@nice2dev/game-engine 1.0.4 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/accessibility/Accessibility.js +55 -20
- package/dist/cjs/accessibility/Accessibility.js.map +1 -1
- package/dist/cjs/ai/AI.js +74 -40
- package/dist/cjs/ai/AI.js.map +1 -1
- package/dist/cjs/ai/BehaviorTree.js +39 -47
- package/dist/cjs/ai/BehaviorTree.js.map +1 -1
- package/dist/cjs/ai/StateMachine.js +64 -100
- package/dist/cjs/ai/StateMachine.js.map +1 -1
- package/dist/cjs/animation/Animation.js +58 -34
- package/dist/cjs/animation/Animation.js.map +1 -1
- package/dist/cjs/audio/AudioAdvanced.js +71 -37
- package/dist/cjs/audio/AudioAdvanced.js.map +1 -1
- package/dist/cjs/audio/AudioBridge.js +61 -49
- package/dist/cjs/audio/AudioBridge.js.map +1 -1
- package/dist/cjs/audio/AudioManager.js +45 -29
- package/dist/cjs/audio/AudioManager.js.map +1 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +1142 -0
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +1 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js +722 -0
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js +652 -0
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +1 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +674 -0
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +1 -0
- package/dist/cjs/core/EventBus.js +2 -1
- package/dist/cjs/core/EventBus.js.map +1 -1
- package/dist/cjs/core/GameConfig.js +1 -1
- package/dist/cjs/core/GameConfig.js.map +1 -1
- package/dist/cjs/core/GameLoop.js +6 -3
- package/dist/cjs/core/GameLoop.js.map +1 -1
- package/dist/cjs/core/ServiceLocator.js +1 -2
- package/dist/cjs/core/ServiceLocator.js.map +1 -1
- package/dist/cjs/devtools/DevTools.js +73 -43
- package/dist/cjs/devtools/DevTools.js.map +1 -1
- package/dist/cjs/devtools/DeveloperExperience.js +84 -42
- package/dist/cjs/devtools/DeveloperExperience.js.map +1 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +71 -43
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -1
- package/dist/cjs/dialogue/DialogueSystem.js +153 -129
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -1
- package/dist/cjs/docs/DocGenerator.js +70 -28
- package/dist/cjs/docs/DocGenerator.js.map +1 -1
- package/dist/cjs/ecs/World.js +159 -33
- package/dist/cjs/ecs/World.js.map +1 -1
- package/dist/cjs/editor/AchievementEditor.js +650 -0
- package/dist/cjs/editor/AchievementEditor.js.map +1 -0
- package/dist/cjs/editor/AdvancedEditor.js +95 -23
- package/dist/cjs/editor/AdvancedEditor.js.map +1 -1
- package/dist/cjs/editor/AnimationRetargeting.js +742 -0
- package/dist/cjs/editor/AnimationRetargeting.js.map +1 -0
- package/dist/cjs/editor/AssetBrowser.js +1191 -0
- package/dist/cjs/editor/AssetBrowser.js.map +1 -0
- package/dist/cjs/editor/AssetManager.js +22 -14
- package/dist/cjs/editor/AssetManager.js.map +1 -1
- package/dist/cjs/editor/ConsolePro.js +1092 -0
- package/dist/cjs/editor/ConsolePro.js.map +1 -0
- package/dist/cjs/editor/CraftingEditor.js +749 -0
- package/dist/cjs/editor/CraftingEditor.js.map +1 -0
- package/dist/cjs/editor/DebugTools.js +46 -23
- package/dist/cjs/editor/DebugTools.js.map +1 -1
- package/dist/cjs/editor/DialogueSystem.js +924 -0
- package/dist/cjs/editor/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/LeaderboardSystem.js +496 -0
- package/dist/cjs/editor/LeaderboardSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +532 -142
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/PrefabSystem.js +864 -0
- package/dist/cjs/editor/PrefabSystem.js.map +1 -0
- package/dist/cjs/editor/ProfilerPanel.js +716 -0
- package/dist/cjs/editor/ProfilerPanel.js.map +1 -0
- package/dist/cjs/editor/QuestEditor.js +850 -0
- package/dist/cjs/editor/QuestEditor.js.map +1 -0
- package/dist/cjs/editor/ReplaySystem.js +655 -0
- package/dist/cjs/editor/ReplaySystem.js.map +1 -0
- package/dist/cjs/editor/SceneEditor.js +33 -13
- package/dist/cjs/editor/SceneEditor.js.map +1 -1
- package/dist/cjs/editor/ScreenshotMode.js +710 -0
- package/dist/cjs/editor/ScreenshotMode.js.map +1 -0
- package/dist/cjs/editor/ShaderGraph.js +7 -6
- package/dist/cjs/editor/ShaderGraph.js.map +1 -1
- package/dist/cjs/editor/TimelineEditor.js +36 -30
- package/dist/cjs/editor/TimelineEditor.js.map +1 -1
- package/dist/cjs/editor/UndoRedoPro.js +920 -0
- package/dist/cjs/editor/UndoRedoPro.js.map +1 -0
- package/dist/cjs/editor/VRARMode.js +658 -0
- package/dist/cjs/editor/VRARMode.js.map +1 -0
- package/dist/cjs/engine/NiceGameEngine.js +12 -10
- package/dist/cjs/engine/NiceGameEngine.js.map +1 -1
- package/dist/cjs/engine/SaveSystemV2.js +73 -37
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -1
- package/dist/cjs/enterprise/Enterprise.js +92 -44
- package/dist/cjs/enterprise/Enterprise.js.map +1 -1
- package/dist/cjs/export/BevyExporter.js +998 -0
- package/dist/cjs/export/BevyExporter.js.map +1 -0
- package/dist/cjs/export/CocosExporter.js +706 -0
- package/dist/cjs/export/CocosExporter.js.map +1 -0
- package/dist/cjs/export/Construct3Exporter.js +832 -0
- package/dist/cjs/export/Construct3Exporter.js.map +1 -0
- package/dist/cjs/export/DefoldExporter.js +1106 -0
- package/dist/cjs/export/DefoldExporter.js.map +1 -0
- package/dist/cjs/export/GDevelopExporter.js +748 -0
- package/dist/cjs/export/GDevelopExporter.js.map +1 -0
- package/dist/cjs/export/GameMakerExporter.js +846 -0
- package/dist/cjs/export/GameMakerExporter.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +45 -50
- package/dist/cjs/export/GodotExporter.js.map +1 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +606 -0
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +1 -0
- package/dist/cjs/export/MonoGameExporter.js +1334 -0
- package/dist/cjs/export/MonoGameExporter.js.map +1 -0
- package/dist/cjs/export/Pico8Exporter.js +846 -0
- package/dist/cjs/export/Pico8Exporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +4 -5
- package/dist/cjs/export/PlatformExporter.js.map +1 -1
- package/dist/cjs/export/RPGMakerExporter.js +906 -0
- package/dist/cjs/export/RPGMakerExporter.js.map +1 -0
- package/dist/cjs/export/RobloxExporter.js +943 -0
- package/dist/cjs/export/RobloxExporter.js.map +1 -0
- package/dist/cjs/export/Solar2DExporter.js +1283 -0
- package/dist/cjs/export/Solar2DExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +52 -55
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -1
- package/dist/cjs/export/Tic80Exporter.js +1315 -0
- package/dist/cjs/export/Tic80Exporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +41 -56
- package/dist/cjs/export/UnityExporter.js.map +1 -1
- package/dist/cjs/export/UnrealExporter.js +962 -0
- package/dist/cjs/export/UnrealExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +42 -50
- package/dist/cjs/export/WebExporter.js.map +1 -1
- package/dist/cjs/export/index.js +50 -2
- package/dist/cjs/export/index.js.map +1 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +716 -0
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +1 -0
- package/dist/cjs/godot-integration/GodotImport.js +1069 -0
- package/dist/cjs/godot-integration/GodotImport.js.map +1 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js +962 -0
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +1 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +668 -0
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +1 -0
- package/dist/cjs/i18n/I18n.js +56 -30
- package/dist/cjs/i18n/I18n.js.map +1 -1
- package/dist/cjs/i18n/useTranslation.js +4 -4
- package/dist/cjs/i18n/useTranslation.js.map +1 -1
- package/dist/cjs/import/AsepriteImporter.js +15 -19
- package/dist/cjs/import/AsepriteImporter.js.map +1 -1
- package/dist/cjs/import/DragonBonesImporter.js +36 -40
