@nice2dev/game-engine 1.0.4 → 1.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (721) hide show
  1. package/dist/cjs/accessibility/Accessibility.js +55 -20
  2. package/dist/cjs/accessibility/Accessibility.js.map +1 -1
  3. package/dist/cjs/ai/AI.js +74 -40
  4. package/dist/cjs/ai/AI.js.map +1 -1
  5. package/dist/cjs/ai/BehaviorTree.js +39 -47
  6. package/dist/cjs/ai/BehaviorTree.js.map +1 -1
  7. package/dist/cjs/ai/StateMachine.js +64 -100
  8. package/dist/cjs/ai/StateMachine.js.map +1 -1
  9. package/dist/cjs/animation/Animation.js +58 -34
  10. package/dist/cjs/animation/Animation.js.map +1 -1
  11. package/dist/cjs/audio/AudioAdvanced.js +71 -37
  12. package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
  13. package/dist/cjs/audio/AudioBridge.js +61 -49
  14. package/dist/cjs/audio/AudioBridge.js.map +1 -1
  15. package/dist/cjs/audio/AudioManager.js +45 -29
  16. package/dist/cjs/audio/AudioManager.js.map +1 -1
  17. package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
  18. package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
  19. package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
  20. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
  21. package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
  22. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
  23. package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
  24. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
  25. package/dist/cjs/core/EventBus.js +2 -1
  26. package/dist/cjs/core/EventBus.js.map +1 -1
  27. package/dist/cjs/core/GameConfig.js +1 -1
  28. package/dist/cjs/core/GameConfig.js.map +1 -1
  29. package/dist/cjs/core/GameLoop.js +6 -3
  30. package/dist/cjs/core/GameLoop.js.map +1 -1
  31. package/dist/cjs/core/ServiceLocator.js +1 -2
  32. package/dist/cjs/core/ServiceLocator.js.map +1 -1
  33. package/dist/cjs/devtools/DevTools.js +73 -43
  34. package/dist/cjs/devtools/DevTools.js.map +1 -1
  35. package/dist/cjs/devtools/DeveloperExperience.js +84 -42
  36. package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
  37. package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
  38. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
  39. package/dist/cjs/dialogue/DialogueSystem.js +153 -129
  40. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
  41. package/dist/cjs/docs/DocGenerator.js +70 -28
  42. package/dist/cjs/docs/DocGenerator.js.map +1 -1
  43. package/dist/cjs/ecs/World.js +159 -33
  44. package/dist/cjs/ecs/World.js.map +1 -1
  45. package/dist/cjs/editor/AchievementEditor.js +650 -0
  46. package/dist/cjs/editor/AchievementEditor.js.map +1 -0
  47. package/dist/cjs/editor/AdvancedEditor.js +95 -23
  48. package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
  49. package/dist/cjs/editor/AnimationRetargeting.js +742 -0
  50. package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
  51. package/dist/cjs/editor/AssetBrowser.js +1191 -0
  52. package/dist/cjs/editor/AssetBrowser.js.map +1 -0
  53. package/dist/cjs/editor/AssetManager.js +22 -14
  54. package/dist/cjs/editor/AssetManager.js.map +1 -1
  55. package/dist/cjs/editor/ConsolePro.js +1092 -0
  56. package/dist/cjs/editor/ConsolePro.js.map +1 -0
  57. package/dist/cjs/editor/CraftingEditor.js +749 -0
  58. package/dist/cjs/editor/CraftingEditor.js.map +1 -0
  59. package/dist/cjs/editor/DebugTools.js +46 -23
  60. package/dist/cjs/editor/DebugTools.js.map +1 -1
  61. package/dist/cjs/editor/DialogueSystem.js +924 -0
  62. package/dist/cjs/editor/DialogueSystem.js.map +1 -0
  63. package/dist/cjs/editor/LeaderboardSystem.js +496 -0
  64. package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
  65. package/dist/cjs/editor/NiceGameEditor.js +532 -142
  66. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  67. package/dist/cjs/editor/PrefabSystem.js +864 -0
  68. package/dist/cjs/editor/PrefabSystem.js.map +1 -0
  69. package/dist/cjs/editor/ProfilerPanel.js +716 -0
  70. package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
  71. package/dist/cjs/editor/QuestEditor.js +850 -0
  72. package/dist/cjs/editor/QuestEditor.js.map +1 -0
  73. package/dist/cjs/editor/ReplaySystem.js +655 -0
  74. package/dist/cjs/editor/ReplaySystem.js.map +1 -0
  75. package/dist/cjs/editor/SceneEditor.js +33 -13
  76. package/dist/cjs/editor/SceneEditor.js.map +1 -1
  77. package/dist/cjs/editor/ScreenshotMode.js +710 -0
  78. package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
  79. package/dist/cjs/editor/ShaderGraph.js +7 -6
  80. package/dist/cjs/editor/ShaderGraph.js.map +1 -1
  81. package/dist/cjs/editor/TimelineEditor.js +36 -30
  82. package/dist/cjs/editor/TimelineEditor.js.map +1 -1
  83. package/dist/cjs/editor/UndoRedoPro.js +920 -0
  84. package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
  85. package/dist/cjs/editor/VRARMode.js +658 -0
  86. package/dist/cjs/editor/VRARMode.js.map +1 -0
  87. package/dist/cjs/engine/NiceGameEngine.js +12 -10
  88. package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
  89. package/dist/cjs/engine/SaveSystemV2.js +73 -37
  90. package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
  91. package/dist/cjs/enterprise/Enterprise.js +92 -44
  92. package/dist/cjs/enterprise/Enterprise.js.map +1 -1
  93. package/dist/cjs/export/BevyExporter.js +998 -0
  94. package/dist/cjs/export/BevyExporter.js.map +1 -0
  95. package/dist/cjs/export/CocosExporter.js +706 -0
  96. package/dist/cjs/export/CocosExporter.js.map +1 -0
  97. package/dist/cjs/export/Construct3Exporter.js +832 -0
  98. package/dist/cjs/export/Construct3Exporter.js.map +1 -0
  99. package/dist/cjs/export/DefoldExporter.js +1106 -0
  100. package/dist/cjs/export/DefoldExporter.js.map +1 -0
  101. package/dist/cjs/export/GDevelopExporter.js +748 -0
  102. package/dist/cjs/export/GDevelopExporter.js.map +1 -0
  103. package/dist/cjs/export/GameMakerExporter.js +846 -0
  104. package/dist/cjs/export/GameMakerExporter.js.map +1 -0
  105. package/dist/cjs/export/GodotExporter.js +45 -50
  106. package/dist/cjs/export/GodotExporter.js.map +1 -1
  107. package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
  108. package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
  109. package/dist/cjs/export/MonoGameExporter.js +1334 -0
  110. package/dist/cjs/export/MonoGameExporter.js.map +1 -0
  111. package/dist/cjs/export/Pico8Exporter.js +846 -0
  112. package/dist/cjs/export/Pico8Exporter.js.map +1 -0
  113. package/dist/cjs/export/PlatformExporter.js +4 -5
  114. package/dist/cjs/export/PlatformExporter.js.map +1 -1
  115. package/dist/cjs/export/RPGMakerExporter.js +906 -0
  116. package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
  117. package/dist/cjs/export/RobloxExporter.js +943 -0
  118. package/dist/cjs/export/RobloxExporter.js.map +1 -0
  119. package/dist/cjs/export/Solar2DExporter.js +1283 -0
  120. package/dist/cjs/export/Solar2DExporter.js.map +1 -0
  121. package/dist/cjs/export/ThreeJSExporter.js +52 -55
  122. package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
  123. package/dist/cjs/export/Tic80Exporter.js +1315 -0
  124. package/dist/cjs/export/Tic80Exporter.js.map +1 -0
  125. package/dist/cjs/export/UnityExporter.js +41 -56
  126. package/dist/cjs/export/UnityExporter.js.map +1 -1
  127. package/dist/cjs/export/UnrealExporter.js +962 -0
  128. package/dist/cjs/export/UnrealExporter.js.map +1 -0
  129. package/dist/cjs/export/WebExporter.js +42 -50
  130. package/dist/cjs/export/WebExporter.js.map +1 -1
  131. package/dist/cjs/export/index.js +50 -2
  132. package/dist/cjs/export/index.js.map +1 -1
  133. package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
  134. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
  135. package/dist/cjs/godot-integration/GodotImport.js +1069 -0
  136. package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
  137. package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
  138. package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
  139. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
  140. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  141. package/dist/cjs/i18n/I18n.js +56 -30
  142. package/dist/cjs/i18n/I18n.js.map +1 -1
  143. package/dist/cjs/i18n/useTranslation.js +4 -4
  144. package/dist/cjs/i18n/useTranslation.js.map +1 -1
  145. package/dist/cjs/import/AsepriteImporter.js +15 -19
  146. package/dist/cjs/import/AsepriteImporter.js.map +1 -1
  147. package/dist/cjs/import/DragonBonesImporter.js +36 -40
  148. package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
  149. package/dist/cjs/import/GameMakerImporter.js +11 -17
  150. package/dist/cjs/import/GameMakerImporter.js.map +1 -1
  151. package/dist/cjs/import/GodotSceneImporter.js +43 -29
  152. package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
  153. package/dist/cjs/import/LDtkImporter.js +16 -17
  154. package/dist/cjs/import/LDtkImporter.js.map +1 -1
  155. package/dist/cjs/import/Live2DImporter.js +16 -19
  156. package/dist/cjs/import/Live2DImporter.js.map +1 -1
  157. package/dist/cjs/import/NdgFormat.js +28 -35
  158. package/dist/cjs/import/NdgFormat.js.map +1 -1
  159. package/dist/cjs/import/OgmoImporter.js +16 -18
  160. package/dist/cjs/import/OgmoImporter.js.map +1 -1
  161. package/dist/cjs/import/RPGMakerImporter.js +5 -6
  162. package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
  163. package/dist/cjs/import/SceneImporter.js +23 -13
  164. package/dist/cjs/import/SceneImporter.js.map +1 -1
  165. package/dist/cjs/import/SpineImporter.js +20 -20
  166. package/dist/cjs/import/SpineImporter.js.map +1 -1
  167. package/dist/cjs/import/SpriterImporter.js +38 -46
  168. package/dist/cjs/import/SpriterImporter.js.map +1 -1
  169. package/dist/cjs/import/TiledMapImporter.js +20 -24
  170. package/dist/cjs/import/TiledMapImporter.js.map +1 -1
  171. package/dist/cjs/import/UnitySceneImporter.js +15 -15
  172. package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
  173. package/dist/cjs/index.js +516 -4
  174. package/dist/cjs/index.js.map +1 -1
  175. package/dist/cjs/input/GamepadNavigation.js +82 -47
  176. package/dist/cjs/input/GamepadNavigation.js.map +1 -1
  177. package/dist/cjs/input/InputManager.js +107 -52
  178. package/dist/cjs/input/InputManager.js.map +1 -1
  179. package/dist/cjs/input/useGamepads.js +35 -29
  180. package/dist/cjs/input/useGamepads.js.map +1 -1
  181. package/dist/cjs/integration/IconSprite.js +39 -21
  182. package/dist/cjs/integration/IconSprite.js.map +1 -1
  183. package/dist/cjs/inventory/InventorySystem.js +218 -127
  184. package/dist/cjs/inventory/InventorySystem.js.map +1 -1
  185. package/dist/cjs/kids/KidMode.js +491 -78
  186. package/dist/cjs/kids/KidMode.js.map +1 -1
  187. package/dist/cjs/kids/KidTools.js +154 -48
  188. package/dist/cjs/kids/KidTools.js.map +1 -1
