@needle-tools/three 0.146.9 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +25 -46
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  646. package/examples/js/math/Octree.js +0 -410
  647. package/examples/js/math/SimplexNoise.js +0 -445
  648. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
  651. package/examples/js/misc/MD2Character.js +0 -235
  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  653. package/examples/js/misc/MorphAnimMesh.js +0 -63
  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  656. package/examples/js/misc/RollerCoaster.js +0 -430
  657. package/examples/js/misc/TubePainter.js +0 -167
  658. package/examples/js/misc/Volume.js +0 -437
  659. package/examples/js/misc/VolumeSlice.js +0 -214
  660. package/examples/js/modifiers/CurveModifier.js +0 -309
  661. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  663. package/examples/js/modifiers/TessellateModifier.js +0 -276
  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  665. package/examples/js/objects/Lensflare.js +0 -356
  666. package/examples/js/objects/LightningStorm.js +0 -206
  667. package/examples/js/objects/MarchingCubes.js +0 -759
  668. package/examples/js/objects/Reflector.js +0 -216
  669. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  670. package/examples/js/objects/Refractor.js +0 -283
  671. package/examples/js/objects/ShadowMesh.js +0 -59
  672. package/examples/js/objects/Sky.js +0 -218
  673. package/examples/js/objects/Water.js +0 -292
  674. package/examples/js/objects/Water2.js +0 -307
  675. package/examples/js/physics/AmmoPhysics.js +0 -259
  676. package/examples/js/physics/OimoPhysics.js +0 -217
  677. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  678. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  679. package/examples/js/postprocessing/BloomPass.js +0 -135
  680. package/examples/js/postprocessing/BokehPass.js +0 -120
  681. package/examples/js/postprocessing/ClearPass.js +0 -39
  682. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  683. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  684. package/examples/js/postprocessing/EffectComposer.js +0 -272
  685. package/examples/js/postprocessing/FilmPass.js +0 -52
  686. package/examples/js/postprocessing/GlitchPass.js +0 -104
  687. package/examples/js/postprocessing/HalftonePass.js +0 -75
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  689. package/examples/js/postprocessing/MaskPass.js +0 -95
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  693. package/examples/js/postprocessing/SAOPass.js +0 -374
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  695. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
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  697. package/examples/js/postprocessing/SSRPass.js +0 -567
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  700. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  701. package/examples/js/postprocessing/TexturePass.js +0 -49
  702. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  703. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  704. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  705. package/examples/js/renderers/Projector.js +0 -818
  706. package/examples/js/renderers/SVGRenderer.js +0 -491
  707. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  708. package/examples/js/shaders/AfterimageShader.js +0 -60
  709. package/examples/js/shaders/BasicShader.js +0 -27
  710. package/examples/js/shaders/BleachBypassShader.js +0 -62
  711. package/examples/js/shaders/BlendShader.js +0 -54
  712. package/examples/js/shaders/BokehShader.js +0 -156
  713. package/examples/js/shaders/BokehShader2.js +0 -419
  714. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  715. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  716. package/examples/js/shaders/ColorifyShader.js +0 -47
  717. package/examples/js/shaders/ConvolutionShader.js +0 -92
  718. package/examples/js/shaders/CopyShader.js +0 -45
  719. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  720. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  721. package/examples/js/shaders/DigitalGlitch.js +0 -127
  722. package/examples/js/shaders/DotScreenShader.js +0 -72
  723. package/examples/js/shaders/FXAAShader.js +0 -284
  724. package/examples/js/shaders/FilmShader.js +0 -110
  725. package/examples/js/shaders/FocusShader.js +0 -95
  726. package/examples/js/shaders/FreiChenShader.js +0 -93
  727. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  728. package/examples/js/shaders/GodRaysShader.js +0 -284
  729. package/examples/js/shaders/HalftoneShader.js +0 -336
  730. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  731. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  732. package/examples/js/shaders/HueSaturationShader.js +0 -69
  733. package/examples/js/shaders/KaleidoShader.js +0 -60
  734. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  735. package/examples/js/shaders/LuminosityShader.js +0 -46
  736. package/examples/js/shaders/MMDToonShader.js +0 -96
  737. package/examples/js/shaders/MirrorShader.js +0 -56
  738. package/examples/js/shaders/NormalMapShader.js +0 -55
  739. package/examples/js/shaders/RGBShiftShader.js +0 -56
  740. package/examples/js/shaders/SAOShader.js +0 -209
  741. package/examples/js/shaders/SMAAShader.js +0 -454
  742. package/examples/js/shaders/SSAOShader.js +0 -295
  743. package/examples/js/shaders/SSRShader.js +0 -381
  744. package/examples/js/shaders/SepiaShader.js +0 -52
  745. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  746. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  747. package/examples/js/shaders/TechnicolorShader.js +0 -43
  748. package/examples/js/shaders/ToneMapShader.js +0 -84
  749. package/examples/js/shaders/ToonShader.js +0 -335
  750. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  751. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  752. package/examples/js/shaders/VelocityShader.js +0 -126
  753. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  754. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  755. package/examples/js/shaders/VignetteShader.js +0 -53
  756. package/examples/js/shaders/VolumeShader.js +0 -296
  757. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  758. package/examples/js/textures/FlakesTexture.js +0 -40
  759. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  760. package/examples/js/utils/CameraUtils.js +0 -71
  761. package/examples/js/utils/GPUStatsPanel.js +0 -125
  762. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  763. package/examples/js/utils/GeometryUtils.js +0 -168
  764. package/examples/js/utils/LDrawUtils.js +0 -179
  765. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  766. package/examples/js/utils/SceneUtils.js +0 -214
  767. package/examples/js/utils/ShadowMapViewer.js +0 -183
  768. package/examples/js/utils/SkeletonUtils.js +0 -493
  769. package/examples/js/utils/UVsDebug.js +0 -143
  770. package/examples/js/utils/WorkerPool.js +0 -105
  771. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  772. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  773. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  774. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  775. package/examples/jsm/libs/flow.module.js +0 -4552
  776. package/examples/jsm/libs/tween.module.min.js +0 -3
