@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
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  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
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  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
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  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
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  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
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  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
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  721. package/package.json +6 -5
@@ -0,0 +1,1246 @@
1
+ /**
2
+ * @file UnityImport.ts
3
+ * @description Unity Project Import system for Nice2Dev Game Engine
4
+ * PRO-1.8.1: Unity Project Import
5
+ *
6
+ * Features:
7
+ * - Unity Project Importer (scene, prefab, hierarchy, components)
8
+ * - Unity Asset Database Integration (meta files, GUIDs, dependencies)
9
+ * - Unity Animation Import (clips, controllers, masks, events)
10
+ * - Unity Script Import (MonoBehaviour parsing, SerializeField extraction)
11
+ */
12
+ function parseUnityYAML(content) {
13
+ const documents = [];
14
+ // Unity YAML uses --- !u! markers
15
+ const docRegex = /--- !u!(\d+) &(\d+)(?:\s+stripped)?/g;
16
+ const matches = [...content.matchAll(docRegex)];
17
+ for (let i = 0; i < matches.length; i++) {
18
+ const match = matches[i];
19
+ const classID = parseInt(match[1], 10);
20
+ const fileID = parseInt(match[2], 10);
21
+ // Find content between this document and next
22
+ const startIdx = match.index + match[0].length;
23
+ const endIdx = i < matches.length - 1 ? matches[i + 1].index : content.length;
24
+ const docContent = content.slice(startIdx, endIdx).trim();
25
+ // Parse YAML content (simplified parser)
26
+ const data = parseUnityYAMLContent(docContent);
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+ documents.push({
28
+ fileID,
29
+ classID,
30
+ stripped: match[0].includes('stripped'),
31
+ data,
32
+ });
33
+ }
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+ return documents;
35
+ }
36
+ function parseUnityYAMLContent(content) {
37
+ const result = {};
38
+ const lines = content.split('\n');
39
+ const stack = [
40
+ { obj: result, indent: -1 },
41
+ ];
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+ for (const line of lines) {
43
+ if (!line.trim() || line.trim().startsWith('#')) {
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+ continue;
45
+ }
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+ const indent = line.search(/\S/);
47
+ const trimmed = line.trim();
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+ // Pop stack until we find parent with smaller indent
49
+ while (stack.length > 1 && stack[stack.length - 1].indent >= indent) {
50
+ stack.pop();
51
+ }
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+ const parent = stack[stack.length - 1].obj;
53
+ // Check for key: value
54
+ const colonIdx = trimmed.indexOf(':');
55
+ if (colonIdx > 0) {
56
+ const key = trimmed.slice(0, colonIdx).trim();
57
+ const value = trimmed.slice(colonIdx + 1).trim();
58
+ if (value === '' || value === '{}') {
59
+ // Nested object
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+ const nested = {};
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+ parent[key] = nested;
62
+ stack.push({ obj: nested, indent });
63
+ }
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+ else if (value.startsWith('{') && value.endsWith('}')) {
65
+ // Inline object like {fileID: 0}
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+ parent[key] = parseInlineYAML(value);
67
+ }
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+ else if (value.startsWith('[') && value.endsWith(']')) {
69
+ // Inline array
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+ parent[key] = parseInlineArray(value);
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+ }
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+ else {
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+ // Simple value
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+ parent[key] = parseYAMLValue(value);
75
+ }
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+ }
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+ else if (trimmed.startsWith('- ')) {
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+ // Array element
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+ trimmed.slice(2).trim();
80
+ }
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+ }
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+ return result;
83
+ }
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+ function parseInlineYAML(inline) {
85
+ const result = {};
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+ // Remove braces
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+ const content = inline.slice(1, -1).trim();
88
+ if (!content) {
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+ return result;
90
+ }
91
+ // Split by comma (simplified, doesn't handle nested)
92
+ const pairs = content.split(',');
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+ for (const pair of pairs) {
94
+ const [key, value] = pair.split(':').map((s) => s.trim());
95
+ if (key && value !== undefined) {
96
+ result[key] = parseYAMLValue(value);
97
+ }
98
+ }
99
+ return result;
100
+ }
101
+ function parseInlineArray(inline) {
102
+ const content = inline.slice(1, -1).trim();
103
+ if (!content) {
104
+ return [];
105
+ }
106
+ // Simplified array parsing
107
+ return content.split(',').map((s) => parseYAMLValue(s.trim()));
108
+ }
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+ function parseYAMLValue(value) {
110
+ // Remove quotes if present
111
+ if ((value.startsWith('"') && value.endsWith('"')) ||
112
+ (value.startsWith("'") && value.endsWith("'"))) {
113
+ return value.slice(1, -1);
114
+ }
115
+ // Boolean
116
+ if (value === 'true' || value === '1') {
117
+ return true;
118
+ }
119
+ if (value === 'false' || value === '0') {
120
+ return false;
121
+ }
122
+ // Null
123
+ if (value === 'null' || value === '~' || value === '') {
124
+ return null;
125
+ }
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+ // Number
127
+ const num = parseFloat(value);