  189. package/dist/cjs/monetization/Monetization.js +47 -35
  190. package/dist/cjs/monetization/Monetization.js.map +1 -1
  191. package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
  192. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
  193. package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
  194. package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
  195. package/dist/cjs/native-engine/AssetPipeline.js +540 -0
  196. package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
  197. package/dist/cjs/native-engine/AudioEngine.js +825 -0
  198. package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
  199. package/dist/cjs/native-engine/InputSystem.js +1175 -0
  200. package/dist/cjs/native-engine/InputSystem.js.map +1 -0
  201. package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
  202. package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
  203. package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
  204. package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
  205. package/dist/cjs/native-engine/RenderingEngine.js +371 -0
  206. package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
  207. package/dist/cjs/native-engine/SceneGraph.js +862 -0
  208. package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
  209. package/dist/cjs/network/MultiplayerTransport.js +63 -33
  210. package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
  211. package/dist/cjs/network/Networking.js +87 -62
  212. package/dist/cjs/network/Networking.js.map +1 -1
  213. package/dist/cjs/pathfinding/Pathfinding.js +71 -26
  214. package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
  215. package/dist/cjs/performance/AssetStreaming.js +656 -0
  216. package/dist/cjs/performance/AssetStreaming.js.map +1 -0
  217. package/dist/cjs/performance/BenchmarkSuite.js +37 -24
  218. package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
  219. package/dist/cjs/performance/DeltaCompression.js +566 -0
  220. package/dist/cjs/performance/DeltaCompression.js.map +1 -0
  221. package/dist/cjs/performance/DeterministicPhysics.js +603 -0
  222. package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
  223. package/dist/cjs/performance/ECSOptimization.js +726 -0
  224. package/dist/cjs/performance/ECSOptimization.js.map +1 -0
  225. package/dist/cjs/performance/HotReload.js +525 -0
  226. package/dist/cjs/performance/HotReload.js.map +1 -0
  227. package/dist/cjs/performance/InputRecording.js +590 -0
  228. package/dist/cjs/performance/InputRecording.js.map +1 -0
  229. package/dist/cjs/performance/InterestManagement.js +532 -0
  230. package/dist/cjs/performance/InterestManagement.js.map +1 -0
  231. package/dist/cjs/performance/LocalizationRuntime.js +472 -0
  232. package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
  233. package/dist/cjs/performance/MemoryManagement.js +487 -0
  234. package/dist/cjs/performance/MemoryManagement.js.map +1 -0
  235. package/dist/cjs/performance/ModSupport.js +531 -0
  236. package/dist/cjs/performance/ModSupport.js.map +1 -0
  237. package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
  238. package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
  239. package/dist/cjs/performance/NetworkPrediction.js +521 -0
  240. package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
  241. package/dist/cjs/performance/ObjectPooling.js +653 -0
  242. package/dist/cjs/performance/ObjectPooling.js.map +1 -0
  243. package/dist/cjs/performance/Performance.js +64 -25
  244. package/dist/cjs/performance/Performance.js.map +1 -1
  245. package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
  246. package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
  247. package/dist/cjs/performance/SaveSystem.js +574 -0
  248. package/dist/cjs/performance/SaveSystem.js.map +1 -0
  249. package/dist/cjs/performance/WebGPURenderer.js +702 -0
  250. package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
  251. package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
  252. package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
  253. package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
  254. package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
  255. package/dist/cjs/plugins/PluginSDK.js +46 -34
  256. package/dist/cjs/plugins/PluginSDK.js.map +1 -1
  257. package/dist/cjs/plugins/PluginTestKit.js +28 -29
  258. package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
  259. package/dist/cjs/procedural/Procedural.js +24 -17
  260. package/dist/cjs/procedural/Procedural.js.map +1 -1
  261. package/dist/cjs/procedural/WorldBuilding.js +187 -55
  262. package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
  263. package/dist/cjs/quest/QuestSystem.js +145 -111
  264. package/dist/cjs/quest/QuestSystem.js.map +1 -1
  265. package/dist/cjs/release/Release.js +142 -31
  266. package/dist/cjs/release/Release.js.map +1 -1
  267. package/dist/cjs/rendering/Camera2D.js +12 -7
  268. package/dist/cjs/rendering/Camera2D.js.map +1 -1
  269. package/dist/cjs/rendering/Renderer2D.js +62 -26
  270. package/dist/cjs/rendering/Renderer2D.js.map +1 -1
  271. package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
  272. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
  273. package/dist/cjs/runtime3d/Runtime3D.js +80 -55
  274. package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
  275. package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
  276. package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
  277. package/dist/cjs/scene/SceneManager.js +26 -12
  278. package/dist/cjs/scene/SceneManager.js.map +1 -1
  279. package/dist/cjs/scripting/GraphToAST.js +36 -24
  280. package/dist/cjs/scripting/GraphToAST.js.map +1 -1
  281. package/dist/cjs/scripting/LanguageExporter.js +2 -3
  282. package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
  283. package/dist/cjs/scripting/NodeGraph.js +49 -32
  284. package/dist/cjs/scripting/NodeGraph.js.map +1 -1
  285. package/dist/cjs/scripting/ScriptAST.js +19 -6
  286. package/dist/cjs/scripting/ScriptAST.js.map +1 -1
  287. package/dist/cjs/scripting/VisualScripting2.js +13 -12
  288. package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
  289. package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
  290. package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
  291. package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
  292. package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
  293. package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
  294. package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
  295. package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
  296. package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
  297. package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
  298. package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
  299. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
  300. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
  301. package/dist/cjs/social/Social.js +27 -20
  302. package/dist/cjs/social/Social.js.map +1 -1
  303. package/dist/cjs/systems/LightingSystem.js +980 -0
  304. package/dist/cjs/systems/LightingSystem.js.map +1 -0
  305. package/dist/cjs/systems/ParticleSystem2.js +34 -17
  306. package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
  307. package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
  308. package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
  309. package/dist/cjs/systems/TerrainSystem.js +1137 -0
  310. package/dist/cjs/systems/TerrainSystem.js.map +1 -0
  311. package/dist/cjs/templates/ActionTemplates.js +144 -24
  312. package/dist/cjs/templates/ActionTemplates.js.map +1 -1
  313. package/dist/cjs/templates/FightingTemplate.js +536 -0
  314. package/dist/cjs/templates/FightingTemplate.js.map +1 -0
  315. package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
  316. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
  317. package/dist/cjs/templates/PartyTemplates.js +60 -28
  318. package/dist/cjs/templates/PartyTemplates.js.map +1 -1
  319. package/dist/cjs/templates/PuzzleTemplates.js +63 -22
  320. package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
  321. package/dist/cjs/templates/RPGTemplates.js +29 -15
  322. package/dist/cjs/templates/RPGTemplates.js.map +1 -1
  323. package/dist/cjs/templates/SportsTemplates.js +41 -17
  324. package/dist/cjs/templates/SportsTemplates.js.map +1 -1
  325. package/dist/cjs/templates/StrategyTemplates.js +45 -18
  326. package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
  327. package/dist/cjs/templates/SurvivalTemplate.js +479 -0
  328. package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
  329. package/dist/cjs/templates/WaveDefense.js +139 -52
  330. package/dist/cjs/templates/WaveDefense.js.map +1 -1
  331. package/dist/cjs/tilemap/Tilemap.js +48 -32
  332. package/dist/cjs/tilemap/Tilemap.js.map +1 -1
  333. package/dist/cjs/tutorials/TutorialBranching.js +111 -42
  334. package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
  335. package/dist/cjs/tutorials/TutorialEngine.js +152 -80
  336. package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
  337. package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
  338. package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
  339. package/dist/cjs/ui/GameUI.js +69 -42
  340. package/dist/cjs/ui/GameUI.js.map +1 -1
  341. package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
  342. package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
  343. package/dist/cjs/unity-integration/UnityImport.js +1252 -0
  344. package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
  345. package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
  346. package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
  347. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
  348. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
  349. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
  350. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
  351. package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
  352. package/dist/cjs/unreal-integration/UnrealImport.js.map +1 -0
  353. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1186 -0
  354. package/dist/cjs/unreal-integration/UnrealLiveLink.js.map +1 -0
  355. package/dist/cjs/unreal-integration/UnrealMarketplace.js +497 -0
  356. package/dist/cjs/unreal-integration/UnrealMarketplace.js.map +1 -0
  357. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +835 -0
  358. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
  359. package/dist/cjs/xr/ARVR.js +32 -9
  360. package/dist/cjs/xr/ARVR.js.map +1 -1
  361. package/dist/esm/accessibility/Accessibility.js +55 -20
  362. package/dist/esm/accessibility/Accessibility.js.map +1 -1
