@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
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  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
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  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
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  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
  670. package/dist/esm/systems/TerrainSystem.js.map +1 -0
  671. package/dist/esm/templates/ActionTemplates.js +144 -24
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  673. package/dist/esm/templates/FightingTemplate.js +513 -0
  674. package/dist/esm/templates/FightingTemplate.js.map +1 -0
  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
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  677. package/dist/esm/templates/PartyTemplates.js +60 -28
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  681. package/dist/esm/templates/RPGTemplates.js +29 -15
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  683. package/dist/esm/templates/SportsTemplates.js +41 -17
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  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
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  691. package/dist/esm/tilemap/Tilemap.js +48 -32
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  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
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  701. package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
  702. package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
  703. package/dist/esm/unity-integration/UnityImport.js +1246 -0
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  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
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  707. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
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  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +6 -5
@@ -0,0 +1,1017 @@
1
+ /**
2
+ * @file UnityLiveLink.ts
3
+ * @description Unity Live Link system for real-time editor synchronization
4
+ * PRO-1.8.2: Unity Live Link
5
+ *
6
+ * Features:
7
+ * - Unity Editor Plugin (C#) integration
8
+ * - Bidirectional Sync Protocol (WebSocket)
9
+ * - Unity Play Mode Integration
10
+ * - Real-time scene sync
11
+ * - Selection mirroring
12
+ * - Property change streaming
13
+ */
14
+ class UnityLiveLinkClient {
15
+ constructor(config = {}) {
16
+ this.ws = null;
17
+ this.state = 'disconnected';
18
+ this.sessionId = '';
19
+ this.sequence = 0;
20
+ this.reconnectAttempts = 0;
21
+ this.heartbeatTimer = null;
22
+ this.reconnectTimer = null;
23
+ this.pendingRequests = new Map();
24
+ this.callbacks = {};
25
+ // Scene state
26
+ this.sceneData = new Map();
27
+ this.selectedIds = [];
28
+ this.activeId = null;
29
+ this.versionVector = {};
30
+ this.pendingChanges = [];
31
+ this.playModeState = 'stopped';
32
+ this.config = {
33
+ serverUrl: 'ws://localhost:9876',
34
+ autoReconnect: true,
35
+ reconnectInterval: 3000,
36
+ maxReconnectAttempts: 10,
37
+ heartbeatInterval: 5000,
38
+ connectionTimeout: 10000,
39
+ syncConfig: {
40
+ direction: 'bidirectional',
41
+ conflictResolution: 'lastWriteWins',
42
+ autoSync: true,
43
+ syncInterval: 100,
44
+ componentFilter: [],
45
+ layerFilter: [],
46
+ maxPendingChanges: 50,
47
+ },
48
+ ...config,
49
+ };
50
+ }
51
+ // ─── Connection Management ─────────────────────────────
52
+ async connect() {
53
+ if (this.state === 'connected' || this.state === 'connecting') {
54
+ return;
55
+ }
56
+ this.state = 'connecting';
57
+ this.callbacks.onStateChange?.(this.state);
58
+ return new Promise((resolve, reject) => {
59
+ const timeout = setTimeout(() => {
60
+ this.ws?.close();
61
+ reject(new Error('Connection timeout'));
62
+ }, this.config.connectionTimeout);
63
+ try {
64
+ this.ws = new WebSocket(this.config.serverUrl);
