@nice2dev/game-engine 1.0.4 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
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- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +6 -5
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'use strict';
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/**
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* @file UnityLiveLink.ts
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* @description Unity Live Link system for real-time editor synchronization
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* PRO-1.8.2: Unity Live Link
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*
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* Features:
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* - Unity Editor Plugin (C#) integration
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* - Bidirectional Sync Protocol (WebSocket)
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* - Unity Play Mode Integration
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* - Real-time scene sync
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* - Selection mirroring
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* - Property change streaming
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*/
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class UnityLiveLinkClient {
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constructor(config = {}) {
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this.ws = null;
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this.state = 'disconnected';
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this.sessionId = '';
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this.sequence = 0;
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this.reconnectAttempts = 0;
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this.heartbeatTimer = null;
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this.reconnectTimer = null;
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this.pendingRequests = new Map();
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this.callbacks = {};
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// Scene state
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this.sceneData = new Map();
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this.selectedIds = [];
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this.activeId = null;
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this.versionVector = {};
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this.pendingChanges = [];
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this.playModeState = 'stopped';
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this.config = {
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serverUrl: 'ws://localhost:9876',
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autoReconnect: true,
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reconnectInterval: 3000,
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maxReconnectAttempts: 10,
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heartbeatInterval: 5000,
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connectionTimeout: 10000,
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syncConfig: {
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direction: 'bidirectional',
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conflictResolution: 'lastWriteWins',
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autoSync: true,
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syncInterval: 100,
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componentFilter: [],
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layerFilter: [],
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maxPendingChanges: 50,
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},
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...config,
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};
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}
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// ─── Connection Management ─────────────────────────────
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async connect() {
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if (this.state === 'connected' || this.state === 'connecting') {
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return;
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}
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this.state = 'connecting';
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this.callbacks.onStateChange?.(this.state);
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return new Promise((resolve, reject) => {
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const timeout = setTimeout(() => {
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this.ws?.close();
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reject(new Error('Connection timeout'));
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}, this.config.connectionTimeout);
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try {
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this.ws = new WebSocket(this.config.serverUrl);
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this.ws.onopen = () => {
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clearTimeout(timeout);
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this.state = 'authenticating';
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this.callbacks.onStateChange?.(this.state);
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this.reconnectAttempts = 0;
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this.startHeartbeat();
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this.sendHandshake();
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resolve();
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};
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this.ws.onclose = (event) => {
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clearTimeout(timeout);