  363. package/dist/esm/ai/AI.js +74 -40
  364. package/dist/esm/ai/AI.js.map +1 -1
  365. package/dist/esm/ai/BehaviorTree.js +39 -47
  366. package/dist/esm/ai/BehaviorTree.js.map +1 -1
  367. package/dist/esm/ai/StateMachine.js +65 -99
  368. package/dist/esm/ai/StateMachine.js.map +1 -1
  369. package/dist/esm/animation/Animation.js +58 -34
  370. package/dist/esm/animation/Animation.js.map +1 -1
  371. package/dist/esm/audio/AudioAdvanced.js +71 -37
  372. package/dist/esm/audio/AudioAdvanced.js.map +1 -1
  373. package/dist/esm/audio/AudioBridge.js +61 -49
  374. package/dist/esm/audio/AudioBridge.js.map +1 -1
  375. package/dist/esm/audio/AudioManager.js +45 -29
  376. package/dist/esm/audio/AudioManager.js.map +1 -1
  377. package/dist/esm/build-cloud/BuildOrchestration.js +1129 -0
  378. package/dist/esm/build-cloud/BuildOrchestration.js.map +1 -0
  379. package/dist/esm/build-cloud/GodotBuildCloud.js +715 -0
  380. package/dist/esm/build-cloud/GodotBuildCloud.js.map +1 -0
  381. package/dist/esm/build-cloud/UnityBuildCloud.js +643 -0
  382. package/dist/esm/build-cloud/UnityBuildCloud.js.map +1 -0
  383. package/dist/esm/build-cloud/UnrealBuildCloud.js +668 -0
  384. package/dist/esm/build-cloud/UnrealBuildCloud.js.map +1 -0
  385. package/dist/esm/core/EventBus.js +2 -1
  386. package/dist/esm/core/EventBus.js.map +1 -1
  387. package/dist/esm/core/GameConfig.js +1 -1
  388. package/dist/esm/core/GameConfig.js.map +1 -1
  389. package/dist/esm/core/GameLoop.js +6 -3
  390. package/dist/esm/core/GameLoop.js.map +1 -1
  391. package/dist/esm/core/ServiceLocator.js +1 -2
  392. package/dist/esm/core/ServiceLocator.js.map +1 -1
  393. package/dist/esm/devtools/DevTools.js +73 -43
  394. package/dist/esm/devtools/DevTools.js.map +1 -1
  395. package/dist/esm/devtools/DeveloperExperience.js +84 -42
  396. package/dist/esm/devtools/DeveloperExperience.js.map +1 -1
  397. package/dist/esm/devtools/GameplayAnalytics.js +71 -43
  398. package/dist/esm/devtools/GameplayAnalytics.js.map +1 -1
  399. package/dist/esm/dialogue/DialogueSystem.js +153 -129
  400. package/dist/esm/dialogue/DialogueSystem.js.map +1 -1
  401. package/dist/esm/docs/DocGenerator.js +70 -28
  402. package/dist/esm/docs/DocGenerator.js.map +1 -1
  403. package/dist/esm/ecs/World.js +159 -33
  404. package/dist/esm/ecs/World.js.map +1 -1
  405. package/dist/esm/editor/AchievementEditor.js +645 -0
  406. package/dist/esm/editor/AchievementEditor.js.map +1 -0
  407. package/dist/esm/editor/AdvancedEditor.js +95 -23
  408. package/dist/esm/editor/AdvancedEditor.js.map +1 -1
  409. package/dist/esm/editor/AnimationRetargeting.js +738 -0
  410. package/dist/esm/editor/AnimationRetargeting.js.map +1 -0
  411. package/dist/esm/editor/AssetBrowser.js +1184 -0
  412. package/dist/esm/editor/AssetBrowser.js.map +1 -0
  413. package/dist/esm/editor/AssetManager.js +22 -14
  414. package/dist/esm/editor/AssetManager.js.map +1 -1
  415. package/dist/esm/editor/ConsolePro.js +1085 -0
  416. package/dist/esm/editor/ConsolePro.js.map +1 -0
  417. package/dist/esm/editor/CraftingEditor.js +744 -0
  418. package/dist/esm/editor/CraftingEditor.js.map +1 -0
  419. package/dist/esm/editor/DebugTools.js +46 -23
  420. package/dist/esm/editor/DebugTools.js.map +1 -1
  421. package/dist/esm/editor/DialogueSystem.js +918 -0
  422. package/dist/esm/editor/DialogueSystem.js.map +1 -0
  423. package/dist/esm/editor/LeaderboardSystem.js +491 -0
  424. package/dist/esm/editor/LeaderboardSystem.js.map +1 -0
  425. package/dist/esm/editor/NiceGameEditor.js +532 -142
  426. package/dist/esm/editor/NiceGameEditor.js.map +1 -1
  427. package/dist/esm/editor/PrefabSystem.js +858 -0
  428. package/dist/esm/editor/PrefabSystem.js.map +1 -0
  429. package/dist/esm/editor/ProfilerPanel.js +710 -0
  430. package/dist/esm/editor/ProfilerPanel.js.map +1 -0
  431. package/dist/esm/editor/QuestEditor.js +846 -0
  432. package/dist/esm/editor/QuestEditor.js.map +1 -0
  433. package/dist/esm/editor/ReplaySystem.js +648 -0
  434. package/dist/esm/editor/ReplaySystem.js.map +1 -0
  435. package/dist/esm/editor/SceneEditor.js +33 -13
  436. package/dist/esm/editor/SceneEditor.js.map +1 -1
  437. package/dist/esm/editor/ScreenshotMode.js +702 -0
  438. package/dist/esm/editor/ScreenshotMode.js.map +1 -0
  439. package/dist/esm/editor/ShaderGraph.js +7 -6
  440. package/dist/esm/editor/ShaderGraph.js.map +1 -1
  441. package/dist/esm/editor/TimelineEditor.js +37 -30
  442. package/dist/esm/editor/TimelineEditor.js.map +1 -1
  443. package/dist/esm/editor/UndoRedoPro.js +914 -0
  444. package/dist/esm/editor/UndoRedoPro.js.map +1 -0
  445. package/dist/esm/editor/VRARMode.js +653 -0
  446. package/dist/esm/editor/VRARMode.js.map +1 -0
  447. package/dist/esm/engine/NiceGameEngine.js +12 -10
  448. package/dist/esm/engine/NiceGameEngine.js.map +1 -1
  449. package/dist/esm/engine/SaveSystemV2.js +73 -37
  450. package/dist/esm/engine/SaveSystemV2.js.map +1 -1
  451. package/dist/esm/enterprise/Enterprise.js +92 -44
  452. package/dist/esm/enterprise/Enterprise.js.map +1 -1
  453. package/dist/esm/export/BevyExporter.js +995 -0
  454. package/dist/esm/export/BevyExporter.js.map +1 -0
  455. package/dist/esm/export/CocosExporter.js +703 -0
  456. package/dist/esm/export/CocosExporter.js.map +1 -0
  457. package/dist/esm/export/Construct3Exporter.js +829 -0
  458. package/dist/esm/export/Construct3Exporter.js.map +1 -0
  459. package/dist/esm/export/DefoldExporter.js +1103 -0
  460. package/dist/esm/export/DefoldExporter.js.map +1 -0
  461. package/dist/esm/export/GDevelopExporter.js +745 -0
  462. package/dist/esm/export/GDevelopExporter.js.map +1 -0
  463. package/dist/esm/export/GameMakerExporter.js +843 -0
  464. package/dist/esm/export/GameMakerExporter.js.map +1 -0
  465. package/dist/esm/export/GodotExporter.js +45 -50
  466. package/dist/esm/export/GodotExporter.js.map +1 -1
  467. package/dist/esm/export/MinecraftBedrockExporter.js +603 -0
  468. package/dist/esm/export/MinecraftBedrockExporter.js.map +1 -0
  469. package/dist/esm/export/MonoGameExporter.js +1331 -0
  470. package/dist/esm/export/MonoGameExporter.js.map +1 -0
  471. package/dist/esm/export/Pico8Exporter.js +843 -0
  472. package/dist/esm/export/Pico8Exporter.js.map +1 -0
  473. package/dist/esm/export/PlatformExporter.js +4 -5
  474. package/dist/esm/export/PlatformExporter.js.map +1 -1
  475. package/dist/esm/export/RPGMakerExporter.js +903 -0
  476. package/dist/esm/export/RPGMakerExporter.js.map +1 -0
  477. package/dist/esm/export/RobloxExporter.js +940 -0
  478. package/dist/esm/export/RobloxExporter.js.map +1 -0
  479. package/dist/esm/export/Solar2DExporter.js +1280 -0
  480. package/dist/esm/export/Solar2DExporter.js.map +1 -0
  481. package/dist/esm/export/ThreeJSExporter.js +52 -55
  482. package/dist/esm/export/ThreeJSExporter.js.map +1 -1
  483. package/dist/esm/export/Tic80Exporter.js +1312 -0
  484. package/dist/esm/export/Tic80Exporter.js.map +1 -0
  485. package/dist/esm/export/UnityExporter.js +41 -56
  486. package/dist/esm/export/UnityExporter.js.map +1 -1
  487. package/dist/esm/export/UnrealExporter.js +959 -0
  488. package/dist/esm/export/UnrealExporter.js.map +1 -0
  489. package/dist/esm/export/WebExporter.js +42 -50
  490. package/dist/esm/export/WebExporter.js.map +1 -1
  491. package/dist/esm/export/index.js +38 -2
  492. package/dist/esm/export/index.js.map +1 -1
  493. package/dist/esm/godot-integration/GodotAssetLibrary.js +711 -0
  494. package/dist/esm/godot-integration/GodotAssetLibrary.js.map +1 -0
  495. package/dist/esm/godot-integration/GodotImport.js +1062 -0
  496. package/dist/esm/godot-integration/GodotImport.js.map +1 -0
  497. package/dist/esm/godot-integration/GodotLiveLink.js +958 -0
  498. package/dist/esm/godot-integration/GodotLiveLink.js.map +1 -0
  499. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +666 -0
  500. package/dist/esm/godot-integration/components/GodotProjectBrowser.js.map +1 -0
  501. package/dist/esm/i18n/I18n.js +56 -30
  502. package/dist/esm/i18n/I18n.js.map +1 -1
  503. package/dist/esm/i18n/useTranslation.js +4 -4
  504. package/dist/esm/i18n/useTranslation.js.map +1 -1
  505. package/dist/esm/import/AsepriteImporter.js +15 -19
  506. package/dist/esm/import/AsepriteImporter.js.map +1 -1
  507. package/dist/esm/import/DragonBonesImporter.js +36 -40
  508. package/dist/esm/import/DragonBonesImporter.js.map +1 -1
  509. package/dist/esm/import/GameMakerImporter.js +11 -17
  510. package/dist/esm/import/GameMakerImporter.js.map +1 -1
  511. package/dist/esm/import/GodotSceneImporter.js +43 -29
  512. package/dist/esm/import/GodotSceneImporter.js.map +1 -1
  513. package/dist/esm/import/LDtkImporter.js +16 -17
  514. package/dist/esm/import/LDtkImporter.js.map +1 -1
  515. package/dist/esm/import/Live2DImporter.js +16 -19
  516. package/dist/esm/import/Live2DImporter.js.map +1 -1
  517. package/dist/esm/import/NdgFormat.js +28 -35
  518. package/dist/esm/import/NdgFormat.js.map +1 -1
  519. package/dist/esm/import/OgmoImporter.js +16 -18
  520. package/dist/esm/import/OgmoImporter.js.map +1 -1
  521. package/dist/esm/import/RPGMakerImporter.js +5 -6
  522. package/dist/esm/import/RPGMakerImporter.js.map +1 -1
  523. package/dist/esm/import/SceneImporter.js +23 -13
  524. package/dist/esm/import/SceneImporter.js.map +1 -1
  525. package/dist/esm/import/SpineImporter.js +20 -20
  526. package/dist/esm/import/SpineImporter.js.map +1 -1
  527. package/dist/esm/import/SpriterImporter.js +38 -46
  528. package/dist/esm/import/SpriterImporter.js.map +1 -1
  529. package/dist/esm/import/TiledMapImporter.js +20 -24
  530. package/dist/esm/import/TiledMapImporter.js.map +1 -1
  531. package/dist/esm/import/UnitySceneImporter.js +15 -15
  532. package/dist/esm/import/UnitySceneImporter.js.map +1 -1
  533. package/dist/esm/index.js +76 -3
  534. package/dist/esm/index.js.map +1 -1
  535. package/dist/esm/input/GamepadNavigation.js +82 -47
  536. package/dist/esm/input/GamepadNavigation.js.map +1 -1
  537. package/dist/esm/input/InputManager.js +107 -52
  538. package/dist/esm/input/InputManager.js.map +1 -1
  539. package/dist/esm/input/useGamepads.js +35 -29
  540. package/dist/esm/input/useGamepads.js.map +1 -1
  541. package/dist/esm/integration/IconSprite.js +39 -21
  542. package/dist/esm/integration/IconSprite.js.map +1 -1
  543. package/dist/esm/inventory/InventorySystem.js +218 -127
  544. package/dist/esm/inventory/InventorySystem.js.map +1 -1
  545. package/dist/esm/kids/KidMode.js +491 -78
  546. package/dist/esm/kids/KidMode.js.map +1 -1
  547. package/dist/esm/kids/KidTools.js +154 -48
  548. package/dist/esm/kids/KidTools.js.map +1 -1
  549. package/dist/esm/monetization/Monetization.js +47 -35
  550. package/dist/esm/monetization/Monetization.js.map +1 -1
  551. package/dist/esm/multiplayer/LocalMultiplayer.js +48 -26