128
+ if (!isNaN(num) && isFinite(num)) {
129
+ return num;
130
+ }
131
+ return value;
132
+ }
133
+ function parseUnityMeta(content) {
134
+ // Meta files are simpler YAML
135
+ const lines = content.split('\n');
136
+ const meta = {
137
+ guid: '',
138
+ importerType: 'unknown',
139
+ importSettings: {},
140
+ };
141
+ for (const line of lines) {
142
+ if (line.startsWith('guid:')) {
143
+ meta.guid = line.slice(5).trim();
144
+ }
145
+ else if (line.includes('Importer:') || line.includes('importer:')) {
146
+ meta.importerType = line.split(':')[0].trim();
147
+ }
148
+ else if (line.startsWith('timeCreated:')) {
149
+ meta.timestamp = parseInt(line.slice(12).trim(), 10);
150
+ }
151
+ else if (line.startsWith('userData:')) {
152
+ meta.userData = line.slice(9).trim();
153
+ }
154
+ }
155
+ return meta;
156
+ }
157
+ // ============================================================
158
+ // Unity Class ID Mapping
159
+ // ============================================================
160
+ const UNITY_CLASS_IDS = {
161
+ 1: 'GameObject',
162
+ 2: 'Component',
163
+ 3: 'LevelGameManager',
164
+ 4: 'Transform',
165
+ 20: 'Camera',
166
+ 21: 'Material',
167
+ 23: 'MeshRenderer',
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+ 25: 'Renderer',
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+ 28: 'Texture2D',
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+ 33: 'MeshFilter',
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+ 43: 'Mesh',
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+ 48: 'Shader',
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+ 49: 'TextAsset',
174
+ 54: 'Rigidbody',
175
+ 56: 'Collider',
176
+ 61: 'BoxCollider',
177
+ 64: 'MeshCollider',
178
+ 65: 'SphereCollider',
179
+ 82: 'AudioSource',
180
+ 83: 'AudioClip',
181
+ 84: 'RenderTexture',
182
+ 87: 'MeshAnimator',
183
+ 89: 'Cubemap',
184
+ 91: 'AnimationClip',
185
+ 93: 'RuntimeAnimatorController',
186
+ 95: 'Animator',
187
+ 104: 'RenderSettings',
188
+ 108: 'Light',
189
+ 109: 'CGProgram',
190
+ 111: 'Animation',
191
+ 114: 'MonoBehaviour',
192
+ 115: 'MonoScript',
193
+ 120: 'LineRenderer',
194
+ 122: 'TrailRenderer',
195
+ 124: 'Behaviour',
196
+ 128: 'Font',
197
+ 134: 'PhysicMaterial',
198
+ 135: 'SphereCollider',
199
+ 136: 'CapsuleCollider',
200
+ 137: 'SkinnedMeshRenderer',
201
+ 142: 'AssetBundle',
202
+ 143: 'Prefab',
203
+ 150: 'PreviewAnimationClip',
204
+ 152: 'AudioListener',
205
+ 156: 'Terrain',
206
+ 157: 'TerrainCollider',
207
+ 158: 'TerrainData',
208
+ 177: 'VideoClip',
209
+ 181: 'VideoPlayer',
210
+ 183: 'Sprite',
211
+ 184: 'CachedSpriteAtlas',
212
+ 186: 'ReflectionProbe',
213
+ 187: 'ReflectionProbes',
214
+ 188: 'Terrain',
215
+ 189: 'LightProbes',
216
+ 191: 'LightProbeGroup',
217
+ 192: 'SpriteAtlas',
218
+ 193: 'SpriteAtlasDatabase',
219
+ 195: 'NavMeshArea',
220
+ 196: 'NavMeshAgent',
221
+ 198: 'ParticleSystem',
222
+ 199: 'ParticleSystemRenderer',
223
+ 200: 'ShaderVariantCollection',
224
+ 205: 'LODGroup',
225
+ 206: 'BlendTree',
226
+ 207: 'AudioMixer',
227
+ 208: 'AudioMixerController',
228
+ 212: 'SpriteRenderer',
229
+ 213: 'Tilemap',
230
+ 218: 'AudioMixerGroup',
231
+ 220: 'CinemachineVirtualCamera',
232
+ 221: 'AnimatorOverrideController',
233
+ 222: 'Canvas',
234
+ 223: 'CanvasRenderer',
235
+ 224: 'RectTransform',
236
+ 225: 'CanvasGroup',
237
+ 226: 'BillboardAsset',
238
+ 227: 'BillboardRenderer',
239
+ 228: 'SpeedTreeWindAsset',
240
+ 229: 'AnchoredJoint2D',
241
+ 230: 'Joint2D',
242
+ 231: 'SpringJoint2D',
243
+ 232: 'DistanceJoint2D',
244
+ 233: 'HingeJoint2D',
245
+ 234: 'SliderJoint2D',
246
+ 235: 'WheelJoint2D',
247
+ 238: 'NavMeshData',
248
+ 240: 'AudioMixerSnapshot',
249
+ 241: 'AudioMixerEffectController',
250
+ 243: 'PhysicsMaterial2D',
251
+ 244: 'Rigidbody2D',
252
+ 245: 'Collider2D',
253
+ 246: 'BoxCollider2D',
254
+ 247: 'CircleCollider2D',
255
+ 248: 'CompositeCollider2D',
256
+ 249: 'EdgeCollider2D',
257
+ 250: 'PolygonCollider2D',
258
+ 251: 'CapsuleCollider2D',
259
+ 328: 'VideoClip',
260
+ 334: 'PlayerSettings',
261
+ 367: 'VideoPlayer',
262
+ };
263
+ function getUnityClassName(classID) {
264
+ return UNITY_CLASS_IDS[classID] ?? `Unknown_${classID}`;
265
+ }
266
+ class UnityProjectImporter {
267
+ constructor() {
268
+ this.callbacks = {};
269
+ }
270
+ // ─── Project Scanning ──────────────────────────────────
271
+ async scanProject(projectPath) {
272
+ this.project = {
273
+ name: this.extractProjectName(projectPath),
274
+ path: projectPath,
275
+ unityVersion: '',
276
+ renderPipeline: 'builtin',
277
+ assets: new Map(),
278
+ scenes: [],
279
+ prefabs: [],
280
+ scripts: [],
281
+ materials: [],
282
+ missingRefs: [],
283
+ };
284
+ // Detect Unity version from ProjectSettings
285
+ this.project.unityVersion = await this.detectUnityVersion(projectPath);
286
+ // Detect render pipeline
287
+ this.project.renderPipeline = await this.detectRenderPipeline(projectPath);
288
+ // Scan Assets folder
289
+ await this.scanAssetsFolder(`${projectPath}/Assets`);
290
+ // Build dependency graph
291
+ this.buildDependencyGraph();
292
+ // Detect missing references
293
+ this.detectMissingReferences();
294
+ this.callbacks.onProjectScanned?.(this.project);
295
+ return this.project;
296
+ }
297
+ extractProjectName(path) {
298
+ const parts = path.replace(/\\/g, '/').split('/');
299
+ return parts[parts.length - 1] || 'UnknownProject';
300
+ }
301
+ async detectUnityVersion(projectPath) {
302
+ // Read ProjectSettings/ProjectVersion.txt
303
+ // In real implementation, read from file system
304
+ // Format: m_EditorVersion: 2022.3.10f1
305
+ return '2022.3.10f1';
306
+ }
307
+ async detectRenderPipeline(projectPath) {
308
+ // Check for URP/HDRP packages in Packages/manifest.json
309
+ // Or check QualitySettings for render pipeline asset
310
+ return 'builtin';
311
+ }
312
+ async scanAssetsFolder(assetsPath) {
313
+ // In real implementation, use file system to scan
314
+ // For now, simulate scanning
315
+ this.callbacks.onScanProgress?.('Scanning assets...', 0);
316
+ // This would recursively scan directories and process:
317
+ // - .meta files for GUIDs
318
+ // - .unity files for scenes
319
+ // - .prefab files for prefabs
320
+ // - .cs files for scripts
321
+ // - .mat files for materials
322
+ // - etc.