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this.handleDisconnect(event.code, event.reason);
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};
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this.ws.onerror = (error) => {
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clearTimeout(timeout);
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this.state = 'error';
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this.callbacks.onStateChange?.(this.state);
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this.callbacks.onError?.(new Error('WebSocket error'));
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reject(error);
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};
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this.ws.onmessage = (event) => {
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this.handleMessage(event.data);
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};
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}
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catch (error) {
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clearTimeout(timeout);
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this.state = 'error';
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this.callbacks.onStateChange?.(this.state);
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reject(error);
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}
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});
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}
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disconnect() {
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this.stopHeartbeat();
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this.stopReconnect();
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if (this.ws) {
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this.ws.close(1000, 'Client disconnect');
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this.ws = null;
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}
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this.state = 'disconnected';
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this.callbacks.onStateChange?.(this.state);
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this.sessionId = '';
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this.clearPendingRequests();
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}
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handleDisconnect(code, reason) {
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this.stopHeartbeat();
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this.state = 'disconnected';
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this.ws = null;
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this.callbacks.onStateChange?.(this.state);
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this.callbacks.onDisconnected?.(code, reason);
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if (this.config.autoReconnect && code !== 1000) {
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this.scheduleReconnect();
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}
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}
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scheduleReconnect() {
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if (this.reconnectAttempts >= this.config.maxReconnectAttempts) {
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this.callbacks.onError?.(new Error('Max reconnect attempts reached'));
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return;
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}
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this.reconnectAttempts++;
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this.callbacks.onReconnecting?.(this.reconnectAttempts);
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this.reconnectTimer = setTimeout(() => {
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this.connect().catch(() => {
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// Reconnect will be scheduled again in handleDisconnect
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});
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}, this.config.reconnectInterval);
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}
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stopReconnect() {
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if (this.reconnectTimer) {
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clearTimeout(this.reconnectTimer);
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this.reconnectTimer = null;
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}
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this.reconnectAttempts = 0;
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}
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startHeartbeat() {
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this.heartbeatTimer = setInterval(() => {
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this.sendPing();
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}, this.config.heartbeatInterval);
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}
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stopHeartbeat() {
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if (this.heartbeatTimer) {
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clearInterval(this.heartbeatTimer);
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this.heartbeatTimer = null;
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}
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}
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// ─── Message Handling ──────────────────────────────────
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handleMessage(data) {
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let message;
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try {
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message = JSON.parse(data);
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}
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catch {
