil
|
|
912
|
+
end
|
|
913
|
+
|
|
914
|
+
function M.update_timers(dt)
|
|
915
|
+
for id, timer in pairs(M.timers) do
|
|
916
|
+
timer.remaining = timer.remaining - dt
|
|
917
|
+
if timer.remaining <= 0 then
|
|
918
|
+
timer.callback()
|
|
919
|
+
if timer.repeat_interval then
|
|
920
|
+
timer.remaining = timer.repeat_interval
|
|
921
|
+
else
|
|
922
|
+
M.timers[id] = nil
|
|
923
|
+
end
|
|
924
|
+
end
|
|
925
|
+
end
|
|
926
|
+
end
|
|
927
|
+
|
|
928
|
+
-- Spawn utilities
|
|
929
|
+
function M.spawn(factory_url, position, properties)
|
|
930
|
+
local id = factory.create(factory_url, position, nil, properties)
|
|
931
|
+
return id
|
|
932
|
+
end
|
|
933
|
+
|
|
934
|
+
function M.spawn_at(factory_url, x, y, z, properties)
|
|
935
|
+
return M.spawn(factory_url, vmath.vector3(x, y, z or 0), properties)
|
|
936
|
+
end
|
|
937
|
+
|
|
938
|
+
return M
|
|
939
|
+
`;
|
|
940
|
+
this.addTextFile('main/scripts/utility.lua', utilityModule);
|
|
941
|
+
}
|
|
942
|
+
/* ── App Manifest ───────────────────────────────────────────── */
|
|
943
|
+
async generateAppManifest(project, options) {
|
|
944
|
+
const manifest = `platforms:
|
|
945
|
+
x86_64-osx:
|
|
946
|
+
context:
|
|
947
|
+
excludeLibs: []
|
|
948
|
+
excludeSymbols: []
|
|
949
|
+
symbols: []
|
|
950
|
+
libs: []
|
|
951
|
+
linkFlags: []
|
|
952
|
+
x86_64-linux:
|
|
953
|
+
context:
|
|
954
|
+
excludeLibs: []
|
|
955
|
+
excludeSymbols: []
|
|
956
|
+
symbols: []
|
|
957
|
+
libs: []
|
|
958
|
+
linkFlags: []
|
|
959
|
+
js-web:
|
|
960
|
+
context:
|
|
961
|
+
excludeLibs: []
|
|
962
|
+
excludeJsLibs: []
|
|
963
|
+
excludeSymbols: []
|
|
964
|
+
symbols: []
|
|
965
|
+
libs: []
|
|
966
|
+
linkFlags: []
|
|
967
|
+
wasm-web:
|
|
968
|
+
context:
|
|
969
|
+
excludeLibs: []
|
|
970
|
+
excludeJsLibs: []
|
|
971
|
+
excludeSymbols: []
|
|
972
|
+
symbols: []
|
|
973
|
+
libs: []
|
|
974
|
+
linkFlags: []
|
|
975
|
+
x86-win32:
|
|
976
|
+
context:
|
|
977
|
+
excludeLibs: []
|
|
978
|
+
excludeSymbols: []
|
|
979
|
+
symbols: []
|
|
980
|
+
libs: []
|
|
981
|
+
linkFlags: []
|
|
982
|
+
x86_64-win32:
|
|
983
|
+
context:
|
|
984
|
+
excludeLibs: []
|
|
985
|
+
excludeSymbols: []
|
|
986
|
+
symbols: []
|
|
987
|
+
libs: []
|
|
988
|
+
linkFlags: []
|
|
989
|
+
armv7-android:
|
|
990
|
+
context:
|
|
991
|
+
excludeLibs: []
|
|
992
|
+
excludeJars: []
|
|
993
|
+
excludeSymbols: []
|
|
994
|
+
symbols: []
|
|
995
|
+
libs: []
|
|
996
|
+
linkFlags: []
|
|
997
|
+
jetifier: true
|
|
998
|
+
arm64-android:
|
|
999
|
+
context:
|
|
1000
|
+
excludeLibs: []
|
|
1001
|
+
excludeJars: []
|
|
1002
|
+
excludeSymbols: []
|
|
1003
|
+
symbols: []
|
|
1004
|
+
libs: []
|
|
1005
|
+
linkFlags: []
|
|
1006
|
+
jetifier: true
|
|
1007
|
+
armv7-ios:
|
|
1008
|
+
context:
|
|
1009
|
+
excludeLibs: []
|
|
1010
|
+
excludeSymbols: []
|
|
1011
|
+
symbols: []
|
|
1012
|
+
libs: []
|
|
1013
|
+
linkFlags: []
|
|
1014
|
+
arm64-ios:
|
|
1015
|
+
context:
|
|
1016
|
+
excludeLibs: []
|
|
1017
|
+
excludeSymbols: []
|
|
1018
|
+
symbols: []
|
|
1019
|
+
libs: []
|
|
1020
|
+
linkFlags: []
|
|
1021
|
+
x86_64-ios:
|
|
1022
|
+
context:
|
|
1023
|
+
excludeLibs: []
|
|
1024
|
+