  552. package/dist/esm/multiplayer/LocalMultiplayer.js.map +1 -1
  553. package/dist/esm/multiplayer/MiniGameTypes.js +23 -10
  554. package/dist/esm/multiplayer/MiniGameTypes.js.map +1 -1
  555. package/dist/esm/native-engine/AssetPipeline.js +537 -0
  556. package/dist/esm/native-engine/AssetPipeline.js.map +1 -0
  557. package/dist/esm/native-engine/AudioEngine.js +822 -0
  558. package/dist/esm/native-engine/AudioEngine.js.map +1 -0
  559. package/dist/esm/native-engine/InputSystem.js +1170 -0
  560. package/dist/esm/native-engine/InputSystem.js.map +1 -0
  561. package/dist/esm/native-engine/NetworkingSystem.js +817 -0
  562. package/dist/esm/native-engine/NetworkingSystem.js.map +1 -0
  563. package/dist/esm/native-engine/PhysicsEngine.js +619 -0
  564. package/dist/esm/native-engine/PhysicsEngine.js.map +1 -0
  565. package/dist/esm/native-engine/RenderingEngine.js +368 -0
  566. package/dist/esm/native-engine/RenderingEngine.js.map +1 -0
  567. package/dist/esm/native-engine/SceneGraph.js +857 -0
  568. package/dist/esm/native-engine/SceneGraph.js.map +1 -0
  569. package/dist/esm/network/MultiplayerTransport.js +63 -33
  570. package/dist/esm/network/MultiplayerTransport.js.map +1 -1
  571. package/dist/esm/network/Networking.js +87 -62
  572. package/dist/esm/network/Networking.js.map +1 -1
  573. package/dist/esm/pathfinding/Pathfinding.js +71 -26
  574. package/dist/esm/pathfinding/Pathfinding.js.map +1 -1
  575. package/dist/esm/performance/AssetStreaming.js +649 -0
  576. package/dist/esm/performance/AssetStreaming.js.map +1 -0
  577. package/dist/esm/performance/BenchmarkSuite.js +37 -24
  578. package/dist/esm/performance/BenchmarkSuite.js.map +1 -1
  579. package/dist/esm/performance/DeltaCompression.js +554 -0
  580. package/dist/esm/performance/DeltaCompression.js.map +1 -0
  581. package/dist/esm/performance/DeterministicPhysics.js +573 -0
  582. package/dist/esm/performance/DeterministicPhysics.js.map +1 -0
  583. package/dist/esm/performance/ECSOptimization.js +716 -0
  584. package/dist/esm/performance/ECSOptimization.js.map +1 -0
  585. package/dist/esm/performance/HotReload.js +517 -0
  586. package/dist/esm/performance/HotReload.js.map +1 -0
  587. package/dist/esm/performance/InputRecording.js +580 -0
  588. package/dist/esm/performance/InputRecording.js.map +1 -0
  589. package/dist/esm/performance/InterestManagement.js +524 -0
  590. package/dist/esm/performance/InterestManagement.js.map +1 -0
  591. package/dist/esm/performance/LocalizationRuntime.js +465 -0
  592. package/dist/esm/performance/LocalizationRuntime.js.map +1 -0
  593. package/dist/esm/performance/MemoryManagement.js +481 -0
  594. package/dist/esm/performance/MemoryManagement.js.map +1 -0
  595. package/dist/esm/performance/ModSupport.js +520 -0
  596. package/dist/esm/performance/ModSupport.js.map +1 -0
  597. package/dist/esm/performance/MultiThreadedPhysics.js +491 -0
  598. package/dist/esm/performance/MultiThreadedPhysics.js.map +1 -0
  599. package/dist/esm/performance/NetworkPrediction.js +508 -0
  600. package/dist/esm/performance/NetworkPrediction.js.map +1 -0
  601. package/dist/esm/performance/ObjectPooling.js +639 -0
  602. package/dist/esm/performance/ObjectPooling.js.map +1 -0
  603. package/dist/esm/performance/Performance.js +64 -25
  604. package/dist/esm/performance/Performance.js.map +1 -1
  605. package/dist/esm/performance/PerformanceAdvanced.js +83 -49
  606. package/dist/esm/performance/PerformanceAdvanced.js.map +1 -1
  607. package/dist/esm/performance/SaveSystem.js +567 -0
  608. package/dist/esm/performance/SaveSystem.js.map +1 -0
  609. package/dist/esm/performance/WebGPURenderer.js +697 -0
  610. package/dist/esm/performance/WebGPURenderer.js.map +1 -0
  611. package/dist/esm/physics/PhysicsAdvanced.js +32 -20
  612. package/dist/esm/physics/PhysicsAdvanced.js.map +1 -1
  613. package/dist/esm/physics/PhysicsEngine2D.js +63 -36
  614. package/dist/esm/physics/PhysicsEngine2D.js.map +1 -1
  615. package/dist/esm/plugins/PluginSDK.js +46 -34
  616. package/dist/esm/plugins/PluginSDK.js.map +1 -1
  617. package/dist/esm/plugins/PluginTestKit.js +28 -29
  618. package/dist/esm/plugins/PluginTestKit.js.map +1 -1
  619. package/dist/esm/procedural/Procedural.js +24 -17
  620. package/dist/esm/procedural/Procedural.js.map +1 -1
  621. package/dist/esm/procedural/WorldBuilding.js +188 -55
  622. package/dist/esm/procedural/WorldBuilding.js.map +1 -1
  623. package/dist/esm/quest/QuestSystem.js +145 -111
  624. package/dist/esm/quest/QuestSystem.js.map +1 -1
  625. package/dist/esm/release/Release.js +142 -31
  626. package/dist/esm/release/Release.js.map +1 -1
  627. package/dist/esm/rendering/Camera2D.js +12 -7
  628. package/dist/esm/rendering/Camera2D.js.map +1 -1
  629. package/dist/esm/rendering/Renderer2D.js +62 -26
  630. package/dist/esm/rendering/Renderer2D.js.map +1 -1
  631. package/dist/esm/rendering/WebGPURenderPipeline.js +60 -31
  632. package/dist/esm/rendering/WebGPURenderPipeline.js.map +1 -1
  633. package/dist/esm/runtime3d/Runtime3D.js +80 -55
  634. package/dist/esm/runtime3d/Runtime3D.js.map +1 -1
  635. package/dist/esm/runtime3d/SceneEditor3D.js +20 -11
  636. package/dist/esm/runtime3d/SceneEditor3D.js.map +1 -1
  637. package/dist/esm/scene/SceneManager.js +26 -12
  638. package/dist/esm/scene/SceneManager.js.map +1 -1
  639. package/dist/esm/scripting/GraphToAST.js +36 -24
  640. package/dist/esm/scripting/GraphToAST.js.map +1 -1
  641. package/dist/esm/scripting/LanguageExporter.js +2 -3
  642. package/dist/esm/scripting/LanguageExporter.js.map +1 -1
  643. package/dist/esm/scripting/NodeGraph.js +49 -32
  644. package/dist/esm/scripting/NodeGraph.js.map +1 -1
  645. package/dist/esm/scripting/ScriptAST.js +19 -6
  646. package/dist/esm/scripting/ScriptAST.js.map +1 -1
  647. package/dist/esm/scripting/VisualScripting2.js +13 -12
  648. package/dist/esm/scripting/VisualScripting2.js.map +1 -1
  649. package/dist/esm/scripting/exporters/CSharpExporter.js +16 -16
  650. package/dist/esm/scripting/exporters/CSharpExporter.js.map +1 -1
  651. package/dist/esm/scripting/exporters/GDScriptExporter.js +3 -6
  652. package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -1
  653. package/dist/esm/scripting/exporters/LuaExporter.js +5 -9
  654. package/dist/esm/scripting/exporters/LuaExporter.js.map +1 -1
  655. package/dist/esm/scripting/exporters/PythonExporter.js +7 -13
  656. package/dist/esm/scripting/exporters/PythonExporter.js.map +1 -1
  657. package/dist/esm/scripting/exporters/RustExporter.js +7 -14
  658. package/dist/esm/scripting/exporters/RustExporter.js.map +1 -1
  659. package/dist/esm/scripting/exporters/TypeScriptExporter.js +28 -29
  660. package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +1 -1
  661. package/dist/esm/social/Social.js +27 -20
  662. package/dist/esm/social/Social.js.map +1 -1
  663. package/dist/esm/systems/LightingSystem.js +968 -0
  664. package/dist/esm/systems/LightingSystem.js.map +1 -0
  665. package/dist/esm/systems/ParticleSystem2.js +34 -17
  666. package/dist/esm/systems/ParticleSystem2.js.map +1 -1
  667. package/dist/esm/systems/PhysicsDebugSystem.js +1219 -0
  668. package/dist/esm/systems/PhysicsDebugSystem.js.map +1 -0
  669. package/dist/esm/systems/TerrainSystem.js +1125 -0
  670. package/dist/esm/systems/TerrainSystem.js.map +1 -0
  671. package/dist/esm/templates/ActionTemplates.js +144 -24
  672. package/dist/esm/templates/ActionTemplates.js.map +1 -1
  673. package/dist/esm/templates/FightingTemplate.js +513 -0
  674. package/dist/esm/templates/FightingTemplate.js.map +1 -0
  675. package/dist/esm/templates/MetroidvaniaTemplate.js +484 -0
  676. package/dist/esm/templates/MetroidvaniaTemplate.js.map +1 -0
  677. package/dist/esm/templates/PartyTemplates.js +60 -28
  678. package/dist/esm/templates/PartyTemplates.js.map +1 -1
  679. package/dist/esm/templates/PuzzleTemplates.js +63 -22
  680. package/dist/esm/templates/PuzzleTemplates.js.map +1 -1
  681. package/dist/esm/templates/RPGTemplates.js +29 -15
  682. package/dist/esm/templates/RPGTemplates.js.map +1 -1
  683. package/dist/esm/templates/SportsTemplates.js +41 -17
  684. package/dist/esm/templates/SportsTemplates.js.map +1 -1
  685. package/dist/esm/templates/StrategyTemplates.js +45 -18
  686. package/dist/esm/templates/StrategyTemplates.js.map +1 -1
  687. package/dist/esm/templates/SurvivalTemplate.js +447 -0
  688. package/dist/esm/templates/SurvivalTemplate.js.map +1 -0
  689. package/dist/esm/templates/WaveDefense.js +139 -52
  690. package/dist/esm/templates/WaveDefense.js.map +1 -1
  691. package/dist/esm/tilemap/Tilemap.js +48 -32
  692. package/dist/esm/tilemap/Tilemap.js.map +1 -1
  693. package/dist/esm/tutorials/TutorialBranching.js +111 -42
  694. package/dist/esm/tutorials/TutorialBranching.js.map +1 -1
  695. package/dist/esm/tutorials/TutorialEngine.js +152 -80
  696. package/dist/esm/tutorials/TutorialEngine.js.map +1 -1
  697. package/dist/esm/tutorials/TutorialOverlay.js +117 -40
  698. package/dist/esm/tutorials/TutorialOverlay.js.map +1 -1
  699. package/dist/esm/ui/GameUI.js +69 -42
  700. package/dist/esm/ui/GameUI.js.map +1 -1
  701. package/dist/esm/unity-integration/UnityAssetStore.js +749 -0
  702. package/dist/esm/unity-integration/UnityAssetStore.js.map +1 -0
  703. package/dist/esm/unity-integration/UnityImport.js +1246 -0
  704. package/dist/esm/unity-integration/UnityImport.js.map +1 -0
  705. package/dist/esm/unity-integration/UnityLiveLink.js +1017 -0
  706. package/dist/esm/unity-integration/UnityLiveLink.js.map +1 -0
  707. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +794 -0
  708. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
  709. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
  710. package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
  711. package/dist/esm/unreal-integration/UnrealImport.js +437 -0
  712. package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
  713. package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
  714. package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
  715. package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
  716. package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
  717. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
  718. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
  719. package/dist/esm/xr/ARVR.js +32 -9
  720. package/dist/esm/xr/ARVR.js.map +1 -1
  721. package/package.json +6 -5
@@ -0,0 +1,1283 @@
1
+ 'use strict';
2
+
3
+ var PlatformExporter = require('./PlatformExporter.js');
4
+
5
+ /* ────────────────────────────────────────────────────────────────
6
+ Solar2D (Corona SDK) Exporter
7
+
8
+ Exports Nice2Dev projects to Solar2D format:
9
+ - Main project files (main.lua, config.lua, build.settings)
10
+ - Scene modules
11
+ - Lua scripts
12
+ - Asset management
13
+ ──────────────────────────────────────────────────────────────── */