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this.callbacks.onError?.(new Error('Invalid message format'));
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return;
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}
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// Handle pending request responses
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if (message.correlationId && this.pendingRequests.has(message.correlationId)) {
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const pending = this.pendingRequests.get(message.correlationId);
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clearTimeout(pending.timeout);
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this.pendingRequests.delete(message.correlationId);
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pending.resolve(message.payload);
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return;
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}
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// Handle by message type
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switch (message.type) {
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case 'handshake_ack':
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this.handleHandshakeAck(message.payload);
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break;
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case 'sync_scene':
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this.handleSyncScene(message.payload);
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break;
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case 'sync_object':
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this.handleSyncObject(message.payload);
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break;
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case 'sync_property':
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this.handleSyncProperty(message.payload);
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break;
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case 'selection_change':
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this.handleSelectionChange(message.payload);
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break;
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case 'create_object':
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this.handleCreateObject(message.payload);
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break;
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case 'delete_object':
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this.handleDeleteObject(message.payload);
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break;
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case 'reparent_object':
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this.handleReparentObject(message.payload);
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break;
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case 'play_mode_start':
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case 'play_mode_stop':
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case 'play_mode_pause':
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this.handlePlayModeChange(message.type, message.payload);
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break;
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case 'play_mode_state':
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this.handlePlayModeState(message.payload);
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break;
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case 'hot_reload':
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this.handleHotReload(message.payload);
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break;
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case 'breakpoint_hit':
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this.handleBreakpoint(message.payload);
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break;
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case 'pong':
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// Heartbeat response, no action needed
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break;
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case 'error':
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this.handleError(message.payload);
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break;
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}
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}
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handleHandshakeAck(payload) {
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if (payload.success) {
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this.sessionId = payload.sessionId;
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this.config.syncConfig = { ...this.config.syncConfig, ...payload.syncConfig };
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this.state = 'connected';
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this.callbacks.onStateChange?.(this.state);
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this.callbacks.onConnected?.(payload.sessionId);
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}
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else {
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this.state = 'error';
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this.callbacks.onStateChange?.(this.state);
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this.callbacks.onError?.(new Error(payload.error ?? 'Handshake failed'));
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this.disconnect();
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}
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}
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handleSyncScene(payload) {
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if (payload.isFullSync) {
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this.sceneData.clear();
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}