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -1
- package/dist/cjs/import/GameMakerImporter.js +11 -17
- package/dist/cjs/import/GameMakerImporter.js.map +1 -1
- package/dist/cjs/import/GodotSceneImporter.js +43 -29
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -1
- package/dist/cjs/import/LDtkImporter.js +16 -17
- package/dist/cjs/import/LDtkImporter.js.map +1 -1
- package/dist/cjs/import/Live2DImporter.js +16 -19
- package/dist/cjs/import/Live2DImporter.js.map +1 -1
- package/dist/cjs/import/NdgFormat.js +28 -35
- package/dist/cjs/import/NdgFormat.js.map +1 -1
- package/dist/cjs/import/OgmoImporter.js +16 -18
- package/dist/cjs/import/OgmoImporter.js.map +1 -1
- package/dist/cjs/import/RPGMakerImporter.js +5 -6
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -1
- package/dist/cjs/import/SceneImporter.js +23 -13
- package/dist/cjs/import/SceneImporter.js.map +1 -1
- package/dist/cjs/import/SpineImporter.js +20 -20
- package/dist/cjs/import/SpineImporter.js.map +1 -1
- package/dist/cjs/import/SpriterImporter.js +38 -46
- package/dist/cjs/import/SpriterImporter.js.map +1 -1
- package/dist/cjs/import/TiledMapImporter.js +20 -24
- package/dist/cjs/import/TiledMapImporter.js.map +1 -1
- package/dist/cjs/import/UnitySceneImporter.js +15 -15
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -1
- package/dist/cjs/index.js +516 -4
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +82 -47
- package/dist/cjs/input/GamepadNavigation.js.map +1 -1
- package/dist/cjs/input/InputManager.js +107 -52
- package/dist/cjs/input/InputManager.js.map +1 -1
- package/dist/cjs/input/useGamepads.js +35 -29
- package/dist/cjs/input/useGamepads.js.map +1 -1
- package/dist/cjs/integration/IconSprite.js +39 -21
- package/dist/cjs/integration/IconSprite.js.map +1 -1
- package/dist/cjs/inventory/InventorySystem.js +218 -127
- package/dist/cjs/inventory/InventorySystem.js.map +1 -1
- package/dist/cjs/kids/KidMode.js +491 -78
- package/dist/cjs/kids/KidMode.js.map +1 -1
- package/dist/cjs/kids/KidTools.js +154 -48
- package/dist/cjs/kids/KidTools.js.map +1 -1
- package/dist/cjs/monetization/Monetization.js +47 -35
- package/dist/cjs/monetization/Monetization.js.map +1 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +48 -26
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +1 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +23 -10
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +1 -1
- package/dist/cjs/native-engine/AssetPipeline.js +540 -0
- package/dist/cjs/native-engine/AssetPipeline.js.map +1 -0
- package/dist/cjs/native-engine/AudioEngine.js +825 -0
- package/dist/cjs/native-engine/AudioEngine.js.map +1 -0
- package/dist/cjs/native-engine/InputSystem.js +1175 -0
- package/dist/cjs/native-engine/InputSystem.js.map +1 -0
- package/dist/cjs/native-engine/NetworkingSystem.js +825 -0
- package/dist/cjs/native-engine/NetworkingSystem.js.map +1 -0
- package/dist/cjs/native-engine/PhysicsEngine.js +622 -0
- package/dist/cjs/native-engine/PhysicsEngine.js.map +1 -0
- package/dist/cjs/native-engine/RenderingEngine.js +371 -0
- package/dist/cjs/native-engine/RenderingEngine.js.map +1 -0
- package/dist/cjs/native-engine/SceneGraph.js +862 -0
- package/dist/cjs/native-engine/SceneGraph.js.map +1 -0
- package/dist/cjs/network/MultiplayerTransport.js +63 -33
- package/dist/cjs/network/MultiplayerTransport.js.map +1 -1
- package/dist/cjs/network/Networking.js +87 -62
- package/dist/cjs/network/Networking.js.map +1 -1
- package/dist/cjs/pathfinding/Pathfinding.js +71 -26
- package/dist/cjs/pathfinding/Pathfinding.js.map +1 -1
- package/dist/cjs/performance/AssetStreaming.js +656 -0
- package/dist/cjs/performance/AssetStreaming.js.map +1 -0
- package/dist/cjs/performance/BenchmarkSuite.js +37 -24
- package/dist/cjs/performance/BenchmarkSuite.js.map +1 -1
- package/dist/cjs/performance/DeltaCompression.js +566 -0
- package/dist/cjs/performance/DeltaCompression.js.map +1 -0
- package/dist/cjs/performance/DeterministicPhysics.js +603 -0
- package/dist/cjs/performance/DeterministicPhysics.js.map +1 -0
- package/dist/cjs/performance/ECSOptimization.js +726 -0
- package/dist/cjs/performance/ECSOptimization.js.map +1 -0
- package/dist/cjs/performance/HotReload.js +525 -0
- package/dist/cjs/performance/HotReload.js.map +1 -0
- package/dist/cjs/performance/InputRecording.js +590 -0
- package/dist/cjs/performance/InputRecording.js.map +1 -0
- package/dist/cjs/performance/InterestManagement.js +532 -0
- package/dist/cjs/performance/InterestManagement.js.map +1 -0
- package/dist/cjs/performance/LocalizationRuntime.js +472 -0
- package/dist/cjs/performance/LocalizationRuntime.js.map +1 -0
- package/dist/cjs/performance/MemoryManagement.js +487 -0
- package/dist/cjs/performance/MemoryManagement.js.map +1 -0
- package/dist/cjs/performance/ModSupport.js +531 -0
- package/dist/cjs/performance/ModSupport.js.map +1 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js +500 -0
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +1 -0
- package/dist/cjs/performance/NetworkPrediction.js +521 -0
- package/dist/cjs/performance/NetworkPrediction.js.map +1 -0
- package/dist/cjs/performance/ObjectPooling.js +653 -0
- package/dist/cjs/performance/ObjectPooling.js.map +1 -0
- package/dist/cjs/performance/Performance.js +64 -25
- package/dist/cjs/performance/Performance.js.map +1 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +83 -49
- package/dist/cjs/performance/PerformanceAdvanced.js.map +1 -1
- package/dist/cjs/performance/SaveSystem.js +574 -0
- package/dist/cjs/performance/SaveSystem.js.map +1 -0
- package/dist/cjs/performance/WebGPURenderer.js +702 -0
- package/dist/cjs/performance/WebGPURenderer.js.map +1 -0
- package/dist/cjs/physics/PhysicsAdvanced.js +32 -20
- package/dist/cjs/physics/PhysicsAdvanced.js.map +1 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +63 -36
- package/dist/cjs/physics/PhysicsEngine2D.js.map +1 -1
- package/dist/cjs/plugins/PluginSDK.js +46 -34
- package/dist/cjs/plugins/PluginSDK.js.map +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +28 -29
- package/dist/cjs/plugins/PluginTestKit.js.map +1 -1
- package/dist/cjs/procedural/Procedural.js +24 -17
- package/dist/cjs/procedural/Procedural.js.map +1 -1
- package/dist/cjs/procedural/WorldBuilding.js +187 -55
- package/dist/cjs/procedural/WorldBuilding.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +145 -111
- package/dist/cjs/quest/QuestSystem.js.map +1 -1
- package/dist/cjs/release/Release.js +142 -31
- package/dist/cjs/release/Release.js.map +1 -1
- package/dist/cjs/rendering/Camera2D.js +12 -7
- package/dist/cjs/rendering/Camera2D.js.map +1 -1
- package/dist/cjs/rendering/Renderer2D.js +62 -26
- package/dist/cjs/rendering/Renderer2D.js.map +1 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +60 -31
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -1
- package/dist/cjs/runtime3d/Runtime3D.js +80 -55
- package/dist/cjs/runtime3d/Runtime3D.js.map +1 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +20 -11
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +1 -1
- package/dist/cjs/scene/SceneManager.js +26 -12
- package/dist/cjs/scene/SceneManager.js.map +1 -1
- package/dist/cjs/scripting/GraphToAST.js +36 -24
- package/dist/cjs/scripting/GraphToAST.js.map +1 -1
- package/dist/cjs/scripting/LanguageExporter.js +2 -3
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -1
- package/dist/cjs/scripting/NodeGraph.js +49 -32
- package/dist/cjs/scripting/NodeGraph.js.map +1 -1
- package/dist/cjs/scripting/ScriptAST.js +19 -6
- package/dist/cjs/scripting/ScriptAST.js.map +1 -1
- package/dist/cjs/scripting/VisualScripting2.js +13 -12