excludeSymbols: []
|
|
1025
|
+
symbols: []
|
|
1026
|
+
libs: []
|
|
1027
|
+
linkFlags: []
|
|
1028
|
+
`;
|
|
1029
|
+
this.addTextFile('app.manifest', manifest);
|
|
1030
|
+
}
|
|
1031
|
+
/* ── README ─────────────────────────────────────────────────── */
|
|
1032
|
+
async generateReadme(project, options) {
|
|
1033
|
+
const readme = `# ${project.name} - Defold Export
|
|
1034
|
+
|
|
1035
|
+
Generated from Nice2Dev project v${project.version}
|
|
1036
|
+
|
|
1037
|
+
## Installation
|
|
1038
|
+
|
|
1039
|
+
1. Install Defold Editor from https://defold.com/
|
|
1040
|
+
2. Open Defold and create a new project from this folder
|
|
1041
|
+
3. Or copy contents to existing project
|
|
1042
|
+
|
|
1043
|
+
## Project Structure
|
|
1044
|
+
|
|
1045
|
+
- \`game.project\` - Main project configuration
|
|
1046
|
+
- \`main/main.collection\` - Bootstrap collection
|
|
1047
|
+
- \`main/scenes/\` - Scene collections
|
|
1048
|
+
- \`main/go/\` - Game object definitions
|
|
1049
|
+
- \`main/scripts/\` - Lua scripts
|
|
1050
|
+
- \`main/sprites/\` - Sprite definitions
|
|
1051
|
+
- \`main/collision/\` - Collision objects
|
|
1052
|
+
- \`main/factories/\` - Factory components (for spawning)
|
|
1053
|
+
- \`main/atlases/\` - Texture atlases
|
|
1054
|
+
- \`input/\` - Input bindings
|
|
1055
|
+
|
|
1056
|
+
## Scenes
|
|
1057
|
+
|
|
1058
|
+
${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
|
|
1059
|
+
|
|
1060
|
+
## Key Scripts
|
|
1061
|
+
|
|
1062
|
+
### game_manager.script
|
|
1063
|
+
Central game state management:
|
|
1064
|
+
- Pause/Resume handling
|
|
1065
|
+
- Entity registration
|
|
1066
|
+
- Global variables
|
|
1067
|
+
- Scene loading
|
|
1068
|
+
|
|
1069
|
+
### utility.lua
|
|
1070
|
+
Common utility functions:
|
|
1071
|
+
- Math helpers (lerp, distance, clamp)
|
|
1072
|
+
- Timer system (setTimeout, setInterval)
|
|
1073
|
+
- Spawn utilities
|
|
1074
|
+
|
|
1075
|
+
## Input Bindings
|
|
1076
|
+
|
|
1077
|
+
- WASD / Arrow Keys: Movement
|
|
1078
|
+
- Space: Jump
|
|
1079
|
+
- P / Escape: Pause
|
|
1080
|
+
- Mouse: Click, Right-click
|
|
1081
|
+
- Touch: Multi-touch support
|
|
1082
|
+
|
|
1083
|
+
## Notes
|
|
1084
|
+
|
|
1085
|
+
- Add your textures to \`main/images/\` and update atlases
|
|
1086
|
+
- Configure physics in \`game.project\` [physics] section
|
|
1087
|
+
- Adjust collision groups as needed
|
|
1088
|
+
|
|
1089
|
+
## Settings
|
|
1090
|
+
|
|
1091
|
+
- Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
|
|
1092
|
+
- Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
|
|
1093
|
+
- Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
|
|
1094
|
+
- Master Volume: ${project.settings.audio.masterVolume}
|
|
1095
|
+
`;
|
|
1096
|
+
this.addTextFile('README.md', readme);
|
|
1097
|
+
}
|
|
1098
|
+
}
|
|
1099
|
+
/* ── Factory ──────────────────────────────────────────────────── */
|
|
1100
|
+
function createDefoldExporter() {
|
|
1101
|
+
return new DefoldExporter();
|
|
1102
|
+
}
|
|
1103
|
+
|
|
1104
|
+
exports.DefoldExporter = DefoldExporter;
|
|
1105
|
+
exports.createDefoldExporter = createDefoldExporter;
|
|
1106
|
+
//# sourceMappingURL=DefoldExporter.js.map
|