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// Build scene data map
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const processObject = (obj) => {
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this.sceneData.set(obj.instanceId, obj);
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// Note: children are instance IDs, not full objects in delta sync
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};
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for (const root of payload.roots) {
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this.processObjectRecursive(root, processObject);
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}
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// Update version vector
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this.versionVector = { ...this.versionVector, ...payload.versionVector };
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this.callbacks.onSceneSync?.(payload);
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}
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processObjectRecursive(obj, callback) {
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callback(obj);
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// Children in full sync would be full objects; in delta sync they're IDs
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// This simplified version assumes IDs only
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}
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handleSyncObject(payload) {
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const existing = this.sceneData.get(payload.instanceId);
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// Conflict detection
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if (existing && existing.version >= payload.version) {
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if (this.config.syncConfig.conflictResolution === 'lastWriteWins' ||
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this.config.syncConfig.conflictResolution === 'unityWins') ;
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else if (this.config.syncConfig.conflictResolution === 'nice2devWins') {
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// Reject, keep our version
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return;
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}
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else {
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// Manual resolution
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this.callbacks.onConflict?.('object', payload.instanceId, existing, payload);
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return;
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}
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}
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this.sceneData.set(payload.instanceId, payload);
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this.callbacks.onObjectSync?.(payload);
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}
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handleSyncProperty(payload) {
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const obj = this.sceneData.get(payload.objectInstanceId);
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if (!obj) {
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return;
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}
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// Apply property change
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if (payload.componentInstanceId === 0) {
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// GameObject property
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this.applyPropertyChange(obj, payload.propertyPath, payload.value);
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}
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else {
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// Component property
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const component = obj.components.find((c) => c.instanceId === payload.componentInstanceId);
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if (component) {
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this.applyPropertyChange(component.properties, payload.propertyPath, payload.value);
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}
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}
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this.callbacks.onPropertySync?.(payload);
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}
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applyPropertyChange(target, path, value) {
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const parts = path.split('.');
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let current = target;
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for (let i = 0; i < parts.length - 1; i++) {
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const part = parts[i];
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if (typeof current[part] !== 'object' || current[part] === null) {
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current[part] = {};
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}
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current = current[part];
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}
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current[parts[parts.length - 1]] = value;
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}
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handleSelectionChange(payload) {
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if (payload.origin !== 'nice2dev') {
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this.selectedIds = payload.selectedInstanceIds;
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this.activeId = payload.activeInstanceId;
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this.callbacks.onSelectionChange?.(payload);
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}
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}