14
+ /* ── Exporter Implementation ──────────────────────────────────── */
15
+ class Solar2DExporter extends PlatformExporter.PlatformExporter {
16
+ constructor() {
17
+ super(...arguments);
18
+ this.platformId = 'solar2d';
19
+ this.platformInfo = {
20
+ id: 'solar2d',
21
+ name: 'Solar2D',
22
+ description: 'Solar2D (formerly Corona SDK) - Cross-platform 2D game engine',
23
+ website: 'https://solar2d.com/',
24
+ features: ['2d-rendering', 'physics-2d', 'audio', 'particles', 'ui-system', 'animation'],
25
+ supportedAssets: [
26
+ 'texture',
27
+ 'audio',
28
+ 'tilemap',
29
+ 'animation',
30
+ 'prefab',
31
+ 'scene',
32
+ 'data',
33
+ 'font',
34
+ ],
35
+ exportFormats: ['.lua', '.json', '.settings'],
36
+ };
37
+ }
38
+ async doExport(project, options) {
39
+ options.platformOptions ?? {};
40
+ // Generate config.lua
41
+ await this.generateConfigLua(project, options);
42
+ // Generate build.settings
43
+ await this.generateBuildSettings(project, options);
44
+ // Generate main.lua
45
+ await this.generateMainLua(project, options);
46
+ // Generate utility modules
47
+ await this.generateUtilityModules(project, options);
48
+ // Generate scenes
49
+ for (const scene of project.scenes) {
50
+ await this.exportScene(scene, project, options);
51
+ }
52
+ // Generate prefabs
53
+ for (const prefab of project.prefabs) {
54
+ await this.exportPrefab(prefab, options);
55
+ }
56
+ // Generate README
57
+ await this.generateReadme(project, options);
58
+ }
59
+ /* ── Config Lua ─────────────────────────────────────────────── */
60
+ async generateConfigLua(project, options) {
61
+ const platformOpts = options.platformOptions ?? {};
62
+ const scale = platformOpts.scale ?? 'letterbox';
63
+ const configLua = `-- Project: ${project.name}
64
+ -- Generated from Nice2Dev
65
+
66
+ -- config.lua - Application configuration
67
+
68
+ local aspectRatio = display.pixelHeight / display.pixelWidth
69
+
70
+ application = {
71
+ content = {
72
+ width = ${scale === 'none' ? 'display.pixelWidth' : project.settings.resolution.width},
73
+ height = ${scale === 'none' ? 'display.pixelHeight' : project.settings.resolution.height},
74
+ scale = "${scale}",
75
+ fps = ${project.settings.targetFrameRate ?? 60},
76
+
77
+ -- Dynamic content scaling
78
+ imageSuffix = {
79
+ ["@2x"] = 1.5,
80
+ ["@4x"] = 3.0,
81
+ },
82
+ },
83
+
84
+ -- License configuration
85
+ license = {
86
+ google = {
87
+ key = "YOUR_GOOGLE_LICENSE_KEY",
88
+ },
89
+ },
90
+
91
+ -- Shader precision (optional)
92
+ shader = {
93
+ precisionHint = "highp",
94
+ },
95
+ }
96
+
97
+ -- Letterbox scaling adjustments
98
+ if application.content.scale == "letterbox" then
99
+ if aspectRatio > 1.5 then
100
+ -- Taller devices (iPad-like)
101
+ application.content.height = math.ceil(application.content.width * aspectRatio)
102
+ end
103
+ end
104
+ `;
105
+ this.addTextFile('config.lua', configLua);
106
+ }
107
+ /* ── Build Settings ─────────────────────────────────────────── */
108
+ async generateBuildSettings(project, options) {
109
+ const safeName = (options.projectName ?? project.name)
110
+ .toLowerCase()
111
+ .replace(/[^a-z0-9_]/g, '_');
112
+ const platformOpts = options.platformOptions ?? {};
113
+ const buildSettings = `-- Build settings for ${project.name}
114
+ -- Generated from Nice2Dev
115
+
116
+ settings = {
117
+ -- Application orientation(s)
118
+ orientation = {
119
+ default = "landscapeRight",
120
+ supported = { "landscapeLeft", "landscapeRight" },
121
+ },
122
+
123
+ -- Exclude files from build
124
+ excludeFiles = {
125
+ all = { "*.psd", "*.txt", "*.md", "*.json" },
126
+ ios = { "Icon-*dpi.png", "*.ogg" },
127
+ android = { "Icon.png", "Icon-Small-*.png", "Icon*@2x.png", "*.aiff" },
128
+ },
129
+
130
+ -- iOS settings
131
+ iphone = {
132
+ plist = {
133
+ UIStatusBarHidden = true,
134
+ UILaunchStoryboardName = "LaunchScreen",
135
+ UIApplicationExitsOnSuspend = false,
136
+ CFBundleDisplayName = "${project.name}",
137
+ CFBundleIdentifier = "com.nice2dev.${safeName}",
138
+ CFBundleName = "${project.name}",
139
+ CFBundleVersion = "${project.version}",
140
+ CFBundleShortVersionString = "${project.version}",
141
+ ITSAppUsesNonExemptEncryption = false,
142
+ NSAppTransportSecurity = {
143
+ NSAllowsArbitraryLoads = true,
144
+ },
145
+ },
146
+ xcassets = "Images.xcassets",
147
+ entitlements = {
148
+ ["com.apple.developer.game-center"] = true,
149
+ },
150
+ },
151
+
152
+ -- Android settings
153
+ android = {
154
+ versionCode = "${project.version.replace(/\./g, '')}1",
155
+ usesPermissions = {
156
+ "android.permission.INTERNET",
157
+ "android.permission.WRITE_EXTERNAL_STORAGE",
158
+ "android.permission.VIBRATE",
159
+ },
160
+ supportsScreens = {
161
+ smallScreens = true,
162
+ normalScreens = true,
163
+ largeScreens = true,
164
+ xlargeScreens = true,
165
+ },
166
+ applicationChildElements = {
167
+ [[
168
+ <meta-data android:name="com.google.android.gms.version"
169
+ android:value="@integer/google_play_services_version" />
170
+ ]],
171
+ },
172
+ usesFeatures = {},
173
+ },
174
+
175
+ -- Windows settings
176
+ win32 = {
177
+ singleInstance = true,
178
+ preferenceStorage = "registry",
179
+ },
180
+
181
+ -- macOS settings
182
+ osx = {
183
+ bundleIdentifier = "com.nice2dev.${safeName}",
184
+ retinaSupport = true,
185
+ },
186
+
187
+ -- HTML5 settings
188
+ html5 = {
189
+ fps = ${project.settings.targetFrameRate ?? 60},
190
+ width = ${project.settings.resolution.width},
191
+ height = ${project.settings.resolution.height},
192
+ preferWebGL = true,
193
+ },
194
+
195
+ -- Plugins
196
+ plugins = {
197
+ ${platformOpts.pluginStubs
198
+ ? ` ["plugin.Bytedance"] = { publisherId = "social.nicetodrive" },
199
+ ["plugin.ads.mediator"] = { publisherId = "com.coronalabs" },`
200
+ : ''}
201
+ },
202
+
203
+ -- Splash screen
204
+ splashScreen = {
205
+ enable = true,
206
+ image = "splash.png",
207
+ },
208
+ }
209
+ `;
210
+ this.addTextFile('build.settings', buildSettings);
211
+ }
212
+ /* ── Main Lua ───────────────────────────────────────────────── */
213
+ async generateMainLua(project, options) {
214
+ const platformOpts = options.platformOptions ?? {};
215
+ const usePhysics = platformOpts.usePhysics !== false;
216
+ platformOpts.useComposer !== false;
217
+ const firstScene = project.scenes[0];
218
+ const firstSceneName = firstScene
219
+ ? firstScene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_')
220
+ : 'main_scene';
221
+ const mainLua = `-- ${project.name}
222
+ -- Main entry point
223
+ -- Generated from Nice2Dev
224
+
225
+ ---------------------------------------------------------------------------------
226
+ -- Modules
227
+ ---------------------------------------------------------------------------------
228
+ local composer = require("composer")
229
+ local physics = require("physics")
230
+
231
+ -- Game modules
232
+ local GameManager = require("modules.game_manager")
233
+ local Utils = require("modules.utils")
234
+ local Events = require("modules.events")
235
+
236
+ ---------------------------------------------------------------------------------
237
+ -- Configuration
238
+ ---------------------------------------------------------------------------------
239
+ display.setStatusBar(display.HiddenStatusBar)
240
+ display.setDefault("background", 0, 0, 0)
241
+
242
+ -- Multitouch
243
+ system.activate("multitouch")
244
+
245
+ -- Random seed
246
+ math.randomseed(os.time())
247
+
248
+ ---------------------------------------------------------------------------------
249
+ -- Physics Setup
250
+ ---------------------------------------------------------------------------------
251
+ ${usePhysics
252
+ ? `physics.start()
253
+ physics.setGravity(${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y * -1})
254
+ physics.setDrawMode("normal") -- debug: "hybrid" or "debug"
255
+ physics.setScale(${project.settings.physics.scale ?? 30})`
256
+ : '-- Physics disabled'}
257
+
258
+ ---------------------------------------------------------------------------------
259
+ -- Global Game State
260
+ ---------------------------------------------------------------------------------
261
+ _G.GAME = {
262
+ name = "${project.name}",
263
+ version = "${project.version}",
264
+ settings = {
265
+ width = ${project.settings.resolution.width},
266
+ height = ${project.settings.resolution.height},
267
+ masterVolume = ${project.settings.audio.masterVolume},
268
+ },
269
+ state = {
270
+ isPaused = false,
271
+ currentScene = nil,
272
+ score = 0,
273
+ level = 1,
274
+ },
275
+ entities = {},
276
+ }
277
+
278
+ ---------------------------------------------------------------------------------
279
+ -- Initialize Game Manager
280
+ ---------------------------------------------------------------------------------
281
+ GameManager.init()
282
+
283
+ ---------------------------------------------------------------------------------
284
+ -- Global Key Listener (for testing/debug)
285
+ ---------------------------------------------------------------------------------
286
+ local function onKeyEvent(event)
287
+ if event.phase == "up" then
288
+ if event.keyName == "escape" or event.keyName == "back" then
289
+ -- Handle back button
290
+ if composer.getSceneName("current") ~= "${firstSceneName}" then
291
+ composer.gotoScene("scenes.${firstSceneName}", { effect = "fade", time = 300 })
292
+ else
293
+ native.requestExit()
294
+ end
295
+ return true
296
+ elseif event.keyName == "p" then
297
+ -- Toggle pause
298
+ _G.GAME.state.isPaused = not _G.GAME.state.isPaused
299
+ Events.dispatch("game:pause", { isPaused = _G.GAME.state.isPaused })
300
+ end
301
+ end
302
+ return false
303
+ end
304
+ Runtime:addEventListener("key", onKeyEvent)
305
+
306
+ ---------------------------------------------------------------------------------
307
+ -- Start Game
308
+ ---------------------------------------------------------------------------------
309
+ print("[Nice2Dev] Starting ${project.name} v${project.version}")
310
+
311
+ -- Go to first scene
312
+ composer.gotoScene("scenes.${firstSceneName}", {
313
+ effect = "fade",
314
+ time = 500,
315
+ })
316
+ `;
317
+ this.addTextFile('main.lua', mainLua);
318
+ }
319
+ /* ── Utility Modules ────────────────────────────────────────── */
320
+ async generateUtilityModules(project, options) {
321
+ // Game Manager
322
+ const gameManagerLua = `-- Game Manager Module
323
+ -- Central game state and utilities
324
+ -- Generated from Nice2Dev
325
+
326
+ local M = {}
327
+
328
+ -- Dependencies
329
+ local Events = require("modules.events")
330
+ local Utils = require("modules.utils")
331
+
332
+ -- Private state
333
+ local state = {
334
+ entities = {},
335
+ pools = {},
336
+ timers = {},
337
+ audioChannels = {},
338
+ }
339
+
340
+ -- Initialize game manager
341
+ function M.init()
342
+ print("[GameManager] Initializing...")
