@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
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  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +6 -5
@@ -0,0 +1,1170 @@
1
+ /**
2
+ * @file InputSystem.ts
3
+ * @description Input & UI System for Nice2Dev Game Engine
4
+ * PRO-1.11.5: Input & UI System
5
+ *
6
+ * Features:
7
+ * - Keyboard, Mouse, Gamepad, Touch input
8
+ * - Input mapping and actions
9
+ * - Input rebinding
10
+ * - In-game UI system
11
+ * - Immediate mode GUI (IMGUI-style)
12
+ */
13
+ // ============================================================
14
+ // Input System
15
+ // ============================================================
16
+ class InputSystem {
17
+ constructor() {
18
+ this.canvas = null;
19
+ this.inputMaps = new Map();
20
+ this.activeInputMaps = new Set();
21
+ this.gamepads = new Map();
22
+ this.actionCallbacks = new Map();
23
+ this.keyboard = new KeyboardStateImpl();
24
+ this.mouse = new MouseStateImpl();
25
+ this.touch = new TouchStateImpl();
26
+ }
27
+ // ─── Initialization ────────────────────────────────────
28
+ initialize(canvas) {
29
+ this.canvas = canvas;
30
+ // Keyboard events
31
+ window.addEventListener('keydown', this.handleKeyDown.bind(this));
32
+ window.addEventListener('keyup', this.handleKeyUp.bind(this));
33
+ // Mouse events
34
+ canvas.addEventListener('mousemove', this.handleMouseMove.bind(this));
35
+ canvas.addEventListener('mousedown', this.handleMouseDown.bind(this));
36
+ canvas.addEventListener('mouseup', this.handleMouseUp.bind(this));
37
+ canvas.addEventListener('wheel', this.handleWheel.bind(this));
38
+ canvas.addEventListener('contextmenu', (e) => e.preventDefault());
39
+ // Pointer lock
40
+ document.addEventListener('pointerlockchange', this.handlePointerLockChange.bind(this));
41
+ // Gamepad events
42
+ window.addEventListener('gamepadconnected', this.handleGamepadConnected.bind(this));
43
+ window.addEventListener('gamepaddisconnected', this.handleGamepadDisconnected.bind(this));
44
+ // Touch events
45
+ canvas.addEventListener('touchstart', this.handleTouchStart.bind(this));
46
+ canvas.addEventListener('touchmove', this.handleTouchMove.bind(this));
47
+ canvas.addEventListener('touchend', this.handleTouchEnd.bind(this));
48
+ canvas.addEventListener('touchcancel', this.handleTouchCancel.bind(this));
49
+ }
50
+ dispose() {
51
+ // Remove all event listeners
52
+ if (this.canvas) ;
53
+ }
54
+ // ─── Input Maps ────────────────────────────────────────
55
+ createInputMap(name, actions) {
56
+ const map = new InputMapImpl(name, actions);
57
+ this.inputMaps.set(name, map);
58
+ return map;
59
+ }
60
+ getInputMap(name) {
61
+ return this.inputMaps.get(name);
62
+ }
63
+ enableInputMap(name) {
64
+ const map = this.inputMaps.get(name);
65
+ if (map) {
66
+ map.enabled = true;
67
+ this.activeInputMaps.add(name);
68
+ }
69
+ }
70
+ disableInputMap(name) {
71
+ const map = this.inputMaps.get(name);
72
+ if (map) {
73
+ map.enabled = false;
74
+ this.activeInputMaps.delete(name);
75
+ }
76
+ }
77
+ // ─── Action Values ─────────────────────────────────────
78
+ getActionValue(actionName) {
79
+ let value = 0;
80
+ for (const mapName of this.activeInputMaps) {
81
+ const map = this.inputMaps.get(mapName);
82
+ if (!map?.enabled) {
83
+ continue;
84
+ }
85
+ const action = map.actions.find((a) => a.name === actionName);
86
+ if (!action) {
87
+ continue;
88
+ }
89
+ value = Math.max(value, this.evaluateAction(action));
90
+ }
91
+ return value;
92
+ }
93
+ getActionVector2(actionName) {
94
+ let x = 0;
95
+ let y = 0;
96
+ for (const mapName of this.activeInputMaps) {
97
+ const map = this.inputMaps.get(mapName);
98
+ if (!map?.enabled) {
99
+ continue;
100
+ }
101
+ const action = map.actions.find((a) => a.name === actionName);
102
+ if (!action) {
103
+ continue;
104
+ }
105
+ const vec = this.evaluateActionVector2(action);
106
+ x += vec.x;
107
+ y += vec.y;
108
+ }
109
+ // Normalize if magnitude > 1
110
+ const mag = Math.sqrt(x * x + y * y);
111
+ if (mag > 1) {
112
+ x /= mag;
113
+ y /= mag;
114
+ }
115
+ return { x, y };
116
+ }
117
+ isActionPressed(actionName) {
118
+ return this.getActionValue(actionName) > 0.5;
119
+ }
120
+ wasActionJustPressed(actionName) {
121
+ for (const mapName of this.activeInputMaps) {
122
+ const map = this.inputMaps.get(mapName);
123
+ if (!map?.enabled) {
124
+ continue;
125
+ }
126
+ const action = map.actions.find((a) => a.name === actionName);
127
+ if (!action) {
128
+ continue;
129
+ }
130
+ for (const binding of action.bindings) {
131
+ if (this.wasBindingJustPressed(binding)) {
132
+ return true;
133
+ }
134
+ }
135
+ }
136
+ return false;
137
+ }
138
+ wasActionJustReleased(actionName) {
139
+ for (const mapName of this.activeInputMaps) {
140
+ const map = this.inputMaps.get(mapName);
141
