@needle-tools/three 0.146.9 → 0.153.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +39486 -20286
- package/build/three.js +39471 -20270
- package/build/three.min.js +3 -2
- package/build/three.module.js +6717 -5427
- package/build/three.module.min.js +6 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +17 -5
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +25 -46
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -5
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +561 -154
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +305 -792
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +71 -57
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +16 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +69 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +34 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +417 -895
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +145 -69
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +49 -18
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +26 -12
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +254 -109
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +9 -5
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +6 -6
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +44 -16
- package/examples/jsm/loaders/VTKLoader.js +19 -10
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +144 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/code/CodeNode.js +75 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +17 -9
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +129 -35
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +115 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +16 -1
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +7 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
- package/examples/jsm/postprocessing/BloomPass.js +7 -4
- package/examples/jsm/postprocessing/BokehPass.js +3 -8
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
- package/examples/jsm/postprocessing/EffectComposer.js +5 -95
- package/examples/jsm/postprocessing/FilmPass.js +1 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +7 -7
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -26
- package/examples/jsm/postprocessing/SMAAPass.js +5 -8
- package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
- package/examples/jsm/postprocessing/SSAOPass.js +4 -14
- package/examples/jsm/postprocessing/SSRPass.js +3 -7
- package/examples/jsm/postprocessing/SavePass.js +2 -3
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +160 -0
- package/examples/jsm/renderers/common/Background.js +133 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +309 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +95 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/RenderTarget.js +15 -0
- package/examples/jsm/renderers/common/Renderer.js +822 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +2 -0
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +4 -2
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/utils/TextureUtils.js +41 -40
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
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- package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
- package/examples/jsm/node-editor/NodeEditor.js +0 -857
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- package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
- package/examples/jsm/node-editor/core/BaseNode.js +0 -96
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- package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
- package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
- package/examples/jsm/node-editor/examples/matcap.json +0 -1
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- package/examples/jsm/node-editor/examples/rim.json +0 -1
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- package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
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- package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
- package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
- package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
- package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
- package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
- package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
- package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
- package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
- package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
- package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
- package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
- package/examples/jsm/nodes/core/CodeNode.js +0 -50
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- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/physics/OimoPhysics.js +0 -231
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
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- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
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/*============================================================================
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FXAA3 QUALITY - PC
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============================================================================*/
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vec4 FxaaPixelShader(
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float fxaaQualityinvEdgeThreshold
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) {
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vec4 rgbaM = FxaaTexTop(tex, posM);
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115
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vec4 rgbaS = FxaaTexOff(tex, posM, vec2( 0.0, 1.0), fxaaQualityRcpFrame.xy);
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116
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vec4 rgbaE = FxaaTexOff(tex, posM, vec2( 1.0, 0.0), fxaaQualityRcpFrame.xy);
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117
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vec4 rgbaN = FxaaTexOff(tex, posM, vec2( 0.0,-1.0), fxaaQualityRcpFrame.xy);
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vec4 rgbaW = FxaaTexOff(tex, posM, vec2(-1.0, 0.0), fxaaQualityRcpFrame.xy);
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// . S .
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120
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// W M E
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121
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// . N .
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123
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bool earlyExit = max( max( max(
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contrast( rgbaM, rgbaN ),
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125
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contrast( rgbaM, rgbaS ) ),
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contrast( rgbaM, rgbaE ) ),
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contrast( rgbaM, rgbaW ) )
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128
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< fxaaQualityEdgeThreshold;
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// . 0 .
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// 0 0 0
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131
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// . 0 .
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#if (FXAA_DISCARD == 1)
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if(earlyExit) FxaaDiscard;
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#else
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if(earlyExit) return rgbaM;
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#endif
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139
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float contrastN = contrast( rgbaM, rgbaN );
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float contrastS = contrast( rgbaM, rgbaS );
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float contrastE = contrast( rgbaM, rgbaE );
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float contrastW = contrast( rgbaM, rgbaW );
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float relativeVContrast = ( contrastN + contrastS ) - ( contrastE + contrastW );
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relativeVContrast *= fxaaQualityinvEdgeThreshold;
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|
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147
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bool horzSpan = relativeVContrast > 0.;
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// . 1 .
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// 0 0 0
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// . 1 .
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// 45 deg edge detection and corners of objects, aka V/H contrast is too similar
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if( abs( relativeVContrast ) < .3 ) {
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// locate the edge
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vec2 dirToEdge;
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dirToEdge.x = contrastE > contrastW ? 1. : -1.;
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dirToEdge.y = contrastS > contrastN ? 1. : -1.;
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// . 2 . . 1 .