343
+
344
+ -- Set up audio channels
345
+ audio.setVolume(_G.GAME.settings.masterVolume)
346
+
347
+ -- Create object pools
348
+ state.pools = {}
349
+
350
+ print("[GameManager] Ready")
351
+ end
352
+
353
+ -- Entity management
354
+ function M.registerEntity(entity)
355
+ if entity and entity.id then
356
+ state.entities[entity.id] = entity
357
+ Events.dispatch("entity:registered", { entity = entity })
358
+ end
359
+ end
360
+
361
+ function M.unregisterEntity(entityId)
362
+ if state.entities[entityId] then
363
+ state.entities[entityId] = nil
364
+ Events.dispatch("entity:unregistered", { id = entityId })
365
+ end
366
+ end
367
+
368
+ function M.getEntity(entityId)
369
+ return state.entities[entityId]
370
+ end
371
+
372
+ function M.getEntitiesByTag(tag)
373
+ local result = {}
374
+ for id, entity in pairs(state.entities) do
375
+ if entity.tags and Utils.tableContains(entity.tags, tag) then
376
+ table.insert(result, entity)
377
+ end
378
+ end
379
+ return result
380
+ end
381
+
382
+ -- Object pooling
383
+ function M.createPool(name, factory, initialSize)
384
+ initialSize = initialSize or 10
385
+ state.pools[name] = {
386
+ factory = factory,
387
+ available = {},
388
+ inUse = {},
389
+ }
390
+
391
+ for i = 1, initialSize do
392
+ local obj = factory()
393
+ obj.isVisible = false
394
+ table.insert(state.pools[name].available, obj)
395
+ end
396
+ end
397
+
398
+ function M.getFromPool(name)
399
+ local pool = state.pools[name]
400
+ if not pool then return nil end
401
+
402
+ local obj = table.remove(pool.available)
403
+ if not obj then
404
+ obj = pool.factory()
405
+ end
406
+
407
+ obj.isVisible = true
408
+ table.insert(pool.inUse, obj)
409
+ return obj
410
+ end
411
+
412
+ function M.returnToPool(name, obj)
413
+ local pool = state.pools[name]
414
+ if not pool then return end
415
+
416
+ obj.isVisible = false
417
+ for i, inUseObj in ipairs(pool.inUse) do
418
+ if inUseObj == obj then
419
+ table.remove(pool.inUse, i)
420
+ break
421
+ end
422
+ end
423
+ table.insert(pool.available, obj)
424
+ end
425
+
426
+ -- Audio helpers
427
+ function M.playSound(filename, options)
428
+ options = options or {}
429
+ local sound = audio.loadSound("sounds/" .. filename)
430
+ local channel = audio.play(sound, {
431
+ channel = options.channel,
432
+ loops = options.loops or 0,
433
+ onComplete = options.onComplete,
434
+ })
435
+ return channel
436
+ end
437
+
438
+ function M.playMusic(filename, options)
439
+ options = options or {}
440
+ local music = audio.loadStream("music/" .. filename)
441
+ local channel = audio.play(music, {
442
+ channel = 1,
443
+ loops = options.loops or -1,
444
+ fadein = options.fadein or 0,
445
+ })
446
+ state.audioChannels.music = channel
447
+ return channel
448
+ end
449
+
450
+ function M.stopMusic(fadeout)
451
+ if state.audioChannels.music then
452
+ if fadeout and fadeout > 0 then
453
+ audio.fade({
454
+ channel = state.audioChannels.music,
455
+ time = fadeout,
456
+ volume = 0,
457
+ })
458
+ timer.performWithDelay(fadeout, function()
459
+ audio.stop(state.audioChannels.music)
460
+ end)
461
+ else
462
+ audio.stop(state.audioChannels.music)
463
+ end
464
+ end
465
+ end
466
+
467
+ -- Pause/Resume
468
+ function M.pause()
469
+ _G.GAME.state.isPaused = true
470
+ physics.pause()
471
+ Events.dispatch("game:pause", { isPaused = true })
472
+ end
473
+
474
+ function M.resume()
475
+ _G.GAME.state.isPaused = false
476
+ physics.start()
477
+ Events.dispatch("game:pause", { isPaused = false })
478
+ end
479
+
480
+ -- Cleanup
481
+ function M.cleanup()
482
+ -- Clear entities
483
+ for id, _ in pairs(state.entities) do
484
+ state.entities[id] = nil
485
+ end
486
+
487
+ -- Clear pools
488
+ for name, pool in pairs(state.pools) do
489
+ for _, obj in ipairs(pool.available) do
490
+ display.remove(obj)
491
+ end
492
+ for _, obj in ipairs(pool.inUse) do
493
+ display.remove(obj)
494
+ end
495
+ state.pools[name] = nil
496
+ end
497
+ end
498
+
499
+ return M
500
+ `;
501
+ this.addTextFile('modules/game_manager.lua', gameManagerLua);
502
+ // Utils
503
+ const utilsLua = `-- Utils Module
504
+ -- Common utility functions
505
+ -- Generated from Nice2Dev
506
+
507
+ local M = {}
508
+
509
+ -- Math utilities
510
+ function M.lerp(a, b, t)
511
+ return a + (b - a) * math.max(0, math.min(1, t))
512
+ end
513
+
514
+ function M.clamp(value, min, max)
515
+ return math.max(min, math.min(max, value))
516
+ end
517
+
518
+ function M.randomFloat(min, max)
519
+ return min + math.random() * (max - min)
520
+ end
521
+
522
+ function M.randomInt(min, max)
523
+ return math.random(min, max)
524
+ end
525
+
526
+ function M.distance(x1, y1, x2, y2)
527
+ local dx = x2 - x1
528
+ local dy = y2 - y1
529
+ return math.sqrt(dx * dx + dy * dy)
530
+ end
531
+
532
+ function M.angle(x1, y1, x2, y2)
533
+ return math.atan2(y2 - y1, x2 - x1)
534
+ end
535
+
536
+ function M.pointInRect(px, py, rx, ry, rw, rh)
537
+ return px >= rx and px <= rx + rw and py >= ry and py <= ry + rh
538
+ end
539
+
540
+ function M.rectsOverlap(r1x, r1y, r1w, r1h, r2x, r2y, r2w, r2h)
541
+ return r1x < r2x + r2w and
542
+ r1x + r1w > r2x and
543
+ r1y < r2y + r2h and
544
+ r1y + r1h > r2y
545
+ end
546
+
547
+ -- Table utilities
548
+ function M.tableContains(tbl, value)
549
+ for _, v in ipairs(tbl) do
550
+ if v == value then return true end
551
+ end
552
+ return false
553
+ end
554
+
555
+ function M.tableCopy(tbl)
556
+ local copy = {}
557
+ for k, v in pairs(tbl) do
558
+ if type(v) == "table" then
559
+ copy[k] = M.tableCopy(v)
560
+ else
561
+ copy[k] = v
562
+ end
563
+ end
564
+ return copy
565
+ end
566
+
567
+ function M.tableLength(tbl)
568
+ local count = 0
569
+ for _ in pairs(tbl) do count = count + 1 end
570
+ return count
571
+ end
572
+
573
+ function M.tableKeys(tbl)
574
+ local keys = {}
575
+ for k in pairs(tbl) do
576
+ table.insert(keys, k)
577
+ end
578
+ return keys
579
+ end
580
+
581
+ function M.shuffleTable(tbl)
582
+ for i = #tbl, 2, -1 do
583
+ local j = math.random(i)
584
+ tbl[i], tbl[j] = tbl[j], tbl[i]
585
+ end
586
+ return tbl
587
+ end
588
+
589
+ -- String utilities
590
+ function M.split(str, delimiter)
591
+ local result = {}
592
+ for match in (str .. delimiter):gmatch("(.-)" .. delimiter) do
593
+ table.insert(result, match)
594
+ end
595
+ return result
596
+ end
597
+
598
+ function M.trim(str)
599
+ return str:match("^%s*(.-)%s*$")
600
+ end
601
+
602
+ -- Timer helpers
603
+ function M.setTimeout(callback, delay)
604
+ return timer.performWithDelay(delay, callback)
605
+ end
606
+
607
+ function M.setInterval(callback, interval)
608
+ return timer.performWithDelay(interval, callback, 0)
609
+ end
610
+
611
+ function M.clearTimer(timerHandle)
612
+ if timerHandle then
613
+ timer.cancel(timerHandle)
614
+ end
615
+ end
616
+
617
+ -- Display helpers
618
+ function M.screenCenter()
619
+ return display.contentCenterX, display.contentCenterY
620
+ end
621
+
622
+ function M.screenSize()
623
+ return display.actualContentWidth, display.actualContentHeight
624
+ end
625
+
626
+ function M.isOffScreen(obj, margin)
627
+ margin = margin or 50
628
+ return obj.x < -margin or
629
+ obj.x > display.actualContentWidth + margin or
630
+ obj.y < -margin or
631
+ obj.y > display.actualContentHeight + margin
632
+ end
633
+
634
+ return M
635
+ `;
636
+ this.addTextFile('modules/utils.lua', utilsLua);
637
+ // Events
638
+ const eventsLua = `-- Events Module
639
+ -- Simple event system
640
+ -- Generated from Nice2Dev
641
+
642
+ local M = {}
643
+
644
+ -- Private storage
645
+ local listeners = {}
646
+
647
+ -- Add event listener
648
+ function M.on(eventName, callback)
649
+ if not listeners[eventName] then
650
+ listeners[eventName] = {}
651
+ end
652
+ table.insert(listeners[eventName], callback)
653
+
654
+ -- Return unsubscribe function
655
+ return function()
656
+ M.off(eventName, callback)
657
+ end
658
+ end
659
+
660
+ -- Remove event listener
661
+ function M.off(eventName, callback)
662
+ if listeners[eventName] then
663
+ for i, cb in ipairs(listeners[eventName]) do
664
+ if cb == callback then
665
+ table.remove(listeners[eventName], i)
666
+ break
667
+ end
668
+ end
669
+ end
670
+ end
671
+
672
+ -- Dispatch event
673
+ function M.dispatch(eventName, data)
674
+ if listeners[eventName] then
675
+ for _, callback in ipairs(listeners[eventName]) do
676
+ local success, err = pcall(callback, data)
677
+ if not success then
678
+ print("[Events] Error in " .. eventName .. ": " .. tostring(err))
679
+ end
680
+ end
681
+ end
682
+ end
683
+
684
+ -- Once (listen for single occurrence)
685
+ function M.once(eventName, callback)
686
+ local unsubscribe
687
+ unsubscribe = M.on(eventName, function(data)
688
+ unsubscribe()
689
+ callback(data)
690
+ end)
691
+ return unsubscribe
692
+ end
693
+