  777. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  778. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  779. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  780. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  781. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  782. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  783. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  785. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  786. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  787. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  788. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  789. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  790. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  791. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  792. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  793. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  794. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  795. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  796. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  797. package/examples/jsm/node-editor/examples/rim.json +0 -1
  798. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  799. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  800. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  801. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  802. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  803. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  804. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  805. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  806. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  807. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  808. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  809. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  810. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  811. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  812. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  813. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  814. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  815. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  816. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  817. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  818. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  819. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  820. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  821. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  822. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  823. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  824. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  825. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  826. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  827. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  828. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  829. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  830. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  831. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  832. package/examples/jsm/objects/LightningStorm.js +0 -245
  833. package/examples/jsm/physics/OimoPhysics.js +0 -231
  834. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  835. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  836. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  837. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
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  839. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  840. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  841. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  842. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  843. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  844. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  845. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  846. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  847. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  848. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  849. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  850. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  851. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  852. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  853. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  854. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  855. package/examples/jsm/shaders/ToneMapShader.js +0 -73
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  857. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
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  860. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  861. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  862. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  863. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  864. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  865. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -0,0 +1,67 @@
1
+ import TextureNode from '../accessors/TextureNode.js';
2
+ import { NodeUpdateType } from '../core/constants.js';
3
+ import { addNodeClass } from '../core/Node.js';
4
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
5
+ import { viewportTopLeft } from './ViewportNode.js';
6
+ import { Vector2, FramebufferTexture } from 'three';
7
+
8
+ const _size = new Vector2();
9
+
10
+ class ViewportTextureNode extends TextureNode {
11
+
12
+ constructor( uv = viewportTopLeft, level = null ) {
13
+
14
+ super( null, uv, level );
15
+
16
+ this.isOutputTextureNode = true;
17
+
18
+ this.updateBeforeType = NodeUpdateType.FRAME;
19
+
20
+ }
21
+
22
+ constructFramebuffer( /*builder*/ ) {
23
+
24
+ return new FramebufferTexture();
25
+
26
+ }
27
+
28
+ construct( builder ) {
29
+
30
+ if ( this.value === null ) this.value = this.constructFramebuffer( builder );
31
+
32
+ return super.construct( builder );
33
+
34
+ }
35
+
36
+ updateBefore( frame ) {
37
+
38
+ const renderer = frame.renderer;
39
+ renderer.getDrawingBufferSize( _size );
40
+
41
+ //
42
+
43
+ const framebufferTexture = this.value;
44
+
45
+ if ( framebufferTexture.image.width !== _size.width || framebufferTexture.image.height !== _size.height ) {
46
+
47
+ framebufferTexture.image.width = _size.width;
48
+ framebufferTexture.image.height = _size.height;
49
+ framebufferTexture.needsUpdate = true;
50
+
51
+ }
52
+
53
+ //
54
+
55
+ renderer.copyFramebufferToTexture( framebufferTexture );
56
+
57
+ }
58
+
59
+ }
60
+
61
+ export default ViewportTextureNode;
62
+
63
+ export const viewportTexture = nodeProxy( ViewportTextureNode );
64
+
65
+ addNodeElement( 'viewportTexture', viewportTexture );
66
+
67
+ addNodeClass( ViewportTextureNode );
@@ -0,0 +1,35 @@
1
+ import FogNode from './FogNode.js';
2
+ import { positionView } from '../accessors/PositionNode.js';
3
+ import { addNodeClass } from '../core/Node.js';
4
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
5
+
6
+ class FogExp2Node extends FogNode {
7
+
8
+ constructor( colorNode, densityNode ) {
9
+
10
+ super( colorNode );
11
+
12
+ this.isFogExp2Node = true;
13
+
14
+ this.densityNode = densityNode;
15
+
16
+ }
17
+
18
+ construct() {
19
+
20
+ const depthNode = positionView.z.negate();
21
+ const densityNode = this.densityNode;
22
+
23
+ return densityNode.mul( densityNode, depthNode, depthNode ).negate().exp().oneMinus();
24
+
25
+ }
26
+
27
+ }
28
+
29
+ export default FogExp2Node;
30
+
31
+ export const densityFog = nodeProxy( FogExp2Node );
32
+
33
+ addNodeElement( 'densityFog', densityFog );
34
+
35
+ addNodeClass( FogExp2Node );
@@ -1,5 +1,5 @@
1
- import Node from '../core/Node.js';
2
- import MathNode from '../math/MathNode.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
3
3
 