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// 1 0 2 ~= 0 0 1
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// . 1 . . 0 .
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// tap 2 pixels and see which ones are "outside" the edge, to
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// determine if the edge is vertical or horizontal
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vec4 rgbaAlongH = FxaaTexOff(tex, posM, vec2( dirToEdge.x, -dirToEdge.y ), fxaaQualityRcpFrame.xy);
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|
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float matchAlongH = contrast( rgbaM, rgbaAlongH );
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167
|
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// . 1 .
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// 0 0 1
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|
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// . 0 H
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170
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vec4 rgbaAlongV = FxaaTexOff(tex, posM, vec2( -dirToEdge.x, dirToEdge.y ), fxaaQualityRcpFrame.xy);
|
|
172
|
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float matchAlongV = contrast( rgbaM, rgbaAlongV );
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173
|
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// V 1 .
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174
|
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// 0 0 1
|
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175
|
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// . 0 .
|
|
176
|
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|
|
177
|
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relativeVContrast = matchAlongV - matchAlongH;
|
|
178
|
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relativeVContrast *= fxaaQualityinvEdgeThreshold;
|
|
179
|
-
|
|
180
|
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if( abs( relativeVContrast ) < .3 ) { // 45 deg edge
|
|
181
|
-
// 1 1 .
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|
182
|
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// 0 0 1
|
|
183
|
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// . 0 1
|
|
184
|
-
|
|
185
|
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// do a simple blur
|
|
186
|
-
return mix(
|
|
187
|
-
rgbaM,
|
|
188
|
-
(rgbaN + rgbaS + rgbaE + rgbaW) * .25,
|
|
189
|
-
.4
|
|
190
|
-
);
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
horzSpan = relativeVContrast > 0.;
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
if(!horzSpan) rgbaN = rgbaW;
|
|
197
|
-
if(!horzSpan) rgbaS = rgbaE;
|
|
198
|
-
// . 0 . 1
|
|
199
|
-
// 1 0 1 -> 0
|
|
200
|
-
// . 0 . 1
|
|
201
|
-
|
|
202
|
-
bool pairN = contrast( rgbaM, rgbaN ) > contrast( rgbaM, rgbaS );
|
|
203
|
-
if(!pairN) rgbaN = rgbaS;
|
|
204
|
-
|
|
205
|
-
vec2 offNP;
|
|
206
|
-
offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;
|
|
207
|
-
offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;
|
|
208
|
-
|
|
209
|
-
bool doneN = false;
|
|
210
|
-
bool doneP = false;
|
|
211
|
-
|
|
212
|
-
float nDist = 0.;
|
|
213
|
-
float pDist = 0.;
|
|
214
|
-
|
|
215
|
-
vec2 posN = posM;
|
|
216
|
-
vec2 posP = posM;
|
|
217
|
-
|
|
218
|
-
int iterationsUsed = 0;
|
|
219
|
-
int iterationsUsedN = 0;
|
|
220
|
-
int iterationsUsedP = 0;
|
|
221
|
-
for( int i = 0; i < NUM_SAMPLES; i++ ) {
|
|
222
|
-
iterationsUsed = i;
|
|
223
|
-
|
|
224
|
-
float increment = float(i + 1);
|
|
225
|
-
|
|
226
|
-
if(!doneN) {
|
|
227
|
-
nDist += increment;
|
|
228
|
-
posN = posM + offNP * nDist;
|
|
229
|
-
vec4 rgbaEndN = FxaaTexTop(tex, posN.xy);
|
|
230
|
-
doneN = contrast( rgbaEndN, rgbaM ) > contrast( rgbaEndN, rgbaN );
|
|
231
|
-
iterationsUsedN = i;
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
if(!doneP) {
|
|
235
|
-
pDist += increment;
|
|
236
|
-
posP = posM - offNP * pDist;
|
|
237
|
-
vec4 rgbaEndP = FxaaTexTop(tex, posP.xy);
|
|
238
|
-
doneP = contrast( rgbaEndP, rgbaM ) > contrast( rgbaEndP, rgbaN );
|
|
239
|
-
iterationsUsedP = i;
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
if(doneN || doneP) break;
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
if ( !doneP && !doneN ) return rgbaM; // failed to find end of edge
|
|
247
|
-
|
|
248
|
-
float dist = min(
|
|
249
|
-
doneN ? float( iterationsUsedN ) / float( NUM_SAMPLES - 1 ) : 1.,
|
|
250
|
-
doneP ? float( iterationsUsedP ) / float( NUM_SAMPLES - 1 ) : 1.