323
+ }
324
+ // ─── Scene Import ──────────────────────────────────────
325
+ async importScene(scenePath, sceneContent) {
326
+ const documents = parseUnityYAML(sceneContent);
327
+ const scene = {
328
+ name: this.extractFileName(scenePath),
329
+ path: scenePath,
330
+ objects: new Map(),
331
+ roots: [],
332
+ };
333
+ // First pass: create all objects
334
+ for (const doc of documents) {
335
+ const typeName = getUnityClassName(doc.classID);
336
+ scene.objects.set(doc.fileID, {
337
+ fileID: doc.fileID,
338
+ type: typeName,
339
+ classID: doc.classID,
340
+ data: doc.data,
341
+ });
342
+ // Extract settings
343
+ if (typeName === 'RenderSettings') {
344
+ scene.renderSettings = doc.data;
345
+ }
346
+ else if (typeName === 'LightmapSettings') {
347
+ scene.lightmapSettings = doc.data;
348
+ }
349
+ else if (typeName === 'NavMeshSettings') {
350
+ scene.navMeshSettings = doc.data;
351
+ }
352
+ else if (typeName === 'OcclusionCullingSettings') {
353
+ scene.occlusionSettings = doc.data;
354
+ }
355
+ }
356
+ // Second pass: find root objects
357
+ for (const obj of scene.objects.values()) {
358
+ if (obj.type === 'Transform') {
359
+ const transform = obj.data['Transform'];
360
+ if (transform) {
361
+ const parent = transform['m_Father'];
362
+ if (!parent || parent.fileID === 0) {
363
+ // This is a root transform, find its GameObject
364
+ const goRef = transform['m_GameObject'];
365
+ if (goRef?.fileID) {
366
+ scene.roots.push(goRef.fileID);
367
+ }
368
+ }
369
+ }
370
+ }
371
+ }
372
+ this.callbacks.onSceneImported?.(scene);
373
+ return scene;
374
+ }
375
+ extractFileName(path) {
376
+ const parts = path.replace(/\\/g, '/').split('/');
377
+ const filename = parts[parts.length - 1];
378
+ return filename.replace(/\.[^/.]+$/, '');
379
+ }
380
+ // ─── Prefab Import ─────────────────────────────────────
381
+ async importPrefab(prefabPath, prefabContent, guid) {
382
+ const documents = parseUnityYAML(prefabContent);
383
+ const prefab = {
384
+ name: this.extractFileName(prefabPath),
385
+ guid,
386
+ path: prefabPath,
387
+ rootFileID: 0,
388
+ objects: new Map(),
389
+ isVariant: false,
390
+ };
391
+ // Check if it's a prefab variant
392
+ for (const doc of documents) {
393
+ const typeName = getUnityClassName(doc.classID);
394
+ if (typeName === 'PrefabInstance') {
395
+ prefab.isVariant = true;
396
+ const prefabInstance = doc.data['PrefabInstance'];
397
+ if (prefabInstance) {
398
+ const sourceRef = prefabInstance['m_SourcePrefab'];
399
+ if (sourceRef?.guid) {
400
+ prefab.basePrefabGUID = sourceRef.guid;
401
+ }
402
+ }
403
+ }
404
+ prefab.objects.set(doc.fileID, {
405
+ fileID: doc.fileID,
406
+ type: typeName,
407
+ classID: doc.classID,
408
+ data: doc.data,
409
+ });
410
+ }
411
+ // Find root transform
412
+ for (const obj of prefab.objects.values()) {
413
+ if (obj.type === 'Transform') {
414
+ const transform = obj.data['Transform'];
415
+ if (transform) {
416
+ const parent = transform['m_Father'];
417
+ if (!parent || parent.fileID === 0) {
418
+ const goRef = transform['m_GameObject'];
419
+ if (goRef?.fileID) {
420
+ prefab.rootFileID = goRef.fileID;
421
+ break;
422
+ }
423
+ }
424
+ }
425
+ }
426
+ }
427
+ this.callbacks.onPrefabImported?.(prefab);
428
+ return prefab;
429
+ }
430
+ // ─── Script Import ─────────────────────────────────────
431
+ parseScript(scriptPath, scriptContent, guid) {
432
+ const scriptInfo = {
433
+ guid,
434
+ path: scriptPath,
435
+ type: 'script',
436
+ className: '',
437
+ isMonoBehaviour: false,
438
+ isScriptableObject: false,
439
+ serializedFields: [],
440
+ publicMethods: [],
441
+ unityMessages: [],
442
+ dependencies: [],
443
+ dependents: [],
444
+ };
445
+ // Parse C# content
446
+ scriptContent.split('\n');
447
+ // Extract namespace
448
+ const namespaceMatch = scriptContent.match(/namespace\s+([\w.]+)/);
449
+ if (namespaceMatch) {
450
+ scriptInfo.namespace = namespaceMatch[1];
451
+ }
452
+ // Extract class declaration
453
+ const classMatch = scriptContent.match(/class\s+(\w+)\s*(?::\s*([\w,\s<>]+))?/);
454
+ if (classMatch) {
455
+ scriptInfo.className = classMatch[1];
456
+ const baseClasses = classMatch[2]?.split(',').map((s) => s.trim()) ?? [];
457
+ scriptInfo.isMonoBehaviour = baseClasses.some((b) => b === 'MonoBehaviour' || b.includes('MonoBehaviour'));
458
+ scriptInfo.isScriptableObject = baseClasses.some((b) => b === 'ScriptableObject' || b.includes('ScriptableObject'));
459
+ }
460
+ // Parse fields and methods
461
+ const fieldRegex = /\[SerializeField\][\s\S]*?(?:private|protected)?\s*([\w<>[\],\s]+)\s+(\w+)\s*[;=]/g;
462
+ const publicFieldRegex = /public\s+([\w<>[\],\s]+)\s+(\w+)\s*[;=]/g;
463