+ if (!map?.enabled) {
142
+ continue;
143
+ }
144
+ const action = map.actions.find((a) => a.name === actionName);
145
+ if (!action) {
146
+ continue;
147
+ }
148
+ for (const binding of action.bindings) {
149
+ if (this.wasBindingJustReleased(binding)) {
150
+ return true;
151
+ }
152
+ }
153
+ }
154
+ return false;
155
+ }
156
+ evaluateAction(action) {
157
+ let maxValue = 0;
158
+ for (const binding of action.bindings) {
159
+ const value = this.evaluateBinding(binding);
160
+ maxValue = Math.max(maxValue, Math.abs(value));
161
+ }
162
+ return maxValue;
163
+ }
164
+ evaluateActionVector2(action) {
165
+ let x = 0;
166
+ const y = 0;
167
+ for (const binding of action.bindings) {
168
+ const value = this.evaluateBinding(binding);
169
+ // Bindings should specify which component they affect
170
+ // This is simplified
171
+ x += value;
172
+ }
173
+ return { x, y };
174
+ }
175
+ evaluateBinding(binding) {
176
+ const scale = binding.scale ?? 1;
177
+ const deadzone = binding.deadzone ?? 0.1;
178
+ let value = 0;
179
+ switch (binding.type) {
180
+ case 'keyboard':
181
+ if (binding.key && this.keyboard.isKeyDown(binding.key)) {
182
+ // Check modifiers
183
+ if (this.checkModifiers(binding.modifiers)) {
184
+ value = 1;
185
+ }
186
+ }
187
+ break;
188
+ case 'mouse':
189
+ if (binding.button) {
190
+ value = this.mouse.isButtonDown(binding.button) ? 1 : 0;
191
+ }
192
+ break;
193
+ case 'gamepad':
194
+ for (const [, gamepad] of this.gamepads) {
195
+ if (!gamepad.connected) {
196
+ continue;
197
+ }
198
+ if (binding.button) {
199
+ value = Math.max(value, gamepad.getButton(binding.button));
200
+ }
201
+ if (binding.axis) {
202
+ const axisValue = gamepad.getAxis(binding.axis);
203
+ if (Math.abs(axisValue) > deadzone) {
204
+ value = Math.max(value, Math.abs(axisValue));
205
+ }
206
+ }
207
+ }
208
+ break;
209
+ case 'touch':
210
+ if (this.touch.activeTouches > 0) {
211
+ value = 1;
212
+ }
213
+ break;
214
+ }
215
+ if (binding.invert) {
216
+ value = -value;
217
+ }
218
+ return value * scale;
219
+ }
220
+ wasBindingJustPressed(binding) {
221
+ switch (binding.type) {
222
+ case 'keyboard':
223
+ return binding.key ? this.keyboard.wasKeyPressed(binding.key) : false;
224
+ case 'mouse':
225
+ return binding.button ? this.mouse.wasButtonPressed(binding.button) : false;
226
+ case 'gamepad':
227
+ for (const [, gamepad] of this.gamepads) {
228
+ if (binding.button && gamepad.wasButtonPressed(binding.button)) {
229
+ return true;
230
+ }
231
+ }
232
+ return false;
233
+ default:
234
+ return false;
235
+ }
236
+ }
237
+ wasBindingJustReleased(binding) {
238
+ switch (binding.type) {
239
+ case 'keyboard':
240
+ return binding.key ? this.keyboard.wasKeyReleased(binding.key) : false;
241
+ case 'mouse':
242
+ return binding.button ? this.mouse.wasButtonReleased(binding.button) : false;
243
+ case 'gamepad':
244
+ for (const [, gamepad] of this.gamepads) {
245
+ if (binding.button && gamepad.wasButtonReleased(binding.button)) {
246
+ return true;
247
+ }
248
+ }
249
+ return false;
250
+ default:
251
+ return false;
252
+ }
253
+ }
254
+ checkModifiers(modifiers) {
255
+ if (!modifiers || modifiers.length === 0) {
256
+ return true;
257
+ }
258
+ for (const mod of modifiers) {
259
+ if (!this.keyboard.isKeyDown(mod)) {
260
+ return false;
261
+ }
262
+ }
263
+ return true;
264
+ }
265
+ // ─── Action Callbacks ──────────────────────────────────
266
+ onAction(actionName, callback) {
267
+ if (!this.actionCallbacks.has(actionName)) {
268
+ this.actionCallbacks.set(actionName, []);
269
+ }
270
+ this.actionCallbacks.get(actionName).push(callback);
271
+ }
272
+ offAction(actionName, callback) {
273
+ const callbacks = this.actionCallbacks.get(actionName);
274
+ if (callbacks) {
275
+ const idx = callbacks.indexOf(callback);
276
+ if (idx >= 0) {
277
+ callbacks.splice(idx, 1);
278
+ }
279
+ }
280
+ }
281
+ // ─── Direct State Access ───────────────────────────────
282
+ getKeyboard() {
283
+ return this.keyboard;
284
+ }
285
+ getMouse() {
286
+ return this.mouse;
287
+ }
288
+ getGamepad(index) {
289
+ return this.gamepads.get(index);
290
+ }
291
+ getGamepads() {
292
+ return Array.from(this.gamepads.values());
293
+ }
294
+ getTouch() {
295
+ return this.touch;
296
+ }
297
+ // ─── Mouse Lock ────────────────────────────────────────
298
+ lockMouse() {
299
+ this.canvas?.requestPointerLock();
300
+ }
301
+ unlockMouse() {
302
+ document.exitPointerLock();
303
+ }
304
+ isMouseLocked() {
305
+ return document.pointerLockElement === this.canvas;
306
+ }
307
+ // ─── Update ────────────────────────────────────────────
308
+ update() {
309
+ // Update gamepads (they need polling)
310
+ this.pollGamepads();
311
+ // Fire action callbacks
312
+ for (const [actionName, callbacks] of this.actionCallbacks) {
313
+ const value = this.getActionValue(actionName);