|
|
251
|
-
);
|
|
252
|
-
|
|
253
|
-
// hacky way of reduces blurriness of mostly diagonal edges
|
|
254
|
-
// but reduces AA quality
|
|
255
|
-
dist = pow(dist, .5);
|
|
256
|
-
|
|
257
|
-
dist = 1. - dist;
|
|
258
|
-
|
|
259
|
-
return mix(
|
|
260
|
-
rgbaM,
|
|
261
|
-
rgbaN,
|
|
262
|
-
dist * .5
|
|
263
|
-
);
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
void main() {
|
|
267
|
-
const float edgeDetectionQuality = .2;
|
|
268
|
-
const float invEdgeDetectionQuality = 1. / edgeDetectionQuality;
|
|
269
|
-
|
|
270
|
-
gl_FragColor = FxaaPixelShader(
|
|
271
|
-
vUv,
|
|
272
|
-
tDiffuse,
|
|
273
|
-
resolution,
|
|
274
|
-
edgeDetectionQuality, // [0,1] contrast needed, otherwise early discard
|
|
275
|
-
invEdgeDetectionQuality
|
|
276
|
-
);
|
|
277
|
-
|
|
278
|
-
}
|
|
279
|
-
`
|
|
280
|
-
};
|
|
281
|
-
|
|
282
|
-
THREE.FXAAShader = FXAAShader;
|
|
283
|
-
|
|
284
|
-
} )();
|
|
@@ -1,110 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Film grain & scanlines shader
|
|
5
|
-
*
|
|
6
|
-
* - ported from HLSL to WebGL / GLSL
|
|
7
|
-
* https://web.archive.org/web/20210226214859/http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
|
|
8
|
-
*
|
|
9
|
-
* Screen Space Static Postprocessor
|
|
10
|
-
*
|
|
11
|
-
* Produces an analogue noise overlay similar to a film grain / TV static
|
|
12
|
-
*
|
|
13
|
-
* Original implementation and noise algorithm
|
|
14
|
-
* Pat 'Hawthorne' Shearon
|
|
15
|
-
*
|
|
16
|
-
* Optimized scanlines + noise version with intensity scaling
|
|
17
|
-
* Georg 'Leviathan' Steinrohder
|
|
18
|
-
*
|
|
19
|
-
* This version is provided under a Creative Commons Attribution 3.0 License
|
|
20
|
-
* http://creativecommons.org/licenses/by/3.0/
|
|
21
|
-
*/
|
|
22
|
-
|
|
23
|
-
const FilmShader = {
|
|
24
|
-
uniforms: {
|
|
25
|
-
'tDiffuse': {
|
|
26
|
-
value: null
|
|
27
|
-
},
|
|
28
|
-
'time': {
|
|
29
|
-
value: 0.0
|
|
30
|
-
},
|
|
31
|
-
'nIntensity': {
|
|
32
|
-
value: 0.5
|
|
33
|
-
},
|
|
34
|
-
'sIntensity': {
|
|
35
|
-
value: 0.05
|
|
36
|
-
},
|
|
37
|
-
'sCount': {
|
|
38
|
-
value: 4096
|
|
39
|
-
},
|
|
40
|
-
'grayscale': {
|
|
41
|
-
value: 1
|
|
42
|
-
}
|
|
43
|
-
},
|
|
44
|
-
vertexShader: /* glsl */`
|
|
45
|
-
|
|
46
|
-
varying vec2 vUv;
|
|
47
|
-
|
|
48
|
-
void main() {
|
|
49
|
-
|
|
50
|
-
vUv = uv;
|
|
51
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
52
|
-
|
|
53
|
-
}`,
|
|
54
|
-
fragmentShader: /* glsl */`
|
|
55
|
-
|
|
56
|
-
#include <common>
|
|
57
|
-
|
|
58
|
-
// control parameter
|
|
59
|
-
uniform float time;
|
|
60
|
-
|
|
61
|
-
uniform bool grayscale;
|
|
62
|
-
|
|
63
|
-
// noise effect intensity value (0 = no effect, 1 = full effect)
|
|
64
|
-
uniform float nIntensity;
|
|
65
|
-
|
|
66
|
-
// scanlines effect intensity value (0 = no effect, 1 = full effect)
|
|
67
|
-
uniform float sIntensity;
|
|
68
|
-
|
|
69
|
-
// scanlines effect count value (0 = no effect, 4096 = full effect)
|
|
70
|
-
uniform float sCount;
|
|
71
|
-
|
|
72
|
-
uniform sampler2D tDiffuse;
|
|
73
|
-
|
|
74
|
-
varying vec2 vUv;
|
|
75
|
-
|
|
76
|
-
void main() {
|
|
77
|
-
|
|
78
|
-
// sample the source
|
|
79
|
-
vec4 cTextureScreen = texture2D( tDiffuse, vUv );
|
|
80
|
-
|
|
81
|
-
// make some noise
|
|
82
|
-
float dx = rand( vUv + time );
|
|
83
|
-
|
|
84
|
-
// add noise
|
|
85
|
-
vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );
|
|
86
|
-
|
|
87
|
-
// get us a sine and cosine
|
|
88
|
-
vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );
|
|
89
|
-
|
|
90
|
-
// add scanlines
|
|
91
|
-
cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;
|
|
92
|
-
|
|
93
|
-
// interpolate between source and result by intensity
|
|
94
|
-
cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );
|
|
95
|
-
|
|
96
|
-
// convert to grayscale if desired
|
|
97
|
-
if( grayscale ) {
|
|
98
|
-
|
|
99
|
-
cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );
|
|
100
|
-
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
gl_FragColor = vec4( cResult, cTextureScreen.a );
|
|
104
|
-
|
|
105
|
-
}`
|
|
106
|
-
};
|
|
107
|
-
|
|
108
|
-
THREE.FilmShader = FilmShader;
|
|
109
|
-
|
|
110
|
-
} )();
|
|
@@ -1,95 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Focus shader
|
|
5
|
-
* based on PaintEffect postprocess from ro.me
|
|
6
|
-
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
7
|
-
*/
|
|
8
|
-
|
|
9
|
-
const FocusShader = {
|
|
10
|
-
uniforms: {
|
|
11
|
-
'tDiffuse': {
|
|
12
|
-
value: null
|
|
13
|
-
},
|
|
14
|
-
'screenWidth': {
|
|
15
|
-
value: 1024
|
|
16
|
-
},
|
|
17
|
-
'screenHeight': {
|
|
18
|
-
value: 1024
|
|
19
|
-
},
|
|
20
|
-
'sampleDistance': {
|
|
21
|
-
value: 0.94
|
|
22
|
-
},
|
|
23
|
-
'waveFactor': {
|
|
24
|
-
value: 0.00125
|
|
25
|
-
}
|
|
26
|
-
},
|
|
27
|
-
vertexShader: /* glsl */`