+ const methodRegex = /(?:public|private|protected)\s+(?:override\s+)?(?:virtual\s+)?(?:async\s+)?(\w+(?:<[\w,\s]+>)?)\s+(\w+)\s*\(/g;
464
+ // Extract SerializeField fields
465
+ let fieldMatch;
466
+ while ((fieldMatch = fieldRegex.exec(scriptContent)) !== null) {
467
+ const field = this.parseFieldDeclaration(fieldMatch[1], fieldMatch[2], false, true);
468
+ scriptInfo.serializedFields.push(field);
469
+ }
470
+ // Extract public fields (auto-serialized)
471
+ while ((fieldMatch = publicFieldRegex.exec(scriptContent)) !== null) {
472
+ const field = this.parseFieldDeclaration(fieldMatch[1], fieldMatch[2], true, false);
473
+ // Exclude static fields
474
+ if (!scriptContent
475
+ .slice(Math.max(0, fieldMatch.index - 20), fieldMatch.index)
476
+ .includes('static')) {
477
+ scriptInfo.serializedFields.push(field);
478
+ }
479
+ }
480
+ // Extract methods
481
+ let methodMatch;
482
+ while ((methodMatch = methodRegex.exec(scriptContent)) !== null) {
483
+ const methodName = methodMatch[2];
484
+ // Check if it's a Unity message
485
+ if (UNITY_MESSAGES.includes(methodName)) {
486
+ scriptInfo.unityMessages.push(methodName);
487
+ }
488
+ // Check if public
489
+ const methodContext = scriptContent.slice(Math.max(0, methodMatch.index - 10), methodMatch.index);
490
+ if (methodContext.includes('public')) {
491
+ scriptInfo.publicMethods.push(methodName);
492
+ }
493
+ }
494
+ // Extract attributes (Header, Tooltip, Range)
495
+ this.parseFieldAttributes(scriptContent, scriptInfo.serializedFields);
496
+ this.callbacks.onScriptParsed?.(scriptInfo);
497
+ return scriptInfo;
498
+ }
499
+ parseFieldDeclaration(typeStr, name, isPublic, hasSerializeField) {
500
+ const cleanType = typeStr.trim();
501
+ const isArray = cleanType.endsWith('[]') || cleanType.includes('List<');
502
+ return {
503
+ name,
504
+ type: this.mapCSharpType(cleanType),
505
+ customType: this.isCustomType(cleanType) ? cleanType : undefined,
506
+ isArray,
507
+ isPublic,
508
+ hasSerializeField,
509
+ };
510
+ }
511
+ mapCSharpType(typeStr) {
512
+ const baseType = typeStr
513
+ .replace('[]', '')
514
+ .replace(/List<(.+)>/, '$1')
515
+ .trim();
516
+ const typeMap = {
517
+ int: 'int',
518
+ Int32: 'int',
519
+ float: 'float',
520
+ Single: 'float',
521
+ double: 'float',
522
+ bool: 'bool',
523
+ Boolean: 'bool',
524
+ string: 'string',
525
+ String: 'string',
526
+ Vector2: 'Vector2',
527
+ Vector3: 'Vector3',
528
+ Vector4: 'Vector4',
529
+ Quaternion: 'Quaternion',
530
+ Color: 'Color',
531
+ Color32: 'Color',
532
+ LayerMask: 'LayerMask',
533
+ AnimationCurve: 'AnimationCurve',
534
+ Gradient: 'Gradient',
535
+ GameObject: 'Object',
536
+ Transform: 'Object',
537
+ Sprite: 'Object',
538
+ Texture: 'Object',
539
+ Texture2D: 'Object',
540
+ Material: 'Object',
541
+ AudioClip: 'Object',
542
+ };
543
+ return typeMap[baseType] ?? 'Custom';
544
+ }
545
+ isCustomType(typeStr) {
546
+ const knownTypes = [
547
+ 'int',
548
+ 'float',
549
+ 'double',
550
+ 'bool',
551
+ 'string',
552
+ 'Vector2',
553
+ 'Vector3',
554
+ 'Vector4',
555
+ 'Quaternion',
556
+ 'Color',
557
+ 'Color32',
558
+ 'LayerMask',
559
+ 'AnimationCurve',
560
+ 'Gradient',
561
+ 'GameObject',
562
+ 'Transform',
563
+ 'Sprite',
564
+ 'Texture',
565
+ 'Texture2D',
566
+ 'Material',
567
+ 'AudioClip',
568
+ 'Rigidbody',
569
+ 'Collider',
570
+ ];
571
+ const baseType = typeStr
572
+ .replace('[]', '')
573
+ .replace(/List<(.+)>/, '$1')
574
+ .trim();
575
+ return !knownTypes.includes(baseType);
576
+ }
577
+ parseFieldAttributes(scriptContent, fields) {
578
+ for (const field of fields) {
579
+ // Find field in content and check preceding attributes
580
+ const fieldPattern = new RegExp(`((?:\\[.*?\\]\\s*)*?)(?:public|private|protected)?\\s*\\w+\\s+${field.name}\\s*[;=]`, 's');
581
+ const match = scriptContent.match(fieldPattern);
582
+ if (!match) {
583
+ continue;
584
+ }
585
+ const attrBlock = match[1];
586
+ // Header
587
+ const headerMatch = attrBlock.match(/\[Header\("([^"]+)"\)\]/);
588
+ if (headerMatch) {
589
+ field.header = headerMatch[1];
590
+ }
591
+ // Tooltip
592
+ const tooltipMatch = attrBlock.match(/\[Tooltip\("([^"]+)"\)\]/);
593
+ if (tooltipMatch) {
594
+ field.tooltip = tooltipMatch[1];
595
+ }
596
+ // Range
597
+ const rangeMatch = attrBlock.match(/\[Range\(([^,]+),\s*([^\)]+)\)\]/);
598
+ if (rangeMatch) {
599
+ field.range = {
600
+ min: parseFloat(rangeMatch[1]),
601
+ max: parseFloat(rangeMatch[2]),
602
+ };
603
+ }
604
+ }
605
+ }
606
+ // ─── Material Import ───────────────────────────────────
607
+ parseMaterial(matPath, matContent, guid) {
608
+ const documents = parseUnityYAML(matContent);
609
+ const matInfo = {
610
+ guid,
611
+ path: matPath,
612
+ type: 'material',
613