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handleCreateObject(payload) {
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this.sceneData.set(payload.object.instanceId, payload.object);
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this.callbacks.onObjectCreated?.(payload);
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}
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handleDeleteObject(payload) {
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for (const id of payload.instanceIds) {
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if (payload.deleteChildren) {
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this.deleteObjectAndChildren(id);
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}
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else {
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321
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this.sceneData.delete(id);
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}
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|
+
}
|
|
324
|
+
this.callbacks.onObjectDeleted?.(payload);
|
|
325
|
+
}
|
|
326
|
+
deleteObjectAndChildren(instanceId) {
|
|
327
|
+
const obj = this.sceneData.get(instanceId);
|
|
328
|
+
if (!obj) {
|
|
329
|
+
return;
|
|
330
|
+
}
|
|
331
|
+
for (const childId of obj.children) {
|
|
332
|
+
this.deleteObjectAndChildren(childId);
|
|
333
|
+
}
|
|
334
|
+
this.sceneData.delete(instanceId);
|
|
335
|
+
}
|
|
336
|
+
handleReparentObject(payload) {
|
|
337
|
+
const obj = this.sceneData.get(payload.instanceId);
|
|
338
|
+
if (!obj) {
|
|
339
|
+
return;
|
|
340
|
+
}
|
|
341
|
+
// Update parent references would need to be implemented
|
|
342
|
+
// based on how parent relationships are tracked
|
|
343
|
+
this.callbacks.onObjectReparented?.(payload);
|
|
344
|
+
}
|
|
345
|
+
handlePlayModeChange(type, payload) {
|
|
346
|
+
this.playModeState = payload.state;
|
|
347
|
+
switch (type) {
|
|
348
|
+
case 'play_mode_start':
|
|
349
|
+
this.callbacks.onPlayModeStart?.(payload);
|
|
350
|
+
break;
|
|
351
|
+
case 'play_mode_stop':
|
|
352
|
+
this.callbacks.onPlayModeStop?.(payload);
|
|
353
|
+
break;
|
|
354
|
+
case 'play_mode_pause':
|
|
355
|
+
this.callbacks.onPlayModePause?.(payload);
|
|
356
|
+
break;
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
handlePlayModeState(payload) {
|
|
360
|
+
this.playModeState = payload.state;
|
|
361
|
+
this.callbacks.onPlayModeState?.(payload);
|
|
362
|
+
}
|
|
363
|
+
handleHotReload(payload) {
|
|
364
|
+
this.callbacks.onHotReload?.(payload);
|
|
365
|
+
}
|
|
366
|
+
handleBreakpoint(payload) {
|
|
367
|
+
this.callbacks.onBreakpointHit?.(payload);
|
|
368
|
+
}
|
|
369
|
+
handleError(payload) {
|
|
370
|
+
this.callbacks.onError?.(new Error(`${payload.code}: ${payload.message}`));
|
|
371
|
+
}
|
|
372
|
+
// ─── Sending Messages ──────────────────────────────────
|
|
373
|
+
send(message) {
|
|
374
|
+
if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
|
|
375
|
+
return;
|
|
376
|
+
}
|
|
377
|
+
const fullMessage = {
|
|
378
|
+
...message,
|
|
379
|
+
sequence: this.sequence++,
|
|
380
|
+
timestamp: Date.now(),
|
|
381
|
+
};
|
|
382
|
+
this.ws.send(JSON.stringify(fullMessage));
|
|
383
|
+
}
|
|
384
|
+
async sendRequest(message, timeout = 10000) {
|
|
385
|
+
const correlationId = this.generateCorrelationId();
|
|
386
|
+
return new Promise((resolve, reject) => {
|
|
387
|
+
const timeoutHandle = setTimeout(() => {
|
|
388
|
+
this.pendingRequests.delete(correlationId);
|
|
389
|
+
reject(new Error('Request timeout'));
|
|
390
|
+
}, timeout);
|
|
391
|
+
this.pendingRequests.set(correlationId, {
|
|
392
|
+
resolve: resolve,
|
|
393
|
+
reject,
|
|
394
|
+
timeout: timeoutHandle,
|
|
395
|
+
});
|
|
396
|
+
this.send({ ...message, correlationId });
|
|
397
|
+
});
|
|
398
|
+
}
|
|
399
|
+
clearPendingRequests() {
|
|
400
|
+
for (const [, pending] of this.pendingRequests) {
|
|
401
|
+
clearTimeout(pending.timeout);
|
|
402
|
+
pending.reject(new Error('Connection closed'));
|
|
403
|
+
}
|
|
404
|
+
this.pendingRequests.clear();
|
|
405
|
+
}
|
|
406
|
+
generateCorrelationId() {
|
|
407
|
+
return `${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;
|
|
408
|
+
}
|
|
409
|
+
sendHandshake() {
|
|
410
|
+
this.send({
|
|
411
|
+
type: 'handshake',
|
|
412
|
+
payload: {
|
|
413
|
+
clientName: 'Nice2Dev Game Engine',
|
|
414
|
+
clientVersion: '1.0.0',
|
|
415
|
+
protocolVersion: 1,
|
|
416
|
+
features: ['scene_sync', 'selection_mirror', 'play_mode', 'hot_reload', 'breakpoints'],
|
|
417
|
+
},
|
|
418
|
+
});
|
|
419
|
+
}
|
|
420
|
+
sendPing() {
|
|
421
|
+
this.send({
|
|
422
|
+
type: 'ping',
|
|
423
|
+
payload: { timestamp: Date.now() },
|
|
424
|
+
});
|
|
425
|
+
}
|
|
426
|
+
// ─── Public API ────────────────────────────────────────
|
|
427
|
+
getState() {
|
|
428
|
+
return this.state;
|
|
429
|
+
}
|
|
430
|
+
isConnected() {
|
|
431
|
+
return this.state === 'connected';
|
|
432
|
+
}
|
|
433
|
+
getSessionId() {
|
|
434
|
+
return this.sessionId;
|
|
435
|
+
}
|
|
436
|
+
getPlayModeState() {
|
|
437
|
+
return this.playModeState;
|
|
438
|
+
}
|
|
439
|
+
getSceneData() {
|
|
440
|
+
return new Map(this.sceneData);
|
|
441
|
+
}
|
|
442
|
+
getObject(instanceId) {
|
|
443
|
+
return this.sceneData.get(instanceId);
|
|
444
|
+
}
|
|
445
|
+
getSelectedIds() {
|
|
446
|
+
return [...this.selectedIds];
|
|
447
|
+
}
|
|
448
|
+
getActiveId() {
|
|
449
|
+
return this.activeId;
|
|
450
|
+
}
|
|
451
|
+
// ─── Scene Operations ──────────────────────────────────
|
|
452
|
+
requestFullSync() {
|
|
453
|
+
this.send({
|
|
454
|
+
type: 'sync_scene',
|
|
455
|
+
payload: { requestFullSync: true },
|
|
456
|
+
});
|
|
457
|
+
}
|
|
458
|
+
setSelection(instanceIds, activeId = null) {
|
|
459
|
+
this.selectedIds = instanceIds;
|
|
460
|
+
this.activeId = activeId ?? instanceIds[0] ?? null;
|
|
461
|
+
this.send({
|
|
462
|
+
type: 'selection_change',
|
|
463
|
+
payload: {
|
|
464
|
+
selectedInstanceIds: instanceIds,
|
|
465
|
+
activeInstanceId: this.activeId,
|
|
466
|
+
origin: 'nice2dev',
|
|
467
|
+
},
|
|
468
