@needle-tools/three 0.146.9 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +25 -46
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  764. package/examples/js/utils/LDrawUtils.js +0 -179
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  769. package/examples/js/utils/UVsDebug.js +0 -143
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  772. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  773. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
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  777. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
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  779. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  780. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  781. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  782. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  783. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  785. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  786. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  787. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  788. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  789. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  790. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  791. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  792. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  793. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  794. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  795. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  796. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  797. package/examples/jsm/node-editor/examples/rim.json +0 -1
  798. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
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  806. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  807. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  808. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  809. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  810. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  811. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  812. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  813. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  814. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  815. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  816. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  817. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  818. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  819. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  820. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  821. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
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  823. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  824. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  825. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  826. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  827. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  828. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
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  833. package/examples/jsm/physics/OimoPhysics.js +0 -231
  834. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
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  850. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
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  852. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  853. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  854. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
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  860. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
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  863. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  864. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  865. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -0,0 +1,28 @@
1
+ import { MOUSE, TOUCH } from 'three';
2
+
3
+ import { OrbitControls } from './OrbitControls.js';
4
+
5
+ // MapControls performs orbiting, dollying (zooming), and panning.
6
+ // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
7
+ //
8
+ // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
9
+ // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
10
+ // Pan - left mouse, or arrow keys / touch: one-finger move
11
+
12
+ class MapControls extends OrbitControls {
13
+
14
+ constructor( object, domElement ) {
15
+
16
+ super( object, domElement );
17
+
18
+ this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
19
+
20
+ this.mouseButtons = { LEFT: MOUSE.PAN, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.ROTATE };
21
+
22
+ this.touches = { ONE: TOUCH.PAN, TWO: TOUCH.DOLLY_ROTATE };
23
+
24
+ }
25
+
26
+ }
27
+
28
+ export { MapControls };
@@ -9,7 +9,7 @@ import {
9
9
  MathUtils
10
10
  } from 'three';
11
11
 
12
- // This set of controls performs orbiting, dollying (zooming), and panning.
12
+ // OrbitControls performs orbiting, dollying (zooming), and panning.
13
13
  // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
14
14
  //
15
15
  // Orbit - left mouse / touch: one-finger move
@@ -125,6 +125,13 @@ class OrbitControls extends EventDispatcher {
125
125
 
126
126
  };
127
127
 
128
+ this.stopListenToKeyEvents = function () {
129
+
130
+ this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
131
+ this._domElementKeyEvents = null;
132
+
133
+ };
134
+
128
135
  this.saveState = function () {
129
136
 
130
137
  scope.target0.copy( scope.target );
@@ -159,6 +166,7 @@ class OrbitControls extends EventDispatcher {
159
166
 
160
167
  const lastPosition = new Vector3();
161
168
  const lastQuaternion = new Quaternion();
169
+ const lastTargetPosition = new Vector3();
162
170
 
163
171
  const twoPI = 2 * Math.PI;
164
172
 
@@ -275,12 +283,15 @@ class OrbitControls extends EventDispatcher {
275
283
 
276
284
  if ( zoomChanged ||
277
285
  lastPosition.distanceToSquared( scope.object.position ) > EPS ||
278
- 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
286
+ 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ||
287
+ lastTargetPosition.distanceToSquared( scope.target ) > 0 ) {
279
288
 
280
289
  scope.dispatchEvent( _changeEvent );
281
290
 
282
291
  lastPosition.copy( scope.object.position );
283
292
  lastQuaternion.copy( scope.object.quaternion );
293
+ lastTargetPosition.copy( scope.target );
294
+
284
295
  zoomChanged = false;
285
296
 
286
297
  return true;
@@ -298,7 +309,7 @@ class OrbitControls extends EventDispatcher {
298
309
  scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
299
310
 
300
311
  scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
301
- scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
312
+ scope.domElement.removeEventListener( 'pointercancel', onPointerUp );
302
313
  scope.domElement.removeEventListener( 'wheel', onMouseWheel );
303
314
 
304
315
  scope.domElement.removeEventListener( 'pointermove', onPointerMove );
@@ -308,6 +319,7 @@ class OrbitControls extends EventDispatcher {
308
319
  if ( scope._domElementKeyEvents !== null ) {
309
320
 
310
321
  scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
322
+ scope._domElementKeyEvents = null;
311
323
 