4
4
  class FogNode extends Node {
5
5
 
@@ -14,18 +14,24 @@ class FogNode extends Node {
14
14
 
15
15
  }
16
16
 
17
- mix( outputNode ) {
17
+ mixAssign( outputNode ) {
18
18
 
19
- return new MathNode( MathNode.MIX, outputNode, this.colorNode, this );
19
+ return this.mix( outputNode, this.colorNode );
20
20
 
21
21
  }
22
22
 
23
- generate( builder ) {
23
+ construct() {
24
24
 
25
- return this.factorNode.build( builder, 'float' );
25
+ return this.factorNode;
26
26
 
27
27
  }
28
28
 
29
29
  }
30
30
 
31
31
  export default FogNode;
32
+
33
+ export const fog = nodeProxy( FogNode );
34
+
35
+ addNodeElement( 'fog', fog );
36
+
37
+ addNodeClass( FogNode );
@@ -1,5 +1,8 @@
1
1
  import FogNode from './FogNode.js';
2
- import { smoothstep, negate, positionView } from '../shadernode/ShaderNodeBaseElements.js';
2
+ import { smoothstep } from '../math/MathNode.js';
3
+ import { positionView } from '../accessors/PositionNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
3
6
 
4
7
  class FogRangeNode extends FogNode {
5
8
 
@@ -14,14 +17,18 @@ class FogRangeNode extends FogNode {
14
17
 
15
18
  }
16
19
 
17
- generate( builder ) {
20
+ construct() {
18
21
 
19
- this.factorNode = smoothstep( this.nearNode, this.farNode, negate( positionView.z ) );
20
-
21
- return super.generate( builder );
22
+ return smoothstep( this.nearNode, this.farNode, positionView.z.negate() );
22
23
 