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +16 -16
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +3 -6
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +5 -9
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +7 -13
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +7 -14
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +28 -29
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -1
- package/dist/cjs/social/Social.js +27 -20
- package/dist/cjs/social/Social.js.map +1 -1
- package/dist/cjs/systems/LightingSystem.js +980 -0
- package/dist/cjs/systems/LightingSystem.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +34 -17
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +1228 -0
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +1 -0
- package/dist/cjs/systems/TerrainSystem.js +1137 -0
- package/dist/cjs/systems/TerrainSystem.js.map +1 -0
- package/dist/cjs/templates/ActionTemplates.js +144 -24
- package/dist/cjs/templates/ActionTemplates.js.map +1 -1
- package/dist/cjs/templates/FightingTemplate.js +536 -0
- package/dist/cjs/templates/FightingTemplate.js.map +1 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js +523 -0
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +1 -0
- package/dist/cjs/templates/PartyTemplates.js +60 -28
- package/dist/cjs/templates/PartyTemplates.js.map +1 -1
- package/dist/cjs/templates/PuzzleTemplates.js +63 -22
- package/dist/cjs/templates/PuzzleTemplates.js.map +1 -1
- package/dist/cjs/templates/RPGTemplates.js +29 -15
- package/dist/cjs/templates/RPGTemplates.js.map +1 -1
- package/dist/cjs/templates/SportsTemplates.js +41 -17
- package/dist/cjs/templates/SportsTemplates.js.map +1 -1
- package/dist/cjs/templates/StrategyTemplates.js +45 -18
- package/dist/cjs/templates/StrategyTemplates.js.map +1 -1
- package/dist/cjs/templates/SurvivalTemplate.js +479 -0
- package/dist/cjs/templates/SurvivalTemplate.js.map +1 -0
- package/dist/cjs/templates/WaveDefense.js +139 -52
- package/dist/cjs/templates/WaveDefense.js.map +1 -1
- package/dist/cjs/tilemap/Tilemap.js +48 -32
- package/dist/cjs/tilemap/Tilemap.js.map +1 -1
- package/dist/cjs/tutorials/TutorialBranching.js +111 -42
- package/dist/cjs/tutorials/TutorialBranching.js.map +1 -1
- package/dist/cjs/tutorials/TutorialEngine.js +152 -80
- package/dist/cjs/tutorials/TutorialEngine.js.map +1 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +117 -40
- package/dist/cjs/tutorials/TutorialOverlay.js.map +1 -1
- package/dist/cjs/ui/GameUI.js +69 -42
- package/dist/cjs/ui/GameUI.js.map +1 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +754 -0
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +1 -0
- package/dist/cjs/unity-integration/UnityImport.js +1252 -0
- package/dist/cjs/unity-integration/UnityImport.js.map +1 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js +1022 -0
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +796 -0
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +833 -0
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/cjs/unreal-integration/UnrealImport.js +442 -0
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- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +1 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +831 -0
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealImport.js +437 -0
- package/dist/esm/unreal-integration/UnrealImport.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1182 -0
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +1 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js +490 -0
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +1 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +833 -0
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +1 -0
- package/dist/esm/xr/ARVR.js +32 -9
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/package.json +6 -5
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'use strict';
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var PlatformExporter = require('./PlatformExporter.js');
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/* ────────────────────────────────────────────────────────────────
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PICO-8 Exporter — Fantasy Console Export
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Exports Nice2Dev projects to PICO-8 format:
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- P8 cartridge file format
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- Lua code section
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- Graphics data (sprites, map)
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- Sound effects
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- Music patterns
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Constraints:
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- 128x128 pixels
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- 16 colors palette
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- 8192 tokens max
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- 32KB cartridge size
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──────────────────────────────────────────────────────────────── */
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/* ── PICO-8 Constants ─────────────────────────────────────────── */
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const PICO8_PALETTE = [
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'#000000', // 0 - black
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'#1D2B53', // 1 - dark blue
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'#7E2553', // 2 - dark purple
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'#008751', // 3 - dark green
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'#AB5236', // 4 - brown
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'#5F574F', // 5 - dark gray
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'#C2C3C7', // 6 - light gray
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'#FFF1E8', // 7 - white
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'#FF004D', // 8 - red
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'#FFA300', // 9 - orange
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'#FFEC27', // 10 - yellow
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'#00E436', // 11 - green
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'#29ADFF', // 12 - blue
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'#83769C', // 13 - indigo
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'#FF77A8', // 14 - pink
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'#FFCCAA', // 15 - peach
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];
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/* ── Exporter Implementation ──────────────────────────────────── */
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class Pico8Exporter extends PlatformExporter.PlatformExporter {
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constructor() {
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super(...arguments);
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this.platformId = 'pico8';
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this.platformInfo = {
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id: 'pico8',
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name: 'PICO-8',
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description: 'PICO-8 Fantasy Console - Retro game development platform',
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website: 'https://www.lexaloffle.com/pico-8.php',