+ shaderName: 'Standard',
614
+ textures: {},
615
+ floats: {},
616
+ colors: {},
617
+ vectors: {},
618
+ renderQueue: 2000,
619
+ keywords: [],
620
+ dependencies: [],
621
+ dependents: [],
622
+ };
623
+ for (const doc of documents) {
624
+ if (getUnityClassName(doc.classID) === 'Material') {
625
+ const material = doc.data['Material'];
626
+ if (!material) {
627
+ continue;
628
+ }
629
+ // Shader reference
630
+ const shaderRef = material['m_Shader'];
631
+ if (shaderRef?.guid) {
632
+ matInfo.shaderGUID = shaderRef.guid;
633
+ }
634
+ // Shader name from saved properties (if built-in shader)
635
+ const shaderKeywords = material['m_ShaderKeywords'];
636
+ if (shaderKeywords) {
637
+ matInfo.keywords = shaderKeywords.split(' ').filter(Boolean);
638
+ }
639
+ // Texture properties
640
+ const texEnvs = material['m_TexEnvs'];
641
+ if (texEnvs) {
642
+ for (const texEnv of texEnvs) {
643
+ const name = Object.keys(texEnv)[0];
644
+ const data = texEnv[name];
645
+ const texRef = data?.['m_Texture'];
646
+ matInfo.textures[name] = texRef?.guid ?? null;
647
+ }
648
+ }
649
+ // Float properties
650
+ const floats = material['m_Floats'];
651
+ if (floats) {
652
+ for (const floatProp of floats) {
653
+ const name = Object.keys(floatProp)[0];
654
+ matInfo.floats[name] = floatProp[name];
655
+ }
656
+ }
657
+ // Color properties
658
+ const colors = material['m_Colors'];
659
+ if (colors) {
660
+ for (const colorProp of colors) {
661
+ const name = Object.keys(colorProp)[0];
662
+ const c = colorProp[name];
663
+ matInfo.colors[name] = {
664
+ r: c.r ?? 0,
665
+ g: c.g ?? 0,
666
+ b: c.b ?? 0,
667
+ a: c.a ?? 1,
668
+ };
669
+ }
670
+ }
671
+ // Render queue
672
+ if (typeof material['m_CustomRenderQueue'] === 'number') {
673
+ matInfo.renderQueue = material['m_CustomRenderQueue'];
674
+ }
675
+ }
676
+ }
677
+ this.callbacks.onMaterialParsed?.(matInfo);
678
+ return matInfo;
679
+ }
680
+ // ─── Animation Import ──────────────────────────────────
681
+ parseAnimationClip(clipPath, clipContent, guid) {
682
+ const documents = parseUnityYAML(clipContent);
683
+ const clipInfo = {
684
+ guid,
685
+ path: clipPath,
686
+ name: this.extractFileName(clipPath),
687
+ length: 0,
688
+ frameRate: 60,
689
+ wrapMode: 'Default',
690
+ isLooping: false,
691
+ curves: [],
692
+ events: [],
693
+ };
694
+ for (const doc of documents) {
695
+ if (getUnityClassName(doc.classID) === 'AnimationClip') {
696
+ const clip = doc.data['AnimationClip'];
697
+ if (!clip) {
698
+ continue;
699
+ }
700
+ clipInfo.name = clip['m_Name'] ?? clipInfo.name;
701
+ const settings = clip['m_AnimationClipSettings'];
702
+ if (settings) {
703
+ clipInfo.length = settings['m_StopTime'] ?? 0;
704
+ clipInfo.isLooping = settings['m_LoopTime'] ?? false;
705
+ }
706
+ clipInfo.frameRate = clip['m_SampleRate'] ?? 60;
707
+ // Parse curves
708
+ const positionCurves = clip['m_PositionCurves'];
709
+ const rotationCurves = clip['m_RotationCurves'];
710
+ const scaleCurves = clip['m_ScaleCurves'];
711
+ const floatCurves = clip['m_FloatCurves'];
712
+ if (positionCurves) {
713
+ for (const curve of positionCurves) {
714
+ clipInfo.curves.push(this.parseCurve(curve, 'position'));
715
+ }
716
+ }
717
+ if (rotationCurves) {
718
+ for (const curve of rotationCurves) {
719
+ clipInfo.curves.push(this.parseCurve(curve, 'rotation'));
720
+ }
721
+ }
722
+ if (scaleCurves) {
723
+ for (const curve of scaleCurves) {
724
+ clipInfo.curves.push(this.parseCurve(curve, 'scale'));
725
+ }
726
+ }
727
+ if (floatCurves) {
728
+ for (const curve of floatCurves) {
729
+ clipInfo.curves.push(this.parseCurve(curve, 'float'));
730
+ }
731
+ }
732
+ // Parse events
733
+ const events = clip['m_Events'];
734
+ if (events) {
735
+ for (const event of events) {
736
+ clipInfo.events.push(this.parseAnimationEvent(event));
737
+ }
738
+ }
739
+ }
740
+ }
741
+ return clipInfo;
742
+ }
743
+ parseCurve(curve, type) {
744
+ return {
745
+ path: curve['path'] ?? '',
746
+ propertyName: curve['attribute'] ?? type,
747
+ type,
748
+ keyframes: [], // Would parse m_Curve keyframes
749
+ };
750
+ }
751
+ parseAnimationEvent(event) {
752
+ return {
753
+ time: event['time'] ?? 0,
754
+ functionName: event['functionName'] ?? '',
755
+ stringParameter: event['data'],
756
+ floatParameter: event['floatParameter'],
757
+ intParameter: event['intParameter'],
758
+ objectReferenceParameter: event['objectReferenceParameter']?.guid,
759
+ };
760
+ }
761
+ parseAnimatorController(controllerPath, controllerContent, guid) {
762
+ const documents = parseUnityYAML(controllerContent);
763
+ const controllerInfo = {
764
+ guid,
765
+ path: controllerPath,
766
+ name: this.extractFileName(controllerPath),
767
+ parameters: [],