65
+ this.ws.onopen = () => {
66
+ clearTimeout(timeout);
67
+ this.state = 'authenticating';
68
+ this.callbacks.onStateChange?.(this.state);
69
+ this.reconnectAttempts = 0;
70
+ this.startHeartbeat();
71
+ this.sendHandshake();
72
+ resolve();
73
+ };
74
+ this.ws.onclose = (event) => {
75
+ clearTimeout(timeout);
76
+ this.handleDisconnect(event.code, event.reason);
77
+ };
78
+ this.ws.onerror = (error) => {
79
+ clearTimeout(timeout);
80
+ this.state = 'error';
81
+ this.callbacks.onStateChange?.(this.state);
82
+ this.callbacks.onError?.(new Error('WebSocket error'));
83
+ reject(error);
84
+ };
85
+ this.ws.onmessage = (event) => {
86
+ this.handleMessage(event.data);
87
+ };
88
+ }
89
+ catch (error) {
90
+ clearTimeout(timeout);
91
+ this.state = 'error';
92
+ this.callbacks.onStateChange?.(this.state);
93
+ reject(error);
94
+ }
95
+ });
96
+ }
97
+ disconnect() {
98
+ this.stopHeartbeat();
99
+ this.stopReconnect();
100
+ if (this.ws) {
101
+ this.ws.close(1000, 'Client disconnect');
102
+ this.ws = null;
103
+ }
104
+ this.state = 'disconnected';
105
+ this.callbacks.onStateChange?.(this.state);
106
+ this.sessionId = '';
107
+ this.clearPendingRequests();
108
+ }
109
+ handleDisconnect(code, reason) {
110
+ this.stopHeartbeat();
111
+ this.state = 'disconnected';
112
+ this.ws = null;
113
+ this.callbacks.onStateChange?.(this.state);
114
+ this.callbacks.onDisconnected?.(code, reason);
115
+ if (this.config.autoReconnect && code !== 1000) {
116
+ this.scheduleReconnect();
117
+ }
118
+ }
119
+ scheduleReconnect() {
120
+ if (this.reconnectAttempts >= this.config.maxReconnectAttempts) {
121
+ this.callbacks.onError?.(new Error('Max reconnect attempts reached'));
122
+ return;
123
+ }
124
+ this.reconnectAttempts++;
125
+ this.callbacks.onReconnecting?.(this.reconnectAttempts);
126
+ this.reconnectTimer = setTimeout(() => {
127
+ this.connect().catch(() => {
128
+ // Reconnect will be scheduled again in handleDisconnect
129
+ });
130
+ }, this.config.reconnectInterval);
131
+ }
132
+ stopReconnect() {
133
+ if (this.reconnectTimer) {
134
+ clearTimeout(this.reconnectTimer);
135
+ this.reconnectTimer = null;
136
+ }
137
+ this.reconnectAttempts = 0;
138
+ }
139
+ startHeartbeat() {
140
+ this.heartbeatTimer = setInterval(() => {
141
+ this.sendPing();
142
+ }, this.config.heartbeatInterval);
143
+ }
144
+ stopHeartbeat() {
145
+ if (this.heartbeatTimer) {
146
+ clearInterval(this.heartbeatTimer);
147
+ this.heartbeatTimer = null;
148
+ }
149
+ }
150
+ // ─── Message Handling ──────────────────────────────────
151
+ handleMessage(data) {
152
+ let message;
153
+ try {
154
+ message = JSON.parse(data);
155
+ }
156
+ catch {
157
+ this.callbacks.onError?.(new Error('Invalid message format'));
158
+ return;
159
+ }
160
+ // Handle pending request responses
161
+ if (message.correlationId && this.pendingRequests.has(message.correlationId)) {
162
+ const pending = this.pendingRequests.get(message.correlationId);
163
+ clearTimeout(pending.timeout);
164
+ this.pendingRequests.delete(message.correlationId);
165
+ pending.resolve(message.payload);
166
+ return;
167
+ }
168
+ // Handle by message type
169
+ switch (message.type) {
170
+ case 'handshake_ack':
171
+ this.handleHandshakeAck(message.payload);
172
+ break;
173
+ case 'sync_scene':
174
+ this.handleSyncScene(message.payload);
175
+ break;
176
+ case 'sync_object':
177
+ this.handleSyncObject(message.payload);
178
+ break;
179
+ case 'sync_property':
180
+ this.handleSyncProperty(message.payload);
181
+ break;
182
+ case 'selection_change':
183
+ this.handleSelectionChange(message.payload);
184
+ break;
185
+ case 'create_object':
186
+ this.handleCreateObject(message.payload);
187
+ break;
188
+ case 'delete_object':
189
+ this.handleDeleteObject(message.payload);
190
+ break;
191
+ case 'reparent_object':
192
+ this.handleReparentObject(message.payload);
193
+ break;