694
+ -- Remove all listeners for an event
695
+ function M.removeAll(eventName)
696
+ listeners[eventName] = nil
697
+ end
698
+
699
+ -- Clear all listeners
700
+ function M.clear()
701
+ listeners = {}
702
+ end
703
+
704
+ return M
705
+ `;
706
+ this.addTextFile('modules/events.lua', eventsLua);
707
+ // Entity base class
708
+ const entityLua = `-- Entity Module
709
+ -- Base entity class for game objects
710
+ -- Generated from Nice2Dev
711
+
712
+ local M = {}
713
+ M.__index = M
714
+
715
+ local Utils = require("modules.utils")
716
+ local Events = require("modules.events")
717
+ local GameManager = require("modules.game_manager")
718
+
719
+ -- Constructor
720
+ function M.new(params)
721
+ local self = setmetatable({}, M)
722
+
723
+ params = params or {}
724
+
725
+ self.id = params.id or tostring(os.time() .. math.random(1000, 9999))
726
+ self.name = params.name or "Entity"
727
+ self.tags = params.tags or {}
728
+ self.isAlive = true
729
+ self.components = {}
730
+
731
+ -- Create display group
732
+ self.group = display.newGroup()
733
+ self.group.x = params.x or 0
734
+ self.group.y = params.y or 0
735
+ self.group.rotation = params.rotation or 0
736
+ self.group.xScale = params.scaleX or 1
737
+ self.group.yScale = params.scaleY or 1
738
+
739
+ -- Reference back to entity
740
+ self.group.entity = self
741
+
742
+ -- Register with game manager
743
+ GameManager.registerEntity(self)
744
+
745
+ return self
746
+ end
747
+
748
+ -- Position getters/setters
749
+ function M:getPosition()
750
+ return self.group.x, self.group.y
751
+ end
752
+
753
+ function M:setPosition(x, y)
754
+ self.group.x = x
755
+ self.group.y = y
756
+ end
757
+
758
+ function M:move(dx, dy)
759
+ self.group.x = self.group.x + dx
760
+ self.group.y = self.group.y + dy
761
+ end
762
+
763
+ -- Rotation
764
+ function M:getRotation()
765
+ return self.group.rotation
766
+ end
767
+
768
+ function M:setRotation(angle)
769
+ self.group.rotation = angle
770
+ end
771
+
772
+ function M:rotate(delta)
773
+ self.group.rotation = self.group.rotation + delta
774
+ end
775
+
776
+ -- Scale
777
+ function M:getScale()
778
+ return self.group.xScale, self.group.yScale
779
+ end
780
+
781
+ function M:setScale(sx, sy)
782
+ self.group.xScale = sx
783
+ self.group.yScale = sy or sx
784
+ end
785
+
786
+ -- Tags
787
+ function M:hasTag(tag)
788
+ return Utils.tableContains(self.tags, tag)
789
+ end
790
+
791
+ function M:addTag(tag)
792
+ if not self:hasTag(tag) then
793
+ table.insert(self.tags, tag)
794
+ end
795
+ end
796
+
797
+ function M:removeTag(tag)
798
+ for i, t in ipairs(self.tags) do
799
+ if t == tag then
800
+ table.remove(self.tags, i)
801
+ break
802
+ end
803
+ end
804
+ end
805
+
806
+ -- Components
807
+ function M:addComponent(name, component)
808
+ self.components[name] = component
809
+ component.entity = self
810
+ if component.init then
811
+ component:init()
812
+ end
813
+ end
814
+
815
+ function M:getComponent(name)
816
+ return self.components[name]
817
+ end
818
+
819
+ function M:removeComponent(name)
820
+ local component = self.components[name]
821
+ if component then
822
+ if component.destroy then
823
+ component:destroy()
824
+ end
825
+ self.components[name] = nil
826
+ end
827
+ end
828
+
829
+ -- Update (called each frame if registered)
830
+ function M:update(dt)
831
+ if not self.isAlive then return end
832
+
833
+ -- Update all components
834
+ for _, component in pairs(self.components) do
835
+ if component.update then
836
+ component:update(dt)
837
+ end
838
+ end
839
+ end
840
+
841
+ -- Destroy
842
+ function M:destroy()
843
+ if not self.isAlive then return end
844
+
845
+ self.isAlive = false
846
+
847
+ -- Destroy all components
848
+ for name, component in pairs(self.components) do
849
+ if component.destroy then
850
+ component:destroy()
851
+ end
852
+ end
853
+ self.components = {}
854
+
855
+ -- Unregister
856
+ GameManager.unregisterEntity(self.id)
857
+
858
+ -- Remove display group
859
+ if self.group then
860
+ display.remove(self.group)
861
+ self.group = nil
862
+ end
863
+
864
+ Events.dispatch("entity:destroyed", { id = self.id })
865
+ end
866
+
867
+ return M
868
+ `;
869
+ this.addTextFile('modules/entity.lua', entityLua);
870
+ }
871
+ /* ── Scene Export ───────────────────────────────────────────── */
872
+ async exportScene(scene, project, options) {
873
+ const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
874
+ options.platformOptions ?? {};
875
+ const sceneLua = `-- Scene: ${scene.name}
876
+ -- Generated from Nice2Dev
877
+
878
+ local composer = require("composer")
879
+ local physics = require("physics")
880
+
881
+ local GameManager = require("modules.game_manager")
882
+ local Events = require("modules.events")
883
+ local Utils = require("modules.utils")
884
+ local Entity = require("modules.entity")
885
+
886
+ local scene = composer.newScene()
887
+
888
+ ---------------------------------------------------------------------------------
889
+ -- Scene Variables
890
+ ---------------------------------------------------------------------------------
891
+ local sceneGroup
892
+ local entities = {}
893
+ local timers = {}
894
+ local listeners = {}
895
+
896
+ ---------------------------------------------------------------------------------
897
+ -- Scene Methods
898
+ ---------------------------------------------------------------------------------
899
+
900
+ -- Create scene objects
901
+ function scene:create(event)
902
+ sceneGroup = self.view
903
+
904
+ -- Background
905
+ local bg = display.newRect(sceneGroup, display.contentCenterX, display.contentCenterY,
906
+ display.actualContentWidth, display.actualContentHeight)
907
+ bg:setFillColor(${this.hexToRGB(scene.background ?? '#000000')})
908
+
909
+ -- Create entities
910
+ ${scene.entities.map((entity) => this.createEntityLua(entity)).join('\n')}
911
+
912
+ print("[Scene] ${sceneName} created")
913
+ end
914
+
915
+ -- Show scene (transition in)
916
+ function scene:show(event)
917
+ sceneGroup = self.view
918
+ local phase = event.phase
919
+
920
+ if phase == "will" then
921
+ -- Called when scene is about to appear
922
+ elseif phase == "did" then
923
+ -- Called when scene has fully appeared
924
+
925
+ -- Start physics
926
+ physics.start()
927
+
928
+ -- Add update listener
929
+ listeners.enterFrame = function(e)
930
+ self:update(e)
931
+ end
932
+ Runtime:addEventListener("enterFrame", listeners.enterFrame)
933
+
934
+ -- Add touch listener
935
+ listeners.touch = function(e)
936
+ return self:touch(e)
937
+ end
938
+ Runtime:addEventListener("touch", listeners.touch)
939
+
940
+ _G.GAME.state.currentScene = "${sceneName}"
941
+ Events.dispatch("scene:started", { name = "${sceneName}" })
942
+
943
+ print("[Scene] ${sceneName} started")
944
+ end
945
+ end
946
+
947
+ -- Hide scene (transition out)
948
+ function scene:hide(event)
949
+ sceneGroup = self.view
950
+ local phase = event.phase
951
+
952
+ if phase == "will" then
953
+ -- Called when scene is about to hide
954
+
955
+ -- Remove listeners
956
+ if listeners.enterFrame then
957
+ Runtime:removeEventListener("enterFrame", listeners.enterFrame)
958
+ end
959
+ if listeners.touch then
960
+ Runtime:removeEventListener("touch", listeners.touch)
961
+ end
962
+
963
+ elseif phase == "did" then
964
+ -- Called when scene has fully hidden
965
+ physics.pause()
966
+
967
+ Events.dispatch("scene:ended", { name = "${sceneName}" })
968
+ print("[Scene] ${sceneName} hidden")
969
+ end
970
+ end
971
+
972
+ -- Destroy scene
973
+ function scene:destroy(event)
974
+ sceneGroup = self.view
975
+
976
+ -- Cancel timers
977
+ for _, t in ipairs(timers) do
978
+ timer.cancel(t)
979
+ end
980
+ timers = {}
981
+
982
+ -- Destroy entities
983
+ for _, entity in ipairs(entities) do
984
+ if entity.destroy then
985
+ entity:destroy()
986
+ end
987
+ end
988
+ entities = {}
989
+
990
+ print("[Scene] ${sceneName} destroyed")
991
+ end
992
+
993
+ ---------------------------------------------------------------------------------
994
+ -- Update Loop
995
+ ---------------------------------------------------------------------------------
996
+ function scene:update(event)
997
+ if _G.GAME.state.isPaused then return end
998
+
999
+ local dt = event.time / 1000 -- Convert to seconds
1000
+
1001
+ -- Update all entities
1002
+ for i = #entities, 1, -1 do
1003
+ local entity = entities[i]
1004
+ if entity.isAlive then
1005
+ if entity.update then
1006
+ entity:update(dt)
1007
+ end
1008
+ else
1009
+ table.remove(entities, i)
1010
+ end
1011
+ end
1012
+ end
1013
+
1014
+ ---------------------------------------------------------------------------------
1015
+ -- Touch Handler
1016
+ ---------------------------------------------------------------------------------
1017
+ function scene:touch(event)
1018