314
+ if (value > 0) {
315
+ for (const cb of callbacks) {
316
+ cb(value);
317
+ }
318
+ }
319
+ }
320
+ }
321
+ endFrame() {
322
+ // Clear per-frame state
323
+ this.keyboard.endFrame();
324
+ this.mouse.endFrame();
325
+ for (const gamepad of this.gamepads.values()) {
326
+ gamepad.endFrame();
327
+ }
328
+ this.touch.endFrame();
329
+ }
330
+ // ─── Event Handlers ────────────────────────────────────
331
+ handleKeyDown(event) {
332
+ this.keyboard.handleKeyDown(event.code);
333
+ }
334
+ handleKeyUp(event) {
335
+ this.keyboard.handleKeyUp(event.code);
336
+ }
337
+ handleMouseMove(event) {
338
+ this.mouse.handleMouseMove(event);
339
+ }
340
+ handleMouseDown(event) {
341
+ this.mouse.handleMouseDown(event);
342
+ }
343
+ handleMouseUp(event) {
344
+ this.mouse.handleMouseUp(event);
345
+ }
346
+ handleWheel(event) {
347
+ event.preventDefault();
348
+ this.mouse.handleWheel(event);
349
+ }
350
+ handlePointerLockChange() {
351
+ this.mouse.setLocked(document.pointerLockElement === this.canvas);
352
+ }
353
+ handleGamepadConnected(event) {
354
+ const gamepad = new GamepadStateImpl(event.gamepad);
355
+ this.gamepads.set(event.gamepad.index, gamepad);
356
+ }
357
+ handleGamepadDisconnected(event) {
358
+ const gamepad = this.gamepads.get(event.gamepad.index);
359
+ if (gamepad) {
360
+ gamepad.connected = false;
361
+ }
362
+ }
363
+ pollGamepads() {
364
+ const gamepads = navigator.getGamepads();
365
+ for (const gp of gamepads) {
366
+ if (!gp) {
367
+ continue;
368
+ }
369
+ let state = this.gamepads.get(gp.index);
370
+ if (!state) {
371
+ state = new GamepadStateImpl(gp);
372
+ this.gamepads.set(gp.index, state);
373
+ }
374
+ state.update(gp);
375
+ }
376
+ }
377
+ handleTouchStart(event) {
378
+ event.preventDefault();
379
+ this.touch.handleTouchStart(event);
380
+ }
381
+ handleTouchMove(event) {
382
+ event.preventDefault();
383
+ this.touch.handleTouchMove(event);
384
+ }
385
+ handleTouchEnd(event) {
386
+ event.preventDefault();
387
+ this.touch.handleTouchEnd(event);
388
+ }
389
+ handleTouchCancel(event) {
390
+ event.preventDefault();
391
+ this.touch.handleTouchCancel(event);
392
+ }
393
+ }
394
+ // ============================================================
395
+ // Internal Implementations
396
+ // ============================================================
397
+ class KeyboardStateImpl {
398
+ constructor() {
399
+ this.keysDown = new Set();
400
+ this.keysPressed = new Set();
401
+ this.keysReleased = new Set();
402
+ }
403
+ isKeyDown(key) {
404
+ return this.keysDown.has(key);
405
+ }
406
+ isKeyUp(key) {
407
+ return !this.keysDown.has(key);
408
+ }
409
+ wasKeyPressed(key) {
410
+ return this.keysPressed.has(key);
411
+ }
412
+ wasKeyReleased(key) {
413
+ return this.keysReleased.has(key);
414
+ }
415
+ getKeysDown() {
416
+ return Array.from(this.keysDown);
417
+ }
418
+ handleKeyDown(code) {
419
+ if (!this.keysDown.has(code)) {
420
+ this.keysPressed.add(code);
421
+ }
422
+ this.keysDown.add(code);
423
+ }
424
+ handleKeyUp(code) {
425
+ this.keysDown.delete(code);
426
+ this.keysReleased.add(code);
427
+ }
428
+ endFrame() {
429
+ this.keysPressed.clear();
430
+ this.keysReleased.clear();
431
+ }
432
+ }
433
+ class MouseStateImpl {
434
+ constructor() {
435
+ this.position = { x: 0, y: 0 };
436
+ this.delta = { x: 0, y: 0 };
437
+ this.scroll = { x: 0, y: 0 };
438
+ this.buttonsDown = new Set();
439
+ this.buttonsPressed = new Set();
440
+ this.buttonsReleased = new Set();
441
+ this.locked = false;
442
+ }
443
+ isButtonDown(button) {
444
+ return this.buttonsDown.has(button);
445
+ }
446
+ isButtonUp(button) {
447
+ return !this.buttonsDown.has(button);
448
+ }
449
+ wasButtonPressed(button) {
450
+ return this.buttonsPressed.has(button);
451
+ }
452
+ wasButtonReleased(button) {
453
+ return this.buttonsReleased.has(button);
454
+ }
455
+ isLocked() {
456
+ return this.locked;
457
+ }
458
+ setLocked(locked) {
459
+ this.locked = locked;
460
+ }
461
+ handleMouseMove(event) {
462
+ if (this.locked) {
463
+ this.delta.x += event.movementX;
464
+ this.delta.y += event.movementY;
465
+ }
466
+ else {
467
+ this.delta.x = event.clientX - this.position.x;
468
+ this.delta.y = event.clientY - this.position.y;
469
+ this.position.x = event.clientX;
470
+ this.position.y = event.clientY;
471
+ }
472
+ }
473
+ handleMouseDown(event) {
474
+ const button = this.mapButton(event.button);
475
+ if (!this.buttonsDown.has(button)) {
476
+ this.buttonsPressed.add(button);
477
+ }
478
+ this.buttonsDown.add(button);
479
+ }
480
+ handleMouseUp(event) {
481
+ const button = this.mapButton(event.button);
482
+ this.buttonsDown.delete(button);
483
+ this.buttonsReleased.add(button);
484
+ }
485
+ handleWheel(event) {
486
+ this.scroll.x += event.deltaX;
487
+ this.scroll.y += event.deltaY;
488
+ }
489