23
24
  }
24
25
 
25
26
  }
26
27
 
27
28
  export default FogRangeNode;
29
+
30
+ export const rangeFog = nodeProxy( FogRangeNode );
31
+
32
+ addNodeElement( 'rangeFog', rangeFog );
33
+
34
+ addNodeClass( FogRangeNode );
@@ -0,0 +1,30 @@
1
+ import F_Schlick from './F_Schlick.js';
2
+ import { shininess, specularColor } from '../../core/PropertyNode.js';
3
+ import { transformedNormalView } from '../../accessors/NormalNode.js';
4
+ import { positionViewDirection } from '../../accessors/PositionNode.js';
5
+ import { ShaderNode, float } from '../../shadernode/ShaderNode.js';
6
+
7
+ const G_BlinnPhong_Implicit = () => float( 0.25 );
8
+
9
+ const D_BlinnPhong = new ShaderNode( ( { dotNH } ) => {
10
+
11
+ return shininess.mul( 0.5 / Math.PI ).add( 1.0 ).mul( dotNH.pow( shininess ) );
12
+
13
+ } );
14
+
15
+ const BRDF_BlinnPhong = new ShaderNode( ( { lightDirection } ) => {
16
+
17
+ const halfDir = lightDirection.add( positionViewDirection ).normalize();
18
+
19
+ const dotNH = transformedNormalView.dot( halfDir ).clamp();
20
+ const dotVH = positionViewDirection.dot( halfDir ).clamp();
21
+
22
+ const F = F_Schlick.call( { f0: specularColor, f90: 1.0, dotVH } );
23
+ const G = G_BlinnPhong_Implicit();
24
+ const D = D_BlinnPhong.call( { dotNH } );
25
+
26
+ return F.mul( G ).mul( D );
27
+
28
+ } );
29
+
30
+ export default BRDF_BlinnPhong;
@@ -1,32 +1,29 @@
1
1
  import F_Schlick from './F_Schlick.js';
2
2
  import V_GGX_SmithCorrelated from './V_GGX_SmithCorrelated.js';
3
3
  import D_GGX from './D_GGX.js';
4
- import {
5
- ShaderNode, dotNV, add, mul, clamp, dot, pow2, normalize,
6
- transformedNormalView, positionViewDirection
7
- } from '../../shadernode/ShaderNodeBaseElements.js';
4
+ import { transformedNormalView } from '../../accessors/NormalNode.js';
5
+ import { positionViewDirection } from '../../accessors/PositionNode.js';
6
+ import { ShaderNode } from '../../shadernode/ShaderNode.js';
8
7
 
9
8
  // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
10
9
  const BRDF_GGX = new ShaderNode( ( inputs ) => {
11
10
 
12
11
  const { lightDirection, f0, f90, roughness } = inputs;
13
12
 
14
- const alpha = pow2( roughness ); // UE4's roughness
13
+ const alpha = roughness.pow2(); // UE4's roughness
15
14
 
16
- const halfDir = normalize( add( lightDirection, positionViewDirection ) );
15
+ const halfDir = lightDirection.add( positionViewDirection ).normalize();
17
16
 
18
- const dotNL = clamp( dot( transformedNormalView, lightDirection ) );
19
- //const dotNV = clamp( dot( transformedNormalView, positionViewDirection ) );
20
- const dotNH = clamp( dot( transformedNormalView, halfDir ) );
21
- const dotVH = clamp( dot( positionViewDirection, halfDir ) );
17
+ const dotNL = transformedNormalView.dot( lightDirection ).clamp();
18
+ const dotNV = transformedNormalView.dot( positionViewDirection ).clamp();
19
+ const dotNH = transformedNormalView.dot( halfDir ).clamp();
20
+ const dotVH = positionViewDirection.dot( halfDir ).clamp();
22
21
 
23
22
  const F = F_Schlick.call( { f0, f90, dotVH } );
24
-
25
23
  const V = V_GGX_SmithCorrelated.call( { alpha, dotNL, dotNV } );
26
-
27
24
  const D = D_GGX.call( { alpha, dotNH } );
28
25
 