194
+ case 'play_mode_start':
195
+ case 'play_mode_stop':
196
+ case 'play_mode_pause':
197
+ this.handlePlayModeChange(message.type, message.payload);
198
+ break;
199
+ case 'play_mode_state':
200
+ this.handlePlayModeState(message.payload);
201
+ break;
202
+ case 'hot_reload':
203
+ this.handleHotReload(message.payload);
204
+ break;
205
+ case 'breakpoint_hit':
206
+ this.handleBreakpoint(message.payload);
207
+ break;
208
+ case 'pong':
209
+ // Heartbeat response, no action needed
210
+ break;
211
+ case 'error':
212
+ this.handleError(message.payload);
213
+ break;
214
+ }
215
+ }
216
+ handleHandshakeAck(payload) {
217
+ if (payload.success) {
218
+ this.sessionId = payload.sessionId;
219
+ this.config.syncConfig = { ...this.config.syncConfig, ...payload.syncConfig };
220
+ this.state = 'connected';
221
+ this.callbacks.onStateChange?.(this.state);
222
+ this.callbacks.onConnected?.(payload.sessionId);
223
+ }
224
+ else {
225
+ this.state = 'error';
226
+ this.callbacks.onStateChange?.(this.state);
227
+ this.callbacks.onError?.(new Error(payload.error ?? 'Handshake failed'));
228
+ this.disconnect();
229
+ }
230
+ }
231
+ handleSyncScene(payload) {
232
+ if (payload.isFullSync) {
233
+ this.sceneData.clear();
234
+ }
235
+ // Build scene data map
236
+ const processObject = (obj) => {
237
+ this.sceneData.set(obj.instanceId, obj);
238
+ // Note: children are instance IDs, not full objects in delta sync
239
+ };
240
+ for (const root of payload.roots) {
241
+ this.processObjectRecursive(root, processObject);
242
+ }
243
+ // Update version vector
244
+ this.versionVector = { ...this.versionVector, ...payload.versionVector };
245
+ this.callbacks.onSceneSync?.(payload);
246
+ }
247
+ processObjectRecursive(obj, callback) {
248
+ callback(obj);
249
+ // Children in full sync would be full objects; in delta sync they're IDs
250
+ // This simplified version assumes IDs only
251
+ }
252
+ handleSyncObject(payload) {
253
+ const existing = this.sceneData.get(payload.instanceId);
254
+ // Conflict detection
255
+ if (existing && existing.version >= payload.version) {
256
+ if (this.config.syncConfig.conflictResolution === 'lastWriteWins' ||
257
+ this.config.syncConfig.conflictResolution === 'unityWins') ;
258
+ else if (this.config.syncConfig.conflictResolution === 'nice2devWins') {
259
+ // Reject, keep our version
260
+ return;
261
+ }
262
+ else {
263
+ // Manual resolution
264
+ this.callbacks.onConflict?.('object', payload.instanceId, existing, payload);
265
+ return;
266
+ }
267
+ }
268
+ this.sceneData.set(payload.instanceId, payload);
269
+ this.callbacks.onObjectSync?.(payload);
270
+ }
271
+ handleSyncProperty(payload) {
272
+ const obj = this.sceneData.get(payload.objectInstanceId);
273
+ if (!obj) {
274
+ return;
275
+ }
276
+ // Apply property change
277
+ if (payload.componentInstanceId === 0) {
278
+ // GameObject property
279
+ this.applyPropertyChange(obj, payload.propertyPath, payload.value);
280
+ }
281
+ else {
282
+ // Component property
283
+ const component = obj.components.find((c) => c.instanceId === payload.componentInstanceId);
284
+ if (component) {
285
+ this.applyPropertyChange(component.properties, payload.propertyPath, payload.value);
286
+ }
287
+ }
288
+ this.callbacks.onPropertySync?.(payload);
289
+ }
290
+ applyPropertyChange(target, path, value) {
291
+ const parts = path.split('.');
292
+ let current = target;
293
+ for (let i = 0; i < parts.length - 1; i++) {
294
+ const part = parts[i];
295
+ if (typeof current[part] !== 'object' || current[part] === null) {
296
+ current[part] = {};
297
+ }
298
+ current = current[part];
299
+ }
300
+ current[parts[parts.length - 1]] = value;
301
+ }
302
+ handleSelectionChange(payload) {
303
+ if (payload.origin !== 'nice2dev') {
304
+ this.selectedIds = payload.selectedInstanceIds;
305
+ this.activeId = payload.activeInstanceId;
306
+ this.callbacks.onSelectionChange?.(payload);