|
|
28
|
-
|
|
29
|
-
varying vec2 vUv;
|
|
30
|
-
|
|
31
|
-
void main() {
|
|
32
|
-
|
|
33
|
-
vUv = uv;
|
|
34
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
35
|
-
|
|
36
|
-
}`,
|
|
37
|
-
fragmentShader: /* glsl */`
|
|
38
|
-
|
|
39
|
-
uniform float screenWidth;
|
|
40
|
-
uniform float screenHeight;
|
|
41
|
-
uniform float sampleDistance;
|
|
42
|
-
uniform float waveFactor;
|
|
43
|
-
|
|
44
|
-
uniform sampler2D tDiffuse;
|
|
45
|
-
|
|
46
|
-
varying vec2 vUv;
|
|
47
|
-
|
|
48
|
-
void main() {
|
|
49
|
-
|
|
50
|
-
vec4 color, org, tmp, add;
|
|
51
|
-
float sample_dist, f;
|
|
52
|
-
vec2 vin;
|
|
53
|
-
vec2 uv = vUv;
|
|
54
|
-
|
|
55
|
-
add = color = org = texture2D( tDiffuse, uv );
|
|
56
|
-
|
|
57
|
-
vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );
|
|
58
|
-
sample_dist = dot( vin, vin ) * 2.0;
|
|
59
|
-
|
|
60
|
-
f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;
|
|
61
|
-
|
|
62
|
-
vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );
|
|
63
|
-
|
|
64
|
-
add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );
|
|
65
|
-
if( tmp.b < color.b ) color = tmp;
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add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );
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if( tmp.b < color.b ) color = tmp;
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add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );
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if( tmp.b < color.b ) color = tmp;
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-
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add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );
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if( tmp.b < color.b ) color = tmp;
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add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );
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if( tmp.b < color.b ) color = tmp;
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-
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add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );
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if( tmp.b < color.b ) color = tmp;
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add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );
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if( tmp.b < color.b ) color = tmp;
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84
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-
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85
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color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );
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color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );
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-
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gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );
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-
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90
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}`
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-
};
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93
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THREE.FocusShader = FocusShader;
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94
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-
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95
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-
} )();
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|
@@ -1,93 +0,0 @@
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1
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-
( function () {
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2
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-
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3
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/**
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4
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* Edge Detection Shader using Frei-Chen filter
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5
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* Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
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6
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*
|
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7
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* aspect: vec2 of (1/width, 1/height)
|
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8
|
-
*/
|
|
9
|
-
|
|
10
|
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const FreiChenShader = {
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11