768
+ layers: [],
769
+ };
770
+ const states = new Map();
771
+ const transitions = new Map();
772
+ for (const doc of documents) {
773
+ const typeName = getUnityClassName(doc.classID);
774
+ if (typeName === 'AnimatorController') {
775
+ const controller = doc.data['AnimatorController'];
776
+ if (controller) {
777
+ controllerInfo.name = controller['m_Name'] ?? controllerInfo.name;
778
+ // Parse parameters
779
+ const params = controller['m_AnimatorParameters'];
780
+ if (params) {
781
+ for (const param of params) {
782
+ const p = param;
783
+ const defaultVal = p['m_DefaultFloat'] ?? p['m_DefaultInt'] ?? p['m_DefaultBool'];
784
+ controllerInfo.parameters.push({
785
+ name: p['m_Name'] ?? '',
786
+ type: this.mapAnimatorParameterType(p['m_Type']),
787
+ defaultValue: typeof defaultVal === 'number' || typeof defaultVal === 'boolean'
788
+ ? defaultVal
789
+ : 0,
790
+ });
791
+ }
792
+ }
793
+ }
794
+ }
795
+ else if (typeName === 'AnimatorStateMachine') {
796
+ const stateMachine = doc.data['AnimatorStateMachine'];
797
+ if (stateMachine) {
798
+ const layer = {
799
+ name: stateMachine['m_Name'] ?? 'Base Layer',
800
+ stateMachine: {
801
+ fileID: doc.fileID,
802
+ states: [],
803
+ transitions: [],
804
+ defaultStateIndex: 0,
805
+ },
806
+ weight: 1,
807
+ blendingMode: 'Override',
808
+ };
809
+ controllerInfo.layers.push(layer);
810
+ }
811
+ }
812
+ else if (typeName === 'AnimatorState') {
813
+ const state = doc.data['AnimatorState'];
814
+ if (state) {
815
+ const stateInfo = {
816
+ fileID: doc.fileID,
817
+ name: state['m_Name'] ?? '',
818
+ speed: state['m_Speed'] ?? 1,
819
+ motionGUID: state['m_Motion']?.guid,
820
+ transitions: [],
821
+ };
822
+ states.set(doc.fileID, stateInfo);
823
+ }
824
+ }
825
+ else if (typeName === 'AnimatorStateTransition') {
826
+ const transition = doc.data['AnimatorStateTransition'];
827
+ if (transition) {
828
+ const transInfo = {
829
+ fileID: doc.fileID,
830
+ destinationStateID: transition['m_DstState']?.fileID ?? 0,
831
+ hasExitTime: transition['m_HasExitTime'] ?? false,
832
+ exitTime: transition['m_ExitTime'] ?? 0.9,
833
+ duration: transition['m_TransitionDuration'] ?? 0.25,
834
+ conditions: [],
835
+ };
836
+ const conditions = transition['m_Conditions'];
837
+ if (conditions) {
838
+ for (const cond of conditions) {
839
+ const c = cond;
840
+ transInfo.conditions.push({
841
+ parameter: c['m_ConditionEvent'] ?? '',
842
+ mode: this.mapConditionMode(c['m_ConditionMode']),
843
+ threshold: c['m_EventTreshold'] ?? 0,
844
+ });
845
+ }
846
+ }
847
+ transitions.set(doc.fileID, transInfo);
848
+ }
849
+ }
850
+ }
851
+ // Link states and transitions to layers
852
+ // (Simplified - real implementation would trace m_ChildStates references)
853
+ return controllerInfo;
854
+ }
855
+ mapAnimatorParameterType(type) {
856
+ const types = {
857
+ 1: 'Float',
858
+ 3: 'Int',
859
+ 4: 'Bool',
860
+ 9: 'Trigger',
861
+ };
862
+ return types[type] ?? 'Float';
863
+ }
864
+ mapConditionMode(mode) {
865
+ const modes = {
866
+ 1: 'If',
867
+ 2: 'IfNot',
868
+ 3: 'Greater',
869
+ 4: 'Less',
870
+ 6: 'Equals',
871
+ 7: 'NotEquals',
872
+ };
873
+ return modes[mode] ?? 'If';
874
+ }
875
+ // ─── Dependency Graph ──────────────────────────────────
876
+ buildDependencyGraph() {
877
+ // For each asset, find what it references and update dependents
878
+ for (const [guid, asset] of this.project.assets) {
879
+ for (const depGUID of asset.dependencies) {
880
+ const depAsset = this.project.assets.get(depGUID);
881
+ if (depAsset && !depAsset.dependents.includes(guid)) {
882
+ depAsset.dependents.push(guid);
883
+ }
884
+ }
885
+ }
886
+ }
887
+ detectMissingReferences() {
888
+ for (const [guid, asset] of this.project.assets) {
889
+ for (const depGUID of asset.dependencies) {
890
+ if (!this.project.assets.has(depGUID)) {
891
+ this.project.missingRefs.push({
892
+ assetGUID: guid,
893
+ assetPath: asset.path,
894
+ missingGUID: depGUID,
895
+ propertyPath: 'unknown', // Would need context to determine
896
+ });
897
+ }
898
+ }
899
+ }
900
+ }
901
+ // ─── Conversion to Nice2Dev ────────────────────────────
902
+ convertSceneToNice2Dev(scene) {
903
+ const nice2devScene = {
904
+ name: scene.name,
905
+ entities: [],
906
+ cameras: [],
907
+ lights: [],
908
+ };
909
+ // Convert each root and its children
910
+ for (const rootID of scene.roots) {
911
+ const entity = this.convertGameObject(scene, rootID);
912
+ if (entity) {
913
+ nice2devScene.entities.push(entity);
914
+ }
915
+ }
916
+ return nice2devScene;
917
+ }
918
+ convertGameObject(scene, fileID) {
919
+ const goObj = scene.objects.get(fileID);
920
+ if (!goObj || goObj.type !== 'GameObject') {
921
+ return null;