|
+
});
|
|
469
|
+
}
|
|
470
|
+
updateProperty(objectInstanceId, componentInstanceId, propertyPath, value) {
|
|
471
|
+
const payload = {
|
|
472
|
+
objectInstanceId,
|
|
473
|
+
componentInstanceId,
|
|
474
|
+
propertyPath,
|
|
475
|
+
value,
|
|
476
|
+
version: Date.now(), // Simple version
|
|
477
|
+
};
|
|
478
|
+
// Buffer change for batch sending
|
|
479
|
+
this.pendingChanges.push(payload);
|
|
480
|
+
// Flush if over threshold
|
|
481
|
+
if (this.pendingChanges.length >= this.config.syncConfig.maxPendingChanges) {
|
|
482
|
+
this.flushPendingChanges();
|
|
483
|
+
}
|
|
484
|
+
}
|
|
485
|
+
flushPendingChanges() {
|
|
486
|
+
for (const change of this.pendingChanges) {
|
|
487
|
+
this.send({
|
|
488
|
+
type: 'sync_property',
|
|
489
|
+
payload: change,
|
|
490
|
+
});
|
|
491
|
+
}
|
|
492
|
+
this.pendingChanges = [];
|
|
493
|
+
}
|
|
494
|
+
createObject(parentInstanceId, name, position = { x: 0, y: 0, z: 0 }) {
|
|
495
|
+
const tempInstanceId = -(Date.now() % 1000000); // Negative temp ID
|
|
496
|
+
const payload = {
|
|
497
|
+
parentInstanceId,
|
|
498
|
+
siblingIndex: -1, // Append
|
|
499
|
+
object: {
|
|
500
|
+
instanceId: tempInstanceId,
|
|
501
|
+
name,
|
|
502
|
+
isActive: true,
|
|
503
|
+
layer: 0,
|
|
504
|
+
tag: 'Untagged',
|
|
505
|
+
transform: {
|
|
506
|
+
localPosition: position,
|
|
507
|
+
localRotation: { x: 0, y: 0, z: 0, w: 1 },
|
|
508
|
+
localScale: { x: 1, y: 1, z: 1 },
|
|
509
|
+
},
|
|
510
|
+
components: [],
|
|
511
|
+
children: [],
|
|
512
|
+
version: 1,
|
|
513
|
+
},
|
|
514
|
+
};
|
|
515
|
+
this.send({
|
|
516
|
+
type: 'create_object',
|
|
517
|
+
payload,
|
|
518
|
+
});
|
|
519
|
+
}
|
|
520
|
+
deleteObjects(instanceIds, deleteChildren = true) {
|
|
521
|
+
this.send({
|
|
522
|
+
type: 'delete_object',
|
|
523
|
+
payload: {
|
|
524
|
+
instanceIds,
|
|
525
|
+
deleteChildren,
|
|
526
|
+
},
|
|
527
|
+
});
|
|
528
|
+
}
|
|
529
|
+
reparentObject(instanceId, newParentInstanceId, siblingIndex = -1) {
|
|
530
|
+
this.send({
|
|
531
|
+
type: 'reparent_object',
|
|
532
|
+
payload: {
|
|
533
|
+
instanceId,
|
|
534
|
+
newParentInstanceId,
|
|
535
|
+
newSiblingIndex: siblingIndex,
|
|
536
|
+
},
|
|
537
|
+
});
|
|
538
|
+
}
|
|
539
|
+
// ─── Play Mode Control ─────────────────────────────────
|
|
540
|
+
enterPlayMode() {
|
|
541
|
+
this.send({
|
|
542
|
+
type: 'play_mode_start',
|
|
543
|
+
payload: {},
|
|
544
|
+
});
|
|
545
|
+
}
|
|
546
|
+
exitPlayMode() {
|
|
547
|
+
this.send({
|
|
548
|
+
type: 'play_mode_stop',
|
|
549
|
+
payload: {},
|
|
550
|
+
});
|
|
551
|
+
}
|
|
552
|
+
pausePlayMode() {
|
|
553
|
+
this.send({
|
|
554
|
+
type: 'play_mode_pause',
|
|
555
|
+
payload: {},
|
|
556
|
+
});
|
|
557
|
+
}
|
|
558
|
+
togglePlayMode() {
|
|
559
|
+
if (this.playModeState === 'stopped') {
|
|
560
|
+
this.enterPlayMode();
|
|
561
|
+
}
|
|
562
|
+
else if (this.playModeState === 'playing') {
|
|
563
|
+
this.pausePlayMode();
|
|
564
|
+
}
|
|
565
|
+
else {
|
|
566
|
+
this.enterPlayMode();
|
|
567
|
+
}
|
|
568
|
+
}
|
|
569
|
+
// ─── Hot Reload ────────────────────────────────────────
|
|
570
|
+
triggerHotReload(scriptPaths) {
|
|
571
|
+
this.send({
|
|
572
|
+
type: 'hot_reload',
|
|
573
|
+
payload: { scripts: scriptPaths ?? [] },
|
|
574
|
+
});
|
|
575
|
+
}
|
|
576
|
+
// ─── Callbacks ─────────────────────────────────────────
|
|
577
|
+
setCallbacks(callbacks) {
|
|
578
|
+
this.callbacks = { ...this.callbacks, ...callbacks };
|
|
579
|
+
}
|
|
580
|
+
onStateChange(callback) {
|
|
581
|
+
this.callbacks.onStateChange = callback;
|
|
582
|
+
return () => {
|
|
583
|
+
this.callbacks.onStateChange = undefined;
|
|
584
|
+
};
|
|
585
|
+
}
|
|
586
|
+
onConnected(callback) {
|
|
587
|
+
this.callbacks.onConnected = callback;
|
|
588
|
+
return () => {
|
|
589
|
+
this.callbacks.onConnected = undefined;
|
|
590
|
+
};
|
|
591
|
+
}
|
|
592
|
+
onDisconnected(callback) {
|
|
593
|
+
this.callbacks.onDisconnected = callback;
|
|
594
|
+
return () => {
|
|
595
|
+
this.callbacks.onDisconnected = undefined;
|
|
596
|
+
};
|
|
597
|
+
}
|
|
598
|
+
onSceneSync(callback) {
|
|
599
|
+
this.callbacks.onSceneSync = callback;
|
|
600
|
+
return () => {
|
|
601
|
+
this.callbacks.onSceneSync = undefined;
|
|
602
|
+
};
|
|
603
|
+
}
|
|
604
|
+
}
|
|
605
|
+
// ============================================================
|
|
606
|
+
// Unity C# Plugin Generator
|
|
607
|
+
// ============================================================
|
|
608
|
+
function generateUnityLiveLinkPlugin(config) {
|
|
609
|
+
const ns = config?.namespace ?? 'Nice2Dev.LiveLink';
|
|
610
|
+
const className = config?.className ?? 'Nice2DevLiveLinkEditor';
|
|
611
|
+
const port = config?.defaultPort ?? 9876;
|
|
612
|
+
return `// Auto-generated Unity Editor Plugin for Nice2Dev Live Link
|
|
613
|
+
// Place this in Assets/Editor/Nice2Dev/
|
|
614
|
+
|
|
615
|
+
using System;
|
|
616
|
+
using System.Collections.Generic;
|
|
617
|
+
using System.Net.WebSockets;
|
|
618
|
+
using System.Text;
|
|
619
|
+
using System.Threading;
|
|
620
|
+
using System.Threading.Tasks;
|
|
621
|
+
using UnityEditor;
|
|
622
|
+
using UnityEngine;
|
|
623
|
+
|
|
624
|
+
namespace ${ns}
|
|
625
|
+
{
|
|
626
|
+
[Serializable]
|
|
627
|
+
public class LiveLinkMessage
|
|
628
|
+
{
|
|
629
|
+
public string type;
|
|
630
|
+
public int sequence;
|
|
631
|
+
public long timestamp;
|
|
632
|
+
public string correlationId;
|
|
633
|
+
public string payload;
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
public class ${className} : EditorWindow
|
|
637
|
+
{
|
|
638
|
+
private ClientWebSocket _webSocket;
|
|
639
|
+
private CancellationTokenSource _tokenSource;
|
|
640
|
+
private string _serverUrl = "ws://localhost:${port}";
|
|
641
|
+
private string _connectionStatus = "Disconnected";
|
|
642
|
+
private bool _isConnected = false;
|
|
643
|
+
private int _sequence = 0;
|
|
644
|
+
|
|
645
|
+
private Vector2 _scrollPos;
|
|
646
|
+
private List<string> _log = new List<string>();
|
|
647
|
+
|
|
648
|
+
[MenuItem("Window/Nice2Dev/Live Link")]
|
|
649
|
+
public static void ShowWindow()