29
- return mul( F, mul( V, D ) );
26
+ return F.mul( V ).mul( D );
30
27
 
31
28
  } ); // validated
32
29
 
@@ -1,8 +1,8 @@
1
- import { ShaderNode, mul } from '../../shadernode/ShaderNodeBaseElements.js';
1
+ import { ShaderNode } from '../../shadernode/ShaderNode.js';
2
2
 
3
3
  const BRDF_Lambert = new ShaderNode( ( inputs ) => {
4
4
 
5
- return mul( 1 / Math.PI, inputs.diffuseColor ); // punctual light
5
+ return inputs.diffuseColor.mul( 1 / Math.PI ); // punctual light
6
6
 
7
7
  } ); // validated
8
8
 
@@ -1,6 +1,6 @@
1
- import {
2
- ShaderNode, dotNV, vec2, vec4, add, mul, min, exp2
3
- } from '../../shadernode/ShaderNodeElements.js';
1
+ import { transformedNormalView } from '../../accessors/NormalNode.js';
2
+ import { positionViewDirection } from '../../accessors/PositionNode.js';
3
+ import { ShaderNode, vec2, vec4 } from '../../shadernode/ShaderNode.js';
4
4
 
5
5
  // Analytical approximation of the DFG LUT, one half of the
6
6
  // split-sum approximation used in indirect specular lighting.
@@ -14,11 +14,13 @@ const DFGApprox = new ShaderNode( ( inputs ) => {
14
14
 
15
15
  const c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
16
16
 
17
- const r = add( mul( roughness, c0 ), c1 );
17
+ const r = roughness.mul( c0 ).add( c1 );
18
18
 
19
- const a004 = add( mul( min( mul( r.x, r.x ), exp2( mul( - 9.28, dotNV ) ) ), r.x ), r.y );
19
+ const dotNV = transformedNormalView.dot( positionViewDirection ).clamp();
20
20
 
21
- const fab = add( mul( vec2( - 1.04, 1.04 ), a004 ), r.zw );
21
+ const a004 = r.x.mul( r.x ).min( dotNV.mul( - 9.28 ).exp2() ).mul( r.x ).add( r.y );
22
+
23
+ const fab = vec2( - 1.04, 1.04 ).mul( a004 ).add( r.zw );
22
24
 
23
25
  return fab;
24
26
 
@@ -1,4 +1,4 @@
1
- import { ShaderNode, add, sub, mul, div, pow2 } from '../../shadernode/ShaderNodeBaseElements.js';
1
+ import { ShaderNode } from '../../shadernode/ShaderNode.js';
2
2
 
3
3
  // Microfacet Models for Refraction through Rough Surfaces - equation (33)
4
4
  // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
@@ -7,11 +7,11 @@ const D_GGX = new ShaderNode( ( inputs ) => {
7
7
 
8
8
  const { alpha, dotNH } = inputs;
9
9
 
10
- const a2 = pow2( alpha );
10
+ const a2 = alpha.pow2();
11
11
 
12
- const denom = add( mul( pow2( dotNH ), sub( a2, 1.0 ) ), 1.0 ); // avoid alpha = 0 with dotNH = 1
12
+ const denom = dotNH.pow2().mul( a2.oneMinus() ).oneMinus(); // avoid alpha = 0 with dotNH = 1
13
13
 
14
- return mul( 1 / Math.PI, div( a2, pow2( denom ) ) );
14
+ return a2.div( denom.pow2() ).mul( 1 / Math.PI );
15
15
 
16
16
  } ); // validated
17
17
 
@@ -1,4 +1,4 @@
1
- import { ShaderNode, add, sub, mul, exp2 } from '../../shadernode/ShaderNodeBaseElements.js';
1
+ import { ShaderNode } from '../../shadernode/ShaderNode.js';
2
2
 
3
3
  const F_Schlick = new ShaderNode( ( inputs ) => {
4
4
 
@@ -9,9 +9,9 @@ const F_Schlick = new ShaderNode( ( inputs ) => {
9
9
 
10
10
  // Optimized variant (presented by Epic at SIGGRAPH '13)
11
11
  // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
12
- const fresnel = exp2( mul( sub( mul( - 5.55473, dotVH ), 6.98316 ), dotVH ) );
12
+ const fresnel = dotVH.mul( - 5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
13
13
 