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uniforms: {
|
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12
|
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'tDiffuse': {
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13
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value: null
|
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14
|
-
},
|
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15
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'aspect': {
|
|
16
|
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value: new THREE.Vector2( 512, 512 )
|
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17
|
-
}
|
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18
|
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},
|
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19
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vertexShader: /* glsl */`
|
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20
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-
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|
-
varying vec2 vUv;
|
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22
|
-
|
|
23
|
-
void main() {
|
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24
|
-
|
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25
|
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vUv = uv;
|
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26
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
27
|
-
|
|
28
|
-
}`,
|
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29
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-
fragmentShader: /* glsl */`
|
|
30
|
-
|
|
31
|
-
uniform sampler2D tDiffuse;
|
|
32
|
-
varying vec2 vUv;
|
|
33
|
-
|
|
34
|
-
uniform vec2 aspect;
|
|
35
|
-
|
|
36
|
-
vec2 texel = vec2( 1.0 / aspect.x, 1.0 / aspect.y );
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
mat3 G[9];
|
|
40
|
-
|
|
41
|
-
// hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
|
|
42
|
-
|
|
43
|
-
const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );
|
|
44
|
-
const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );
|
|
45
|
-
const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );
|
|
46
|
-
const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );
|
|
47
|
-
const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );
|
|
48
|
-
const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );
|
|
49
|
-
const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );
|
|
50
|
-
const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );
|
|
51
|
-
const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );
|
|
52
|
-
|
|
53
|
-
void main(void)
|
|
54
|
-
{
|
|
55
|
-
|
|
56
|
-
G[0] = g0,
|
|
57
|
-
G[1] = g1,
|
|
58
|
-
G[2] = g2,
|
|
59
|
-
G[3] = g3,
|
|
60
|
-
G[4] = g4,
|
|
61
|
-
G[5] = g5,
|
|
62
|
-
G[6] = g6,
|
|
63
|
-
G[7] = g7,
|
|
64
|
-
G[8] = g8;
|
|
65
|
-
|
|
66
|
-
mat3 I;
|
|
67
|
-
float cnv[9];
|
|
68
|
-
vec3 sample;
|
|
69
|
-
|
|
70
|
-
/* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
|
|
71
|
-
for (float i=0.0; i<3.0; i++) {
|
|
72
|
-
for (float j=0.0; j<3.0; j++) {
|
|
73
|
-
sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;
|
|
74
|
-
I[int(i)][int(j)] = length(sample);
|
|
75
|
-
}
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
/* calculate the convolution values for all the masks */
|
|
79
|
-
for (int i=0; i<9; i++) {
|
|
80
|
-
float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);
|
|
81
|
-
cnv[i] = dp3 * dp3;
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);
|
|
85
|
-
float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);
|
|
86
|
-
|
|
87
|
-
gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);
|
|
88
|
-
}`
|
|
89
|
-
};
|
|
90
|
-
|
|
91
|
-
THREE.FreiChenShader = FreiChenShader;
|
|
92
|
-
|
|
93
|
-
} )();
|
|
@@ -1,41 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Gamma Correction Shader
|
|
5
|
-
* http://en.wikipedia.org/wiki/gamma_correction
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
const GammaCorrectionShader = {
|
|
9
|
-
uniforms: {
|
|
10
|
-
'tDiffuse': {
|
|
11
|
-
value: null
|
|
12
|
-
}
|
|
13
|
-
},
|
|
14
|
-
vertexShader: /* glsl */`
|
|
15
|
-
|
|
16
|
-
varying vec2 vUv;
|
|
17
|
-
|
|
18
|
-
void main() {
|
|
19
|
-
|
|
20
|
-
vUv = uv;
|
|
21
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
22
|
-
|
|
23
|
-
}`,
|
|
24
|
-
fragmentShader: /* glsl */`
|
|
25
|
-
|
|
26
|
-
uniform sampler2D tDiffuse;
|
|
27
|
-
|
|
28
|
-
varying vec2 vUv;
|
|
29
|
-
|
|
30
|
-
void main() {
|
|
31
|
-
|
|
32
|
-
vec4 tex = texture2D( tDiffuse, vUv );
|
|
33
|
-
|
|
34
|
-
gl_FragColor = LinearTosRGB( tex );
|
|
35
|
-
|
|
36
|
-
}`
|
|
37
|
-
};
|
|
38
|
-
|
|
39
|
-
THREE.GammaCorrectionShader = GammaCorrectionShader;
|
|
40
|
-
|
|
41
|
-
} )();
|