+ if event.phase == "began" then
1019
+ -- Touch started
1020
+ Events.dispatch("touch:start", { x = event.x, y = event.y })
1021
+ elseif event.phase == "moved" then
1022
+ -- Touch moved
1023
+ Events.dispatch("touch:move", { x = event.x, y = event.y })
1024
+ elseif event.phase == "ended" or event.phase == "cancelled" then
1025
+ -- Touch ended
1026
+ Events.dispatch("touch:end", { x = event.x, y = event.y })
1027
+ end
1028
+ return true
1029
+ end
1030
+
1031
+ ---------------------------------------------------------------------------------
1032
+ -- Scene Event Listeners
1033
+ ---------------------------------------------------------------------------------
1034
+ scene:addEventListener("create", scene)
1035
+ scene:addEventListener("show", scene)
1036
+ scene:addEventListener("hide", scene)
1037
+ scene:addEventListener("destroy", scene)
1038
+
1039
+ return scene
1040
+ `;
1041
+ this.addTextFile(`scenes/${sceneName}.lua`, sceneLua);
1042
+ }
1043
+ createEntityLua(entity) {
1044
+ const name = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
1045
+ const pos = entity.position ?? { x: 0, y: 0 };
1046
+ const scale = entity.scale ?? { x: 1, y: 1 };
1047
+ const rotation = entity.rotation ?? 0;
1048
+ const tags = entity.tags ?? [];
1049
+ let entityLua = ` -- Entity: ${entity.name ?? entity.id}
1050
+ local ${name} = Entity.new({
1051
+ x = ${pos.x},
1052
+ y = ${pos.y},
1053
+ rotation = ${rotation},
1054
+ scaleX = ${scale.x},
1055
+ scaleY = ${scale.y},
1056
+ name = "${entity.name ?? entity.id}",
1057
+ tags = {${tags.map((t) => `"${t}"`).join(', ')}},
1058
+ })
1059
+ ${name}.group.anchorX = 0.5
1060
+ ${name}.group.anchorY = 0.5
1061
+ sceneGroup:insert(${name}.group)
1062
+ table.insert(entities, ${name})
1063
+ `;
1064
+ // Add sprite if present
1065
+ const spriteComp = entity.components.find((c) => c.type === 'sprite');
1066
+ if (spriteComp) {
1067
+ const texture = spriteComp.properties?.['texture'] ?? 'placeholder.png';
1068
+ entityLua += ` local ${name}_sprite = display.newImageRect(${name}.group, "images/${texture}", ${32 * scale.x}, ${32 * scale.y})
1069
+ ${name}_sprite.x = 0
1070
+ ${name}_sprite.y = 0
1071
+ `;
1072
+ }
1073
+ // Add physics if rigidbody
1074
+ const rigidbodyComp = entity.components.find((c) => c.type === 'rigidbody');
1075
+ if (rigidbodyComp) {
1076
+ const bodyType = rigidbodyComp.properties?.['isKinematic']
1077
+ ? 'kinematic'
1078
+ : 'dynamic';
1079
+ const mass = rigidbodyComp.properties?.['mass'] ?? 1;
1080
+ entityLua += ` physics.addBody(${name}.group, "${bodyType}", {
1081
+ density = ${mass},
1082
+ friction = 0.5,
1083
+ bounce = 0.2,
1084
+ })
1085
+ `;
1086
+ }
1087
+ return entityLua;
1088
+ }
1089
+ hexToRGB(hex) {
1090
+ const cleanHex = hex.replace('#', '');
1091
+ const r = parseInt(cleanHex.substring(0, 2), 16) / 255;
1092
+ const g = parseInt(cleanHex.substring(2, 4), 16) / 255;
1093
+ const b = parseInt(cleanHex.substring(4, 6), 16) / 255;
1094
+ return `${r.toFixed(2)}, ${g.toFixed(2)}, ${b.toFixed(2)}`;
1095
+ }
1096
+ /* ── Prefab Export ──────────────────────────────────────────── */
1097
+ async exportPrefab(prefab, options) {
1098
+ const prefabName = prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
1099
+ const entity = prefab.entity;
1100
+ const tags = entity.tags ?? [];
1101
+ const prefabLua = `-- Prefab: ${prefab.name}
1102
+ -- Generated from Nice2Dev
1103
+
1104
+ local Entity = require("modules.entity")
1105
+
1106
+ local M = {}
1107
+
1108
+ function M.create(params)
1109
+ params = params or {}
1110
+
1111
+ local entity = Entity.new({
1112
+ id = params.id,
1113
+ name = "${prefab.name}",
1114
+ x = params.x or 0,
1115
+ y = params.y or 0,
1116
+ rotation = params.rotation or ${entity.rotation ?? 0},
1117
+ scaleX = params.scaleX or ${entity.scale?.x ?? 1},
1118
+ scaleY = params.scaleY or ${entity.scale?.y ?? 1},
1119
+ tags = params.tags or {${tags.map((t) => `"${t}"`).join(', ')}},
1120
+ })
1121
+
1122
+ ${entity.components.map((c) => this.componentToLua(c, prefabName)).join('\n')}
1123
+
1124
+ return entity
1125
+ end
1126
+
1127
+ return M
1128
+ `;
1129
+ this.addTextFile(`prefabs/${prefabName}.lua`, prefabLua);
1130
+ }
1131
+ componentToLua(component, entityName) {
1132
+ switch (component.type) {
1133
+ case 'sprite': {
1134
+ const texture = component.properties?.['texture'] ?? 'placeholder.png';
1135
+ return ` -- Sprite component
1136
+ local sprite = display.newImageRect(entity.group, "images/${texture}", 32, 32)
1137
+ sprite.x = 0
1138
+ sprite.y = 0`;
1139
+ }
1140
+ case 'rigidbody': {
1141
+ const bodyType = component.properties?.['isKinematic']
1142
+ ? 'kinematic'
1143
+ : 'dynamic';
1144
+ const mass = component.properties?.['mass'] ?? 1;
1145
+ return ` -- Physics component
1146
+ local physics = require("physics")
1147
+ physics.addBody(entity.group, "${bodyType}", {
1148
+ density = ${mass},
1149
+ friction = 0.5,
1150
+ bounce = 0.2,
1151
+ })`;
1152
+ }
1153
+ default:
1154
+ return ` -- ${component.type} component (custom)`;
1155
+ }
1156
+ }
1157
+ /* ── README ─────────────────────────────────────────────────── */
1158
+ async generateReadme(project, options) {
1159
+ const readme = `# ${project.name} - Solar2D Export
1160
+
1161
+ Generated from Nice2Dev project v${project.version}
1162
+
1163
+ ## Requirements
1164
+
1165
+ - Solar2D Simulator (download from https://solar2d.com/)
1166
+ - Solar2D account for building
1167
+
1168
+ ## Installation
1169
+
1170
+ 1. Open Solar2D Simulator
1171
+ 2. File > Open Project
1172
+ 3. Select this folder
1173
+ 4. Click "Open main.lua"
1174
+
1175
+ ## Project Structure
1176
+
1177
+ - \`main.lua\` - Entry point
1178
+ - \`config.lua\` - App configuration
1179
+ - \`build.settings\` - Build settings for all platforms
1180
+ - \`modules/\` - Core modules
1181
+ - \`game_manager.lua\` - Central game state
1182
+ - \`utils.lua\` - Utility functions
1183
+ - \`events.lua\` - Event system
1184
+ - \`entity.lua\` - Entity base class
1185
+ - \`scenes/\` - Composer scenes
1186
+ - \`prefabs/\` - Spawnable prefabs
1187
+ - \`images/\` - Image assets (add your own)
1188
+ - \`sounds/\` - Sound effects (add your own)
1189
+ - \`music/\` - Background music (add your own)
1190
+
1191
+ ## Scenes
1192
+
1193
+ ${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
1194
+
1195
+ ## Building
1196
+
1197
+ ### Simulator
1198
+ Just open main.lua in Solar2D Simulator.
1199
+
1200
+ ### Device Build
1201
+ 1. File > Build
1202
+ 2. Select platform (iOS, Android, HTML5, etc.)
1203
+ 3. Configure signing (for iOS/Android)
1204
+ 4. Build!
1205
+
1206
+ ### HTML5
1207
+ 1. File > Build > HTML5
1208
+ 2. Upload build folder to web server
1209
+
1210
+ ## Key Modules
1211
+
1212
+ ### GameManager
1213
+ \`\`\`lua
1214
+ local GameManager = require("modules.game_manager")
1215
+
1216
+ -- Register entity
1217
+ GameManager.registerEntity(entity)
1218
+
1219
+ -- Get entities by tag
1220
+ local enemies = GameManager.getEntitiesByTag("enemy")
1221
+
1222
+ -- Play sound
1223
+ GameManager.playSound("explosion.wav")
1224
+
1225
+ -- Play music
1226
+ GameManager.playMusic("background.mp3", { loops = -1 })
1227
+ \`\`\`
1228
+
1229
+ ### Events
1230
+ \`\`\`lua
1231
+ local Events = require("modules.events")
1232
+
1233
+ -- Listen for event
1234
+ Events.on("game:pause", function(data)
1235
+ print("Game paused:", data.isPaused)
1236
+ end)
1237
+
1238
+ -- Dispatch event
1239
+ Events.dispatch("game:pause", { isPaused = true })
1240
+ \`\`\`
1241
+
1242
+ ### Entity
1243
+ \`\`\`lua
1244
+ local Entity = require("modules.entity")
1245
+
1246
+ local player = Entity.new({
1247
+ x = 100,
1248
+ y = 200,
1249
+ name = "Player",
1250
+ tags = {"player"},
1251
+ })
1252
+
1253
+ player:setPosition(300, 400)
1254
+ player:rotate(45)
1255
+ player:destroy()
1256
+ \`\`\`
1257
+
1258
+ ## Notes
1259
+
1260
+ - Add your image assets to \`images/\` folder
1261
+ - Add sound effects to \`sounds/\` folder
1262
+ - Add music to \`music/\` folder
1263
+ - Physics uses Box2D (built-in)
1264
+ - Scenes use Composer for lifecycle management
1265
+
1266
+ ## Settings
1267
+
1268
+ - Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
1269
+ - Physics: ${project.settings.physics.enabled ? 'Enabled' : 'Disabled'}
1270
+ - Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
1271
+ - Master Volume: ${project.settings.audio.masterVolume}
1272
+ `;
1273
+ this.addTextFile('README.md', readme);
1274
+ }
1275
+ }
1276
+ /* ── Factory ──────────────────────────────────────────────────── */
1277
+ function createSolar2DExporter() {
1278
+ return new Solar2DExporter();
1279
+ }
1280
+
1281
+ exports.Solar2DExporter = Solar2DExporter;
1282
+ exports.createSolar2DExporter = createSolar2DExporter;
1283
+ //# sourceMappingURL=Solar2DExporter.js.map