312
324
  }
313
325
 
@@ -882,26 +894,20 @@ class OrbitControls extends EventDispatcher {
882
894
 
883
895
  function onPointerUp( event ) {
884
896
 
885
- removePointer( event );
886
-
887
- if ( pointers.length === 0 ) {
888
-
889
- // scope.domElement.releasePointerCapture( event.pointerId );
890
-
891
- scope.domElement.removeEventListener( 'pointermove', onPointerMove );
892
- scope.domElement.removeEventListener( 'pointerup', onPointerUp );
897
+ removePointer( event );
893
898
 
894
- }
899
+ if ( pointers.length === 0 ) {
895
900
 
896
- scope.dispatchEvent( _endEvent );
901
+ // scope.domElement.releasePointerCapture( event.pointerId );
897
902
 
898
- state = STATE.NONE;
903
+ scope.domElement.removeEventListener( 'pointermove', onPointerMove );
904
+ scope.domElement.removeEventListener( 'pointerup', onPointerUp );
899
905
 
900
- }
906
+ }
901
907
 
902
- function onPointerCancel( event ) {
908
+ scope.dispatchEvent( _endEvent );
903
909
 
904
- removePointer( event );
910
+ state = STATE.NONE;
905
911
 
906
912
  }
907
913
 
@@ -1253,7 +1259,7 @@ class OrbitControls extends EventDispatcher {
1253
1259
  scope.domElement.addEventListener( 'contextmenu', onContextMenu );
1254
1260
 
1255
1261
  scope.domElement.addEventListener( 'pointerdown', onPointerDown );
1256
- scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
1262
+ scope.domElement.addEventListener( 'pointercancel', onPointerUp );
1257
1263
  scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
1258
1264
 
1259
1265
  // force an update at start
@@ -1264,31 +1270,4 @@ class OrbitControls extends EventDispatcher {
1264
1270
 
1265
1271
  }
1266
1272
 
1267
-
1268
- // This set of controls performs orbiting, dollying (zooming), and panning.
1269
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
1270
- // This is very similar to OrbitControls, another set of touch behavior
1271
- //
1272
- // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
1273
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
1274
- // Pan - left mouse, or arrow keys / touch: one-finger move
1275
-
1276
- class MapControls extends OrbitControls {
1277
-
1278
- constructor( object, domElement ) {
1279
-
1280
- super( object, domElement );
1281
-
1282
- this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
1283
-
1284
- this.mouseButtons.LEFT = MOUSE.PAN;
1285
- this.mouseButtons.RIGHT = MOUSE.ROTATE;
1286
-
1287
- this.touches.ONE = TOUCH.PAN;
1288
- this.touches.TWO = TOUCH.DOLLY_ROTATE;
1289
-
1290
- }
1291
-
1292
- }
1293
-
1294
- export { OrbitControls, MapControls };
1273
+ export { OrbitControls };
@@ -19,7 +19,9 @@ class PointerLockControls extends EventDispatcher {
19
19
 
20
20
  super();
21
21
 
22
+ this.camera = camera;
22
23
  this.domElement = domElement;
24
+
23
25
  this.isLocked = false;
24
26
 
25
27
  // Set to constrain the pitch of the camera
@@ -29,128 +31,131 @@ class PointerLockControls extends EventDispatcher {
29
31
 
30
32
  this.pointerSpeed = 1.0;
31
33
 
32
- const scope = this;
34
+ this._onMouseMove = onMouseMove.bind( this );
35
+ this._onPointerlockChange = onPointerlockChange.bind( this );
36
+ this._onPointerlockError = onPointerlockError.bind( this );
33
37
 
34
- function onMouseMove( event ) {
38
+ this.connect();
35
39
 
36
- if ( scope.isLocked === false ) return;
40
+ }
37
41
 
38
- const movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
39
- const movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
42
+ connect() {
40
43
 
41
- _euler.setFromQuaternion( camera.quaternion );
44
+ this.domElement.ownerDocument.addEventListener( 'mousemove', this._onMouseMove );
45
+ this.domElement.ownerDocument.addEventListener( 'pointerlockchange', this._onPointerlockChange );
46
+ this.domElement.ownerDocument.addEventListener( 'pointerlockerror', this._onPointerlockError );
42
47
 
43
- _euler.y -= movementX * 0.002 * scope.pointerSpeed;
44
- _euler.x -= movementY * 0.002 * scope.pointerSpeed;
48
+ }
45
49
 