307
+ }
308
+ }
309
+ handleCreateObject(payload) {
310
+ this.sceneData.set(payload.object.instanceId, payload.object);
311
+ this.callbacks.onObjectCreated?.(payload);
312
+ }
313
+ handleDeleteObject(payload) {
314
+ for (const id of payload.instanceIds) {
315
+ if (payload.deleteChildren) {
316
+ this.deleteObjectAndChildren(id);
317
+ }
318
+ else {
319
+ this.sceneData.delete(id);
320
+ }
321
+ }
322
+ this.callbacks.onObjectDeleted?.(payload);
323
+ }
324
+ deleteObjectAndChildren(instanceId) {
325
+ const obj = this.sceneData.get(instanceId);
326
+ if (!obj) {
327
+ return;
328
+ }
329
+ for (const childId of obj.children) {
330
+ this.deleteObjectAndChildren(childId);
331
+ }
332
+ this.sceneData.delete(instanceId);
333
+ }
334
+ handleReparentObject(payload) {
335
+ const obj = this.sceneData.get(payload.instanceId);
336
+ if (!obj) {
337
+ return;
338
+ }
339
+ // Update parent references would need to be implemented
340
+ // based on how parent relationships are tracked
341
+ this.callbacks.onObjectReparented?.(payload);
342
+ }
343
+ handlePlayModeChange(type, payload) {
344
+ this.playModeState = payload.state;
345
+ switch (type) {
346
+ case 'play_mode_start':
347
+ this.callbacks.onPlayModeStart?.(payload);
348
+ break;
349
+ case 'play_mode_stop':
350
+ this.callbacks.onPlayModeStop?.(payload);
351
+ break;
352
+ case 'play_mode_pause':
353
+ this.callbacks.onPlayModePause?.(payload);
354
+ break;
355
+ }
356
+ }
357
+ handlePlayModeState(payload) {
358
+ this.playModeState = payload.state;
359
+ this.callbacks.onPlayModeState?.(payload);
360
+ }
361
+ handleHotReload(payload) {
362
+ this.callbacks.onHotReload?.(payload);
363
+ }
364
+ handleBreakpoint(payload) {
365
+ this.callbacks.onBreakpointHit?.(payload);
366
+ }
367
+ handleError(payload) {
368
+ this.callbacks.onError?.(new Error(`${payload.code}: ${payload.message}`));
369
+ }
370
+ // ─── Sending Messages ──────────────────────────────────
371
+ send(message) {
372
+ if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
373
+ return;
374
+ }
375
+ const fullMessage = {
376
+ ...message,
377
+ sequence: this.sequence++,
378
+ timestamp: Date.now(),
379
+ };
380
+ this.ws.send(JSON.stringify(fullMessage));
381
+ }
382
+ async sendRequest(message, timeout = 10000) {
383
+ const correlationId = this.generateCorrelationId();
384
+ return new Promise((resolve, reject) => {
385
+ const timeoutHandle = setTimeout(() => {
386
+ this.pendingRequests.delete(correlationId);
387
+ reject(new Error('Request timeout'));
388
+ }, timeout);
389
+ this.pendingRequests.set(correlationId, {
390
+ resolve: resolve,
391
+ reject,
392
+ timeout: timeoutHandle,
393
+ });
394
+ this.send({ ...message, correlationId });
395
+ });
396
+ }
397
+ clearPendingRequests() {
398
+ for (const [, pending] of this.pendingRequests) {
399
+ clearTimeout(pending.timeout);
400
+ pending.reject(new Error('Connection closed'));
401
+ }
402
+ this.pendingRequests.clear();
403
+ }
404
+ generateCorrelationId() {
405
+ return `${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;
406
+ }
407
+ sendHandshake() {
408
+ this.send({
409
+ type: 'handshake',
410
+ payload: {
411
+ clientName: 'Nice2Dev Game Engine',
412
+ clientVersion: '1.0.0',
413
+ protocolVersion: 1,
414
+ features: ['scene_sync', 'selection_mirror', 'play_mode', 'hot_reload', 'breakpoints'],
415
+ },
416
+ });
417
+ }
418
+ sendPing() {
419
+ this.send({
420
+ type: 'ping',
421
+ payload: { timestamp: Date.now() },
422
+ });
423
+ }
424
+ // ─── Public API ────────────────────────────────────────
425
+ getState() {
426
+ return this.state;
427
+ }
428
+ isConnected() {
429
+ return this.state === 'connected';
430
+ }
431
+ getSessionId() {
432
+ return this.sessionId;
433
+ }
434
+ getPlayModeState() {
435
+ return this.playModeState;
436
+ }
437
+ getSceneData() {
438
+ return new Map(this.sceneData);
439
+ }
440