922
+ }
923
+ const goData = goObj.data['GameObject'];
924
+ if (!goData) {
925
+ return null;
926
+ }
927
+ const entity = {
928
+ name: goData['m_Name'] ?? 'GameObject',
929
+ active: goData['m_IsActive'] ?? true,
930
+ tag: goData['m_Tag'] ?? 'Untagged',
931
+ layer: goData['m_Layer'] ?? 0,
932
+ transform: {
933
+ position: { x: 0, y: 0, z: 0 },
934
+ rotation: { x: 0, y: 0, z: 0, w: 1 },
935
+ scale: { x: 1, y: 1, z: 1 },
936
+ },
937
+ components: [],
938
+ children: [],
939
+ };
940
+ // Find transform
941
+ const components = goData['m_Component'];
942
+ if (components) {
943
+ for (const compRef of components) {
944
+ if (compRef.component.fileID === undefined) {
945
+ continue;
946
+ }
947
+ const compObj = scene.objects.get(compRef.component.fileID);
948
+ if (!compObj) {
949
+ continue;
950
+ }
951
+ if (compObj.type === 'Transform' || compObj.type === 'RectTransform') {
952
+ const transform = compObj.data[compObj.type];
953
+ if (transform) {
954
+ const pos = transform['m_LocalPosition'];
955
+ const rot = transform['m_LocalRotation'];
956
+ const scale = transform['m_LocalScale'];
957
+ if (pos) {
958
+ entity.transform.position = { x: pos.x, y: pos.y, z: pos.z };
959
+ }
960
+ if (rot) {
961
+ entity.transform.rotation = { x: rot.x, y: rot.y, z: rot.z, w: rot.w };
962
+ }
963
+ if (scale) {
964
+ entity.transform.scale = { x: scale.x, y: scale.y, z: scale.z };
965
+ }
966
+ // Get children
967
+ const children = transform['m_Children'];
968
+ if (children) {
969
+ for (const childRef of children) {
970
+ if (childRef.fileID === undefined) {
971
+ continue;
972
+ }
973
+ const childTransform = scene.objects.get(childRef.fileID);
974
+ if (childTransform) {
975
+ const childGO = childTransform.data['Transform']?.['m_GameObject'];
976
+ if (childGO?.fileID) {
977
+ const childEntity = this.convertGameObject(scene, childGO.fileID);
978
+ if (childEntity) {
979
+ entity.children.push(childEntity);
980
+ }
981
+ }
982
+ }
983
+ }
984
+ }
985
+ }
986
+ }
987
+ else {
988
+ // Convert other components
989
+ const compData = this.convertComponent(compObj);
990
+ if (compData) {
991
+ entity.components.push(compData);
992
+ }
993
+ }
994
+ }
995
+ }
996
+ return entity;
997
+ }
998
+ convertComponent(compObj) {
999
+ const typeName = compObj.type;
1000
+ const data = compObj.data[typeName];
1001
+ if (!data) {
1002
+ return null;
1003
+ }
1004
+ switch (typeName) {
1005
+ case 'Camera':
1006
+ return {
1007
+ type: 'Camera',
1008
+ data: {
1009
+ fieldOfView: data['field of view'] ?? 60,
1010
+ nearClip: data['near clip plane'] ?? 0.3,
1011
+ farClip: data['far clip plane'] ?? 1000,
1012
+ orthographic: data['orthographic'] ?? false,
1013
+ orthographicSize: data['orthographic size'] ?? 5,
1014
+ },
1015
+ };
1016
+ case 'Light':
1017
+ return {
1018
+ type: 'Light',
1019
+ data: {
1020
+ type: this.mapLightType(data['m_Type']),
1021
+ color: data['m_Color'] ?? { r: 1, g: 1, b: 1, a: 1 },
1022
+ intensity: data['m_Intensity'] ?? 1,
1023
+ range: data['m_Range'] ?? 10,
1024
+ spotAngle: data['m_SpotAngle'] ?? 30,
1025
+ shadows: data['m_Shadows'] !== 0,
1026
+ },
1027
+ };
1028
+ case 'MeshRenderer':
1029
+ case 'SkinnedMeshRenderer':
1030
+ return {
1031
+ type: 'MeshRenderer',
1032
+ data: {
1033
+ enabled: data['m_Enabled'] ?? true,
1034
+ castShadows: data['m_CastShadows'] ?? true,
1035
+ receiveShadows: data['m_ReceiveShadows'] ?? true,
1036
+ materials: [], // Would resolve material GUIDs
1037
+ },
1038
+ };
1039
+ case 'SpriteRenderer':
1040
+ return {
1041
+ type: 'SpriteRenderer',
1042
+ data: {
1043
+ color: data['m_Color'] ?? { r: 1, g: 1, b: 1, a: 1 },
1044
+ flipX: data['m_FlipX'] ?? false,
1045
+ flipY: data['m_FlipY'] ?? false,
1046
+ sortingLayer: data['m_SortingLayer'] ?? 0,
1047
+ sortingOrder: data['m_SortingOrder'] ?? 0,
1048
+ },
1049
+ };
1050
+ case 'Rigidbody':
1051
+ return {
1052
+ type: 'Rigidbody3D',
1053
+ data: {
1054
+ mass: data['m_Mass'] ?? 1,
1055
+ drag: data['m_Drag'] ?? 0,
1056
+ angularDrag: data['m_AngularDrag'] ?? 0.05,
1057
+ useGravity: data['m_UseGravity'] ?? true,
1058
+ isKinematic: data['m_IsKinematic'] ?? false,
1059
+ },
1060
+ };
1061
+ case 'Rigidbody2D':
1062
+ return {
1063
+ type: 'Rigidbody2D',
1064
+ data: {
1065
+ bodyType: this.mapRigidBodyType(data['m_BodyType']),
1066
+ mass: data['m_Mass'] ?? 1,
1067
+ linearDrag: data['m_LinearDrag'] ?? 0,
1068
+ angularDrag: data['m_AngularDrag'] ?? 0.05,
1069
+ gravityScale: data['m_GravityScale'] ?? 1,
1070
+ },
1071
+ };
1072
+ case 'BoxCollider':
1073
+ return {
1074
+ type: 'BoxCollider3D',
1075
+ data: {
1076
+ isTrigger: data['m_IsTrigger'] ?? false,
1077
+ center: data['m_Center'] ?? { x: 0, y: 0, z: 0 },
1078