|
|
650
|
+
{
|
|
651
|
+
GetWindow<${className}>("Nice2Dev Live Link");
|
|
652
|
+
}
|
|
653
|
+
|
|
654
|
+
private void OnEnable()
|
|
655
|
+
{
|
|
656
|
+
EditorApplication.update += OnEditorUpdate;
|
|
657
|
+
Selection.selectionChanged += OnSelectionChanged;
|
|
658
|
+
EditorApplication.playModeStateChanged += OnPlayModeChanged;
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
private void OnDisable()
|
|
662
|
+
{
|
|
663
|
+
EditorApplication.update -= OnEditorUpdate;
|
|
664
|
+
Selection.selectionChanged -= OnSelectionChanged;
|
|
665
|
+
EditorApplication.playModeStateChanged -= OnPlayModeChanged;
|
|
666
|
+
Disconnect();
|
|
667
|
+
}
|
|
668
|
+
|
|
669
|
+
private void OnGUI()
|
|
670
|
+
{
|
|
671
|
+
GUILayout.Label("Nice2Dev Live Link", EditorStyles.boldLabel);
|
|
672
|
+
|
|
673
|
+
EditorGUILayout.BeginHorizontal();
|
|
674
|
+
_serverUrl = EditorGUILayout.TextField("Server URL", _serverUrl);
|
|
675
|
+
EditorGUILayout.EndHorizontal();
|
|
676
|
+
|
|
677
|
+
EditorGUILayout.BeginHorizontal();
|
|
678
|
+
GUI.enabled = !_isConnected;
|
|
679
|
+
if (GUILayout.Button("Connect"))
|
|
680
|
+
{
|
|
681
|
+
Connect();
|
|
682
|
+
}
|
|
683
|
+
GUI.enabled = _isConnected;
|
|
684
|
+
if (GUILayout.Button("Disconnect"))
|
|
685
|
+
{
|
|
686
|
+
Disconnect();
|
|
687
|
+
}
|
|
688
|
+
GUI.enabled = true;
|
|
689
|
+
EditorGUILayout.EndHorizontal();
|
|
690
|
+
|
|
691
|
+
EditorGUILayout.LabelField("Status:", _connectionStatus);
|
|
692
|
+
|
|
693
|
+
EditorGUILayout.Space();
|
|
694
|
+
|
|
695
|
+
if (_isConnected)
|
|
696
|
+
{
|
|
697
|
+
if (GUILayout.Button("Sync Scene"))
|
|
698
|
+
{
|
|
699
|
+
SendSceneData();
|
|
700
|
+
}
|
|
701
|
+
}
|
|
702
|
+
|
|
703
|
+
EditorGUILayout.Space();
|
|
704
|
+
EditorGUILayout.LabelField("Log:", EditorStyles.boldLabel);
|
|
705
|
+
|
|
706
|
+
_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos, GUILayout.Height(200));
|
|
707
|
+
foreach (var entry in _log)
|
|
708
|
+
{
|
|
709
|
+
EditorGUILayout.LabelField(entry);
|
|
710
|
+
}
|
|
711
|
+
EditorGUILayout.EndScrollView();
|
|
712
|
+
|
|
713
|
+
if (GUILayout.Button("Clear Log"))
|
|
714
|
+
{
|
|
715
|
+
_log.Clear();
|
|
716
|
+
}
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
private async void Connect()
|
|
720
|
+
{
|
|
721
|
+
try
|
|
722
|
+
{
|
|
723
|
+
_tokenSource = new CancellationTokenSource();
|
|
724
|
+
_webSocket = new ClientWebSocket();
|
|
725
|
+
|
|
726
|
+
_connectionStatus = "Connecting...";
|
|
727
|
+
Log("Connecting to " + _serverUrl);
|
|
728
|
+
|
|
729
|
+
await _webSocket.ConnectAsync(new Uri(_serverUrl), _tokenSource.Token);
|
|
730
|
+
|
|
731
|
+
_isConnected = true;
|
|
732
|
+
_connectionStatus = "Connected";
|
|
733
|
+
Log("Connected successfully");
|
|
734
|
+
|
|
735
|
+
SendHandshake();
|
|
736
|
+
_ = ReceiveLoop();
|
|
737
|
+
}
|
|
738
|
+
catch (Exception ex)
|
|
739
|
+
{
|
|
740
|
+
_connectionStatus = "Error: " + ex.Message;
|
|
741
|
+
Log("Connection error: " + ex.Message);
|
|
742
|
+
_isConnected = false;
|
|
743
|
+
}
|
|
744
|
+
}
|
|
745
|
+
|
|
746
|
+
private void Disconnect()
|
|
747
|
+
{
|
|
748
|
+
_tokenSource?.Cancel();
|
|
749
|
+
_webSocket?.Dispose();
|
|
750
|
+
_webSocket = null;
|
|
751
|
+
_isConnected = false;
|
|
752
|
+
_connectionStatus = "Disconnected";
|
|
753
|
+
Log("Disconnected");
|
|
754
|
+
}
|
|
755
|
+
|
|
756
|
+
private async Task ReceiveLoop()
|
|
757
|
+
{
|
|
758
|
+
var buffer = new byte[65536];
|
|
759
|
+
|
|
760
|
+
while (_isConnected && _webSocket?.State == WebSocketState.Open)
|
|
761
|
+
{
|
|
762
|
+
try
|
|
763
|
+
{
|
|
764
|
+
var result = await _webSocket.ReceiveAsync(
|
|
765
|
+
new ArraySegment<byte>(buffer),
|
|
766
|
+
_tokenSource.Token
|
|
767
|
+
);
|
|
768
|
+
|
|
769
|
+
if (result.MessageType == WebSocketMessageType.Close)
|
|
770
|
+
{
|
|
771
|
+
Disconnect();
|
|
772
|
+
break;
|
|
773
|
+
}
|
|
774
|
+
|
|
775
|
+
var json = Encoding.UTF8.GetString(buffer, 0, result.Count);
|
|
776
|
+
HandleMessage(json);
|
|
777
|
+
}
|
|
778
|
+
catch (OperationCanceledException)
|
|
779
|
+
{
|
|
780
|
+
break;
|
|
781
|
+
}
|
|
782
|
+
catch (Exception ex)
|
|
783
|
+
{
|
|
784
|
+
Log("Receive error: " + ex.Message);
|
|
785
|
+
break;
|
|
786
|
+
}
|
|
787
|
+
}
|
|
788
|
+
}
|
|
789
|
+
|
|
790
|
+
private void HandleMessage(string json)
|
|
791
|
+
{
|
|
792
|
+
try
|
|
793
|
+
{
|
|
794
|
+
var message = JsonUtility.FromJson<LiveLinkMessage>(json);
|
|
795
|
+
Log($"Received: {message.type}");
|
|
796
|
+
|
|
797
|
+
switch (message.type)
|
|
798
|
+
{
|
|
799
|
+
case "handshake_ack":
|
|
800
|
+
Log("Handshake acknowledged");
|
|
801
|
+
break;
|
|
802
|
+
case "sync_property":
|
|
803
|
+
// Handle property sync from Nice2Dev
|
|
804
|
+
break;
|
|
805
|
+
case "selection_change":
|
|
806
|
+
// Handle selection change from Nice2Dev
|
|
807
|
+
break;
|
|
808
|
+
case "play_mode_start":
|
|
809
|
+
EditorApplication.isPlaying = true;
|
|
810
|
+
break;
|
|
811
|
+
case "play_mode_stop":
|
|
812
|
+
EditorApplication.isPlaying = false;
|
|
813
|
+
break;
|
|
814
|
+
case "ping":
|
|
815
|
+
SendPong();
|
|
816
|
+
break;
|
|
817
|
+
}
|
|
818
|
+
}
|
|
819
|
+
catch (Exception ex)
|
|
820
|
+
{
|
|
821
|
+
Log("Message parse error: " + ex.Message);
|
|
822
|
+
}
|
|
823
|
+
}
|
|
824
|
+
|
|
825
|
+
private void SendMessage(string type, object payload)
|
|
826
|
+
{
|
|
827
|
+
if (!_isConnected || _webSocket?.State != WebSocketState.Open)
|
|
828
|
+
return;
|
|
829
|
+
|
|
830
|
+
var message = new
|
|
831
|
+
{
|
|
832
|
+
type = type,
|
|
833
|
+
sequence = _sequence++,
|
|
834
|
+
timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(),
|
|
835
|
+
payload = payload
|
|
836
|
+
};
|
|
837
|
+
|
|
838
|
+
var json = JsonUtility.ToJson(message);
|
|
839
|
+
var bytes = Encoding.UTF8.GetBytes(json);
|
|
840
|
+
|
|
841
|
+
_ = _webSocket.SendAsync(
|
|
842
|
+
new ArraySegment<byte>(bytes),
|
|
843
|
+
WebSocketMessageType.Text,
|
|
844
|
+
true,
|
|
845
|
+
_tokenSource.Token
|
|
846
|
+
);
|
|
847
|
+
}
|
|
848
|
+
|
|
849
|
+
private void SendHandshake()
|
|
850
|
+
{
|
|
851
|
+