+ getObject(instanceId) {
441
+ return this.sceneData.get(instanceId);
442
+ }
443
+ getSelectedIds() {
444
+ return [...this.selectedIds];
445
+ }
446
+ getActiveId() {
447
+ return this.activeId;
448
+ }
449
+ // ─── Scene Operations ──────────────────────────────────
450
+ requestFullSync() {
451
+ this.send({
452
+ type: 'sync_scene',
453
+ payload: { requestFullSync: true },
454
+ });
455
+ }
456
+ setSelection(instanceIds, activeId = null) {
457
+ this.selectedIds = instanceIds;
458
+ this.activeId = activeId ?? instanceIds[0] ?? null;
459
+ this.send({
460
+ type: 'selection_change',
461
+ payload: {
462
+ selectedInstanceIds: instanceIds,
463
+ activeInstanceId: this.activeId,
464
+ origin: 'nice2dev',
465
+ },
466
+ });
467
+ }
468
+ updateProperty(objectInstanceId, componentInstanceId, propertyPath, value) {
469
+ const payload = {
470
+ objectInstanceId,
471
+ componentInstanceId,
472
+ propertyPath,
473
+ value,
474
+ version: Date.now(), // Simple version
475
+ };
476
+ // Buffer change for batch sending
477
+ this.pendingChanges.push(payload);
478
+ // Flush if over threshold
479
+ if (this.pendingChanges.length >= this.config.syncConfig.maxPendingChanges) {
480
+ this.flushPendingChanges();
481
+ }
482
+ }
483
+ flushPendingChanges() {
484
+ for (const change of this.pendingChanges) {
485
+ this.send({
486
+ type: 'sync_property',
487
+ payload: change,
488
+ });
489
+ }
490
+ this.pendingChanges = [];
491
+ }
492
+ createObject(parentInstanceId, name, position = { x: 0, y: 0, z: 0 }) {
493
+ const tempInstanceId = -(Date.now() % 1000000); // Negative temp ID
494
+ const payload = {
495
+ parentInstanceId,
496
+ siblingIndex: -1, // Append
497
+ object: {
498
+ instanceId: tempInstanceId,
499
+ name,
500
+ isActive: true,
501
+ layer: 0,
502
+ tag: 'Untagged',
503
+ transform: {
504
+ localPosition: position,
505
+ localRotation: { x: 0, y: 0, z: 0, w: 1 },
506
+ localScale: { x: 1, y: 1, z: 1 },
507
+ },
508
+ components: [],
509
+ children: [],
510
+ version: 1,
511
+ },
512
+ };
513
+ this.send({
514
+ type: 'create_object',
515
+ payload,
516
+ });
517
+ }
518
+ deleteObjects(instanceIds, deleteChildren = true) {
519
+ this.send({
520
+ type: 'delete_object',
521
+ payload: {
522
+ instanceIds,
523
+ deleteChildren,
524
+ },
525
+ });
526
+ }
527
+ reparentObject(instanceId, newParentInstanceId, siblingIndex = -1) {
528
+ this.send({
529
+ type: 'reparent_object',
530
+ payload: {
531
+ instanceId,
532
+ newParentInstanceId,
533
+ newSiblingIndex: siblingIndex,
534
+ },
535
+ });
536
+ }
537
+ // ─── Play Mode Control ─────────────────────────────────
538
+ enterPlayMode() {
539
+ this.send({
540
+ type: 'play_mode_start',
541
+ payload: {},
542
+ });
543
+ }
544
+ exitPlayMode() {
545
+ this.send({
546
+ type: 'play_mode_stop',
547
+ payload: {},
548
+ });
549
+ }
550
+ pausePlayMode() {
551
+ this.send({
552
+ type: 'play_mode_pause',
553
+ payload: {},
554
+ });
555
+ }
556
+ togglePlayMode() {
557
+ if (this.playModeState === 'stopped') {
558
+ this.enterPlayMode();
559
+ }
560
+ else if (this.playModeState === 'playing') {
561
+ this.pausePlayMode();
562
+ }
563
+ else {
564
+ this.enterPlayMode();
565
+ }
566
+ }
567
+ // ─── Hot Reload ────────────────────────────────────────
568
+ triggerHotReload(scriptPaths) {
569
+ this.send({
570
+ type: 'hot_reload',
571
+ payload: { scripts: scriptPaths ?? [] },
572
+ });
573
+ }
574
+ // ─── Callbacks ─────────────────────────────────────────
575
+ setCallbacks(callbacks) {
576
+ this.callbacks = { ...this.callbacks, ...callbacks };
577
+ }
578
+ onStateChange(callback) {
579
+ this.callbacks.onStateChange = callback;
580
+ return () => {
581
+ this.callbacks.onStateChange = undefined;
582
+ };
583
+ }
584
+ onConnected(callback) {
585
+ this.callbacks.onConnected = callback;
586
+ return () => {
587
+ this.callbacks.onConnected = undefined;
588
+ };
589
+ }
590