+ mapButton(button) {
490
+ switch (button) {
491
+ case 0:
492
+ return 'left';
493
+ case 1:
494
+ return 'middle';
495
+ case 2:
496
+ return 'right';
497
+ case 3:
498
+ return 'back';
499
+ case 4:
500
+ return 'forward';
501
+ default:
502
+ return 'left';
503
+ }
504
+ }
505
+ endFrame() {
506
+ this.delta.x = 0;
507
+ this.delta.y = 0;
508
+ this.scroll.x = 0;
509
+ this.scroll.y = 0;
510
+ this.buttonsPressed.clear();
511
+ this.buttonsReleased.clear();
512
+ }
513
+ }
514
+ class GamepadStateImpl {
515
+ constructor(gamepad) {
516
+ this.connected = true;
517
+ this.buttons = new Map();
518
+ this.axes = new Map();
519
+ this.prevButtons = new Map();
520
+ this.prevAxes = new Map();
521
+ this.index = gamepad.index;
522
+ this.id = gamepad.id;
523
+ this.update(gamepad);
524
+ }
525
+ update(gamepad) {
526
+ // Store previous state
527
+ this.prevButtons = new Map(this.buttons);
528
+ this.prevAxes = new Map(this.axes);
529
+ // Update buttons
530
+ for (let i = 0; i < gamepad.buttons.length && i < GamepadStateImpl.BUTTON_MAP.length; i++) {
531
+ this.buttons.set(GamepadStateImpl.BUTTON_MAP[i], gamepad.buttons[i].value);
532
+ }
533
+ // Update axes
534
+ for (let i = 0; i < gamepad.axes.length && i < GamepadStateImpl.AXIS_MAP.length; i++) {
535
+ this.axes.set(GamepadStateImpl.AXIS_MAP[i], gamepad.axes[i]);
536
+ }
537
+ }
538
+ getButton(button) {
539
+ return this.buttons.get(button) ?? 0;
540
+ }
541
+ isButtonDown(button, threshold = 0.5) {
542
+ return (this.buttons.get(button) ?? 0) > threshold;
543
+ }
544
+ wasButtonPressed(button, threshold = 0.5) {
545
+ const current = this.buttons.get(button) ?? 0;
546
+ const previous = this.prevButtons.get(button) ?? 0;
547
+ return current > threshold && previous <= threshold;
548
+ }
549
+ wasButtonReleased(button, threshold = 0.5) {
550
+ const current = this.buttons.get(button) ?? 0;
551
+ const previous = this.prevButtons.get(button) ?? 0;
552
+ return current <= threshold && previous > threshold;
553
+ }
554
+ getAxis(axis) {
555
+ return this.axes.get(axis) ?? 0;
556
+ }
557
+ getLeftStick() {
558
+ return {
559
+ x: this.axes.get('left-x') ?? 0,
560
+ y: this.axes.get('left-y') ?? 0,
561
+ };
562
+ }
563
+ getRightStick() {
564
+ return {
565
+ x: this.axes.get('right-x') ?? 0,
566
+ y: this.axes.get('right-y') ?? 0,
567
+ };
568
+ }
569
+ setVibration(lowFrequency, highFrequency, duration) {
570
+ const gamepads = navigator.getGamepads();
571
+ const gamepad = gamepads[this.index];
572
+ if (gamepad?.vibrationActuator) {
573
+ gamepad.vibrationActuator.playEffect('dual-rumble', {
574
+ duration,
575
+ strongMagnitude: lowFrequency,
576
+ weakMagnitude: highFrequency,
577
+ });
578
+ }
579
+ }
580
+ endFrame() {
581
+ // Nothing to clear for gamepad
582
+ }
583
+ }
584
+ GamepadStateImpl.BUTTON_MAP = [
585
+ 'a',
586
+ 'b',
587
+ 'x',
588
+ 'y',
589
+ 'lb',
590
+ 'rb',
591
+ 'lt',
592
+ 'rt',
593
+ 'back',
594
+ 'start',
595
+ 'ls',
596
+ 'rs',
597
+ 'dpad-up',
598
+ 'dpad-down',
599
+ 'dpad-left',
600
+ 'dpad-right',
601
+ ];
602
+ GamepadStateImpl.AXIS_MAP = ['left-x', 'left-y', 'right-x', 'right-y'];
603
+ class TouchStateImpl {
604
+ constructor() {
605
+ this.touches = [];
606
+ this.activeTouches = 0;
607
+ this.touchMap = new Map();
608
+ }
609
+ handleTouchStart(event) {
610
+ for (let i = 0; i < event.changedTouches.length; i++) {
611
+ const t = event.changedTouches[i];
612
+ const touch = {
613
+ id: t.identifier,
614
+ position: { x: t.clientX, y: t.clientY },
615
+ startPosition: { x: t.clientX, y: t.clientY },
616
+ delta: { x: 0, y: 0 },
617
+ pressure: t.force,
618
+ phase: 'began',
619
+ };
620
+ this.touchMap.set(t.identifier, touch);
621
+ }
622
+ this.updateTouchList();
623
+ }
624
+ handleTouchMove(event) {
625
+ for (let i = 0; i < event.changedTouches.length; i++) {
626
+ const t = event.changedTouches[i];
627
+ const touch = this.touchMap.get(t.identifier);
628
+ if (touch) {
629
+ touch.delta.x = t.clientX - touch.position.x;
630
+ touch.delta.y = t.clientY - touch.position.y;
631
+ touch.position.x = t.clientX;
632
+ touch.position.y = t.clientY;
633
+ touch.pressure = t.force;
634
+ touch.phase = 'moved';
635
+ }
636
+ }
637
+ }
638
+ handleTouchEnd(event) {
639
+ for (let i = 0; i < event.changedTouches.length; i++) {
640
+ const t = event.changedTouches[i];
641
+ const touch = this.touchMap.get(t.identifier);
642
+ if (touch) {
643
+ touch.phase = 'ended';
644
+ this.touchMap.delete(t.identifier);
645
+ }
646
+ }
647
+ this.updateTouchList();
648
+ }
649
+ handleTouchCancel(event) {
650
+ for (let i = 0; i < event.changedTouches.length; i++) {
651
+ const t = event.changedTouches[i];
652
+ const touch = this.touchMap.get(t.identifier);
653
+ if (touch) {
654
+ touch.phase = 'cancelled';
655
+ this.touchMap.delete(t.identifier);
656
+ }
657
+ }
658