46
- _euler.x = Math.max( _PI_2 - scope.maxPolarAngle, Math.min( _PI_2 - scope.minPolarAngle, _euler.x ) );
50
+ disconnect() {
47
51
 
48
- camera.quaternion.setFromEuler( _euler );
52
+ this.domElement.ownerDocument.removeEventListener( 'mousemove', this._onMouseMove );
53
+ this.domElement.ownerDocument.removeEventListener( 'pointerlockchange', this._onPointerlockChange );
54
+ this.domElement.ownerDocument.removeEventListener( 'pointerlockerror', this._onPointerlockError );
49
55
 
50
- scope.dispatchEvent( _changeEvent );
56
+ }
51
57
 
52
- }
58
+ dispose() {
53
59
 
54
- function onPointerlockChange() {
60
+ this.disconnect();
55
61
 
56
- if ( scope.domElement.ownerDocument.pointerLockElement === scope.domElement ) {
62
+ }
57
63
 
58
- scope.dispatchEvent( _lockEvent );
64
+ getObject() { // retaining this method for backward compatibility
59
65
 
60
- scope.isLocked = true;
66
+ return this.camera;
61
67
 
62
- } else {
68
+ }
63
69
 
64
- scope.dispatchEvent( _unlockEvent );
70
+ getDirection( v ) {
65
71
 
66
- scope.isLocked = false;
72
+ return v.set( 0, 0, - 1 ).applyQuaternion( this.camera.quaternion );
67
73
 
68
- }
74
+ }
69
75
 
70
- }
76
+ moveForward( distance ) {
71
77
 
72
- function onPointerlockError() {
78
+ // move forward parallel to the xz-plane
79
+ // assumes camera.up is y-up
73
80
 
74
- console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
81
+ const camera = this.camera;
75
82
 
76
- }
83
+ _vector.setFromMatrixColumn( camera.matrix, 0 );
77
84
 
78
- this.connect = function () {
85
+ _vector.crossVectors( camera.up, _vector );
79
86
 
80
- scope.domElement.ownerDocument.addEventListener( 'mousemove', onMouseMove );
81
- scope.domElement.ownerDocument.addEventListener( 'pointerlockchange', onPointerlockChange );
82
- scope.domElement.ownerDocument.addEventListener( 'pointerlockerror', onPointerlockError );
87
+ camera.position.addScaledVector( _vector, distance );
83
88
 
84
- };
89
+ }
85
90
 
86
- this.disconnect = function () {
91
+ moveRight( distance ) {
87
92
 
88
- scope.domElement.ownerDocument.removeEventListener( 'mousemove', onMouseMove );
89
- scope.domElement.ownerDocument.removeEventListener( 'pointerlockchange', onPointerlockChange );
90
- scope.domElement.ownerDocument.removeEventListener( 'pointerlockerror', onPointerlockError );
93
+ const camera = this.camera;
91
94
 
92
- };
95
+ _vector.setFromMatrixColumn( camera.matrix, 0 );
93
96
 
94
- this.dispose = function () {
97
+ camera.position.addScaledVector( _vector, distance );
95
98
 
96
- this.disconnect();
99
+ }
97
100
 
98
- };
101
+ lock() {
99
102
 
100
- this.getObject = function () { // retaining this method for backward compatibility
103
+ this.domElement.requestPointerLock();
101
104
 
102
- return camera;
105
+ }
103
106
 
104
- };
107
+ unlock() {
105
108
 
106
- this.getDirection = function () {
109
+ this.domElement.ownerDocument.exitPointerLock();
107
110
 
108
- const direction = new Vector3( 0, 0, - 1 );
111
+ }
109
112
 
110
- return function ( v ) {
113
+ }
111
114
 
112
- return v.copy( direction ).applyQuaternion( camera.quaternion );
115
+ // event listeners
113
116
 
114
- };
117
+ function onMouseMove( event ) {
115
118
 
116
- }();
119
+ if ( this.isLocked === false ) return;
117
120
 
118
- this.moveForward = function ( distance ) {
121
+ const movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
122
+ const movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
119
123
 
120
- // move forward parallel to the xz-plane
121
- // assumes camera.up is y-up
124
+ const camera = this.camera;
125
+ _euler.setFromQuaternion( camera.quaternion );
122
126
 
123
- _vector.setFromMatrixColumn( camera.matrix, 0 );
127
+ _euler.y -= movementX * 0.002 * this.pointerSpeed;
128
+ _euler.x -= movementY * 0.002 * this.pointerSpeed;
124
129
 