+ onDisconnected(callback) {
591
+ this.callbacks.onDisconnected = callback;
592
+ return () => {
593
+ this.callbacks.onDisconnected = undefined;
594
+ };
595
+ }
596
+ onSceneSync(callback) {
597
+ this.callbacks.onSceneSync = callback;
598
+ return () => {
599
+ this.callbacks.onSceneSync = undefined;
600
+ };
601
+ }
602
+ }
603
+ // ============================================================
604
+ // Unity C# Plugin Generator
605
+ // ============================================================
606
+ function generateUnityLiveLinkPlugin(config) {
607
+ const ns = config?.namespace ?? 'Nice2Dev.LiveLink';
608
+ const className = config?.className ?? 'Nice2DevLiveLinkEditor';
609
+ const port = config?.defaultPort ?? 9876;
610
+ return `// Auto-generated Unity Editor Plugin for Nice2Dev Live Link
611
+ // Place this in Assets/Editor/Nice2Dev/
612
+
613
+ using System;
614
+ using System.Collections.Generic;
615
+ using System.Net.WebSockets;
616
+ using System.Text;
617
+ using System.Threading;
618
+ using System.Threading.Tasks;
619
+ using UnityEditor;
620
+ using UnityEngine;
621
+
622
+ namespace ${ns}
623
+ {
624
+ [Serializable]
625
+ public class LiveLinkMessage
626
+ {
627
+ public string type;
628
+ public int sequence;
629
+ public long timestamp;
630
+ public string correlationId;
631
+ public string payload;
632
+ }
633
+
634
+ public class ${className} : EditorWindow
635
+ {
636
+ private ClientWebSocket _webSocket;
637
+ private CancellationTokenSource _tokenSource;
638
+ private string _serverUrl = "ws://localhost:${port}";
639
+ private string _connectionStatus = "Disconnected";
640
+ private bool _isConnected = false;
641
+ private int _sequence = 0;
642
+
643
+ private Vector2 _scrollPos;
644
+ private List<string> _log = new List<string>();
645
+
646
+ [MenuItem("Window/Nice2Dev/Live Link")]
647
+ public static void ShowWindow()
648
+ {
649
+ GetWindow<${className}>("Nice2Dev Live Link");
650
+ }
651
+
652
+ private void OnEnable()
653
+ {
654
+ EditorApplication.update += OnEditorUpdate;
655
+ Selection.selectionChanged += OnSelectionChanged;
656
+ EditorApplication.playModeStateChanged += OnPlayModeChanged;
657
+ }
658
+
659
+ private void OnDisable()
660
+ {
661
+ EditorApplication.update -= OnEditorUpdate;
662
+ Selection.selectionChanged -= OnSelectionChanged;
663
+ EditorApplication.playModeStateChanged -= OnPlayModeChanged;
664
+ Disconnect();
665
+ }
666
+
667
+ private void OnGUI()
668
+ {
669
+ GUILayout.Label("Nice2Dev Live Link", EditorStyles.boldLabel);
670
+
671
+ EditorGUILayout.BeginHorizontal();
672
+ _serverUrl = EditorGUILayout.TextField("Server URL", _serverUrl);
673
+ EditorGUILayout.EndHorizontal();
674
+
675
+ EditorGUILayout.BeginHorizontal();
676
+ GUI.enabled = !_isConnected;
677
+ if (GUILayout.Button("Connect"))
678
+ {
679
+ Connect();
680
+ }
681
+ GUI.enabled = _isConnected;
682
+ if (GUILayout.Button("Disconnect"))
683
+ {
684
+ Disconnect();
685
+ }
686
+ GUI.enabled = true;
687
+ EditorGUILayout.EndHorizontal();
688
+
689
+ EditorGUILayout.LabelField("Status:", _connectionStatus);
690
+
691
+ EditorGUILayout.Space();
692
+
693
+ if (_isConnected)
694
+ {
695
+ if (GUILayout.Button("Sync Scene"))
696
+ {
697
+ SendSceneData();
698
+ }
699
+ }
700
+
701
+ EditorGUILayout.Space();
702
+ EditorGUILayout.LabelField("Log:", EditorStyles.boldLabel);
703
+
704
+ _scrollPos = EditorGUILayout.BeginScrollView(_scrollPos, GUILayout.Height(200));
705
+ foreach (var entry in _log)
706
+ {
707
+ EditorGUILayout.LabelField(entry);
708
+ }
709
+ EditorGUILayout.EndScrollView();
710
+
711
+ if (GUILayout.Button("Clear Log"))
712
+ {
713
+ _log.Clear();
714
+ }
715
+ }
716
+
717
+ private async void Connect()
718
+ {
719
+ try
720
+ {
721
+ _tokenSource = new CancellationTokenSource();
722
+ _webSocket = new ClientWebSocket();
723
+
724
+ _connectionStatus = "Connecting...";
725
+ Log("Connecting to " + _serverUrl);