+ this.updateTouchList();
659
+ }
660
+ updateTouchList() {
661
+ this.touches = Array.from(this.touchMap.values());
662
+ this.activeTouches = this.touches.length;
663
+ }
664
+ endFrame() {
665
+ // Mark moved touches as stationary
666
+ for (const touch of this.touchMap.values()) {
667
+ if (touch.phase === 'moved' || touch.phase === 'began') {
668
+ touch.phase = 'stationary';
669
+ }
670
+ touch.delta.x = 0;
671
+ touch.delta.y = 0;
672
+ }
673
+ }
674
+ }
675
+ class InputMapImpl {
676
+ constructor(name, actions) {
677
+ this.name = name;
678
+ this.actions = actions;
679
+ this.enabled = false;
680
+ }
681
+ }
682
+ class UISystem {
683
+ constructor(canvas) {
684
+ this.stateStack = [];
685
+ this.hotWidget = null;
686
+ this.activeWidget = null;
687
+ this.mousePos = { x: 0, y: 0 };
688
+ this.mouseDown = false;
689
+ this.mouseClicked = false;
690
+ this.keyboardInput = '';
691
+ this._isHovered = false;
692
+ this.style = {
693
+ windowBg: 'rgba(30, 30, 30, 0.95)',
694
+ windowBorder: 'rgba(60, 60, 60, 1)',
695
+ panelBg: 'rgba(40, 40, 40, 0.8)',
696
+ buttonBg: 'rgba(60, 60, 60, 1)',
697
+ buttonHover: 'rgba(80, 80, 80, 1)',
698
+ buttonActive: 'rgba(100, 100, 100, 1)',
699
+ inputBg: 'rgba(20, 20, 20, 1)',
700
+ inputBorder: 'rgba(80, 80, 80, 1)',
701
+ sliderBg: 'rgba(40, 40, 40, 1)',
702
+ sliderFill: 'rgba(70, 130, 180, 1)',
703
+ textColor: 'rgba(220, 220, 220, 1)',
704
+ textDim: 'rgba(150, 150, 150, 1)',
705
+ accentColor: 'rgba(70, 130, 180, 1)',
706
+ fontSize: 14,
707
+ fontFamily: 'Arial, sans-serif',
708
+ padding: 8,
709
+ borderRadius: 4,
710
+ itemSpacing: 4,
711
+ };
712
+ this.canvas = canvas;
713
+ this.ctx = canvas.getContext('2d');
714
+ this.currentState = this.createState();
715
+ // Input handling
716
+ canvas.addEventListener('mousemove', (e) => {
717
+ const rect = canvas.getBoundingClientRect();
718
+ this.mousePos.x = e.clientX - rect.left;
719
+ this.mousePos.y = e.clientY - rect.top;
720
+ });
721
+ canvas.addEventListener('mousedown', () => {
722
+ this.mouseDown = true;
723
+ this.mouseClicked = true;
724
+ });
725
+ canvas.addEventListener('mouseup', () => {
726
+ this.mouseDown = false;
727
+ });
728
+ window.addEventListener('keypress', (e) => {
729
+ this.keyboardInput += e.key;
730
+ });
731
+ }
732
+ createState() {
733
+ return {
734
+ cursorX: 0,
735
+ cursorY: 0,
736
+ windowX: 0,
737
+ windowY: 0,
738
+ windowWidth: 0,
739
+ windowHeight: 0,
740
+ indentLevel: 0,
741
+ sameLine: false,
742
+ maxWidgetWidth: 0,
743
+ lastWidgetHeight: 0,
744
+ };
745
+ }
746
+ beginFrame() {
747
+ this._isHovered = false;
748
+ this.keyboardInput = '';
749
+ }
750
+ endFrame() {
751
+ this.mouseClicked = false;
752
+ this.hotWidget = null;
753
+ }
754
+ // ─── Window ────────────────────────────────────────────
755
+ beginWindow(title, x, y, width, height) {
756
+ this.stateStack.push({ ...this.currentState });
757
+ this.currentState.windowX = x;
758
+ this.currentState.windowY = y;
759
+ this.currentState.windowWidth = width;
760
+ this.currentState.windowHeight = height;
761
+ this.currentState.cursorX = x + this.style.padding;
762
+ this.currentState.cursorY = y + this.style.padding + 20; // Title bar height
763
+ // Draw window background
764
+ this.ctx.fillStyle = this.style.windowBg;
765
+ this.roundRect(x, y, width, height, this.style.borderRadius);
766
+ this.ctx.fill();
767
+ // Draw border
768
+ this.ctx.strokeStyle = this.style.windowBorder;
769
+ this.ctx.lineWidth = 1;
770
+ this.roundRect(x, y, width, height, this.style.borderRadius);
771
+ this.ctx.stroke();
772
+ // Draw title
773
+ this.ctx.fillStyle = this.style.textColor;
774
+ this.ctx.font = `bold ${this.style.fontSize}px ${this.style.fontFamily}`;
775
+ this.ctx.fillText(title, x + this.style.padding, y + this.style.fontSize + 4);
776
+ // Separator
777
+ this.ctx.strokeStyle = this.style.windowBorder;
778
+ this.ctx.beginPath();
779
+ this.ctx.moveTo(x, y + 24);
780
+ this.ctx.lineTo(x + width, y + 24);
781
+ this.ctx.stroke();
782
+ return true;
783
+ }
784
+ endWindow() {
785
+ if (this.stateStack.length > 0) {
786
+ this.currentState = this.stateStack.pop();
787
+ }
788
+ }
789
+ beginPanel(_id) {
790
+ this.stateStack.push({ ...this.currentState });
791
+ const x = this.currentState.cursorX;
792
+ const y = this.currentState.cursorY;
793
+ const width = this.currentState.windowWidth - this.style.padding * 2;
794
+ this.ctx.fillStyle = this.style.panelBg;
795
+ this.roundRect(x, y, width, 100, this.style.borderRadius); // Height will be adjusted
796
+ this.ctx.fill();
797
+ this.currentState.cursorX += this.style.padding;
798
+ this.currentState.cursorY += this.style.padding;
799
+ }
800
+ endPanel() {
801
+ if (this.stateStack.length > 0) {
802
+ const prevState = this.stateStack.pop();
803
+ this.currentState.cursorX = prevState.cursorX;
804