+ size: data['m_Size'] ?? { x: 1, y: 1, z: 1 },
1079
+ },
1080
+ };
1081
+ case 'BoxCollider2D':
1082
+ return {
1083
+ type: 'BoxCollider2D',
1084
+ data: {
1085
+ isTrigger: data['m_IsTrigger'] ?? false,
1086
+ offset: data['m_Offset'] ?? { x: 0, y: 0 },
1087
+ size: data['m_Size'] ?? { x: 1, y: 1 },
1088
+ },
1089
+ };
1090
+ case 'CircleCollider2D':
1091
+ return {
1092
+ type: 'CircleCollider2D',
1093
+ data: {
1094
+ isTrigger: data['m_IsTrigger'] ?? false,
1095
+ offset: data['m_Offset'] ?? { x: 0, y: 0 },
1096
+ radius: data['m_Radius'] ?? 0.5,
1097
+ },
1098
+ };
1099
+ case 'Animator':
1100
+ return {
1101
+ type: 'Animator',
1102
+ data: {
1103
+ controllerGUID: data['m_Controller']?.guid,
1104
+ applyRootMotion: data['m_ApplyRootMotion'] ?? false,
1105
+ updateMode: data['m_UpdateMode'] ?? 0,
1106
+ cullingMode: data['m_CullingMode'] ?? 0,
1107
+ },
1108
+ };
1109
+ case 'AudioSource':
1110
+ const panCurve = data['panLevelCustomCurve'];
1111
+ const curveData = panCurve?.['m_Curve'];
1112
+ return {
1113
+ type: 'AudioSource',
1114
+ data: {
1115
+ clipGUID: data['m_audioClip']?.guid,
1116
+ playOnAwake: data['m_PlayOnAwake'] ?? true,
1117
+ loop: data['Loop'] ?? false,
1118
+ volume: data['m_Volume'] ?? 1,
1119
+ pitch: data['m_Pitch'] ?? 1,
1120
+ spatialBlend: curveData?.[0]?.value ?? 0,
1121
+ },
1122
+ };
1123
+ case 'ParticleSystem':
1124
+ return {
1125
+ type: 'ParticleSystem',
1126
+ data: {
1127
+ // Particle systems are complex, just mark as present
1128
+ hasEmission: true,
1129
+ },
1130
+ };
1131
+ case 'MonoBehaviour':
1132
+ return {
1133
+ type: 'Script',
1134
+ data: {
1135
+ scriptGUID: data['m_Script']?.guid,
1136
+ serializedData: this.extractMonoBehaviourData(data),
1137
+ },
1138
+ };
1139
+ default:
1140
+ return {
1141
+ type: 'Unknown',
1142
+ data: { originalType: typeName },
1143
+ };
1144
+ }
1145
+ }
1146
+ mapLightType(type) {
1147
+ const types = {
1148
+ 0: 'spot',
1149
+ 1: 'directional',
1150
+ 2: 'point',
1151
+ 3: 'area',
1152
+ };
1153
+ return types[type] ?? 'point';
1154
+ }
1155
+ mapRigidBodyType(type) {
1156
+ const types = {
1157
+ 0: 'dynamic',
1158
+ 1: 'kinematic',
1159
+ 2: 'static',
1160
+ };
1161
+ return types[type] ?? 'dynamic';
1162
+ }
1163
+ extractMonoBehaviourData(data) {
1164
+ const result = {};
1165
+ // Extract all non-internal properties
1166
+ for (const [key, value] of Object.entries(data)) {
1167
+ if (!key.startsWith('m_') ||
1168
+ [
1169
+ 'm_Enabled',
1170
+ 'm_Script',
1171
+ 'm_Name',
1172
+ 'm_EditorHideFlags',
1173
+ 'm_GameObject',
1174
+ 'm_EditorClassIdentifier',
1175
+ ].includes(key)) {
1176
+ continue;
1177
+ }
1178
+ // Remove m_ prefix and convert to camelCase
1179
+ const propName = key.slice(2, 3).toLowerCase() + key.slice(3);
1180
+ result[propName] = value;
1181
+ }
1182
+ return result;
1183
+ }
1184
+ // ─── Callbacks ─────────────────────────────────────────
1185
+ setCallbacks(callbacks) {
1186
+ this.callbacks = { ...this.callbacks, ...callbacks };
1187
+ }
1188
+ }
1189
+ // ============================================================
1190
+ // Unity Messages List
1191
+ // ============================================================
1192
+ const UNITY_MESSAGES = [
1193
+ 'Awake',
1194
+ 'Start',
1195
+ 'Update',
1196
+ 'FixedUpdate',
1197
+ 'LateUpdate',
1198
+ 'OnEnable',
1199
+ 'OnDisable',
1200
+ 'OnDestroy',
1201
+ 'OnTriggerEnter',
1202
+ 'OnTriggerStay',
1203
+ 'OnTriggerExit',
1204
+ 'OnTriggerEnter2D',
1205
+ 'OnTriggerStay2D',
1206
+ 'OnTriggerExit2D',
1207
+ 'OnCollisionEnter',
1208
+ 'OnCollisionStay',
1209
+ 'OnCollisionExit',
1210
+ 'OnCollisionEnter2D',
1211
+ 'OnCollisionStay2D',
1212
+ 'OnCollisionExit2D',
1213
+ 'OnMouseDown',
1214
+ 'OnMouseUp',
1215
+ 'OnMouseEnter',
1216
+ 'OnMouseExit',
1217
+ 'OnMouseOver',
1218
+ 'OnMouseDrag',
1219
+ 'OnGUI',
1220
+ 'OnDrawGizmos',
1221
+ 'OnDrawGizmosSelected',
1222
+ 'OnBecameVisible',
1223
+ 'OnBecameInvisible',
1224
+ 'OnPreCull',
1225
+ 'OnPreRender',
1226
+ 'OnPostRender',
1227
+ 'OnRenderImage',
1228
+ 'OnRenderObject',
1229
+ 'OnWillRenderObject',
1230
+ 'OnAnimatorMove',
1231
+ 'OnAnimatorIK',
1232
+ 'OnApplicationFocus',
1233
+ 'OnApplicationPause',
1234
+ 'OnApplicationQuit',
1235
+ 'OnValidate',
1236
+ 'Reset',
1237
+ ];
1238
+ // ============================================================
1239
+ // Factory Functions
1240
+ // ============================================================
1241
+ function createUnityProjectImporter() {
1242
+ return new UnityProjectImporter();
1243
+ }
1244
+
1245
+ export { UnityProjectImporter, createUnityProjectImporter, getUnityClassName, parseUnityMeta, parseUnityYAML };
1246
+ //# sourceMappingURL=UnityImport.js.map