14
- return add( mul( f0, sub( 1.0, fresnel ) ), mul( f90, fresnel ) );
14
+ return f0.mul( fresnel.oneMinus() ).add( f90.mul( fresnel ) );
15
15
 
16
16
  } ); // validated
17
17
 
@@ -1,4 +1,6 @@
1
- import { ShaderNode, add, sub, mul, div, pow2, max, sqrt, EPSILON } from '../../shadernode/ShaderNodeBaseElements.js';
1
+ import { div } from '../../math/OperatorNode.js';
2
+ import { EPSILON } from '../../math/MathNode.js';
3
+ import { ShaderNode } from '../../shadernode/ShaderNode.js';
2
4
 
3
5
  // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
4
6
  // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
@@ -6,12 +8,12 @@ const V_GGX_SmithCorrelated = new ShaderNode( ( inputs ) => {
6
8
 
7
9
  const { alpha, dotNL, dotNV } = inputs;
8
10
 
9
- const a2 = pow2( alpha );
11
+ const a2 = alpha.pow2();
10
12
 
11
- const gv = mul( dotNL, sqrt( add( a2, mul( sub( 1.0, a2 ), pow2( dotNV ) ) ) ) );
12
- const gl = mul( dotNV, sqrt( add( a2, mul( sub( 1.0, a2 ), pow2( dotNL ) ) ) ) );
13
+ const gv = dotNL.mul( a2.add( a2.oneMinus().mul( dotNV.pow2() ) ).sqrt() );
14
+ const gl = dotNV.mul( a2.add( a2.oneMinus().mul( dotNL.pow2() ) ).sqrt() );
13
15
 
14
- return div( 0.5, max( add( gv, gl ), EPSILON ) );
16
+ return div( 0.5, gv.add( gl ).max( EPSILON ) );
15
17
 
16
18
  } ); // validated
17
19
 
@@ -0,0 +1,28 @@
1
+ import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
2
+ import BRDF_BlinnPhong from './BSDF/BRDF_BlinnPhong.js';
3
+ import { lightingModel } from '../core/LightingModel.js';
4
+ import { diffuseColor } from '../core/PropertyNode.js';
5
+ import { materialReflectivity } from '../accessors/MaterialNode.js';
6
+ import { transformedNormalView } from '../accessors/NormalNode.js';
7
+ import { ShaderNode } from '../shadernode/ShaderNode.js';
8
+
9
+ const RE_Direct_BlinnPhong = new ShaderNode( ( { lightDirection, lightColor, reflectedLight } ) => {
10
+
11
+ const dotNL = transformedNormalView.dot( lightDirection ).clamp();
12
+ const irradiance = dotNL.mul( lightColor );
13
+
14
+ reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert.call( { diffuseColor: diffuseColor.rgb } ) ) );
15
+
16
+ reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_BlinnPhong.call( { lightDirection } ) ).mul( materialReflectivity ) );
17
+
18
+ } );
19
+
20
+ const RE_IndirectDiffuse_BlinnPhong = new ShaderNode( ( { irradiance, reflectedLight } ) => {
21
+
22
+ reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert.call( { diffuseColor } ) ) );
23
+
24
+ } );
25
+
26
+ const phongLightingModel = lightingModel( RE_Direct_BlinnPhong, RE_IndirectDiffuse_BlinnPhong );
27
+
28
+ export default phongLightingModel;
@@ -1,30 +1,30 @@
1
1
  import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
2
2
  import BRDF_GGX from './BSDF/BRDF_GGX.js';
3
3
  import DFGApprox from './BSDF/DFGApprox.js';
4
- import {
5
- ShaderNode,
6
- vec3, mul, clamp, add, sub, dot, div, transformedNormalView,
7
- pow, exp2, dotNV,
8
- diffuseColor, specularColor, roughness, temp
9
- } from '../shadernode/ShaderNodeElements.js';
4
+ import { lightingModel } from '../core/LightingModel.js';
5
+ import { temp } from '../core/VarNode.js';
6
+ import { diffuseColor, specularColor, roughness } from '../core/PropertyNode.js';
7
+ import { transformedNormalView } from '../accessors/NormalNode.js';
8
+ import { positionViewDirection } from '../accessors/PositionNode.js';
9
+ import { ShaderNode, float, vec3 } from '../shadernode/ShaderNode.js';
10
10
 