+ this.currentState.cursorY += this.style.padding;
805
+ }
806
+ }
807
+ // ─── Elements ──────────────────────────────────────────
808
+ text(content) {
809
+ const x = this.getX();
810
+ const y = this.getY();
811
+ this.ctx.fillStyle = this.style.textColor;
812
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
813
+ this.ctx.fillText(content, x, y + this.style.fontSize);
814
+ this.advanceCursor(this.ctx.measureText(content).width, this.style.fontSize + this.style.itemSpacing);
815
+ }
816
+ button(label) {
817
+ const id = `button_${label}`;
818
+ const x = this.getX();
819
+ const y = this.getY();
820
+ const width = Math.max(100, this.ctx.measureText(label).width + this.style.padding * 2);
821
+ const height = this.style.fontSize + this.style.padding * 2;
822
+ const hovered = this.isInRect(x, y, width, height);
823
+ const clicked = hovered && this.mouseClicked;
824
+ // Background
825
+ if (this.mouseDown && hovered) {
826
+ this.ctx.fillStyle = this.style.buttonActive;
827
+ }
828
+ else if (hovered) {
829
+ this.ctx.fillStyle = this.style.buttonHover;
830
+ this.hotWidget = id;
831
+ }
832
+ else {
833
+ this.ctx.fillStyle = this.style.buttonBg;
834
+ }
835
+ this.roundRect(x, y, width, height, this.style.borderRadius);
836
+ this.ctx.fill();
837
+ // Label
838
+ this.ctx.fillStyle = this.style.textColor;
839
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
840
+ const textWidth = this.ctx.measureText(label).width;
841
+ this.ctx.fillText(label, x + (width - textWidth) / 2, y + height / 2 + this.style.fontSize / 3);
842
+ this.advanceCursor(width, height + this.style.itemSpacing);
843
+ if (hovered) {
844
+ this._isHovered = true;
845
+ }
846
+ return clicked;
847
+ }
848
+ checkbox(label, checked) {
849
+ const id = `checkbox_${label}`;
850
+ const x = this.getX();
851
+ const y = this.getY();
852
+ const boxSize = this.style.fontSize + 4;
853
+ const hovered = this.isInRect(x, y, boxSize, boxSize);
854
+ const clicked = hovered && this.mouseClicked;
855
+ // Box
856
+ this.ctx.fillStyle = this.style.inputBg;
857
+ this.roundRect(x, y, boxSize, boxSize, 2);
858
+ this.ctx.fill();
859
+ this.ctx.strokeStyle = hovered ? this.style.accentColor : this.style.inputBorder;
860
+ this.ctx.lineWidth = 1;
861
+ this.roundRect(x, y, boxSize, boxSize, 2);
862
+ this.ctx.stroke();
863
+ // Checkmark
864
+ if (checked) {
865
+ this.ctx.fillStyle = this.style.accentColor;
866
+ this.roundRect(x + 3, y + 3, boxSize - 6, boxSize - 6, 2);
867
+ this.ctx.fill();
868
+ }
869
+ // Label
870
+ this.ctx.fillStyle = this.style.textColor;
871
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
872
+ this.ctx.fillText(label, x + boxSize + this.style.itemSpacing, y + boxSize / 2 + this.style.fontSize / 3);
873
+ const width = boxSize + this.style.itemSpacing + this.ctx.measureText(label).width;
874
+ this.advanceCursor(width, boxSize + this.style.itemSpacing);
875
+ if (hovered) {
876
+ this._isHovered = true;
877
+ this.hotWidget = id;
878
+ }
879
+ return clicked ? !checked : checked;
880
+ }
881
+ slider(label, value, min, max) {
882
+ const id = `slider_${label}`;
883
+ const x = this.getX();
884
+ const y = this.getY();
885
+ const width = 200;
886
+ const height = this.style.fontSize + this.style.padding;
887
+ const trackHeight = 6;
888
+ // Label
889
+ this.ctx.fillStyle = this.style.textColor;
890
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
891
+ this.ctx.fillText(label, x, y + this.style.fontSize);
892
+ const trackY = y + this.style.fontSize + this.style.itemSpacing;
893
+ const hovered = this.isInRect(x, trackY, width, trackHeight);
894
+ // Track
895
+ this.ctx.fillStyle = this.style.sliderBg;
896
+ this.roundRect(x, trackY, width, trackHeight, 3);
897
+ this.ctx.fill();
898
+ // Fill
899
+ const normalizedValue = (value - min) / (max - min);
900
+ const fillWidth = width * normalizedValue;
901
+ this.ctx.fillStyle = this.style.sliderFill;
902
+ this.roundRect(x, trackY, fillWidth, trackHeight, 3);
903
+ this.ctx.fill();
904
+ // Handle
905
+ const handleX = x + fillWidth - 6;
906
+ this.ctx.fillStyle = this.style.textColor;
907
+ this.ctx.beginPath();
908
+ this.ctx.arc(handleX + 6, trackY + trackHeight / 2, 8, 0, Math.PI * 2);
909
+ this.ctx.fill();
910
+ // Value text
911
+ const valueText = value.toFixed(2);
912
+ this.ctx.fillStyle = this.style.textDim;
913
+ this.ctx.fillText(valueText, x + width + this.style.itemSpacing, trackY + this.style.fontSize / 2);
914
+ // Handle drag
915
+ let newValue = value;
916
+ if (hovered && this.mouseDown) {
917
+ const localX = this.mousePos.x - x;
918
+ const t = Math.max(0, Math.min(1, localX / width));
919
+ newValue = min + t * (max - min);
920
+ this.activeWidget = id;
921
+ }
922
+ this.advanceCursor(width + 50, height + trackHeight + this.style.itemSpacing);
923
+ if (hovered) {
924