125
- _vector.crossVectors( camera.up, _vector );
130
+ _euler.x = Math.max( _PI_2 - this.maxPolarAngle, Math.min( _PI_2 - this.minPolarAngle, _euler.x ) );
126
131
 
127
- camera.position.addScaledVector( _vector, distance );
132
+ camera.quaternion.setFromEuler( _euler );
128
133
 
129
- };
134
+ this.dispatchEvent( _changeEvent );
130
135
 
131
- this.moveRight = function ( distance ) {
136
+ }
132
137
 
133
- _vector.setFromMatrixColumn( camera.matrix, 0 );
138
+ function onPointerlockChange() {
134
139
 
135
- camera.position.addScaledVector( _vector, distance );
140
+ if ( this.domElement.ownerDocument.pointerLockElement === this.domElement ) {
136
141
 
137
- };
142
+ this.dispatchEvent( _lockEvent );
138
143
 
139
- this.lock = function () {
144
+ this.isLocked = true;
140
145
 
141
- this.domElement.requestPointerLock();
146
+ } else {
142
147
 
143
- };
148
+ this.dispatchEvent( _unlockEvent );
144
149
 
145
- this.unlock = function () {
150
+ this.isLocked = false;
146
151
 
147
- scope.domElement.ownerDocument.exitPointerLock();
152
+ }
148
153
 
149
- };
154
+ }
150
155
 
151
- this.connect();
156
+ function onPointerlockError() {
152
157
 
153
- }
158
+ console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
154
159
 
155
160
  }
156
161
 
@@ -1,5 +1,6 @@
1
1
  import {
2
2
  EventDispatcher,
3
+ MathUtils,
3
4
  MOUSE,
4
5
  Quaternion,
5
6
  Vector2,
@@ -43,6 +44,9 @@ class TrackballControls extends EventDispatcher {
43
44
  this.minDistance = 0;
44
45
  this.maxDistance = Infinity;
45
46
 
47
+ this.minZoom = 0;
48
+ this.maxZoom = Infinity;
49
+
46
50
  this.keys = [ 'KeyA' /*A*/, 'KeyS' /*S*/, 'KeyD' /*D*/ ];
47
51
 
48
52
  this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
@@ -205,8 +209,13 @@ class TrackballControls extends EventDispatcher {
205
209
 
206
210
  } else if ( scope.object.isOrthographicCamera ) {
207
211
 
208
- scope.object.zoom /= factor;
209
- scope.object.updateProjectionMatrix();
212
+ scope.object.zoom = MathUtils.clamp( scope.object.zoom / factor, scope.minZoom, scope.maxZoom );
213
+
214
+ if ( lastZoom !== scope.object.zoom ) {
215
+
216
+ scope.object.updateProjectionMatrix();
217
+
218
+ }
210
219
 
211
220
  } else {
212
221
 
@@ -226,8 +235,13 @@ class TrackballControls extends EventDispatcher {
226
235
 
227
236
  } else if ( scope.object.isOrthographicCamera ) {
228
237
 
229
- scope.object.zoom /= factor;
230
- scope.object.updateProjectionMatrix();
238
+ scope.object.zoom = MathUtils.clamp( scope.object.zoom / factor, scope.minZoom, scope.maxZoom );
239
+
240
+ if ( lastZoom !== scope.object.zoom ) {
241
+
242
+ scope.object.updateProjectionMatrix();
243
+
244
+ }
231
245
 
232
246
  } else {
233
247
 
@@ -1197,7 +1197,6 @@ class TransformControlsGizmo extends Object3D {
1197
1197
 
1198
1198
  if ( handle.name === 'AXIS' ) {
1199
1199
 
1200
- handle.position.copy( this.worldPositionStart );
1201
1200
  handle.visible = !! this.axis;
1202
1201
 
1203
1202
  if ( this.axis === 'X' ) {
@@ -16,13 +16,14 @@ const _center = new Vector3();
16
16
  const _bbox = new Box3();
17
17
  const _uniformArray = [];
18
18
  const _logArray = [];
19
+ const _lightOrientationMatrix = new Matrix4();
20
+ const _lightOrientationMatrixInverse = new Matrix4();
21
+ const _up = new Vector3( 0, 1, 0 );
19
22
 