11
11
  // Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
12
12
  // Approximates multiscattering in order to preserve energy.
13
13
  // http://www.jcgt.org/published/0008/01/03/
14
- const computeMultiscattering = ( singleScatter, multiScatter, specularF90 = 1 ) => {
14
+ const computeMultiscattering = ( singleScatter, multiScatter, specularF90 = float( 1 ) ) => {
15
15
 
16
16
  const fab = DFGApprox.call( { roughness } );
17
17
 
18
- const FssEss = add( mul( specularColor, fab.x ), mul( specularF90, fab.y ) );
18
+ const FssEss = specularColor.mul( fab.x ).add( specularF90.mul( fab.y ) );
19
19
 
20
- const Ess = add( fab.x, fab.y );
21
- const Ems = sub( 1.0, Ess );
20
+ const Ess = fab.x.add( fab.y );
21
+ const Ems = Ess.oneMinus();
22
22
 
23
- const Favg = add( specularColor, mul( sub( 1.0, specularColor ), 0.047619 ) ); // 1/21
24
- const Fms = div( mul( FssEss, Favg ), sub( 1.0, mul( Ems, Favg ) ) );
23
+ const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
24
+ const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
25
25
 
26
- singleScatter.add( FssEss );
27
- multiScatter.add( mul( Fms, Ems ) );
26
+ singleScatter.addAssign( FssEss );
27
+ multiScatter.addAssign( Fms.mul( Ems ) );
28
28
 
29
29
  };
30
30
 
@@ -36,16 +36,18 @@ const RE_IndirectSpecular_Physical = new ShaderNode( ( inputs ) => {
36
36
 
37
37
  const singleScattering = temp( vec3() );
38
38
  const multiScattering = temp( vec3() );
39
- const cosineWeightedIrradiance = mul( iblIrradiance, 1 / Math.PI );
39
+ const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
40
40
 
41
41
  computeMultiscattering( singleScattering, multiScattering );
42
42
 
43
- const diffuse = mul( diffuseColor, sub( 1.0, add( singleScattering, multiScattering ) ) );
43
+ const totalScattering = singleScattering.add( multiScattering );
44
44
 
45
- reflectedLight.indirectSpecular.add( mul( radiance, singleScattering ) );
46
- reflectedLight.indirectSpecular.add( mul( multiScattering, cosineWeightedIrradiance ) );
45
+ const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
47
46
 
48
- reflectedLight.indirectDiffuse.add( mul( diffuse, cosineWeightedIrradiance ) );
47
+ reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
48
+ reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
49
+
50
+ reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
49
51
 
50
52
  } );
51
53
 
@@ -53,7 +55,7 @@ const RE_IndirectDiffuse_Physical = new ShaderNode( ( inputs ) => {
53
55
 
54
56
  const { irradiance, reflectedLight } = inputs;
55
57
 
56
- reflectedLight.indirectDiffuse.add( mul( irradiance, BRDF_Lambert.call( { diffuseColor } ) ) );
58
+ reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert.call( { diffuseColor } ) ) );
57
59
 
58
60
  } );
59
61
 
@@ -61,34 +63,31 @@ const RE_Direct_Physical = new ShaderNode( ( inputs ) => {
61
63
 
62
64
  const { lightDirection, lightColor, reflectedLight } = inputs;
63
65
 
64
- const dotNL = clamp( dot( transformedNormalView, lightDirection ) );
65
- const irradiance = mul( dotNL, lightColor );
66
+ const dotNL = transformedNormalView.dot( lightDirection ).clamp();
67
+ const irradiance = dotNL.mul( lightColor );
66
68
 