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features: ['2d-rendering', 'pixel-graphics', 'audio', 'music', 'retro'],
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supportedAssets: ['sprite', 'tilemap', 'audio', 'music'],
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exportFormats: ['.p8'],
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};
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}
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async doExport(project, options) {
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options.platformOptions ?? {};
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// Generate main P8 cartridge
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await this.generateCartridge(project, options);
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// Generate standalone Lua for reference
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await this.generateLuaSource(project, options);
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// Generate README
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await this.generateReadme(project, options);
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}
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/* ── Cartridge Generation ───────────────────────────────────── */
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async generateCartridge(project, options) {
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options.platformOptions ?? {};
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const safeName = (options.projectName ?? project.name)
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.toLowerCase()
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.replace(/[^a-z0-9_]/g, '_');
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// Generate code section
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const code = this.generateCode(project, options);
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// Generate graphics section (placeholder)
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const gfx = this.generateGfxSection(project, options);
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// Generate gff (sprite flags) section
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const gff = this.generateGffSection(project);
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// Generate map section
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const map = this.generateMapSection(project);
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// Generate sfx section
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const sfx = this.generateSfxSection(project, options);
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// Generate music section
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const music = this.generateMusicSection(project, options);
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// Assemble cartridge
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const cartridge = `pico-8 cartridge // http://www.pico-8.com
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version 41
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__lua__
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${code}
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__gfx__
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${gfx}
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__gff__
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${gff}
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__map__
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${map}
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__sfx__
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${sfx}
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__music__
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${music}
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`;
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this.addTextFile(`${safeName}.p8`, cartridge);
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}
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/* ── Code Generation ────────────────────────────────────────── */
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generateCode(project, options) {
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const platformOpts = options.platformOptions ?? {};
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const optimizeTokens = platformOpts.optimizeTokens ?? false;
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const lines = [];
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// Header comment
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lines.push(`-- ${project.name} v${project.version}`);
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lines.push('-- generated from nice2dev');
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lines.push('');
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// Game state
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lines.push('-- game state');
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lines.push('game={');
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lines.push(' state="play",');
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lines.push(' frame=0,');
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lines.push(' cam={x=0,y=0},');
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lines.push(' entities={},');
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lines.push(' debug=' + (platformOpts.includeDebug ? 'true' : 'false'));
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lines.push('}');
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lines.push('');
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// Core functions
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lines.push(this.generateCoreFunctions(project, options));
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// Entity system
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lines.push(this.generateEntitySystem(project, options));
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// Entity definitions
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lines.push(this.generateEntityDefinitions(project, options));
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// Scene setup
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lines.push(this.generateSceneSetup(project, options));
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// Utility functions
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lines.push(this.generateUtilityFunctions(optimizeTokens));
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// Debug overlay
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if (platformOpts.includeDebug) {
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lines.push(this.generateDebugOverlay());
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}
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return lines.join('\n');
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}
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generateCoreFunctions(project, options) {
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return `
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-- initialization
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function _init()
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-- setup palette
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palt(0,false)
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palt(14,true) -- pink as transparent
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-- initialize game