+ this._isHovered = true;
925
+ this.hotWidget = id;
926
+ }
927
+ return newValue;
928
+ }
929
+ textInput(label, value) {
930
+ const id = `input_${label}`;
931
+ const x = this.getX();
932
+ const y = this.getY();
933
+ const width = 200;
934
+ const height = this.style.fontSize + this.style.padding * 2;
935
+ // Label
936
+ this.ctx.fillStyle = this.style.textColor;
937
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
938
+ this.ctx.fillText(label, x, y + this.style.fontSize);
939
+ const inputY = y + this.style.fontSize + this.style.itemSpacing;
940
+ const hovered = this.isInRect(x, inputY, width, height);
941
+ const isActive = this.activeWidget === id;
942
+ // Background
943
+ this.ctx.fillStyle = this.style.inputBg;
944
+ this.roundRect(x, inputY, width, height, this.style.borderRadius);
945
+ this.ctx.fill();
946
+ // Border
947
+ this.ctx.strokeStyle = isActive
948
+ ? this.style.accentColor
949
+ : hovered
950
+ ? this.style.textDim
951
+ : this.style.inputBorder;
952
+ this.ctx.lineWidth = 1;
953
+ this.roundRect(x, inputY, width, height, this.style.borderRadius);
954
+ this.ctx.stroke();
955
+ // Value text
956
+ this.ctx.fillStyle = this.style.textColor;
957
+ this.ctx.fillText(value, x + this.style.padding, inputY + height / 2 + this.style.fontSize / 3);
958
+ // Cursor
959
+ if (isActive) {
960
+ const cursorX = x + this.style.padding + this.ctx.measureText(value).width;
961
+ this.ctx.fillStyle = this.style.textColor;
962
+ this.ctx.fillRect(cursorX + 2, inputY + 4, 2, height - 8);
963
+ }
964
+ // Focus
965
+ if (hovered && this.mouseClicked) {
966
+ this.activeWidget = id;
967
+ }
968
+ // Input
969
+ let newValue = value;
970
+ if (isActive && this.keyboardInput) {
971
+ newValue = value + this.keyboardInput;
972
+ }
973
+ this.advanceCursor(width, height + this.style.fontSize + this.style.itemSpacing);
974
+ if (hovered) {
975
+ this._isHovered = true;
976
+ this.hotWidget = id;
977
+ }
978
+ return newValue;
979
+ }
980
+ dropdown(label, selected, options) {
981
+ const x = this.getX();
982
+ const y = this.getY();
983
+ const width = 200;
984
+ const height = this.style.fontSize + this.style.padding * 2;
985
+ // Label
986
+ this.ctx.fillStyle = this.style.textColor;
987
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
988
+ this.ctx.fillText(label, x, y + this.style.fontSize);
989
+ const dropdownY = y + this.style.fontSize + this.style.itemSpacing;
990
+ const hovered = this.isInRect(x, dropdownY, width, height);
991
+ // Background
992
+ this.ctx.fillStyle = this.style.inputBg;
993
+ this.roundRect(x, dropdownY, width, height, this.style.borderRadius);
994
+ this.ctx.fill();
995
+ // Border
996
+ this.ctx.strokeStyle = hovered ? this.style.accentColor : this.style.inputBorder;
997
+ this.ctx.lineWidth = 1;
998
+ this.roundRect(x, dropdownY, width, height, this.style.borderRadius);
999
+ this.ctx.stroke();
1000
+ // Selected value
1001
+ this.ctx.fillStyle = this.style.textColor;
1002
+ this.ctx.fillText(options[selected] ?? '', x + this.style.padding, dropdownY + height / 2 + this.style.fontSize / 3);
1003
+ // Arrow
1004
+ this.ctx.fillText('▼', x + width - 20, dropdownY + height / 2 + this.style.fontSize / 3);
1005
+ // Handle click - simplified, just cycle through options
1006
+ let newSelected = selected;
1007
+ if (hovered && this.mouseClicked) {
1008
+ newSelected = (selected + 1) % options.length;
1009
+ }
1010
+ this.advanceCursor(width, height + this.style.fontSize + this.style.itemSpacing);
1011
+ if (hovered) {
1012
+ this._isHovered = true;
1013
+ }
1014
+ return newSelected;
1015
+ }
1016
+ colorPicker(label, color) {
1017
+ const x = this.getX();
1018
+ const y = this.getY();
1019
+ const size = 24;
1020
+ // Label
1021
+ this.ctx.fillStyle = this.style.textColor;
1022
+ this.ctx.font = `${this.style.fontSize}px ${this.style.fontFamily}`;
1023
+ this.ctx.fillText(label, x, y + this.style.fontSize);
1024
+ const colorY = y + this.style.fontSize + this.style.itemSpacing;
1025
+ const hovered = this.isInRect(x, colorY, size, size);
1026
+ // Color swatch
1027
+ this.ctx.fillStyle = `rgba(${color.r * 255}, ${color.g * 255}, ${color.b * 255}, ${color.a ?? 1})`;
1028
+ this.roundRect(x, colorY, size, size, 4);
1029
+ this.ctx.fill();
1030
+ // Border
1031
+ this.ctx.strokeStyle = hovered ? this.style.accentColor : this.style.inputBorder;
1032
+ this.ctx.lineWidth = 1;
1033
+ this.roundRect(x, colorY, size, size, 4);
1034
+ this.ctx.stroke();
1035
+ this.advanceCursor(size + this.ctx.measureText(label).width + this.style.itemSpacing, size + this.style.fontSize + this.style.itemSpacing);
1036
+ if (hovered) {
1037
+ this._isHovered = true;
1038
+ }
1039
+ return { r: color.r, g: color.g, b: color.b, a: color.a ?? 1 };
1040
+ }
1041
+ image(_src, width, height) {
1042
+ const x = this.getX();
1043