67
- reflectedLight.directDiffuse.add( mul( irradiance, BRDF_Lambert.call( { diffuseColor: diffuseColor.rgb } ) ) );
69
+ reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert.call( { diffuseColor: diffuseColor.rgb } ) ) );
68
70
 
69
- reflectedLight.directSpecular.add( mul( irradiance, BRDF_GGX.call( { lightDirection, f0: specularColor, f90: 1, roughness } ) ) );
71
+ reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX.call( { lightDirection, f0: specularColor, f90: 1, roughness } ) ) );
70
72
 
71
73
  } );
72
74
 
73
75
  const RE_AmbientOcclusion_Physical = new ShaderNode( ( { ambientOcclusion, reflectedLight } ) => {
74
76
 
75
- const aoNV = add( dotNV, ambientOcclusion );
76
- const aoExp = exp2( sub( mul( - 16.0, roughness ), 1.0 ) );
77
+ const dotNV = transformedNormalView.dot( positionViewDirection ).clamp();
78
+
79
+ const aoNV = dotNV.add( ambientOcclusion );
80
+ const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
77
81
 
78
- const aoNode = clamp( add( sub( pow( aoNV, aoExp ), 1.0 ), ambientOcclusion ) );
82
+ const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
79
83
 
80
- reflectedLight.indirectDiffuse.mul( ambientOcclusion );
84
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
81
85
 
82
- reflectedLight.indirectSpecular.mul( aoNode );
86
+ reflectedLight.indirectSpecular.mulAssign( aoNode );
83
87
 
84
88
 
85
89
  } );
86
90
 
87
- const PhysicalLightingModel = {
88
- direct: RE_Direct_Physical,
89
- indirectDiffuse: RE_IndirectDiffuse_Physical,
90
- indirectSpecular: RE_IndirectSpecular_Physical,
91
- ambientOcclusion: RE_AmbientOcclusion_Physical
92
- };
91
+ const physicalLightingModel = lightingModel( RE_Direct_Physical, RE_IndirectDiffuse_Physical, RE_IndirectSpecular_Physical, RE_AmbientOcclusion_Physical );
93
92
 
94
- export default PhysicalLightingModel;
93
+ export default physicalLightingModel;
@@ -1,9 +1,10 @@
1
- import { ShaderNode, max, abs, dFdx, dFdy, normalGeometry } from '../../shadernode/ShaderNodeBaseElements.js';
1
+ import { normalGeometry } from '../../accessors/NormalNode.js';
2
+ import { ShaderNode } from '../../shadernode/ShaderNode.js';
2
3
 
3
4
  const getGeometryRoughness = new ShaderNode( () => {
4
5
 
5
- const dxy = max( abs( dFdx( normalGeometry ) ), abs( dFdy( normalGeometry ) ) );
6
- const geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
6
+ const dxy = normalGeometry.dFdx().abs().max( normalGeometry.dFdy().abs() );
7
+ const geometryRoughness = dxy.x.max( dxy.y ).max( dxy.z );
7
8
 
8
9
  return geometryRoughness;
9
10
 
@@ -1,5 +1,5 @@
1
1
  import getGeometryRoughness from './getGeometryRoughness.js';
2
- import { ShaderNode, add, max, min } from '../../shadernode/ShaderNodeBaseElements.js';
2
+ import { ShaderNode } from '../../shadernode/ShaderNode.js';
3
3
 
4
4
  const getRoughness = new ShaderNode( ( inputs ) => {
5
5
 
@@ -7,9 +7,9 @@ const getRoughness = new ShaderNode( ( inputs ) => {
7
7
 
8
8
  const geometryRoughness = getGeometryRoughness.call();
9
9
 
10
- let roughnessFactor = max( roughness, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
11
- roughnessFactor = add( roughnessFactor, geometryRoughness );
12
- roughnessFactor = min( roughnessFactor, 1.0 );
10
+ let roughnessFactor = roughness.max( 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
11
+ roughnessFactor = roughnessFactor.add( geometryRoughness );
12
+ roughnessFactor = roughnessFactor.min( 1.0 );
13
13
 
14
14
  return roughnessFactor;
15
15