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game.frame=0
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game.entities={}
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-- load first scene
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load_scene(1)
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end
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-- update (60fps)
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function _update60()
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if game.state=="play" then
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game.frame+=1
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-- update all entities
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for e in all(game.entities) do
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if e.update then
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e:update()
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end
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end
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-- handle collisions
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check_collisions()
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-- clean dead entities
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for i=#game.entities,1,-1 do
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if game.entities[i].dead then
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del(game.entities,game.entities[i])
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end
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end
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end
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end
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-- draw
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function _draw()
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cls(${this.getClosestPico8Color(project.scenes[0]?.background ?? '#000000')})
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-- apply camera
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camera(game.cam.x,game.cam.y)
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-- draw map
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map(0,0,0,0,128,64)
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-- draw entities (sorted by y)
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sort_entities()
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for e in all(game.entities) do
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if e.draw then
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e:draw()
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end
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end
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camera()
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-- ui
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draw_ui()
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-- debug
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if game.debug then
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draw_debug()
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end
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end
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`;
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}
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generateEntitySystem(project, options) {
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return `
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-- entity system
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function make_entity(type,x,y,props)
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local e={
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type=type,
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x=x,
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y=y,
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dx=0,
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dy=0,
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w=8,
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h=8,
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spr=0,
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flip_x=false,
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anim={frames={0},speed=0.1,t=0,i=1},
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dead=false,
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tags={}
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}
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-- apply props
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if props then
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for k,v in pairs(props) do
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e[k]=v
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end
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end
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-- type-specific init
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if entity_types[type] then
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for k,v in pairs(entity_types[type]) do
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if type(v)!="function" then
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e[k]=v
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else
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e[k]=v
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end
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end
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if entity_types[type].init then
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entity_types[type].init(e)
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end
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end
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add(game.entities,e)
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return e
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end
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function kill_entity(e)
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e.dead=true
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end
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function has_tag(e,tag)
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for t in all(e.tags) do
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if t==tag then return true end
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end
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return false
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end
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-- collision
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function check_collisions()
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for i=1,#game.entities do
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local a=game.entities[i]
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if not a.dead and a.solid then
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for j=i+1,#game.entities do
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local b=game.entities[j]
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if not b.dead and b.solid then
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if collides(a,b) then
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if a.on_collision then a:on_collision(b) end
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if b.on_collision then b:on_collision(a) end
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end
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end