726
+
727
+ await _webSocket.ConnectAsync(new Uri(_serverUrl), _tokenSource.Token);
728
+
729
+ _isConnected = true;
730
+ _connectionStatus = "Connected";
731
+ Log("Connected successfully");
732
+
733
+ SendHandshake();
734
+ _ = ReceiveLoop();
735
+ }
736
+ catch (Exception ex)
737
+ {
738
+ _connectionStatus = "Error: " + ex.Message;
739
+ Log("Connection error: " + ex.Message);
740
+ _isConnected = false;
741
+ }
742
+ }
743
+
744
+ private void Disconnect()
745
+ {
746
+ _tokenSource?.Cancel();
747
+ _webSocket?.Dispose();
748
+ _webSocket = null;
749
+ _isConnected = false;
750
+ _connectionStatus = "Disconnected";
751
+ Log("Disconnected");
752
+ }
753
+
754
+ private async Task ReceiveLoop()
755
+ {
756
+ var buffer = new byte[65536];
757
+
758
+ while (_isConnected && _webSocket?.State == WebSocketState.Open)
759
+ {
760
+ try
761
+ {
762
+ var result = await _webSocket.ReceiveAsync(
763
+ new ArraySegment<byte>(buffer),
764
+ _tokenSource.Token
765
+ );
766
+
767
+ if (result.MessageType == WebSocketMessageType.Close)
768
+ {
769
+ Disconnect();
770
+ break;
771
+ }
772
+
773
+ var json = Encoding.UTF8.GetString(buffer, 0, result.Count);
774
+ HandleMessage(json);
775
+ }
776
+ catch (OperationCanceledException)
777
+ {
778
+ break;
779
+ }
780
+ catch (Exception ex)
781
+ {
782
+ Log("Receive error: " + ex.Message);
783
+ break;
784
+ }
785
+ }
786
+ }
787
+
788
+ private void HandleMessage(string json)
789
+ {
790
+ try
791
+ {
792
+ var message = JsonUtility.FromJson<LiveLinkMessage>(json);
793
+ Log($"Received: {message.type}");
794
+
795
+ switch (message.type)
796
+ {
797
+ case "handshake_ack":
798
+ Log("Handshake acknowledged");
799
+ break;
800
+ case "sync_property":
801
+ // Handle property sync from Nice2Dev
802
+ break;
803
+ case "selection_change":
804
+ // Handle selection change from Nice2Dev
805
+ break;
806
+ case "play_mode_start":
807
+ EditorApplication.isPlaying = true;
808
+ break;
809
+ case "play_mode_stop":
810
+ EditorApplication.isPlaying = false;
811
+ break;
812
+ case "ping":
813
+ SendPong();
814
+ break;
815
+ }
816
+ }
817
+ catch (Exception ex)
818
+ {
819
+ Log("Message parse error: " + ex.Message);
820
+ }
821
+ }
822
+
823
+ private void SendMessage(string type, object payload)
824
+ {
825
+ if (!_isConnected || _webSocket?.State != WebSocketState.Open)
826
+ return;
827
+
828
+ var message = new
829
+ {
830
+ type = type,
831
+ sequence = _sequence++,
832
+ timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(),
833
+ payload = payload
834
+ };
835
+
836
+ var json = JsonUtility.ToJson(message);
837
+ var bytes = Encoding.UTF8.GetBytes(json);
838
+
839
+ _ = _webSocket.SendAsync(
840
+ new ArraySegment<byte>(bytes),
841
+ WebSocketMessageType.Text,
842
+ true,
843
+ _tokenSource.Token
844
+ );
845
+ }
846
+
847
+ private void SendHandshake()
848
+ {
849
+ SendMessage("handshake", new
850
+ {
851
+ clientName = "Unity Editor",
852
+ clientVersion = Application.unityVersion,
853
+ protocolVersion = 1,
854
+ features = new[] { "scene_sync", "selection_mirror", "play_mode", "hot_reload" },
855
+ projectPath = Application.dataPath,
856
+ unityVersion = Application.unityVersion
857
+ });
858
+ }
859
+
860
+ private void SendPong()
861
+ {
862
+ SendMessage("pong", new { timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() });
863
+ }
864
+
865
+ private void SendSceneData()
866
+ {
867
+ var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
868
+ var roots = scene.GetRootGameObjects();
869
+ var syncRoots = new List<object>();
870
+
871
+ foreach (var root in roots)
872
+ {
873
+ syncRoots.Add(SerializeGameObject(root));
874
+ }
875
+
876
+ SendMessage("sync_scene", new
877
+ {
878
+ sceneName = scene.name,
879
+ scenePath = scene.path,
880
+ sceneGUID = AssetDatabase.AssetPathToGUID(scene.path),
881
+ roots = syncRoots,
882
+ isFullSync = true,
883
+ versionVector = new Dictionary<string, int>()