+ const y = this.getY();
1044
+ // Placeholder
1045
+ this.ctx.fillStyle = this.style.panelBg;
1046
+ this.roundRect(x, y, width, height, this.style.borderRadius);
1047
+ this.ctx.fill();
1048
+ this.advanceCursor(width, height + this.style.itemSpacing);
1049
+ }
1050
+ progressBar(value, max = 1) {
1051
+ const x = this.getX();
1052
+ const y = this.getY();
1053
+ const width = 200;
1054
+ const height = 8;
1055
+ // Background
1056
+ this.ctx.fillStyle = this.style.sliderBg;
1057
+ this.roundRect(x, y, width, height, 4);
1058
+ this.ctx.fill();
1059
+ // Fill
1060
+ const fillWidth = (value / max) * width;
1061
+ this.ctx.fillStyle = this.style.accentColor;
1062
+ this.roundRect(x, y, fillWidth, height, 4);
1063
+ this.ctx.fill();
1064
+ this.advanceCursor(width, height + this.style.itemSpacing);
1065
+ }
1066
+ // ─── Layout ────────────────────────────────────────────
1067
+ sameLine() {
1068
+ this.currentState.sameLine = true;
1069
+ this.currentState.cursorY -= this.currentState.lastWidgetHeight;
1070
+ this.currentState.cursorX += this.currentState.maxWidgetWidth + this.style.itemSpacing;
1071
+ }
1072
+ newLine() {
1073
+ this.currentState.cursorX =
1074
+ this.currentState.windowX + this.style.padding + this.currentState.indentLevel * 20;
1075
+ this.currentState.cursorY += this.style.itemSpacing;
1076
+ }
1077
+ indent() {
1078
+ this.currentState.indentLevel++;
1079
+ this.currentState.cursorX += 20;
1080
+ }
1081
+ unindent() {
1082
+ if (this.currentState.indentLevel > 0) {
1083
+ this.currentState.indentLevel--;
1084
+ this.currentState.cursorX -= 20;
1085
+ }
1086
+ }
1087
+ separator() {
1088
+ const x = this.currentState.windowX + this.style.padding;
1089
+ const y = this.getY() + this.style.itemSpacing;
1090
+ const width = this.currentState.windowWidth - this.style.padding * 2;
1091
+ this.ctx.strokeStyle = this.style.windowBorder;
1092
+ this.ctx.beginPath();
1093
+ this.ctx.moveTo(x, y);
1094
+ this.ctx.lineTo(x + width, y);
1095
+ this.ctx.stroke();
1096
+ this.currentState.cursorY = y + this.style.itemSpacing * 2;
1097
+ }
1098
+ spacing(amount) {
1099
+ this.currentState.cursorY += amount;
1100
+ }
1101
+ tooltip(content) {
1102
+ if (!this._isHovered) {
1103
+ return;
1104
+ }
1105
+ const x = this.mousePos.x + 10;
1106
+ const y = this.mousePos.y + 10;
1107
+ const padding = 4;
1108
+ this.ctx.font = `${this.style.fontSize - 2}px ${this.style.fontFamily}`;
1109
+ const width = this.ctx.measureText(content).width + padding * 2;
1110
+ const height = this.style.fontSize + padding * 2;
1111
+ // Background
1112
+ this.ctx.fillStyle = 'rgba(0, 0, 0, 0.9)';
1113
+ this.roundRect(x, y, width, height, 2);
1114
+ this.ctx.fill();
1115
+ // Text
1116
+ this.ctx.fillStyle = this.style.textColor;
1117
+ this.ctx.fillText(content, x + padding, y + padding + this.style.fontSize - 2);
1118
+ }
1119
+ isHovered() {
1120
+ return this._isHovered;
1121
+ }
1122
+ // ─── Helpers ───────────────────────────────────────────
1123
+ getX() {
1124
+ return this.currentState.cursorX;
1125
+ }
1126
+ getY() {
1127
+ return this.currentState.cursorY;
1128
+ }
1129
+ advanceCursor(width, height) {
1130
+ if (!this.currentState.sameLine) {
1131
+ this.currentState.cursorX =
1132
+ this.currentState.windowX + this.style.padding + this.currentState.indentLevel * 20;
1133
+ this.currentState.cursorY += height;
1134
+ }
1135
+ this.currentState.maxWidgetWidth = Math.max(this.currentState.maxWidgetWidth, width);
1136
+ this.currentState.lastWidgetHeight = height;
1137
+ this.currentState.sameLine = false;
1138
+ }
1139
+ isInRect(x, y, width, height) {
1140
+ return (this.mousePos.x >= x &&
1141
+ this.mousePos.x <= x + width &&
1142
+ this.mousePos.y >= y &&
1143
+ this.mousePos.y <= y + height);
1144
+ }
1145
+ roundRect(x, y, width, height, radius) {
1146
+ this.ctx.beginPath();
1147
+ this.ctx.moveTo(x + radius, y);
1148
+ this.ctx.lineTo(x + width - radius, y);
1149
+ this.ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
1150
+ this.ctx.lineTo(x + width, y + height - radius);
1151
+ this.ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
1152
+ this.ctx.lineTo(x + radius, y + height);
1153
+ this.ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
1154
+ this.ctx.lineTo(x, y + radius);
1155
+ this.ctx.quadraticCurveTo(x, y, x + radius, y);
1156
+ this.ctx.closePath();
1157
+ }
1158
+ }
1159
+ // ============================================================
1160
+ // Factory Functions
1161
+ // ============================================================
1162
+ function createInputSystem() {
1163
+ return new InputSystem();
1164
+ }
1165
+ function createUISystem(canvas) {
1166
+ return new UISystem(canvas);
1167
+ }
1168
+
1169
+ export { InputSystem, UISystem, createInputSystem, createUISystem };
1170
+ //# sourceMappingURL=InputSystem.js.map