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end
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end
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end
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end
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function collides(a,b)
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return a.x<b.x+b.w and
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a.x+a.w>b.x and
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a.y<b.y+b.h and
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a.y+a.h>b.y
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end
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`;
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}
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generateEntityDefinitions(project, options) {
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const lines = [];
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lines.push('');
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lines.push('-- entity types');
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lines.push('entity_types={}');
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lines.push('');
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// Generate entity types from prefabs and entities
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const entityTypes = new Map();
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for (const prefab of project.prefabs) {
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entityTypes.set(prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_'), prefab.entity);
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}
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for (const scene of project.scenes) {
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for (const entity of scene.entities) {
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const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
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if (!entityTypes.has(typeName)) {
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entityTypes.set(typeName, entity);
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}
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}
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}
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for (const [typeName, entity] of entityTypes) {
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lines.push(this.entityTypeToLua(typeName, entity));
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}
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return lines.join('\n');
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}
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entityTypeToLua(typeName, entity) {
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const tags = entity.tags ?? [];
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entity.components.some((c) => c.type === 'sprite');
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const hasPhysics = entity.components.some((c) => c.type === 'rigidbody');
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entity.components.some((c) => c.type === 'script');
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const sprIndex = this.getEntitySpriteIndex(entity);
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const speed = this.getComponentProperty(entity, 'movement', 'speed', 1);
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return `entity_types.${typeName}={
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spr=${sprIndex},
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w=8,h=8,
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solid=${hasPhysics},
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tags={${tags.map((t) => `"${t}"`).join(',')}},
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speed=${speed / 50},
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hp=${this.getComponentProperty(entity, 'health', 'max', 3)},
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max_hp=${this.getComponentProperty(entity, 'health', 'max', 3)},
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init=function(self)
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-- custom init
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end,
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|
+
|
|
327
|
+
update=function(self)
|
|
328
|
+
-- movement
|
|
329
|
+
self.x+=self.dx
|
|
330
|
+
self.y+=self.dy
|
|
331
|
+
|
|
332
|
+
-- friction
|
|
333
|
+
self.dx*=0.9
|
|
334
|
+
self.dy*=0.9
|
|
335
|
+
|
|
336
|
+
-- animation
|
|
337
|
+
if self.anim.speed>0 then
|
|
338
|
+
self.anim.t+=self.anim.speed
|
|
339
|
+
if self.anim.t>=1 then
|
|
340
|
+
self.anim.t=0
|
|
341
|
+
self.anim.i+=1
|
|
342
|
+
if self.anim.i>#self.anim.frames then
|
|
343
|
+
self.anim.i=1
|
|
344
|
+
end
|
|
345
|
+
self.spr=self.anim.frames[self.anim.i]
|
|
346
|
+
end
|
|
347
|
+
end
|
|
348
|
+
end,
|
|
349
|
+
|
|
350
|
+
draw=function(self)
|
|
351
|
+
spr(self.spr,self.x,self.y,1,1,self.flip_x)
|
|
352
|
+
end,
|
|
353
|
+
|
|
354
|
+
on_collision=function(self,other)
|
|
355
|
+
-- handle collision
|
|
356
|
+
end,
|
|
357
|
+
|
|
358
|
+
hurt=function(self,dmg)
|
|
359
|
+
self.hp-=(dmg or 1)
|
|
360
|
+
if self.hp<=0 then
|
|
361
|
+
self:die()
|
|
362
|
+
end
|
|
363
|
+
end,
|
|
364
|
+
|
|
365
|
+
die=function(self)
|
|
366
|
+
-- spawn particles
|
|
367
|
+
for i=1,4 do
|
|
368
|
+
spawn_particle(self.x+4,self.y+4,7)
|
|
369
|
+
end
|
|
370
|
+
kill_entity(self)
|
|
371
|
+
end
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
`;
|
|
375
|
+
}
|
|
376
|
+
getEntitySpriteIndex(entity) {
|
|
377
|
+
// Map entity types to sprite indices (placeholder logic)
|
|
378
|
+
const name = (entity.name ?? 'entity').toLowerCase();
|
|
379
|
+
if (name.includes('player')) {
|
|
380
|
+
return 1;
|
|
381
|
+
}
|
|
382
|
+
if (name.includes('enemy')) {
|
|
383
|
+
return 16;
|
|
384
|
+
}
|
|
385
|
+
if (name.includes('item')) {
|
|
386
|
+
return 32;
|
|
387
|
+
}
|
|
388
|
+
if (name.includes('bullet') || name.includes('projectile')) {
|
|
389
|
+
return 48;
|
|
390
|
+
}
|
|
391
|
+
return 0;
|
|
392
|
+
}
|
|
393
|
+
getComponentProperty(entity, componentType, property, defaultValue) {
|
|
394
|
+
const comp = entity.components.find((c) => c.type === componentType);
|
|
395
|
+
if (comp && comp.properties && property in comp.properties) {
|
|
396
|
+
return comp.properties[property];
|
|
397
|
+
}
|
|
398
|
+
return defaultValue;
|
|
399
|
+
}
|
|
400
|
+
generateSceneSetup(project, options) {
|
|
401
|
+
const lines = [];
|
|
402
|
+
lines.push('');
|
|
403
|
+
lines.push('-- scenes');
|
|
404
|
+
lines.push('scenes={}');
|
|
405
|
+
lines.push('');
|
|
406
|
+
for (let i = 0; i < project.scenes.length; i++) {
|
|
407
|
+
const scene = project.scenes[i];
|
|
408
|
+
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
409
|
+
lines.push(`scenes[${i + 1}]={`);
|
|
410
|
+
lines.push(` name="${sceneName}",`);
|
|
411
|
+
lines.push(` entities={`);
|
|
412
|
+
for (const entity of scene.entities) {
|
|
413
|
+
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
414
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
415
|
+
// Scale position for PICO-8 (128x128)
|
|
416
|
+
const x = Math.floor((pos.x / project.settings.resolution.width) * 128);
|
|
417
|
+
const y = Math.floor((pos.y / project.settings.resolution.height) * 128);
|
|
418
|
+
lines.push(` {type="${typeName}",x=${x},y=${y}},`);
|
|
419
|
+
}
|
|
420
|
+
lines.push(` }`);
|
|
421
|
+