20
23
  export class CSM {
21
24
 
22
25
  constructor( data ) {
23
26
 
24
- data = data || {};
25
-
26
27
  this.camera = data.camera;
27
28
  this.parent = data.parent;
28
29
  this.cascades = data.cascades || 3;
@@ -200,14 +201,19 @@ export class CSM {
200
201
 
201
202
  const camera = this.camera;
202
203
  const frustums = this.frustums;
204
+
205
+ // for each frustum we need to find its min-max box aligned with the light orientation
206
+ // the position in _lightOrientationMatrix does not matter, as we transform there and back
207
+ _lightOrientationMatrix.lookAt( new Vector3(), this.lightDirection, _up );
208
+ _lightOrientationMatrixInverse.copy( _lightOrientationMatrix ).invert();
209
+
203
210
  for ( let i = 0; i < frustums.length; i ++ ) {
204
211
 
205
212
  const light = this.lights[ i ];
206
213
  const shadowCam = light.shadow.camera;
207
214
  const texelWidth = ( shadowCam.right - shadowCam.left ) / this.shadowMapSize;
208
215
  const texelHeight = ( shadowCam.top - shadowCam.bottom ) / this.shadowMapSize;
209
- light.shadow.camera.updateMatrixWorld( true );
210
- _cameraToLightMatrix.multiplyMatrices( light.shadow.camera.matrixWorldInverse, camera.matrixWorld );
216
+ _cameraToLightMatrix.multiplyMatrices( _lightOrientationMatrixInverse, camera.matrixWorld );
211
217
  frustums[ i ].toSpace( _cameraToLightMatrix, _lightSpaceFrustum );
212
218
 
213
219
  const nearVerts = _lightSpaceFrustum.vertices.near;
@@ -224,7 +230,7 @@ export class CSM {
224
230
  _center.z = _bbox.max.z + this.lightMargin;
225
231
  _center.x = Math.floor( _center.x / texelWidth ) * texelWidth;
226
232
  _center.y = Math.floor( _center.y / texelHeight ) * texelHeight;
227
- _center.applyMatrix4( light.shadow.camera.matrixWorld );
233
+ _center.applyMatrix4( _lightOrientationMatrix );
228
234
 
229
235
  light.position.copy( _center );
230
236
  light.target.position.copy( _center );
@@ -32,7 +32,7 @@ IncidentLight directLight;
32
32
 
33
33
  #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
34
34
  pointLightShadow = pointLightShadows[ i ];
35
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
35
+ directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
36
36
  #endif
37
37
 
38
38
  RE_Direct( directLight, geometry, material, reflectedLight );
@@ -58,7 +58,8 @@ IncidentLight directLight;
58
58
 
59
59
  #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
60
60
  spotLightShadow = spotLightShadows[ i ];
61
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
61
+ directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
62
+
62
63
  #endif
63
64
 
64
65
  RE_Direct( directLight, geometry, material, reflectedLight );
@@ -68,7 +69,7 @@ IncidentLight directLight;
68
69
 
69
70
  #endif
70
71
 
71
- #if ( NUM_DIR_LIGHTS > 0) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES )
72
+ #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES )
72
73
 
73
74
  DirectionalLight directionalLight;
74
75
  float linearDepth = (vViewPosition.z) / (shadowFar - cameraNear);
@@ -106,7 +107,7 @@ IncidentLight directLight;
106
107
 
107
108
  vec3 prevColor = directLight.color;
108
109
  directionalLightShadow = directionalLightShadows[ i ];
109
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
110
+ directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
110
111
 
111
112
  bool shouldFadeLastCascade = UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth > cascadeCenter;
112
113
  directLight.color = mix( prevColor, directLight.color, shouldFadeLastCascade ? ratio : 1.0 );
@@ -138,7 +139,7 @@ IncidentLight directLight;
138
139
  #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
139
140
 
140
141
  directionalLightShadow = directionalLightShadows[ i ];
141
- if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
142
+ if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
142
143
 
143
144
  if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && (linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
144
145
 
@@ -185,7 +186,7 @@ IncidentLight directLight;
185
186
 
186
187
  #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
187
188
  directionalLightShadow = directionalLightShadows[ i ];
188
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
189
+ directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
189
190
  #endif
190
191
 
191
192
  RE_Direct( directLight, geometry, material, reflectedLight );
@@ -75,38 +75,24 @@ class AnaglyphEffect {
75
75
  'uniform mat3 colorMatrixLeft;',
76
76
  'uniform mat3 colorMatrixRight;',
77
77
 