SendMessage("handshake", new
|
|
852
|
+
{
|
|
853
|
+
clientName = "Unity Editor",
|
|
854
|
+
clientVersion = Application.unityVersion,
|
|
855
|
+
protocolVersion = 1,
|
|
856
|
+
features = new[] { "scene_sync", "selection_mirror", "play_mode", "hot_reload" },
|
|
857
|
+
projectPath = Application.dataPath,
|
|
858
|
+
unityVersion = Application.unityVersion
|
|
859
|
+
});
|
|
860
|
+
}
|
|
861
|
+
|
|
862
|
+
private void SendPong()
|
|
863
|
+
{
|
|
864
|
+
SendMessage("pong", new { timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() });
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
private void SendSceneData()
|
|
868
|
+
{
|
|
869
|
+
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
|
|
870
|
+
var roots = scene.GetRootGameObjects();
|
|
871
|
+
var syncRoots = new List<object>();
|
|
872
|
+
|
|
873
|
+
foreach (var root in roots)
|
|
874
|
+
{
|
|
875
|
+
syncRoots.Add(SerializeGameObject(root));
|
|
876
|
+
}
|
|
877
|
+
|
|
878
|
+
SendMessage("sync_scene", new
|
|
879
|
+
{
|
|
880
|
+
sceneName = scene.name,
|
|
881
|
+
scenePath = scene.path,
|
|
882
|
+
sceneGUID = AssetDatabase.AssetPathToGUID(scene.path),
|
|
883
|
+
roots = syncRoots,
|
|
884
|
+
isFullSync = true,
|
|
885
|
+
versionVector = new Dictionary<string, int>()
|
|
886
|
+
});
|
|
887
|
+
|
|
888
|
+
Log($"Sent scene data: {roots.Length} root objects");
|
|
889
|
+
}
|
|
890
|
+
|
|
891
|
+
private object SerializeGameObject(GameObject go)
|
|
892
|
+
{
|
|
893
|
+
var components = new List<object>();
|
|
894
|
+
foreach (var comp in go.GetComponents<Component>())
|
|
895
|
+
{
|
|
896
|
+
if (comp == null) continue;
|
|
897
|
+
components.Add(new
|
|
898
|
+
{
|
|
899
|
+
instanceId = comp.GetInstanceID(),
|
|
900
|
+
typeName = comp.GetType().Name,
|
|
901
|
+
enabled = comp is Behaviour b ? b.enabled : true,
|
|
902
|
+
properties = new Dictionary<string, object>()
|
|
903
|
+
});
|
|
904
|
+
}
|
|
905
|
+
|
|
906
|
+
var children = new List<int>();
|
|
907
|
+
for (int i = 0; i < go.transform.childCount; i++)
|
|
908
|
+
{
|
|
909
|
+
children.Add(go.transform.GetChild(i).gameObject.GetInstanceID());
|
|
910
|
+
}
|
|
911
|
+
|
|
912
|
+
return new
|
|
913
|
+
{
|
|
914
|
+
instanceId = go.GetInstanceID(),
|
|
915
|
+
name = go.name,
|
|
916
|
+
isActive = go.activeSelf,
|
|
917
|
+
layer = go.layer,
|
|
918
|
+
tag = go.tag,
|
|
919
|
+
transform = new
|
|
920
|
+
{
|
|
921
|
+
localPosition = new { x = go.transform.localPosition.x, y = go.transform.localPosition.y, z = go.transform.localPosition.z },
|
|
922
|
+
localRotation = new { x = go.transform.localRotation.x, y = go.transform.localRotation.y, z = go.transform.localRotation.z, w = go.transform.localRotation.w },
|
|
923
|
+
localScale = new { x = go.transform.localScale.x, y = go.transform.localScale.y, z = go.transform.localScale.z }
|
|
924
|
+
},
|
|
925
|
+
components = components,
|
|
926
|
+
children = children,
|
|
927
|
+
version = 1
|
|
928
|
+
};
|
|
929
|
+
}
|
|
930
|
+
|
|
931
|
+
private void OnSelectionChanged()
|
|
932
|
+
{
|
|
933
|
+
if (!_isConnected) return;
|
|
934
|
+
|
|
935
|
+
var ids = new List<int>();
|
|
936
|
+
foreach (var obj in Selection.gameObjects)
|
|
937
|
+
{
|
|
938
|
+
ids.Add(obj.GetInstanceID());
|
|
939
|
+
}
|
|
940
|
+
|
|
941
|
+
SendMessage("selection_change", new
|
|
942
|
+
{
|
|
943
|
+
selectedInstanceIds = ids,
|
|
944
|
+
activeInstanceId = Selection.activeGameObject?.GetInstanceID() ?? 0,
|
|
945
|
+
origin = "unity"
|
|
946
|
+
});
|
|
947
|
+
}
|
|
948
|
+
|
|
949
|
+
private void OnPlayModeChanged(PlayModeStateChange state)
|
|
950
|
+
{
|
|
951
|
+
if (!_isConnected) return;
|
|
952
|
+
|
|
953
|
+
string messageType = state switch
|
|
954
|
+
{
|
|
955
|
+
PlayModeStateChange.EnteredPlayMode => "play_mode_start",
|
|
956
|
+
PlayModeStateChange.ExitingPlayMode => "play_mode_stop",
|
|
957
|
+
PlayModeStateChange.EnteredEditMode => "play_mode_stop",
|
|
958
|
+
_ => null
|
|
959
|
+
};
|
|
960
|
+
|
|
961
|
+
if (messageType != null)
|
|
962
|
+
{
|
|
963
|
+
SendMessage(messageType, new
|
|
964
|
+
{
|
|
965
|
+
state = EditorApplication.isPlaying ? "playing" : "stopped",
|
|
966
|
+
gameTime = Time.time,
|
|
967
|
+
frameCount = Time.frameCount,
|
|
968
|
+
targetFrameRate = Application.targetFrameRate,
|
|
969
|
+
actualFps = 1.0f / Time.deltaTime
|
|
970
|
+
});
|
|
971
|
+
}
|
|
972
|
+
}
|
|
973
|
+
|
|
974
|
+
private void OnEditorUpdate()
|
|
975
|
+
{
|
|
976
|
+
// Could implement periodic state sync here
|
|
977
|
+
}
|
|
978
|
+
|
|
979
|
+
private void Log(string message)
|
|
980
|
+
{
|
|
981
|
+
_log.Add($"[{DateTime.Now:HH:mm:ss}] {message}");
|
|
982
|
+
if (_log.Count > 100)
|
|
983
|
+
{
|
|
984
|
+
_log.RemoveAt(0);
|
|
985
|
+
}
|
|
986
|
+
Repaint();
|
|
987
|
+
}
|
|
988
|
+
}
|
|
989
|
+
}
|
|
990
|
+
`;
|
|
991
|
+
}
|
|
992
|
+
// ============================================================
|
|
993
|
+
// Factory Functions
|
|
994
|
+
// ============================================================
|
|
995
|
+
function createUnityLiveLinkClient(config) {
|
|
996
|
+
return new UnityLiveLinkClient(config);
|
|
997
|
+
}
|
|
998
|
+
function createDefaultLiveLinkConfig() {
|
|
999
|
+
return {
|
|
1000
|
+
serverUrl: 'ws://localhost:9876',
|
|
1001
|
+
autoReconnect: true,
|
|
1002
|
+
reconnectInterval: 3000,
|
|
1003
|
+
maxReconnectAttempts: 10,
|
|
1004
|
+
heartbeatInterval: 5000,
|
|
1005
|
+
connectionTimeout: 10000,
|
|
1006
|
+
syncConfig: {
|
|
1007
|
+
direction: 'bidirectional',
|
|
1008
|
+
conflictResolution: 'lastWriteWins',
|
|
1009
|
+
autoSync: true,
|
|
1010
|
+
syncInterval: 100,
|
|
1011
|
+
componentFilter: [],
|
|
1012
|
+
layerFilter: [],
|
|
1013
|
+
maxPendingChanges: 50,
|
|
1014
|
+
},
|
|
1015
|
+
};
|
|
1016
|
+
}
|
|
1017
|
+
|
|
1018
|
+
exports.UnityLiveLinkClient = UnityLiveLinkClient;
|
|
1019
|
+
exports.createDefaultLiveLinkConfig = createDefaultLiveLinkConfig;
|
|
1020
|
+
exports.createUnityLiveLinkClient = createUnityLiveLinkClient;
|
|
1021
|
+
exports.generateUnityLiveLinkPlugin = generateUnityLiveLinkPlugin;
|
|
1022
|
+
//# sourceMappingURL=UnityLiveLink.js.map
|