lines.push(`}`);
|
|
422
|
+
lines.push('');
|
|
423
|
+
}
|
|
424
|
+
lines.push('function load_scene(n)');
|
|
425
|
+
lines.push(' game.entities={}');
|
|
426
|
+
lines.push(' local s=scenes[n]');
|
|
427
|
+
lines.push(' if s then');
|
|
428
|
+
lines.push(' for e in all(s.entities) do');
|
|
429
|
+
lines.push(' make_entity(e.type,e.x,e.y)');
|
|
430
|
+
lines.push(' end');
|
|
431
|
+
lines.push(' end');
|
|
432
|
+
lines.push('end');
|
|
433
|
+
return lines.join('\n');
|
|
434
|
+
}
|
|
435
|
+
generateUtilityFunctions(optimizeTokens) {
|
|
436
|
+
if (optimizeTokens) {
|
|
437
|
+
return `
|
|
438
|
+
-- utils (optimized)
|
|
439
|
+
function v(x,y) return {x=x,y=y} end
|
|
440
|
+
function dist(a,b) return sqrt((b.x-a.x)^2+(b.y-a.y)^2) end
|
|
441
|
+
function lerp(a,b,t) return a+(b-a)*t end
|
|
442
|
+
function clamp(v,mn,mx) return max(mn,min(mx,v)) end
|
|
443
|
+
function rnd_range(a,b) return a+rnd(b-a) end
|
|
444
|
+
function sign(v) return v>0 and 1 or v<0 and -1 or 0 end
|
|
445
|
+
|
|
446
|
+
function sort_entities()
|
|
447
|
+
for i=1,#game.entities do
|
|
448
|
+
local j=i
|
|
449
|
+
while j>1 and game.entities[j-1].y>game.entities[j].y do
|
|
450
|
+
game.entities[j],game.entities[j-1]=game.entities[j-1],game.entities[j]
|
|
451
|
+
j-=1
|
|
452
|
+
end
|
|
453
|
+
end
|
|
454
|
+
end
|
|
455
|
+
|
|
456
|
+
function spawn_particle(x,y,c)
|
|
457
|
+
local p={x=x,y=y,dx=rnd(2)-1,dy=rnd(2)-1,c=c,life=15+rnd(10),draw=function(s) pset(s.x,s.y,s.c) end,update=function(s) s.x+=s.dx s.y+=s.dy s.life-=1 if s.life<=0 then s.dead=true end end}
|
|
458
|
+
add(game.entities,p)
|
|
459
|
+
end
|
|
460
|
+
|
|
461
|
+
function draw_ui()
|
|
462
|
+
-- hud here
|
|
463
|
+
end
|
|
464
|
+
`;
|
|
465
|
+
}
|
|
466
|
+
return `
|
|
467
|
+
-- utility functions
|
|
468
|
+
function vec(x,y)
|
|
469
|
+
return {x=x,y=y}
|
|
470
|
+
end
|
|
471
|
+
|
|
472
|
+
function dist(a,b)
|
|
473
|
+
local dx=b.x-a.x
|
|
474
|
+
local dy=b.y-a.y
|
|
475
|
+
return sqrt(dx*dx+dy*dy)
|
|
476
|
+
end
|
|
477
|
+
|
|
478
|
+
function lerp(a,b,t)
|
|
479
|
+
return a+(b-a)*t
|
|
480
|
+
end
|
|
481
|
+
|
|
482
|
+
function clamp(val,min_val,max_val)
|
|
483
|
+
return max(min_val,min(max_val,val))
|
|
484
|
+
end
|
|
485
|
+
|
|
486
|
+
function rnd_range(min_val,max_val)
|
|
487
|
+
return min_val+rnd(max_val-min_val)
|
|
488
|
+
end
|
|
489
|
+
|
|
490
|
+
function sign(val)
|
|
491
|
+
if val>0 then return 1 end
|
|
492
|
+
if val<0 then return -1 end
|
|
493
|
+
return 0
|
|
494
|
+
end
|
|
495
|
+
|
|
496
|
+
function sort_entities()
|
|
497
|
+
-- insertion sort by y
|
|
498
|
+
for i=1,#game.entities do
|
|
499
|
+
local j=i
|
|
500
|
+
while j>1 and game.entities[j-1].y>game.entities[j].y do
|
|
501
|
+
game.entities[j],game.entities[j-1]=game.entities[j-1],game.entities[j]
|
|
502
|
+
j-=1
|
|
503
|
+
end
|
|
504
|
+
end
|
|
505
|
+
end
|
|
506
|
+
|
|
507
|
+
function spawn_particle(x,y,color)
|
|
508
|
+
local p={
|
|
509
|
+
x=x,
|
|
510
|
+
y=y,
|
|
511
|
+
dx=rnd(2)-1,
|
|
512
|
+
dy=rnd(2)-1,
|
|
513
|
+
c=color,
|
|
514
|
+
life=15+rnd(10),
|
|
515
|
+
dead=false,
|
|
516
|
+
draw=function(self)
|
|
517
|
+
pset(self.x,self.y,self.c)
|
|
518
|
+
end,
|
|
519
|
+
update=function(self)
|
|
520
|
+
self.x+=self.dx
|
|
521
|
+
self.y+=self.dy
|
|
522
|
+
self.dy+=0.05 -- gravity
|
|
523
|
+
self.life-=1
|
|
524
|
+
if self.life<=0 then
|
|
525
|
+
self.dead=true
|
|
526
|
+
end
|
|
527
|
+
end
|
|
528
|
+
}
|
|
529
|
+
add(game.entities,p)
|
|
530
|
+
end
|
|
531
|
+
|
|
532
|
+
function screensh()
|
|
533
|
+
-- screenshake
|
|
534
|
+
if game.shake and game.shake>0 then
|
|
535
|
+
game.cam.x=rnd(game.shake)-game.shake/2
|
|
536
|
+
game.cam.y=rnd(game.shake)-game.shake/2
|
|
537
|
+
game.shake-=0.5
|
|
538
|
+
else
|
|
539
|
+
game.shake=0
|
|
540
|
+
game.cam.x=0
|
|
541
|
+
game.cam.y=0
|
|
542
|
+
end
|
|
543
|
+
end
|
|
544
|
+
|
|
545
|
+
function shake(amount)
|
|
546
|
+
game.shake=(game.shake or 0)+amount
|
|
547
|
+
end
|
|
548
|
+
|
|
549
|
+
function draw_ui()
|
|
550
|
+
-- hud
|
|
551
|
+
print("nice2dev",1,1,7)
|
|
552
|
+
end
|
|
553
|
+
|
|
554
|
+
-- input helpers
|
|
555
|
+
function btn_pressed(b)
|
|
556
|
+
return btn(b) and not btnp(b)
|
|
557
|
+
end
|
|
558
|
+
`;
|
|
559
|
+
}
|
|
560
|
+
generateDebugOverlay() {
|
|
561
|
+
return `
|
|
562
|
+
-- debug overlay
|
|
563
|
+
function draw_debug()
|
|
564
|
+
local mem=flr(stat(0)/1024*100)/100
|
|
565
|
+
local cpu=flr(stat(1)*100)
|
|
566
|
+
|
|
567
|
+
rectfill(0,0,127,12,0)
|
|
568
|
+
print("fps:"..stat(7).." cpu:"..cpu.."%",1,1,7)
|
|
569
|
+
print("mem:"..mem.."kb ent:"..#game.entities,1,7,7)
|
|
570
|
+
|
|
571
|
+
-- draw hitboxes
|
|
572
|
+
for e in all(game.entities) do
|
|
573
|
+
if e.solid then
|
|
574
|
+
rect(e.x,e.y,e.x+e.w-1,e.y+e.h-1,8)
|
|
575
|
+
end
|
|
576
|
+
end
|
|
577
|
+
end
|
|
578
|
+
`;
|
|
579
|
+
}
|
|
580
|
+
/* ── Data Sections ──────────────────────────────────────────── */
|
|
581
|
+
generateGfxSection(project, options) {
|
|
582
|
+
// Generate placeholder sprite sheet (128x128 = 256 lines of 128 hex chars)
|
|
583
|
+
// Each pixel is 4 bits (one hex char)
|
|
584
|
+
const lines = [];
|
|
585
|
+
// Basic placeholder sprites
|
|
586
|
+
// Sprite 0: Empty
|
|
587
|
+
// Sprite 1: Player placeholder (simple face)
|
|
588
|
+
// Sprite 16: Enemy placeholder
|
|
589
|
+
// Sprite 32: Item placeholder
|
|
590
|
+
for (let row = 0; row < 128; row++) {
|
|
591
|
+
let line = '';
|
|
592
|
+
for (let col = 0; col < 128; col++) {
|
|
593
|
+
const spriteX = col % 8;
|
|
594
|
+
const spriteY = row % 8;
|
|
595
|
+
const spriteIndex = Math.floor(col / 8) + Math.floor(row / 8) * 16;
|
|
596
|
+
let pixel = 0;
|
|
597
|
+
// Sprite 1: Player (simple character)
|
|
598
|
+
if (spriteIndex === 1) {
|
|
599
|
+
// Draw a simple face
|
|
600
|
+
if (spriteY === 1 && (spriteX === 2 || spriteX === 5)) {
|
|
601
|
+
pixel = 12;
|
|
602
|
+
} // eyes (blue)
|
|
603
|
+
else if (spriteY === 3 && spriteX >= 2 && spriteX <= 5) {
|
|
604
|
+
pixel = 8;
|
|
605
|
+
} // mouth (red)
|
|
606
|
+
else if (spriteY >= 1 && spriteY <= 5 && spriteX >= 1 && spriteX <= 6) {
|
|
607
|
+
pixel = 15;
|
|
608
|
+
} // face (peach)
|
|
609
|
+
else if ((spriteY === 0 || spriteY === 6) && spriteX >= 2 && spriteX <= 5) {
|
|
610
|
+
pixel = 4;
|
|
611
|
+
} // hair
|
|
612
|
+
else if ((spriteX === 0 || spriteX === 7) && spriteY >= 1 && spriteY <= 5) {
|
|
613
|
+
pixel = 4;
|
|
614
|
+
} // hair sides
|
|
615
|
+
}
|
|
616
|
+
// Sprite 16: Enemy (red square)
|
|
617
|
+
else if (spriteIndex === 16) {
|
|
618
|
+
if (spriteX >= 1 && spriteX <= 6 && spriteY >= 1 && spriteY <= 6) {
|
|
619
|
+
pixel = 8;
|
|
620
|
+
} // red body
|
|
621
|
+
if (spriteY === 2 && (spriteX === 2 || spriteX === 5)) {
|
|
622
|
+
pixel = 7;
|
|
623
|
+
} // eyes
|
|
624
|
+
}
|
|
625
|
+
// Sprite 32: Item (yellow coin)
|
|
626
|
+
else if (spriteIndex === 32) {
|
|
627
|
+
if (spriteX >= 2 && spriteX <= 5 && spriteY >= 1 && spriteY <= 6) {
|
|
628
|
+
pixel = 10;
|
|
629
|
+
} // yellow
|
|
630
|
+
if (spriteY >= 2 && spriteY <= 5 && (spriteX === 1 || spriteX === 6)) {
|
|
631
|
+
pixel = 10;
|
|
632
|
+
}
|
|
633
|
+
if (spriteX >= 3 && spriteX <= 4 && spriteY >= 3 && spriteY <= 4) {
|
|
634
|
+
pixel = 9;
|
|
635
|
+
} // orange center
|
|
636
|
+
}
|
|
637
|
+
line += pixel.toString(16);
|
|
638
|
+
}
|
|
639
|
+
lines.push(line);
|
|
640
|
+
}
|
|
641
|
+
return lines.join('\n');
|
|
642
|
+
}
|
|
643
|
+
generateGffSection(project) {
|
|
644
|
+
// Sprite flags: 256 bytes (2 per line, 128 lines)
|
|
645
|
+
// All zeros for placeholder
|
|
646