884
+ });
885
+
886
+ Log($"Sent scene data: {roots.Length} root objects");
887
+ }
888
+
889
+ private object SerializeGameObject(GameObject go)
890
+ {
891
+ var components = new List<object>();
892
+ foreach (var comp in go.GetComponents<Component>())
893
+ {
894
+ if (comp == null) continue;
895
+ components.Add(new
896
+ {
897
+ instanceId = comp.GetInstanceID(),
898
+ typeName = comp.GetType().Name,
899
+ enabled = comp is Behaviour b ? b.enabled : true,
900
+ properties = new Dictionary<string, object>()
901
+ });
902
+ }
903
+
904
+ var children = new List<int>();
905
+ for (int i = 0; i < go.transform.childCount; i++)
906
+ {
907
+ children.Add(go.transform.GetChild(i).gameObject.GetInstanceID());
908
+ }
909
+
910
+ return new
911
+ {
912
+ instanceId = go.GetInstanceID(),
913
+ name = go.name,
914
+ isActive = go.activeSelf,
915
+ layer = go.layer,
916
+ tag = go.tag,
917
+ transform = new
918
+ {
919
+ localPosition = new { x = go.transform.localPosition.x, y = go.transform.localPosition.y, z = go.transform.localPosition.z },
920
+ localRotation = new { x = go.transform.localRotation.x, y = go.transform.localRotation.y, z = go.transform.localRotation.z, w = go.transform.localRotation.w },
921
+ localScale = new { x = go.transform.localScale.x, y = go.transform.localScale.y, z = go.transform.localScale.z }
922
+ },
923
+ components = components,
924
+ children = children,
925
+ version = 1
926
+ };
927
+ }
928
+
929
+ private void OnSelectionChanged()
930
+ {
931
+ if (!_isConnected) return;
932
+
933
+ var ids = new List<int>();
934
+ foreach (var obj in Selection.gameObjects)
935
+ {
936
+ ids.Add(obj.GetInstanceID());
937
+ }
938
+
939
+ SendMessage("selection_change", new
940
+ {
941
+ selectedInstanceIds = ids,
942
+ activeInstanceId = Selection.activeGameObject?.GetInstanceID() ?? 0,
943
+ origin = "unity"
944
+ });
945
+ }
946
+
947
+ private void OnPlayModeChanged(PlayModeStateChange state)
948
+ {
949
+ if (!_isConnected) return;
950
+
951
+ string messageType = state switch
952
+ {
953
+ PlayModeStateChange.EnteredPlayMode => "play_mode_start",
954
+ PlayModeStateChange.ExitingPlayMode => "play_mode_stop",
955
+ PlayModeStateChange.EnteredEditMode => "play_mode_stop",
956
+ _ => null
957
+ };
958
+
959
+ if (messageType != null)
960
+ {
961
+ SendMessage(messageType, new
962
+ {
963
+ state = EditorApplication.isPlaying ? "playing" : "stopped",
964
+ gameTime = Time.time,
965
+ frameCount = Time.frameCount,
966
+ targetFrameRate = Application.targetFrameRate,
967
+ actualFps = 1.0f / Time.deltaTime
968
+ });
969
+ }
970
+ }
971
+
972
+ private void OnEditorUpdate()
973
+ {
974
+ // Could implement periodic state sync here
975
+ }
976
+
977
+ private void Log(string message)
978
+ {
979
+ _log.Add($"[{DateTime.Now:HH:mm:ss}] {message}");
980
+ if (_log.Count > 100)
981
+ {
982
+ _log.RemoveAt(0);
983
+ }
984
+ Repaint();
985
+ }
986
+ }
987
+ }
988
+ `;
989
+ }
990
+ // ============================================================
991
+ // Factory Functions
992
+ // ============================================================
993
+ function createUnityLiveLinkClient(config) {
994
+ return new UnityLiveLinkClient(config);
995
+ }
996
+ function createDefaultLiveLinkConfig() {
997
+ return {
998
+ serverUrl: 'ws://localhost:9876',
999
+ autoReconnect: true,
1000
+ reconnectInterval: 3000,
1001
+ maxReconnectAttempts: 10,
1002
+ heartbeatInterval: 5000,
1003
+ connectionTimeout: 10000,
1004
+ syncConfig: {
1005
+ direction: 'bidirectional',
1006
+ conflictResolution: 'lastWriteWins',
1007
+ autoSync: true,
1008
+ syncInterval: 100,
1009
+ componentFilter: [],
1010
+ layerFilter: [],
1011
+ maxPendingChanges: 50,
1012
+ },
1013
+ };
1014
+ }
1015
+
1016
+ export { UnityLiveLinkClient, createDefaultLiveLinkConfig, createUnityLiveLinkClient, generateUnityLiveLinkPlugin };
1017
+ //# sourceMappingURL=UnityLiveLink.js.map