78
- // These functions implement sRGB linearization and gamma correction
79
-
80
- 'float lin( float c ) {',
81
- ' return c <= 0.04045 ? c * 0.0773993808 :',
82
- ' pow( c * 0.9478672986 + 0.0521327014, 2.4 );',
83
- '}',
84
-
85
- 'vec4 lin( vec4 c ) {',
86
- ' return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );',
87
- '}',
88
-
89
- 'float dev( float c ) {',
90
- ' return c <= 0.0031308 ? c * 12.92',
91
- ' : pow( c, 0.41666 ) * 1.055 - 0.055;',
92
- '}',
93
-
94
-
95
78
  'void main() {',
96
79
 
97
80
  ' vec2 uv = vUv;',
98
81
 
99
- ' vec4 colorL = lin( texture2D( mapLeft, uv ) );',
100
- ' vec4 colorR = lin( texture2D( mapRight, uv ) );',
82
+ ' vec4 colorL = texture2D( mapLeft, uv );',
83
+ ' vec4 colorR = texture2D( mapRight, uv );',
101
84
 
102
85
  ' vec3 color = clamp(',
103
86
  ' colorMatrixLeft * colorL.rgb +',
104
87
  ' colorMatrixRight * colorR.rgb, 0., 1. );',
105
88
 
106
89
  ' gl_FragColor = vec4(',
107
- ' dev( color.r ), dev( color.g ), dev( color.b ),',
90
+ ' color.r, color.g, color.b,',
108
91
  ' max( colorL.a, colorR.a ) );',
109
92
 
93
+ ' #include <tonemapping_fragment>',
94
+ ' #include <encodings_fragment>',
95
+
110
96
  '}'
111
97
 
112
98
  ].join( '\n' )
@@ -59,8 +59,8 @@ class AsciiEffect {
59
59
 
60
60
  function initAsciiSize() {
61
61
 
62
- iWidth = Math.round( width * fResolution );
63
- iHeight = Math.round( height * fResolution );
62
+ iWidth = Math.floor( width * fResolution );
63
+ iHeight = Math.floor( height * fResolution );
64
64
 
65
65
  oCanvas.width = iWidth;
66
66
  oCanvas.height = iHeight;
@@ -81,9 +81,6 @@ class AsciiEffect {
81
81
  oAscii.cellPadding = 0;
82
82
 
83
83
  const oStyle = oAscii.style;
84
- oStyle.display = 'inline';
85
- oStyle.width = Math.round( iWidth / fResolution * iScale ) + 'px';
86
- oStyle.height = Math.round( iHeight / fResolution * iScale ) + 'px';
87
84
  oStyle.whiteSpace = 'pre';
88
85
  oStyle.margin = '0px';
89
86
  oStyle.padding = '0px';
@@ -251,7 +248,7 @@ class AsciiEffect {
251
248
 
252
249
  }
253
250
 
254
- oAscii.innerHTML = '<tr><td>' + strChars + '</td></tr>';
251
+ oAscii.innerHTML = `<tr><td style="display:block;width:${width}px;height:${height}px;overflow:hidden">${strChars}</td></tr>`;
255
252
 
256
253
  // console.timeEnd('rendering');
257
254
 
@@ -227,21 +227,7 @@ class OutlineEffect {
227
227
  function isCompatible( object ) {
228
228
 
229
229
  const geometry = object.geometry;
230
- let hasNormals = false;
231
-
232
- if ( object.geometry !== undefined ) {
233
-
234
- if ( geometry.isBufferGeometry ) {
235
-
236
- hasNormals = geometry.attributes.normal !== undefined;
237
-
238
- } else {
239
-
240
- hasNormals = true; // the renderer always produces a normal attribute for Geometry
241
-
242
- }
243
-
244
- }
230
+ const hasNormals = ( geometry !== undefined ) && ( geometry.attributes.normal !== undefined );
245
231
 
246
232
  return ( object.isMesh === true && object.material !== undefined && hasNormals === true );
247
233
 
@@ -68,6 +68,9 @@ class ParallaxBarrierEffect {
68
68
 
69
69
  ' }',
70
70
 
71
+ ' #include <tonemapping_fragment>',
72
+ ' #include <encodings_fragment>',
73
+
71
74
  '}'
72
75
 
73
76
  ].join( '\n' )