|
+
const lines = [];
|
|
647
|
+
for (let i = 0; i < 2; i++) {
|
|
648
|
+
lines.push('0'.repeat(256));
|
|
649
|
+
}
|
|
650
|
+
return lines.join('\n');
|
|
651
|
+
}
|
|
652
|
+
generateMapSection(project) {
|
|
653
|
+
// Map: 128x64 tiles, stored as 128 bytes per row, 64 rows
|
|
654
|
+
// Actually stored as 128x32 in __map__ section
|
|
655
|
+
const lines = [];
|
|
656
|
+
for (let i = 0; i < 32; i++) {
|
|
657
|
+
lines.push('0'.repeat(256));
|
|
658
|
+
}
|
|
659
|
+
return lines.join('\n');
|
|
660
|
+
}
|
|
661
|
+
generateSfxSection(project, options) {
|
|
662
|
+
const platformOpts = options.platformOptions ?? {};
|
|
663
|
+
if (!platformOpts.sfxPlaceholders) {
|
|
664
|
+
// Empty sfx section
|
|
665
|
+
return '';
|
|
666
|
+
}
|
|
667
|
+
// Placeholder sound effects
|
|
668
|
+
const lines = [];
|
|
669
|
+
// SFX 0: Jump sound
|
|
670
|
+
lines.push('000100000c0500c0500b0500a050090500805007050060500505004050030500205001050000500005000050000500005000050000500005000050000500005');
|
|
671
|
+
// SFX 1: Hit sound
|
|
672
|
+
lines.push('001000001805018050170501605015050140501305012050110501005010050100500005000050000500005000050000500005000050000500005000050');
|
|
673
|
+
// SFX 2: Pickup sound
|
|
674
|
+
lines.push('000600002405024050260502805030050320503305034050350503605036050350503405033050300502705024050000500005000050000500005000050');
|
|
675
|
+
// Fill rest with empty
|
|
676
|
+
for (let i = 3; i < 64; i++) {
|
|
677
|
+
lines.push('001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000');
|
|
678
|
+
}
|
|
679
|
+
return lines.join('\n');
|
|
680
|
+
}
|
|
681
|
+
generateMusicSection(project, options) {
|
|
682
|
+
const platformOpts = options.platformOptions ?? {};
|
|
683
|
+
if (!platformOpts.musicPatterns) {
|
|
684
|
+
return '';
|
|
685
|
+
}
|
|
686
|
+
// Placeholder music patterns
|
|
687
|
+
const lines = [];
|
|
688
|
+
// Pattern 0: Simple loop
|
|
689
|
+
lines.push('00 41424344');
|
|
690
|
+
// Fill rest with empty
|
|
691
|
+
for (let i = 1; i < 64; i++) {
|
|
692
|
+
lines.push('00 41424344'.replace(/\d/g, '4'));
|
|
693
|
+
}
|
|
694
|
+
return lines.join('\n');
|
|
695
|
+
}
|
|
696
|
+
/* ── Lua Source ─────────────────────────────────────────────── */
|
|
697
|
+
async generateLuaSource(project, options) {
|
|
698
|
+
const code = this.generateCode(project, options);
|
|
699
|
+
this.addTextFile('source.lua', `-- ${project.name} - Source Code\n-- For reference only (use .p8 file in PICO-8)\n\n${code}`);
|
|
700
|
+
}
|
|
701
|
+
/* ── Color Utilities ────────────────────────────────────────── */
|
|
702
|
+
getClosestPico8Color(hex) {
|
|
703
|
+
const cleanHex = hex.replace('#', '').toLowerCase();
|
|
704
|
+
const r = parseInt(cleanHex.substring(0, 2), 16);
|
|
705
|
+
const g = parseInt(cleanHex.substring(2, 4), 16);
|
|
706
|
+
const b = parseInt(cleanHex.substring(4, 6), 16);
|
|
707
|
+
let closestIndex = 0;
|
|
708
|
+
let closestDist = Infinity;
|
|
709
|
+
for (let i = 0; i < PICO8_PALETTE.length; i++) {
|
|
710
|
+
const palHex = PICO8_PALETTE[i].replace('#', '');
|
|
711
|
+
const pr = parseInt(palHex.substring(0, 2), 16);
|
|
712
|
+
const pg = parseInt(palHex.substring(2, 4), 16);
|
|
713
|
+
const pb = parseInt(palHex.substring(4, 6), 16);
|
|
714
|
+
const dist = Math.sqrt(Math.pow(r - pr, 2) + Math.pow(g - pg, 2) + Math.pow(b - pb, 2));
|
|
715
|
+
if (dist < closestDist) {
|
|
716
|
+
closestDist = dist;
|
|
717
|
+
closestIndex = i;
|
|
718
|
+
}
|
|
719
|
+
}
|
|
720
|
+
return closestIndex;
|
|
721
|
+
}
|
|
722
|
+
/* ── README ─────────────────────────────────────────────────── */
|
|
723
|
+
async generateReadme(project, options) {
|
|
724
|
+
const safeName = (options.projectName ?? project.name)
|
|
725
|
+
.toLowerCase()
|
|
726
|
+
.replace(/[^a-z0-9_]/g, '_');
|
|
727
|
+
const readme = `# ${project.name} - PICO-8 Export
|
|
728
|
+
|
|
729
|
+
Generated from Nice2Dev project v${project.version}
|
|
730
|
+
|
|
731
|
+
## Requirements
|
|
732
|
+
|
|
733
|
+
- PICO-8 ($15 from https://www.lexaloffle.com/pico-8.php)
|
|
734
|
+
|
|
735
|
+
## Installation
|
|
736
|
+
|
|
737
|
+
1. Open PICO-8
|
|
738
|
+
2. Type: \`load ${safeName}\`
|
|
739
|
+
3. Press Ctrl+R or type \`run\`
|
|
740
|
+
|
|
741
|
+
## Files
|
|
742
|
+
|
|
743
|
+
- \`${safeName}.p8\` - PICO-8 cartridge file
|
|
744
|
+
- \`source.lua\` - Extracted Lua source (for reference)
|
|
745
|
+
|
|
746
|
+
## PICO-8 Constraints
|
|
747
|
+
|
|
748
|
+
This export is designed for PICO-8's limitations:
|
|
749
|
+
- **Display**: 128x128 pixels
|
|
750
|
+
- **Colors**: 16 color palette
|
|
751
|
+
- **Code**: 8192 tokens max
|
|
752
|
+
- **Memory**: 32KB cartridge
|
|
753
|
+
- **Sprites**: 128 8x8 sprites
|
|
754
|
+
- **Map**: 128x64 tiles
|
|
755
|
+
- **Sound**: 64 SFX slots
|
|
756
|
+
- **Music**: 64 patterns
|
|
757
|
+
|
|
758
|
+
## Controls
|
|
759
|
+
|
|
760
|
+
- ⬅️➡️⬆️⬇️ / ESDF: Move
|
|
761
|
+
- 🅾️ (Z/C): Action 1
|
|
762
|
+
- ❎ (X/V): Action 2
|
|
763
|
+
- P: Pause menu
|
|
764
|
+
|
|
765
|
+
## Code Structure
|
|
766
|
+
|
|
767
|
+
\`\`\`lua
|
|
768
|
+
-- _init() - Called once at start
|
|
769
|
+
-- _update60() - Called 60 times per second
|
|
770
|
+
-- _draw() - Called after update for rendering
|
|
771
|
+
\`\`\`
|
|
772
|
+
|
|
773
|
+
### Entity System
|
|
774
|
+
|
|
775
|
+
\`\`\`lua
|
|
776
|
+
-- Create entity
|
|
777
|
+
local e = make_entity("player", 64, 64)
|
|
778
|
+
|
|
779
|
+
-- Kill entity
|
|
780
|
+
kill_entity(e)
|
|
781
|
+
|
|
782
|
+
-- Check tag
|
|
783
|
+
if has_tag(e, "enemy") then
|
|
784
|
+
-- ...
|
|
785
|
+
end
|
|
786
|
+
\`\`\`
|
|
787
|
+
|
|
788
|
+
### Scenes
|
|
789
|
+
|
|
790
|
+
${project.scenes.map((s, i) => `- Scene ${i + 1}: ${s.name} (${s.entities.length} entities)`).join('\n')}
|
|
791
|
+
|
|
792
|
+
Load scene with: \`load_scene(1)\`
|
|
793
|
+
|
|
794
|
+
## Customization
|
|
795
|
+
|
|
796
|
+
### Adding Sprites
|
|
797
|
+
|
|
798
|
+
1. In PICO-8, press Ctrl+S to open sprite editor
|
|
799
|
+
2. Draw your sprites (8x8 pixels each)
|
|
800
|
+
3. Update entity_types sprite indices
|
|
801
|
+
|
|
802
|
+
### Adding Sounds
|
|
803
|
+
|
|
804
|
+
1. Press Ctrl+N for SFX editor
|
|
805
|
+
2. Create sounds in slots 0-63
|
|
806
|
+
3. Play with: \`sfx(0)\`
|
|
807
|
+
|
|
808
|
+
### Adding Music
|
|
809
|
+
|
|
810
|
+
1. Press Ctrl+M for music editor
|
|
811
|
+
2. Create patterns using SFX
|
|
812
|
+
3. Play with: \`music(0)\`
|
|
813
|
+
|
|
814
|
+
## Debug Mode
|
|
815
|
+
|
|
816
|
+
Set \`game.debug=true\` to show:
|
|
817
|
+
- FPS counter
|
|
818
|
+
- CPU usage
|
|
819
|
+
- Memory usage
|
|
820
|
+
- Entity hitboxes
|
|
821
|
+
|
|
822
|
+
## Tips
|
|
823
|
+
|
|
824
|
+
- Keep code under 8192 tokens
|
|
825
|
+
- Use shorter variable names to save tokens
|
|
826
|
+
- Reuse sprites with flip flags
|
|
827
|
+
- Use map for static backgrounds
|
|
828
|
+
- Pool entities to avoid garbage
|
|
829
|
+
|
|
830
|
+
## Links
|
|
831
|
+
|
|
832
|
+
- PICO-8 Manual: https://www.lexaloffle.com/dl/docs/pico-8_manual.html
|
|
833
|
+
- PICO-8 Wiki: https://pico-8.fandom.com/
|
|
834
|
+
- Splore: Built-in game browser (type \`splore\`)
|
|
835
|
+
`;
|
|
836
|
+
this.addTextFile('README.md', readme);
|
|
837
|
+
}
|
|
838
|
+
}
|
|
839
|
+
/* ── Factory ──────────────────────────────────────────────────── */
|
|
840
|
+
function createPico8Exporter() {
|
|
841
|
+
return new Pico8Exporter();
|
|
842
|
+
}
|
|
843
|
+
|
|
844
|
+
exports.Pico8Exporter = Pico8Exporter;
|
|
845
|
+
exports.createPico8Exporter = createPico8Exporter;
|
|
846
|
+
//# sourceMappingURL=Pico8Exporter.js.map
|